Discussing Possible Topics for Change

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Flynn:
So recently there's been a lot of new things found in LA/DX, and the shape of the game and ruleset is really up in the air at the moment to the point where the community really needs to come together to discuss this. Because of this I feel like this is really the perfect time to share any and all possible ideas or topics that may want to be explored as far as rule changes may go. Myself I feel like this is a good time to discuss the issue of dying on the stairs. In addition to this, others have expressed their wanting to explore further the ideas of Walrus Skip, Frog Song skip, and lv2 Bracelet skip to name a few.

I just wanted to make this post to allow anyone else who may want to bring up a topic to voice their opinion freely so that it may be explored in the near future, as this might be a pivotal point in LA/DX speedrun history. So if you have anything you'd like to add, feel free to post and discuss.

aulos:
I would like the LA/DX community to write down a definitive definition of what an OoB is, on which everyone would agree, the runners as much as the TASers (I know it would involve some differences though). This done, this could eventually help defining what is allowed and not, what is an OoB, and not -such as Walrus skip, Frog Song skip...-

Drenn:
The concern brought up with the walrus was the PoP trick to get past him from the desert side. With the current definition:
Quote

"No OoB" means no out of bounds glitches that allow link to unnaturally bypass normal screen transition boundaries by clipping through solid objects (this does not include wall clipping).
You're kind of clipping through the walrus, though not exactly... and I guess you could argue that you're trying to bypass the transition boundary at the edge of the desert? I'm not entirely sure how to interpret the bypassing screen transition boundaries thing, to be honest.

One way I might interpret it is "you can't do a screen transition between any 2 spots that aren't supposed to be connected". I think this makes the clipping through solid walls part redundant, though. This would allow walrus skip, and disallow old frog song skip. I guess you could do the shaq jump near d4 with this definition if you went back in-bounds before transitioning (not that it would be useful afaik).

Another way to interpret it is "you can't clip through solid objects to reach a screen you're not supposed to be able to reach". That would be more restrictive, disallowing all 3 things I mentioned in the last paragraph, I think.

Is one of those interpretations correct, or am I wrong on both of them, or is it not clear? In fact, what's the reason it doesn't just say "no clipping through solid objects"? It's implied that you're allowed to clip through solid objects, as long as you don't do it to bypass normal screen transition boundaries (whatever that means).

Rapid_:
Better yet, what is a "solid object"? I understand these would be anything that restricts Link from moving, however "objects"(at this point) is too broad a definition. Does it mean tiles, or sprites? I am asking this as Walrus is a sprite, not a tile.
As well, I feel that "the Eagle Tower wrong warp in the mini-boss room" should be sent to the OoB ruleset, as it is an OoB: Link gets clipped outside of the screen transition (his y-value is set below zero and some magic mumbo-jumbo takes place, which sets his y-value to something above 255), he doesn't get sent to an unnatural entrance value.

aulos:
Quote from: Drenn on February 13, 2015, 03:08:33 AM

Another way to interpret it is "you can't clip through solid objects to reach a screen you're not supposed to be able to reach". That would be more restrictive, disallowing all 3 things I mentioned in the last paragraph, I think.


What about the OoB after the rooster skip ? It's obviously an OoB but you could reach the screen by simply walking left. It's like a shortcut.

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