ZSR Forums

=> Majora's Mask => Topic started by: Unreal on September 17, 2009, 01:55:13 AM



Title: Stone Tower Temple 100% - A Case Study
Post by: Unreal on September 17, 2009, 01:55:13 AM
Being a rather ignored category, It's about time we take this discussion to the forums.

I'll post the route once I (if i ever) complete a run of this.


Title: Re: Stone Tower Temple 100% - A Case Study
Post by: LTTP on September 18, 2009, 01:06:12 AM
sweet ^ ^


Title: Re: Stone Tower Temple 100% - A Case Study
Post by: Majora MIM on January 02, 2010, 01:01:00 PM
Look if stop-time-bottle glitch can be use to get as many key as we need.

And maybe this trick will help for every dugeon in the entire 100% run. I'll take a look to the route page tonight.


Title: Re: Stone Tower Temple 100% - A Case Study
Post by: ZFG on January 02, 2010, 08:08:03 PM
Look if stop-time-bottle glitch can be use to get as many key as we need.

And maybe this trick will help for every dugeon in the entire 100% run. I'll take a look to the route page tonight.
I just tried this and sadly it doesn't work.  Small key chests don't have a cutscene opening like heart pieces and bottles.


Title: Re: Stone Tower Temple 100% - A Case Study
Post by: Lexkeeta on January 02, 2010, 10:42:39 PM
youd still have to get the other keys normally anyway