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=> Ocarina of Time => Topic started by: Tali on February 23, 2011, 08:18:09 AM



Title: Any % RBA speedrun help.
Post by: Tali on February 23, 2011, 08:18:09 AM
Me and a friend (Tooley and Ali, hence, Tali) started speed running OoT about 5 months ago on the N64. Recently we've been trying the any% RBA run, this was inspired by the race between Runnerguy, Cosmo, Jiano and Aleckermit (I think between us we must have been about 1/3 of the total views of that video :P) . We've managed to get all glitches fairly solid up until the fairy who gives you magic. Our first problem comes when we savewarp back to the temple of time, the master sword always seems to appear back on B. Are there any items you need to have on C to make sure you always keep the deku stick? going back to the fishing pond would make a massive hole in our time. Also, anyone got any tips for the bridge skip to get over to get the broken sword? Do you have to use the broken bridge glitch on N64 as pressing B with a deku stick breaks the game? Any tips with doing it? We didn't even manage it with ISG on. So that is where we are stuck at the moment. Any help would be massively appreciated. Also, any tips with the bomb SS would be nice, that's totally solid.

Thanks a lot guys,
Tali.

P.S. Jiano doing that Pehat slide 2nd try in the race totally blew our minds.


Title: Re: Any % RBA speedrun help.
Post by: Cosmo on February 23, 2011, 08:39:33 AM
glad you enjoyed the race

if you savewarp after stealing the rod, the sword that was equipped when you stole the rod gets deleted from your inventory. when you reload the save you will have stick on B.

if you savewarp AGAIN (with the MS missing from inventory):

on 1.1, 1.2, GCN, and VC - it automatically equips MS again
on 1.0 - you keep stick on B for as many savewarps as you want.

this is due to Nintendo fixing the oldest "Swordless Link" method where you savewarp out of the Ganon battle when Ganon knocks away your sword.


Title: Re: Any % RBA speedrun help.
Post by: Tali on February 23, 2011, 12:58:50 PM
Cool, thanks Cosmo. Any idea how to identify if your cartridge as version 1.0? All the info on the internet seems to be for the American cartridge. Any idea for the european one?

Also any help by anyone in the know with the Gerudo broken bridge would still be appreciated. Completely solid trying to do it according to a youtube video.

Thanks again,
Tali.


Title: Re: Any % RBA speedrun help.
Post by: Cosmo on February 23, 2011, 07:02:14 PM
All N64 Euro (PAL) carts are 1.2

Aleckermit and Runnerguy2489 are the people who know how to do the bridge skip very well (when I do it, I just make stuff up and it rarely works :P, that's why I stole Epona in the race)


Title: Re: Any % RBA speedrun help.
Post by: aleckermit on February 23, 2011, 09:39:49 PM
Also any help by anyone in the know with the Gerudo broken bridge would still be appreciated. Completely solid trying to do it according to a youtube video.

Thanks again,
Tali.

This video & it's description will tell you everything you need to know:
http://www.youtube.com/watch?v=dVIWZ3e6D44

As for the actual turn-around thing you need to do, you basically have the hookshot in your hand by your side then press down on the control stick and then the hookshot button at nearly the same time. This inches you back enough to see the red dot.

This trick isn't 100% though, sometime you won't be able to grab the other side. If that happens, fall to the ground below and let the octoroks kill you so you can re-appear at the Gerudo Valley entrance and try again.


Title: Re: Any % RBA speedrun help.
Post by: Tali on February 23, 2011, 11:08:20 PM
Aww damm. Stupid europe. I heard that the gold cartridges are 1.0 though? or was this merely a myth? :P
Clutching at straws here!
Thanks a lot for the help guys!
I'll get going on the bridge tomorrow. I'm sure I'll manage eventually.

I'll let you know how it goes! Basically,
When we have everything ready as quick as we can, we are going to do something similar to the race video you did. (One of us needs it as part of his college unit assessment).. except there will probs only be 3 of us. Obviously it won't be as fast as you guys did it, but we hope we won't embarrass ourselves!!

Thanks loads again!!
Tali


Title: Re: Any % RBA speedrun help.
Post by: aleckermit on February 23, 2011, 11:18:22 PM
Aww damm. Stupid europe. I heard that the gold cartridges are 1.0 though? or was this merely a myth? :P

Thanks loads again!!
Tali

95% of Gold NTSC carts are 1.0. The PAL Gold cart, which is Australian, is 1.2 only.


Title: Re: Any % RBA speedrun help.
Post by: Tali on February 24, 2011, 12:18:22 AM
Oh dear. Ah well, I guess its a run from great fairy to the bridge then ... hopefully won't hurt our time too much.

What did you guys use to record your N64 for the race? A dazzle?

Thanks a lot Aleckermit,
Tali


Title: Re: Any % RBA speedrun help.
Post by: Maxx on February 24, 2011, 01:45:21 AM
Oh dear. Ah well, I guess its a run from great fairy to the bridge then ... hopefully won't hurt our time too much.

What did you guys use to record your N64 for the race? A dazzle?

Thanks a lot Aleckermit,
Tali

Since you get 1 savewarp while RBAing in all non-1.0 versions, you probably should savewarp after the great fairy and NOT savewarp after stealing the rod. This should put a Deku Stick on B as long as you don't savewarp (or die) after stealing the rod until this point.

Good luck with the hookshot trick at the bridge. If you have a Wii or Gamecube and either the OoT Virtual Console version or either of the Gamecube versions, those will let you ISG with a Deku Stick so you can steal Epona (or do the bridge megaflip with ISG).


Title: Re: Any % RBA speedrun help.
Post by: Bonooru on February 24, 2011, 03:42:38 AM
there are several superslide tutorials on youtube. my only advice for it is watch the tutorial to find the timing and then lots and lots of practice.


Title: Re: Any % RBA speedrun help.
Post by: ZFG on February 24, 2011, 04:01:50 AM
About hookshotting the bridge without ISG, as far as I know, runnerguy and alec are the only ones who can get it consistently and they practiced it for a very long time, so its not really a trick for beginners.  For you, it might be better to savewarp after fairy to get your sword back, use ISG and hover to steal epona to jump over the bridge to get the broken sword, then steal the rod again.  A second trip to the pond wont really be that bad since you can jump into the river in gerudo valley which leads straight to lake hylia again.

Though if you have access to the GC or VC versions, you can use a deku stick for ISG without crashing the game.


Title: Re: Any % RBA speedrun help.
Post by: Tali on February 24, 2011, 09:17:26 AM
Wow. Okay, thanks a lot everyone!

What I reckon I'll do, is give the No ISG broken bridge a try ... see if I can get it, and if I can, how consistently.

Yeah actually using the one savewarp for the fairy is probably a the best idea, thanks for that.

If I can't get it down very well Ill just use ISG and steal epona as you said, I'm going all out to get the hookshot to work for me though.

Ill get going on all this throughout the week and see which path I take :P

As for the SS, I think it is just a lack of practise.. If I spend some time on it, it should be fine.

Thanks again for all the help everyone, this site is quality. ;D
Tali.

 


Title: Re: Any % RBA speedrun help.
Post by: Toolex on April 12, 2011, 12:01:58 AM
yeah... we are still working on this... we have got somewhat better at the bridge skip and I feel sure that I could drill to get the SS down...

There is just one little thing thats slightly odd thats happened to both of us on separate occasions...

After doing RBA on Cujiro to get the bomb bag and the arrow bag? instead of the quiver we continue on and when we come back to give hand in the odd mushroom we stop in to buy some arrows...

For some reason that we cant work out we got bombs but we couldn't buy the arrows... Any help on this, thanks


Title: Re: Any % RBA speedrun help.
Post by: Exodus122 on April 12, 2011, 01:00:29 AM
The reason is you emptied the bottle before trading for the odd mushroom. Changing the value to an empty bottle gives you a Bomb Bag  (holds 20) on your quiver slot that holds 0 arrows in addition to a Bomb Bag (holds 30) on your bomb bag slot. The value of empty bottle is 0001 0100, so you can see how this works here: http://zeldaspeedruns.com/site/index.php?link=oot/ba/rba#lse