Author Topic: BiT Research Topic  (Read 182289 times)

Offline ZFG

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Re: BiT Research Topic
« Reply #40 on: December 29, 2011, 11:39:33 PM »
Did some testing, here's what I found

Ancient cistern: 1 statue puts you in mid air in the middle of the room, 2 are oob.  One of them is kinda close to the main room, and if we can somehow hit oob water from there it could pretty much skip half the dungeon, but it looks hopeless for now.

Eldin area: 1 just puts you in a useless spot/lets you get to the digging mitts cave early (must have to do with position).  The other 2 are oob, and 1 of them can put you directly on lava.  I also tried doing it during the item loss sequence.  You can run around the entire world with no items.  Super useful!  (/sarcasm)

Outside fire sanctuary: I was hoping one of them would put you past the fire wall blocking the sanc but they're all oob

Fire sanctuary: this one actually seems promising.  The statue near the plaza will just lead to an oob, but the other 2 statues will lead you to unloaded rooms about half way through the dungeon.  You're able to go through doors but a lot of walls, actors, and textures wont load.  I was able to get to 1 bird statue and saved hoping it could lead to a 2nd wrong warp but I just ended up in the unloaded room again.  If we're able to get to the statue near the boss door then I'm 99% sure we can get the bk skip.
« Last Edit: December 30, 2011, 12:12:16 AM by mzxrules »
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

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Offline Paraxade

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Re: BiT Research Topic
« Reply #41 on: December 30, 2011, 03:16:01 AM »
And this warping is interesting. My guess is it's using the xyz position of the skyloft bird statue, but loading a different map.

If this is the case, can you warp to different places by saving at different skyloft statues?

Offline GlitchesAndStuff

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Re: BiT Research Topic
« Reply #42 on: December 30, 2011, 04:05:33 AM »
If this is the case, can you warp to different places by saving at different skyloft statues?
yes.

New finds:
Deep woods (save at the ground floor outside academy statue) - takes us behind skyview temple, allowing us to see all those strange loaded actor issues.

Skyview temple (save at the other statue next to the stairs up to the goddess) - takes us to the main circular room with the beetle in the middle. Enemies and switches are unloaded until re-entry.

This could skip slingshot but CloudMax talks about this messed up skyview if you don't trigger that entrance switch. Still worth a try...


I'm going to do a complete playthrough testing BiTwarp in every map in every state of that map

Offline Paraxade

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Re: BiT Research Topic
« Reply #43 on: December 30, 2011, 05:07:28 AM »
Lake Floria (outside ancient cistern): Knight Academy statue puts you inbounds a few feet away from the bird statue. The other two are random OoB spots.

Volcano Summit: Bazaar statue puts you inbounds at the beginning of the area (near the hill). Other two both put you out of bounds. Shame, I was hoping for early Fire Dragon. >.>

Also, I saved in the Ancient Cistern basement and did BiT wrong warp. I ended up back in the main room with no actors loaded. Weird :s
« Last Edit: December 30, 2011, 05:10:46 AM by Paraxade »

Offline TheOthin

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Re: BiT Research Topic
« Reply #44 on: December 30, 2011, 05:53:15 AM »
Eldin area: 1 just puts you in a useless spot/lets you get to the digging mitts cave early (must have to do with position).
So there's something else that can affect where you end up, then?

Offline Paraxade

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Re: BiT Research Topic
« Reply #45 on: December 30, 2011, 06:11:32 AM »
ooh shit... found a break in LMF. http://www.youtube.com/watch?v=mGaq78E6jY4

Offline Abahbob

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Re: BiT Research Topic
« Reply #46 on: December 30, 2011, 06:27:07 AM »
Oh fuck yes. Gj GAS. Adding to main post

Offline Tamis

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Re: BiT Research Topic
« Reply #47 on: December 30, 2011, 06:33:45 AM »
ooh shit... found a break in LMF. http://www.youtube.com/watch?v=mGaq78E6jY4

Fuck I was trying to sequence break that door by just highflipping over the fences around it :D

Offline Paraxade

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Re: BiT Research Topic
« Reply #48 on: December 30, 2011, 06:44:23 AM »
Oh fuck yes. Gj GAS. Adding to main post

uhh... I'm not GAS, but thanks :P

Offline TheOthin

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Re: BiT Research Topic
« Reply #49 on: December 30, 2011, 08:12:33 AM »
Edit: Found some places where continuing doesnít take you to a bird statue, but BiT does work. Iím not sure now why it doesnít work in some places.
Looking back at this, what about boss battles? Are any of them in the "does work" group? Could it be used to get to the loading zones to exit the battles early?

I'll get to testing this later if no one can do it sooner.

Offline CloudMax

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Re: BiT Research Topic
« Reply #50 on: December 30, 2011, 12:16:57 PM »
It should be possible to skip slingshot and the kikwis now if I'm not wrong.
first you use the faron woods BiTWW to skip the first kikwi.
then you use the skyward strike for deep woods early.
after that you use the deep woods BiTWW to get behind skyview temple.
Enter skyview temple.
Now use BiTWW in skyview temple to get into the circle room.
Save and Load. (actors will be missing in the circle room otherwise)
Use a skyward strike on the red crystal to get into the beetle room.

I have not tested it yet. GAS is going to test it for me.

Edit: GAS has confirmed that everything up until the last step works. He has not been able to test the last step yet.

Also, doors are missing so you can't make your way to the boss door.
So after you get the beetle, you use a bird statue to warp out, activate the door switch with the beetle, and then enter the temple again.
This should allow us to complete the temple.

We may be looking at a Slingshot skip here. We just need to test that one last step and see if it works.
« Last Edit: December 30, 2011, 12:38:40 PM by CloudMax »

Offline Razor7581

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Re: BiT Research Topic
« Reply #51 on: December 30, 2011, 12:56:53 PM »
It should be possible to skip slingshot and the kikwis now if I'm not wrong.
first you use the faron woods BiTWW to skip the first kikwi.
then you use the skyward strike for deep woods early.
after that you use the deep woods BiTWW to get behind skyview temple.
Enter skyview temple.
Now use BiTWW in skyview temple to get into the circle room.
Save and Load. (actors will be missing in the circle room otherwise)
Use a skyward strike on the red crystal to get into the beetle room.

I have not tested it yet. GAS is going to test it for me.

Edit: GAS has confirmed that everything up until the last step works. He has not been able to test the last step yet.

Also, doors are missing so you can't make your way to the boss door.
So after you get the beetle, you use a bird statue to warp out, activate the door switch with the beetle, and then enter the temple again.
This should allow us to complete the temple.

We may be looking at a Slingshot skip here. We just need to test that one last step and see if it works.
Quick question since I haven't played this game yet, if you were to skip the slingshot, or any item for that matter, would you still be able to get it into your inventory during the whole Bokoblin Base sequence?
Rescue Tetra before FF1: is new to me. Did you just find this out?

Offline CloudMax

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Re: BiT Research Topic
« Reply #52 on: December 30, 2011, 01:20:44 PM »
I think you would be able to get it. I can't remember for sure.
We skip slingshot during bokoblin base though.

Also, sadly, our theory didn't work out.

I entered the beetle room, and the miniboss even didn't trigger. =(

Offline TheOthin

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Re: BiT Research Topic
« Reply #53 on: December 30, 2011, 03:02:24 PM »
I think you would be able to get it. I can't remember for sure.
We skip slingshot during bokoblin base though.

Also, sadly, our theory didn't work out.

I entered the beetle room, and the miniboss even didn't trigger. =(
You can get all the items if you trigger the sequence early without most of them - currently impossible without cheats, but still seems to confirm that your previous inventory doesn't matter, at least for the core items.

I don't think we should give up on this. I'll try messing around there.

Offline Kazooie

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Re: BiT Research Topic
« Reply #54 on: December 30, 2011, 03:27:19 PM »
Some BiT stuff from me. Last one is my favorite!

http://www.youtube.com/watch?v=NFhU7AH7GX4&feature=youtu.be
My stream and youtube channel. Be sure to check them out and leave comments. Have fun!!!
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Offline Tamis

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Re: BiT Research Topic
« Reply #55 on: December 30, 2011, 04:15:49 PM »
Aw man BiT is fucking this game up so bad :D Can't wait to see what runs will look like in 10 years

Offline Paraxade

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Re: BiT Research Topic
« Reply #56 on: December 30, 2011, 05:01:58 PM »
Wait Kazooie, that last one in your video... that might actually be very very significant. You should be able to clawshot the vines from there, and if the Fi trigger doesn't extend past the wall, that would mean skipping the ENTIRE Scrapper escort. Someone needs to test this :x

edit: IT WORKS

edit 2: in the Sandship you can wrong warp into the boss key room. Unfortunately actors aren't loaded, you can't reload the room by going through the door at the top without using a small key (which would screw you out of the bow), and save + reload at the bird statue only loads a few of the actors. :/
« Last Edit: December 30, 2011, 07:36:55 PM by Paraxade »

Offline TheOthin

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Re: BiT Research Topic
« Reply #57 on: December 31, 2011, 02:17:29 AM »
Looking at the early Tree of Life seed, it seems like it should be possible to get it to grow on the first visit to Hylia's Realm, saving some time. From there, you could presumably land back in Lanayru Gorge and complete the Thunder Dragon part of the Song of the Hero quest before actually meeting Levias to start the quest. Would that have any implications for triggering the other parts early as well, so that when you visit Levias to start the quest, you can immediately complete it rather than having to visit him twice?

Also, looking at all those Faron warps CloudMax posted, even if we still need the slingshot, most or all of those warps seem like great timesavers. Which makes what, six BiTs an ideal run would use before even going to Eldin the first time? And then a seventh immediately upon landing in Eldin. Hope the people who will be watching runs of this game like the title screen.
« Last Edit: December 31, 2011, 02:25:38 AM by TheOthin »

Offline CloudMax

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Re: BiT Research Topic
« Reply #58 on: December 31, 2011, 05:02:33 AM »
Looking at the early Tree of Life seed, it seems like it should be possible to get it to grow on the first visit to Hylia's Realm, saving some time. From there, you could presumably land back in Lanayru Gorge and complete the Thunder Dragon part of the Song of the Hero quest before actually meeting Levias to start the quest. Would that have any implications for triggering the other parts early as well, so that when you visit Levias to start the quest, you can immediately complete it rather than having to visit him twice?

Also, looking at all those Faron warps CloudMax posted, even if we still need the slingshot, most or all of those warps seem like great timesavers. Which makes what, six BiTs an ideal run would use before even going to Eldin the first time? And then a seventh immediately upon landing in Eldin. Hope the people who will be watching runs of this game like the title screen.

The warp in faron woods is useless since we have to catch and find the kikwis now that slingshot skip isn't possible.
The warp in deep woods is useless simply because it isn't faster to perform the warp if you have the slingshot (especially if you use my goddess cube trick).
The warp in skyview temple is useful on the other hand. It will be used during the first and second visit and save quite some time.
During the first visit it is possible to skip almost the entire skyview temple. You use the BiTWW, go to the room with the boss key, enter the door to the far right, then go back and it will be loaded. We have to go back and get the beetle though. I tried to get the hook beetle without the normal beetle and it turns out that you can't equip the beetle. So getting the normal one is a must.

Edit: Added the useful skyview tricks to the ZSR page: http://zeldaspeedruns.com/ss/dungeon/skyview-temple
« Last Edit: January 02, 2012, 09:27:40 AM by CloudMax »

Offline Matt23488

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Re: BiT Research Topic
« Reply #59 on: December 31, 2011, 11:06:49 AM »
Wow... I stop visiting the board/irc for 1.5 weeks and this happens??

Anyway, I did some testing with BiT warping.

Fire Sanctuary:
Same as ZFG, I forgot that he tested that already.
But I will note that some more testing should be done with this, as it seems that it should be useful in some way.

Behind the Temple in Faron:
All 3 statues lead OoB.

Sealed Temple:
All 3 statues lead OoB. I did not try the Temple of Hylia, but I assume it will be the same.

Sealed Grounds:
All 3 statues lead OoB.

As you can see, no big finds, Hooray! Well at least I tested some spots so others won't have to. I will test more later today probably.
Anyway, great finds TheOnlyOne and GlitchesAndStuff! And those of you who found useful warps as well!

It's too bad you can't save anywhere, that would solve all our problems haha.
« Last Edit: December 31, 2011, 11:08:27 AM by Matt23488 »

Offline KingOfHeart

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Re: BiT Research Topic
« Reply #60 on: December 31, 2011, 11:13:30 AM »
I'm confused for the slingshot skip.
Cloud are you saying you activated the crystal through some cheat method and the mini-boss did not load?
I don't get why a weapon would cause a boss to load or not.

The temple with the triforce, you can't get into that temple before placing the crystal in the bird, right? It would be cool if it was possible to get in that temple early.


Offline TheOnlyOne

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Re: BiT Research Topic
« Reply #61 on: December 31, 2011, 11:38:55 AM »
For those unaware, there is a forth skyloft bird statue that can be used for BiT warping. This is the statue by where you rescue your bird, through the cave. Of course, this statue is so low that itís not going to be very useful, but I still think it should be tried on every map just in case.

Places Iíve tried (all of them put you OoB): Fire sanctuary (first statue outside and near boss), Lake Floria (by waterfall), Sand ship (first statue), Inner volcano area, Ancient Cistern (main and basement).

The only one of these that has any potential is the AC basement: you are very close to being in bounds and in fact quite close to a platform. I wasnít able to get on the platform even by moving to the extremes of the bird statue in skyloft, but it might just be possible.

And for those of you who want to tell me that the game will crash when you leave the cave obviously havenít tried sleeping in a bed. ; )

Offline GlitchesAndStuff

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Re: BiT Research Topic
« Reply #62 on: December 31, 2011, 11:44:04 AM »
I'm confused for the slingshot skip.
Cloud are you saying you activated the crystal through some cheat method and the mini-boss did not load?
I don't get why a weapon would cause a boss to load or not.

The temple with the triforce, you can't get into that temple before placing the crystal in the bird, right? It would be cool if it was possible to get in that temple early.
The way that the temple works is, if you don't trigger the switch to enter the temple, then all the actors that are different in the later skyview temple will be missing. This includes the miniboss and beetle chest. He got into the beetle room by Z targeting a keese and firing a skyward strike at the crystal.

but the main reason why it wouldn't work anyway is because the slingshot is required to activate your B button.

For those unaware, there is a forth skyloft bird statue that can be used for BiT warping. This is the statue by where you rescue your bird, through the cave. Of course, this statue is so low that itís not going to be very useful, but I still think it should be tried on every map just in case.
I didn't realise you could actually get to this statue... But now you mention it, I'll try it out

Offline Abahbob

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Re: BiT Research Topic
« Reply #63 on: December 31, 2011, 11:52:55 AM »
Guys, we need to start organizing this stuff.

Here's a layout a propose.
The name of the map, which statues were tested, effects.


Map Name --------- [1] [2] [3] -------- Effects

ex.

Lanayru Desert ----- [X] [X] [X] ----------- All spawn inside normal area.


Idk, some crap like that. Here are numbers for Skyloft Statues to stay organized.


Offline Narcissa Wright

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Re: BiT Research Topic
« Reply #64 on: December 31, 2011, 12:18:44 PM »
The 4th statue should be tested too, yes?

Offline Abahbob

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Re: BiT Research Topic
« Reply #65 on: December 31, 2011, 12:23:41 PM »
Can you tell us how to get there?

Offline KingOfHeart

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Re: BiT Research Topic
« Reply #66 on: December 31, 2011, 12:33:27 PM »
Can you do a BIT while in the BIT skyloft?
For now, try cheat codes to use it.

Can it be used in any temple to get to a lower floor?
Maybe inside the second fire temple?

Offline Abahbob

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Re: BiT Research Topic
« Reply #67 on: December 31, 2011, 12:40:48 PM »
That's what I would hope. But I still don't know how to get to that statue.

Offline AniMeowzerz

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Re: BiT Research Topic
« Reply #68 on: December 31, 2011, 12:48:50 PM »
That's what I would hope. But I still don't know how to get to that statue.
It's the statue right where you rescue your loftwing. From the sound of things, it doesnt seem like we're gonne be able to get over there w/o cheats since entering that cave and trying to leave causes a freeze


But in the case that we could, it's always good to document these things :P
RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline TheOnlyOne

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Re: BiT Research Topic
« Reply #69 on: December 31, 2011, 12:52:45 PM »
You can leave areas at night was what I meant in my post above. Just go through the cave at night. This warp really seems useless though.

And I already tried fire sanctuary. No good.

Offline KingOfHeart

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Re: BiT Research Topic
« Reply #70 on: December 31, 2011, 01:09:33 PM »
Ok, so that 4th statue can be reached.
I would say document this just in case.

I think I'll try this glitch as I'm pretty bored with my current game. I'll just create a backup of my Save data just in case.

Offline Abahbob

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Re: BiT Research Topic
« Reply #71 on: December 31, 2011, 01:19:18 PM »
So you can use the 4th statue for wrong warp?

Offline Paraxade

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Re: BiT Research Topic
« Reply #72 on: December 31, 2011, 01:25:17 PM »
Oh wow, I didn't know you could get to the fourth statue. Definitely gonna mess around with it some.

Offline Matt23488

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Re: BiT Research Topic
« Reply #73 on: December 31, 2011, 01:30:48 PM »
Which bed are you sleeping in to make it night? I've tried 2 so far, and both times after I exited the building I didn't regain control of Link after the camera panned back to him.

Offline TheOnlyOne

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Re: BiT Research Topic
« Reply #74 on: December 31, 2011, 01:34:13 PM »
If your file has opened thunderhead or the graveyard door, you will see that cutscene and get stuck by going out at night. Make sure file 3 hasnít done either of these. (Or choose a file that hasnít before entering the house I suppose.)

Offline Matt23488

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Re: BiT Research Topic
« Reply #75 on: December 31, 2011, 01:47:55 PM »
Okay, I realized that.... I guess I'll start a new file on file 3. I had my 100% file copied onto all 3 files. File 3 was saved with one heart for quick death, file 1 was used as a backup, and file 2 was the file I was manipulating with BiT. Thanks.

Offline Paraxade

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Re: BiT Research Topic
« Reply #76 on: December 31, 2011, 02:37:15 PM »
Miles found a way to get the Fire Sanctuary boss key early.

http://www.youtube.com/watch?v=om3M1yC6Ta4

Offline Matt23488

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Re: BiT Research Topic
« Reply #77 on: December 31, 2011, 02:41:35 PM »
Nice! I didn't think to try that, I thought that the blue platform wouldn't load unless you were "in the room" where the boss door is.

Offline KingOfHeart

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Re: BiT Research Topic
« Reply #78 on: December 31, 2011, 02:44:26 PM »
Nice, I wish he would of kept the video going and show him getting the boss key.

Offline Matt23488

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Re: BiT Research Topic
« Reply #79 on: December 31, 2011, 05:22:07 PM »
Okay, for those who can leave a house at night and the game not freeze, but you have opened the thunderhead or the graveyard door, I have figured out how to still use the fourth statue to BiTWarp. Here's how:

Note that this will probably only work for BiTWarping on file 2 (you'll understand why after you read this or try it out).

Since the thunderhead cutscene only starts when you press A and bring up the file select screen, you must not touch A after leaving the cave until you are close enough to "talk" to the statue. This will bring up the statue's prompt and the file select screen at the same time, and the cutscene will not activate. Now press down on the d-pad to center the cursor. This should put the pointer on file 2 and deselect any options from the statue's dialog. From here you can press A to select file 2, then move the control stick like normal to load and save at the same time.

EDIT:

I made a video showing how this is performed and it is uploading to YouTube now. I will post the link on this post when it is finished.

EDIT 2:

The video is uploaded here.
« Last Edit: December 31, 2011, 05:54:57 PM by Matt23488 »