Author Topic: Any% Seg'd Test Run - FINISHED: 6:23:20  (Read 331591 times)

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #80 on: December 29, 2011, 08:23:10 AM »
I hate these guys too, but if you could one-cycle them, bomb + trigger it with sword would be a good way to kill them all at a time... Never liked those anyway, just giving ideas :p

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #81 on: December 29, 2011, 10:35:23 AM »
That may actually work quite well, considering I also need to take some damage for a deathwarp right after this.

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Segment 37
« Last Edit: January 04, 2012, 09:12:40 PM by Paraxade »

Offline Fanghaken

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Re: Any% Seg'd Test Run
« Reply #82 on: January 05, 2012, 10:50:18 AM »
I think that your run is awesome! Everytime entertaining ;)

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #83 on: January 06, 2012, 10:50:32 AM »

Offline fury

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Re: Any% Seg'd Test Run
« Reply #84 on: January 06, 2012, 04:52:48 PM »
I registered just to say thank you for posting your run. I have always had a fascination with speed runs, and Zelda series in particular. Especially this game because of how frustrating it is to play even casually- it must be 10 times as maddening to speed run it!

(you could hear me muttering under my breath every few minutes something along the lines of "my dear friend Motion Plus, thank you for not swinging my sword the way that I swung it, I very much appreciate and prefer dying." except with slightly more cussing)

I'm looking forward to seeing the rest of it, the final time, and whatever becomes a "real" run if this is only the test!

Offline Abahbob

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Re: Any% Seg'd Test Run
« Reply #85 on: January 06, 2012, 05:08:17 PM »
Well welcome to ZSR! Yeah Parax is a god at this game. I use his test runs as a comparison when I consider making a route. Also check out and contribute to some other posts. BiT is a really big glitch right now, any extra testers can help.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #86 on: January 06, 2012, 07:39:31 PM »
Thanks :P I'm actually not having THAT much trouble with the motion controls, they're mostly only an issue on fights with little room for error like Stalmaster.

Offline fury

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Re: Any% Seg'd Test Run
« Reply #87 on: January 07, 2012, 05:55:44 AM »
Lucky you... even a deku baba or octorok will get a few good hits in on me because of it. I'm almost ashamed to call myself a Zelda player at that!  :-X
« Last Edit: January 07, 2012, 05:59:17 AM by fury »

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #88 on: January 07, 2012, 01:05:32 PM »

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #89 on: January 07, 2012, 03:16:35 PM »
Hopefully someone finds a way to skip the whole sand sea part to get to phantom ship directly after getting to sand sea :P
Good job still, getting pretty far in the game now

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #90 on: January 07, 2012, 03:30:47 PM »

Offline ArthurDent

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Re: Any% Seg'd Test Run
« Reply #91 on: January 07, 2012, 04:07:38 PM »
[quoteTHAT much trouble with the motion controls[/quote]

Maybe you can rehearse and make sure exactly how Links sword swings his sword compared to the Wii remote wawing. You may also check how your position/angle towards the TV and sensor bar is, to assure optimization.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #92 on: January 07, 2012, 09:11:46 PM »
« Last Edit: January 07, 2012, 09:36:21 PM by Paraxade »

Offline Mitjitsu

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Re: Any% Seg'd Test Run
« Reply #93 on: January 08, 2012, 07:51:47 AM »
Keep up the good work.
Things that aren't hovering go in the other topic.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #94 on: January 08, 2012, 12:07:16 PM »
« Last Edit: January 08, 2012, 09:57:45 PM by Paraxade »

Offline Fanghaken

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Re: Any% Seg'd Test Run
« Reply #95 on: January 10, 2012, 04:43:55 AM »
[quoteTHAT much trouble with the motion controls

Maybe you can rehearse and make sure exactly how Links sword swings his sword compared to the Wii remote wawing. You may also check how your position/angle towards the TV and sensor bar is, to assure optimization.

sensorbar isnt even needed so its not the sensor bar.

Might I ask, why you often recover only 1/4 of stamina? I noticed it already earlier in this run, but you also often done it in the sandship part. So, is it faster?
Still, awesome work!
« Last Edit: January 11, 2012, 09:57:57 AM by Fanghaken »

Offline Matt23488

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Re: Any% Seg'd Test Run
« Reply #96 on: January 10, 2012, 09:19:18 AM »
sensorbar isnt even needed so its definetly the sensor bar.

Might I ask, why you often recover only 1/4 of stamina? I noticed it already earlier in this run, but you also often done it in the sandship part. So, is it faster?
Still, awesome work!

If you notice, when the stamina bar gets to 1/4 left, it starts draining slower, which makes that the fastest way to travel on foot. I didn't realize that either until Parax pointed it out.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #97 on: January 10, 2012, 12:21:27 PM »
What Matt said. Also, the sensor bar actually does matter. If you aren't sitting right in front of the sensor bar then you'll notice that the motion controls screw up a little. It's most noticeable when you're using the beetle and finding it just about impossible to move straight.

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« Last Edit: January 10, 2012, 10:18:06 PM by Paraxade »

Offline Fanghaken

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Re: Any% Seg'd Test Run
« Reply #98 on: January 11, 2012, 09:57:15 AM »
Oh okay, didnt notice that. Thanks for pointing it out.

Also thought, that Sensorbar isnt needed. I played without it and didnt notice any difference, so i thought its not necessary at all. Wrong again :D.

Offline Paraxade

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« Last Edit: January 14, 2012, 06:48:42 PM by Paraxade »

Offline Jackimus

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Re: Any% Seg'd Test Run
« Reply #100 on: January 14, 2012, 07:15:26 PM »
Watching your koloktos fight I had an idea to get the phase one skip to work with the weaker sword. Bombs do a lot of damage to this guy (two explosions is enough to end the first phase). What if you were to rip all his arms of, roll a bomb in when he starts his chakram throw, run in after the bomb, land a few quick hits and then detonate the bomb? might be enough damage for it to work. Still don't have my disk of the game otherwise I'd download a save and try myself, so just putting this out there since skipping the one arm regeneration cutscene is pretty desirable in a speedrun.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #101 on: January 14, 2012, 07:25:00 PM »
Possibly. I think there's a much faster way to kill Scaldera with the goddess sword as well, going to test it eventually but haven't gotten around to it yet.

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« Last Edit: January 15, 2012, 01:52:30 PM by Paraxade »

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #102 on: January 15, 2012, 02:25:11 PM »
Getting closer to the end :) total time should be around 7 hours approximately I guess ?

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #103 on: January 15, 2012, 03:01:31 PM »
« Last Edit: January 15, 2012, 10:25:47 PM by Paraxade »

Offline Jackimus

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Re: Any% Seg'd Test Run
« Reply #104 on: January 16, 2012, 09:43:53 AM »
Question, and I feel slightly dumb for asking it. Both times you fought imprisoned, you didn't have to watch the bomb flying from the catapult. Uhh, what did you do? (Or was it always like that playing outside boss rush, and my memory is crap)

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #105 on: January 16, 2012, 11:14:19 AM »
« Last Edit: January 17, 2012, 08:09:01 PM by Paraxade »

Offline Hakutri

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Re: Any% Seg'd Test Run
« Reply #106 on: January 18, 2012, 12:27:44 PM »
Segment 52 at http://www.youtube.com/watch?v=8gwXUCPVTxw&feature=related#t=2m31s:
It's pretty easy to actually just throw one of the water plants at the frog's mouth from the below it without going all the way up to the platform. Just grab a plant next to the fiery door, walk up and throw it upwards a bit, the water doesn't have to hit directly on the mouth the hitbox for it is pretty generous.

Offline Matt23488

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Re: Any% Seg'd Test Run
« Reply #107 on: January 18, 2012, 01:20:19 PM »
Sky Keep was entertaining.

Also, lol at all the retards asking you how your beetle is upgraded.

Offline Mitjitsu

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Re: Any% Seg'd Test Run
« Reply #108 on: January 18, 2012, 07:56:35 PM »
In segment 74 its possible to defeat the big shield monsters faster by nudging them off the ledge. Its a tricky maneuvre which involves hanging off the ledge and knocking them off via a collision boost.
Things that aren't hovering go in the other topic.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #109 on: January 18, 2012, 09:42:37 PM »
Hakutri: Cool, I'll try that out soon and add it to the list.

Mitjitsu: Any chance you can get a video?

Segment 76

Offline Hakutri

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Re: Any% Seg'd Test Run
« Reply #110 on: January 18, 2012, 09:52:45 PM »
Oh okay, didnt notice that. Thanks for pointing it out.

Also thought, that Sensorbar isnt needed. I played without it and didnt notice any difference, so i thought its not necessary at all. Wrong again :D.

Well the sensor bar's only function is that it is constantly recalibrating the Wii remote as your hands shift position, the sensor bar has no affect other than that on your movement and pointing which is controlled entirely by the Wii motion+ and the sensors in the Wii remote. Things like pointing at the screen are gauged entirely by how much your Wii remote is tilted in relation to its "neutral position" which the sensor bar gauges and readjusts. That is why if you are facing left the sensor bar will determine that to be your new "neutral position" to be facing left, and then as you tilt the Wii remote up/down/left/right the cursor on the screen moves in that direction even though the actual controller is pointing in a different direction. Occasionally the sensor bar doesn't readjust quickly enough or has issues, in which case you can recalibrate it manually(minus on d-pad) but other than that there is no need for it.

Hurray, part 76 is here! Good job with the test run so far it's been really entertaining
« Last Edit: January 18, 2012, 09:55:43 PM by Hakutri »

Offline fury

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Re: Any% Seg'd Test Run
« Reply #111 on: January 19, 2012, 04:35:05 AM »
Home stretch! Great stuff

How'd you get that beetle upgrade? :P

Well the sensor bar's only function is that it is constantly recalibrating the Wii remote as your hands shift position, the sensor bar has no affect other than that on your movement and pointing which is controlled entirely by the Wii motion+ and the sensors in the Wii remote. Things like pointing at the screen are gauged entirely by how much your Wii remote is tilted in relation to its "neutral position" which the sensor bar gauges and readjusts. That is why if you are facing left the sensor bar will determine that to be your new "neutral position" to be facing left, and then as you tilt the Wii remote up/down/left/right the cursor on the screen moves in that direction even though the actual controller is pointing in a different direction. Occasionally the sensor bar doesn't readjust quickly enough or has issues, in which case you can recalibrate it manually(minus on d-pad) but other than that there is no need for it.
Is there a way to do that minus button centering with the sword? Hitting minus on the aiming screen for the beetle or something is easy and quick so I don't mind having to do it as often as I do, but it doesn't seem to center the sword. When the sword is out of whack, the only way I've found is I have to point at the sensor bar, keep it steady, wait for it, wait for it, wait for it, ah, there, finally the thing centers the sword. And by that time I'm usually hit 2-3 times while waiting for my sword to right itself.

Maybe it has something to do with the fact that my Wiimote is an original Wiimote with the addon Motion Plus. Are the new Wiimote Plus integrated remotes better at keeping calibration? (I really don't want to spend another $40 just to find out)

Offline Mitjitsu

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Re: Any% Seg'd Test Run
« Reply #112 on: January 19, 2012, 08:49:19 AM »

Mitjitsu: Any chance you can get a video?

http://www.youtube.com/watch?v=hW9ucysnCRg&feature=youtu.be

If you really wanna be pro, you might want to try and knock both of them off the ledge by using the ledge shield boost. Sadly, I was only able to do it once in a timely manner withing my 2 hous of attempts and ran out of memory midway through capturing that attempt.
Things that aren't hovering go in the other topic.

Offline Matt23488

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Re: Any% Seg'd Test Run
« Reply #113 on: January 19, 2012, 09:51:13 AM »
Maybe it has something to do with the fact that my Wiimote is an original Wiimote with the addon Motion Plus. Are the new Wiimote Plus integrated remotes better at keeping calibration? (I really don't want to spend another $40 just to find out)

This could be the issue, I have been using the gold Wii Remote + that came with the game, and when I point at the sensor bar, it is pretty much instantaneous calibration.

And yes, pressing minus while aiming or on the map screen doesn't fix the sword, which is annoying :/

Offline Hakutri

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Re: Any% Seg'd Test Run
« Reply #114 on: January 19, 2012, 10:09:35 AM »
I don't know any way around not being able too press minus because of Fi talking. Normally if I need to I just press C to go into first person and then press minus quickly and then go out of 1st person with a sword swing. Alternatively you could always pause the game and recalibrate it(but seriously, no one would go through the trouble). I have heard people say there may be an issue with the motion add-on to the pre Wiimotion+ controllers, but I don't have any evidence backing that and don't know if I buy some of the stories, but there could possibly be a problem with it.

Offline Paraxade

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Re: Any% Seg'd Test Run - FINISHED: 6:23:20
« Reply #115 on: January 19, 2012, 01:32:51 PM »
« Last Edit: January 19, 2012, 04:23:19 PM by Paraxade »

Offline Tamis

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Re: Any% Seg'd Test Run - FINISHED: 6:23:20
« Reply #116 on: January 19, 2012, 03:12:54 PM »
Congrats :) great tiem

Offline Abahbob

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Re: Any% Seg'd Test Run - FINISHED: 6:23:20
« Reply #117 on: January 19, 2012, 03:26:54 PM »
Congrats. Are you planning on using BiT in future runs?

Offline ArthurDent

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Re: Any% Seg'd Test Run - FINISHED: 6:23:20
« Reply #118 on: January 20, 2012, 12:20:07 AM »
Congratulations with your world record! I've not been to youtube for some days, and I got a nice suprise that you finished it. It's amazing to see sub 7, that's 1h47m shorter than the live run! Only 2 monhs afte the game came and it's done in such a time.
do you have a playlist of all the segments?

Offline Paraxade

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Re: Any% Seg'd Test Run - FINISHED: 6:23:20
« Reply #119 on: January 20, 2012, 12:57:12 AM »
not so far, youtube won't load my playlists. hopefully i'll get one soon.