Author Topic: Any% Seg'd Test Run - FINISHED: 6:23:20  (Read 331124 times)

Offline Paraxade

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Any% Seg'd Test Run - FINISHED: 6:23:20
« on: December 08, 2011, 10:55:02 PM »
Kay so I'm starting a test run. I was itching to try running this game, plus I want an idea of how long this game is for a run and I want to get some strats out there for every little part of the game. Anyway since this is just a test run and the game only came out a couple weeks ago, chances are I'm gonna be half-assing this. I expect to miss a lot of little things, which is why I'm doing it in the first place. :P

Segment 1 - Skyloft 1
Segment 2 - Skyloft 2
Segment 3 - Sealed Grounds
Segment 4 - Faron - Kikwi Hunting
Segment 5 - Deep Woods
Segment 6 - Skyview Temple 1
Segment 7 - Skyview Temple 2
Segment 8 - Skyview Temple 3
Segment 9 - To Eldin
Segment 10 - Eldin
Segment 11 - Eldin - Key Hunting 1
Segment 12 - Eldin - Key Hunting 2
Segment 13 - Earth Temple 1
Segment 14 - Earth Temple 2
Segment 15 - To Lanayru
Segment 16 - Lanayru Mines
Segment 17 - Lanayru Desert
Segment 18 - Lanayru - Generator Hunting 1
Segment 19 - Lanayru - Generator Hunting 2
Segment 20 - Lanayru Mining Facility 1
Segment 21 - Lanayru Mining Facility 2
Segment 22 - Lanayru Mining Facility 3
Segment 23 - Lanayru Mining Facility 4
Segment 24 - Sealed Grounds
Segment 25 - The Imprisoned
Segment 26 - Second Skyloft Visit
Segment 27 - Isle of Songs - Farore's Courage
Segment 28 - Faron Silent Realm
Segment 29 - Skyview Temple Revisit
Segment 30 - Lake Floria
Segment 31 - Ancient Cistern 1
Segment 32 - Ancient Cistern 2
Segment 33 - Ancient Cistern 3
Segment 34 - Ancient Cistern 4
Segment 35 - Ancient Cistern 5
Segment 36 - Isle of Songs - Nayru's Wisdom
Segment 37 - Lanayru Silent Realm
Segment 38 - The Sand Sea
Segment 39 - Skipper's Retreat
Segment 40 - The Shipyard
Segment 41 - Pirate Stronghold
Segment 42 - The Sandship 1
Segment 43 - The Sandship 2
Segment 44 - The Sandship 3
Segment 45 - The Sandship 4
Segment 46 - The Sandship 5
Segment 47 - Isle of Songs - Din's Power
Segment 48 - Eldin Silent Realm
Segment 49 - Scrapper Escort 1
Segment 50 - Scrapper Escort 2
Segment 51 - Fire Sanctuary 1
Segment 52 - Fire Sanctuary 2
Segment 53 - Fire Sanctuary 3
Segment 54 - Fire Sanctuary 4
Segment 55 - Fire Sanctuary 5
Segment 56 - Fire Sanctuary 6
Segment 57 - To Sealed Grounds
Segment 58 - The Imprisoned
Segment 59 - Spiral Charge
Segment 60 - Levias & Bilocyte
Segment 61 - Lanayru Gorge
Segment 62 - Tree of Life Fruit
Segment 63 - The Imprisoned
Segment 64 - Tadtones
Segment 65 - Bokoblin Base 1
Segment 66 - Bokoblin Base 2
Segment 67 - Bokoblin Base 3
Segment 68 - Bokoblin Base 4
Segment 69 - Song of the Hero
Segment 70 - Skyloft Silent Realm
Segment 71 - Sky Keep 1
Segment 72 - Sky Keep 2
Segment 73 - Sky Keep 3
Segment 74 - Sky Keep 4
Segment 75 - Sky Keep 5
Segment 76 - Horde Battle & Ghirahim
Segment 77 - Demise

Final Time: 6:23:20

Known improvements:
-Skyview Temple (Segment 6): The spider in front of the small key can be knocked off its thread with a skyward strike
-Skyview Temple (Segment 7): It should be possible to kill the spider without using a finishing blow
-Skyview Temple (Segment 7): Jump slightly to the side after pushing the box off the ledge so you don't land on it
-Skyview Temple (Segment 7): Sidehop after shooting the crystal switch with slingshot
-Skyview Temple (Segment 7): Use the ropes to get back after the boss key instead of going on the tightrope again
-Skyview Temple (Segment 8): Hit the crest from further back
-Skyview Temple (Segment 8): It's technically better to save at the prompt instead of the statue, but it's such a small difference that it may not be worth it
-Earth Temple (Segment 14): Pick up less bombs. You need 2 bombs to defeat Scaldera optimally and you need 5 until you can get a 10 bomb refill later in Lanayru in segment 18.
-Lanayru Desert (Segment 17): Make the bomb go off faster; either hit it with something or light the fuse earlier
-Lanayru Desert (Segment 17): Activate the Timeshift Stone from the side to skip the text with the robot and Fi.
-Lanayru Mining Facility (Segment 21): The sand room has a shortcut where you can jump over the spikes to get to the switch faster; however, it needs to be done very fast to save time, is difficult to do quickly without getting hit, and saves very little time
-Second Skyloft Visit (Segment 27): You can dive right off the Tower of Light instead of jumping down to the wooden platform.
-Lanayru Caves (Segment 38): It's faster to go through the desert to reach Lanayru Caves instead of going to the sky and dropping back down.
-Bombs (Segment 38): Don't bother refilling bombs. At this point you only need one bomb (in Skipper's Retreat) before a bomb refill is available in Pirate Stronghold.
-Fire Sanctuary (Segment 52): It's possible to hit the frog mouth from the bottom floor instead of going up.
-Bokoblin Base (Segment 66): Sidehop to the lower ledge before the first bokoblin.
-Bombs (Segment 68/Segment 74): Make sure you finish Bokoblin Base with at least one bomb. There's a bomb flower right next to the Adventure Pouch. The bomb speeds up killing the Cursed Bokoblins in Sky Keep by a lot.
-Sky Keep (Segment 74): The Iron Shield Moblins can be pushed off the ledge instead of killing them normally.
-Sky Keep (Segment 75): Take the timeshift orb up the hill with you instead of dropping it then running across the room to the hill.

Potential improvements:
-Rupees (Segment 1/Segment 9/Segment 21): It's probably faster to get the 40 rupees in the cave crawlspace instead of the two red ones I got (one from a bird in a flying sequence, one from a Hydra in LMF)
-Faron (Segment 4): Test whether it's faster to get the Kikwi in the hole first rather than last
-Skyview Temple (Segment 7): May be better to knock the last spider off with the beetle instead of hitting it with a skyward strike
-Scaldera (Segment 14): Should be possible to kill Scaldera much faster by replacing one of the normal swings with a Skyward Strike. First cycle would be the easiest, but might need to be done on the third cycle to prevent Scaldera from going to phase 2 too early. Needs confirmation.
-Lanayru Mining Facility (Segment 22): Possible faster cart sequence break by putting the bomb to the left of the cart instead of the right and then jumping onto the right side, so you can jump off earlier onto the gust bellows platform

Check video descriptions for individual segment and total times. Timing is done from the first visible frame after file load to the last frame before the "save" option is selected at the bird statue.
« Last Edit: February 07, 2012, 12:32:42 AM by Paraxade »

Offline CloudMax

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Re: Any% Seg'd Test Run
« Reply #1 on: December 09, 2011, 12:59:30 AM »
Kay so I'm starting a test run. I was itching to try running this game, plus I want an idea of how long this game is for a run and I want to get some strats out there for every little part of the game. Anyway since this is just a test run and the game only came out a couple weeks ago, chances are I'm gonna be half-assing this. I expect to miss a lot of little things, which is why I'm doing it in the first place. :P

Segment 1

I think someone did a single segmented run of about 8:30
I would guess that segmented is somewhere around 7:00-7:30.

I'll probably attempt my own segmented (or single segmented, I'm not sure yet), sometime after Christmas.
Good luck!

Also, do you try all different dialog options while doing test runs of each segment? It would be a good time to do so, as you probably end up doing each segment a few times before you get a time you're happy with.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #2 on: December 09, 2011, 01:06:51 AM »
Probably going to redo seg 1, I didn't realize that the game prompts you to save before the race lol <_< Would obviously be better than saving at the statue.

edit: redone, will edit into the first post tomorrow. any suggestions where the 50 rupees for the beetle upgrade are going to come from? I don't remember if there's any rupees that are right in the way.
« Last Edit: December 09, 2011, 01:52:49 AM by Paraxade »

Offline CloudMax

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Re: Any% Seg'd Test Run
« Reply #3 on: December 09, 2011, 02:18:55 AM »
Probably going to redo seg 1, I didn't realize that the game prompts you to save before the race lol <_< Would obviously be better than saving at the statue.

edit: redone, will edit into the first post tomorrow. any suggestions where the 50 rupees for the beetle upgrade are going to come from? I don't remember if there's any rupees that are right in the way.

I think there's a jar next to the bazaar that gives you 40 rupees. There is also 50 rupee chests, but it takes a long time to open chests.
I can look around for good rupee sources later today.

Offline EverAlert

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Re: Any% Seg'd Test Run
« Reply #4 on: December 09, 2011, 02:19:37 AM »
there's a 20 atop one of the posts in the shrine behind skyview. There are also many 20s in the holes on the outer wall of the main room (im sure there are chests elsewhere faster to get though). There is a rupee chest behind a wall in the cave area in eldin that has all those fire breath things in it, just after you get the mitts/same place you get the rupee dowser. Also I wouldn't be surprised if certain dig holes guarantee large rupee drops.
« Last Edit: December 09, 2011, 02:21:22 AM by EA »

Offline CloudMax

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Re: Any% Seg'd Test Run
« Reply #5 on: December 09, 2011, 02:57:03 AM »
there's a 20 atop one of the posts in the shrine behind skyview. There are also many 20s in the holes on the outer wall of the main room (im sure there are chests elsewhere faster to get though). There is a rupee chest behind a wall in the cave area in eldin that has all those fire breath things in it, just after you get the mitts/same place you get the rupee dowser. Also I wouldn't be surprised if certain dig holes guarantee large rupee drops.
There is some dig spots that gives like 30-40 rupees in total, but such holes are usually a bit out of the way.
It would be better if they are located in places that we run right by.
The fastest rupee chest I can think of:
Red rupee chest inside the skyloft cave. You run right by it.

There is also 2 red rupees in the crawl spot at the end of the cave if I remember correctly. that'd give us 40 rupees and the two combined should make it worth the few seconds it takes, especially since you can roll into the crawl spot.
so these 40 rupees, and then 10 more which you probably can get randomly from enemy drops, or maybe just a jar that you run by.

Or we could just open the chest and take the 2 red rupees in the crawl spot and we have 60 rupees before we even leave skyloft, and we only loose a few seconds. I still think it'd be a better idea to just get the last 10 from random drops though.

I do not think there is any rupees that you can get faster than those 40, but I'll take a look anyway.

Okay, so there is a 100 rupee chest that takes about 20-25 seconds to get. But because of how long it takes, it isn't useful, sadly.
The chest is located in the cave where you get the mitts. The fire maze room.
You blow up a wall next to the mogma that teaches you to dowse for rupees.

This may be useful in 100% though.. And you even walk past the guy that teaches you to dowse for rupees, which may or may not be a part of 100%. That discussion does not belong in this thread though.
« Last Edit: December 09, 2011, 03:34:37 AM by CloudMax »

Offline EverAlert

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Re: Any% Seg'd Test Run
« Reply #6 on: December 09, 2011, 03:44:33 AM »
lol that is the chest I was talking about.

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #7 on: December 09, 2011, 04:46:32 AM »
Rolling into trees often gives away 5 or 10 rupees, also there's rupees you can collect thanks to the beetle in skyview temple :p for example in crates.

Offline CloudMax

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Re: Any% Seg'd Test Run
« Reply #8 on: December 09, 2011, 04:48:51 AM »
Rolling into trees often gives away 5 or 10 rupees, also there's rupees you can collect thanks to the beetle in skyview temple :p for example in crates.

Those rupees takes a long time to get.


I'd say we get the rupees in the first cave in the game, those are probably the fastest.

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #9 on: December 09, 2011, 05:00:51 AM »
Actually I thought of something, there are these two 3-headed kind of dragons in skyview temple, which each drop 20 rupees. You have to kill them in order to open the door to continue, so that's 40 less rupees to get.

edit : Apparently there's only one of these hydras when you first do skyview temple (there are two when you come back but you don't have to fight them cause you opened that door between main room and boss door room). Well that's still 20 easy and fast rupees. If you don't beat em with full life they apparently leave a heart though.
« Last Edit: December 09, 2011, 05:09:02 AM by Tamis »

Offline EverAlert

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Re: Any% Seg'd Test Run
« Reply #10 on: December 09, 2011, 05:49:19 AM »
That hydra is probably faster than the crawlspace one in the skyloft cave.

Also now you mention it there are 2 of those hydras at the start of LMF. IIRC you don't need to return to the sky between getting the hook beetle and entering LMF, so these 3 hydras should be the fastest possible red rupees before speed beetle.

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #11 on: December 09, 2011, 06:00:25 AM »
I also thought of these two, they're fast to kill if you aim well, and die fast iirc, so yeah. Also you can't upgrade beetle before completing LMF I think, so anyway I think that's prolly the fastest way.

Offline mzxrules

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Re: Any% Seg'd Test Run
« Reply #12 on: December 09, 2011, 07:30:00 AM »
Thought Lizafos dropped 20 rupees as well?
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Offline EverAlert

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Re: Any% Seg'd Test Run
« Reply #13 on: December 09, 2011, 08:08:53 AM »
Only thing the Lizalfos always drop is the tail iirc. Could be wrong though.

Offline aleckermit

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Re: Any% Seg'd Test Run
« Reply #14 on: December 09, 2011, 09:07:11 AM »
Very glad you're doing this Parax, I have a lot of little timesavers in my head so I'll let you know if you miss anything.
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Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #15 on: December 09, 2011, 11:32:38 AM »
Wow, didn't expect to see so many new posts here.

Updated Segment 1

I'm not getting the rupees in the cave because I really don't want to redo segment 1 again. If it turns out they're the fastest then it's just gonna have to be something for a real run to do. The hydras sound promising though. Aren't there some rupees in a few required crawlspaces?

Offline AniMeowzerz

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Re: Any% Seg'd Test Run
« Reply #16 on: December 09, 2011, 01:24:18 PM »
Only thing the Lizalfos always drop is the tail iirc. Could be wrong though.
They drop tail 100% of the time but they can drop something else with it as well.
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Offline EverAlert

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Re: Any% Seg'd Test Run
« Reply #17 on: December 09, 2011, 04:30:56 PM »
Yeah that is what I was trying to say. Just that the something else isn't always the same thing.

Parax just get the hydra ones, they should be at least on par with the cave rupees speedwise.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #18 on: December 09, 2011, 07:13:52 PM »
« Last Edit: December 11, 2011, 02:38:41 AM by Paraxade »

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #19 on: December 11, 2011, 03:52:20 PM »
Question: If you don't break the wooden gates in the first room of Skyview, will they be gone anyway on the second visit? I need to know so I know whether to waste time breaking them in the next segment.

Offline EverAlert

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Re: Any% Seg'd Test Run
« Reply #20 on: December 11, 2011, 04:51:32 PM »
I vaguely remember someone complaining they had to do the full skyview temple 2nd time because they forgot to open the shortcut, so I assume not.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #21 on: December 11, 2011, 05:23:43 PM »
that sounds more like the iron gate near the end. the first couple rooms really aren't a big deal at all. also, the wooden gates are gone if you go in without opening the door so that implies it changes in the second visit.

Segment 5

edit: looked at TOO's run, looks like I don't have to waste time with the gates
« Last Edit: December 11, 2011, 06:35:19 PM by Paraxade »

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #22 on: December 11, 2011, 10:53:35 PM »
Nice job so far ! Go go sub 8, if not sub 7 :D

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #23 on: December 12, 2011, 02:54:56 AM »
The Hydra in skyview doesn't drop a red rupee.

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #24 on: December 12, 2011, 04:10:59 AM »
Wut. How many times did you try it ? I remember getting red rupees all the time from hydras through the game, I thought this one would give one too.
Well anyways there's 4 in LMF I think (2 in the cross-shaped room, I think second room, and two in the room with the first "fan-on-the-head" monster)

Offline CloudMax

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Re: Any% Seg'd Test Run
« Reply #25 on: December 12, 2011, 04:49:52 AM »
Wut. How many times did you try it ? I remember getting red rupees all the time from hydras through the game, I thought this one would give one too.
Well anyways there's 4 in LMF I think (2 in the cross-shaped room, I think second room, and two in the room with the first "fan-on-the-head" monster)

Is it fastest to kill two hydras that you don't even have to kill, than entering the crawlspot?
It can't take THAT long to enter the crawlspace
Running up to two hydras, killing them, and waiting for the rupee should take longer than that? Also, when you take the rupees in the crawlspot you don't have to watch the small cutscene with link holding the rupees over the head, right? If you do it on the hydras you'd have to watch that once.

I really think that the crawlspace is faster since it is two red rupees.

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #26 on: December 12, 2011, 10:49:15 AM »
That's right.

I also thought of a silver rupee in dungeon 2 that you can get with the beetle (it's in some small hole in the tunnel you have to cross with the stone ball)

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #27 on: December 12, 2011, 01:44:04 PM »
Yeah the crawlspace is probably better, but that's in segment 1 which I already did so I need a different spot.

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #28 on: December 12, 2011, 01:50:49 PM »
Well I guess the two hydras in LMF are not too bad, they're rather fast to kill with a good technique. There's also the silver rupee in second dungeon but I don't know how much time it takes to get it...

Offline EverAlert

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Re: Any% Seg'd Test Run
« Reply #29 on: December 12, 2011, 06:26:39 PM »
You don't have to see rupee text from hydras, the only rupee text in this game is from chests/prizes. I'm not saying 2 hydras are faster than the crawlspace though, just clarifying a point.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #30 on: December 12, 2011, 08:03:39 PM »
^ Actually there's rupee text for every kind of rupee, including green ones, the first time you pick them up. They just don't reset every time you restart the game like in TP. I've had a few attempts ruined by picking up a green rupee by accident.

Offline EverAlert

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Re: Any% Seg'd Test Run
« Reply #31 on: December 12, 2011, 09:09:17 PM »
Ah my bad, the logic behind some of the design choices in this game confuse me to no end. x_x
I take it it does reset when you make a hero file though?

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #32 on: December 12, 2011, 11:08:41 PM »

Offline CloudMax

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Re: Any% Seg'd Test Run
« Reply #33 on: December 13, 2011, 12:56:18 AM »
In the second visit of skyview, isn't the wood wall shortcut in the beginning the only possible path you can take? Isn't the other door locked down entirely?
I am pretty sure that they despawn. If they don't, then just blow them up with bombs, that should be faster than removing them during the first visit.

Offline aleckermit

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Re: Any% Seg'd Test Run
« Reply #34 on: December 13, 2011, 07:47:54 AM »
Seg 6 was great. You can actually cut that hanging spider's thread with a skyward strike right before the two eyes balls and key, although it's really picky.
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Offline Abahbob

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Re: Any% Seg'd Test Run
« Reply #35 on: December 13, 2011, 03:54:25 PM »
Are the silver rupees underwater in ancient cistern worth getting? Those shouldn't take very long, but they are kind of late for the beetle upgrade.

Offline Paraxade

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Re: Any% Seg'd Test Run
« Reply #36 on: December 13, 2011, 08:52:48 PM »
Yeah, that's too late. I need the rupees by the time I get scrapper fixed.

I'm pretty sure I can grab at least 40 rupees from hydras in LMF without really losing any time. Would prefer to get another 10 somewhere else so I don't need to waste time with a third, but really I think I'm good on rupees.

Offline Tamis

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Re: Any% Seg'd Test Run
« Reply #37 on: December 14, 2011, 01:29:55 AM »
In LMF too there are rupees behind the statues you make fall with bombs (the basketball thingies), and there are some you have to make fall (at least one). I think there's 5 rupees here  ;D

Offline CloudMax

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Re: Any% Seg'd Test Run
« Reply #38 on: December 14, 2011, 01:41:37 AM »
In LMF too there are rupees behind the statues you make fall with bombs (the basketball thingies), and there are some you have to make fall (at least one). I think there's 5 rupees here  ;D

Getting those rupees inside of the dungeon doesn't seem to be that fast. (I can't remember statues that have 5 rupees behind them in the dungeon. at least none that you have to destroy. maybe there is one that I can't remember)
I'd recommend getting rupees behind the statues at the desert. I'm pretty sure that there should be one or two statues.. can't remember for sure.
There may also spawn some rupees from boulders that you blow up at different places in the desert.

And in the future, I think the fastest method of getting rupees will be the crawlspace in the beginning. But he obviously doesn't want to redo the entire run.

There is also rupees right outside the bazaar itself in the jars. I think the drop in those are random though.. They drop like 5-10 rupees or something. takes a few seconds to take.

There is probably A LOT of 5 rupee spawns pretty much everywhere that we just don't remember from the top of our heads.
« Last Edit: December 14, 2011, 01:48:56 AM by CloudMax »

Offline Abahbob

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Re: Any% Seg'd Test Run
« Reply #39 on: December 14, 2011, 07:13:53 PM »
Rolling into bushes in the desert can drop 5-20 rupees. Iirc they are location based 100% of the time in some places. Saves time from slashing sword at grass, but I'm not sure if there are any in the direct path...