Author Topic: SS: Ocarina Codes  (Read 16419 times)

Offline mzxrules

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SS: Ocarina Codes
« on: December 03, 2011, 08:49:11 AM »
Get your damn codes out of our R&D topic and post 'm here.
« Last Edit: January 08, 2012, 01:28:18 PM by mzxrules »
Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

Offline CloudMax

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Re: SS: Ocarina Codes
« Reply #1 on: December 03, 2011, 10:31:00 AM »
Get your damn codes out of our R&D topic and post 'm here.

Here's my guess at a cutscene skip code

0495A804 FFFFFFFF
0495A808 FFFFFFFF
0495A80C FFFFFFFF
0495A810 FFFFFFFF
0495A814 FFFFFFFF
0495A818 FFFFFFFF
0495A81C FFFFFFFF
0495A820 FFFFFFFF

Does not appear to work for me. Sadly. =(

Offline Riddley

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Re: SS: Ocarina Codes
« Reply #2 on: December 03, 2011, 01:44:53 PM »
All the Ocarina codes posted in the R&D thread(and some extra ones because they are awesome):

NTSC

Can skip cutscenes [daijoda]
0895FBE4 FFFFFFFF
20040004 00000000

Suicide Z+C+1+2 [wiiztec]
28599D0C 00006300
0295A76A 00000000
E0000000 80008000

Text Speed Modifier [brkirch]
C2115A00 0000000A
48000009 00000001
7C6802A6 80830000
28040001 4081002C
3884FFFF 90830000
3C60800B 606324A0
7C6903A6 807F0720
38800000 38A00001
4E800421 4BFFFFC4
3880XXXX 90830000
807F0720 00000000
(XXXX Times Normal Text Speed)

Instant Text  [brkirch]
C2115A00 0000000A
48000009 000000A0
7C6802A6 80830000
28040001 4081002C
3884FFFF 90830000
3C60800B 606324A0
7C6903A6 807F0720
38800000 38A00001
4E800421 4BFFFFC4
388000A0 90830000
807F0720 00000000
(160x Normal Text Speed)

A Button Text Speed Modifier [brkirch]
C2115A40 0000000A
48000009 00000002
7C6802A6 80830000
28040001 40810020
3884FFFF 90830000
3C608011 60635A00
7C6903A6 7FE3FB78
4E800420 3880XXXX
90830000 3C608011
60635A50 7C6903A6
4E800420 00000000
(XXXX Times Text Speed)

permanent bomb knockback radius toggle A+2
28599D0C 00000900
0425AA74 A8830A44
CC000000 00000000
0425AA74 38800000
E0000000 80008000
after a bomb blows up the knockback radius will remain where it blew up until you toggle the code off or exit the room

bomb blows up on command, up on dpad
04259C10 A81F0A44
28599D0C FFF70008
04259C10 38000000
E0000000 80008000

hold left on dpad to walk through walls & other obstructions [wiiztec]
043407D8 4BFFF669
0434081C 4BFFB735
28599D0C FFFE0001
043407D8 60000000
0434081C 60000000
E0000000 80008000

walk on air toggle 1+2 [wiiztec]
28599D0C 00000300
0433F9EC 4BFE7945
CC000000 00000001
0433F9EC 60000000
E0000000 80008000
off by default

hold left on dpad to walk through walls & on air [wiiztec]
043407D8 4BFFF669
0434081C 4BFFB735
0433F9EC 4BFE7945
28599D0C FFFE0001
043407D8 60000000
0434081C 60000000
0433F9EC 60000000
E0000000 80008000

PAL

hold right on dpad to walk through walls & on air [wiiztec]
04340D68 4BFFF669
04340DAC 4BFFB735
0433FF7C 4BFE7945
2859B28C FFFD0002
04340D68 60000000
04340DAC 60000000
0433FF7C 60000000
E0000000 80008000

Hold D-pad right to go through walls [wiiztec]
04340D68 4BFFF669
04340DAC 4BFFB735
2859B28C 00000002
04340D68 60000000
04340DAC 60000000
E0000000 80008000

moonjump left on dpad [wiiztec]
2859B28C 00000001
04B76680 42700000
E0000000 80008000

Explode bomb by pressing A+Z[wiiztec]
0425A030 A81F0A44
285FDE0B 17FF2800
0425A030 38000000
E0000000 80008000

walk on air toggle 1+2 [wiiztec]
2859B28C 00000300
0433FF7C 4BFE7945
CC000000 00000001
0433FF7C 60000000
E0000000 80008000

Universal

unlock stone of trials [wiiztec]
00955E5A 0000001F
« Last Edit: December 11, 2011, 11:08:26 PM by Riddley »

Offline THENINTENDOLUMINARY

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Re: SS: Ocarina Codes
« Reply #3 on: December 03, 2011, 09:55:40 PM »
up 8
down 4
left 1
right 2
A 800
B 400
Z 2000
C 4000
- 1000
+ 10
HOME 8000
1 200
2 100

Offline Riddley

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Re: SS: Ocarina Codes
« Reply #4 on: December 04, 2011, 03:47:24 AM »
up 8
down 4
left 1
right 2
A 800
B 400
Z 2000
C 4000
- 1000
+ 10
HOME 8000
1 200
2 100

Thanks! I'll be experimenting with this later today :)

Updated the list!
« Last Edit: December 04, 2011, 07:14:49 AM by Riddley »

Offline Dax

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Re: SS: Ocarina Codes
« Reply #5 on: December 04, 2011, 07:48:08 AM »
Get your damn codes out of our R&D topic and post 'm here.

Here's my guess at a cutscene skip code

0495A804 FFFFFFFF
0495A808 FFFFFFFF
0495A80C FFFFFFFF
0495A810 FFFFFFFF
0495A814 FFFFFFFF
0495A818 FFFFFFFF
0495A81C FFFFFFFF
0495A820 FFFFFFFF

Could this code be refined perhaps to enable cutscene skipping with the 2 button, always?

Edit: This code is REALLY buggy..it totally removes the goddess statue from Skyloft, and many actors are missing.. o.O;
« Last Edit: December 04, 2011, 08:02:26 AM by Dax »

Offline CloudMax

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Re: SS: Ocarina Codes
« Reply #6 on: December 04, 2011, 08:24:38 AM »
Could this code be refined perhaps to enable cutscene skipping with the 2 button, always?

Edit: This code is REALLY buggy..it totally removes the goddess statue from Skyloft, and many actors are missing.. o.O;

He said that it was just a guess at the code, lol.
It was not tested at all.

And the code did not work, so it was a bad guess.
The point of the code was to make it so that you can skip cutscenes with the 2 button.

Offline THENINTENDOLUMINARY

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Re: SS: Ocarina Codes
« Reply #7 on: December 04, 2011, 08:51:53 AM »
How do you even guess a code? does mzxrules have a USB gecko?

Offline CloudMax

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Re: SS: Ocarina Codes
« Reply #8 on: December 04, 2011, 09:12:11 AM »
How do you even guess a code? does mzxrules have a USB gecko?

I think he used data from the save files to do it. I'm not sure though.

Offline THENINTENDOLUMINARY

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Re: SS: Ocarina Codes
« Reply #9 on: December 06, 2011, 05:04:04 PM »
Text Speed Modifier [brkirch]
C2115A00 0000000A
48000009 00000001
7C6802A6 80830000
28040001 4081002C
3884FFFF 90830000
3C60800B 606324A0
7C6903A6 807F0720
38800000 38A00001
4E800421 4BFFFFC4
3880XXXX 90830000
807F0720 00000000
(XXXX Times Normal Text Speed)

Instant Text  [brkirch]
C2115A00 0000000A
48000009 000000A0
7C6802A6 80830000
28040001 4081002C
3884FFFF 90830000
3C60800B 606324A0
7C6903A6 807F0720
38800000 38A00001
4E800421 4BFFFFC4
388000A0 90830000
807F0720 00000000
(160x Normal Text Speed)

A Button Text Speed Modifier [brkirch]
C2115A40 0000000A
48000009 00000002
7C6802A6 80830000
28040001 40810020
3884FFFF 90830000
3C608011 60635A00
7C6903A6 7FE3FB78
4E800420 3880XXXX
90830000 3C608011
60635A50 7C6903A6
4E800420 00000000
(XXXX Times Text Speed)

Offline CloudMax

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Re: SS: Ocarina Codes
« Reply #10 on: December 06, 2011, 11:30:13 PM »
Text Speed Modifier [brkirch]
C2115A00 0000000A
48000009 00000001
7C6802A6 80830000
28040001 4081002C
3884FFFF 90830000
3C60800B 606324A0
7C6903A6 807F0720
38800000 38A00001
4E800421 4BFFFFC4
3880XXXX 90830000
807F0720 00000000
(XXXX Times Normal Text Speed)

Instant Text  [brkirch]
C2115A00 0000000A
48000009 000000A0
7C6802A6 80830000
28040001 4081002C
3884FFFF 90830000
3C60800B 606324A0
7C6903A6 807F0720
38800000 38A00001
4E800421 4BFFFFC4
388000A0 90830000
807F0720 00000000
(160x Normal Text Speed)

A Button Text Speed Modifier [brkirch]
C2115A40 0000000A
48000009 00000002
7C6802A6 80830000
28040001 40810020
3884FFFF 90830000
3C608011 60635A00
7C6903A6 7FE3FB78
4E800420 3880XXXX
90830000 3C608011
60635A50 7C6903A6
4E800420 00000000
(XXXX Times Text Speed)

Yeey, brkirch is awesome!
I requested that code over at http://wiird.l0nk.org/ a while ago, because the conversation with the thunder dragon was WAY to long.
This is like a godsend for people who plays boss battle or silent realms a lot. Maybe I'll go back and do some more boss battles now. The main reason I quit was because I got tired of all the talking and reseting. :|

I still want a suicide code (activated by some complicated button combination, like C+Z+1+ 2 aswell as a code that gives you full health when you get gameover (like, you respawn with all hearts). This would be a great way to restart boss battles. =)

Offline THENINTENDOLUMINARY

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Re: SS: Ocarina Codes
« Reply #11 on: December 07, 2011, 08:17:10 AM »
Here's suicide

28599D0C 00006300
0295A76A 00000000
E0000000 80008000

Offline Paraxade

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Re: SS: Ocarina Codes
« Reply #12 on: December 07, 2011, 07:01:10 PM »
I'm gonna start a campaign to allow those text speed codes to be used in runs. >.>

Offline THENINTENDOLUMINARY

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Re: SS: Ocarina Codes
« Reply #13 on: December 11, 2011, 09:01:40 PM »
Can skip cutscenes [daijoda]
0895FBE4 FFFFFFFF
20040004 00000000

Offline Matt23488

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Re: SS: Ocarina Codes
« Reply #14 on: December 12, 2011, 02:08:29 PM »
Can skip cutscenes [daijoda]
0895FBE4 FFFFFFFF
20040004 00000000

THANK YOU. This will make non-hero mode runs through the game a lot better.

Offline CloudMax

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Re: SS: Ocarina Codes
« Reply #15 on: December 13, 2011, 01:05:48 AM »
THANK YOU. This will make non-hero mode runs through the game a lot better.

Except normal mode never will be able to skip the cutscenes up to the first bird statue, unless you use the ocarina code.
So, a RTA can't make use of this code. And a segmented run would not play in normal mode.

Hero mode will always be the best category to speedrun, unless we find some serious sequence break that is exclusive to normal mode.

Offline Matt23488

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Re: SS: Ocarina Codes
« Reply #16 on: December 13, 2011, 09:45:03 AM »
I wasn't talking about speedruns, I guess I shouldn't have used the word "run" :P.

Offline CloudMax

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Re: SS: Ocarina Codes
« Reply #17 on: December 17, 2011, 12:00:54 PM »
Would it be possible to upgrade the walk on air code so that you can increase/decrease your height while you're walking?
That'd be great! It would allow me to test some wrong warps easier, and it would make my life so much easier. :P

Offline Nook

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Re: SS: Ocarina Codes
« Reply #18 on: December 17, 2011, 12:09:47 PM »
should we start a homebrew/gecko thread?

Offline CloudMax

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Re: SS: Ocarina Codes
« Reply #19 on: December 17, 2011, 02:08:53 PM »
should we start a homebrew/gecko thread?


This IS that thread, lol.

Offline mzxrules

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Re: SS: Ocarina Codes
« Reply #20 on: December 18, 2011, 11:22:48 PM »
Where's the no Fi code?
Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

Offline CloudMax

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Re: SS: Ocarina Codes
« Reply #21 on: December 19, 2011, 02:37:23 AM »
Where's the no Fi code?

No idea if it is supposed to be a joke or not. but:
That code may actually be easy to create if it works like I think it does.
When you loose your sword during the bokoblin base, Fi can't interact with you.
And at the beginning of the game, unless you have the skyward sword, she can't either.

I also think that I didn't unlock Fi when I got the skyward sword early with the clip code. (Unless Fi follows you into the room with the sword, you won't unlock her.) Which would mean that the flag for Fi is stored separately.
I can't remember if it still triggered the Fi conversations when you enter triggers, but I do not think it did.

So maybe there's just a flag that checks whether or not you've unlocked Fi. If that's the case, it should be cake for them to create a code that permanently removes Fi.

Also, when you're in a silent realm it temporarily disables Fi, but you still technically have the Sword, it is just disabled.

A code to skip Fi conversations would be fun. I wonder what stuff would be skipped if you didn't have her.
« Last Edit: December 19, 2011, 02:39:38 AM by CloudMax »

Offline TheOthin

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Re: SS: Ocarina Codes
« Reply #22 on: December 19, 2011, 02:55:58 AM »
Wait, Fi won't appear if you get the Goddess Sword the wrong way? Have you tried playing past that point as normal afterwards? Does she stay gone if you do?

If so, and we can find a way to get this for real, it would solve a lot of issues.
« Last Edit: December 19, 2011, 02:57:45 AM by TheOthin »

Offline THENINTENDOLUMINARY

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Re: SS: Ocarina Codes
« Reply #23 on: December 21, 2011, 10:51:09 AM »
Here's a video demonstration of all the codes I made if anyone cares

http://www.youtube.com/watch?v=vDkCl7UAxUY
« Last Edit: December 22, 2011, 03:20:14 PM by THENINTENDOLUMINARY »

Offline Abahbob

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Re: SS: Ocarina Codes
« Reply #24 on: December 21, 2011, 11:14:07 AM »
How does the game-breaking bug fix work? Does it just activate the flame sequences?

Offline CloudMax

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Re: SS: Ocarina Codes
« Reply #25 on: January 04, 2012, 05:42:17 AM »
THENINTENDOLUMINARY, This should be possible, but I suspect that it can be quite a tricky task.
Would you possibly be able to create a code that somehow allows us to see our current XYZ coordinates on the screen?
There is codes to store coordinates for warping and such, but we're obviously not able to see them.

Offline Matt23488

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Re: SS: Ocarina Codes
« Reply #26 on: January 04, 2012, 01:32:07 PM »
THENINTENDOLUMINARY, This should be possible, but I suspect that it can be quite a tricky task.
Would you possibly be able to create a code that somehow allows us to see our current XYZ coordinates on the screen?
There is codes to store coordinates for warping and such, but we're obviously not able to see them.


That would be very nice, we could at least tell us if BiTWW copies the coordinates or some sort of math that is related to it.