Author Topic: SS: Trick Research & Discovery  (Read 414186 times)

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #80 on: November 24, 2011, 11:35:36 PM »
Really minor trick in Skyview Temple that im not gonna bother making a video of. In the right room after you crawl into the room that has the crystal switch in it, you can shoot at the switch, then turn around and reenter the crawl tunnel before the slingshot hits the switch. That lets you crawl back out of the room instead of having to climb the vines up to the higher tunnel. Dunno if it's faster.

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #81 on: November 25, 2011, 03:44:38 AM »
Paraxade, thanks to you, I got this awesome idea last night for a decent timesaver (about a minute or two) in the deep woods.
It uses the same technique as your deep woods early, but it is A LOT more difficult. it requires the correct angle, height & position.
It was extremely hard for me to get it the very first time, actually took me over an hour because of bad luck.

This is the trick, quoted from my description with added details:
Quote
By hitting the goddess cube from down below (In deep woods) you'll trigger the conversation with the goron (teaching you about the goddess cube), resulting in link getting teleported up the ledge.
This will allow you to skip most of deep woods, saving about 1-2 minutes. This trick is quite difficult to pull off (like I explained above).
You have to target the Bokoblin so that the skyward strike is directed slightly upwards instead of just straight ahead.
If you stand at the correct distance and get the correct angle, the skyward strike will be able to hit the cube (, trigger the cutscene, and port link up).

http://www.twitch.tv/cloudmax94/b/300898881

This video is being uploaded to youtube aswell.

Offline Samura1man

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Re: Skyward Sword: Trick Research & Discovery
« Reply #82 on: November 25, 2011, 04:39:16 AM »
http://www.youtube.com/watch?v=fvsSyC2IhR4

Possible way to Ancient Cistern without Water Dragon's Scale?

I tried many hours with this, but no results or anything.
But I still believe it's possible to find a way to Ancient Cistern.

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #83 on: November 25, 2011, 05:31:15 AM »
http://www.youtube.com/watch?v=fvsSyC2IhR4

Possible way to Ancient Cistern without Water Dragon's Scale?

I tried many hours with this, but no results or anything.
But I still believe it's possible to find a way to Ancient Cistern.

Well, sadly, getting OoB wouldn't let you enter the temple. the water does not continue OoB in this game, like it does in OoT for example.
Well, there is a very, very small amount of water OoB. You can't get up to the temple entrance, and you can not swim to the loading zone.
=/
This has all been tested with clip hack.

Offline THENINTENDOLUMINARY

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Re: Skyward Sword: Trick Research & Discovery
« Reply #84 on: November 25, 2011, 05:32:15 AM »
Almost skipped part of Fire Sanctuary, but can't get it to work:

http://www.youtube.com/watch?v=vKO8314LjKM

Not sure why the blue thing won't appear. I guess Link has to be skydiving for it to work. :/

That's the wrong one, facing that way you're supposed to take the one on the left

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #85 on: November 25, 2011, 05:36:48 AM »
That's the wrong one, facing that way you're supposed to take the one on the left

He is entering the correct one.
It is to the left when you are facing the correct direction.

You enter the one with closed eyes, just like he did.

Offline THENINTENDOLUMINARY

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Re: Skyward Sword: Trick Research & Discovery
« Reply #86 on: November 25, 2011, 05:52:31 AM »
I could have sworn I went to the left one the first time and just fell into the lava

btw it doesn't work because it's in a different loading area

also if you could somehow get to the bird statue over there it would take you to the boss room when you select to the sky
« Last Edit: November 25, 2011, 06:21:23 AM by THENINTENDOLUMINARY »

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #87 on: November 25, 2011, 06:42:30 AM »
I could have sworn I went to the left one the first time and just fell into the lava

btw it doesn't work because it's in a different loading area

also if you could somehow get to the bird statue over there it would take you to the boss room when you select to the sky

That is actually true when I think about it.
They are different areas.

I once moonjumped over and tried to open a door. The door just took me to a unloaded room.

However, as we know from earlier tests, interacting with a bird statue in a unloaded area will unlock the real statue.

And yes, wrongwarp on that statue takes you to boss room.

That is the 2nd wrongwarp we've found so far that doesn't crash the game.
« Last Edit: November 25, 2011, 06:47:18 AM by CloudMax »

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #88 on: November 25, 2011, 08:43:53 AM »
Damn Cloud, very nice Deep Woods trick, I actually thought of that but couldn't find a way to do it (didn't think of using the bokoblin for some reason).

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #89 on: November 25, 2011, 10:45:03 AM »
Really hard trick in Eldin: http://www.youtube.com/watch?v=2APdS-bJr70

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #90 on: November 25, 2011, 11:18:50 AM »

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #91 on: November 25, 2011, 10:06:35 PM »
Here's a big one. Skip tons of stuff in the desert: http://www.youtube.com/watch?v=t8VRSWG0id0

Offline ZFG

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Re: Skyward Sword: Trick Research & Discovery
« Reply #92 on: November 25, 2011, 10:19:21 PM »
Updated first post with all tricks found so far.
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline Narcissa Wright

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Re: Skyward Sword: Trick Research & Discovery
« Reply #93 on: November 25, 2011, 10:48:48 PM »
lanayru mining facility tiny timesaver
http://www.twitch.tv/cosmowright/b/300973179

did this on my first playthru


zfg im like 95% sure the "precise bow shot" is slower than the intended way

Offline ZFG

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Re: Skyward Sword: Trick Research & Discovery
« Reply #94 on: November 25, 2011, 11:08:50 PM »
Ya I just saw the intended way today and it looked pretty fast :/.  Might still save a few seconds if you set it up well.
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline swordsaint

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Re: Skyward Sword: Trick Research & Discovery
« Reply #95 on: November 25, 2011, 11:23:16 PM »
Twitch tv is so bad.

i cant even watch that last one.

Also, if it does save time, it'd only really be seconds, but on Koloktos, I think it may be beneficial to take damage. In phase 2 after ripping off an arm and beating in to him with his giant scimis, he often starts that flurry of swings. if you get hit by it, he stops earlier.
« Last Edit: November 25, 2011, 11:30:49 PM by swordsaint »

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #96 on: November 26, 2011, 12:27:03 AM »
Twitch tv is so bad.

i cant even watch that last one.

Also, if it does save time, it'd only really be seconds, but on Koloktos, I think it may be beneficial to take damage. In phase 2 after ripping off an arm and beating in to him with his giant scimis, he often starts that flurry of swings. if you get hit by it, he stops earlier.

Yes. If you get hit on purpose, he stops swinging with his sword.
This is used in boss battles.

There is a few other boss battle tricks that is related to taking damage.

You can also jump down from the bout against tentalus in the second phase, after you hit his eye with your sword. Do not jump down instantly after though.
When you respawn up on the boat again, his eye will be open, and you get less than a second to hit his eye before all the snake attacks you.
So this basically makes it possible to skip the snake part.

During ghirahim 3 when you push him down the ledges, you can jump down with him (right before the falling CS starts, you perform a jump). This makes the finishing blow faster.

And then there's probably quite a few other thing's I've found that I can't think off right now.

_____

The desert skip is badass. I tried it for over an hour about a week ago, but I always got a small gap between the wall and the shell, so we thought they made it impossible to run up on a wall from a shell. This was because I didn't know about the fact that you could shield those monsters though.. If only I had known that. An hour wasted to nothing, lol.

With the desert sequence break it's possible to skip the conversation with Fi about walking on quicksand. The conversation is actually a bit long. maybe like 20 seconds? You won't unlock the additional beacons if you skip this conversation, but they're useless in a speedrun anyways.
Just do not walk towards the loading zone that takes you to ToT and you'll skip it.

It also allows you to skip the beetle upgrade temporarily. It is obviously required at a lot of places, so it's better to just get it before doing the trick.
« Last Edit: November 26, 2011, 04:12:06 AM by CloudMax »

Offline swordsaint

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Re: Skyward Sword: Trick Research & Discovery
« Reply #97 on: November 26, 2011, 03:42:48 AM »
alright, i didnt really think it was new, but i dont really see a collection of 'places taking damage is faster' like there are skips lol.

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #98 on: November 26, 2011, 04:12:22 AM »
Death Warp after Gust bellows saves about 15 seconds. Is this the first useful death warp? I can't think of another one from the top of my head.
http://www.youtube.com/watch?v=iAJfn9Zr8lU
When you get gust bellows and do not perform a save warp, you'll have to blow away a huge pile of sand blocking a door.
It requires you to open up 1 additional door. And the running distance is longer.

So in total it saves about 15 seconds.


It takes about the same time to reach the switch from both of the two statues.
This is because one of the statues requires you to go through a door that takes you to a new zone, which has a very long loading time. But the distance is shorter.
The other one has a longer distance, but only has a standard door that doesn't require the screen to fade out.
And if you haven't used either of the owls, you'd just spawn close to the first one, which is great, since that means that you do not have to interact with any statue at all for the deathwarp to be useful.

--------

In the spike room with sand on the floor you can jumpslash over the spike walls before you remove the sand, allowing you to jump right over to the door switch. This saves a few seconds. One mistakes and you actually start to loose time. this may only be useful in a segmented run.
http://www.youtube.com/watch?v=j8ATBCUaCaQ

--------

I found a nice timesaver in the dungeon.
http://www.youtube.com/watch?v=FqtgWf7F8lU
This should save a good amount of time.
And damn, This is the most epic and hilarious trick I've seen in skyward sword so far. You just stand there and nothing can go wrong, lol.

--------

I also have a theory for a second timesaver here.
Before you do my trick, you save at the statue close to the boss door.
Then when you get the boss key, you kill yourself to get to the boss door instantly. This should be faster if I'm not mistaken.
« Last Edit: November 26, 2011, 11:09:27 AM by CloudMax »

Offline swordsaint

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Re: Skyward Sword: Trick Research & Discovery
« Reply #99 on: November 26, 2011, 06:24:35 AM »
nice find, im not sure if you know but you can roll or backflip through the wind so you're not pushed over (assuming you time the invincibility on the roll right ofc, backflip is easy but slower)

Offline Baxter

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Re: Skyward Sword: Trick Research & Discovery
« Reply #100 on: November 26, 2011, 06:59:06 AM »
I also have a theory for a second timesaver here.
Before you do my trick, you save at the statue close to the boss door.
Then when you get the boss key, you kill yourself to get to the boss door instantly. This should be faster if I'm not mistaken.
I thought you didn't keep the boss key when dying... otherwise there would be no problem collecting the boss key in the basement of the cistern, right?

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #101 on: November 26, 2011, 07:26:30 AM »
I thought you didn't keep the boss key when dying... otherwise there would be no problem collecting the boss key in the basement of the cistern, right?

In ancient cistern you start a event when you get the boss key.
You get attacked by a swarm of zombies and you have to escape the pit.
So if you die there, you fail to complete the event.

This does not happen for normal boss keys though.

Offline ZFG

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Re: Skyward Sword: Trick Research & Discovery
« Reply #102 on: November 26, 2011, 11:39:27 AM »
In eldin volcano, you should get the key piece at the bottom last and die to deathwarp to the bird statue near earth temple.  Not sure if it requires saving at the statue or just checking it.

Edit: 2 small LMF tricks http://www.youtube.com/watch?v=Hrx46YrLiSw
« Last Edit: November 26, 2011, 06:55:42 PM by ZFG »
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline aleckermit

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Re: Skyward Sword: Trick Research & Discovery
« Reply #103 on: November 26, 2011, 10:10:14 PM »
Here's a few small timesavers/strats:
http://www.youtube.com/watch?v=Wrt1cFKIsLQ
http://youtube.com/aleckermit

<@Swordless> Have you had this problem before? A game not starting until you cleaned it?

Offline ZFG

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Re: Skyward Sword: Trick Research & Discovery
« Reply #104 on: November 26, 2011, 10:13:03 PM »
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #105 on: November 27, 2011, 12:20:23 AM »
Ok so I think it's possible to skip the Isle of Songs puzzle with moving the platforms around.

Land on the platform and then push the center structure once, then jump off, call your loftwing, and fly to the left. You'll be able to land on the outermost platform as it circles the island (clipping the fence) and stand at the edge right as it passes by the crawlspace, which you should be able to enter with a roll. The problem is the platform moves so damn fast and the hole is so small that the timing has to be basically perfect to pull it off. If anyone can do it be my guest, just keep in mind I spent several hours straight on this and couldn't get it.

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #106 on: November 27, 2011, 02:41:24 AM »
Ok so I think it's possible to skip the Isle of Songs puzzle with moving the platforms around.

Land on the platform and then push the center structure once, then jump off, call your loftwing, and fly to the left. You'll be able to land on the outermost platform as it circles the island (clipping the fence) and stand at the edge right as it passes by the crawlspace, which you should be able to enter with a roll. The problem is the platform moves so damn fast and the hole is so small that the timing has to be basically perfect to pull it off. If anyone can do it be my guest, just keep in mind I spent several hours straight on this and couldn't get it.

This would be so hard, there's no point in even doing it in a single segment.
Imagine having to do that every time you go there, lol!

And in the long run, I'm not even sure if you gain any time, because the puzzle is very easy and you solve it quite fast.
It should be faster to solve it once than having to pull some other trick off everytime you visit the place, don't you agree?

____

A very small timesaver in LMF. It was actually the first trick I found yesterday, but I decided not to make a video of off it for some reason.
In the room with the gust bellows when you jump between the platforms, the distance makes it so that you grab the ledge between every platform, which takes quite some time.

If you perform a manual jump and then time your jumpslash, you will land on the next platform without grabbing the ledges. If you do it on just 1 platform it barely saves any time at all, but if you use it throughout the entire room it should save a couple of seconds. It is better than nothing.
Maybe I'll make a short YT video just to demonstrate it. It's nothing major, but it is useful & easy, so why not make use of it.
« Last Edit: November 27, 2011, 03:07:44 AM by CloudMax »

Offline swordsaint

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Re: Skyward Sword: Trick Research & Discovery
« Reply #107 on: November 27, 2011, 05:07:00 AM »
Idea for sacred water skip http://www.youtube.com/watch?v=o_NGG_aLp8s

When I was watching this, I started thinking. You remember how somebody was standing on the pillar to the right of the waterfal trying to clip out of bounds and was then told water does not extend OoB too far in skyward sword? Maybe stand on the pillar to the right, toss a bomb on to the ledge next to the waterfall (if it reaches) and try that?

It's not much, but should shoot your bombs with the slingshot more. It would've made blowing up the rocks in that crawlspace timesaver few seconds faster. I'm sure I'll hear a, 'yeah we know, we just didnt do it for the sake of example or w/e though' :P
« Last Edit: November 27, 2011, 05:12:22 AM by swordsaint »

Offline maxx

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Re: Skyward Sword: Trick Research & Discovery
« Reply #108 on: November 27, 2011, 09:46:15 AM »
A very small timesaver in LMF. It was actually the first trick I found yesterday, but I decided not to make a video of off it for some reason.
In the room with the gust bellows when you jump between the platforms, the distance makes it so that you grab the ledge between every platform, which takes quite some time.

If you perform a manual jump and then time your jumpslash, you will land on the next platform without grabbing the ledges. If you do it on just 1 platform it barely saves any time at all, but if you use it throughout the entire room it should save a couple of seconds. It is better than nothing.
Maybe I'll make a short YT video just to demonstrate it. It's nothing major, but it is useful & easy, so why not make use of it.

This is true like, everywhere. Pretty much anywhere that an autojump results in Link having to climb up a bit, this works. The only place I can think of off the top of my head is jumping across the short gaps near the bird statue at Lanayru Gorge (probably since I was just there and it's fresh on my mind), but it's present pretty much everywhere in the whole game.

Offline ZFG

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Re: Skyward Sword: Trick Research & Discovery
« Reply #109 on: November 27, 2011, 10:35:14 AM »
I mentioned the manual jump JS in the irc a few days ago but its not really that much of a timesaver.  In most cases the time you take to set it up, even if its barely anything at all, can cancel out the time it takes to jump climb up because climbing up isn't very slow itself.

Something I forgot to mention last night - in LMF, save at the bird statue near the boss door before doing the standing on mine cart trick, then deathwarp back after the boss key.
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #110 on: November 27, 2011, 10:48:56 AM »
When I was watching this, I started thinking. You remember how somebody was standing on the pillar to the right of the waterfal trying to clip out of bounds and was then told water does not extend OoB too far in skyward sword? Maybe stand on the pillar to the right, toss a bomb on to the ledge next to the waterfall (if it reaches) and try that?

You can't pull out bombs on that ledge.

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #111 on: November 27, 2011, 10:59:58 AM »
Something I forgot to mention last night - in LMF, save at the bird statue near the boss door before doing the standing on mine cart trick, then deathwarp back after the boss key.
I've already said that a few times in the IRC, and I mentioned it in my big post with the 2 tricks & the 2 deathwarps. =)
It is a decent timesaver.

I were going to record it, but I failed to deathwarp (I ran out of bombs when I had 1 heart left), so I never did.

Quote
I mentioned the manual jump JS in the irc a few days ago but its not really that much of a timesaver.  In most cases the time you take to set it up, even if its barely anything at all, can cancel out the time it takes to jump climb up because climbing up isn't very slow itself.
That is true.
The thing is that in the gust bellows room, you do it like 6-7 times in a row, and it takes no time at all to set it up, it came naturally to me.
So it is actually a decent timesaver for that room in specific. As it is used so many times, plus it is very easy & fast to pull off.

Quote
small vine timesaver in Skyview

http://www.youtube.com/watch?v=AE48zlXcVkQ

Like I said in the YT comment, that trick was even being used in the demo when people was running it. I myself quit using it because I jumped into the corner half of the times. And I did not really enjoy having to reset at the boss key.

I guess it is also worth mentioning that in the main circle shaped room when you walk over the rope, you can make it over without having to kill any of the monsters if you sprint over without loosing any balance. This is also a trick I used in the demo.

When you push the block in the room with a eye, you do not have to move the box all the way to the center, you can decrease the amount of pushes to the right down from 8 to 7 and still be able to defeat the eye. A very very small timesaver, but it is something.

And there is probably a few more small timesavers that I forgot.
« Last Edit: November 27, 2011, 11:08:09 AM by CloudMax »

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #112 on: November 27, 2011, 01:45:13 PM »
if you go in and out of ancient cistern then the game won't spawn the waterfall blocking the entrance. so that means if we can get in before the scale, we can skip the sacred water.

Offline ZFG

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Re: Skyward Sword: Trick Research & Discovery
« Reply #113 on: November 27, 2011, 02:36:51 PM »
Small trick in skyview 2 in case we can't skip sacred water: if you enter the right room where the key is buried from the upper entrance (that you get to with the vines) and exit that way, you can skip one of the moles text.
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline HeyListen

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Re: Skyward Sword: Trick Research & Discovery
« Reply #114 on: November 27, 2011, 02:49:41 PM »
I was making a small route for Ancient Cistern early and stuff ahead of discovering any use to it but it will always lead to dead ends.

- I'm sure we all know we won't be able to complete the Ancient Cistern without Water dragon's scale. (For now)

- We can't get Whip, because we need to flip the lillypad to get underwater and we need to Spin Attack to break the wooden blockades. UNLESS we can get to the small key chest by somehow jumpslashing from the Geyser that is near the ledge of the chest, though i have tried this and have gotten no luck.

- The only thing this will benefit is skipping Sacred Water ( I think this is why everybody is trying to get Ancient Cistern early)
__________________________________________________________________________________________________________________________________________________________________________

* Also, if we are able to get Whip early, won't we be able to finish the Ancient Cistern without diving? We get the whip, open the geyser that leads to that switch that lower and raises the Statue's head. Flip the switch, go underground, get BK early, death to entrance. Then just raise the head, Insert BK, those 4 switches, Koloktos, and finally Farore's Flame!

(Although in order for this to happen, we might be at another dead end. We need the Farore's Courage song for Water Dragon's Scale for TadTones. If we do complete Ancient Cistern then won't we just be taught Nayru's Wisdom if we go back to Isle of Songs? And in order to learn Farore's Flame, we need the Harp, making us complete the LMF.)

(We can find a Gate of Time early and get Harp, and skip half of LMF. We just need Harp and Gust Bellows for ThunderHead / Isle of Songs.)

_______________________________________________________________________________________________________________________________________________________________________
**Also, theres a Koloktos trick, when you rip off the four arms in the FIRST cycle, let him hit you once and quickly hit his weak point as fast and much as you can. This will damage him enough to trigger the 2nd phase of him.
« Last Edit: November 27, 2011, 03:02:32 PM by HeyListen »

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #115 on: November 27, 2011, 03:02:47 PM »
Small trick in skyview 2 in case we can't skip sacred water: if you enter the right room where the key is buried from the upper entrance (that you get to with the vines) and exit that way, you can skip one of the moles text.

Better trick: you can go in the lower entrance and then climb on the stuff to the right to skip the text anyway. You still have to leave through the higher entrance afaik though.

Offline ZFG

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Re: Skyward Sword: Trick Research & Discovery
« Reply #116 on: November 27, 2011, 04:20:31 PM »
* Also, if we are able to get Whip early, won't we be able to finish the Ancient Cistern without diving? We get the whip, open the geyser that leads to that switch that lower and raises the Statue's head. Flip the switch, go underground, get BK early, death to entrance. Then just raise the head, Insert BK, those 4 switches, Koloktos, and finally Farore's Flame!
You're forgetting a few rooms that do need diving (stopping the waterfall in front of the mouth and going from there).  However, if we can find an oob in the main room (or clawshots early) then we can get to the rope from oob and get to the basement/bk early.
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline HeyListen

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Re: Skyward Sword: Trick Research & Discovery
« Reply #117 on: November 27, 2011, 04:36:11 PM »
You're forgetting a few rooms that do need diving (stopping the waterfall in front of the mouth and going from there).  However, if we can find an oob in the main room (or clawshots early) then we can get to the rope from oob and get to the basement/bk early.
I forgot about the waterfall :/ it does block the switch, so we can't do that.. Also, clawshots early is highly unlikely, due to the fact you learn Nayru's Wisdom AFTER you obtain Farore's Flame.

Offline swordsaint

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Re: Skyward Sword: Trick Research & Discovery
« Reply #118 on: November 27, 2011, 11:09:18 PM »
really minor time saver i havent seen around yet
when collecting eldins piece of the song of the hero, while getting all of your stuff back. Immediately after you get your stuff back, you can escape the pit without needing to blow up the rocks at the top of the sand hill. You can dash up on the left side of the rocks and just jump over them. :)

you dont even need to go to the top left right next to the rocks.
« Last Edit: November 27, 2011, 11:14:01 PM by swordsaint »

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #119 on: November 28, 2011, 01:44:55 AM »
asdgjalekgjelarhj;hj

someone else pull this off please ffs