Author Topic: SS: Trick Research & Discovery  (Read 414187 times)

Offline Kazooie

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Re: Skyward Sword: Trick Research & Discovery
« Reply #40 on: November 21, 2011, 05:22:49 AM »
I've found this a while ago:
http://www.youtube.com/watch?v=glZzW-X9T7I
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Offline EverAlert

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Re: Skyward Sword: Trick Research & Discovery
« Reply #41 on: November 21, 2011, 06:02:41 AM »
Nice, any idea if that will work on the vines outside the Fire Sanctuary?

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #42 on: November 21, 2011, 06:51:54 AM »
Nice, any idea if that will work on the vines outside the Fire Sanctuary?

It works on all vines we've found. (except for ones that is to high above the ground)
I'm confused about which vines you're referring to though, since there isn't any vines you can stand next to at that area. Or do I just remember it wrong?

___________________________

I messed around with the clawshot vineclip and after a lot of testing I found out that it was all about the height & angle.
No movement required at all for the hands nor the legs.

Here is a video I made of me performing the vineclip over and over, repeatedly.

http://www.youtube.com/watch?v=DskpWmQ-ajk

It can be used as a baseline for those who wants to learn the angle & height you use to perform the clip.

It is the height that is the most important part, the angle itself is NOT precise at all. I could shoot anywhere on the vine as long as it was on the same height!

« Last Edit: November 22, 2011, 01:23:44 AM by CloudMax »

Offline EverAlert

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Re: Skyward Sword: Trick Research & Discovery
« Reply #43 on: November 21, 2011, 08:48:14 AM »
Nevermind there are no vines where I thought, turns out it was me who was remembering wrong haha. :/

Thanks for the video though, made it very easy to learn.

Offline Kazooie

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Re: Skyward Sword: Trick Research & Discovery
« Reply #44 on: November 21, 2011, 11:53:59 AM »
Funny unplayable area in pirate stronghold:
http://www.youtube.com/watch?v=glZzW-X9T7I
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Offline Ansem

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Re: Skyward Sword: Trick Research & Discovery
« Reply #45 on: November 21, 2011, 12:14:52 PM »
Have you guys seen this yet?

 http://www.youtube.com/watch?v=vEHh5XS3sD4

It seems he landed on the loading zone for the islands.

I've been trying to replicate it but haven't gotten it to work yet. Since there is nothing of him getting there either its: 1. Really luck based or 2. he used a cheat to get there from riding his loftwing.
If it can be replicated easily maybe it can be used to land on the loading zones for the beams of light leading to the surface, possibly allowing you to get to surface areas early.

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #46 on: November 21, 2011, 01:32:07 PM »
Skyloft silent realm timesaver trick:
http://www.youtube.com/watch?v=nUqyFkKN_-c

Very useful for time trial. May not be as useful in a speedrun.
« Last Edit: November 22, 2011, 01:23:06 AM by CloudMax »

Offline ZFG

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Re: Skyward Sword: Trick Research & Discovery
« Reply #47 on: November 21, 2011, 04:56:48 PM »
So I think I found a stamina glitch in lanayru desert but I'm not exactly sure how it happened.  I was trying to get to the east side early with some kind of stamina abuse for running over the desert, and one time when I sunk when I came up I noticed my stamina meter was refilling and I could still run (can't remember if I could sprint, wasn't recording and didn't notice it until right before it was filled).  Normally you just respawn with a fill stamina meter.  I was also experimenting with using the nearby timeshift stone to refill stamina (which doesn't work) and I can't remember exactly if I tried it that time or not but it could also be a cause of it.  My little brother also told me he got a similar glitch a few days ago in skyview temple by climbing vines as soon as his stamina went out, which leads me to believe stamina running out being interrupted will activate this glitch.  I've been trying to replicate it for about an hour with no success but it would be cool if other people tried too.  First to get it and make it to the east side early gets an internet high five from me.

Edit: To clarify, this is running in the quicksand to the right near where the timeshift stone and the robot that upgraded your beetle are.
« Last Edit: November 21, 2011, 05:40:13 PM by ZFG »
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Offline aleckermit

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Re: Skyward Sword: Trick Research & Discovery
« Reply #48 on: November 22, 2011, 04:01:07 PM »
Skip the two snail platforms in the first quicksand area in Lanayru Desert:

http://www.youtube.com/watch?v=255IM5NTzeg&feature=feedu

The quicksand area just after this one seems to have a mandatory snail platform, you just barely can't make it to the second ground platform. Even with a jump + JS before landing in the sand it's too far away. Maybe TAS-only.
« Last Edit: November 22, 2011, 04:23:25 PM by aleckermit »
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Offline mzxrules

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Re: Skyward Sword: Trick Research & Discovery
« Reply #49 on: November 22, 2011, 06:51:27 PM »
Accidentally found a significant sequence break in Ancient Cistern.

If you get into the chamber where the boss key is (center of the room), but the statue is pulled down a level, you can get up on the ledge in the center by slashing one of the zombies close to the wall and using a finishing strike. With it you can go straight to the rope climbing segment with the zombies.

Possibly more important, you can get an incredible amount of height with a Finishing Strike jump.

I re-cleared the basement to make sure that I didn't miss anything important, and I think it'd save ~4-5 mins in a run.

Now back to finishing the game.
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Offline ZFG

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Re: Skyward Sword: Trick Research & Discovery
« Reply #50 on: November 22, 2011, 07:56:08 PM »
Trick in ancient cistern but mzx's trick would save more time.  Might as well post it anyway http://www.youtube.com/watch?v=msww6BWbQQQ
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I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline Slowking

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Re: Skyward Sword: Trick Research & Discovery
« Reply #51 on: November 22, 2011, 11:23:04 PM »
Accidentally found a significant sequence break in Ancient Cistern.

If you get into the chamber where the boss key is (center of the room), but the statue is pulled down a level, you can get up on the ledge in the center by slashing one of the zombies close to the wall and using a finishing strike. With it you can go straight to the rope climbing segment with the zombies.

Possibly more important, you can get an incredible amount of height with a Finishing Strike jump.

Do you think this could maybe work in the desert? There are past Boklins near the cages in the beginning area and the time cirscle extends to the wall at one spot. That would save quite a lot of time.
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Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #52 on: November 22, 2011, 11:40:17 PM »
Do you think this could maybe work in the desert? There are past Boklins near the cages in the beginning area and the time cirscle extends to the wall at one spot. That would save quite a lot of time.

Of everything we've tried, we didn't try finishing strike. Odd. Especially since we've talked quite a lot about the finishing strikes possibilities earlier.
I'll look into it later today.

Also, mzxrules, you do not think that it would be possible to clip under the statue somewhere, somehow? It may be some odd spot OoB around it that doesn't have proper collision. Just a thought. May not be possible though. Can't really remember exactly what the area looks like.

Offline Slowking

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Re: Skyward Sword: Trick Research & Discovery
« Reply #53 on: November 22, 2011, 11:47:08 PM »
Of everything we've tried, we didn't try finishing strike. Odd. Especially since we've talked quite a lot about the finishing strikes possibilities earlier.
I'll look into it later today.

I actually thought about throwing Boklins onto the sands and using finishing strike to get close to the other side. But that didn't work, since in the part of the game where it would be usefull, there are only past Boklins there and the time circle naturally doesn't reach the sand.
I did not expect that you can reach that much height...

Btw. just noticed that chests with treasures are random. I just opened the chest on top of the mines 3 times and got 3 different items (godess thingy, blue feather and golden skull)
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Offline THENINTENDOLUMINARY

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Re: Skyward Sword: Trick Research & Discovery
« Reply #54 on: November 23, 2011, 12:49:23 PM »
I have also been testing this game few times now. Dungeon before temple of time and after that dungeon cutscnenes where zelda give you harp and escape to the past. I got to loading zone leading out of dungeon with cheats and confirmed that cutscenes indeed works and game goes on normally. That would same some time if we could find our way there somehow throught wall. But likely we need that dungeon item somewhere in the game later (forgot what item it was in third dungeon).

Also I tested you can do early dungeons and loading zones are there. You don't need to do that stupid quest stuff if we can somehow skip them.

Just pointing things out. If this game have some breaking glitches this would be good game to speedrun.

The cheat you used wouldn't happen to have been my walk through walls code would it?

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #55 on: November 23, 2011, 01:01:39 PM »
The cheat you used wouldn't happen to have been my walk through walls code would it?

How can we even trust that you are wiiztec?
Not to be rude or anything, but there is a lot of people who like to mess around by tricking others into thinking that they are someone that they're really not.

And yes, it would be your code, if you're wiiztec. That is off-topic though.

_____

I found a way to get to the boss key chest in Ancient Cistern early, without the use of finishing blow. All you do is a jump (a tricky one).
http://www.youtube.com/watch?v=UZKGBJ6UZAc

Note that we found out that dying will remove the key. So death warp is not possible.
We'll either have to find a way out, or we'll take the rope and get the statue away.
« Last Edit: November 23, 2011, 01:12:36 PM by CloudMax »

Offline aleckermit

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Re: Skyward Sword: Trick Research & Discovery
« Reply #56 on: November 23, 2011, 01:30:20 PM »
Easiest way so far to do Cistern BK early (but more importantly atm it's the best method for doing mzx's rope early trick which skips most of the basement. Early BK is not yet useful because we can't get out of the pit):
http://www.youtube.com/watch?v=fkHMVitDjvI&feature=channel_video_title

Read description. This method of reaching ledges should work in a lot of places.

Also, here's the final blow method of doing the BK Early, not a good method for this trick but it might work for getting to ledges where there's no other option:
http://www.youtube.com/watch?v=hQw_jgoL784
« Last Edit: November 23, 2011, 10:21:37 PM by aleckermit »
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Offline mzxrules

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Re: Skyward Sword: Trick Research & Discovery
« Reply #57 on: November 23, 2011, 01:30:32 PM »
Here is the Ancient Cistern basement skip I discovered. I need to test BiT more to see if I can get it to not crash the game.

Also, BiT is in Skyward Sword.
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Offline THENINTENDOLUMINARY

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Re: Skyward Sword: Trick Research & Discovery
« Reply #58 on: November 23, 2011, 02:14:35 PM »
How can we even trust that you are wiiztec?
Not to be rude or anything, but there is a lot of people who like to mess around by tricking others into thinking that they are someone that they're really not.

And yes, it would be your code, if you're wiiztec. That is off-topic though.

It's good to know that my codes are being used to help speedrunners discover potential sequence breaks, if you really want proof that I am who I am you can PM me on wiird

TomNook120

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Re: Skyward Sword: Trick Research & Discovery
« Reply #59 on: November 23, 2011, 03:18:18 PM »
I just found that side of lake floria you dive to with OoB by myself
But of course, it's been discovered already. What I'm wondering is this, since the map is absolutely filled out, are the bird statues all discovered as well?

I'm not very far in the game at all, only have had about 4 hours to play. But it doesn't mean I don't want to sequence break, cause it's fun as all hell. If the dive ability is close to the lake floria OoB entrance, I could dive down there, find a bird statue, and potentially fly everywhere and not even find all those Kiwiki's yet

So far i love the game though

Offline logitechsdaz

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Re: Skyward Sword: Trick Research & Discovery
« Reply #60 on: November 23, 2011, 03:35:35 PM »

Offline ZFG

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Re: Skyward Sword: Trick Research & Discovery
« Reply #61 on: November 23, 2011, 04:32:41 PM »
But of course, it's been discovered already. What I'm wondering is this, since the map is absolutely filled out, are the bird statues all discovered as well?
Bird statues require you to check them once to activate them.
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

TomNook120

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Re: Skyward Sword: Trick Research & Discovery
« Reply #62 on: November 23, 2011, 07:35:54 PM »
Bird statues require you to check them once to activate them.
Well as I mentioned, all the areas on the map are coloured and revealed when you go from Faron Woods and dive into Floria. You really can never know ZFG

Offline mzxrules

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Re: Skyward Sword: Trick Research & Discovery
« Reply #63 on: November 24, 2011, 01:24:48 AM »
I discovered that the motion plus feature will desync over time if the wiimote doesn't periodically point at the screen. You can see this effect by moving the controller to the right side by less than 90 degrees, hitting home, pointing the controller straight into the tv, and pressing home again.

Dunno if this was mentioned in the manual, I didn't read it.
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Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #64 on: November 24, 2011, 01:30:05 AM »
Well as I mentioned, all the areas on the map are coloured and revealed when you go from Faron Woods and dive into Floria. You really can never know ZFG

Yes you can, I bet many people here completed the game with some statues missing.
I noticed that I were missing like half of the statues when I completed hero mode, so I had to run around and get them.
The reason was because I rushed through the game, and didn't bother saving, so I didn't interact with statues at all.

And why would all statues even activate, there is no reason for this at all. They are supposed to activate when you interact with them, just like in majora's mask. (yes, I count attacking them as interacting in MM)

Offline swordsaint

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Re: Skyward Sword: Trick Research & Discovery
« Reply #65 on: November 24, 2011, 03:51:58 AM »
So I'm a new member obviously. sup

been lurking your SS forums for like a week or two now reading some of the stuff you come up with. Good shit. I was just playing around with the Cistern Early Boss Key.

Ran across two things which were interesting. The first isn't so much a possible theory to get as it is something that might mean something to you guys. I managed to get a goblin stuck in a wall...lol.

the other is a theoretical way to get out. You can keep the attention of the goblins outside the pit while you get the, and run to the front. You MIGHT be able to raise your sword skyward or something, and extend links hitbox and get pulled out...no idea if this will actually work though, or whether if anything happens at all.

just a thought.

Offline Kazooie

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Re: Skyward Sword: Trick Research & Discovery
« Reply #66 on: November 24, 2011, 04:53:32 AM »
Hi swordsaint!
I hope you will discover great tricks with us and welcome to zeldaspeedruns! :D

Guys I found this from youtube: http://www.youtube.com/watch?v=tATaO9PB2RU
It seems you can clip throught ground near ladders with this trick. I tried this with vines but sadly it doesn't seems to work at all. Link goes much closet to ground when he is on ladders, maybe that is why it doens't work with vines. If I remember corretly this game doens't have much ladders, mostly vines everywhere.

EDIT:
I also found this nice timesaver trick from youtube. In sky keep you can skip whole lava room. Finally somebody find use for clawshot clipping:
http://www.youtube.com/watch?v=nyjFgS-2zbw
« Last Edit: November 24, 2011, 05:49:58 AM by Kazooie »
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Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #67 on: November 24, 2011, 06:15:23 AM »
I also found this nice timesaver trick from youtube. In sky keep you can skip whole lava room. Finally somebody find use for clawshot clipping:
http://www.youtube.com/watch?v=nyjFgS-2zbw

Yeah, we talked about it in the IRC yesterday (I forgot to put it on the forums! D= ). It is a great timesaver, and I am VERY surprised that you actually can walk out of bounds. Maybe each room is placed in a square with functional collision. There may be more OoB tricks in the dungeon, sadly I can't check it out, since I'd have to play through the game a third time, unless there is a code that gives you the trial reward, so you can go there on a brand new file. (just use a code to get all items too).

That dungeons is by far one of the most interesting ones, and there may be a few timesavers in there.

Offline aleckermit

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Re: Skyward Sword: Trick Research & Discovery
« Reply #68 on: November 24, 2011, 08:31:11 AM »
Here's the current best (easiest) way to skip most of the Ancient Cistern basement: http://www.youtube.com/watch?v=C1w8lnL6tb8&feature=channel_video_title
« Last Edit: November 24, 2011, 09:48:19 AM by aleckermit »
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Offline Narcissa Wright

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Re: Skyward Sword: Trick Research & Discovery
« Reply #69 on: November 24, 2011, 08:57:51 AM »
thats super cool

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #70 on: November 24, 2011, 11:28:43 AM »
And here's the fastest method of skipping the cistern basement:
http://www.youtube.com/watch?v=c4yR0kLsydg

It is not that easy though. This method is about 10 seconds faster than alecs push method.
This should only be used in a segmented run until we improve the consistency of it.

Also, the ladderclip mentioned earlier only work on that one ladder. =(

Offline THENINTENDOLUMINARY

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Re: Skyward Sword: Trick Research & Discovery
« Reply #71 on: November 24, 2011, 12:29:37 PM »
I made a code to unlock fireshield earrings but if you wanted it to access volcano summit early it doesn't work, I did find a way though http://www.youtube.com/watch?v=0vqQmf9ehf0

Offline CloudMax

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Re: Skyward Sword: Trick Research & Discovery
« Reply #72 on: November 24, 2011, 12:41:02 PM »
I made a code to unlock fireshield earrings but if you wanted it to access volcano summit early it doesn't work, I did find a way though http://www.youtube.com/watch?v=0vqQmf9ehf0

Thank you. Hopefully you can give us a code for the stone of trials soon enough. =)

And it is actually possible to enter the place early even though Fi speaks with you. you just have to stand at the correct spot, it is kinda tricky.

This will help testing things further.

Offline THENINTENDOLUMINARY

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Re: Skyward Sword: Trick Research & Discovery
« Reply #73 on: November 24, 2011, 05:14:23 PM »
I'm not sure this'll do what you want it to but

unlock stone of trials
00955E5A 0000001F

EDIT: I just tested it right before doing the trial and it works, yeah It even works at the very beginning of the game
« Last Edit: November 24, 2011, 07:20:27 PM by THENINTENDOLUMINARY »

TomNook120

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Re: Skyward Sword: Trick Research & Discovery
« Reply #74 on: November 24, 2011, 05:21:06 PM »
Just screwing around today but found something small. You can skip the short scene when link is flying/free falling to the surface hole by falling from the side and going slightly under the surrounding clouds into the hole. It takes you straight to the screen where you pick which statue you want to fall at. Saves a few seconds, small thing for speedruns

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #75 on: November 24, 2011, 09:32:54 PM »
Getting into Deep Woods without the slingshot, useless as of right now because there are still two crystal switches we can't hit without the slingshot - right outside the dungeon and over the statue in the right room.

http://www.youtube.com/watch?v=JmuJz3wn2Bg

we are going to have to hit the switch outside the dungeon, going in from OoB won't work because for some reason it makes the dungeon screwy and the door leading to the main room is missing...

Also just for the record you can skip cutscenes in a normal mode file, so hero mode is not the only option for speedruns. My current file is on normal with skippable cutscenes. Granted I got mine from using codes, but according to Miles you can skip any cutscene you've already seen (beat the final boss and watch the ending then reload the save without saving and you can skip the ending cutscenes apparently), so worst case you have to play through the whole thing from a new file without saving. <.<
« Last Edit: November 24, 2011, 09:36:11 PM by Paraxade »

Offline swordsaint

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Re: Skyward Sword: Trick Research & Discovery
« Reply #76 on: November 24, 2011, 09:54:16 PM »
That's not too bad. It would be more bareable if we had more than 4 save files though, but I'm sure most of you will be able to get through the game fairly quick really soon. So I dunno, have 1 Hero mode 100% save (after 100% standard mode on the same file), have a start file of hero mode after finishing it once, and a start file of normal mode after finishing it once.

TomNook120

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Re: Skyward Sword: Trick Research & Discovery
« Reply #77 on: November 24, 2011, 10:13:10 PM »
While playing with skips and reseting, I noticed that even if you haven't saved, you can skip the cutscenes viewed before reseting. So if a person where to speedrun full game, would it be a good idea to play through the game (no saves), reset, then record their run with full skip ability? One last practice is never such a bad idea before a run either.

Just a thought. I'm sure better means exist. I'm not positive either that if you start a file and reset without any saves at all would work with the skip cutscenes

Offline Paraxade

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Re: Skyward Sword: Trick Research & Discovery
« Reply #78 on: November 24, 2011, 11:18:18 PM »
The annoying part is less playing the whole game and more having to watch every single cutscene. There's a lot of them. :/

Offline maxx

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Re: Skyward Sword: Trick Research & Discovery
« Reply #79 on: November 24, 2011, 11:30:24 PM »
Almost skipped part of Fire Sanctuary, but can't get it to work:

http://www.youtube.com/watch?v=vKO8314LjKM

Not sure why the blue thing won't appear. I guess Link has to be skydiving for it to work. :/