SS: Trick Research & Discovery

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mzxrules:
Tricks found so far (contains spoilers)

General:

Clawshot vine clipping
High Flip Collection 1, Collection 2


Faron Woods:

Roll into the tree at the bottom of the slope with the deku baba to lower a vine to get to the kikwi elder faster
Don't talk to the kikwi elder until after finding all kikwis
Deep woods without slingshot (currently useless)
Deep woods goddess cube warp

Skyview Temple:

Vine skip in left water room
Last room vines timesaver

Eldin Volcano:

BiT warp to digging mitts cave
Stun the first fire seal with slingshot or beetle to avoid the cutscene of him going in the hole
Bomb crack early
Save at the bird statue near earth temple before starting the keys pieces, get the piece at the bottom last and deathwarp back to the bird statue

Earth Temple:

Skip pushing one side of the rising platform
Slope timesaver with stamina conservation

Lanayru Desert:

Mine entry skip, gorge early, north desert early
Early Tree of Life seed
Snail platform skips (obsolete)
Stone cache/east desert early

Lanayru Mining Facility:

Bomb box and slingshot timeshift stone in first big room
Deathwarp after gust bellows
BiT warp to left side of main room early
Jump over spikes in sand room
Ride mine cart to skip other mine carts
Save at the bird statue near the boss door before doing the above trick, then deathwarp back after the boss key

Lake Floria early: Method 1 Method 2 (faster)

Ancient Cistern:

Skip most of basement
Early boss key (currently useless unless we find a way out)

Sand Ship:

Save at first bird statue, deathwarp after every key (including boss key)

Going to Fire Sanctuary:

Scrapper escort skip

Fire Sanctuary:

After Mogma Mitts, save at statue near key door then deathwarp after getting the next key to avoid rescuing the 2nd mogma and map
Early boss key
Save at statue near boss door and deathwarp after boss key (can't be done with early boss key above)

Bokoblin Base (getting fire dragons song):
Skip getting slingshot back
Whip first (useless)

Sky keep:

Clawshot clip to skip all of lava room
Precise bow shot in desert room
North/East Elbow room (three switch puzzle) can be skipped logically. Strategy

Misc Stuff:
BiT - is now super useful

thundrio:
I tried BiT for a while in the demo, and it didn't work. I could have had the timing wrong though so I don't know. It's kind of inefficient to test for BiT in the demo because every time you fail you have to restart the skyloft section and go through a 1-3 minute cutscene.

Today or tomorrow I will go through the dungeon section again though (I just fuc*ed around the first time), and if I find a void I will probably try some more there, since the skyloft drop might not be a traditional void.

Oh and a bit obvious, but ISG doesnt work (the traditional way at least, since swinging your sword anywhere near a bomb blows it up).

CloudMax:
Quote from: thundrio on November 10, 2011, 01:17:38 AM

I tried BiT for a while in the demo, and it didn't work. I could have had the timing wrong though so I don't know. It's kind of inefficient to test for BiT in the demo because every time you fail you have to restart the skyloft section and go through a 1-3 minute cutscene.

Today or tomorrow I will go through the dungeon section again though (I just fuc*ed around the first time), and if I find a void I will probably try some more there, since the skyloft drop might not be a traditional void.

Oh and a bit obvious, but ISG doesnt work (the traditional way at least, since swinging your sword anywhere near a bomb blows it up).



The last room in the dungeon, with the boss door. It has a void. And it should be considered a legit one aswell. (if the skyloft one works differently, which wouldn't surprise me that much because of the ability to fly and such)

Also, the item in the dungeon is completely useless. You do not have to use it even once, you can easily make it all the way to the boss door without it.

And bombs doesn't not seem to give you any height while exploding. (I've tried running up against wall, and get blown up by a bomb in the process in order to reach a higher area, but I fly down instead of up)

No more shield dropping. Link just put away the bomb.
Note that you also can pick up bombs and put them away before they blow up.

Backflipping/sidehoping is almost as fast as walking. Backwalking on the other hand is very, very slow.

You do not recoil when attacking with your sword.

you can pull out the sail directly after letting go of a vine. There is re-grab delay on vines, even if you pull out the sail between.
From what I can tell, you do not clip at all while grabbing it.

Crawling spots works differently from any other zelda game. You can turn around however you want inside of them, entering them is also very different when it comes to collision. I entered one while things still blocked it (I got pushed inbetween and came inside. It was hard to exit it again due to the things blocking, but it was possible after turning around a bit)

This might spoil one of the items for people (I got it with Ocarina/Wiird).


It IS possible to shoot through solid walls with the clawshots. The game seems to have some detection that disallows you to shoot with the clawshot when you are to close to a surface of some sorts. After running around for a while, I managed to find 1 spot where the clawshot was inside of a eye statue (the room with 3 eyes on the wall), the one to the left to be exact. And I could shoot through it, and hit the eye on the other side. So, if someone finds a workaround which allows you to shoot with the clawshot no matter what you aim against, then it should be possible to shoot through any object in the game. All that is required is a way to allow you to shoot with the clawshot when it is inside of an object.
You do not seem to clip through vines when using clawshot either.

TomNook120:
This game will be one of the harder ones to break (as we are all finding out). Clawshot through walls should cause some sequence breaking, assuming there's a target for it in the "unreachable" room (either designated target or torch?).

What I'm happy with is we won't have to sidehop through speedruns. As Cloud said, walking is fastest. It's like TP in that way

Bombs seem as though Nintendo made sure that no glitches would be possible with them. I'm going to attempt a drop-down into a corner clip with the bomb, see if it blasts me OoB.

10 days left for U.S

thundrio:
Quote from: TomNook120 on November 10, 2011, 09:01:06 PM

This game will be one of the harder ones to break


How do you imagine that? From my perspective all the new items + wii motion plus sword control means it is more likely they won't test it all properly.

And the fact that CloudMax has already found a break (maybe two if I am interpreting what he is saying about crawlspaces correctly) just a few days into the demo's leak means it will be broken wide open.

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