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Author Topic: Death Hole glitch / Grotto warping  (Read 43747 times)

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maxx

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Death Hole glitch / Grotto warping
« on: June 20, 2011, 06:11:06 PM »

This is a glitch discovered by MrGrunz (who rediscovered new effects in OoT3D). You catch a fairy, fall through a grotto hole while dying, then pause and quit the game. Instead of the title screen, you end up somewhere else with a disabled touchscreen.

Kazooie has a video here:
http://www.youtube.com/watch?v=UiRuae_5nS8

New effects are still being researched. It was hard to keep track in the other research thread, so I thought this glitch deserved its own.
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aleckermit

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Re: Death Hole glitch / Grotto warping
« Reply #1 on: June 20, 2011, 06:16:10 PM »

Meadow maze fairy fountain grotto = Black screens, sound gets quieter as you move away from starting spot
DMC circle rock grotto = lakeside laboratory
DMT cow grotto = black screens, bird and frog sounds, water source.
Outside LH in fenced area = grotto with 2 redeads
Left of market entrance = lakeside laboratory
Behind GV tent = Iron Boot HP grotto, leaving = black screens, creation of Hyrule CS music, in GV (fell down waterfalls)
Gerudo Fortress = infinite fall, no music
Under boulder in Hyrule forested area = Lakeside Laboratory
« Last Edit: June 20, 2011, 06:27:34 PM by aleckermit »
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maxx

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Re: Death Hole glitch / Grotto warping
« Reply #2 on: June 20, 2011, 06:23:03 PM »

Tested as adult:

NE hyrule field fairy fountain = black screens, instantly fell, never hit void, no music (wind? water? rain? some noise kinda like that)
NE hyrule field iron boots HP = forest stage. leaving took me to black falling place (same as before)
hyrule field near LH with scrub HP = redead grotto in kak with 200R. leaving took me to same place
goron city grotto in lava room = grotto with webs, a cow, a gossip stone, and a skulltula. leaving takes me to all black area, no music or sounds, there is lava somewhat nearby. killing yourself in lava just respawns you there again, no glimpse of the area
DMC near goron city = cow web grotto from before. leaving takes me outside ganon's castle with weird music (shadow temple music?). falling in lava lets me see for a second
SFM wolfos grotto = hyrule castle SoS grotto with bombable walls. leaving takes me somewhere with happy sounding chirping birds, but i fall instantly

Tested as child:

ZR SoS grotto near cucco = iron boots HP grotto. leaving makes me fall oob and has the deku world creation cs music
ZD SoS next to zora on island = black screens. no music or sounds. can roll and move but link's sounds get fainter as he moves away
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Jeville

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Re: Death Hole glitch / Grotto warping
« Reply #3 on: June 21, 2011, 02:02:52 AM »

All that warping to the Lakeside Laboratory is Nintendo's way of saying you got the game down to a science.
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CloudMax

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Re: Death Hole glitch / Grotto warping
« Reply #4 on: February 23, 2012, 03:26:13 AM »

Okay, people so I am trying to make sense of this glitch, and it works pretty much like the other wrong warps that's been found recently.
I checked peoples results in different threads and as we all know, most grottos lead to lakeside lab. well, this is just logical.
Because if you check the exit list: http://wiki.spinout182.com/w/Debug_ROM:_Exit_List
you'll notice that the generic grottos are placed here in the list:
Code: [Select]
003F Child: Day   : Entrance 00 : 003E Grottos
0040 Child: Night : Entrance 00 : 003E Grottos
0041 Adult: Day   : Entrance 00 : 003E Grottos
0042 Adult: Night : Entrance 00 : 003E Grottos

0043 Child: Day   : Entrance 00 : 0038 Lake Hylia Labatory.
0044 Child: Night : Entrance 00 : 0038 Lake Hylia Labatory.
0045 Adult: Day   : Entrance 00 : 0038 Lake Hylia Labatory.
0046 Adult: Night : Entrance 00 : 0038 Lake Hylia Labatory.

And all other grottos in the game appears to lead to a different grotto, this is because all other grottos in the entire game (except for 1) is next to each other in the list:
Code: [Select]
0598 Child: Day   : Entrance 01 : 003E Grottos
0599 Child: Night : Entrance 01 : 003E Grottos
059A Adult: Day   : Entrance 01 : 003E Grottos
059B Adult: Night : Entrance 01 : 003E Grottos
059C Child: Day   : Entrance 02 : 003E Grottos
059D Child: Night : Entrance 02 : 003E Grottos
059E Adult: Day   : Entrance 02 : 003E Grottos
059F Adult: Night : Entrance 02 : 003E Grottos
05A0 Child: Day   : Entrance 03 : 003E Grottos
05A1 Child: Night : Entrance 03 : 003E Grottos
05A2 Adult: Day   : Entrance 03 : 003E Grottos
05A3 Adult: Night : Entrance 03 : 003E Grottos
05A4 Child: Day   : Entrance 04 : 003E Grottos
05A5 Child: Night : Entrance 04 : 003E Grottos
05A6 Adult: Day   : Entrance 04 : 003E Grottos
05A7 Adult: Night : Entrance 04 : 003E Grottos
05A8 Child: Day   : Entrance 05 : 003E Grottos
05A9 Child: Night : Entrance 05 : 003E Grottos
05AA Adult: Day   : Entrance 05 : 003E Grottos
05AB Adult: Night : Entrance 05 : 003E Grottos
05AC Child: Day   : Entrance 06 : 003E Grottos
05AD Child: Night : Entrance 06 : 003E Grottos
05AE Adult: Day   : Entrance 06 : 003E Grottos
05AF Adult: Night : Entrance 06 : 003E Grottos
05B0 Child: Day   : Entrance 07 : 003E Grottos
05B1 Child: Night : Entrance 07 : 003E Grottos
05B2 Adult: Day   : Entrance 07 : 003E Grottos
05B3 Adult: Night : Entrance 07 : 003E Grottos
05B4 Child: Day   : Entrance 08 : 003E Grottos
05B5 Child: Night : Entrance 08 : 003E Grottos
05B6 Adult: Day   : Entrance 08 : 003E Grottos
05B7 Adult: Night : Entrance 08 : 003E Grottos
05B8 Child: Day   : Entrance 09 : 003E Grottos
05B9 Child: Night : Entrance 09 : 003E Grottos
05BA Adult: Day   : Entrance 09 : 003E Grottos
05BB Adult: Night : Entrance 09 : 003E Grottos
05BC Child: Day   : Entrance 0A : 003E Grottos
05BD Child: Night : Entrance 0A : 003E Grottos
05BE Adult: Day   : Entrance 0A : 003E Grottos
05BF Adult: Night : Entrance 0A : 003E Grottos
05C0 Child: Day   : Entrance 0B : 003E Grottos
05C1 Child: Night : Entrance 0B : 003E Grottos
05C2 Adult: Day   : Entrance 0B : 003E Grottos
05C3 Adult: Night : Entrance 0B : 003E Grottos
05C4 Child: Day   : Entrance 0C : 003E Grottos
05C5 Child: Night : Entrance 0C : 003E Grottos
05C6 Adult: Day   : Entrance 0C : 003E Grottos
05C7 Adult: Night : Entrance 0C : 003E Grottos

05C8 Child: Day   : Entrance 02 : 0037 Impa's House
05C9 Child: Night : Entrance 02 : 0037 Impa's House
05CA Adult: Day   : Entrance 02 : 0037 Impa's House
05CB Adult: Night : Entrance 02 : 0037 Impa's House
If Grotto death warping adds 4 to the value, then 2 warps should lead to entrance 02/3 of Impa's house. (I thought there only were 2, so I find this strange)

Then there's 1 other grotto in the game that should lead to Entrance 02 of SFM:
Code: [Select]
05FC Child: Day   : Entrance 0D : 003E Grottos
05FD Child: Night : Entrance 0D : 003E Grottos
05FE Adult: Day   : Entrance 0D : 003E Grottos
05FF Adult: Night : Entrance 0D : 003E Grottos

0600 Child: Day   : Entrance 02 : 0056 Sacred Forest Meadow
0601 Child: Night : Entrance 02 : 0056 Sacred Forest Meadow
0602 Adult: Day   : Entrance 02 : 0056 Sacred Forest Meadow
0603 Adult: Night : Entrance 02 : 0056 Sacred Forest Meadow

I can't make any sense of the weird music we hear though.. And why we get to all these weird places when we leave a grotto...

I do not think this trick really will become useful, mainly because the bottom part of the screen gets disabled, unless we can somehow properly warp to credits (seeing as we usually get black screen, falling OoB, etc. I do not think it will happen).

I tried using Farore's Wind while stuck on a grotto. You can cast a warp point properly, but trying to warp away will softlock the game.
Also, we may have thousands of combinations now..
Example:
Grotto Warp from Grotto close to Market takes you to Lake Lab.
In lake lab we have to try to exit the build (freezes).
We can also try to use Farore's Wind away from there using different warp points. (I tried Market -> Hyrule Field, it crashed).
IF there is warps that doesn't crash, we may have a few thousand combinations to try? Every single grotto warp combined with every single warp point. yay.
Unless we find a pattern ofcourse. If we get a warp that doesn't crash, I'm sure that we'll be able to see some kind of pattern.

I killed myself while stuck on a grotto and chose continue. The game softlocked. The screen stayed black and the sound continued.

I also noticed that the items restrictions are wrong. I could use bombs and hookshot inside of the lab for example. I never thought of this before... I used my hookshot on the box at the bottom and it counted as me diving to the bottom. I received the heart piece and nothing specific happened.

I want to try to trade items with him during this and wait for the timer to run out and see what happens. :O
« Last Edit: February 27, 2012, 11:54:37 AM by CloudMax »
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mzxrules

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Re: Death Hole glitch / Grotto warping
« Reply #5 on: October 15, 2012, 08:57:23 PM »

Necro'd due to a massive new discovery...

The Death Hole glitch page is empty.
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TheWayfaringFox

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Re: Death Hole glitch / Grotto warping
« Reply #6 on: October 15, 2012, 11:16:07 PM »

I noticed that while this glitch is active any disabled buttons (1, X, Y, or 2) are disabled permanently until you cancel the effect. So it is best to not have a disabled item when you attempt the first warp. You are able to just use FW after the beta state is triggered normally along with any other item as well. You cannot use magic, 1, 2, and the menus until you bring out the ocarina. The normal ocarina seems to be disabled during this glitch.
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mzxrules

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Re: Death Hole glitch / Grotto warping
« Reply #7 on: October 15, 2012, 11:31:16 PM »

I noticed that if I save quit while falling OoBs, I die on the other side, and FW is not useable. However, if I save quit on solid ground, FW is useable.

Edit: I fixed the DHWW page for now http://www.zeldaspeedruns.com/oot3d/ww/death-hole-wrong-warp

« Last Edit: October 16, 2012, 12:25:00 AM by mzxrules »
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benstephens1000

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Re: Death Hole glitch / Grotto warping
« Reply #8 on: October 16, 2012, 07:16:10 PM »

Hehehe this is fun. I managed to get into a dark chamber of sages with rauro standing in the room with me. I warped to colossus with requiem from inside and the screen wasn't dark as I warped which is how I saw where I was. Then as I was walking around the desert colossus the owl sniper me from the hand and told me the first thing he says. I walked into fairy fountain and... Crash :(
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Yggdrasill

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Re: Death Hole glitch / Grotto warping
« Reply #9 on: October 16, 2012, 07:46:05 PM »

Yes weird things can happen with this glitch lol. Maybe we will find a proper warp for a DoT skip

Otherwise, there is my video about ganon tower escape using FW on Y button (or X if you want, it doesn't matter) : http://www.youtube.com/watch?v=aJ7IW3AgX-c

I have also found a way to reach the BK in water temple as child, and I'm very very close to reach boss room. But it isn't the right thread to speak about this. I will keep you informed on the R&D thread
« Last Edit: October 16, 2012, 07:47:36 PM by Yggdrasill »
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TheWayfaringFox

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Re: Death Hole glitch / Grotto warping
« Reply #10 on: October 16, 2012, 09:10:19 PM »

Just in case people don't know, with the ocarina on b and a warp song you can get the Shadow Medallion with that warp to Bongo. Make sure you can defeat him though.
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TheWayfaringFox

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Re: Death Hole glitch / Grotto warping
« Reply #11 on: October 17, 2012, 01:21:46 AM »

Well I just broke MST. If you warp to the Market with "BiT" active you will warp into the child market. From there you can warp to many places. Trying to go into the area outside ToT takes you to the Fire Temple and from there you can leave the dungeon and enter the Forest Temple. Trying to go to Hyrule Castle causes a softlock with a black screen. You can enter the Happy Mask Shop and do a portion of the mask sequence by entering the Child Bazaar. Entering the Happy Mask Shop warps you to Ganon's Castle and you can get to Ganondorf by entering the Tower but defeating him crashes the game. The Shooting Gallery warps you to outside ToT and you can enter ToT and it sounds like you are in the Adult intro cutscene. The Bombchu bowling alley crashes the game, and the Potion Shop warps you into the Back Alley. From there you can enter the door you just came from and you go to impa's house. Heading back into the market from this side just warps you back into the market while the other side crashes. Heading to the Market Entrance warps you into the Shadow Temple (which is a new shadow early btw). You can get to the water Temple from both the Shadow and Forest boss doors. Specifically, the Shadow door takes you to Morpha and the Forest door takes you to the Water Temple entrance. I think this is like a hub area for many warps.
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benstephens1000

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Re: Death Hole glitch / Grotto warping
« Reply #12 on: October 17, 2012, 03:12:00 AM »

Very interesting! Good work Fox ^_^
Now what the hell is this route going to be? Are we gonna have to do all of this funky WW stuff and all? So you're basically saying that we can now skip all of water temple and just warp straight to Morpha :o
Not to mention we already know how to go straight to Bongo Bongo. Apparently we could also entirely skip ever getting Minuet as well... so many possibilities :P
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Pedalpowertoast

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Re: Death Hole glitch / Grotto warping
« Reply #13 on: October 17, 2012, 05:01:50 AM »

MST is going to be the hardest category to run. (Many warps, lots of hard parts e.g bongo and morpha) I never would have expected NG+ FW turn to NG+ ocarina. Just mindblowing. Fox, you're easily one of my favorite glitch finders ;D Are we going to be the majority of the game swordless? Would be cool if we beat many adult dungeons as a child. We also need a DoT skip ASAP. I wonder how were going to beat barinade and morpha though :(
PS: GET A FUCKING CAMERA ASAP!!!!!
« Last Edit: October 17, 2012, 05:17:45 AM by Pedalpowertoast »
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Re: Death Hole glitch / Grotto warping
« Reply #14 on: October 17, 2012, 02:11:03 PM »

Bongo and Morpha are problematic at this point that they need to be tested. As of right now you can either warp to Bongo or warp to Morpha in order to preserve time. Using the trick in Ygg's video many warps can be done without the Ocarina. To obtain the Shadow Medallion you have to obtain either nocturne or requiem and warp away after going in the blue warp. This is obviously slower since you are unable to clip past KZ to get FW to perform the glitch. The warp to Morpha would have to be timed as well as reaching the temple normally by the fastest means.
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benstephens1000

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Re: Death Hole glitch / Grotto warping
« Reply #15 on: October 17, 2012, 02:15:20 PM »

Agreed Fox on everything you said. I hope to maybe do some work with this market stuff over the next couple days and see if I can start formulating some routes... Do you think it would be possible to do as many dungeons swordless as child and then maybe do Lon Lon stick glitch to do some more death holes as adult... I suppose not cause we'd have to get prelude... :P
Now if only there would be a way to fight Volv without hammer -___- oh well fire temple will be as long as ever would it possibly be faster to skip bow and go straight Ganon's castle collapsing. We wouldn't have to fight Ganndorf as well. A lot will have to be timed
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966623

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Re: Death Hole glitch / Grotto warping
« Reply #16 on: October 18, 2012, 06:46:42 AM »

For me, entering ToT doesn't make it sound like the adult intro cutscene. I don't think there was any music. It places me in front of the master sword pedestal, and i can pull the sword to become an adult. (DoT skip?)
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Pedalpowertoast

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Re: Death Hole glitch / Grotto warping
« Reply #18 on: October 18, 2012, 05:22:43 PM »

@966623 did you hear the portal sound? I thought it was that cutscene because of the sound.
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r0bd0g

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Re: Death Hole glitch / Grotto warping
« Reply #19 on: October 18, 2012, 06:29:11 PM »

I made a dumb little table of all the grottos (Maybe I missed some? There aren't very complete lists of this sort of thing...), where they wrong warp to (most of this table is incomplete b/c I have no idea which grotto is which), and what wrong warps you could potentially do using just the grottos and no FW or anything. Unfortunately there weren't a lot of places you could go w/o FW. Maybe the hyrule castle grotto could link into the market but since it needs SoS, that doesn't really sound too useful. Besides that, the DMC hammer grotto seemed the most useful, with a warp to Forest Temple (and then to Water Temple). There's maybe a warp to Shadow from Lon Lon, but I don't know which exit that would be. Only I think Epona's Song->Lon Lon isn't documented, so you could try that.

https://docs.google.com/spreadsheet/ccc?key=0AiNC41qHBAlEdDhrdHVlQnUxYUJSTlhUR3NHdzZQX1E#gid=0
« Last Edit: October 18, 2012, 07:06:34 PM by r0bd0g »
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966623

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Re: Death Hole glitch / Grotto warping
« Reply #20 on: October 18, 2012, 07:32:50 PM »

Yeah, I heard a portal sound. The blue ring that appears when you pull the sword was there too, and it was shrinking the way it does near the end of the adult intro. The bottom screen gets activated too.
-
Also, would getting hover boots and defeating Bongo Bongo as a child with warping be more efficient for MST than doing it as an adult?
« Last Edit: October 18, 2012, 08:14:58 PM by 966623 »
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mzxrules

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Re: Death Hole glitch / Grotto warping
« Reply #21 on: October 18, 2012, 09:40:18 PM »

Was talking in the IRC, and ZFG remembered that you can perform OI with a bomb and an item with it's own cutscene (bottled bugs etc), so we shouldn't need NG+ to pull this off.

[01:32] <r0bd0g> you hold a bomb over your head
[01:32] <r0bd0g> (don't put it down)
[01:33] <r0bd0g> run with it so that the explosion doesn't mess it up...
[01:33] <r0bd0g> and then push an item that plays a mini-cutscene on the right frame
[01:33] <r0bd0g> it's the frame where he takes his hands down
[01:33] <r0bd0g> or the last frame he has them up
[01:34] <r0bd0g> one of those two
« Last Edit: October 18, 2012, 09:41:56 PM by mzxrules »
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benstephens1000

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Re: Death Hole glitch / Grotto warping
« Reply #22 on: October 18, 2012, 10:04:29 PM »

Was talking in the IRC, and ZFG remembered that you can perform OI with a bomb and an item with it's own cutscene (bottled bugs etc), so we shouldn't need NG+ to pull this off.

[01:32] <r0bd0g> you hold a bomb over your head
[01:32] <r0bd0g> (don't put it down)
[01:33] <r0bd0g> run with it so that the explosion doesn't mess it up...
[01:33] <r0bd0g> and then push an item that plays a mini-cutscene on the right frame
[01:33] <r0bd0g> it's the frame where he takes his hands down
[01:33] <r0bd0g> or the last frame he has them up
[01:34] <r0bd0g> one of those two

Hehehe if this works then I have quite a lot of ideas for routes :D
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Re: Death Hole glitch / Grotto warping
« Reply #23 on: October 21, 2012, 01:09:43 PM »

Black screen stuff:
-If you managed to get in a black screen that means that you are in a cutscene.
-You cannot move right, left, or backwards without L targeting.
-You can only move forwards by rolling without L targeting.
-You can only change angles with siderolls.
-Magic is disabledf
-You can see what cutscene you are supposed to be in while warping away with FW, songs or playing warp songs and sun's in some instances.
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Yggdrasill

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Re: Death Hole glitch / Grotto warping
« Reply #24 on: October 21, 2012, 02:15:44 PM »

Actually, you can freely move by Z targeting, move forward, then just release Z while you are moving forward. As long as you don't let go off the joystick in the neutral position, you can move wherever you want
« Last Edit: October 21, 2012, 02:20:01 PM by Yggdrasill »
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corneliab

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Re: Death Hole glitch / Grotto warping
« Reply #25 on: October 21, 2012, 08:58:19 PM »

These pitch-black cutscene areas are making me sad. I want to freely look around, dammit!

Any idea why this happens?
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Nook

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Re: Death Hole glitch / Grotto warping
« Reply #26 on: October 22, 2012, 02:15:07 AM »

I agree, this BiT thing is really cool but every area's cutscene is reset which makes it much less fun!

mzxrules

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Re: Death Hole glitch / Grotto warping
« Reply #27 on: October 22, 2012, 10:20:11 AM »

These pitch-black cutscene areas are making me sad. I want to freely look around, dammit!

Any idea why this happens?

No. If we had emulation it'd be easier to figure out though.
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This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

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Re: Death Hole glitch / Grotto warping
« Reply #28 on: October 22, 2012, 06:08:45 PM »

I warped to Hyrule Castle outside as a child, walked around with black screen, and fell in a void. Haven't had this instance of partial collision loading on any other black screen warp

corneliab

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Re: Death Hole glitch / Grotto warping
« Reply #29 on: October 22, 2012, 06:52:23 PM »

I warped to Hyrule Castle outside as a child, walked around with black screen, and fell in a void. Haven't had this instance of partial collision loading on any other black screen warp

Since exits are disabled, I'm going to assume that you backed too far out into the entrance and fell through the point where the collision ends. This is what happened to me yesterday in the "Kakariko on fire" scene.
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Nook

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Re: Death Hole glitch / Grotto warping
« Reply #30 on: October 22, 2012, 06:56:42 PM »

Well that sounds alright. Does time pass in this black screen state?

doommaker

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Re: Death Hole glitch / Grotto warping
« Reply #31 on: October 23, 2012, 06:10:09 AM »

I warped to Hyrule Castle outside as a child, walked around with black screen, and fell in a void. Haven't had this instance of partial collision loading on any other black screen warp

I've done the same thing but exactly opposite xD meaning I went to the castle as an adult but it was a black screen....but I got the owl text to load it was funny xD
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Yggdrasill

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Re: Death Hole glitch / Grotto warping
« Reply #32 on: October 23, 2012, 05:16:24 PM »

Found a way to reactivate the normal screen when you get a black screen (using CS) :
http://www.youtube.com/watch?v=_FlkXjSXNMs
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flameringer0629

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Re: Death Hole glitch / Grotto warping
« Reply #33 on: October 23, 2012, 05:31:05 PM »

nice ;D dd you already have the spiritual stones?
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LAXYXY

flameringer0629

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Re: Death Hole glitch / Grotto warping
« Reply #34 on: October 23, 2012, 05:33:51 PM »

never mind :P
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Yggdrasill

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Re: Death Hole glitch / Grotto warping
« Reply #35 on: October 23, 2012, 05:41:07 PM »

Lol, yes I have
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corneliab

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Re: Death Hole glitch / Grotto warping
« Reply #36 on: October 23, 2012, 07:45:00 PM »

Found a way to reactivate the normal screen when you get a black screen

Awesome! I can finally-

(using CS)

well shit

Kind of a, um, contextual thing there. What use does that even have in that video?
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corneliab

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Re: Death Hole glitch / Grotto warping
« Reply #37 on: October 23, 2012, 08:13:30 PM »

HOLY SHIT GUYS

If you use a Deku Nut, you'll remove the black screen and will be able to see during the cutscene area. Movement is still wonky though, but as Yggdrasill mentioned earlier, this can be sorta mitigated by moving while holding L, letting go of L, and then keeping the stick held in any direction.

Though the bottom screen is visible as well, the gear/map/items tabs remain unusable. Magic is displayed, but still can't be used.
« Last Edit: October 23, 2012, 08:24:48 PM by corneliab »
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flameringer0629

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Re: Death Hole glitch / Grotto warping
« Reply #38 on: October 23, 2012, 08:19:06 PM »

holy crap i can't believe none thought of that :o
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Yggdrasill

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Re: Death Hole glitch / Grotto warping
« Reply #39 on: October 24, 2012, 04:12:28 AM »

Corneliab -> The use of that video ?  Simply to show a way to cancel the "BiT" mode and return the game to its normal state. It could be useful to understand a little bit more how the black screen works
For example, the DoT opening CS could have been played into the black screen, but instead of that, the CS has reactivated the screen and canceled the BiT mode.

By the way, nice find with the deku nuts
Unfortunately, it doesn't cancel the BiT mode, so you cannot leave the area :(
And if you try to open a door, you just go trough
« Last Edit: October 24, 2012, 05:17:17 AM by Yggdrasill »
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