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Author Topic: OoT3D: Trick Research and Discovery Thread  (Read 813450 times)

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corneliab

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1080 on: January 14, 2014, 06:07:17 AM »

OoT 64 can now put get any BA item on Child Link. Does this work for OoT3d, without resorting to NG+? https://www.youtube.com/watch?v=0-QLm6GkWeE

Yep, I can confirm this works. I had the ocarina on B for adult Link, hopped on Epona, traveled back in time, did death hole (with a fairy) + ocarina items + nocturne of shadows to get to Ganon, got the sword knocked away, warped away using ocarina items, and then killed myself with bombs. Presto, Young Link has the ocarina on B now.

Pretty nifty being able to put items on B for kid Link even after becoming an adult. Being restricted to NG+ has been bugging me forever.
« Last Edit: January 14, 2014, 06:18:00 AM by corneliab »
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Squirelofjustice

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1081 on: January 14, 2014, 02:46:55 PM »

Thanks. That saved my afternoon today. This is pointless but i'm going to try ng+ kokiri sword and do the whole process via lon lon stick.
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Seb9kplus

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1082 on: January 16, 2014, 12:48:55 PM »

So using this you can get an item on B even if you equipped the Kokiri Sword? Or not? And if you do this, can you re-equip the Kokiri Sword to cancel the glitch? Didn't quite get the epona part either, do you save and quit on her first or do you just hop on and then off and then head to Temple of Time?
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gamestabled

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1083 on: January 16, 2014, 01:21:58 PM »

Yes, the reason you begin the ganon fight is to remove the sword. You can re-equip sword to cancel the glitch,
As for epona, all you need to do is climb on her then back off. Do not save and quit. Here's how this process works:

-BA item as adult link, for example: the hammer
B button=hammer
-Get on horse to set temporary B to hammer
B button=hammer. Temporary B=hammer
-Dismount. Go back in time
B button=kokiri sword. Temp B=hammer
-Dhww, get sword knocked away by ganon
B button=blank. Temp B=hammer
-Warp away from fight, die with blank B. This will restore Temp B to B button
B button=hammer
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Seb9kplus

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1084 on: January 17, 2014, 02:30:42 PM »

Alright, thanks for explaining. Some followup questions; 1) do you need a fairy when you kill yourself at the end or do you save and quit/continue for the hammer to appear? 2) will this hammer still disappear if you save, as it does in NG+? 3) is there any way to get Nocturne of Shadow without beating the first 3 temples? Would be fun to get the hammer on B as child and then warp to kill volvagia, but that wouldn't work if I gotta kill it in order to get the song to begin with.
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gamestabled

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1085 on: January 17, 2014, 05:09:14 PM »

1) You should die and continue
2) Yes. It will work identical to if you did NG+
3) Yes, you can FWWW into the nocturne cutscene or RBA it
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Seb9kplus

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1086 on: January 18, 2014, 01:26:28 AM »

Alright. So how do I set up the FWWW to get there? And I saw you gotta RBA a biggoron trade item to get the song, which is freaking typical because on my current file, I did that quest an hour ago and saved bah
« Last Edit: January 18, 2014, 01:31:36 AM by Seb9kplus »
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mzxrules

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1087 on: January 18, 2014, 05:07:08 AM »

the simplest way is to set FW at Kakariko from Hyrule -> Kakariko, then FWWW to the point from a child dungeon. It doesn't work for the Fire Temple for a hilariously obvious reason.

http://zeldaspeedruns.com/oot/wrongwarp/wrong-warp-table lists other possible points that you could set FW at.
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hyperion86

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1088 on: March 10, 2014, 03:18:13 PM »

(I've just been getting into speedrunning OoT3D and am new to the forums, so please tell me if I do/have done something wrong, which I'm sure I'll do. I didn't know whether to start a new thread for this or not, but I figured not doing it was best.)
So I don't really know if this has already been discussed and/or is already known, but I've been looking into finding a warpless DoT skip for OoT3D and have found some things about the actual door itself. First, the door isn't actually thick the whole way through. It's only thick in the center of the door (I'm assuming this is because it's just enough to make the door look thick during the cutscene where it opens). If you position Link against the door and L-target, you'll see that at the sides of the door, it's actually very thin, almost like a texture but with collision. I know that the door now extends into OoB, so N64 DoT skip is highly unlikely (pretty much impossible), but since it was so thin I wondering if a clip was possible. I tried messing around in the corner, and found that there is a specific angle where Link's sword (just to make sure, this is child Link I'm talking about) can hit the walls, allowing for a TSC. I doubt a regular TSC would work, but I tried something similar to the TSC void warp at ganon's castle by using RI to place a bomb and then RI again to pull another one for the tsc. I hadn't really practiced the trick, so not much came of it, but I hope to look into it more. Also, I noticed that the little lip in the wall perpendicular to the door makes the space there a lot smaller, I tried HESS'ing off a bomb (placed with RI) into the corner and when I did that, Link spazzed out and was moving back and forth rapidly, half-clipping into the door and stuck in the corner. I thought about side hopping or rolling on a frame where Link was half clipped, but, unfortunately, I was short on time, so I couldn't do too much more experimenting. If anyone also wants to look into this, it would be much appreciated. I though this would be useful in No RBA/WW runs as it would skip the spiritual stones. Once again, I am new to the forums so I apologize if I am going about this wrong or if I don't know enough about this game to see flaws in my ideas (of which I'm sure there are).
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Pedalpowertoast

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1089 on: March 10, 2014, 03:50:25 PM »

Yeah, doing a FESS or HESS on the sides of the door is a pretty old thing. I seriously doubt a no Wrong Warp method will be found for OoT3D.

Oh and you haven't done anything wrong. (I appreciate not creating a new topic...) It's always nice to see new people pick up OoT3D despite the community being pretty dead currently :(
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hyperion86

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1090 on: March 10, 2014, 04:25:26 PM »

Oh well. I figured I might as well have tried, but hey, who knows what'll happen. The N64 version's been out for almost 16 years and they're still finding ways to optimize the run, so you never know what we could find. For now I guess I'll just have to deal with getting the stones when practicing no rba/ww  :P
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Squirelofjustice

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1091 on: April 14, 2014, 07:29:15 PM »

I didn't know if a whole lot of testing with the oot3d Fire temple RIWW has been done so I decided to do the testing myself for a couple hours. This is simething really interesting I found.

http://m.youtube.com/watch?v=TokZH_rnb_8

p.s. sorry for the bad camera angle. And read the description.
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The Link Between Worlds

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1092 on: May 04, 2014, 04:40:08 PM »

This is my first post on ZSR, so let me know if I'm doing everything right. :)

I'm really good at Doomjumping. I've come up with a theory of how we may be able to skip the entire Giant Colossus dungeon:

1) When outside the Giant Colossus, go to any of the flag poles that are around the exterior (the one in the upper-left corner would be best).
2) Doomjump off of the flagpole and land on the oob wall surrounding the area. You can go all the way up to the entrance of the dungeon.
3) There is an invisible wall that prevents you from going any closer to the entrance. If you look up when against this wall, you can see the chest containing the Mirror Shield. What if you could do Kazooie's hookshot glitch to hookshot through that invisible wall and up to the chest, which would skip the entire dungeon. Granted, you would still have to beat Twinrova, but you can easily get to the boss from the chest.

What do you guys think? I tried this a bit myself and got nowhere. The chest is too far to reach.
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benstephens1000

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1093 on: May 04, 2014, 05:27:31 PM »

There is already a way of doing this. One of the issues with your theory is that the chest does not appear until you get close to it.
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gamestabled

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1094 on: May 11, 2014, 07:03:45 PM »

ESS Bottle Dupe works in OOT3D, ESS OI does not. Not surprising because the other dupe/OI with a bottle is the same way

https://www.youtube.com/watch?v=cC_5smciTy4
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TheWayfaringFox

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1095 on: May 17, 2014, 02:02:55 AM »

It's been a while...

ESS Bottle Dupe works in OOT3D, ESS OI does not. Not surprising because the other dupe/OI with a bottle is the same way

https://www.youtube.com/watch?v=cC_5smciTy4

Nobody has noticed that this skips King Zora in 100%?
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benstephens1000

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benstephens1000

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1097 on: May 26, 2014, 09:23:56 PM »

~S T A I R W A Y    T O    H E A V E N~


Turns out that this is actually useful though. In BGS% you can use this to get enough height to reach the bridge with a damage boost, eliminating the need for a shield. I guess it could also be used for bingo.
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Jbop

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1098 on: May 27, 2014, 08:07:27 AM »

Has anyone checked if the new ESS OI works in OoT3D?
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gamestabled

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1099 on: May 27, 2014, 11:22:43 AM »

it works as a bottle dupe but not as an OI.
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Zargaroc

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1100 on: June 05, 2014, 02:09:18 PM »

I recently discoverd this little glitch called No music glitch (this glitch already have a different setup on OoT N64 and other versions except 3DS, but the setup in this version is different than the original one) what happend is that there is no music in the game anymore, how to do this glitch:

Step 1: be in the front of the Spirit temple at night
Step 2: go inside the temple and use Farore wind
Step 3: go out side and do the Sun song
Step 4: return in the temple when te song start playing and then use Farore wind again
Step 5: select the option ''Return to Warp Point''
Step 6: go out side and there you go, no music anymore (until you teleport somewere or go in the Spirit temple again)

https://www.youtube.com/watch?v=vWyFXMUUnUQ Here a video that show this small glitch
« Last Edit: June 05, 2014, 02:11:14 PM by Zargaroc »
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Benzouz

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1101 on: June 19, 2014, 02:42:37 AM »

Hey guys, I was looking at some wrong warp table on the OoT 64 version: http://www.zeldaspeedruns.com/oot/wrongwarp/warp-results-by-scene
When I find out that there's a way to wrong warp to the cutscene where the door of time opens

So I thought it could be used as a reverse DoT skip (useful in 100%)
I tried it and it worked !
Even if I had used the DHWW DoT skip to get adult. I have now opened the DoT without the ocarina of time or the song of time. But you can still get them while returning young and getting out of the castle and trigerring the cutscene where Zelda throws the ocarina of time in the water

To perform it cast FW in the ToT and then beat volvagia and RIFWWW the open the DoT
To be able to return MS you need to get out the ToT and get back in again

But I just want to be sure: has it already been discovered yet ?
I'd found it surprising since I found it on this website but in the N64 version...

Hope it can be useful :)


Edit: I've just seen that it has been know for at least a year now... But still suprised that nothing has been tested on 100%
« Last Edit: June 22, 2014, 08:58:44 AM by Benzouz »
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gamestabled

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1102 on: June 19, 2014, 07:38:48 AM »

It's definitely good knowledge and possibly useful for 100%, but it would need some serious route testing and timing to see whether it's actually faster

Maybe we could route it in a way that actually fights Ganon instead of being super lame????
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Benzouz

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1103 on: June 19, 2014, 09:49:32 AM »

Well it could save time as you'd be more "free" in the child 1 section (don't have to do all 3 dungeons the first time) and doing deku tree as an adult is a bit quicker (I guess)
I don't know if it can save much but that's sure it will need to reroute the 100% to know :p

And yeah you're right it would need to end the game by defeating ganon so this loses a bit of time...
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gamestabled

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1104 on: July 12, 2014, 06:49:55 PM »

The new dupe over sword with quick draw does work in this game, but only in death hole mode, because shield swipe only works in death hole. The easiest way to move this bottle into normal play is to die and save quit, which will revert it into a stick that can be duped over again. RBA as child without ng+ bottle is pretty cool, it means zora tunic and spirit medallion confirmed for max% child.

Also, OI with bottle works if you quick draw the item first. https://www.youtube.com/watch?v=R7CirDGu1nw
This isn't really useful unless we can find a way to get the quick draw effect without water, but its really cool that we at least know it still exists. Similar to ISG in that way.

Edit: Groundjump with quick draw is confirmed. Again, not really useful because of the requirements of quickdraw, but it's really cool to see that these glitches do still exist and we may find a way to make them useful someday
« Last Edit: July 16, 2014, 09:39:58 PM by gamestabled »
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Squirelofjustice

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1105 on: July 16, 2014, 09:24:35 PM »

So maybe this wasn't bullcrap :P

https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlwJXTUaw

edit: OI with empty bottle=red potion. Same as oot
« Last Edit: July 19, 2014, 09:03:34 AM by Squirelofjustice »
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Zargaroc

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1106 on: July 22, 2014, 10:46:35 AM »

wow, ocarina items still work on the 3ds version
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corneliab

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1107 on: July 28, 2014, 06:09:56 AM »

So maybe this wasn't bullcrap :P

https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlwJXTUaw

That's just what happens if you stop using the ocarina while previously holding an item.
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Squirelofjustice

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1108 on: August 12, 2014, 08:14:44 PM »

VOILA!!!!!!! Screw you triple slash crap!!!!!!

https://www.youtube.com/watch?v=-yNrhw5eer4&feature=youtu.be
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TheWayfaringFox

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1109 on: August 18, 2014, 11:38:32 PM »

http://www.twitch.tv/gamestabled/b/559603076?t=3h2m0s we were testing stopped timer stuff with the save menu. Duped timer doesn't seem to do anything :/ and I am not sure why the game is crashing, as Gamestabled said that he got the warp to work.
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benstephens1000

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1110 on: August 29, 2014, 07:12:25 PM »

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Benzouz

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1111 on: September 02, 2014, 05:59:25 AM »

My first video: https://www.youtube.com/watch?v=rn288hJu_Yw&list=UUT4wu6kO2aSw0JmSONFqMzQ
It shows how to get the hammer as child link using groud jump and a precise chu megaflip
This makes max% child not having to be NG+ anymore ! :)
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Pedalpowertoast

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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1112 on: September 02, 2014, 01:19:54 PM »

Aww man, now all Max% Child runs are obsoleted by runs with a long and hard section :(

Other than that, nice find :)
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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1113 on: June 29, 2015, 05:16:21 PM »

I found this glitch where you die on the same frame as you enter a crawlspace.
http://www.youtube.com/watch?v=HmTgij6a4N0
Probably not useful, but then again, I haven't done much with it either... :P
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Re: OoT3D: Trick Research and Discovery Thread
« Reply #1115 on: May 31, 2016, 03:55:16 AM »

I did this one to but not in deku tree.
https://www.youtube.com/watch?v=ODc0DhyKWfc
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