Author Topic: Individual Levels/ Individual Dungeons (IL)  (Read 57318 times)

Offline mzxrules

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Individual Levels/ Individual Dungeons (IL)
« on: September 27, 2009, 10:10:36 AM »
Since everyone else is doing it for Ocarina of Time and Majora's Mask, we should set some rules up for running Twilight Princess.

Unofficial Rules

General rules:
- You cannot use the dungeon item until you open the chest where it was
- You cannot start the run inside of the dungeon (as in, restore from a save that puts you inside)
- timing starts upon gaining control of Link in the 1st room of the dungeon
- the dungeon cannot be tampered with beforehand
- timing ends upon the first dialogue with midna appears after the boss fight?
- No CD-Streaming (it would cause the game to hang for the most part anyway)
- No emulated runs (can anyone even emulate Twilight Princess right yet?)
- Low-visual quality runs are OK! camcorders are fine.
- runs will be in 1 segment, you cannot savewarp.
- no guay hovers.

Now, I feel that we shouldn't have 100% runs for 3 reasons...

First of all, I don't think there's a whole lot of interest to make a 100% dungeon run in the first place. Second, Twilight Princess's GCN and Wii versions are almost like two different games. Lastly, 100% dungeon runs are lame, except for MM because they have fairies to collect. =p


I do have one issue that needs discussion. Should have seperate categories for GCN and Wii runs, or should we rank them equally?
« Last Edit: September 27, 2009, 07:37:00 PM by mzxrules »
Quote from:  Leigh Rogers
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This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

Offline Lexkeeta

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #1 on: September 27, 2009, 01:59:02 PM »
gcn and wii should definately be separate

you should make it a rule that it must be your first time in the dungeon (no changing things around)
and iirc arbiters grounds doesn't have a warp

im personally not going to do any because my wii is on my shit tv and i don't have gc version

Offline mzxrules

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #2 on: September 27, 2009, 07:41:48 PM »
That's right... I completely forgot about Arbiture's Grounds... Should we have timing end after either the first midna dialogue, or when the save screen appears instead?
Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

TSDA

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #3 on: September 27, 2009, 07:55:25 PM »
Lol I can emulate TP on dolphin  :P
And I think they should be in seperate categories.

Offline Chimpas

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #4 on: September 28, 2009, 07:56:26 AM »

I do have one issue that needs discussion. Should have seperate categories for GCN and Wii runs, or should we rank them equally?
Different of course, I wouldn't like to do a 12 minutes LBT and another guy beat me with 10 just beacause I can't do a long jump
Different Version->Different Category
Quote from: mzxrules
Now, I feel that we shouldn't have 100% runs for 3 reasons...
I would really like to do a 100%, many 100% actually, maybe I'll put of every dungeon (except for POT maybe), definately I'll put every in any%, but I would like 100% also be admited
« Last Edit: September 29, 2009, 08:44:30 AM by Chimpas »

Offline mzxrules

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #5 on: October 01, 2009, 10:21:23 PM »
The Twilight Princess Individual Level page is up, but I don't have any sections for 100% runs. If you think anything should be changed or made clearer, tell me now.
Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

Offline Chimpas

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #6 on: October 05, 2009, 07:55:04 AM »
The Twilight Princess Individual Level page is up, but I don't have any sections for 100% runs. If you think anything should be changed or made clearer, tell me now.
That's Ok, I'll do some runs in a few weeks, I also agree with the elimination of the 100%

I'll put the GM and SPR soon
« Last Edit: October 26, 2009, 07:44:18 AM by Chimpas »

Offline TLoZSR

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #7 on: June 29, 2011, 02:48:44 PM »
is this still going on, I'd love to give some of these a try...

Offline JRD05

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #8 on: July 01, 2011, 06:14:01 PM »
I think the ILs are still going on.  However, there isn't really a point in doing them for most of the dungeons for TP.  For zelda games, it seems like IL's are meant to show how fast a dungeon can be completed by getting items and equipment early.  Sometimes methods of getting the items early make a regular any% slower but are enforced by TP's game sequential logic.  This is what makes these particular ILs interesting to do and watch.

The last six dungeons don't really have this feature.  Getting the double clawshots early won't really help you out that much in temple of time or snowpeak for example.

For lakebed temple, you could get bomb arrows, master sword, ball & chain, and zora armor by doing fixed ems.  This would make lakebed temple on the wii a good IL, but not necessarily gcn because you would just use it for the deku toad and lja instead of bombing the stalagmites.

You can enter Goron Mines late by using the spinner and thus bring the master sword in there.  It would really only have an effect on Fyrus, unless there are some timesavers we don't know about that can be done as a wolf. 

The most interesting one would be the forest temple.  If the clawshots can be obtained early, the dungeon can be beaten really fast.  I haven't found a way to do it as I have tried different combinations of BITE and nothing really worked.  It is probably possible to get them early by cd streaming.  The rules say that cd streaming is banned only inside the dungeon and not part of the collection process so idk.   

Offline Razor7581

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #9 on: September 19, 2011, 02:21:50 PM »
Rescue Tetra before FF1: is new to me. Did you just find this out?

Offline Razor7581

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #10 on: October 15, 2011, 12:24:53 PM »
For the sake of Hyrule Castle, should the run end on the final blow to beast Ganon (officially the end of when you're in the dungeon), or after the final blow to Ganondorf in the sword fight? I'm assuming final blow to beast Ganon as it is similar to the decision made for OoT.
« Last Edit: October 23, 2011, 04:32:10 PM by Razor7581 »
Rescue Tetra before FF1: is new to me. Did you just find this out?

Offline Razor7581

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #11 on: February 08, 2013, 06:29:53 PM »
I just found this yesterday in my video files and decided it was worth uploading:
http://www.youtube.com/watch?v=4vF38F1Ye1s
Rescue Tetra before FF1: is new to me. Did you just find this out?

Offline ahou

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #12 on: February 08, 2013, 07:47:17 PM »
I just want to die when i see people start running before the first roll. How did anyone ever think that was faster?

Offline ING-X

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #13 on: February 08, 2013, 08:00:34 PM »
I just want to die when i see people start running before the first roll. How did anyone ever think that was faster?

Because wind waker
<complex> byan you're doing that thing again
<complex> the thing where everything you say is fucking retarded


<ethandude> http://en.wikipedia.org/wiki/Homosexual cheak this out luxury it might come in helpful when u wright your resime

Offline Razor7581

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #14 on: February 09, 2013, 07:24:30 AM »
I just want to die when i see people start running before the first roll. How did anyone ever think that was faster?
Sorry that I missed a roll.  :'(
Rescue Tetra before FF1: is new to me. Did you just find this out?

Offline Pheenoh

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #15 on: March 02, 2013, 09:35:26 PM »
<yashichidsf> tompa should default be a mod on everything related to srl
<yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed

Offline Multisnivy

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #16 on: March 02, 2013, 10:20:23 PM »
damn great run better than i couldve ever done with 3 months of practice
Be serious bro, the muffin is coming for you >:)

Offline flameringer0629

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #17 on: March 03, 2013, 10:52:01 PM »
Yeah, three months isn't that long though :P
LAXYXY

Offline Pheenoh

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #18 on: March 08, 2013, 01:53:40 PM »
<yashichidsf> tompa should default be a mod on everything related to srl
<yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed

Offline Pheenoh

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #19 on: April 11, 2013, 06:09:01 PM »
<yashichidsf> tompa should default be a mod on everything related to srl
<yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #20 on: December 23, 2013, 02:37:14 PM »

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #21 on: December 29, 2013, 08:52:34 PM »

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #22 on: December 30, 2013, 11:48:09 AM »

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #23 on: January 01, 2014, 07:27:59 AM »
Goron Mines Any% - 13:10
Sorry about being spammy but loving ILs atm

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #24 on: January 03, 2014, 08:37:57 AM »

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #25 on: January 04, 2014, 03:35:54 PM »

Offline Skyreon

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #26 on: January 06, 2014, 12:40:10 AM »
You make me want to do more ILs Devil. And to get good times too
<runnerguy2489> If I would push them next to each other, I think they would be like right next to each other.

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #27 on: January 21, 2014, 05:38:22 PM »
Lakebed Temple 100% - 23:16
Yer sky I find IL fun and the best part is because they are shorter it is easy to fit them in when i don't have 2+ hours for a run
Also question for whoever reads this, when does timing for Arbiter's Grounds finish? I personally feel it should be when you touch the loading zone to exit as you are 'Out' of the dungeon and would work for 100% as you can not pick up the HC before minda pops up iirc

Offline Skyreon

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #28 on: January 24, 2014, 12:47:37 AM »
Yeah, would probably be when you hit the loading zone although I'm not one to confirm at all. Would be pretty irritating to pick up the HC trying to head straight to the exit when you realise you'll PB by a second or two after Stallord haha
<runnerguy2489> If I would push them next to each other, I think they would be like right next to each other.

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #29 on: February 23, 2014, 06:56:33 AM »
Arbiter's Grounds Any% - 19:49
Fucked stallord second phase but i just don't like Arbiter's ILs and want to get onto SPR

Offline Pheenoh

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #30 on: March 09, 2014, 10:24:21 AM »
Goron Mines in 12:59
I also did some retimings of the ILs, since there were some inconsistencies in between mine and Devil6Lair's ILs. The following is timed (in frames) from control to touching the warp at the end (all relevant input).

Forest Temple Any%
Pheenoh - 14314 (7:57.13)
Devil6Lair - 14320 (7:57.33)

Forest Temple 100%
Devil6Lair - 25702 (14:16.73)
Pheenoh - 25868 (14:22.27)

Goron Mines Any%
Pheenoh - 23374 (12:59.13)
Devil6Lair - 23715 (13:10.50)
Zero - 24134 (13:24.47)

Goron Mines 100%
Devil6Lair - 33887 (18:49.57)

Lakebed Temple Any%
Venick - ??? (7:45) - needs to upload it
Devil6Lair - 14063 (7:48.77)
Pheenoh - 14095 (7:49.83)
Skyreon - 15297 (8:29.90)

Lakebed Temple 100%
Devil6Lair - 41885 (23:16.17)

Arbiter's Grounds Any%
Devil6Lair - 35656 (19:48.53)

Temple of Time Any%
Pheenoh - 31913 (17:43.77) (AGDQ run)
Skyreon - 36132 (20:04.40)
« Last Edit: March 11, 2014, 04:09:29 AM by Pheenoh »
<yashichidsf> tompa should default be a mod on everything related to srl
<yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #31 on: March 12, 2014, 03:22:14 PM »
Arbiter's Grounds Any% 19:02
I don't think I really to try and beat this even though it is more than possible

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #32 on: March 13, 2014, 04:17:13 PM »
Arbiter's Grounds 100%
I really don't like Arbiter's ILs because Stallord always trolls you

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #33 on: March 16, 2014, 07:02:24 AM »

Offline Pheenoh

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #34 on: March 16, 2014, 09:56:50 AM »
« Last Edit: March 17, 2014, 06:41:07 AM by Pheenoh »
<yashichidsf> tompa should default be a mod on everything related to srl
<yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed

Offline Devil6lair

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Re: Individual Levels/ Individual Dungeons (IL)
« Reply #35 on: April 23, 2014, 07:54:38 AM »