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Author Topic: 100% Segmented Team Run  (Read 33699 times)
RingRush
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« on: June 26, 2010, 10:29:34 AM »

Most recent update:
New route completed! Segments going quickly, so get some work in!

Discussion topic for the current segment
Route: HERE (Last updated 1/16/2012)


Original post:
Whereas a 100% segmented speedrun of OoT is notoriously long, difficult, and time consuming;
Noting that all OoT runners have specific sections of the game they are good at and bad at;
Further noting that SDA does allow you to use multiple files for a segmented run provided that everything is consistant between segments;

I hereby propose we at ZSR do a 100% segmented run, together. This means that anyone with a DVD recorder could work on the next segment, assuming they create a file completely consistant with the last. The final submission to ZSR/SDA would be a compilation of multiple runners' work.

Consistancy is not difficult to manage - just make sure seeds/nuts/magic/etc line up properly. The one major difficulty is time of day: it is very hard if not impossible to have two runs match that up perfectly. Thus, whoever runs the overworld sections will have to run all overworld sections, until the next time-resetting event (such as becoming adult, watching a special cutscene, or learning a song). However, anybody could contribute to non-time flowing areas, such as dungeons, sub-dungeons, Kokiri Forest, Kakriko Village, Gerudo Fortress, and more.

Before starting, we obviously need a route. To make a route for such a complicated division, I suggest we have a team of people working on it (instead of just me, no way will I catch everything and I'm rubbish HPs, etc). If brianmp could help that would be great, but I fear he might be long gone. Based on the route, we also have decide whether we want to run N64 1.0 or GC, as both have pros and cons associated with them.

It is feasible to do segments out of order, but I would high recommend against it. Who knows what small timesavers may be found as we go along, and those could mess with things like bomb counts or c-items.

Would anyone actually be interested in this? I'm going to double-check with SDA right now to make sure this okay.

Completed segments:

Segment 1
Segment 2
Segment 3
Segment 4
Segment 5
Segment 6
Segment 7
Segment 8
Segment 9
Segment 10
Segment 11
Segment 12
Segment 13
segment 14
Segment 15
Segment 16
Segment 17
Segment 18
Segment 19
Segment 20
Segment 21
Segment 22
Segment 23
Segemnt 24
Segment 25
Segment 26

Segment 27 save
« Last Edit: January 16, 2012, 09:04:38 PM by ZFG » Logged

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UchihaSasuke
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« Reply #1 on: June 26, 2010, 10:42:36 AM »

if it was on VC, it would be way easier since the runner could just upload the save for the next one to download it and not worry about anything matching up.

i guess you could add this as a VC advantage.
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Runnerguy2489
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I'm not your buddy, guay!


« Reply #2 on: June 26, 2010, 10:45:25 AM »

Epic idea; I'm definitely interested.
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runnerguy your such a mother fucker. whats with all this bombchu shit? all everyone who likes this shit is stupid. ur a fucking cheater. u did that the wrong way, thats not how to get past the king zora u cheater. u suck and i wont continue watching all ur shit! videos.
RingRush
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« Reply #3 on: June 26, 2010, 10:47:10 AM »

Version advantages:

N64:
1.0 is theorized to be the only one that can get Zora Tunic without unfreezing KZ (excluding shop)
All other segments could be run by 1.0, 1.1, or 1.2 since no differences are present
Probably owned by the most people

GC:
Some prefer the controls *coughZFG* (though this is also true for N64)
Void hovering (not sure if this would be used anywhere yet)

VC:
Could easily send files, so anyone could run any segment assuming they had an SD card
HOWEVER lacks above glitches that N64/GC get access too, and not owned by as many people
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« Reply #4 on: June 26, 2010, 10:52:48 AM »

I'm interested, but I don't know how much I'd be able to help.

Also, is this even SDA legal?
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RingRush
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« Reply #5 on: June 26, 2010, 10:54:12 AM »

I'm fairly sure it is ZSR legal, and it is likely SDA legal. Something similar has been done before, but with enough differences in process to warrant double checking.
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ZFG
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also pheenoh <3


« Reply #6 on: June 26, 2010, 10:57:07 AM »

Really cool idea, I have all versions so I'd be able to help no matter what version is chosen (though obviously I'd prefer GC Tongue)
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« Reply #7 on: June 26, 2010, 11:10:53 AM »

This sounds interesting, even somebody like me would be able to help if I specialized in something. Problem for me is that I only have 1.1 and VC.
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bluephantom340
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« Reply #8 on: June 26, 2010, 11:14:17 AM »

I'm interested. I have all versions, except for N64 1.0, 1.2, and jpn.
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« Reply #9 on: June 27, 2010, 01:11:40 PM »

PRELIMINARY ROUTE

By ZFG, Pokey, Runnerguy, RingRush

Segment 1:
Intro
Save

Segment 2:
Sword
Save

Segment 3:
WESS escape
Fairy Ocarina
Owl
WESS to kakriko
4 cuccos
Cucco dive to well
Save

Segment 4:
Stick from pot
Key
Open Actor Glitch door (no glitch)
Deku Shield
Like Like room for Hylian Shield + GS [1GS]
Actor glitch
Dead hand
LoT + 99R chest [99 R]
Clip for Chus
Save

Segment 5:
Finish cuccos for bottle
Bugs
To market
Crate GS in market [2GS]
Egg
GS in tree near castle [3GS]
Wake Talon
Avoid cheating guards
ZL w/ CS skip [9 C]
Save

Segment 6:
Lost Woods warp
Goron city warp [8 C]
Up to top
HP above DC [3.25 H]
Blow up DC and put bugs in hole [7 C] [4GS]
Enter and save

Segment 7:
Blow open wall [6 C]
GJ to switch [5 C]
Chu down staircase [4 C]
Chu megaflip to bomb bag [3 C]
Press switch to raise platform to upper level
Light eyes with bombs
GS in far room [5GS]
OI trick to open door without pushing block
KD [4.25 H]
Down to Kakriko
Show letter to guard
Up to DC again, getting GS on the way [6GS]
Re-enter DC and save

Segment 8:
Up to magic
2 GS from crater [8GS]
HP from climbable wall [4.5 H]
Double magic
To Goron City
Bombs in urn [4.75 H]
Bomb bag upgrade
GS in rock maze [9GS]
LW warp
30 Nut updgrade [59R]
Saria's Song
Save

Segment 9:
Know-it-all brothers GS [10GS]
Escape again
SS toward hylia
HP in grotto in fence square [5 H] [49R]
GS from dirt [11GS]
Scarecrow's Song
Fish for GS / HP [29R] [5.25 H]
Ruto's Bottle
Enter Domain
Torches for HP [5.5 H]
Megasidehop past KZ
Superswim to fountain
FW and tree GS [12GS]
Enter jabu w/ jslash
Save

Segment 10:
FW in second room
Ruto
GS by rising water [13GS]
Boomerang
Back to basement
2 GS [15GS]
FW back up
Recast FW
Megaflip to switch, proceed to OI
GS in room before boss
Barinade [16GS] [6.5 H]
Save

Segment 11:
GS in soil on the way to deku [17GS]
Bottle dupe over Ruto's Letter when recatching bugs
Into Deku
Save

Segment 12:
Vine text skip
Slingshot
To the top
GS from compass room [18GS]
Jump down and break web
Kill GS on way down, then boomerang it [19GS]
Boomerang GS on grating [20GS]
GJ to upper ledge
Back through tree to GS behind wall [21GS]
Save

Segment 13:
Megasidehop
Burn web
Kill Gohma [7.5 H]
Save

Segment 14:
SS to market
Ocarina of Time/Song of Time
40R from chains [69R]
Slingshot game for 40 seed bag [49R]
Keaton Mask
To Kakriko
Show guard Keaton Mask [64R]
Cucco dive to well
Save

Segment 15:
Key on left
Key in grave room
GS in Deku Baba room [22GS]
GS in keese room [23GS]
Save

Segment 16:
Exit well
SS to market
40R from chains [99R]
Chu bowl for 40 bag [69R] (can get HP instead depending on bomb count)
Get Skull Mask [59R]
Save

Segment 17:
To lost woods
50 bag and HP from skull kid [7.75 H] [65R]
Forest stage stick upgrade
Back to start of Lost Woods
Skull kid HP, show mask [8 H] [75R]
GS from other dirt patch [24GS]
Scrubby final stick upgrade [35R]
Save

Segment 18:
SS to market
Enter market at day
Get Spooky Mask [15R]
To Kakriko (get GS in tree on the way) (it should be night) [25GS]
GS in tree [26GS]
GS by bazaar [27GS]
GS on ladder [28GS]
HP on roof [8.25 H]
GS at construction site [29GS]
GS by Skulltula house [30GS]
Giant's Wallet and Stone of Agony
To graveyard
Dampe HP [8.5 H]
Soil GS [31GS]
Sun's Song
Sun's Song HP [8.75 H]
Trade Spooky Mask [45R]
Hover to seam
GS on wall [32GS]
Shadow early
Save

Segment 19:
Megaflip gap
Truth spinner
To Dead Hand
Kill him and get Hover Boots
Activate FW to warp to Jabu
Save

Segment 20:
Exit Jabu
Play Sun's Song
Nab GS on log [33GS]
Save

Segment 21:
SS to Lon Lon Ranch
Get 4 GS and HP [37GS] [9 H]
Sun's Song to daytime
Lon Lon bottle
Epona's Song
SS to castle
Bunny Hood [15R]
Exit market
Sun's Song
Grotto near river [9.25 H]
Talk to runnerguy [500R]
Sun's Song again
Get Mask of Truth [450R]
Save

Segment 22:
To Lost Woods
To Forest Stage
GS from soil [38GS]
Deku Nut upgrade
Save

Segment 23:
SS to castle
Sun's Song for night
Richard HP [9.5 H]
Buy 20 chus from shop [270R]
Treasure Chest minigame [9.75 H] [260R]
To ToT
Play SoT to open DoT in ToT
Master sword
Save

Segment 24:
Superslide to Kakariko
Get pocket egg
To graveyard
Dampoers grave
Hookshot and HP [10 H]
Windmill
Song of Storms and HP [10.25 H]
To Talon's house
Sun's Song twice to hatch egg
Wake Talon
Get Cojiro
Save

Segment 25:
SS to Lost Woods
Hover/Pressure jump over bridge
Trade Cojiro for Odd Mush
To Mido, skip him
To maze, GJ to get on top
Hookshot GS in maze [39GS]
Learn Minuet
Bugcatching trick to keep elevator up
Go down and get GS [40GS]
Ride elevator back up and get GS by stalfos door [41GS] *this gs could be moved if need be*
BK skip
PG and HC [11.25 H]
Odd Mush Forest Medallion CS Skip
Trade for Mush again
Warp to Goron City
Goron Tunic from shop with SS warp [60R]
Get GS at top of GC [42GS]
Head to Death Mountain and get red rock GS [43GS]
Jump down and head to Kakriko
Trade Mush for Potion
SAVE AND THANK ALLAH

Segment 26:
Play Minuet
Enter Forest Temple
Save

Segment 27:
GS on wall in first room + upper small key [44GS]
Head to main room, Stalfos small key
SoT on block, enter door
GS and megajump to upper ledge [45GS]
To Block Room
Ground jump and hover boost to top
To bow room
Bow
Save

Segment 28:
To main room
Shoot eye switch above upper right door and go through
Hookshot small chest on ledge then get GS on wall [46GS]
Save

Segment 29:
Exit Forest Temple
Backtrack to forest stage
Hover to GS [47GS]
Backtrack some more
Trade Odd Potion for Poacher's Saw
To Kokiri Forest
GS on house [48GS]
Save

Segment 30:
SS to Lon Lon Ranch
Steal Epona
Head to GV, getting poes 4+5 (http://www.zeldadungeon.net/Zelda05/Walkthrough/09/Map_BigPoeLocations.jpg)
Jump bridge with Epona
Trade Saw
Two GS on other side of bridge [50GS]
Kill first guard
Save

Segment 31:
Continue getting Gerudo Card
Fortress Heart Piece [11.5 H]
GS on upper wall [51GS]
Save

Segment 32:
Archery for 40 Quiver and HP [11.75 H] [20R]
GS on target [52GS]
Save

Segment 33:
Deposit poes [120R]
To Kakriko
Up to Death Mountain
Enter DC and save

Segment 34:
Go to right side of the room and blow up the wall
Get GS on high ledge [53GS]
Jump down and bomb other wall and get the GS in that room [54GS]
Back to main room and ride pillar up
Superslide to bridge across room
Backtrack to upper part of staircase room
2 GS's in staircase room [56GS]
Save

Segment 35:
Exit DC and go up DM
GS in the falling rock area [57GS]
Trade for Prescription
HP on cone [12 H]
Bolero
Save

Segment 36:
To field, Epona's Song
Big Poes 1 & 10
Up Zora's River (getting 2 GS) [59GS]
Use hover boots to enter ZD
Acute angle past KZ
Hover OoB and get to the GS on the high ledge [60GS]
Megaflip to HP on iceberg [12.25 H]
Enter Ice Cavern
Save

Segment 37:
To spinning ice scythe room
Superslide through red ice on the right side
Catch blue fire
Get HP [12.5 H]
Get another blue fire
Get GS on the wall near HP [61GS]
Back to scythe room
GS on the wall near left tunnel [62GS]
Superslide through left red ice
Silver rupees in ice block room w/o blue fire [145R]
GS on the wall in ice block room [63GS]
Superslide/megaflip through red ice on the way to white wolfos room
Iron boots and Serenade
Save

Segment 38:
Leave Ice Cavern
Heart Piece underwater [12.75 H]
To domain, unfreeze KZ
Hover over him, get Zora Tunic
Trade for Eyeball Frog (don't smoke it)
GS in Domain [64GS]
OoB to Hylia
Finish learning Scarecrow's Song
Scarecrows song on lab roof for HP [13 H]
HP and GS in lab [13.25 H] [65GS]
Get Eyedrops
Bolero timer trick
Up to Biggoron
Trade, then Sun's Song x6
Biggoron's Sword
Save

Segment 39:
Back through DoT passageway
Prelude of Light
Become child again
Chu bowling for HP [115R] [13.5 H]
To Castle
Din's Fire
SoS hole GS [66GS]
Save

Segment 40:
Play Serenade
Play Sun's Song
GS on Fire Arrow's platform [67GS]
GS behind laboratory [68GS]
Dive to Zora's Domain
Head to Zora's River
HP near waterfall [13.75 H]
GS on ladder [69GS]
HP on platform down the river a bit [14 H]
Frogs HPs [14.5 H]
Beans x1 (not x24) [105R]
GS in tree [70GS]
Head to GV
GS in field grotto near GV [71GS]
Bugs in GV
GS near start inside GV [72GS]
Box HP [14.75 H]
Dirt patch [73GS]
Waterfall HP [15 H]
Glitch oob to warp back to top
Cucco jump/hover over gate/whatever
To fortress
Up towards archery grounds
GTG early with floaty sidehop
Save

Segment 41:
Vine clip to Ice Arrows
Save

Segment 42:
Exit GTG
Gate skip
Quicksand backwalk
GS in outpost [74GS]
Rest of wasteland
Enter Spirit Temple
Exit for Requiem
GS from dirt patch [75GS]
Plant bean
Play Prelude
Become adult
Save

Segment 43:
Play Serenade
Enter Water Temple
Save

Segment 44:
Go down to ruto (spell dive or iron boots swim?)
Lower water level
Sidehop jumpslash to middle level and get key behind bombable wall
Go down and light torches for key in shellblade room
Main room, go to tunnel right of the one you just came from and blow bombable floor
Go through water tunnel and get GS in the room at the end [76GS]

Segment 45:
Hover boost to open upper left door
Set FW in moving platforms room
Go to dark link
Get longshot
Down to vortex room and get GS on the wall [77GS]
Hit eye switch and get key from chest
FW back to moving platforms room
Get GS on the wall with longshot [78GS]
Save

Segment 46:
Jump down to middle floor on tower
Light torch to open door
Get GS at the top of the room [79GS]
Back to main room
Jump straight down to the water passageway
Go to the room with tektites and boulders
Get GS from waterfall near boss key room door [80GS]
Save

Segment 47:
Superslide to boss ledge
Boss Key skip
Moroha + HC [16 H]
GS from tree [81GS]
Fire arrows
Bolero
Enter fire temple
Save

Segment 48:
Meet Darunia in left room
Free goron and get key
Save

Segment 49:
Go in right door
Go to the left and save goron + key
Exit, play SoT and enter above room
Get GS near likelike [82GS]
Back to large lava room
Cross the room to the other side
Save goron + key
Go to next room and push block on fire spout to go up to next room
Ground jump on block and go up room
Key from saving goron to the right
Go left and get GS from behind bombable wall [83GS]
Save goron in nearby room + key
Hover to top of maze
Scarecrows song onto platform leading to above room
GS on climbable wall [84GS]
GS in top room on the wall [85GS]
Jump down hole and land on skinny walkway
Shoot eye switch
Hover boost off map chest and go to fire maze room
Set FW in fire maze
Superslide past firewalls
Beat Flare Dancer and get Hammer
Save

Segment 50:
Hammer blocks in front of right key door
Clear fire enemies room
Get GS near likelike [86GS]
FW to fire maze
Hit pillar down and BK skip
Volvagia
Heart container [17 H]
Save

Segment 51:
Deposit 2 poes to poe collector [205R]
Catch poes 8, 6, and 7
Requiem and save in spirit

Segment 52:
Superslide trick to enter child side
Get GS on the gate in right room [87GS]
Save

Segment 53:
Silver block skip with hover boots
Hit crystal switch and enter right room
Get GS behind SoT block and key in next room [88GS]
Save

Segment 54:
Exit spirit
Ride bean
Get HP on rock [17.25 H]
Superslide onto statue and longshot to silver gauntlets chest
Go in child side and go 1 room back
Get GS on the wall above the door [89GS]
Back to SG chest, superslide to mirror shield
Down to room with 4 armos and light, shine light on sun
Get key
Go to moving wall room and climb up
Get BK
Snake mirrors room, shine light on big mirror
Lower platform
Grab GS from upper left part of child side [90GS]
Go in lower child side door and get GS in there [91GS]
Back to main room
Hookshot chains on upper platform and go to twinrova
Beat twinrova [18.25 H]
In colossus again, go to Nayru's Love fairy fountain
Get GS on rock near fountain [92GS]
Get GS on palm tree on the opposite side of colossus [93GS]
Save

Segment 55:
Deposit 3 poes
Catch poes 2, 3, and 9
Go to kakariko for nocturne
Do archery for biggest quiver
To house of skulltula for HP [18.5 H]
Get GS on top of Impa's house [94GS]
Get Cow HP in Impa's house [18.75 H]
Save

Segment 56:
Deposit last poes for bottle
Nocturne
Dins to light torches and enter shadow
Save

Segment 57:
Long shadow temple route I'm too lazy to type [99GS] [19.75 H]
Jump down from shadow ledge, longshot box from a grave and get HP [20 H]
Save

Segment 58:
Light Arrows
Save

Segment 59:
To Ganon's Castle
Double Def early w/ superslide
Final GS [100 GS]
Cross rainbow bridge
Save

Segment 60:
To Shadow Trial
Fire arrow torch
Gold Gauntlets
Save

Segment 61:
Trial skip
Save

Segment 62:
Ganondorf
Castle escape
SS or Din's Fire into Ganon (depending on bombs/magic left)
Kill him
.done
« Last Edit: June 29, 2010, 02:00:54 PM by RingRush » Logged

http://speeddemosarchive.com/BatenKaitosOrigins.html <-- My Baten Kaitos: Origins speedrun
http://soniccenter.org/members/ring_rush/sonic_and_the_secret_rings <-- Current TSC champion of Sonic and the Secret Rings
http://tasvideos.org/1744M.html <-- Croc any% TAS in 36:21.08
aleckermit
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back in green


« Reply #10 on: June 27, 2010, 07:26:28 PM »

Oh I like this idea a lot. Count me in. The time of day thing is a pretty big issue though. I'd probably be up for doing Ganon's Castle Trials/Tower and Escape. Also any of the child dungeons (especially Deku, since I've already done a Deku 100% IL).

RG is the best candidate for seg 3, since it's in the any% route anyway haha.

Obviously swapping Wii saves would be the easiest way to stay consistent with items and visuals... we need to choose a console/version that most of us have. I assume most guys have a Wii with VC OoT. v1.0 VC would be best but it's not official, so not SDA acceptable. If anything this would be a cool run for ZSR to have.
« Last Edit: June 27, 2010, 07:40:14 PM by aleckermit » Logged

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« Reply #11 on: June 27, 2010, 08:17:55 PM »

We've already decided on the wii VC version, since it allows for save swapping and has less lag.
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« Reply #12 on: June 28, 2010, 12:41:19 PM »

 think I'm going to test out the route so far when I get a chance.  I need a 100% file anyway. Tongue
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[00:09:38] <%Runnerguy2489> .entranta
[00:09:42] <%Runnerguy2489> .etrnats
[00:09:42] <%Runnerguy2489> fuck
[00:09:45] <+Zero> lol
[00:09:46] <%Runnerguy2489> .etrants
[00:09:48] <%Runnerguy2489> FUCK
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« Reply #13 on: June 28, 2010, 08:57:21 PM »

http://forums.zeldaspeedruns.com/index.php?topic=415.msg6801#msg6801

Preliminary route is DONE. If a few people could test it and offer suggestions, that would be great. We'll hammer out explosive/pause route later.
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tokay stole ma shovel


« Reply #14 on: June 29, 2010, 06:31:50 AM »

One route question; in segment 16:

Chu bowl for 40 bag [34R] (can get HP instead depending on bomb count)
Get Skull Mask [74R]

Where do we get the extra 50 rupees?  Trading back Keaton's Mask costs us 10, which should give us 24.
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[00:09:38] <%Runnerguy2489> .entranta
[00:09:42] <%Runnerguy2489> .etrnats
[00:09:42] <%Runnerguy2489> fuck
[00:09:45] <+Zero> lol
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« Reply #15 on: June 29, 2010, 08:37:07 AM »

I'm honestly up for this to run in it, and maybe even get some segments in if mine are fast enough? :O

The time of day doesn't matter if we're transferring saves over VC. I'd like to see a full player list if possible.
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[21:02:59] <Blizz> RingRush..
[21:03:06] <Blizz> I was meaning to ask you something
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« Reply #16 on: June 29, 2010, 10:16:15 AM »

I volunteer to run segment 5. :3
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« Reply #17 on: June 29, 2010, 10:31:51 AM »

Anybody can run whatever segment they want. In order to have your segment be in the final run, it needs to be fast enough that we accept it and faster than everyone else's segment.
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« Reply #18 on: June 29, 2010, 07:31:49 PM »

Anybody can run whatever segment they want. In order to have your segment be in the final run, it needs to be fast enough that we accept it and faster than everyone else's segment.

Ehh... there are a few people (RG, Jiano), that I'm sure could rape anyone else's times if the put enough time into a segment. I think we should match segments with people that have the strongest skill for each particular segment. Maxx did amazing Jabu-Jabu, Jiano is great at Shadow, Pokey is a BoTW pro, I do well in Ganon's Castle, etc. We should just put it out there as a given that the segments taht are submitted should be executed near flawlessly. But obviously very skilled runners should do the more advanced segments, and leave the simpler ones to others that still want to participate.

I'd like to do segments 12, 13 and 59-61 the most Smiley
« Last Edit: June 29, 2010, 07:38:20 PM by aleckermit » Logged

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« Reply #19 on: June 29, 2010, 07:40:57 PM »

The goal isn't to simply allow everyone to participate. It is to get a run done at a very high quality, which means multiple people participating. Honestly, I see most segments being done by ZFG/RG/Pokey/Jiano, with a scattered handful done by some players like alec/cosmo/kazooie/etc. Some segments are obviously going to fall to some people...I'd bet money we are going to use ZFG for Fire Temple. But still, we are not forcing one person to do any one segment. Anyone can attempt any segment they feel like.
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« Reply #20 on: June 29, 2010, 07:45:50 PM »

The goal isn't to simply allow everyone to participate. It is to get a run done at a very high quality, which means multiple people participating. Honestly, I see most segments being done by ZFG/RG/Pokey/Jiano, with a scattered handful done by some players like alec/cosmo/kazooie/etc. Some segments are obviously going to fall to some people...I'd bet money we are going to use ZFG for Fire Temple. But still, we are not forcing one person to do any one segment. Anyone can attempt any segment they feel like.

Fair enough. So when do we kick this off? I see the route is still in the "preliminary" stage, but segment 1 is an obvious constant. Can I whip out a seg 1 to get the ball rolling?

I'd like to do a near perfect mash intro and quick save just to look sweet.

PS: There are a few things to remember since multiple people are recording such as:
1. Always have sound set to Stereo
2. Keep brightness consistent (this might be hard to do, unless there is a way to alter it before/in encoding).
3. Make sure file screen matches that of the person who did a segment before you.
« Last Edit: June 29, 2010, 07:53:59 PM by aleckermit » Logged

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« Reply #21 on: June 29, 2010, 07:49:54 PM »

We are having a few people test the route and suggest improvements. Then we'll spend a bit of time looking for tricks to save additional time, especially route-specific things. Then we'll work on a bomb/superslide route. Then we'll do another round of testing. Finally, after that, we'll choose the file name and be able to start recording.
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« Reply #22 on: June 30, 2010, 09:36:16 AM »

We need to play he sun's song after reaching Sacred Forest Meadow for the GS we get there to appear (it'll be daytime when we get there).
Also, check to see if skipping the Forest Medallion cutscene still resets the time of day.  If it does, we'll need to play sun's song again to get the GS behind the red rock.

Both of these are segment 25, by the way.

Also, we should think about combining segments 1/2 and 26/27.

EDIT: Just thought of another one.  Instead of having to play minuet to go back into the forest temple, why don't we just set FW in the first room when we go there with the odd mush timer?  We could also set it when we get into the main room on our way to get the bow.
Could it also be faster to get the floormaster small key instead of the stalfos one?
« Last Edit: June 30, 2010, 09:49:11 AM by SD2 » Logged

Quote
[00:09:38] <%Runnerguy2489> .entranta
[00:09:42] <%Runnerguy2489> .etrnats
[00:09:42] <%Runnerguy2489> fuck
[00:09:45] <+Zero> lol
[00:09:46] <%Runnerguy2489> .etrants
[00:09:48] <%Runnerguy2489> FUCK
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« Reply #23 on: June 30, 2010, 10:17:33 AM »

The time to get the key is insanely tight. We might be able to pull a FW off, but I'm not sure. However, I still think this won't work, as we need another dungeon to FW back. We could use DC, but that would mean not having the bow/quiver for Gerudo Valley, which would mean a second trip for achery and some poes on the way there. Definitely not worth it.

Also, the Stalfos key is required. Without getting it, the Stalfos for the bow fight will not appear.

I agree with combining 1/2...not certain about 26/27.
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« Reply #24 on: June 30, 2010, 10:43:10 AM »

Ah, that's right, I forgot about needing a dungeon to use FW.  Also, never knew about the stalfos key thing.  Oh well.
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[00:09:38] <%Runnerguy2489> .entranta
[00:09:42] <%Runnerguy2489> .etrnats
[00:09:42] <%Runnerguy2489> fuck
[00:09:45] <+Zero> lol
[00:09:46] <%Runnerguy2489> .etrants
[00:09:48] <%Runnerguy2489> FUCK
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« Reply #25 on: July 01, 2010, 07:05:42 AM »

ringrush, are you seriously expecting to be able to do wess escape on the vc version? you'd have to have someone who's REALLY used to that stick to do that... unless it'd be acceptable to pause to change the direction of the ess, i don't see that working out.

also... i volunteer to run segment 54 when that time comes around Tongue
« Last Edit: July 01, 2010, 07:10:32 AM by ING-X » Logged

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« Reply #26 on: July 01, 2010, 09:47:45 AM »

ringrush, are you seriously expecting to be able to do wess escape on the vc version? you'd have to have someone who's REALLY used to that stick to do that... unless it'd be acceptable to pause to change the direction of the ess, i don't see that working out.

also... i volunteer to run segment 54 when that time comes around Tongue

Meh it can be done. I've done it multiple times with the GCN controller without pauses for the old emu run I did (although at one point I got really fed up with the inconsistency and decided to use pauses). And that was back when I was very mediocre at OoT. It's harder yes, but RG can do it (I'm assuming he will do that segment). Jiano, Cosmo, and Pokey are great tech-ers as well that I'm sure could pull it off with practice. I might try the segment myself but I doubt I can do WESS escape + chicken gathering + BotW early in a good enough time. We'll see.
« Last Edit: July 01, 2010, 09:55:55 AM by aleckermit » Logged

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« Reply #27 on: July 01, 2010, 10:31:53 AM »

I'm really looking forward to this! I just wish I was more experienced in the game to help with it. Sadly, I still haven't learned how to do a lot of the stuff that I want to learn and the stuff that I do know how to do, I haven't practiced in ages. Plus I don't even have my Wii anymore (shame, shame I know. It was out of my control, got stolen and I couldn't catch the bastard.), so I can't even get the version we're running.

Who knows, I might throw my hand in the verifying process (spoiler, am i right?). Speaking of that, if it's a team thing, does that mean that anyone who participates can't verify?
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« Reply #28 on: July 01, 2010, 11:48:58 AM »

To expand on aleck's point, I've heard ZFG is also good at ESSing on a GC controller.

BSR: I imagine the majority of us here are going to steer away from verification and leave it to the folks at SDA.
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[00:09:38] <%Runnerguy2489> .entranta
[00:09:42] <%Runnerguy2489> .etrnats
[00:09:42] <%Runnerguy2489> fuck
[00:09:45] <+Zero> lol
[00:09:46] <%Runnerguy2489> .etrants
[00:09:48] <%Runnerguy2489> FUCK
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« Reply #29 on: July 02, 2010, 09:16:47 AM »

Quote
BSR: I imagine the majority of us here are going to steer away from verification and leave it to the folks at SDA.

Yeah, I've been a part of SDA longer, which is why I said I feel I should stay out of the run and possibly help with that. It's not a given, though, so it's not like I'm revealing my intentions.
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« Reply #30 on: July 05, 2010, 01:47:41 AM »

Segment 4:
Stick from pot
Key
Open Actor Glitch door (no glitch)
Deku Shield
Like Like room for Hylian Shield + GS [1GS]
Actor glitch
Dead hand
LoT + 99R chest [99 R]
Clip for Chus
Save

I'm not the most known with BOTW, but can you get that skulltula without boomerang?
I tried to find a video on how to on youtube but it's being difficult. Plus Brianmp16's takes it with the boomerang in his speedrun
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« Reply #31 on: July 05, 2010, 05:50:38 AM »

Yes, we will be getting that without the boomerang. You can get it with the likelike giving you the boost when it spits you out.
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runnerguy your such a mother fucker. whats with all this bombchu shit? all everyone who likes this shit is stupid. ur a fucking cheater. u did that the wrong way, thats not how to get past the king zora u cheater. u suck and i wont continue watching all ur shit! videos.
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« Reply #32 on: July 06, 2010, 06:03:19 PM »

will be watching this closely.  very cool
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« Reply #33 on: July 06, 2010, 07:03:28 PM »

Anybody tested the route yet? We really need to move onto the next phase before the project dies.
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« Reply #34 on: July 06, 2010, 07:09:56 PM »

I'm stuck at the stupid gerudo archery, but I am working on testing.
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[00:09:42] <%Runnerguy2489> fuck
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« Reply #35 on: July 06, 2010, 07:16:21 PM »

Anybody tested the route yet? We really need to move onto the next phase before the project dies.
I can continue testing this tomorrow.
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« Reply #36 on: July 07, 2010, 05:37:18 AM »

wait, does this have to be recorded through a dvd recorder? or will a capture card work too?
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« Reply #37 on: July 07, 2010, 05:55:47 AM »

wait, does this have to be recorded through a dvd recorder? or will a capture card work too?
Anything that meets SDA quality standards, I'm fairly sure. So if your capture card works, then you can use it
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« Reply #38 on: July 07, 2010, 06:39:30 AM »

I'm stuck at the stupid gerudo archery, but I am working on testing.
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« Reply #39 on: July 10, 2010, 06:37:46 PM »

RG is doing some really in depth testing, and is making a few alterations.

To RG for when he gets back:

Best solution we've found to the dilemma - clear out lower Zora's River.

After exiting forest, route would go:
SS to ZR
GS in tree
Buy 2 beans [subtract 30R]
Back to Market - 60R from chains (kills a bit more time and we need the extra 20 if we want an extra beans)
Continue with market as before, to kakriko...if it isn't night yet, it should at least be very close. Could also potentially get bomb drops in ZR to lessen the waiting time..and is a bomb drop from the tree outside of Kakriko possible?

The extra beans will be planted in our return trip to the Forest Stage after Mask of Truth, thus skipping the hover as adult. We could also move the GS in the forest stage back to the second trip (I don't know why it was there...is it faster to do so?) since we have the ZR GS now for giant's wallet. Alternatively, we can get the construction GS after House of Skulltula instead of before.

Since we are skipping the forest stage hover...I'm wondering if it is worth it to buy the 20 chus. I think it still is, because of the fountain hover and reverse KZ hover (along with some other hover I'm probably forgetting...do we WT bk skip?). But it is worth reevaluating.
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