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Author Topic: Stone Tower Temple 100% - A Case Study  (Read 6275 times)
Unreal
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Posts: 94

unreal704
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« on: September 17, 2009, 01:55:13 AM »

Being a rather ignored category, It's about time we take this discussion to the forums.

I'll post the route once I (if i ever) complete a run of this.
« Last Edit: September 17, 2009, 05:46:40 AM by Unreal » Logged
LTTP
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Posts: 36


O EM GEE!


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« Reply #1 on: September 18, 2009, 01:06:12 AM »

sweet ^ ^
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Majora MIM
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Posts: 248



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« Reply #2 on: January 02, 2010, 01:01:00 PM »

Look if stop-time-bottle glitch can be use to get as many key as we need.

And maybe this trick will help for every dugeon in the entire 100% run. I'll take a look to the route page tonight.
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sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: Huh
ZFG
Moderator
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Posts: 659


also pheenoh <3


« Reply #3 on: January 02, 2010, 08:08:03 PM »

Look if stop-time-bottle glitch can be use to get as many key as we need.

And maybe this trick will help for every dugeon in the entire 100% run. I'll take a look to the route page tonight.
I just tried this and sadly it doesn't work.  Small key chests don't have a cutscene opening like heart pieces and bottles.
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Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
Lexkeeta
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Posts: 355



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« Reply #4 on: January 02, 2010, 10:42:39 PM »

youd still have to get the other keys normally anyway
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