Author Topic: MM: Trick Research & Discovery Thread  (Read 414907 times)

Offline mmFruit

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Re: MM: Trick Research & Discovery Thread
« Reply #560 on: January 13, 2014, 08:59:10 AM »
« Last Edit: January 13, 2014, 09:18:40 AM by mmFruit »

Offline mzxrules

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Re: MM: Trick Research & Discovery Thread
« Reply #561 on: January 16, 2014, 11:05:39 AM »
Song of Soaring "Wrong Warp" discovered by Indextic. The way it works is very simple: When you hit the extra owl statue in clock town, you unlock the ability to warp with Song of Soaring. It turns out that you can choose which owl statue you warp to by selecting a location on the world map before warping. Fortunately, there are more spots on the world map than owl statues, so you can hit everything. Below is the list of locations you can warp to.

http://pastebin.com/hD1726GA

Tingle cannot be used to unlock new areas on the map. You must visit the area yourself.

There are a few ways that you can chain map unlocks.

Great Bay (always highlighted by default when entering a new area) -> Great Bay Coast

Clock Town -> Milk Road (unlocks romani ranch)
Romani Ranch -> Snowhead
Snowhead -> Woodfall
Woodfall -> Clock Town

Deku Palace -> Mountain Village (does not unlock Goron Village)

Goron Village -> Stone Tower

Ikana Graveyard -> Southern Swamp (unlock Woodfall)
Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

Offline TyranitarTime

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Re: MM: Trick Research & Discovery Thread
« Reply #562 on: January 16, 2014, 01:55:30 PM »
Jesus Christ, nice job MZX and Indextic!

Anyways, what happens if you use the dungeon map then use SoS?

Offline mzxrules

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Re: MM: Trick Research & Discovery Thread
« Reply #563 on: January 16, 2014, 02:05:07 PM »
@Tyranitar I had nothing to do with discovering the trick.

Playing SoS in a dungeon causes you to warp to the start, and leaving the current area causes you to lose your map cursor position.

Have done a bit more investigating.

Others before me have pointed out that if you move your cursor so that it highlights a location, then move it over either Z or R, you will end up selecting a different location. If you close the pause menu while still on the map screen and while highlighting Z or R, then play the SoS and close the SoS map, the cursor will now be highlighting a fake location on the world map when you pause the game. You can then move to the same Z or R button as before to change the cursor value again.

It turns out that the cursor value is a signed short, giving us over 65k fake locations that can potentially be "warped" to. If you select Z, the cursor will have a value of -1 by default, while if you select R it will have a value of 11. Thus, moving towards Z on the world map will decrease the cursor by one, while moving towards R will increase it.

Another thing that was mentioned was that it's possible to move the cursor when selecting a fake location on the SoS map without softlocking the game. The way this works is a little odd.

The reason a softlock occurs when moving the cursor is pretty obvious: The game seeks for the next unlocked owl statue in the list. Without any owl statues unlocked, the game gets stuck in an infinite loop.

However, with the trick above, you can move the SoS cursor past the normal selection bounds (Z/Left pushing you into negative, R/Right into positive). Eventually your cursor will pass a location that the game detects as being "unlocked". If you've been moving the cursor toward Z/Left/negative to decrease it, you'll be able to move the cursor to the right on the SoS screen, while if you've been moving the cursor toward R/Right/positive, you'll be able to move the cursor to the left. This is because the game only checks whether you've gone over bounds in the direction the cursor is moving.

Furthermore... I managed to play the animation for speeding up time with the Song of Soaring. So far this occurs if you have a cursor value of -253 or -257
« Last Edit: January 16, 2014, 02:07:40 PM by mzxrules »
Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

Offline Fasch

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Re: MM: Trick Research & Discovery Thread
« Reply #564 on: January 16, 2014, 03:42:28 PM »
With a cursor value of -10000 I managed to open up the bomber's notebook, it would be great if we could just make a google doc or whatever to collaborate.

edit: http://pastebin.com/aqixJkV4 are some of the values I tested.. most notably -9921 which uses song of soaring to warp to your last entrance
« Last Edit: January 16, 2014, 08:24:53 PM by Fasch »

Offline FullGrownGaming

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Re: MM: Trick Research & Discovery Thread
« Reply #565 on: January 16, 2014, 10:07:17 PM »
Should we get a Google doc going for these values? I've been going through a bunch of 'em myself.

EDIT: I'm honestly not even sure if it's worth going through these, considering it'd take forever to get the counter where it needs to be even if a useful value is found. I have this, though. http://pastebin.com/zehWnXM0
« Last Edit: January 16, 2014, 11:55:52 PM by FullGrownGaming »

Offline Tr621

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Re: MM: Trick Research & Discovery Thread
« Reply #566 on: January 17, 2014, 01:00:32 PM »
I'm not sure if this is where I would post it, but I made a route for all masks using the new glitch.

http://pastebin.com/mYqZB4uk

A couple notes:

-We have to play sodt to get the glitch to work right? Therefore, after playing sodt after getting sonata, we likely have to play isot to get to the ranch by 3 am and do all the other stuff, not sure exactly where we should play it again to un-invert though.
-We have to go to the stone tower owl to get to ikana, because the ikana owl needs the ikana canyon area on the map screen.
-Also, if we invert at this point, we can get gibdo mask and still have enough time. Like before, we need to un-invert again at some point. I don't think that we can get gibdo mask after beating stone tower in cycle 3 because ikana gets put into the wrong state. I may be wrong on this though, in which case it would probably be better to get the gibdo mask after beating stone tower.
-We don't get zora mask until 3rd cycle. lol.
-This route is based on the current route on ZSR, so it may be outdated a bit.
"I once stored a quick draw on my sword without de-equipping the bottle in my hand in an attempt to bottle dupe over sword. Didn't work." - nathanisbored, 2013

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Offline quo

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Re: MM: Trick Research & Discovery Thread
« Reply #567 on: January 17, 2014, 04:52:59 PM »
I'm not sure if this is where I would post it, but I made a route for all masks using the new glitch.

http://pastebin.com/mYqZB4uk

1. you don't need sodt for the glitch to work
2. you could sodt later in your route, and opt to finish woodfall to later get scents (meaning you would get red potion)
3. you can sodt storage after saving the aliens to get epona's song, then sodt x2 for romani mask
4. won't need to bu red potion if you can route it correctly after getting witch bottle
5. don't need to ranch hover in cycle 2, would need to re route bunny hood though, possibly get breman earlier
6. would CS skip in gbt since you'd get oath at woodfall

Really solid start for the route, few minor changes would do it some good

Offline Tr621

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Re: MM: Trick Research & Discovery Thread
« Reply #568 on: January 17, 2014, 07:05:10 PM »
1. you don't need sodt for the glitch to work
2. you could sodt later in your route, and opt to finish woodfall to later get scents (meaning you would get red potion)
3. you can sodt storage after saving the aliens to get epona's song, then sodt x2 for romani mask
4. won't need to bu red potion if you can route it correctly after getting witch bottle
5. don't need to ranch hover in cycle 2, would need to re route bunny hood though, possibly get breman earlier
6. would CS skip in gbt since you'd get oath at woodfall

Really solid start for the route, few minor changes would do it some good

1. This made no sense anyway
2. Not sure what you mean here
3. I didn't even know sodt storage did anything lol
4. The route does not get the witches bottle, we get the bottle from saving the ranch
5. Fixed the route to compensate for this. Bremen mask is now gotten after the midnight meeting and mailing the letter, but before going to the ranch. We still get the garo's mask in cycle 3, though, but this is not at the ranch.
6. Do you mean a cs skip with sot storage? If so, how would we fight gyorg without pressing A?

Thanks for the feedback though.
"I once stored a quick draw on my sword without de-equipping the bottle in my hand in an attempt to bottle dupe over sword. Didn't work." - nathanisbored, 2013

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lol us da beg key

Offline Zennikk

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Re: MM: Trick Research & Discovery Thread
« Reply #569 on: January 24, 2014, 11:31:47 AM »
I'm not sure if this is where I would post it, but I made a route for all masks using the new glitch.

http://pastebin.com/mYqZB4uk

A couple notes:

-We have to play sodt to get the glitch to work right? Therefore, after playing sodt after getting sonata, we likely have to play isot to get to the ranch by 3 am and do all the other stuff, not sure exactly where we should play it again to un-invert though.
-We have to go to the stone tower owl to get to ikana, because the ikana owl needs the ikana canyon area on the map screen.
-Also, if we invert at this point, we can get gibdo mask and still have enough time. Like before, we need to un-invert again at some point. I don't think that we can get gibdo mask after beating stone tower in cycle 3 because ikana gets put into the wrong state. I may be wrong on this though, in which case it would probably be better to get the gibdo mask after beating stone tower.
-We don't get zora mask until 3rd cycle. lol.
-This route is based on the current route on ZSR, so it may be outdated a bit.
One major problem with the route is that you cant pick up rock sirloin without zora mask or goron mask

Offline mmFruit

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Re: MM: Trick Research & Discovery Thread
« Reply #570 on: January 24, 2014, 03:08:25 PM »
i tried to reroute all masks for jp not too long ago, you can post your stuff about a possible route there (http://forums.zeldaspeedruns.com/index.php?topic=1301.0)

better than hijacking this thread :)


and its cool that you put effort into it, but routing that stuff takes lots of timing and stuff, and you'd want to try and time some parts for yourself and see how it works out.

Offline TyranitarTime

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Re: MM: Trick Research & Discovery Thread
« Reply #571 on: February 10, 2014, 02:47:05 AM »
In the Goron and Zora Mask cutscenes, there is a frame where you can pause after playing the Song of Healing.
If you unpause, grab the Ocarina and play Song of Double Time while it's night of any day after playing the Song of Healing, the respective mask cutscene will play and you will get the mask, but after the cutscene, the time is reverted back to Dawn of whatever day you were in. It's like using SoDT storage then using it to go through a loading zone. I don't think that this has any use, but it could save a little bit of time in All Masks and 100%.

This was tested on the American NTSC Majora's Mask and on the Majora's Mask Randomizer. I currently am not able to test this on Japanese 1.0 and 1.1.
« Last Edit: February 10, 2014, 02:49:54 AM by TyranitarTime »

Offline quo

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Re: MM: Trick Research & Discovery Thread
« Reply #572 on: March 25, 2014, 02:21:45 PM »
gibdo house clip w/ hookshot

http://youtu.be/7Q6oRyXaYNk

99% sure this was known but people didn't know about this so here is

Offline GoronGuy

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Re: MM: Trick Research & Discovery Thread
« Reply #573 on: March 27, 2014, 12:47:59 AM »
gibdo house clip w/ hookshot

http://youtu.be/7Q6oRyXaYNk

99% sure this was known but people didn't know about this so here is

Very nice
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<Indextic> yes the ransomizer
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Offline cafde

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Re: MM: Trick Research & Discovery Thread
« Reply #574 on: March 27, 2014, 04:48:29 AM »
gibdo house clip w/ hookshot

http://youtu.be/7Q6oRyXaYNk

99% sure this was known but people didn't know about this so here is

Yep, old

Offline Peffern

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Re: MM: Trick Research & Discovery Thread
« Reply #575 on: April 03, 2014, 11:47:04 AM »
https://www.youtube.com/watch?v=AEIUREGQOOA
I found a way to get infinite points in the swamp archery, by stealing the postmans timer
I dont know if this is know and it is a softlock
The numbers get kinda wacky after 10000

Offline TyranitarTime

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Re: MM: Trick Research & Discovery Thread
« Reply #576 on: April 04, 2014, 05:06:11 AM »
https://www.youtube.com/watch?v=AEIUREGQOOA
I found a way to get infinite points in the swamp archery, by stealing the postmans timer
I dont know if this is know and it is a softlock
The numbers get kinda wacky after 10000

This is old.
It was found by GlitchesAndStuff and Jeville when they used the Postman Timer on several minigames.
Including the Swamp Archery.

Offline mmFruit

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Re: MM: Trick Research & Discovery Thread
« Reply #577 on: April 12, 2014, 06:04:05 AM »

Offline thiefbug

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Re: MM: Trick Research & Discovery Thread
« Reply #578 on: May 14, 2014, 02:09:10 AM »
I don't know how old it is or if it was known but I was Messing around with stuff recently and was able to downgrade from gilded sword to kokiri sword by instant by getting the gilded sword stolen, activate 0th day, buy the sword back but drop a fish (collection delay) after hitting yes, activate 0th day, recatch fish and say "yes"...

are there other spots to do so? maybe we could manage to write another item to the sword Slot in the inventory?

I don't know if 0th day is necessary... I think it's only the save while the fish is out which is necessary.
I'm gonna mess around with it once I'm home

edit: yup, 0th day is not necessary. you can just buy the sword and soar away - the result is, that you'll have no sword but the gilded sword is gone in the shop, resulting in the kokiri sword after playing SoT.

Since it is so simple, I assume it is known for a pretty long time already
« Last Edit: May 14, 2014, 06:15:59 AM by thiefbug »

Offline thiefbug

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Re: MM: Trick Research & Discovery Thread
« Reply #579 on: May 14, 2014, 10:11:43 AM »
yeah was messing a little today...
if you grab the razor sword, make the bird steal it, say "yes" when buying it back, switch masks and then hit "yes" for the 0th day, your inventory's gonna say "Razor sword" (Or gilded, depends on what you used) but your B button will say "Kokiri Sword" - you now can get your kokiri sword stolen and if you enter the shop, he'll offer you to buy the razor blade - this way you can obtain it on 1st day...

if your B button says Kokiri sword but the inventory gilded for example, he will hold the gilded sword in his hand (inventory) but only deal the damage of the kokiri sword (B Button)

but afterall it's pretty useless :/

edit: oh, and if you activate unrestricted items via 0th day in the forgery(?) and ask him to reforge your sword, it'll take him 2 days instead of 1.
oh and another thing - if you give him the gold dust to forge you the gilded sword, come back, turn day to 0th day and do unrestricted items again (probably not necessary) he's gonna give you the razor sword (cause you get the kokiri sword back after activating sot, so he simply gives you the sword which is yours + 1)

so we could get the gilded sword without gold dust if there was an option to keep the razor blade on B after playing sot / triggering 0th day...

eeeeeedit: well, realized that jeville was faster than me at testing all of this :D
« Last Edit: May 14, 2014, 11:45:13 AM by thiefbug »

Offline Valientlink

Re: MM: Trick Research & Discovery Thread
« Reply #580 on: June 14, 2014, 11:09:39 AM »
I don't see any use of this https://www.youtube.com/watch?v=wMN_DhEO1b8
Also, I've already told a few people about this but gamecube MM weirdshots work like JP (for PAL and NTSC) And obviously the same would apply to hessing and megaflips
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Offline GoronGuy

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Re: MM: Trick Research & Discovery Thread
« Reply #581 on: June 16, 2014, 11:15:19 AM »
Also, I've already told a few people about this but gamecube MM weirdshots work like JP (for PAL and NTSC) And obviously the same would apply to hessing and megaflips

This has been known for a long time
<GoronGuy> What's your opinion on slavery?
<Washeyy> Make all Greeks slaves to redeem their debt.


<Indextic> what time was the ransomiser bingo
<Indextic> yes the ransomizer
<Indextic> all the items are held hostage and you have to pay to get them

Offline Rocmox

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Re: MM: Trick Research & Discovery Thread
« Reply #582 on: June 29, 2014, 07:17:57 PM »
Just found a glitch I've never heard of before and is pretty cool: https://www.youtube.com/watch?v=rxjJOjNu28A

This glitch seems to put Link into either a state where the effects of death carry on while you have control of link, or the same thing but the effects of a cutscene carry on (from what I understand of it, may be completely wrong). To do this glitch you need to die into the cutscene with a fairy while having SOT Storage (if you don't have SOT storage link stands there with 0 hp and can not move when the cutscene ends). When the SOT text comes up, select yes, and the glitch will work once the text ends. It seems to work since the fairy resurrecting & the poe cutscene start at the same time.

In this state no buttons work at all, loading zones don't work, water doesn't work, voids don't work, and even when using L to levitate link still walks through the middle of air, meaning there aren't even any checks for grounded/air borne state. Some of the effects of this glitch remind me of the Zombie Kay glitch from Legend of Kay, hence I called it Zombie Link ;)

I tried it in the Skull Kid cutcene in Termina, and with the right spacing I got it to do the resurrecting & cutscene playing at the same time, however after the whole cutscene link either is alive if you use SOT, or dead if you don't use SOT. I'm not sure what about the poe cutscene makes it different. I don't think this is going to be useful, but it's cool.

Offline Rocmox

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Re: MM: Trick Research & Discovery Thread
« Reply #583 on: July 01, 2014, 07:35:16 AM »
For the past couple days I've been thinking about how to be dead while on epona and found a pretty simple way for it to be possible (with the help of Mr.G&S). Here's the video of the glitch: https://www.youtube.com/watch?v=ZCDWbThWvPE

Being dead while on epona has a few interesting effects:
- time is stopped
- all buttons don't do anything except start & actions in the start menu or text boxes
- As you ride into the map while dead, there is an opening for input for at least the A Button (In the video I made epona go quicker by using a carrot right as I enter the map)

If you then also use SOT Storage you get a few more effects:
- you can get off/on epona but she can't move at all
- all your buttons are disabled except for R, A, and Z
- you can't read signs or open doors or seem to do any actions with A (other than get on/off epona)

If you do SODT storage, the day will progress as shown in the video, and for a few frames time does progress as the day starts, but then you are stuck on epona & time is stopped. Maybe it could be possible to input "A" and get off epona on those few frames, however I think you'd just get off and die anyways.

To do this glitch you need to use your ocarina while on epona & do SoS to snowhead. Epona will now be cued to load on a map that she is allowed to, so now you can go OoB and get SOT Storage. Once you have that, you set yourself up in front of the loading zone to the map with the hut with 1/2 a heart. Kill yourself into the loading zone, and you will spawn on top of Epona while dead.

You can also do this glitch into Snowhead Temple, but it doesn't really have any interesting effects. You can do the wrong warp to pirate's fortress while dead, but then you just get stuck. Having a fairy in a bottle doesn't seem to do anything either.
« Last Edit: July 01, 2014, 11:05:41 AM by Rocmox »

Offline J3f

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Re: MM: Trick Research & Discovery Thread
« Reply #584 on: September 17, 2014, 08:24:55 PM »
Here's something I came up with. It might not be very useful outside of 100%. Basically you dive by triggering a cutscene while in a position that would cause Link to fall. It's similar to Ocarina Diving, but you can't fall indefinitely, only as long as the cutscene lasts. I call it Cutscene Diving.

https://www.youtube.com/watch?v=s8GQPO3M7WE
https://www.youtube.com/watch?v=cIvseA9wgMA&feature=youtu.be

I'm wondering if this trick would be considered a glitch and thus banned in a glitchless run.
« Last Edit: September 17, 2014, 09:51:51 PM by J3f »

Offline thiefbug

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Re: MM: Trick Research & Discovery Thread
« Reply #585 on: September 18, 2014, 03:45:26 AM »
known for a pretty long time... (see navi diving in oot, cucco diving uses the same technique)
the game doesn't regard any physics besides falling down during cutscenes.
I'm pretty sure that this is banned for glitchless

anyways - cool seeing people messing with the game still
« Last Edit: September 18, 2014, 03:46:59 AM by thiefbug »

Offline mzxrules

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Re: MM: Trick Research & Discovery Thread
« Reply #586 on: October 08, 2014, 04:25:54 AM »
I figured out an important piece to how wrong warping works in Majora's Mask. The only thing I don't understand is what happens if you try reading data that isn't a pointer when you're suppose to read a pointer.

Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

Offline mzxrules

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Re: MM: Trick Research & Discovery Thread
« Reply #587 on: October 11, 2014, 09:30:14 PM »
Watching Skater play MM U, and it appears that if you make a frame perfect scene transition, you can skip the tower opening cs. Not sure if it's useful?
Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

Offline GlitchesAndStuff

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Re: MM: Trick Research & Discovery Thread
« Reply #588 on: October 15, 2014, 05:19:19 PM »
Watching Skater play MM U, and it appears that if you make a frame perfect scene transition, you can skip the tower opening cs. Not sure if it's useful?
Are you certain? this has been tested before and hasn't worked...

Offline Hathor

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Re: MM: Trick Research & Discovery Thread
« Reply #589 on: November 14, 2014, 01:42:00 PM »
Hi

I though it could interest someone so... I worked a bit on a UI for the bizhawk emulator. You'll find the script and watch list here.
Here's what it looks like:


What I call "jumps" is in fact when I have to move the bow from left group of mask to right (or vice versa), it also symbolized by the symbol "-". The more jumps there are, the more time it will take to do it.

PS: I've done it under BizHawk 1.8.4; not shure it will works on other version as the adresses might move.

Offline mzxrules

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Re: MM: Trick Research & Discovery Thread
« Reply #590 on: November 19, 2014, 06:12:29 PM »
Seems like X,Y,Z should take a lot less screen space
Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

Offline GlitchesAndStuff

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Re: MM: Trick Research & Discovery Thread
« Reply #591 on: February 11, 2015, 12:19:45 PM »

Offline Weegeechan

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Re: MM: Trick Research & Discovery Thread
« Reply #592 on: February 17, 2015, 06:37:17 PM »
Found this in MM3D first but I tested it and it works in MM too. It's a quicker way to get the HP in ECT. From the first wooden post, you can roll jump at an angle to the last post and grab the ledge. It's not hard to do and it's a nice little timesaver for 100%



(pics of MM3D but it doesn't really matter lol)

EDIT: Nvm, turned out to be slower and old :P
« Last Edit: February 17, 2015, 09:33:42 PM by Weegeechan »

Offline cafde

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Re: MM: Trick Research & Discovery Thread
« Reply #593 on: February 17, 2015, 08:13:32 PM »
Found this in MM3D first but I tested it and it works in MM too. It's a quicker way to get the HP in ECT. From the first wooden post, you can roll jump at an angle to the last post and grab the ledge. It's not hard to do and it's a nice little timesaver for 100%



(pics of MM3D but it doesn't really matter lol)


This is old. It's also about a second and a half slower than going up the ramp (coming from south clock town).

Offline gabyelnuevo

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Re: MM: Trick Research & Discovery Thread
« Reply #594 on: March 13, 2015, 01:55:40 AM »
Idk if this is not important in any sense beside for the fun x)), you can actually Quick-PutAway in this game (as far as i know this is the only method possible to do it) which i found out yesterday when playing oot, http://youtu.be/0XZZ7crO0pA
I thought i could share it here too ;p

Offline J3f

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Re: MM: Trick Research & Discovery Thread
« Reply #595 on: March 17, 2015, 11:18:35 AM »
Idk if this is not important in any sense beside for the fun x)), you can actually Quick-PutAway in this game (as far as i know this is the only method possible to do it) which i found out yesterday when playing oot, http://youtu.be/0XZZ7crO0pA
I thought i could share it here too ;p
Interesting, I've also used quick swapping between Fire Arrows and the Hook Shot to bypass Magic Arrow cool down. It's useful in the first room of Great Bay Temple to get the first Fairy.

Offline blackbombchu

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Re: MM: Trick Research & Discovery Thread
« Reply #596 on: November 26, 2015, 05:00:00 PM »
A page that's meant for doing Majora's Mask speedrunning research already exists at http://zeldaspeedruns.wikia.com/wiki/Majora%27s_Mask. Unfortunately, it's not very known about. Now that I just taught you people about it, feel free to use it to add in information you discover. To do more speedrunning research through a continuous discussion with each other, I suspect you can do so at http://zeldaspeedruns.wikia.com/wiki/Majora%27s_Mask. If you're not sure whether you're allowed to do it that way, you can ask on the founder's talk page http://zeldaspeedruns.wikia.com/wiki/User_talk:Haru_Mclean_Namikaze to see if you're allowed to.

Offline Dailypure

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MM Comparison: Pirate's Fortress Superslide - Roll vs ESS
« Reply #597 on: May 07, 2016, 10:08:11 PM »
Did some testing in pirates fortress for which movement is best after the superslide, it looks like ESSing is a frame faster but I think further research would prove that rolling is the best way to go.

https://www.youtube.com/watch?v=tQpAVVOE-lM

Offline Reuniiclus

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Re: MM: Trick Research & Discovery Thread
« Reply #598 on: February 18, 2017, 04:58:49 AM »


This is probably known, but i don't see anyone using it

After HMS skip if you reset after the day transition cutscene (the frame when the man look up at the moon) you can skip talkin with tatl. I think it saves 6 seconds at least