Author Topic: MM: Trick Research & Discovery Thread  (Read 414908 times)

Offline Jiano

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MM: Trick Research & Discovery Thread
« on: August 31, 2009, 03:09:37 PM »
I'm bookmarking this 1st post for cataloguing purposes as well as introducing and creating the topic. This thread is for posting ideas for new tricks, or potential areas of study in developing new tricks. This also includes such things as assessing possible areas where if a trick was found, time could be saved. Thus, new route development, and alternate tricks/strategies are also a fundamental part of the thread's purpose. All zelda scientists welcome! Educated trick questions, explanations, and route queries are also welcome.

Shamelessly stolen from Acryte's thread.
« Last Edit: December 03, 2011, 08:55:52 AM by mzxrules »

Offline Pokey

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #1 on: September 01, 2009, 11:36:39 AM »
Could this be used in the 100% speedrun?

http://www.youtube.com/watch?v=5Av7Lg04jN8
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I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline Acryte

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #2 on: September 01, 2009, 01:24:32 PM »
ooooh sick. I likes.

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Offline Narcissa Wright

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Offline Unreal

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #4 on: September 04, 2009, 02:09:32 PM »
That's some awesome shit right there cos. You have mastered the isg!

Offline Blizzerk

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Offline gamekube64

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #6 on: September 07, 2009, 10:52:34 AM »
I found a new shortcut in the Woodfall Temple, now you don't have to use ANY bombs in the Woodfall Temple.
http://www.youtube.com/watch?v=DDyusrXRlpo
I haven't seen this on the recent speedruns.

Offline Lexkeeta

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #7 on: September 07, 2009, 11:34:50 AM »
I knew about that for like... ever. I just thought that it was faster to hover across considering it was obvious and nobody else did it.

But I'm not sure... maybe it is faster and nobody else knew about it...

Offline Jiano

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #8 on: September 07, 2009, 12:37:46 PM »
Yeah it's been known for a while. The any% routes don't have the hookshot at that point so we can't use it.

Offline Slowking

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #9 on: September 07, 2009, 02:57:35 PM »
Tbh it's not even really a trick. It's a torch so you can hookshot it. That's pretty much a given. Since it's so ovious nobody talkes about it, that doesn't mean it's not known.
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Offline gamekube64

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #10 on: September 08, 2009, 04:37:38 AM »
Yeah, it's pretty much useless, i removed the video now.  :(

Offline Slowking

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #11 on: September 08, 2009, 03:20:31 PM »
But don't be discouraged. There are still a lot of glitches out there that still want to be found! ^^
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Offline Unreal

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #12 on: September 15, 2009, 05:22:45 AM »
I have this idea with my new stone tower boss key shortcut. Basically if someone could try to find a way to get oob with isg on and do it with a megaflip or megasidehop, maybe you can hover to the boss room's loading zone. I've tried to get oob with isg on but I don't think it's possible. Be great if others could try.

Offline Jiano

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #13 on: September 15, 2009, 06:32:36 AM »
I have this idea with my new stone tower boss key shortcut. Basically if someone could try to find a way to get oob with isg on and do it with a megaflip or megasidehop, maybe you can hover to the boss room's loading zone. I've tried to get oob with isg on but I don't think it's possible. Be great if others could try.

Yeah I was trying this. I used the exact same positioning and angle with a megaflip that went oob and one with ISG on. When I had ISG on I didn't go OOB.

But this is okay.

With a bit of help from Grunz I've got a strategy that makes the STT BK much much easier. I'm getting it like 90% now.
« Last Edit: September 15, 2009, 06:45:15 AM by Jiano »

Offline Lexkeeta

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #14 on: September 15, 2009, 02:34:05 PM »
are you allowed to post glitches that don't save time in this thread?

http://youtube.com/watch?v=axNiST6h910 (I explain how to do it in the description)

Offline Majora MIM

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #15 on: September 16, 2009, 12:24:03 PM »
In case you didn't know it or miss this vid:

Stop time whenever you want in MM :    http://www.youtube.com/watch?v=EyCqwHRzHcA&feature=related
« Last Edit: September 18, 2009, 06:01:20 AM by Majora MIM »
sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: ???

Offline Jiano

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #16 on: September 16, 2009, 12:44:58 PM »
GlitchesandStuff figured out how to forward backflip against walls http://www.youtube.com/watch?v=7XPUqqmjix0.

This obsoletes the Ground Jump.
« Last Edit: September 26, 2009, 08:29:19 PM by Jiano »

Offline Lexkeeta

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #17 on: September 17, 2009, 05:36:16 PM »
New forwards backflip use. Useful in 100%?
http://www.youtube.com/watch?v=ry6OJhqA4Ec

I think if that little bench was against the wall we'd be able to do it with YL (albeit he'd have to go around).

Offline Unreal

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #18 on: September 27, 2009, 05:35:59 PM »
Here's a new way to invert stone tower, It can be done with two explosives if you angle change on the megahover chu.

Offline Lexkeeta

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #19 on: September 27, 2009, 05:42:55 PM »
didn't grunz do that exact thing about a month ago?

Offline Jiano

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Offline Majora MIM

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #21 on: September 30, 2009, 11:25:31 AM »
Got an idea.

Would it be possible to make the ocarina B glitch in first cycle? Maybe in deku scrubs game. Or we'll need to find another timer somewhere.
sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: ???

Offline Lexkeeta

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #22 on: September 30, 2009, 11:57:09 AM »
too bad deku link can't play H&D on any day, that'd work. But I don't see how it'd be useful, you wouldn't have any songs.

Actually, it'd just give Deku Link deku nuts on B. That's what happens when turning into deku link after doing it epona method

Offline SKZ

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #23 on: September 30, 2009, 12:19:13 PM »
Cross the Stone Tower Gap with 1 Bomb.

That ocarina trick looks like it could be useful in alot of places, has anyone tested to see if this could be used to skip past cutscenes or other sequences?

Offline Slowking

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #24 on: September 30, 2009, 12:44:12 PM »
Jiano found another trick to stop cutscenes completely. Don't know why he didn't post it here. but I can't see it being usefull. All the cutscenes we go through in a run are needed to advance the game, so there is no point in stopping them.
« Last Edit: October 01, 2009, 07:46:43 PM by Slowking »
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Offline SKZ

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #25 on: September 30, 2009, 12:54:54 PM »
What about for other stuff like switches outside of stone tower? Maybe it can be used to keep switches in place or something...

Offline Jiano

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #26 on: September 30, 2009, 01:00:50 PM »
Yeah I forgot to post my updated Stone Tower trick. You just use the stop time glitch(I hate this name) to cross. Also I didn't find the trick, I think ZAR found it.

Offline Lexkeeta

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #27 on: September 30, 2009, 03:17:31 PM »
actually I'm pretty sure it was MajoraMiM

Offline Majora MIM

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #28 on: September 30, 2009, 09:12:39 PM »
I just notice that it stops time. The glitch was found by a guy of zelda secret ocarina that told it to ZAR.
sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: ???

Offline RingRush

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #29 on: October 05, 2009, 08:40:34 PM »
Trick that I think should be discovered: Break the Pirate hive w/o bow and w/o bubble

Reason: Being able to skip break the hive and skip the cutscene w/o bow would save ~5 explosives (would problably take a bit more than that, but would still save time overall), two SoS, and backtracking through the Woodfall temple during a second visit (minute to minute and a half saved). You'ld lose a bit of time doing whatever new trick is discovered (though if you fall into the void after knocking the hive you might be able to skip the pirate fleeing cutscene), and fighting Gyorg. Also would help five pause route >_> <_<

Angle of Attack: Find an OoB in the upper part of the hive room (with the cage). Hover over to the hive and backflip into it with ISG, hopefully knocking it down. If that doesn't knock it down, being able to land anywhere in the lower room and deku the hive would probably work too. Basically, we just need to get out of bounds with either hovering or a superslide in the upper room. I suggest going there on a completed file first and just trying to find an oob, then worry about getting over the cutscene trigger to the oob if need be. If we're lucky, we can find one on the close side of the trigger. Basically, even if it takes 30 seconds and 10 explosives to do this trick, it might still save time.
ded

Offline Majora MIM

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #30 on: October 06, 2009, 08:07:29 AM »
Or just let roll a bombchu to it.
sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: ???

Offline Jiano

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #31 on: October 06, 2009, 08:23:58 AM »
Highly doubt there's an OOB in that room. There's not much to work with corner wise. I don't really see how it would save time either, at least in the any%.

Yeah, I just checked the room and it has no acute angles and the ceiling seems solid everywhere so there's little chance to find an OOB there.

Infinite Heart Pieces
« Last Edit: October 06, 2009, 11:03:34 AM by Jiano »

Offline Jiano

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #32 on: October 12, 2009, 10:36:12 AM »
Trick for 100% STT. Should save a good 15 seconds.

It works on the other fairy chest as well. According to Petrie this is way huge for STT 100% but I don't know the route.
« Last Edit: October 12, 2009, 06:57:33 PM by Jiano »

Offline gamekube64

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #33 on: October 24, 2009, 04:31:59 PM »
Is this trick new?
http://www.youtube.com/watch?v=GYVEMQYN-bA
And is it useful for game time speedruns? Or useful for anything at all?

Offline ZFG

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #34 on: October 24, 2009, 04:47:06 PM »
Is this trick new?
http://www.youtube.com/watch?v=GYVEMQYN-bA
And is it useful for game time speedruns? Or useful for anything at all?

Ya that's old.  It doesn't really have any uses in MM but its pretty good for OoT because you can do a lot of damage with just 1 bomb.
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline Jiano

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #35 on: October 31, 2009, 09:56:33 PM »
MrGrunz optimized the Fairy Fountain Wrong Warp to 7.

This has inspired me to update the any% route again, and now we're down to 3 bomb shop trips, which I think is pretty amazing for non-tas.

Offline Pokey

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #36 on: November 01, 2009, 01:24:48 PM »
Get past first room in GBT no explosives.


http://www.youtube.com/watch?v=jzGAoLIfHYY
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline ZFG

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #37 on: November 26, 2009, 08:39:08 PM »
Almost a new bottle dupe method for the real bottle slots.  Just use the bottle timestop glitch in dampes grave on the bottle chest after killing the poe and it acts like jianos infinite heart pieces glitch.  Theres a problem though, theres no way out.  C up cancel doesn't work and the stairs are blocked because its considered a cutscene which timestop cancels so you can't enter.  Any ideas to get out?

EDIT: TSDA found a way.  Just don't kill a wallmaster while looking for the flames so it can get you after getting the bottle(s).

http://www.youtube.com/watch?v=KAVA-3VdCIg
« Last Edit: November 26, 2009, 11:15:24 PM by ZFG »
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.

Offline sanyuous

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #38 on: November 27, 2009, 05:40:34 PM »
I have discovered a (probably) useless glitch, but it's weird otherwise. You roll backwards for a really long time. I don't have a video of it (The built in mupen64 avi capture sucks) but, I can describe the frame count.  First, take out a bomb and shield drop it. Roll forward 42 frames before the bomb explodes, immediately after the first frame of rolling, hold back all the way.  Exactly 4 frames before the bomb explodes, press A.  This is probably a failed HESS or something like that, but I thought I would just make sure.

Offline MrGrunz

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Re: Majora's Mask Trick Research & Discovery Thread
« Reply #39 on: November 28, 2009, 03:24:19 AM »
watch this:
http://www.youtube.com/watch?v=K2GoF2Gqvwk

I do exactly the same thing at 0:45

the reason, why this happens is, that the bomb gives Link speed, when you roll 42 frames before the explosion. this is the reason, why mega flipping and HESSing works ;)
that speed is always facing the backwards, so when you roll, link takes that speed into the roll. as the speed is facing backwards, link rolls backwards with a lot of speed, but he looses the speed again after a few frames