Author Topic: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions  (Read 115128 times)

Offline Segfault

  • Deku Scrub
  • Posts: 6
Does ESS still work?
I've never been good at ESS, but I can't get it working at all now.

BA does not work (at least not as it used to), but the glitched bottles are still left on save files and works fine to trigger WW.

RI via pictograph works great.

Running the EU version

Offline Seb9kplus

  • Deku Scrub
  • Posts: 14
    • Seb9001gaming
I can also confirm that bottle duping masks has been patched, eu version. :( sadness.
My YouTube channel where I post random gaming stuff: http://www.youtube.com/user/Seb9001gaming

Offline Tailsko

  • Regular Guay
  • Posts: 23
Time Stop still works in v1.1, still can get to 22 hearts 3/4 heart containers.

Offline Seb9kplus

  • Deku Scrub
  • Posts: 14
    • Seb9001gaming
Time Stop still works in v1.1, still can get to 22 hearts 3/4 heart containers.
Question: What happens when you get more than 20? And why is the limit at 22.75? I remember in OoT3D it was possible to get way more, and they were shown as weird blinking dots in the top left corner.
My YouTube channel where I post random gaming stuff: http://www.youtube.com/user/Seb9001gaming

Offline Tailsko

  • Regular Guay
  • Posts: 23
Question: What happens when you get more than 20? And why is the limit at 22.75? I remember in OoT3D it was possible to get way more, and they were shown as weird blinking dots in the top left corner.
Getting 23 hearts crashes. Getting damage below a heart crashes the game if you have 21 or 22 hearts. I don't see where the other two hearts are located.

Offline thestickystickman

  • Deku Scrub
  • Posts: 9
Curiosity shop and collection delay still work, so bottle adventure is possible and easy, just not as stupidly readily available.

 Catching HSW still causes weirdness.

Offline Jeville

  • Special Guay
  • Posts: 220
  • "special"
Inefficient patch. :P

If we are able to move with the trading screen without 5th Day shenanigans, it's possible to escape as Deku. Get movement with the trading screen, skip the first text box, get the mailbox within view when you're at a guard, and select an item using the touch screen instead of A. The guard will be frozen in place.

Edit: The camera has to face where the mailbox is, but at the same time it has to be out of view before an item is completely out or a crash will result.

Alternatively you can just slide through them with trading item animation with enough momentum to load before a crash can happen.
« Last Edit: February 28, 2015, 01:36:10 AM by Jeville »

Offline Amateseru

  • Regular Guay
  • Posts: 48
So what are we supposed to do ? I don't want to download that shit x)

Edit they didn't even asked me if I wanted to update my game.... seriously fuck you Nintendo -_- true faggots for the first time in history
« Last Edit: February 27, 2015, 11:16:25 AM by Amateseru »

Offline gabyelnuevo

  • Regular Guay
  • Posts: 66
  • Máscara de La Fiera Deidad
I guess if it doesn't ask you to update "forced" or something, you can delete the update data it seems http://i.imgur.com/dvJVy5p.jpg i guess just in case anybody wanna try it out

Offline Masterluigisw

  • Regular Guay
  • Posts: 70
    • My Youtube Channel
So how will the speedruns be? Would v1.0 still be considered since the update isn't forced?

I beleive this should be treated like JP Version vs US Version... aka the fastest version wins for speedruns.

Offline Lilysol

  • Deku Scrub
  • Posts: 14
So how will the speedruns be? Would v1.0 still be considered since the update isn't forced?

I beleive this should be treated like JP Version vs US Version... aka the fastest version wins for speedruns.
Correct. We just use 1.0 from here on out, unless another glitch is discovered in 1.1

Offline Amateseru

  • Regular Guay
  • Posts: 48
Oh thanks a lot Gaby

Offline Tailsko

  • Regular Guay
  • Posts: 23
Would segmented runs be accepted still?

Offline gabyelnuevo

  • Regular Guay
  • Posts: 66
  • Máscara de La Fiera Deidad
I wanted to ask about this RI with the flower, I can get it to work normally (having pictobox) but it seems it affects the buttons being dim or not when flying the deku flowers? cuz i wanted to RI bombs in Cycle 1 but bombs and even the nuts are dim when I use the deku flowers, flying in air..lol ??

Offline Masterluigisw

  • Regular Guay
  • Posts: 70
    • My Youtube Channel
I beleive you cannot RI when in action where B is other than the normal land B... so it only works on land as far as I know. Same thing happened when I had the idea to RI deku mask while being under the water gap with Zora mask (in neutral, upwards swimming action) at pirate fortress water gap. I had an AMAZING glitch idea and thought you might use the deku RI under water to clip threw and pop up on the stairs and therefore skip 1st half PF without bomb long jumps. But it didn't work...  :(

EDIT: GUYS I Need some help: I have an AMAZING idea to skip Pirate Fortress first gap no bombs, no long jump:

In Pirate Fortress: Under the stairs of the gap we usually skip with bomb jumps, do the RI with deku mask in the water as zora ON THE SEA FLOOR... use an empty bottle as usable item AND deku mask as unusable item... YOU CAN USE PICTOBOX ON THE SEA FLOOR.

It will work, I just suck at it and it's frame perfect.
« Last Edit: February 27, 2015, 08:16:50 PM by Masterluigisw »

Offline BALDORF!

  • Deku Scrub
  • Posts: 17
Hey, people said you can't use first Gibdo for Music box house....so here is a vid of me doing it.

https://www.youtube.com/watch?v=Yv4shJ2bV6Y

Offline Lilysol

  • Deku Scrub
  • Posts: 14
I beleive you cannot RI when in action where B is other than the normal land B... so it only works on land as far as I know. Same thing happened when I had the idea to RI deku mask while being under the water gap with Zora mask (in neutral, upwards swimming action) at pirate fortress water gap. I had an AMAZING glitch idea and thought you might use the deku RI under water to clip threw and pop up on the stairs and therefore skip 1st half PF without bomb long jumps. But it didn't work...  :(

EDIT: GUYS I Need some help: I have an AMAZING idea to skip Pirate Fortress first gap no bombs, no long jump:

In Pirate Fortress: Under the stairs of the gap we usually skip with bomb jumps, do the RI with deku mask in the water as zora ON THE SEA FLOOR... use an empty bottle as usable item AND deku mask as unusable item... YOU CAN USE PICTOBOX ON THE SEA FLOOR.

It will work, I just suck at it and it's frame perfect.

Biggest problem is it means you need Pictobox, which requires rescuing the old lady. Bomb jump saves time.

Offline BigHairyFart

  • Regular Guay
  • Posts: 42
Biggest problem is it means you need Pictobox, which requires rescuing the old lady. Bomb jump saves time.
No, the biggest problem is that it doesn't work anyways. Going Deku under stairs will rocket you to the surface, but he doesn't bounce high enough to get back in bounds, so you'll just void
This place is as dead as Link was that one time he forgot to catch a fairy in his bottle.

Offline gabyelnuevo

  • Regular Guay
  • Posts: 66
  • Máscara de La Fiera Deidad
Masterluigisw you can RI with deku flower, what im saying is idk why it doesn't work in cycle 1, even after you're normal link without pictobox you can do RI with flower, that's what im confused about :P
Edit: Nevermind, you need to have magic to do deku flower RI, didn't have magic beforehand so that was it lol
« Last Edit: February 27, 2015, 09:50:07 PM by gabyelnuevo »

Offline Jeville

  • Special Guay
  • Posts: 220
  • "special"
Yeah, I mentioned magic on the first page but didn't when I bring up nuts lol sorry. Exploding Sakon makes All-Night Mask available on cycle 1 but it can never be bought.

If you take Ocarina out the moment the bomb begins to explode near Sakon, soaring out will give you a circular fadeout after loading. Song of Double Time will result in a softlock (if not going to 6am), except time will still pass and you'll resume control after a day transition.

1st Day's weather on 2nd Day in the swamp. Go to any loading point that changes the mini-map, and before the mini-map change completes the transition, play Song of Double Time. It doesn't work in areas with day transition of course. Doesn't work in original.
« Last Edit: February 28, 2015, 05:07:06 AM by Jeville »

Offline Amateseru

  • Regular Guay
  • Posts: 48
I tried italian version, it seems to be slightly faster for some text (it's very minor because most of the box can be skipped in one frame, it justs affects a few textes here and there)

Offline Masterluigisw

  • Regular Guay
  • Posts: 70
    • My Youtube Channel
No, the biggest problem is that it doesn't work anyways. Going Deku under stairs will rocket you to the surface, but he doesn't bounce high enough to get back in bounds, so you'll just void

I got my hopes up but you are probably right, unless there's water behind the wall higher than we think lol. (I tried it and it doesn't work) meh!
« Last Edit: February 28, 2015, 07:49:15 AM by Masterluigisw »

Offline teasday

  • Deku Scrub
  • Posts: 2
So, not being a fan of the Skull Kid CS skip I looked for a more consistent setup.


1. Target this pillar and inch left until you can see its edge between Link's legs.
2. Sidehop left 3 times. During the third hop, press the ocarina button and Link should pull it out immediately upon landing. I think it fails if you do it too soon though.
3. Play SoDT.

It's probably slightly slower than the current method but I dunno, for me it's a lot more consistent at least. The position is kind of precise to get but it doesn't seem to be super picky about it.

Offline Finalinsanity

  • Deku Scrub
  • Posts: 1
Hi, I looked around to see if anyone's reported this but it doesn't look like it so I figured I would put it here (if I missed this then I apologize). Not sure if it's viable for the any% route but I feel like it might be worth posting anyways (could have an application in other categories, maybe?); the short version of it is that you can get a really strong "sword" on Deku's B button (i was able to get a similar effect on Zora's punches, but haven't been able to replicate it yet).

- Get mask storage with Deku and climb onto Epona
- after transforming, remove the mask from your items to turn human, and climb off Epona
- Human link now has Deku Nuts on his B button. When you transform into Deku, you have an invisible, fully functional (sans crouchstab) sword on B. If you have never picked up Deku Nuts, it will even persist through flying; if you have picked up Deku Nuts, it will be overwritten (presumably because it sets your B button to nuts during flight)

You can get back your sword on Human by repeating the process, and it does not get rid of the sword on Deku.

The thing that might make it worthwhile is that it seems to have the same strength as the GFS (it one-shots Dinolfos). It does not persist through saving, however (which zora punches did, but again, can't figure out how exactly I managed that one).

My knowledge of MM3D speedrunning is pretty small, but I hope this information is useful.

Offline Jeville

  • Special Guay
  • Posts: 220
  • "special"
You got "GFS" on Zora using Epona somehow? That's cool, you can also get it from smithy/Curiosity Shop using collection delay to collect the sword as Zora. Similar to the N64, you'll need the Kokiri Sword on human if you want to undo Zora's sword effect. So Zora cannot have the sword effect unless you have the Razor/Gilded Sword, but Deku can with the Kokiri Sword. It's cool that there's no longer a softlock with Deku sword if you strike something that gives recoil, such as torches.

Edit: To get Zora sword via Epona is to load to another area while on Epona as Zora, then become human before dismounting. Again, human Link needs Razor/Gilded Sword.

Edit2: If Goron Link is tried, it will change human Link's B to Kokiri Sword and the effect can be saved. Dismounting as Zora is one way to fix the Gilded Sword or whatever your sword in the gear menu is.
« Last Edit: February 28, 2015, 05:53:34 PM by Jeville »

Offline thestickystickman

  • Deku Scrub
  • Posts: 9
By using the Epona as any forms glitch, you can get past loading zones. Just press A at some point while "on" her as a different form, and the camera will freak out and you'll pass through non-map objects. I don't think you can dismount though.

Offline BigHairyFart

  • Regular Guay
  • Posts: 42
Welp apparently we still need a way to clip into the milk bar... evrybody, please find a way to do this!!
https://www.youtube.com/watch?v=LLE84eO9oKs

^NOT my video
This place is as dead as Link was that one time he forgot to catch a fairy in his bottle.

Offline corneliab

  • Regular Guay
  • Posts: 71
https://www.youtube.com/watch?v=LLE84eO9oKs

^NOT my video

Does anyone here know how to get Epona into Clock Town in his version? I'm not finding anything about this online.

Offline CloudMax

  • Site Editor
  • Mega Guay
  • Posts: 579
    • CloudModding
For those not familiar with the Epona Clip glitch:

This exact same glitch was present in OoT3D.
Basically when you enter an area on epona, you always dismount on the right side the first time, so you can just ride up against a corner and dismount into it.

I "re-confirmed" a few days ago in IRC that it worked in MM3D (though, I don't think that had anything to do with the clip being found, don't think anyone was even listening at the time), but didn't think that there'd be any use for it. (I was also 100% confident that you wouldn't reach the loading zone in the milk bar, so I'm dumb).
Don't think anyone has mentioned in detail what you have to do to enter clock town on epona. All I know is that GnS (I think it was GnS?) did it like a week ago.

Offline Serris

  • Deku Scrub
  • Posts: 9
Hey, just wondering if it could be faster to do Snowhead after Bow and come back for Odolwa? You'd have Fire Arrows for Gekko and the torch and avoid the cutscene in the Deku Princess room.

Offline CloudMax

  • Site Editor
  • Mega Guay
  • Posts: 579
    • CloudModding
Quoting myself from the IRC:
Quote
<CloudMax> oh right, Forgot to mention, I did mess with hookshot clipping yesterday. It does work. but you must stand like as far as you possibly can inside a corner, and shoot almost straight down to the left for it to work. However, I ONCE managed to shoot it at another direction. it was more like 45 degrees down, and I shot straight toward the corner, rather than to the left.
The second part being the interesting one. I am 100% sure it went that direction. I just moved the aim around while spamming hookshot and all of a sudden it actually worked. I guess I was just standing *very* far into the corner while doing it. Can't remember under what conditions I got it to work exactly. (like if I strafed into the corner oot3d style, etc.)
I did it in the corner to the left of the town exit by the milk bar.

Edit: managed to do it again, kind of. I strafed into the corner. I can now shoot from a ~45 degree angle instead of straight down, but I must still aim almost all the way to the left, unlike last time when it worked by aiming forward.
« Last Edit: March 01, 2015, 01:10:14 AM by CloudMax »

Offline gabyelnuevo

  • Regular Guay
  • Posts: 66
  • Máscara de La Fiera Deidad
I did the getting nuts on B with epona,  so that i can dupe over them and get bottle on B (which worked) ocarina wasn't functioning (aka didn't have it) because termina was in "1st cycle mode" no music, enemies only grass lol and something interesting is that at one time Tatl called me and she also had 1st cycle text saying "Oh look at the time isn't even 3 days' anymore or "aren't you suppose to see the great fairy" etc etc

Offline CloudMax

  • Site Editor
  • Mega Guay
  • Posts: 579
    • CloudModding
I did the getting nuts on B with epona,  so that i can dupe over them and get bottle on B (which worked) ocarina wasn't functioning (aka didn't have it) because termina was in "1st cycle mode" no music, enemies only grass lol and something interesting is that at one time Tatl called me and she also had 1st cycle text saying "Oh look at the time isn't even 3 days' anymore or "aren't you suppose to see the great fairy" etc etc
You can get Bottle on B as Link using another method as well. the effects are known, and GIM does the same thing when receiving 20r (or 50r, can't remember)

Edit:
You can skip all deeds using Down A. Since you can walk int othe scrubs and burrow with them standing there.
« Last Edit: March 01, 2015, 01:24:40 AM by CloudMax »

Offline gabyelnuevo

  • Regular Guay
  • Posts: 66
  • Máscara de La Fiera Deidad
You can get Bottle on B as Link using another method as well. the effects are known, and GIM does the same thing when receiving 20r (or 50r, can't remember)

Edit:
You can skip all deeds using Down A. Since you can walk int othe scrubs and burrow with them standing there.

Oh dang, yeah hahah, i heard there was a method to bottle B, but i don't which one that is never seen a vid or anything about it. Could you tell me how to do it? :p =)

Offline CloudMax

  • Site Editor
  • Mega Guay
  • Posts: 579
    • CloudModding
You can do collection delay on the mailbox when receiving rewards for having postman hat on if you interact with it with Down A. so you can run around and do stuff until you look at it again.
This is just an assumption, but you may be able to do collection delay on most stuff received from interacting with Down A activated?

Oh dang, yeah hahah, i heard there was a method to bottle B, but i don't which one that is never seen a vid or anything about it. Could you tell me how to do it? :p =)

Yeah, I haven't gotten around to recording anything that I've found yet, so you wouldn't find any videos of some stuff.

Start of by getting bottle on B as Goron.
To get Bottle on B as goron you dupe over the ocarina in curiosity shop. (Do collection delay, take out ocarina, put it away). Instead of overwriting the ocarina, it will overwrite Goron Links B item.
Now go to Honey & Darling and use Goron Transformation Storage.
As soon as the minigame starts, put the mask back in your inventory, this will transform you back to Link.
End the minigame.

You will now have Bottle on B as Link.



Edit:
Quote
<CloudMax> uh.. I was showing collection delay to my kid brother.. I think I found a glitch while doing it by mistake
<CloudMax> unless it's already known
<CloudMax> I hooked onto a chest right before a day night transition. I did a hookshot jump
<CloudMax> not sure how high, since I looked away
<CloudMax> but when I looked back at the screen, link was falling
<CloudMax> yeah, you clearly do a hookshot jump, but it is not high at all. it is super bad. maybe it's possible to get much higher with better timing?
It was the transition to night in south clock town. I guess all transitions where you just get like an overview camera works.
« Last Edit: March 01, 2015, 02:53:24 AM by CloudMax »

Offline Jeville

  • Special Guay
  • Posts: 220
  • "special"
For those not familiar with the Epona Clip glitch:

This exact same glitch was present in OoT3D.
Basically when you enter an area on epona, you always dismount on the right side the first time, so you can just ride up against a corner and dismount into it.
GnS's Epona teleport also works and I managed it from the west entrance. You can get the climb command while being as close to the loading zone as possible, and mount on the moment it's 6am. The only risk is Epona neighing at the wrong time. I'm not sure if parking her ahead of time with this has a use since I know a transition is needed for the WW.
« Last Edit: March 01, 2015, 06:03:20 AM by Jeville »

Offline CloudMax

  • Site Editor
  • Mega Guay
  • Posts: 579
    • CloudModding
When in south clock town, you can see that a door actor is floating in the air out of bounds in east clock town: https://dl.dropboxusercontent.com/u/6440063/mm3d/south%20clocktown%20oob%20door.jpg
Was that there on nintendo 64? Or did grezzo decide to place it there?
It is rotated just like the shooting gallery door, so at some point they may have concidered using actual door actors for the stuff you can't reach, but decided not to.

Edit: It seems like MM64 had a real door actor for the shooting gallery. this door is probably it, and they just left it there. in MM3D the gallery door is part of the model.
« Last Edit: March 01, 2015, 05:16:39 AM by CloudMax »

Offline Jeville

  • Special Guay
  • Posts: 220
  • "special"
It's not there on N64.

Offline thestickystickman

  • Deku Scrub
  • Posts: 9
When in south clock town, you can see that a door actor is floating in the air out of bounds in east clock town: https://dl.dropboxusercontent.com/u/6440063/mm3d/south%20clocktown%20oob%20door.jpg
Was that there on nintendo 64? Or did grezzo decide to place it there?
It is rotated just like the shooting gallery door, so at some point they may have concidered using actual door actors for the stuff you can't reach, but decided not to.

I think that's just the Shooting Gallery door, you just can't see the wall.

Offline Jeville

  • Special Guay
  • Posts: 220
  • "special"
No, the gallery door is under the octo.