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Author Topic: Majora's Mask for 3DS - Info and Version Differences  (Read 177370 times)
mzxrules
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« Reply #15 on: November 22, 2014, 11:11:31 PM »

rumor is that the entirety of clock town will be a single map. This may explain the minor changes to the geometry of Clock Town

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Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
Majora MIM
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« Reply #16 on: January 15, 2015, 07:22:46 PM »

Changes and gameplay preview here:

Quote
<MajoraMIM>: Yop! Here is a 15 min preview of MM3D: http://www.jeuxvideo.com/news/414411/nos-5-gaming-live-preview-pour-decouvrir-the-legend-of-zelda-majora-s-mask-3d.htm
<MajoraMIM>: Dunno if it has already been posted or not.
<MajoraMIM>: It's in french but you get a good look at the game and it looks pretty awesome.
<MajoraMIM>: The Deku Bubbles don't explode if you charge it for too long.
<MajoraMIM>: Apparently you can save whenever you want without going to title screen.
<MajoraMIM>: The Song of Double Time lets you chose the time you want to fast forward to, at any hour of the current day/night.
<MajoraMIM>: The Sheikeh Stone is next to the Happy Mask Salesman.
<MajoraMIM>: It gives you the piece of heart locations.
<MajoraMIM>: You get the Song of Soaring earlier.
<Exodus>: wow
<Exodus>: those are interesting
<MajoraMIM>: Ok so they added Feather Stones in various places (such as dungeon entrences) that let you save your game in a Owl Statue fashion.
<MajoraMIM>: However the "can save anywhere without going to title screen isn't confirmed"
« Last Edit: January 15, 2015, 07:25:46 PM by Majora MIM » Logged

sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: Huh
mzxrules
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Wrong warp expert


« Reply #17 on: January 15, 2015, 08:07:35 PM »

GREZZO confirmed co-developer.

South clock town has been redesigned considerably. The banker appears to have been moved to behind the clock tower, and the owl statue has been moved nearby.
« Last Edit: January 15, 2015, 08:31:22 PM by mzxrules » Logged

Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
Majora MIM
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« Reply #18 on: January 15, 2015, 08:40:48 PM »

Oh! And there's a new Fishing Hole.
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sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: Huh
Slowking
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« Reply #19 on: January 16, 2015, 04:02:52 AM »

https://www.youtube.com/watch?v=QiJ9p7apAC8

So perma save at owl statues (and more owl statues added) confirmed.

But it doesn't look like Clock Town is one big map. When he walks into NCT a transition scene starts.


From the official site, video on the left: http://zelda.com/majoras-mask/

Odolwa also has that weird Majora eye stuck to him. I guess it's to symbolise that the guardians of these temples were corrupted by the mask?


We were already suspected it but the german site clearly states that SOT doesn't save anymore: http://www.nintendo.de/Spiele/Nintendo-3DS/The-Legend-of-Zelda-Majora-s-Mask-3D-941070.html


30 minute gameplay (thanks to Fox): https://www.youtube.com/watch?v=yWA0RN8i_Rc
« Last Edit: January 16, 2015, 04:43:08 AM by Slowking » Logged

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14:10   MrGrunz: and nothing can go wrong
mzxrules
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Wrong warp expert


« Reply #20 on: January 16, 2015, 05:51:58 AM »

it seems odd that sot saving will be removed, since there doesn't seem to be a purpose to it
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Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
Pedalpowertoast
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I'm an artist :O


« Reply #21 on: January 16, 2015, 07:22:03 AM »

http://www.nintendo.co.jp/3ds/ajrj/ JP Site, very strongly suggest checking out.

- Gyorg is different in the beginning of the fight, you use arrows on phase 1 and at some point the main platform sinks or something? There's those bomb mines around that you probly use.

- For Odolwa it looks like his shield is way more OP and you have to use a deku flower to fly over him to drop a nut on his eye when he's crouched.

- Goht looks the same, the eye is probly on his back or it appears after he's knocked down? If so it's possible arrows might not hurt him anymore, which I'm not sure about. E2: Yeah looking at the UK gameplay video http://youtu.be/7DGWKAdIKcc?t=1m51s it looks like its in his back or something...

- Ben noticed the same thing as me in the 30 min. video, it looks like RI might work?

- The swamp fishing hole is to the left of the swamp archery game, not sure what rewards it'll have but it looked painful.

- The ice stalactite thing before mountain village still takes two hits as seen in one of the videos in the JP site demoing the Bow.

- Song of Double Time is different, you can now select an hour of the current day you want to go to instead of just day and night. (you can't obv go back in time though)

- Owl Statues now just require you to press A to check them, most likely so Deku can save the game during first cycle :p.

- Captain Keeta now talks to you after playing Sonata, previously he just broke the bridge and started walking for pretty much no real reason. The text is in Japanese so I'm not sure what he is saying.

- Zora swims slower and in order to move faster it seems you have to use the electric shield. (http://www.nintendo.co.jp/3ds/ajrj/system/)

- A fence was added next to the Snowhead Temple entrance so you can bounce off of it to the temple. (http://i.imgur.com/JqDrshZ.png)

- There only seems to be a single Twinmold and its fought with different punches and moves as seen in the UK gameplay and JP 6 min videos.

That is pretty much all I've noticed so far.

E: http://www.nintendo.co.jp/3ds/ajrj/action/ Bomb explosion for Benstephens, as he wanted to see it.
« Last Edit: January 17, 2015, 01:57:17 PM by Pedalpowertoast » Logged

http://www.youtube.com/user/Pedalpowerluigi

Using a slow version on purpose is your choice, but you will get no sympathy or agreement from me.
Lol
Squirelofjustice
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« Reply #22 on: January 23, 2015, 06:16:10 PM »

Did anyone else consider that if RI works, we can use items that aren't usually allowed with the other transformation masks? (e.g, zora, scrub,  goron, giant's, and FDL)

Imagine pulling out the bombs as a scrub. Or goron using hookshot.

Just a thought.
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Jeville
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"special"


« Reply #23 on: January 24, 2015, 02:15:03 AM »

We should not expect RI to still work.
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gymnast86
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« Reply #24 on: January 24, 2015, 09:26:02 AM »

For some reason the song of soaring is now learned upon entry to the southern swamp instead of right before Woodfall. You can see the change at the 15 minute mark in this video: https://www.youtube.com/watch?v=h1bIJNXUq2s
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TheWayfaringFox
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« Reply #25 on: January 26, 2015, 06:22:01 PM »

http://www.twitch.tv/gamexplain/v/3725778

Big things (will make edits if I miss stuff):

Zora Swimming is different now with the speed boost (probably already known)

Song of Double Time area reload still exists

Song of Soaring Cutscene can now be skipped

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Jeville
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« Reply #26 on: January 28, 2015, 09:05:15 AM »

Too many circles of death. Whenever possible, link the youtube one instead.

https://www.youtube.com/watch?v=HyWrWmE-LtQ
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benstephens1000
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« Reply #27 on: January 28, 2015, 11:32:37 AM »

Hi, I made some dumb video about my thoughts on the game as far as speedrunning goes. They're Long so don't watch them, but here they are all the same.

https://www.youtube.com/watch?v=TqIK_X1zFN4
https://www.youtube.com/watch?v=xLgXWVLzRH0
https://www.youtube.com/watch?v=3CUyQ9cqeAQ

(Third one is still processing)
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"tsmart yashichidsf wild dumb bitch" -Isaacordorica 2012
BigHairyFart
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« Reply #28 on: January 28, 2015, 07:07:51 PM »

Just got to play a demo at a Gamestop, tested a couple things:

Quick Turnaround and Inverse Camera Angle still work the same as before. ISG does NOT work Sad Deku can still gainer to reach the clock tower. Didn't test, but probably safe to assume that Zora can still gainer to reach the 100R chest in ECT. The only items given to me at the time were the three transformation masks, so the only accessible areas were clock town and termina field(possibly the swamp, too, but I never got there). Restricted Items looks like it won't work, but I could be wrong. Videos to come.

Quick Turnaround/Inverse Camera Angle: http://youtu.be/a4EIIZjrtBY

ISG: http://youtu.be/WmPNfNYE5X0
« Last Edit: January 28, 2015, 07:34:35 PM by BigHairyFart » Logged

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benstephens1000
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« Reply #29 on: January 28, 2015, 11:43:30 PM »

There was no hope of conventional ISG working. I still have a sliver of hope for damage ISG, since that is slightly less known and it is a form of ISG that doesn't put your sword away, but regardless, putting away yoursword would lose ISG like in OoT3D anyways.

Inverted camera was assumed to work.

However, the thing that is the most exciting is that the clock tower gainer works!! This is going to be important for many things like entering Ikana Castle early, the rupee chest, and plenty of other neat tricks like the first pirate skip in pirates' fortress. It basically confirms that backflip physics will work the same, as in you can influence your direction mid backflip/sidehop as well as grab edges out of them. This will be very useful.
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"tsmart yashichidsf wild dumb bitch" -Isaacordorica 2012
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