Author Topic: Majora's Mask for 3DS - Info and Version Differences  (Read 183916 times)

Offline Hitaka

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #80 on: February 14, 2015, 05:46:09 PM »
Zora doesn't step forward when charging boomerangs anymore so you can easily farm the zora pots for money without having to reposition yourself each time. The initial setup is 4 backflips + 2 rolls (as zora). After you get paid just hold B and aim at the center pot again.
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Offline Jeville

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #81 on: February 14, 2015, 06:25:34 PM »
I noticed on the sheet, someone changed the 4th day to true. However, has no proof or info.

I hope this "True" is not a joke.
It's not a joke. :)

Offline CloudMax

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #82 on: February 15, 2015, 02:29:22 AM »
Useless but worth mentioning, I guess:
https://dl.dropboxusercontent.com/u/6440063/mm3d/down%20b%20water.jpg
You can use Down B to go through that water and climb up the stairs.

At least it gives me hope that we may be able to walk through something that proves useful.

Offline Pedalpowertoast

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #83 on: February 15, 2015, 06:21:27 AM »
http://youtu.be/GrjZaP1q0ro

Early Music Box House with Gibdo Hookshot Clip

Indextic said Hookshot Clips still worked, but you have to do this sidehop and let go of the button just before hitting the ground to clip. Apparently Gaby found this too, but thought it was known.

The clip to the house itself isn't that bad after doing it a few times.

Zas's trick with taking on/off the mask before triggering the Gibdo Man CS still causes those weird effects and you can use items with wrong forms. I only had Hookshot so i tested them with the 3 forms. For Deku and Goron, they can pull the Hookshot out, but can't use it at all and for Zora it crashes the game, I tried L targeting, but it didn't work either. I hope someone messes around with wrong items a bit more.

And yeah, KingOfHeart, 4th Day still works, at least with Gibdo Mask BA.
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Offline doommaker

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #84 on: February 15, 2015, 08:43:45 AM »
Useless but worth mentioning, I guess:
https://dl.dropboxusercontent.com/u/6440063/mm3d/down%20b%20water.jpg
You can use Down B to go through that water and climb up the stairs.

At least it gives me hope that we may be able to walk through something that proves useful.

What if you summon a statue near a wall then Down A + CS storage into it, and then release the L and R. Could it push Link through the wall? (I don't have the Elegy of Emptiness so I can't test it...)

Offline PewableShift

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #85 on: February 15, 2015, 10:52:20 AM »
Hello! Here is 2 things that I found:

https://www.youtube.com/watch?v=MlGM15AF_ZQ

I don't know if the second one is new or not...

Offline Weegeechan

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #86 on: February 15, 2015, 10:58:26 AM »
Just a small little timesaver I found while playing around in the intro.

I found that you can skip Tatl's text about the dead deku and the last Deku Flower in the opening cave.



It just requires you to fly to the Deku Flower instead of the platform sticking out (that skips Tatl's text) then do a deku spin off the ledge which gives you enough momentum to grab the ledge on the other side. It
s actually tricky to get the momentum jump and requires some odd timing to get it right. You'll sometimes just fall rather than actually jump
« Last Edit: February 15, 2015, 11:01:50 AM by Weegeechan »

Offline GlitchesAndStuff

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #87 on: February 15, 2015, 11:11:50 AM »
GIM in MM3D gives you a fishing pass when done with the 20r chest, about to test it with the 50r chest!

By the way, here is the new doc (some people couldn't edit the old one and it was getting a bit messy + somebody fucked up the dungons sections) https://docs.google.com/spreadsheets/d/1M0k0t16HvEakN8kBkSruca5-QS_whJB0ICq8hlYXtjE/edit?usp=sharing

Offline GlitchesAndStuff

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #88 on: February 15, 2015, 11:17:33 AM »
Hello! Here is 2 things that I found:

https://www.youtube.com/watch?v=MlGM15AF_ZQ

I don't know if the second one is new or not...
These are both really cool.

1st one looks like an invisible seam, 2nd one is most definitely new, hopefully you can do some cool stuff with this!

Offline WiseHorror

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #89 on: February 15, 2015, 11:36:59 AM »
Ok, with my out of bounds glitch in termina field, I found that I can actually get to great bay!
However, it takes a long time to maneuver across.
Here is the video: https://www.youtube.com/watch?v=w3UxmuQwHjw
Keep in mind I couldn't get there in the video because of my 3DS being on my table to record, making it hard to move, but it is possible.

Even though you can get to GB early with a better method, I thought I would document this glitch.
« Last Edit: February 15, 2015, 11:39:08 AM by WiseHorror »

Offline gabyelnuevo

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #90 on: February 15, 2015, 03:10:29 PM »
Made this little thing sometime ago if it could be faster im guessing for intro sequence, is not 100% consistent since you can fall down very easily without grabbing the ledge but i think is something =P https://www.youtube.com/watch?v=dUI4qGli2qI

Offline Smith

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #91 on: February 15, 2015, 03:55:40 PM »
dumb question but curious: is there a way to get over the spikes on the way to ikana w/o epona? been lurking & haven't found an answer but dunno another way to do it on 3DS

Offline Jeville

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #92 on: February 15, 2015, 04:03:37 PM »
dumb question but curious: is there a way to get over the spikes on the way to ikana w/o epona? been lurking & haven't found an answer but dunno another way to do it on 3DS
Goron boost over them using Bubbles that appear at night.

Offline GlitchesAndStuff

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #93 on: February 16, 2015, 02:06:19 AM »
GIM with the 50r chest deletes your ocarina apparently?? On the gear screen, it only shows the ocarina of time (not the pipes, drums, or guitar). Tatl keeps bugging you about 3 days and termina field is in it's 1st cycle state. The skull kid isn't holding an ocarina, which probably means that the glitch didn't delete my ocarina, just put some other item over the ocarina 'slot' that we can't use. Interesting stuff!

GIM with a fish/bug gives text which will softlock unless you swim into the murky water while getting it. It gives you moon's tear.

Also, tatl dive with the triple slash works :)
« Last Edit: February 16, 2015, 03:15:55 AM by GlitchesAndStuff »

Offline Jeville

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #94 on: February 16, 2015, 05:22:18 AM »
Anything on Goron roll Weird B yet? Elder is apparently covered in a snowball on Final Day.

Offline ProfessionalRob

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #95 on: February 16, 2015, 06:41:22 AM »
Messing around with some of these discoveries last night, had a pretty good time.  Got the bomb-only Great Bay early jump a few times.  Tried the jump to skip the 1st part of the Pirates' Fortress and got it first try!  And then couldn't get it again in two hours.  And then just for fun went to see what would happen if you got fire arrows before the bow.  You can equip them and pull out the bow, but the game won't ever give you arrows (and you can't buy them) unless you have the bow item.

Still, having the hookshot early basically lets you destroy Woodfall and Snowhead obviously.

Also I really like that they put that opening back in the Pirates' Fortress that lets you go into the hookshot room from above without having to go outside.
« Last Edit: February 16, 2015, 06:43:34 AM by ProfessionalRob »

Offline GlitchesAndStuff

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #96 on: February 16, 2015, 07:30:01 AM »
Anything on Goron roll Weird B yet? Elder is apparently covered in a snowball on Final Day.

I was trying it earlier but I think it gave beans like the original. Tbh, I didn't test it very much because I was kinda tired of it at that point and I don't actually have the beans item. I think I heard that 'can't use items' noise though, which is consistent with using beans when you have 0

Offline CloudMax

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #97 on: February 16, 2015, 09:29:24 AM »
Use any Item anywhere as Link (and possibly other forms)
Get Blank B (I actually think this is dimmed B, but it's kinda hard to tell because the interface is different on 3DS. If this is dimmed B, then that's what you need, and that's also what dying after stealing fishing rod as link gives you. someone with more MM knowledge may know.)
A quick method of getting it is using Transformation Storage when starting H&D (from link to another form), fail it instantly, take off mask & leave the house.
When you activate Down A, you're able to use all items for the duration of it.
If you pull out the ocarina and then put it away all buttons on the lower screen will become grayed out, and the interface will be hidden on the upper screen. You can still use the items even though they are grey, and time is passing even though you can't see the clock.

Giant's Mask crashes as always. This makes it possible to use Fierce Deity anywhere (where you can get Down A as link) if you have the mask.

It may be possible with other forms as well, but we'd need a way to get Down A on those forms, and a way for them to get Blank B (dimmed B?).

Edit:
You can get Sword on B as Zora & Goron by playing H&D. It does not work for Deku.
Use transformation storage to start the game as Zora.
Put the Mask away in your inventory (so that you don't have it on one of your 4 buttons), this will make you transform back into Link. (Doing this with the Deku Mask will not make him take off the mask, so it will not work. I suspect this is related to first cycle where you can stay as deku even without Mask equipped)
Now end the minigame and exit the building without turning into the form you used before again.
Turn back to the form you used again outside the building. You will get Sword on B.
Note that kokiri sword on B as zora is the same as regular fins, so you won't notice a difference unless you have Razor or Gilded Sword.
For Goron Link all swords act as the regular punch, so you won't see any difference.

Note: If you take on the mask again after the minigame is over inside the building, you will get Weird B.
« Last Edit: February 16, 2015, 10:08:19 AM by CloudMax »

Offline gabyelnuevo

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #98 on: February 16, 2015, 10:34:52 AM »
Doesnt do anything right now, but "Quick-PutAway" from OoT 1.0 is back in the silliest form in MM3D, pick up the Moon's Tear for the first time with any item on hand he'll "quick put away" it http://youtu.be/5nXiK2fL4t8
This might be due to the cutscene that plays after you pick it up, this can potentially turn into action swap or something.
http://i.imgur.com/3vfRNW5.jpg

I also (need to do it again to see again, this is from up top of my head) i think i got a quickdraw in snowhead temple from beating the mini boss for fire arrows and from the cutscene that plays to open the door and etc,
« Last Edit: February 16, 2015, 12:23:41 PM by gabyelnuevo »

Offline thestickystickman

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #99 on: February 16, 2015, 10:49:32 AM »
Use any Item anywhere as Link (and possibly other forms)
Get Blank B (I actually think this is dimmed B, but it's kinda hard to tell because the interface is different on 3DS. If this is dimmed B, then that's what you need, and that's also what dying after stealing fishing rod as link gives you. someone with more MM knowledge may know.)
A quick method of getting it is using Transformation Storage when starting H&D (from link to another form), fail it instantly, take off mask & leave the house.
When you activate Down A, you're able to use all items for the duration of it.
If you pull out the ocarina and then put it away all buttons on the lower screen will become grayed out, and the interface will be hidden on the upper screen. You can still use the items even though they are grey, and time is passing even though you can't see the clock.

Giant's Mask crashes as always. This makes it possible to use Fierce Deity anywhere (where you can get Down A as link) if you have the mask.

It may be possible with other forms as well, but we'd need a way to get Down A on those forms, and a way for them to get Blank B (dimmed B?).

I'm confused. The ocarina is not grayed out while I'm doing down A, but it isn't being taken out when I press it.

Offline Blazeingphoenix

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #100 on: February 16, 2015, 12:57:51 PM »
Not sure if this has already been discovered by someone else and/or talked about, and pretty sure this isn't in the original version of Majora's Mask, but I found out yesterday morning that while climbing (i.e. ladders and vines) if you mash B while holding up to climb, Link will climb faster. Not sure how helpful this can be for speed runs, as I don't speed run MM as well as don't really watch much runs so don't know how many things are climbed, but seems to be a bit helpful for casual stuff, like climbing the wall before getting the Goron Mask. Overall, found it to be a bit interesting and thought it may help to share. :)

Offline poww10s

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #101 on: February 16, 2015, 01:15:53 PM »
Whats the best way to do a gainer on 3ds? I managed to do moon tear skip, but that was without retargeting. Gainer with zora is really hard.

Offline thestickystickman

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #102 on: February 16, 2015, 01:29:14 PM »
Whats the best way to do a gainer on 3ds? I managed to do moon tear skip, but that was without retargeting. Gainer with zora is really hard.

You could pause buffer with the home menu, but it's not that hard to just work up muscle memory.

Offline poww10s

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #103 on: February 16, 2015, 04:06:51 PM »
If you pause buffer though wouldn't you have to keep holding L?

Offline mzxrules

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #104 on: February 16, 2015, 05:02:57 PM »
http://zeldaspeedruns.com/mm3d/ is up. Editors wanted
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Offline gabyelnuevo

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #105 on: February 16, 2015, 05:40:02 PM »
There are 2 confirmed things,
There's a way to bypass the quickdraw patch so you can quickdraw ,
You can action swap, meaning ESS OI with any items, stick arrow with torch fire, etc etc.

Offline Porto881

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #106 on: February 16, 2015, 05:47:15 PM »
a couple of glitches my bf and I have found (they seem pretty useless to me but ya never know):

- In the Great Bay Temple room with the water wheel, where you have to keep freezing and unfreezing the waterflow to jump the platforms, bf somehow froze the waterflow but the water wheel kept spinning, even through the cutscene, he has no clue how he triggered it though.

- Again in GBT, during the Gekko fight with the mad jelly, while he was on the ground I Z-targeted and hookshotted him and he fell through the floor and stayed down until he hopped back up to the ceiling, might have had something to do with the camera?

Offline BigHairyFart

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #107 on: February 16, 2015, 07:35:46 PM »
http://zeldaspeedruns.com/mm3d/ is up. Editors wanted
I would like to assist in editing, but am not seeing how? Does my account have to be a certain age or something?
This place is as dead as Link was that one time he forgot to catch a fairy in his bottle.

Offline Lilysol

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #108 on: February 16, 2015, 10:47:53 PM »
I'm having some issues nailing the Triple Slash Clip through the boss key door in Snowhead. Does anyone have any alignments they use?

Offline Segfault

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #109 on: February 17, 2015, 06:05:58 AM »
Newbie here to these things, but since I cleared MM3D on 100% a couple of days ago I decided to try out playing the game using exploits and glitches to do a fast run. Have experimented a bit with different methods and thought I'd add what I found (might be of some use).

Firstly, I've read that you could reset the FD bottle dupe with a moon crash, but this does not work. It does reset the week to the first day, undoing anything you did, but if you use SoT after duping, then let the moon crash it does not reset the mask. Only read unconfirmed on this.

Secondly, I did manage to glitch my way into Sakon's Hideout on Day 1. First time I used Buny Hood and rolled a few times until I got in, but I couldn't replicate it. I then used Elegy of Emptiness to place two statues on each side of the crack and attempted to Triple Slash Clip my way in, but accidentally got in on a regular swing. Used SoS to get back out, placed new statues and could not replicate. Accidentally rolled my way back in by rolling towards the statue on the left side of the crack. Seems like there's a sweet-spot on the left side of the crack where Link can get through if you clip correctly, or push yourself in via a statue. The camera really freaks out when you hit the right spot.

Inside the hideout I tried to Goron Roll through the door from the switch, but it just felt like there was an invisible wall in the way. Might just be poor accuracy.

Here's an imgur-album with pics (showing one setup of statues and the fact that I got in): http://imgur.com/a/4boTo

Offline GlitchesAndStuff

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #110 on: February 17, 2015, 06:58:32 AM »
It has been found that using Gibdo BA, you can reach a special kind of 4th day. In this special kind of 4th day, advancing to the next day will wrong warp you depending on the map that you're on at the time.

Twin isles in spring (mountains area with tingle and the big boulder) takes you to the gyorg fight!

Offline WiseHorror

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #111 on: February 17, 2015, 08:31:13 AM »
I got 4th day to work consistently.
Need more people to try it to see if it works.

Basically, you need to catch the hot spring water as soon as a minute in the clock goes by, so you have to predict when it's going up.
e.g: it's 4:32, you have to time it so while link is doing the bottle animation to catch the water, the clock changes to 4:33.
After that, mash A so you can skip the textbox as soon as possible.

That way, it worked for me consistently, got it 5 times in a row.

EDIT: I made a video showing it. Notice the timing in catching the water.
https://www.youtube.com/watch?v=q_pxq1mSO_E
« Last Edit: February 17, 2015, 10:27:35 AM by WiseHorror »

Offline Segfault

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #112 on: February 17, 2015, 12:38:19 PM »
It has been found that using Gibdo BA, you can reach a special kind of 4th day.

Is there any info on how you get to this special 4th day? All info I find is people trying to recreate the Wrong warp, but only ending up in regular old 4th day and not getting the WW effect at the end of the day. Something seems to be missing, unless it's a regional or version issue.

Offline Hazdogga

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #113 on: February 17, 2015, 03:00:57 PM »
I'm also interested it finding out how you can manipulate gibdo to get the special 4th day for the wrong warp. Strong possibilities for this one, I'm going to post up a rough route that I've got going using the current known tricks for anyone who wants to start on doing some runs.

Offline Segfault

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #114 on: February 17, 2015, 05:01:26 PM »
I'm sure everyone knows this by now, but there is a new trick you can do to bridge gaps farther when jumping.

Wasn't this in original MM? I remember using both roll and spin to increase my jump distance. IIRC you actually sped up instantly with Deku spin in the original version, while the MM3D version ramps up the speed.

Another fantastic way to jump far in MM3D is to bomb boost with Zora mask on, as you fly very far (more so than in the original) and can grab ledges higher up. As you can bomb boost over the fence to Great Bay and get the mask from the very start you have access to Zora bomb boost the same day you regain human form. Not as accurate as a normal jump, and you take damage, but it allows you to skip several sections.

Edit: Here's a video showing just how far you can jump and that you can skip Pirate Fortress Sewer: https://www.youtube.com/watch?v=jhJ5oORRI0M
« Last Edit: February 18, 2015, 03:06:56 AM by Segfault »

Offline poww10s

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #115 on: February 17, 2015, 05:34:23 PM »
Is it possible to reverse bottle adventure in this game? or at least a way to get back the mask I replaced with a bottle to do the FD link glitch. Unless the bottle counts towards getting all the masks.

EDIT: USE THE BREMEN MASK FOR FD ANYWHERE BA. You can easily replace the bottle with the mask again by talking to guru guru again in the laundry pool.
« Last Edit: February 17, 2015, 06:06:45 PM by poww10s »

Offline corneliab

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #116 on: February 17, 2015, 07:47:43 PM »
Was messing around with WiseHorror's proposed method. Got it first try.

As I was trying to replicate it though, I came across something weird. I got myself caught in some sort of bizarre restarted cycle. The red sky was present for all three evenings and the path to the top of the clock tower was open all throughout. The standard day one Clock Town theme would play on every day. "Dawn of..." tilecards would all have white backgrounds. The Song of Double Time was stuck on its final day behavior for each day (can only go up to 5am). No visible timer. Moon ended up crashing normally.

Offline Jeville

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #117 on: February 18, 2015, 05:19:10 AM »
I think that's what they called the 5th Day.

Offline benstephens1000

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #118 on: February 18, 2015, 08:40:32 AM »
http://pastebin.com/vT4bLQ5R
Should be best route. Time of day could be optimized to get Gorman milk before going to ikana with the transition to night right inbetween. Also this does not include skull kid CS skip (no setup yet) which would change the cycle considerably.
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Offline Jeville

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #119 on: February 18, 2015, 09:40:23 AM »
Wrong thread?