Author Topic: Majora's Mask for 3DS - Info and Version Differences  (Read 183917 times)

Offline scamperface

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #40 on: February 03, 2015, 11:22:55 AM »
pretty sure this doesn't prove anything, but it does not look like deku gainer wont be possible but this might be a possible moons tear skip

 https://www.youtube.com/watch?v=nmYbk4UUb38

Offline benstephens1000

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #41 on: February 03, 2015, 12:31:28 PM »
This strat has been known and both it and gainer worked in the demo to skip the moon tear.
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Offline scamperface

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #42 on: February 03, 2015, 12:55:25 PM »
alright.

Offline Powerstar9

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #43 on: February 07, 2015, 11:11:46 AM »
I'll just put in what is known about the mask transformations so far:
Deku Link
+Bubbles don't pop when held too long
+Bubbles charge faster
+Bubbles are more accurate
-Top Spin no longer has instant speed

Zora Link
+Taking damage while walking underwater has vastly reduced knockback. It's more like a flinch (http://youtu.be/clc__TJYAug?t=2m22s)
-Swimming is easier to control, but you move really slow. Going as fast as in the original game consumes magic

Goron Link
+Punch Combo is faster
+Punch Combo is more accurate
-Goron Boost is patched
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Offline gabyelnuevo

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #44 on: February 07, 2015, 12:00:45 PM »
There's a new function with transformation masks in MM3D where if you do any kind of jump (jumping off something, backflip, sidehop, etc)
when you press a mask button he will put on the mask instantly after he lands on ground (http://youtu.be/USuibSveq-A)
When you do this and press R to shield (while targeting) before hitting the ground Link will "store(?)" the transformation until you let go of R and even you can talk to NPCs and he will transform after talking to them.

Now like in OoT3D, when you have an item in hand and you press R while targeting you put away the item (they fixed it now where some items like the deku stick, he will shield with the stick) so you can't do some glitches like timestop for example or the glitchy weird Z targeting with bow on use. So then after some playing around again I found out you can combine both of these and make this: https://www.youtube.com/watch?v=GRtLhWoEcWY
So you can get the glitchy bow camera, bottle in hand, (another items in hand i believe)

There are several other things i tried out like zora ledge grabbing, which they fixed you cannot longer grab a ledge after transforming into zora while in water http://youtu.be/oPBTGOhBwyk
Ice that blocks the path to Mountain Village doesn't freeze you anymore, they act like a normal boulder when you slash them and I also passed the gate that goes to Great Bay, but the demo doesn't have the area so I crashed lol (works with zora only though :\ http://youtu.be/26JSMmME-MY)
And as for all things listed by Ben before there are videos but not gonna post them unless people wanna see them.
« Last Edit: February 07, 2015, 12:06:37 PM by gabyelnuevo »

Offline Powerstar9

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #45 on: February 07, 2015, 02:37:18 PM »
There's a new function with transformation masks in MM3D where if you do any kind of jump (jumping off something, backflip, sidehop, etc)
when you press a mask button he will put on the mask instantly after he lands on ground (http://youtu.be/USuibSveq-A)
When you do this and press R to shield (while targeting) before hitting the ground Link will "store(?)" the transformation until you let go of R and even you can talk to NPCs and he will transform after talking to them.

Now like in OoT3D, when you have an item in hand and you press R while targeting you put away the item (they fixed it now where some items like the deku stick, he will shield with the stick) so you can't do some glitches like timestop for example or the glitchy weird Z targeting with bow on use. So then after some playing around again I found out you can combine both of these and make this: https://www.youtube.com/watch?v=GRtLhWoEcWY
So you can get the glitchy bow camera, bottle in hand, (another items in hand i believe)

There are several other things i tried out like zora ledge grabbing, which they fixed you cannot longer grab a ledge after transforming into zora while in water http://youtu.be/oPBTGOhBwyk
Ice that blocks the path to Mountain Village doesn't freeze you anymore, they act like a normal boulder when you slash them and I also passed the gate that goes to Great Bay, but the demo doesn't have the area so I crashed lol (works with zora only though :\ http://youtu.be/26JSMmME-MY)
And as for all things listed by Ben before there are videos but not gonna post them unless people wanna see them.
How did you get over the fence? Did u just climb up it?
I would like to see FESS, long jump, and the Zora sidehop thing Ben mentioned. Those seem pretty big.
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Offline gabyelnuevo

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #46 on: February 07, 2015, 02:53:48 PM »
How did you get over the fence? Did u just climb up it?
I would like to see FESS, long jump, and the Zora sidehop thing Ben mentioned. Those seem pretty big.

This is the playlist I made for it, I added a couple of the new videos + new glitch here, still gotta upload more so the playlist will change later :P

Here's the playlist with all vids https://www.youtube.com/playlist?list=PL_o33gQmPuX20OMm01p7ZJ2s8eGsi7ySV

And the over the fence thing, I did a bomb boost with zora and then jump slash and he made it, doesn't seem to make it with a jump slash for Link though :\

Offline Powerstar9

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #47 on: February 07, 2015, 03:11:15 PM »
This is the playlist I made for it, I added a couple of the new videos + new glitch here, still gotta upload more so the playlist will change later :P

Here's the playlist with all vids https://www.youtube.com/playlist?list=PL_o33gQmPuX20OMm01p7ZJ2s8eGsi7ySV

And the over the fence thing, I did a bomb boost with zora and then jump slash and he made it, doesn't seem to make it with a jump slash for Link though :\
Cool! Hmmm I hope we can get into Great Bay early somehow. That Bomb boost sounded so promising :(
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Offline gabyelnuevo

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #48 on: February 07, 2015, 03:20:31 PM »
Cool! Hmmm I hope we can get into Great Bay early somehow. That Bomb boost sounded so promising :(

Yeah, :\ the thing about goron bomb boost, is like in the vid and like Ben said, he will not get knockback from the bomb, seems like only goron doesnt get knockback for when I tried out again and also Link gets knockback but they tweaked it as like you can get a little like air knockback (link gets hurt and makes a little height before falling down again) but there are cases that when Link is already falling he will keep falling down after knockback (in other words he gets hit in the air and will not get the little height he usually gets in OoT and MM after exploding) a little hard to explain sorry for bad english =P but you will understand when you play it heheh

Another tweaked they made is that when Link or Deku Link are shielding too close to the bomb and next to a ledge he will get hurt, weird and Kafei early with deku bomb boost doesn't work anymore :\ Deku doesn't clip at least to what i tried

Offline Powerstar9

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #49 on: February 07, 2015, 03:44:11 PM »
Yeah, :\ the thing about goron bomb boost, is like in the vid and like Ben said, he will not get knockback from the bomb, seems like only goron doesnt get knockback for when I tried out again and also Link gets knockback but they tweaked it as like you can get a little like air knockback (link gets hurt and makes a little height before falling down again) but there are cases that when Link is already falling he will keep falling down after knockback (in other words he gets hit in the air and will not get the little height he usually gets in OoT and MM after exploding) a little hard to explain sorry for bad english =P but you will understand when you play it heheh

Another tweaked they made is that when Link or Deku Link are shielding too close to the bomb and next to a ledge he will get hurt, weird and Kafei early with deku bomb boost doesn't work anymore :\ Deku doesn't clip at least to what i tried
So if I tried long jump/Bomb boosting to Great Bay like you did in the vid and shielded a Chu in the air to make it explode, would that get me over the ledge? Maybe the tiny Knockback u apparently get in MM3d is enough to barely get over the fence.
Or maybe have a setup where u place two Bombs in a way that one causes the long jump/Bomb boost while the other hits u and gets u over the edge. these are just theories, but they sound promising, don't they?
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Offline gabyelnuevo

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #50 on: February 08, 2015, 10:14:09 AM »
So if I tried long jump/Bomb boosting to Great Bay like you did in the vid and shielded a Chu in the air to make it explode, would that get me over the ledge? Maybe the tiny Knockback u apparently get in MM3d is enough to barely get over the fence.
Or maybe have a setup where u place two Bombs in a way that one causes the long jump/Bomb boost while the other hits u and gets u over the edge. these are just theories, but they sound promising, don't they?

Well, im not sure i was gonna try that cuz someone mentioned it to me but i just forgot lol, with the getting hurt that dont give you that knockback on air, here's what it looks like when sidehopping: http://youtu.be/cYuRghbbFmk
If you compare this with the video by GaS where he sidehopped and got the knockback they tweaked it kinda oddly lol :p

Offline ProfessionalRob

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #51 on: February 11, 2015, 11:18:11 AM »
Hey everyone, I got to spend some time with the release version of this recently and though I'm certainly not skilled enough to try many of the tricks and whatnot, I will say be prepared for a ton of subtle differences in the game.  The changed geometry in Clocktown is just the start.  Just in my first playthrough off the top of my head, stuff that hasn't been mentioned;

Spoilers I suppose.

Some of the Bombers are in different places.
You don't have to do the Bomber quest again as a human.
The Deku mini game in town gives fishing passes instead of purple rupees (fishing in the swamp costs 50 rupees normally).
Anju knows she's waiting for a Goron to give the room to.
Some of the stray fairies were moved in Woodfall.
The Great Fairy's cave in Woodfall is to the east of the entrance not the far back area.
The Woodfall Fairy gives you double magic, not the spin attack.
You can exit the underground bean seller to the side area for planting the bean around the Deku Palace.
Curling up as a Goron is now a toggle not a hold button.

There's probably more, that's all I can remember for now, only played up to getting the Goron mask.

Offline GlitchesAndStuff

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #52 on: February 12, 2015, 04:35:29 AM »
I have a spreadsheet here for MM3D if you guys want to start filling it out: https://docs.google.com/spreadsheets/d/1LOYoNQTjCqNu29i1Q232zhRQr8Cf2pXlu_yB61586Og/edit?usp=sharing

Add more tricks to the left column too please :)

It's unlisted but anyone can edit it so please try not to link it in too many places or it will get vandalised. I have my own copies of it if it does get vandalised but it would be a shame if I can't even trust the community.

Offline Amateseru

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #53 on: February 12, 2015, 05:50:50 AM »
So I just got the game

I didn't time it yet but the intro cutscene seems faster by a little bit, the backflip lloks like the same as mm N64 (no sideroll possible) and triple slash really looks possible with good spot. As I could saw in the intro cutscene before you start the game, some egg early should still be possible in PF

Edit: roll to destroy bushes (and probably also pots etc...) is possible, there is also a sign at the beggining of the game which explains the commands :D

Edit 2 (there will be a lot of edit): spinning of deku link is horrible, he also starts with a slow walk before he gets a good speed, the backwalk tho Kreygasm... The shorcut in the room of the majordom's soon is still possible and it seems the flower skip could still be possible, I jumped but Link didn't grabbed the ledge x) too lazy to tryhard on it for now since it looks hard as the n64 one

Edit 3: More serious stuff now, the cutscene of the Happy mask man is longer because he explain the princip of the sheikah stone. clock town is not a single loading zone as some people said. Termina field 1st cycle seems no longer possible. the gainer to skip bombers 1st cycle is possible ( :DDD ) there is a little cutscene when you're close to owl and you can save the first cycle. When you talk to the banker to put money, it will automatically put your amount of ruppees on the screen.  I will probably stop here and add important stuff in spreadsheet actually

Edit 4: Koume gives a bottle after her archery minigame and the first great fairy gives double magic
« Last Edit: February 12, 2015, 12:39:23 PM by Amateseru »

Offline mzxrules

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #54 on: February 12, 2015, 10:00:39 PM »
Hackers are already picking apart the save data, and I just learned something interesting.

The pictograph image is no longer part of the same save data. This change may drastically change what happens when you bottle dupe with HSW, provided it functions the same way, because if you recall only about half the items you are able to dupe over do anything interesting because you start to overwrite the pictograph image data.

With the pictograph image removed from the "core" save, this likely means that the image data is not wedged "in the middle" of the save data when the image is loaded into ram, meaning more values can be overwritten with HSW.

Edit: the Pictograph data follows after the "current" and "previous" save files. Still needs to be tested at least
« Last Edit: February 12, 2015, 10:20:17 PM by mzxrules »
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Offline Slowking

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #55 on: February 13, 2015, 04:53:12 AM »
Correct me if I'm wrong, but that doesn't ncessarily mean that it also shifted in RAM. It's likely, but it's not a given.
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Offline UchihaSasuke

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #56 on: February 13, 2015, 05:25:57 AM »
Damage Boost for Song of Storms + Heart Piece on same trip: http://www.twitch.tv/uchihasda/c/6108499
Moon's Tear Skip in MM 3D: http://www.twitch.tv/uchihasda/c/6108532
« Last Edit: February 13, 2015, 05:34:26 AM by UchihaSasuke »
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Offline mzxrules

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #57 on: February 13, 2015, 05:55:27 AM »
In the moon tear vid, the clock wheel disappears for a frame
Quote from:  Leigh Rogers
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This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.

Offline WiseHorror

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #58 on: February 13, 2015, 10:36:48 AM »
Damage boost for out of bounds in termina, found this just 30min ago. Great Bay early maybe? I'm experimenting further.

https://www.youtube.com/watch?v=MFRw8g1X7Ok

Offline Pedalpowertoast

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #59 on: February 13, 2015, 01:27:25 PM »
Some vids

https://www.youtube.com/watch?v=TE1csfoVDhA Steal the Rod by Eddie Tupy (useless as of now but pretty interesting because it abuses a mechanic from the JP N64 versions)
https://www.youtube.com/watch?v=yr4xMG-v5HE Mountain early by me (i...guess?)
https://www.youtube.com/watch?v=QzEn27lHOok Great Bay early with Chuchu boost

So yeah after a bit of experimenting around, it was realized only the explosives were patched. You can still recoil flip off of other enemies (dodongo and real bombchu explosions don't work though) and also Goron Boost.

E: Early Ikana https://www.youtube.com/watch?v=CPLoNZd7jhs
« Last Edit: February 13, 2015, 01:41:52 PM by Pedalpowertoast »
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Offline Amateseru

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #60 on: February 13, 2015, 02:48:20 PM »
BA over Kafei's mask and Bremen mask give you FD when you exit the grotto Bunny hood gives rock sirloin and Kamaro's Mask crashes
« Last Edit: February 13, 2015, 04:56:13 PM by Amateseru »

Offline UchihaSasuke

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #61 on: February 13, 2015, 03:53:26 PM »
Fierce Deity early with HSW BA: https://www.youtube.com/watch?v=LELzTIuEZvs
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Offline thiefbug

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #62 on: February 13, 2015, 04:27:18 PM »
kamaro does not crash if you also BA with kafeis mask before leaving the map.
if you BA over kamaro and soar out it won't crash but keep hitting ocarina -> can again dupe over HSW and then transform back to prevent that -> triggered the "XY hours remain" message on the next map.

Kamaro does not crash with any other form as human it seems, and even then it didn't crash all the time for me - but the ocarina glitch happened

Offline Jeville

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #63 on: February 13, 2015, 05:17:59 PM »
Fierce Deity early with HSW BA: https://www.youtube.com/watch?v=LELzTIuEZvs
If you can early FD in daytime of 1st Day, that's essentially early Epona. I'm happy to see that we don't need a pool of water to take off the mask anymore.

Offline pendragon177

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #64 on: February 13, 2015, 06:55:08 PM »
https://www.youtube.com/watch?v=qDEI40gzaZc I found an easy way to get past the ice barrier and to the Mountain Village early.

Offline UchihaSasuke

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #65 on: February 13, 2015, 07:09:34 PM »
Infinite Time (last 3 hours): https://www.youtube.com/watch?v=1uPPXLae93o

this might be useful someday.
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Offline gabyelnuevo

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #66 on: February 13, 2015, 08:25:43 PM »
timestop http://youtu.be/99d38Dl-GME
song storage via gossip stone http://youtu.be/qzNBqBo4i-8
and OI with Kamaro mask http://youtu.be/GNLJGp3nxOs

Offline Jeville

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #67 on: February 13, 2015, 10:38:47 PM »
A comment from Kamaro OI video about 4th Day (which is still not confirmed in the spreadsheet...):

Quote from: GU KingOfHeart
Someone said it still exists. And if you play Song of Double Time 3x, you can go to Day5.
This is what they said. Is this true?

Offline CloudMax

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #68 on: February 14, 2015, 12:37:35 AM »
Someone mentioned somewhere (in the IRC I believe?) that you need to use a damage boost in pirates fortress to get past the wall to the left of the door to the hookshot now.
I just did a sidehop as zora link and grabbed the ledge. just barely made it.

Also:
https://dl.dropboxusercontent.com/u/6440063/mm3d/snowhead%20shortcut.jpg
We can now skip most of snowhead.
Use hookshot to get up to fire arrows.
Long jump + jumpslash as Zora to get past the gap up to the top floor.
TSC past boss door.

To TSC past the door, align yourself so that your 3rd sword slash just barely manages to hit the boss door at the very end of the slash, this will push you right back into the corner, then press A. you will clip and stand inside the wall. After that, just sidehop into the loading zone.

Goht seems to be weak against Fire Arrows, they put him on fire and everything (I honestly have no idea if this was the case on N64, I figured I'd just use the dungeon item to hurt him). Killed him several cycles faster than punching with goron.
Also, he can stop and shoot lightning at you, though it does not seem to happen nearly as much.

Edit:
I assume people already know this, but you can get up the canyon without Ice Arrow.
You can just stand on one of the wooden pillars and long jump over to the opposite side, then hookshot your way up.
« Last Edit: February 14, 2015, 02:38:20 AM by CloudMax »

Offline KingOfHeart

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #69 on: February 14, 2015, 02:45:58 AM »
I'm wanting someone to make a video for it. Driving me nutz!

Offline GlitchesAndStuff

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #70 on: February 14, 2015, 04:26:13 AM »
Turned goron on epona, about to test weird B

Offline CloudMax

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #71 on: February 14, 2015, 05:03:50 AM »
You can get Bottle on B as Deku Link by ESS duping over it when you're out of magic. When you don't have any magic it makes the out of ammo sound.
HSW on Deku B does not seem to do anything, at least I don't see anything different.

If you steal fishing rod for Link and die, you will become swordless.
If you play Shooting Gallery / H&D while swordless you will get Ocarina of Time on B.
Riding on epona will revert swordless & ocarina of time to your sword.

And a bunch of notes for Stealing Rod:
You receive the rod on all forms you've been during the fishing game, as you must turn into a form for the rod to be set on B in that form.
If Takkuri steals your sword while you have the rod, you will lose both the sword and the rod.
You can not turn in your sword and upgrade it while you have rod on B.
If you have rod on B when receiving the sword upgrade, it is simply overwritten. (I assume the same happens if you buy back your sword from the curiosity shop)
Flying with Deku Link removes fishing rod from deku link (as it turns into deku nuts while in the air).

Edit:
"re-discovered" riding on epona as other forms. Use transformation storage and mount epona, you'll transform on epona.

Edit2:
You can play H&D as all forms by using transformation storage.
You can do Weird B at H&D with transformation storage.

Edit3:
You can use transformation storage when receiving a sword upgrade to get Razor Sword / Gilded Sword on B as other forms.
Doing this will result in Link staying swordless. (so just like with the swordless method using fishing rod, if you play at the shooting gallery or H&D, you'll get ocarina on B)
Slashing with a sword into water as deku link no longer activate ISG. (it looks like it activates ISG, but it does not stay after put away is complete)

Edit4:
You can also use transformation storage when buying back your sword at the curiosity shop to get the sword on B as other forms.
« Last Edit: February 14, 2015, 07:21:32 AM by CloudMax »

Offline Greenalink

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #72 on: February 14, 2015, 07:36:58 AM »
Zora Mask before Goron Mask is possible but the current method takes way too much time.
Video is recorded, just needs a bit of editing before I upload it to Youtube.

https://miiverse.nintendo.net/posts/AYQHAAABAACNUKE9hP-7IQ
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Offline CloudMax

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #73 on: February 14, 2015, 08:30:25 AM »
You can skip the colored mask puzzle in the skulltula house:
https://dl.dropboxusercontent.com/u/6440063/mm3d/colored%20mask%20puzzle%20slkip.jpg
jump from the table to the left ledge of the entrance (use a jumpslash to reach)
Then ledge clip into wall.

https://www.youtube.com/watch?v=0DE-MFRcvXg

I have no idea how this one is going to work or if it's gonna work at all lol

Many have tried, it seems to be out of reach (or it's close to pixel perfect)
You get more distance with Zora Link.

Offline gabyelnuevo

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #74 on: February 14, 2015, 08:56:16 AM »
If i'm not mistaking, earlier when i was fighting the mini boss to get fire arrows just after i beat him I was playing around with sword slashes and whatnot and then (having sword out) the mini cutscene started for openning the bars on the door and the chest and i heard like I draw something, i press Stick button before that so after the cutscene was done I press stick again and I quickdraw'd the stick! ;0

I was ;000 cuz we all know the normal water quickdraw doesn't work anymore, but im not sure about it so maybe I could test more about it or if anyone is interested :P Deku spear confirmed? 0.o

Offline Squirelofjustice

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #75 on: February 14, 2015, 09:21:56 AM »
TA-DAAAAAAA!!!!!!!

http://youtu.be/jhJ5oORRI0M

Edit: combine this with greenalink's great bay coast early without goron mask, and we can get hookshot first thing.
« Last Edit: February 14, 2015, 09:32:36 AM by Squirelofjustice »

Offline doommaker

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #76 on: February 14, 2015, 09:26:26 AM »
I apologize if this has been noted already.

Down A:

Requirements:
A mask that creates a CS (Cut Scene).
A ledge that requires link to jump in order to climb on top.

Steps:
1. Stand under the ledge and prompt link to jump.
2. During the frames link is in the air put on one of the masks and hold L and R.
3. If done correctly Your A button will say "Down" and link will be standing on top of the ledge shielding.
4. Simply remove the mask from your item slot and you're done.
(Optional) Instead of doing Step 4 you can store the CS and walk into certain object then release L and R and be pushed out of the object. This could be used to clip in/out of certain areas but requires testing.

Note: If this is done inside a building any item can be used on the mask slot similar to C-buttons anywhere. This can also be done as Zora link.

Could someone confirm If this allows fierce deity mask to be worn anywhere? (I'm 95% sure it will EDIT: It works. The grotto hole by the North fairy in ClockTown seems to work the best for this.)

EDIT* This glitch also allows link to clip through certain object (NPCs, boulders, etc.) This includes the Bomber who asks for the code. (Thank you CloudMax)


I've been doing some testing with using Human link's items while the Zora mask is equipped.
When a deku stick is used it's invisible and allows Zora Link to perform his first attack (Does not combo) as well as his L-target A attack.
Bombs (and Powder Kegs) work as expected.
The Hero's Bow activates Zora's Link charged attack.
Deku nuts work as expected.
Hookshot will HARD crash the game.
« Last Edit: February 17, 2015, 07:06:10 AM by doommaker »

Offline CloudMax

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #77 on: February 14, 2015, 10:20:47 AM »
I apologize if this has been noted already.

Down A:

Requirements:
A mask that creates a CS.
A ledge that requires link to jump in order to climb on top.

Steps:
1. Stand under the ledge and prompt link to jump.
2. During the frames link is jumping put on one of the masks and hold L and R.
3. If done correctly Your A button will say "Down" and link will be standing on top of the ledge shielding.
4. Simply remove the mask from your item slot and you're done.

Note: If this is done inside a building any item can be used on the mask slot similar to C-buttons anywhere.

With Down A it's possible to walk through a bunch of stuff (NPCs, boulders, etc.). This is pretty damn sweet.
« Last Edit: February 14, 2015, 10:41:51 AM by CloudMax »

Offline KingOfHeart

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #78 on: February 14, 2015, 02:35:42 PM »
I noticed on the sheet, someone changed the 4th day to true. However, has no proof or info.

I hope this "True" is not a joke.

Offline Tailsko

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Re: Majora's Mask for 3DS - Info and Version Differences
« Reply #79 on: February 14, 2015, 03:20:24 PM »
How do you do Gainer in the 3ds version. I keep messing up due to how small my 3ds is.