Author Topic: ST Research and discovery thread  (Read 67032 times)

Offline ZFG

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Re: ST Research and discovery thread
« Reply #40 on: December 30, 2009, 08:02:10 PM »
I updated the 1st post with most of the tricks found so far up to the end of the ocean temple, added a rupee route (you were right Venick) and the fastest strategies for stagnox and phytops (any ideas for fraaz?).

Also I tested if it was possible to bring the anouki to wellspring station before getting the freight cart.  He says he needs a place to go and asks if you know a place but wont get on your train.  I'm thinking the bridge worker activates allowing passengers in your train but by that time it'll be faster just to do it when you're normally required.

Edit: Well you can take him to wellspring after spirit tower 4 before going to the fire realm but I'm not sure its faster.  It seems about even and will probably need to be timed.

Edit 2: My trick to trick the trains at the ocean temple doesn't work when transporting the mega ice to goron village :(.  The trains got smarter.
« Last Edit: December 30, 2009, 11:19:51 PM by ZFG »
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Offline Greenalink

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Re: ST Research and discovery thread
« Reply #41 on: December 31, 2009, 03:15:38 AM »
After the Mega Ice there's:

* Fire Sanctuary - Play Restoration, open up new tracks.
* 3 Giant monsters each one holding a key- Mountain Temple.
* When you meet a fire bat and kill one with the boomerang to chain one up with the fire torch it's possible to do this from the north part of the area and not the intended west part (you'll see what I mean).
* Up to the boss, lengthy and sort of luck based with the blue meteor.

----------
* Go to Spirit Tower and go to section 5.
* Defeat Staven/Bryne
* Chancellor Cole's cutscene
* Desert Land - Sanctuary
* Restoration, open up new tracks
* 3 trials
* Sand Temple, after Sand Wand save warp.

* There are some online walkthroughs that contains the fastest ways of solving those mega block puzzles ;)


* I got a possible strategy for Capbone, after the first hit you would need to place some boulders on 2/4 launchers and then the other 2 launchers when he shoots boulders again.
- First hit: Place a boulder on the launcher and launch it ASAP.
- Second hit: Now Capbone shoots 3 boulders try and get 2 of the 3 on 2 spare launchers, do this again on the remaining 2. Use a launcher the nearest one (the one where Capbone is facing you) ASAP.
- Third hit, 3 boulders left, use the east launcher (3' o'clock) from where you used the second launch.
- Forth hit, 2 boulders left, use the north launcher (12 o'clock) from where you used the second launch.
- Fifth hit, now go to the third launcher (3 o'clock) and move slightly to the left, you need to in a 7 o'clock position when trying to use the remaining boulder. Capbone's weakspot is around the 11 o'lcok spot

If you don't understand I'll try and make a video somewhen in Janurary (Boss rush is too long and awkward to retry if the fight wasn't great)

Second phase is a bit more straight forward.

Get bow of light, use gate warp to quickly end up nearby the Spirit Tower.
Clear Spirt Tower 6 and go to the south west section of Forest Land.

Sadly there isn't any good uses to warp via offending the passengers method.
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Offline Majora MIM

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Re: ST Research and discovery thread
« Reply #42 on: January 04, 2010, 01:18:07 PM »
I think spin and jump attacks only deals 1,5 damage instead of 2 on certain monsters.

Anyway, during 2nd boss battle, when Cryobraz split in two mini Cryo-Braz, shoot one of them with the boomerang to make them attack faster. (saves only 1-2 seconds but that's still 1-2 seconds saved)
sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: ???

Offline Greenalink

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Re: ST Research and discovery thread
« Reply #43 on: January 04, 2010, 01:33:16 PM »
Damage points:

Whip = 5 DP
Slash           (Recruit) = 10DP     (Lokomo)= 15DP
Jump Attack  (Recruit) = 15DP     (Lokomo) = 20DP
Spin attack   (Recruit) = 20DP     (Lokomo) = 25DP

Bombs (any other kind of explosion) 30DP
Arrow  (Uncharged) = 15-25DP [not sure exact value] (Charged) = At least 30DP  [not sure exact value].

Pots... Not tested yet.
Spears (from Marine temple) ... not tested yet.


------------------------------------

Another interesting glitch not done by me:
http://www.youtube.com/watch?v=xiEOnbNwRrQ
How to get Phantom Zelda on the small movable block.

--------------------------------------
During my test playthrough the first boss can be cleared in 2 cycles per form with the (weak) Recruit Sword.
7+6 normal slashes on the first form (The 7th hit is triggers Stagnox's 'wakeup' and damage is ignored).
6+6 normal slashes on the second form
----------------------------------------
Since the Lokomo sword deals 15DP from normal slashes, it only takes 4 hits for the boss to react.
This means the boss does wakeup sooner when you deal at least 55* points of damage.
* I say 55 because a Bomb (30) + A Lokomo Sword Spin attack (25) deals 55 points of damage and the boss wakes up.
This is why normal slashes are more reliable to defeat the boss in 2 cycles
[Recruit] (10, 20, 30, 40, 50, 60)
[Lokomo] (15, 30, 45, 60)
« Last Edit: January 08, 2010, 04:16:30 PM by Greenalink »
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Re: ST Research and discovery thread
« Reply #44 on: January 09, 2010, 07:14:03 PM »
http://www.youtube.com/watch?v=H-F56OpzGvs
Is this the fastest way to beat Byrne, or you got different strats?

Offline Greenalink

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Re: ST Research and discovery thread
« Reply #45 on: January 12, 2010, 02:05:37 PM »
Possibly old but:

* When you activate a warp gate, you have to whislte through the gate so that the other gate (where you come out from) is fully functional.

* You have to meet Linebeck III to trigger the bridge worker's help when trying to fix the bridge at Ocean Land/Realm.

* When you go and get the bridge worker, go to the Tower of Spirits and exit by taking the Snow path.

The Captain of Blin Pirates has around 1940 HP, that's roughly 97 hits from a Recruit Sword Spin attack.
I couldn't get an accurate amount as some single attacks did more than 1 hit, sometimes losing count. Main thing is that he has the highest HP count in the entire game.

On Tower of Spirit 4 (Warp Phantom debut), there are 3 good spots to KO warp. I know a good route and it takes around 14 minutes long to clear the segment.

------------------------------------------------

I've found some cool mini time savers like:
* A good route for the 3 Keys to Mountain Temple
* Tower of Spirits 5 strats, a small time saver in the lava room, etc.
* Defeating Capbone first phase very quickly and defeating his second phase in 1 cycle :D
* Saving the game before the 'warp panel' trigger saves a good amount of time for segmented runs (save warping especially).
« Last Edit: January 19, 2010, 02:35:09 PM by Greenalink »
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Offline Kazooie

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Re: ST Research and discovery thread
« Reply #46 on: January 20, 2010, 06:13:47 AM »
Yesterday I messed around with that heart meter glitch in ST and I think that glitch will only work if you have under three hearts. Like 2 or something. 3 hearts doesn't work. And to get it work you need pick up that one heart from ground immediately after you drink that potion. You can pick it up later too but then game doesn't crash.

I tested lot of stuff but only interesting thing what I found was when that freeze is about to happen. If you press "start" to bring up save menu. When you try to save or make any selections it doesn't have sounds. Nothing interesting thought.
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Offline Greenalink

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Re: ST Research and discovery thread
« Reply #47 on: January 24, 2010, 09:17:33 AM »
I've finished testing Tower of Spirits 6, it lasts around 25 minutes in average to clear it. It does involve some luck both the early and middle parts of the run. The last main floor I worked out a tactic that works pretty well for the Warp Phantom Floor puzzle.

- With Flame-

Before lighting up the flames, go south and shoot an arrow at the Black Wreaking phantom, it distracts him and makes a gap during a search which makes it easier for the Warp Phantom phase. After the flames are lit, lure a Phantom Eye ASAP and go to the right, then shoot some arrows at a wall to lure the Warp Phantom, making himself vulnerable to Link's next attack.

-With Warp-

Hopefully by now you should keep your Warp Phantom idle and then wait til the Phantom eye is halfway through the room. This is when you go across and then down (by those 2 flame pillars) . Go to the west side of the room and then go to the right and you should meet up with the Phantom eye. Bait him and go across the sand and use the Warp Phantom to warp right next to Link. Activate both floor switches.

-Getting Wreaking-

 Eventually both Flame and Wreaking Phantoms will revive after sinking into the sand. Stun the Flame Phantom and wait til the Wreaking Phantom has gone south enough to be vulnerable to Link's attacks. Spin attack the Flame Phantom if he is about to recover. Now stun the Wreaking Phantom and transfer Zelda into her last body.

-With Wreaking-

Go to the very middle, south of the map and draw a Wreaking route that should:
* Stun both Basic and Warp Phantoms
* Destroy the stationary Armos statues.
 You need to do this very quickly or else the Flame Phantom will spot you and ruin your plans.
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Offline Kazooie

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Re: ST Research and discovery thread
« Reply #48 on: February 02, 2010, 09:24:33 AM »
I have keep glitching ST little bit now and I have found little boost glitch from game some time ago. But I tought it would be useless. I'm still saying and maybe it have some use in future if it get modified somehow. I found little use it to too but it's still useless glitch tought. With it you can get top on one of those bushes in hyrule castle, where you need help zelda escape from castle. It's useless because link will slide off top of bushes :P

Okay all you need to do is place bomb on ground near edge and then place yourself near of the bomb. Then roll to the edge when bomb is about to explode. Link must be little bit on air and your roll must be starting too. End of to roll doesn't work. Because link less speed end of the roll. So when bomb explode in air and you have speed of roll to compined with bomb you can travel long distance with it. But only problem is that link doesn't jump. Maybe with little more testing link would jump and we could have megajump or something lol. I need to video of it later to you guys and then you can really see what is going on. It would be usefull if ledge is downwards from where you are jumping. Because this boost take link much futher than normal jump even with roll. Maybe works on PH too :)
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Offline Onimyst

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Re: ST Research and discovery thread
« Reply #49 on: February 02, 2010, 12:35:16 PM »
Oh hai, I'm new :).

I found a way to clip through the wall with an arrow pod. However as soon as link falls through the wall, you can't move or open menu's afaik and he just appears where he fell, and I've only gotten this to work in one corner so far.

So if you're interested I'll give a short text description, since I doubt you'll like to watch a video from a 2.0mp camera phone...

1) Go to the 18F of the Spirit Tower.
2) Run directly to 19F.
3) Directly to your right (not Link's) you can see two pots in the corner - that's where you should place an arrow pod, right in the corner of the wall.
4) Continue to the right and pick up the arrow pod and place it in that spot from 3).
5) You can now either:
  
  -hit the pod, with and item or the sword allowing you to run through the pod for a short space of time or
  -run into the corner whilst carrying the pod and drop it on yourself

6)Now Link will be banging into the wall and whatnot, or getting forced out of the pod.
7)You can change the direction Link's facing easily using the whip, try and face opposite the corner of the wall.
8)Eventually, if you find the right angle (it's hard to explain and produce effectively) Link will clip through the wall. Link just loses half a heart and respawns where he fell :(.

I found out something different: the low health animation changes Links stance and how he acts when you try the glitch. I managed to get Link to clip through the wall whilst running into the corner, instead of facing it this way.

MAYBE, if you can get it working on another wall, it could trigger going up or down a staircase - so a possible Boss Key skip lols, but I forgot which dungeons actually have these arrow pods.

I'm gonna try get far enough on an emu, and see if I can do it on that whilst recording. Also, sorry if the descriptions a bit hard to follow or whatever :P.

So ya, I just wanted to share this with you guys, to see if anyone was interested.
« Last Edit: February 02, 2010, 12:47:03 PM by Onimyst »

Offline Kazooie

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Re: ST Research and discovery thread
« Reply #50 on: February 03, 2010, 06:40:39 AM »
That is intresting glitch indeed. That claim that too there is hope we can have trought wall clip glitch in ST. I thought it would not be possible because you cannot even clip inside of walls with hurricane spin and that attack have great speed. And it works like in PH. Still great work with this Onimyst! Keep going! ;D
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Offline Greenalink

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Re: ST Research and discovery thread
« Reply #51 on: February 03, 2010, 02:25:55 PM »
I got the glitch to work from Onimyst's instructions. Good work.

I know why it only works in that area.

1. The pots can force you out sort of like the Arrow pods but unlike the arrow pots they cannot be moved around without being destroyed (picking them up & throwing, etc). This makes it awkward for Link to zip out so he may go Out of Bounds.

2. Because the arrow pods can be moved without lifting (like using a phantom to 'move' them by rolling or respawning from falling into a pit) it's not possible for Link to go Out of Bounds.
* Although this is early attempts, maybe one person can get it to work by other setups.

I tried doing it with those wooden nuts and I couldn't get it to work even though they function very similar to pots.
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Offline Onimyst

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Re: ST Research and discovery thread
« Reply #52 on: February 04, 2010, 03:29:19 AM »
I managed to get it to work with another wall <3. There were no pots around too :).

It's weird, with the low health animation on, I walked into another corner and tried some of the stuff mentioned in my previous post and didn't get anything to work. But then, you use the whip in this situation, it will allow you to quickly roll, so I did that and straight after used a spin attack and Link went OoB. I did this really fast, while running into the corner and haven't been able to reproduce it yet. It might be that the spin attack didn't affect it, and that it was random but I'm not sure yet.

Maybe the erractic behaviour of Link in this situation, combined with the spin attack will let you clip through certain things. I don't know yet :P.
« Last Edit: February 04, 2010, 06:55:21 AM by Onimyst »

Offline Greenalink

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Re: ST Research and discovery thread
« Reply #53 on: February 04, 2010, 01:07:14 PM »
Quote
I managed to get it to work with another wall <3. There were no pots around too

That's cool, did you use 1 arrow pod or more (to go around the cornered pod)?

--------------------

During the main playthrough, you encounter these arrow pods in:

* Mountain Temple (4th dungeon): there isn't an ideal place to skip a puzzle because there isn't any good corner spots to go OoB.

* Tower of Spirits 5 (Wreaking Phantom debut), the third Tears of Light, the lava room puzzle and the room after using the first key. The problem is that with Zelda processing a Phantom it's awkard to progress as she needs to be by the same stairway Link is going to enter.

* Tower of Spirits 6 (The stupidly long visit), the huge room with 3 sections, each containing a giant eye. The main door is in the middle section and there isn't a Phantom Eye inbetween the door and the stairway. :/
« Last Edit: February 04, 2010, 03:44:06 PM by Greenalink »
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Offline Onimyst

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Re: ST Research and discovery thread
« Reply #54 on: February 04, 2010, 01:37:40 PM »
I only used one arrow pod. It was just me, the arrow pod, and the wall hehe.

Offline Kazooie

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Re: ST Research and discovery thread
« Reply #55 on: February 05, 2010, 01:35:28 AM »
Onimyst- How did you do that first trick when you cliped in wall? you just placed arrow pod next to jars? because I got it work once when I breaked last bottle in corner and placed arrow pod there where jar was. Then I just walked right and got trought of wall. I just started think it would maybe work on any corner if we can it to work. Idk if that anohter jar have something to do with it. This needs more testing thought :)

And btw I think link didn't go trhought of wall. I think he will go trought of floor when he is kind of jumping on corner. That would make sense and it seems arrow pod is pushing you downwards as I think. I'm not sure about this but it's only my oppinion.
« Last Edit: February 05, 2010, 01:37:18 AM by Kazooie »
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Offline Onimyst

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Re: ST Research and discovery thread
« Reply #56 on: February 05, 2010, 03:01:29 AM »
And btw I think link didn't go trhought of wall. I think he will go trought of floor when he is kind of jumping on corner. That would make sense and it seems arrow pod is pushing you downwards as I think. I'm not sure about this but it's only my oppinion.

Yeah, I think you're right about that Kazooie. Also I managed to get the glitch to work without any pots around, so it can work in other places.

Offline Kazooie

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Re: ST Research and discovery thread
« Reply #57 on: February 05, 2010, 03:23:54 AM »
Yeah it should work anywhere where arrow pods are. I got it work anothter time too but there was pot around then like last time there was too. It's hard to get oob with arrow pod but it's possible. I was somehow on middle of arrow pod with wip and then turned around to the wall and link went trhought floor/wall. So does that middle point of arrow pod have something to do with this glitch or how it supposed to work? I only get it to work sometimes with luck. Not that way I can do it easily again.
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Offline Onimyst

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Re: ST Research and discovery thread
« Reply #58 on: February 05, 2010, 03:30:41 AM »
Yeah, I've noticed that it happens when you're in the middle of the arrow pod sometimes. Maybe it should be played frame by frame to see if there's any patterns/other clipping possibilities.

Offline ZFG

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Re: ST Research and discovery thread
« Reply #59 on: February 05, 2010, 04:18:53 PM »
Faster way to kill mini boss in Ocean Temple: http://www.youtube.com/watch?v=N66v7Zy9i1g

Gets rid of the annoying whip he uses.
I posted that strat a while ago -_- but nice to have a vid anyway.
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Offline Ænlgån

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Re: ST Research and discovery thread
« Reply #60 on: February 06, 2010, 08:41:52 AM »
I posted that strat a while ago -_- but nice to have a vid anyway.

Yeah, I just realized. I think there may be a faster way to kill Maladus (beast form). I think if you can get him between you and Zelda, it may be possible to beat him a bit faster... not sure, though since he jumps around a lot. 
Get a life? What are you talking about? I'm a gamer. I have several lives.

Offline Kazooie

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Re: ST Research and discovery thread
« Reply #61 on: February 07, 2010, 12:39:07 AM »
Onimyst - Where in all places you got that clip trick work with arrow pod? I've found two spots in floor 19 where you can go trhought without any jars and I'm almost to understand how it works without any jars. And then started to think could it be possible to clip trought some doors in ToS to skip puzzles. That would be great! Only problem is that I can get it only work with high wall and on northeast corner. Not any ohter haven't work yet. And by high wall I mean that there isn't walkable ground right above Link. Like stairway it have enought high wall to do it.

I need to do video of this later. Maybe tonight :)
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Offline Onimyst

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Re: ST Research and discovery thread
« Reply #62 on: February 07, 2010, 06:59:39 AM »
Onimyst - Where in all places you got that clip trick work with arrow pod? I've found two spots in floor 19 where you can go trhought without any jars and I'm almost to understand how it works without any jars. And then started to think could it be possible to clip trought some doors in ToS to skip puzzles. That would be great! Only problem is that I can get it only work with high wall and on northeast corner. Not any ohter haven't work yet. And by high wall I mean that there isn't walkable ground right above Link. Like stairway it have enought high wall to do it.

I need to do video of this later. Maybe tonight :)

I've pretty much been having the same luck as you Kazooie :(. Only two spots found where it can be done, that is. I video would be great though :D

Offline Kazooie

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Re: ST Research and discovery thread
« Reply #63 on: February 10, 2010, 01:33:46 PM »
Videos about those tricks would be good to see too. So everyone would see it and it can be stored somewhere, where it can be easily find and we don't forget those :)

Could it be possible to edit first post somehow? where we can list latest ST glitches and link to the videos for those. That would make things much easier to others and see what we have found so far. That would be great!
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Offline ZFG

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Re: ST Research and discovery thread
« Reply #64 on: February 10, 2010, 03:57:28 PM »
I can edit the first post.  What do you want me to put?
Quote
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Offline Kazooie

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Re: ST Research and discovery thread
« Reply #65 on: February 11, 2010, 06:41:35 AM »
ZFG -  So the first post could have those boss videos where we beat them quick and then another section for glitches from ST or tricks what we have been found so far. I can give few links and if I forget something, if somebody could add more and fix things what I forgot.

Speedtricks:
http://www.youtube.com/watch?v=29M7cwuAS4g
Ocean Temple early

http://www.youtube.com/watch?v=MbZXnXGlrOY
Marine Temple Trapdoor Skip

http://www.youtube.com/watch?v=PKDd0-8RZ8Q
Another method

http://www.youtube.com/watch?v=xiEOnbNwRrQ
Alternate Solution on Floor 15 of the Spirit Tower

Glitches:
http://www.youtube.com/watch?v=dIq20-ToxO0
Fall from edge glitches

http://www.youtube.com/watch?v=JfJcNHc1-uE
Weird Graphical glitch (do we need this one there? It would be still cool list every trick or glitch what we have so far)

http://www.youtube.com/watch?v=0jAQShbNhj0
Zelda holding glitch

http://www.youtube.com/watch?v=qNZj5sU_Rbo
Heart Meter Glitch

Boss strategies:
http://www.youtube.com/watch?v=bBm2sAK7tPU
1st boss battle speed strat sub 2:00

http://www.youtube.com/watch?v=H-F56OpzGvs
Byrne strategie

Here is all what I find from this topic so far. Maybe I miss some boss battles or something but if somebody please could fill this up to date. That would be great! And we miss tha Oob glitch here because there aren't any videos of it yet. Maybe somebody could record it soon enought :)
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Offline Greenalink

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Re: ST Research and discovery thread
« Reply #66 on: February 11, 2010, 01:14:08 PM »
Quote
Maybe I miss some boss battles or something but if somebody please could fill this up to date. That would be great! And we miss tha Oob glitch here because there aren't any videos of it yet. Maybe somebody could record it soon enought

Marine Temple Boss defeated in 2 cycles
 
http://www.youtube.com/watch?v=-sJKJsqgzVs

I can record the Arrow Pod OoB if Onimyst doesn't mind *I will give credit to him* the only problem is that I only managed to do this with the 2 pots by the corner. I haven't been able to do this without the pots.
New DS PHAT Capture Device on its way (Sep 2011)!!!
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Offline ZFG

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Re: ST Research and discovery thread
« Reply #67 on: February 11, 2010, 10:00:48 PM »
Updated 1st post.
Quote
I for one think that there are no glitches in OoT. It's just gameshark codes.

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Offline Onimyst

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Re: ST Research and discovery thread
« Reply #68 on: February 12, 2010, 05:17:01 AM »

I can record the Arrow Pod OoB if Onimyst doesn't mind *I will give credit to him* the only problem is that I only managed to do this with the 2 pots by the corner. I haven't been able to do this without the pots.

I really don't mind if you put a video of it up :). I've gotten it to work in another corner but it's hard to explain and I haven't been on for a while. I just randomly mashed spins and rolls into a corner and it worked hehe.

Offline Kazooie

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Re: ST Research and discovery thread
« Reply #69 on: February 13, 2010, 08:35:48 AM »
Great work with that first page ZFG! I liked it :)

Now we just need record those last glitches what we doens't have recorded yet.
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Offline Greenalink

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Re: ST Research and discovery thread
« Reply #70 on: February 14, 2010, 12:37:44 PM »
Got the arrow pod glitch filmed, just need to edit which takes a while (ripping it from DVD first, etc).

It's up now :D

http://www.youtube.com/watch?v=II_rPt6SvkI
« Last Edit: February 14, 2010, 01:51:44 PM by Greenalink »
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Offline Ænlgån

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Re: ST Research and discovery thread
« Reply #71 on: February 14, 2010, 04:39:28 PM »
I think I have a few ideas for Fraaz. I've tested them out but I'm not sure if they're the best.

-When he splits into two, watch the top screen and draw one boomerang path that hits them both.

-Use stabs to hit him; they're quicker if done right. (If no bombs)

-If there's fire on the ground, use the boomerang to hit it back at Fraaz. (Same with ice) This makes him attack faster so he'll go attack with the opposite.

That's all I have for now. Not sure if they're the best for the battle, but this is based on my experiences.
« Last Edit: February 15, 2010, 08:05:39 AM by Ænlgån »
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Offline Majora MIM

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Re: ST Research and discovery thread
« Reply #72 on: February 15, 2010, 02:43:40 AM »
I think I have a few ideas for Fraaz. I've tested them out but I'm not sure if they're the best.

-When he splits into two, watch the top screen and draw one boomerang path that hits them both.

-Use stabs to hit him; they're quicker if done right. (If no bombs)

-If there's fire on the ground, use the boomerang to hit it back at Fraaz. (Same with ice)

That's all I have for now. Not sure if they're the best for the battle, but this is based on my experiences.

-There are 3 stades of inflation, and you must target him as many times as he grew. So if you're quick enough, you can target him only one time (in second and third big phases) to stun him.

-When he split in two the second time, you can hit one of the two little Fraaz to make them attack faster.
sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
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Offline Ænlgån

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Re: ST Research and discovery thread
« Reply #73 on: February 23, 2010, 03:02:24 PM »
It's indeed possible to beat the 4th boss (I forgot his name) in 2 cycles. Use all bombs the first time and then sword the next (if you have bombs use them instead).
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Offline Greenalink

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Re: ST Research and discovery thread
« Reply #74 on: February 24, 2010, 04:58:23 AM »
It's indeed possible to beat the 4th boss (I forgot his name) in 2 cycles. Use all bombs the first time and then sword the next (if you have bombs use them instead).

Vulcano can be defeated in 2 cycles without bombs. He has a hit counter not a health counter. So 16 normal slashes (8 per cycle) is enough to defeat him.
New DS PHAT Capture Device on its way (Sep 2011)!!!
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Offline Pirgah

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Re: ST Research and discovery thread
« Reply #75 on: July 26, 2010, 10:11:40 AM »
Lately, I have been playing a lot of spirit tracks, I have a question. On the 25th floor of the Tower of Spirits (the one with all the enemies) is it faster to keep the torch phantom that was used to complete the puzzle on the 26th floor, or go back and get a wrecker Phantom, who makes defeating the enemies much easier (especially those three big red walking fish monster things).

Offline Fladdermus

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Re: ST Research and discovery thread
« Reply #76 on: November 26, 2010, 07:32:19 PM »
I recently replayed the game and tested a few things.

Stagnox: The bomb caterpillars damages him. They do at least twice as much damage as a normal sword slash, probably same damage as a bomb.

Fraaz: If you throw your boomerang at him after you've hit him with the sword, his confusion will reset. So you can stab him a few times, boomerang, then keep stabbing without him hitting you back.

Cactops: You can do exactly 55 damage to him before he strikes back and he has exactly 160hp (I spent many many times replaying this battle and trying out different attack orders)

Pirate leader on that train attack: I accidentally saved over my save file after killing him before I was done fully testing , but from what I gather he seem to have only 1000hp or  a hit counter. I slashed him around 100 times and he died, then I tried slashing him around 90 times and throwing bombs at him and he died after 10 bombs. So either bombs are weak against him, or he has a hit counter. (Just like Greenalink, I kept loosing count, so it's not 100% accurate)




Offline bluephantom340

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Re: ST Research and discovery thread
« Reply #77 on: November 26, 2010, 09:33:32 PM »
You can also keep stunning Stagnox when his (her?) tail when it's about to regain control.
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Offline pok3monrocks

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Re: ST Research and discovery thread
« Reply #78 on: June 22, 2013, 05:56:32 PM »
On floor 20 of the Tower of Spirit you can make a precise shot to skip having to get the third arrow pod in place.
http://www.twitch.tv/pok3monrocks/c/2462211
Sorry for the game lagg. It was on emulator. :/

Offline Greenalink

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Re: ST Research and discovery thread
« Reply #79 on: June 23, 2013, 03:39:24 PM »
Quote
On floor 20 of the Tower of Spirit you can make a precise shot to skip having to get the third arrow pod in place.
http://www.twitch.tv/pok3monrocks/c/2462211
Sorry for the game lagg. It was on emulator. :/

Doesn't matter, it makes it easier to figure out the co-ordinates when playing it on the actual DS. Nice find as well :)
« Last Edit: June 23, 2013, 03:44:12 PM by Greenalink »
New DS PHAT Capture Device on its way (Sep 2011)!!!
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Yes I am a speed runner focused on DS games
Notable runs:
Phantom Hourglass
SM64 DS
New Super Mario Bros (DS).