Author Topic: Routes Wanted!  (Read 11440 times)

Offline Razor7581

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Routes Wanted!
« on: July 01, 2013, 06:46:44 AM »
I've been working on ZSR's TWW section a lot recently, and noticed that the few routes on the section were terribly out of date. Since very few people seem to ever post in the forum section for TWW Any%, 100%, and Low%, I have created this topic so that anyone with access to the most up-to-date routes can post them here. Then, either I or anyone else with site editor capabilities for TWW will post them in TWW's site page. This will also help the routes for and speedrunners of this game to stay up-to-date with current tricks and strategies much more rapidly than they are currently.
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Offline Demon9

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Re: Routes Wanted!
« Reply #1 on: July 01, 2013, 10:00:44 AM »
« Last Edit: July 01, 2013, 10:02:37 AM by Demon9 »

Offline Razor7581

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Re: Routes Wanted!
« Reply #2 on: July 01, 2013, 04:05:50 PM »
http://pastebin.com/VUbRgfMr 100% for JP
http://pastebin.com/XWFVc1CM Low% w/ tuner

(WIND TEMPLE)
- In the mini boss room, save warp out (as you have no Skull Hammer)
Thanks for the routes Demon. Was just thinking that the new Makar teleport could then be used to get across the warp pot room faster. Also, where you say "use regular ____ route", could you please include those routes as well?
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Offline Dizzyd715

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Re: Routes Wanted!
« Reply #3 on: July 04, 2013, 06:14:55 PM »
I was wondering if anyone had a good any% no tingle tuner english route written out, I want to learn it but all I can find are with tuner routes. so if anyone has one that could post it that would be really awesome. thanks.

Offline Holden

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Re: Routes Wanted!
« Reply #4 on: July 14, 2013, 05:56:25 AM »
http://pastebin.com/pktGkUTC

any% i wrote like 2 days ago.

There are a couple stuff i need to fix it though, when i'm not lazy

feel free to tell me any mistakes in it and i'll fix it
« Last Edit: July 14, 2013, 05:58:55 AM by Holden »

Offline delTau

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Re: Routes Wanted!
« Reply #5 on: August 04, 2013, 09:08:56 PM »
Thanks for the routes.  Does anyone have an English tunerless any% route?  I'm looking for a somewhat updated one but can not even find an old one.  Even a Japanese tunerless would be helpful since the routes aren't terribly different.

Thanks for your help!

Offline Vulpone

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Re: Routes Wanted!
« Reply #6 on: August 22, 2013, 02:22:03 PM »
newest low% w/ tuner route.
fixed all "proceed w/ any% route" places. (should comply with what you wanted, Razor)

not for beginners, but covers everything

have fun

http://pastebin.com/rYKRd139

Offline Razor7581

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Re: Routes Wanted!
« Reply #7 on: June 11, 2014, 08:22:49 AM »
Was looking at the ALBW pages recently, and I got an idea about how to improve dungeon pages more. I think it would work out really well to put up detailed routes for going through the dungeons for different scenarios (any%, 100%, low%, tunerless, etc.) on the dungeon pages themselves. That way when putting up routes on the site, since no one seems to put very detailed dungeon routes on those, we can just put a hyperlink to the elaborated-upon dungeon routes on the dungeon pages. If anyone wants to help with this it would be great, since I'm not up-to-date with the current WW routes at the moment.
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Offline gymnast86

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Re: Routes Wanted!
« Reply #8 on: June 11, 2014, 09:59:01 AM »
I agree, the dungeon pages seem to be outdated(mainly the Earth Temple and Wind Temple). I also think that describing the routes on those pages is a good idea. It would also be nice to include the dungeon routes/tricks for TWWHD.

Offline Razor7581

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Re: Routes Wanted!
« Reply #9 on: June 11, 2014, 12:35:47 PM »
I agree, the dungeon pages seem to be outdated(mainly the Earth Temple and Wind Temple). I also think that describing the routes on those pages is a good idea. It would also be nice to include the dungeon routes/tricks for TWWHD.
I agree about including stuff for HD too. Do you have any dungeon routes you'd like to contribute (especially for HD)?
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Offline gymnast86

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Re: Routes Wanted!
« Reply #10 on: June 12, 2014, 12:34:23 PM »
I personally think that there should be dungeon routes for both TWW and TWWHD since each dungeon(even FF1) has different tricks and or routes for each game. It would also be nice for the dungeon pages to be updated with the tricks that have been found since roll clipping was discovered. I also feel that there should be a TWWHD Any% RTA route on the routes tab.
I've made an Any% route Pastebin here if you want to put this route there: http://pastebin.com/Et2FenaA

Offline gymnast86

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Re: Routes Wanted!
« Reply #11 on: June 13, 2014, 12:57:30 PM »
It also might be a good idea to put the ghost ship chart under the early items tab

Offline Razor7581

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Re: Routes Wanted!
« Reply #12 on: June 13, 2014, 08:07:27 PM »
I personally think that there should be dungeon routes for both TWW and TWWHD since each dungeon(even FF1) has different tricks and or routes for each game. It would also be nice for the dungeon pages to be updated with the tricks that have been found since roll clipping was discovered. I also feel that there should be a TWWHD Any% RTA route on the routes tab.
I've made an Any% route Pastebin here if you want to put this route there: http://pastebin.com/Et2FenaA
Looks good. I'll see about putting up that route. I may also take the dungeon routes out and put them on the dungeon pages separately as discussed. Any chance you could also put any more detail into the dungeon routes? I figure they should be detailed enough so that even someone new should have a good idea of what they're doing.
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Offline wooferzfg1

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Re: Routes Wanted!
« Reply #13 on: June 14, 2014, 05:06:07 PM »
http://pastebin.com/fCcCPeaj TWWSD Japanese with Tuner Route
http://pastebin.com/YLAjebVf TWWSD Low% Route

Offline Razor7581

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Re: Routes Wanted!
« Reply #14 on: June 14, 2014, 06:43:21 PM »
http://pastebin.com/fCcCPeaj TWWSD Japanese with Tuner Route
http://pastebin.com/YLAjebVf TWWSD Low% Route
I appreciate the full-game routes I will put them up, but could you also include some detailed dungeon routes like what gymnast and I have been talking about?
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Offline wooferzfg1

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Re: Routes Wanted!
« Reply #15 on: June 14, 2014, 07:28:47 PM »
Yeah, I can write up a pastebin with detailed routes for each dungeon in WWSD. Also, I'd suggest adding Deku Leaf into the Early Items section along with Ghost Ship Chart as gymnast mentioned earlier.

Offline Razor7581

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Re: Routes Wanted!
« Reply #16 on: June 17, 2014, 05:04:46 PM »
Yeah, I can write up a pastebin with detailed routes for each dungeon in WWSD. Also, I'd suggest adding Deku Leaf into the Early Items section along with Ghost Ship Chart as gymnast mentioned earlier.
Made an early deku leaf page and ghost ship chart page, but haven't put any content on them yet. I know a bit about leaf early, but I haven't played wind waker in a long time, so any detail on the different tricks for it would be great (the superswim, however, and especially angling on the sidehop to the deku bud). I don't know much about anything recent with early ghost skip chart. The last method I knew of for it was discovered by Klydestorm a long time ago. Are there some newer methods?
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Offline wooferzfg1

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Re: Routes Wanted!
« Reply #17 on: June 17, 2014, 11:16:07 PM »
Made an early deku leaf page and ghost ship chart page, but haven't put any content on them yet. I know a bit about leaf early, but I haven't played wind waker in a long time, so any detail on the different tricks for it would be great (the superswim, however, and especially angling on the sidehop to the deku bud).

In order to get the Leaf early, you need to bypass the fact that you don't have the Grappling Hook, which means that you need to zombie hover, or alternatively, use chest storage in a convoluted manner.

The TAS is able to zombie hover directly to the Deku Leaf and die immediately after receiving it (you cannot heal inside Forest Haven because the Tingle Tuner cannot be used since there is no map). However, the hover directly to the Deku Leaf is too difficult on console because it requires insane mashing. Also, it likely wouldn't be faster in an RTA run because dying would put you outside Forest Haven, and since you cannot enter KoRL until beating DRC and FW, entering FW would be slower.

So in an RTA run, you leave Forest Haven after talking to the Deku Tree and hover on the outside to a platform that you can use to reach the Leaf from. To make this hover easier, runners heal just below the platform and then fall down to the water. Since you're high enough, the game thinks that you fell from the platform and voids you out, putting you on the platform. After this, you would just enter Forest Haven on top, sidehop left, C-up to angle, hold up, and Link will jump in the bulb and have the perfect angle to also do Bulb Skip (I have a video of this setup, but it's kinda bad and extremely laggy)

Chest storage could also be used (possibly in a No Tuner run, although this does not actually save time) in order to get the Deku Leaf early. A TAS of this trick can be seen here (https://www.youtube.com/watch?v=oZrHBh2PqK4), although this TAS does it without the sword, and a No Tuner run would be able to use the sword and avoid having to bring the Deku Stick up to the top of Forest Haven.

The superswim to Forest Haven is the same that would be done in a speedrun without Leaf Early. It simply requires double storage in order to skip the cutscene and to not softlock when arriving at Forest Haven.

Also, another possible suggestion would be to replace the Ghost Ship Chart early item page with the Triforce, because every Triforce Chart and Shard is possible to obtain before even having the Master Sword (and the Ghost Ship Chart leads to the Triforce Chart in the Ghost Ship, etc.) You could probably include descriptions of how to get each of the Triforce Charts early on this page.
« Last Edit: June 17, 2014, 11:22:49 PM by wooferzfg1 »

Offline Razor7581

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Re: Routes Wanted!
« Reply #18 on: July 17, 2014, 05:38:29 PM »
What ever happened to writing dungeon routes for the dungeon pages?
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Offline wooferzfg1

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Re: Routes Wanted!
« Reply #19 on: July 17, 2014, 07:26:43 PM »
What ever happened to writing dungeon routes for the dungeon pages?

I was gonna start working on those, but I've been spending time doing other stuff like editing other ZSR pages and routing TWW 100% that I never got around to doing them.

I can start working on those soon for TWWSD (and I'm assuming Gymnast can do TWWHD as well), but I've been thinking about how we could somehow reorganize the dungeon pages. It seems to me like most dungeon have so many tricks and various routes (depending on Tuner vs. No Tuner, which items you have, and sometimes even old routes) that the pages will all be a big mess by the time we update them with current strats. Although ZSR generally advises against deleting old tricks, something like that (or at least a good organization system) will probably be necessary for the pages to be readable.

EDIT: It seems like the dungeon pages could be pretty organized since they have the navigation menu if we just put every trick on each page for each dungeon. However, putting the routes on there might be a little overkill, so maybe add a new section with pages that have routes for each dungeon? I'm just listing ideas here, since I'm not really sure what would be best.
« Last Edit: July 17, 2014, 07:39:35 PM by wooferzfg1 »

Offline Razor7581

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Re: Routes Wanted!
« Reply #20 on: July 18, 2014, 06:54:41 AM »
I was gonna start working on those, but I've been spending time doing other stuff like editing other ZSR pages and routing TWW 100% that I never got around to doing them.

I can start working on those soon for TWWSD (and I'm assuming Gymnast can do TWWHD as well), but I've been thinking about how we could somehow reorganize the dungeon pages. It seems to me like most dungeon have so many tricks and various routes (depending on Tuner vs. No Tuner, which items you have, and sometimes even old routes) that the pages will all be a big mess by the time we update them with current strats. Although ZSR generally advises against deleting old tricks, something like that (or at least a good organization system) will probably be necessary for the pages to be readable.

EDIT: It seems like the dungeon pages could be pretty organized since they have the navigation menu if we just put every trick on each page for each dungeon. However, putting the routes on there might be a little overkill, so maybe add a new section with pages that have routes for each dungeon? I'm just listing ideas here, since I'm not really sure what would be best.
I still don't think deleting old tricks is not a good idea, since we never know when something new is going to be discovered that might require using an older trick or some alternative method that has, up to that point, been useless. For tricks that are currently obsolete we could just put "obsolete" next to the trick name in parenthesis or brackets. I do think that the old organizational method of chronological order might need to be tempered with, or we need make use of the different headings more, though only the "heading 2" option appears on the navigation menu. For now I'd just put the dungeon routes on the dungeon pages until we decide otherwise.

On a somewhat separate note, I see you and gymnast have been editing pages recently in TWW which is great! I'd just like to suggest using the numerical list format for some trick descriptions as mzx suggested, as it makes them easier to read and navigate than a huge paragraph description.
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Offline Unreal

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Re: Routes Wanted!
« Reply #21 on: July 18, 2014, 09:00:30 AM »
TWWHD 100% Segmented - http://pastebin.com/f4N9sAE7

Credits to Gymnast86 for his 100% RTA. I routed through that run and added segments when needed and made a few changes. I have a couple questions regarding the route though.

Savewarp in Segment 20 faster?
Skip the small key leading to mini boss in Earth Temple?
Any segmented tricks I'm forgetting? (quicker ways to perform skips)
Faster to skip to Haven Entrance in Segment 70?
Depending on Ghost Ship's location, the segments may change to gather rupees

It's been a few years since I've run this game and many new tricks have been discovered. If there are any segmented only tricks I'm forgetting, please let me know. :)
« Last Edit: July 18, 2014, 09:03:38 AM by Unreal »

Offline chasetopher

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Re: Routes Wanted!
« Reply #22 on: July 18, 2014, 03:44:47 PM »
TWWHD 100% Segmented - http://pastebin.com/f4N9sAE7

Credits to Gymnast86 for his 100% RTA. I routed through that run and added segments when needed and made a few changes. I have a couple questions regarding the route though.

Savewarp in Segment 20 faster?
Skip the small key leading to mini boss in Earth Temple?
Any segmented tricks I'm forgetting? (quicker ways to perform skips)
Faster to skip to Haven Entrance in Segment 70?
Depending on Ghost Ship's location, the segments may change to gather rupees

It's been a few years since I've run this game and many new tricks have been discovered. If there are any segmented only tricks I'm forgetting, please let me know. :)

You'll need to fix the Forest Water quest, I erroneously routed it to be done in two trips, which will not work. I've since fixed the route, and it's on ZSR now. Just means putting it off until the endgame.

Offline Unreal704

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Re: Routes Wanted!
« Reply #23 on: July 18, 2014, 06:40:18 PM »
Thanks, I updated the route! I have a question regarding the Wind Temple Boss Key skip. Would it be faster to do the skip instead of skipping the song stone leading to the boss key? At this point we would have 10 heart containers to deplete. We would have to find which enemy can deplete Link's health the quickest and see if the time getting hurt is worth it over getting the boss key instead.

Offline wooferzfg1

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Re: Routes Wanted!
« Reply #24 on: July 18, 2014, 08:40:07 PM »
Thanks, I updated the route! I have a question regarding the Wind Temple Boss Key skip. Would it be faster to do the skip instead of skipping the song stone leading to the boss key? At this point we would have 10 heart containers to deplete. We would have to find which enemy can deplete Link's health the quickest and see if the time getting hurt is worth it over getting the boss key instead.

It probably saves around a minute in Any%, so it probably saves less time in 100%, but it should still be faster.

Offline gymnast86

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Re: Routes Wanted!
« Reply #25 on: July 19, 2014, 12:21:22 AM »


It's been a few years since I've run this game and many new tricks have been discovered. If there are any segmented only tricks I'm forgetting, please let me know. :)

If you want to be really daring you'll want to do wind temple BK skip and DRC BK skip

Offline Unreal704

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Re: Routes Wanted!
« Reply #26 on: July 19, 2014, 08:55:26 AM »
Does anyone have a video of the DRC BK skip for HD? Also, I might as well add in the small key skip to the mini boss in earth temple along with the Wind Temple BK skip.