Author Topic: "theorize" a glitch  (Read 11168 times)

Offline doommaker

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"theorize" a glitch
« on: October 02, 2012, 10:15:35 AM »
I know I have been making a lot of topics recently :P but this one could be quite useful.... basically make a Hypothesis or a theorize a glitch.

for example: If you go to the spirit temple on MQ you will see the tip of a switch near the top of the pillar to your right when you first enter the temple.now if you shot the switch with an arrow while side hopping into the exit and die all at the same time,you should die while standing in the entrance (you don't want a fairy in a bottle while doing this).Now quit and you should WW to who knows where since I havent been able to die in the entrance yet due to a horrible lack of timing.

now you guys try....
« Last Edit: October 02, 2012, 10:18:20 AM by doommaker »

Offline PurpleSunDeryl

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Re: "theorize" a glitch
« Reply #1 on: October 02, 2012, 11:09:31 AM »
Someone try that BiTMagic thing    8)
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Offline doommaker

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Re: "theorize" a glitch
« Reply #2 on: October 02, 2012, 11:30:44 AM »
oh I forgot to mention that you can get down A in the 3d version by going to the spirit temple main room and then going to the climbing the wall on the left(when you go through the entrance using the elevator).then go right on top of the switch while climbing  it will cancel the climb without the need of pressing a or touching the ground/the top leaving you on the ground with drop a ;D...so now all we need to do is think of a way to do it without the switch...

Offline Abahbob

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Re: "theorize" a glitch
« Reply #3 on: October 03, 2012, 12:40:39 PM »
barrier skip

Offline doommaker

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Re: "theorize" a glitch
« Reply #4 on: October 03, 2012, 01:55:55 PM »
Someone try that BiTMagic thing    8)

here let me just wright down every code for obj_player...man if I had those codes *drool*....it would actually bring legit logic into glitching xD (not saying that there isnt any logic already).I could probably wright down some basic stuff but still the amount of programming that goes towards link is incredible ;D
« Last Edit: October 03, 2012, 01:57:33 PM by doommaker »

Offline Pheenoh

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Re: "theorize" a glitch
« Reply #5 on: October 03, 2012, 03:10:30 PM »
barrier skip
let's not get too crazy here
<yashichidsf> tompa should default be a mod on everything related to srl
<yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed

Offline PurpleSunDeryl

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Re: "theorize" a glitch
« Reply #6 on: October 04, 2012, 07:54:38 AM »
let's not get too crazy here
Would Ganondoor be too crazy?     
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Offline doommaker

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Re: "theorize" a glitch
« Reply #7 on: October 04, 2012, 08:28:06 AM »
Hey in oot3d when you do a hammer slide then back flip there's a lot of speed,do you think we could clip some where with that?

edit: Ive tested it out on the zoras domain clip discovered by CloudMax and it worked! (no back flip required) but keep in mind that is one of the easiest clips in the game....Ill go try another spot after work....
« Last Edit: October 04, 2012, 09:07:33 AM by doommaker »

Offline Nook

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Re: "theorize" a glitch
« Reply #8 on: October 04, 2012, 10:56:30 AM »
Hammerslide clip is known

Offline doommaker

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Re: "theorize" a glitch
« Reply #9 on: October 04, 2012, 02:02:58 PM »
SCREW IT! WHAT ISN'T KNOW NOW A DAYS!?!?!

Offline qwerty1605

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Re: "theorize" a glitch
« Reply #10 on: October 04, 2012, 03:22:49 PM »
How about you hover over ganondorf and drop on him with iron boots to skip light arrows (I think this was RingRush's idea)
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Offline doommaker

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Re: "theorize" a glitch
« Reply #11 on: October 04, 2012, 03:36:40 PM »
How about you hover over ganondorf and drop on him with iron boots to skip light arrows (I think this was RingRush's idea)

I already tried that :P,you DJ off the walls then land on him but it doesn't kill....who would've thought?....

Offline mzxrules

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Re: "theorize" a glitch
« Reply #12 on: October 07, 2012, 02:19:37 PM »
Ocarina of Time "BiT", or Beta Quest.

If you could trigger the blue warp's "Suck you up" effect, then cancel it somehow without warping away, then die/quit, you'll end up on the title screen.
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Offline doommaker

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Re: "theorize" a glitch
« Reply #13 on: October 08, 2012, 02:42:21 PM »
Ocarina of Time "BiT", or Beta Quest.

If you could trigger the blue warp's "Suck you up" effect, then cancel it somehow without warping away, then die/quit, you'll end up on the title screen.

what if you die on top of the blue warp by doom jumping then using a bombchu in mid air.
Which will get you on top of the blue warp with no hp...but I dont think the warp scene will activate at the same time as the death scene....maybe it will..

P.s I would personally use the spirit temple for this cause you can DJ off of the climbing nets which if I remember are close to the blue warp.


Offline gamestabled

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Re: "theorize" a glitch
« Reply #14 on: October 09, 2012, 02:02:00 PM »
Quickspin with the hookshot
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Offline Pedalpowertoast

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Re: "theorize" a glitch
« Reply #15 on: October 09, 2012, 02:04:07 PM »
1.Use 3ds
2.put motion control to on
3.Spin around 360 IRL
4.???
5.done
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Offline r0bd0g

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Re: "theorize" a glitch
« Reply #16 on: October 09, 2012, 03:01:02 PM »
OK so it would be hilarious if there were actually a glitch involving spinning your 3ds around really fast.

Offline gamestabled

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Re: "theorize" a glitch
« Reply #17 on: October 09, 2012, 06:42:52 PM »
OK so it would be hilarious if there were actually a glitch involving spinning your 3ds around really fast.

*secretly tests this with everything just for fun*
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Offline mzxrules

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Re: "theorize" a glitch
« Reply #18 on: October 09, 2012, 07:09:10 PM »
Actually, it's not the "suck you up" deal. You can stop that by Z-Targeting the wall in a way that causes you to fall out of range with the blue warp (if you're in air you'll drop down to the ground). It's more the fading to white part and moving on to the next area that needs to be stopped.
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Offline benstephens1000

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Re: "theorize" a glitch
« Reply #19 on: October 09, 2012, 07:28:03 PM »
OoT3D DoT skip: I'm thinking it would have to do something with using a RI bomb to do some crazy clip through the wall or something like that. Maybe do a HESS at a strange angle :P
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Offline Implicit

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Re: "theorize" a glitch
« Reply #20 on: October 10, 2012, 09:23:15 PM »
How about some sort of vineclip off the skultula in Deku Tree to skip the entire breaking the web sequence, maybe end up behind the door to Gohma (so you can then skip shield entirely)?

Offline person701

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Re: "theorize" a glitch
« Reply #21 on: November 19, 2012, 02:43:43 PM »
How about some sort of vineclip off the skultula in Deku Tree to skip the entire breaking the web sequence, maybe end up behind the door to Gohma (so you can then skip shield entirely)?
A 231 skip as child would be pretty awesome now that I'm thinking about it. I'm gonna predict the next big glitch in OoT being the abuse of the pause screen to corrupt values and start abusing entry point to be able to warp anywhere. Imagine walking out of the Kokiri shop into Jabu Jabu. ;D

Offline Nook

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Re: "theorize" a glitch
« Reply #22 on: November 19, 2012, 07:31:41 PM »
A 231 skip as child would be pretty awesome now that I'm thinking about it. I'm gonna predict the next big glitch in OoT being the abuse of the pause screen to corrupt values and start abusing entry point to be able to warp anywhere. Imagine walking out of the Kokiri shop into Jabu Jabu. ;D
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Offline The Link Between Worlds

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Re: "theorize" a glitch
« Reply #23 on: May 05, 2014, 10:58:57 AM »
Ocarina of Time "BiT", or Beta Quest.

If you could trigger the blue warp's "Suck you up" effect, then cancel it somehow without warping away, then die/quit, you'll end up on the title screen.
I've had a similar thought. We already know that you can warp to the title screen from Link's House by reliving a boss battle, then in that boss battle, do RI with FW and create a warp point, then returning to that warp point from Link's House brings you to the title screen (this could be proof that BiT is possible in OoT3D. Imagine that: Back in Time in Ocarina of Time!) What if after the boss battle and you're ready to warp to the boss battle, what if you place a bomb with RI next to Link, with half a heart left so that the blast from the bomb will kill you and you don't have a fairy. Then RIGHT when the bomb explodes, use FW. The timing for this would be INSANE, but if it works, who knows what we will be able to accomplish?
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Offline mzxrules

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Re: "theorize" a glitch
« Reply #24 on: May 05, 2014, 05:45:00 PM »
Cloudmax showed me a save file of that. What happens is that if the next entrance index is set to FFFF (FFFF FFFF in OoT3d i think) the game is coded to soft reset. It doesn't seem likely that we'd be able to manipulate this.
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Offline The Link Between Worlds

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Re: "theorize" a glitch
« Reply #25 on: May 06, 2014, 12:29:17 PM »
Link's House -> Ganon's Castle, everybody races for the world record.
There is a glitch that isn't that far from that. By doing the Death Hole Wrong Warp tricks, you can manage to beat OoT in under 30 minutes! You should watch the run.
Quote from: Dolly Parton
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Quote from: Myself
LIES!!! I direct the wind using my beautiful Wind Waker! Parton's a dumb b***h!

Offline The Link Between Worlds

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Re: "theorize" a glitch
« Reply #26 on: May 06, 2014, 12:32:49 PM »
1.Use 3ds
2.put motion control to on
3.Spin around 360 IRL
4.???
5.done
If only it were that simple... The thing is that with things that are that simple, the testers that tested the game before the release had probably tried that and if they found a glitch that simple, they would patch it. How about you try playing football with motion control on? :P
Quote from: Dolly Parton
We cannot direct the wind, but we can adjust the sails.
Quote from: Myself
LIES!!! I direct the wind using my beautiful Wind Waker! Parton's a dumb b***h!

Offline The Link Between Worlds

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Re: "theorize" a glitch
« Reply #27 on: May 06, 2014, 12:42:45 PM »
Actually, it's not the "suck you up" deal. You can stop that by Z-Targeting the wall in a way that causes you to fall out of range with the blue warp (if you're in air you'll drop down to the ground). It's more the fading to white part and moving on to the next area that needs to be stopped.
There's no way to manipulate the loading sequence, well, not that would be legal for speedruns, similar to how you could CD Stream in TP. If there was a Crooked Cartridge (or Crooked Card?) for OoT3D, we may be able to illegally do it. You would have to die at the right frame, so that you respawn right when the title screen sequence starts. I don't think it would be possible since you don't take damage from, say a bomb blast, when you're in a loading zone or any other seqence. If there was a way to make us take damage at that time, I'm almost certain we could pull it off.
Quote from: Dolly Parton
We cannot direct the wind, but we can adjust the sails.
Quote from: Myself
LIES!!! I direct the wind using my beautiful Wind Waker! Parton's a dumb b***h!