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Author Topic: Doom Jumping/Hook Shot Jumping  (Read 63675 times)

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Pedalpowertoast

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Re: Doom Jumping
« Reply #80 on: August 08, 2012, 03:39:07 PM »

I couldnt find the loading zone myself, good work.
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doommaker

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Re: Doom Jumping
« Reply #81 on: August 08, 2012, 05:46:21 PM »

INFINITE GOLDEN SKULL TOKENS!!!!!! ;D

Go to Goron city,and go into the room with the lava flooring.Then do a IDJ (the high one) you should clip through the roof

 keep going forward then slash

If done correctly you should be in "big brother's" room unloaded

Now just duplicate the main room (I suggest only like 5 times it can get pretty crazy) and there should be 5 Golden Skultula on the middle plat form  ;D
Now just repete the steps (leaving one left each time) and you can get as many as you want

The only downfall is you have to be sure that the Skultula is there before you do it (and a lot of you probably already killed it :P) I'll make a video soon ;D
And I can't upload my voice tut cause my bro blocked off my laptop from the Internet -.-
(I'm on an IPad right now)

EDIT:Fire temple early as well ;D

Edit:this doesn't work read later post

« Last Edit: August 14, 2012, 08:07:08 AM by doommaker »
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CloudMax

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Re: Doom Jumping
« Reply #82 on: August 09, 2012, 12:09:53 AM »

It would be nice with a more organized list, like one that does not have a bunch of useless OoB in it..

Also, If you hook onto something during the unequip/equip animation you will go straight up to the same height as the location you hooked, then go straight to the hooked spot, so instead of going straight to it, you go up then forward.
And what the heck is this inversed thing? The tread is confusing as hell since everyone calls the trick different things, and want to give a trick sub-names (like inversed) for like no reason at all?
Why not just call the trick something logical that actually have something to do with the trick, and stop this "inversed" nonsense as well.

Also, this trick is extremely easy to perform if you use a sidehop instead of looking up/down. Just sidehop and equip/unequip boots the moment you land on the ground and you will perform the jump. I do not think you can get the maximum height this way though. (But it is high enough for shadow early, making it pretty much impossible to fail the trick)
« Last Edit: August 09, 2012, 01:20:42 AM by CloudMax »
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Pedalpowertoast

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Re: Doom Jumping
« Reply #83 on: August 09, 2012, 04:31:08 AM »

Look up down is much easier. Inverted means we aim up, that gives more height, for example spirit BK skip.
Try doing that with sidehops. I think oobs are ok if they are in a useless oob list or something.
You should be happy they didnt put random ones there ;)
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doommaker

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Re: Doom Jumping
« Reply #84 on: August 09, 2012, 04:38:56 AM »

Also, this trick is extremely easy to perform if you use a sidehop instead of looking up/down. Just sidehop and equip/unequip boots the moment you land on the ground and you will perform the jump. I do not think you can get the maximum height this way though.
I noticed that a to but its not very high :(

and I've been testing with  "If you hook onto something during the unequip/equip animation you will go straight up to the same height as the location you hooked, then go straight to the hooked spot, so instead of going straight to it, you go up then forward." for quite some time but cant get anything from it.....(might be able to do some wall clips with it though ;D)

and also I need to update the list A LOT I haven't done it for a while cause of work and stuff.....

also the reason we have three different heights is because you can't do an Inverted Doom Jump on some stuff (i.e crates,fences,ect.....)

I am sorry this topic is so screwd up :( I'll try re-organizing it later) but right now I have to go to work  >:(


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CloudMax

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Re: Doom Jumping
« Reply #85 on: August 09, 2012, 05:34:54 AM »

I noticed that a to but its not very high :(

and I've been testing with  "If you hook onto something during the unequip/equip animation you will go straight up to the same height as the location you hooked, then go straight to the hooked spot, so instead of going straight to it, you go up then forward." for quite some time but cant get anything from it.....(might be able to do some wall clips with it though ;D)

and also I need to update the list A LOT I haven't done it for a while cause of work and stuff.....

also the reason we have three different heights is because you can't do an Inverted Doom Jump on some stuff (i.e crates,fences,ect.....)

I am sorry this topic is so screwd up :( I'll try re-organizing it later) but right now I have to go to work  >:(

Well, there is like thousand different heights. Depending on how far up/down you aim before releasing the stick and how long you wait until equipping/unequipping the boots all affect the height.
And we don't want to give the trick a thousand names, do we?
I'd say just call the superjump (I believe this was the one that the most people agreed upon) and be done with it. :p

Pedalpowertoast

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Re: Doom Jumping
« Reply #86 on: August 09, 2012, 05:41:40 AM »

I find superjump a bit weird because DJ gives height but mega jump is for horizontal movement its a completely different thing.
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CloudMax

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Re: Doom Jumping
« Reply #87 on: August 09, 2012, 05:50:16 AM »

I find superjump a bit weird because DJ gives height but mega jump is for horizontal movement its a completely different thing.

Then call it hookshot superjump. Because this trick is basically hookshot megajump. The difference is that we use hover/ironboots instead of the dying.
This trick requires you to be in the boots equip/unequip animation when hooking onto something, the other one requires you to die exactly when you hook onto something.
Both results in you flying straight up. Hookshot Megajump takes you WAAAY higher though. So it would make sense to call this one Hookshot superjump.

I still do not understand what's wrong with super jump.
The glitches has been named super/mega since forever. Megaflip, superslide, mega jump, etc. Why stop now?

Also, I wonder if it would be possible to perform Mega & Super Jump at the same time? Like, die the moment you hook onto something using hookshot superjump. xD
« Last Edit: August 09, 2012, 05:58:39 AM by CloudMax »
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Pedalpowertoast

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Re: Doom Jumping
« Reply #88 on: August 09, 2012, 05:57:47 AM »

Lets call zombie hovering mega hovering WW style then.
Even though its already in MM
Ok JK lets call this one mega jump and the other one super jump, because this ones clearly superior.
« Last Edit: August 09, 2012, 06:00:54 AM by Pedalpowertoast »
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CloudMax

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Re: Doom Jumping
« Reply #89 on: August 09, 2012, 06:00:16 AM »

Lets call zombie hovering mega hovering WW style then.
Even though its already in MM

I edited my post to back it up with other glitches currently in OoT.
It makes sense to name this trick superjump or hookshot superjump, I do not see any reason at all to not call it that.

Pedalpowertoast

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Re: Doom Jumping
« Reply #90 on: August 09, 2012, 06:03:39 AM »

Too long and DJ is superior than mega jump even though its a bit lower. SJ doesnt sound good...
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CloudMax

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Re: Doom Jumping
« Reply #91 on: August 09, 2012, 06:24:35 AM »

Too long and DJ is superior than mega jump even though its a bit lower. SJ doesnt sound good...

What? A bit lower? It is not even half the height. (I've done the trick several times on 3ds, and you can see like the entire lake hylia at once).
Sure the trick may be "worse" because it is way harder to perform, and is not as useful in a speedrun because the requirement of dying and using a fairy. And this is exactly why it would be a good idea to call the other trick superjump and not megajump. To tell them apart.
But the question remains, why on earth would we call a glitch that is extremely similar to hookshot megajump something as random as doomjump?

I can't even believe that we are having a discussion about actually calling it doomjump. Hookshot megajump if anything should be named that, as it kills you, but I still find it horrible <_<

doommaker

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Re: Doom Jumping
« Reply #92 on: August 09, 2012, 09:06:13 AM »

ummm isn't this my glitch? so don't I get to choose the name?

and what's wrong with doom jump? wanting to change that would be like saying "lets change Grunz Clip to falling bomb clip".

Edit:the actual physic of the DJ and the HMJ are completely different (you cant even do Doom Jumps on OOT N64.)

also big fan of your work CloudMax ;D
 
« Last Edit: August 09, 2012, 09:12:08 AM by doommaker »
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CloudMax

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Re: Doom Jumping
« Reply #93 on: August 09, 2012, 10:10:00 AM »

ummm isn't this my glitch? so don't I get to choose the name?

and what's wrong with doom jump? wanting to change that would be like saying "lets change Grunz Clip to falling bomb clip".

Edit:the actual physic of the DJ and the HMJ are completely different (you cant even do Doom Jumps on OOT N64.)

also big fan of your work CloudMax ;D
 

It was not Grunz that named it Grunz Clip. It was the community that decided to call it that.
Just like the community is deciding what to call this trick now.
You see, you can call the glitch whatever you want, but what the community as a whole will call it may not be the same. Finding a glitch doesn't mean that you own it. I may have found glitches, but I do not own a single one, and I've never named a glitch myself, it has always been named by the community.

And Doom Jumps doesn't work on n64 because you do not perform a jump when switching boots. That's the only reason.
And "Doom jump" and Hookshot Megajump are similar in many many ways.
ESS is different from Super Slide in many ways, yet it is called Extended Super Slide. Just as an example.

And if we actually were to change the name of "Grunz Clip" I'd vote for Ledge Clip.

doommaker

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Re: Doom Jumping
« Reply #94 on: August 09, 2012, 03:25:37 PM »

I didnt make up this name either ;D

Please patent the "doom jump" awesome name.

This trick seems GIGANTIC already.
Confirmed new shadow early, recorded it too.
This seems like it will need very extensive testing everywhere. Letsa go team.

quoted from game stable.
« Last Edit: August 09, 2012, 03:27:28 PM by doommaker »
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TaylorTotFTW

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Re: Doom Jumping
« Reply #95 on: August 09, 2012, 05:56:40 PM »

Yeah, because 1 persons (now outdated) opinion is a fantastic representation of the community. Look, you can call it whatever you want, but having to have a discussion on what to call it because 1 person doesn't agree with it and thinks he 'owns the glitch' (??) is just ridiculous.

Personally, I don't even see why it has to have the word 'mega' in it. Just hookshot jump seems fine, because that's what it is. But whatever, I don't really care what anyone else calls it anyway.
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Enterim

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Re: Doom Jumping
« Reply #96 on: August 09, 2012, 06:30:59 PM »

Just interjecting to say that the best name for this trick is Glass Elevator. Break the mold of super/mega for once.
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DekuScrub

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Re: Doom Jumping
« Reply #97 on: August 09, 2012, 07:39:13 PM »

lol the name seems to be a bigger deal than the trick itself, if your gonna be going on and on about different names and what it should be called...

but honestly if it really matters to everyone that the trick should have a different name, then I'll offer the name "Rocket Jump". Should be self explanatory.

Also I was wondering what would happen if you tried doing the "hookshot megajump" that GnS found and this one at the same time.
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CloudMax

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Re: Doom Jumping
« Reply #98 on: August 09, 2012, 11:00:58 PM »

Hookshot jump is just fine indeed. The reason I suggested superjump or hookshot superjump is simply because there is a strikingly similar glitch already out there called Hookshot Megajump.
You could also look at it this way which would make a lot of sense:
This trick is a hookshot jump (literally, I'm not talking about the name), but since the other ones takes you WAAAAY higher, it is a hookshot megajump, a version of hookshot jump that gives additional height.
And hookshot jump actually sounds both logical and good.

:p
« Last Edit: August 09, 2012, 11:03:51 PM by CloudMax »
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Norkix

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Re: Doom Jumping
« Reply #99 on: August 10, 2012, 04:25:16 AM »

I prefer springshot, as I have said before. It souns a hell of a lot cooler than hookshot jump and communicates the same meaning. I know nobody in this topic listens to me, I just wanted to get my two cents. (always wanted to use that phrase!!!)
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Pedalpowertoast

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Re: Doom Jumping
« Reply #100 on: August 10, 2012, 04:42:00 AM »

I thought you give two cents oh well. Sigh we could use this time arguing for something better...anyone agree?
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TheWayfaringFox

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Re: Doom Jumping
« Reply #101 on: August 10, 2012, 07:57:50 AM »

I agree. I think everyone should try to find stuff with this glitch rather than focusing on its name.

@Deku Scrub I am now wondering what happens if you trigger both at the same time. I don't know what would happen. We should try it.
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doommaker

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Re: Doom Jumping
« Reply #102 on: August 10, 2012, 01:43:07 PM »

I agree. I think everyone should try to find stuff with this glitch rather than focusing on its name.

@Deku Scrub I am now wondering what happens if you trigger both at the same time. I don't know what would happen. We should try it.

you'll probably pass the height boundaries and be able to fly xD (jk)

as far as the name goes don't we have like 10 videos with the name Doom Jump in them? have fun fixing that :P
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Pedalpowertoast

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Re: Doom Jumping
« Reply #103 on: August 10, 2012, 02:56:59 PM »

Also, I wonder if it would be possible to perform Mega & Super Jump at the same time? Like, die the moment you hook onto something using hookshot superjump. xD
cloudmax was wondering it too.

@doom All videos except GS graveyard and yours are mine, can change those easily so no problem there.
Also GS edited every doom jump name from ZSR OOT3D page.
I found it a bit stupid because "hookshot jump" isnt the final name yet.
« Last Edit: August 10, 2012, 02:58:50 PM by Pedalpowertoast »
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doommaker

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Re: Doom Jumping
« Reply #104 on: August 10, 2012, 05:11:01 PM »

cloudmax was wondering it too.

@doom All videos except GS graveyard and yours are mine, can change those easily so no problem there.
Also GS edited every doom jump name from ZSR OOT3D page.
I found it a bit stupid because "hookshot jump" isnt the final name yet.

so GS is in-charge of that little section.... interesting information hehehehe

I'm going to edit the list and make a voice Tut (cause that old Tut is very outdated ;D)
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oligi3008

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Re: Doom Jumping
« Reply #105 on: August 11, 2012, 02:33:57 AM »

I like the name Doom Jump, as you would be doomed when you jump so high in real life.  ;D Other name ideas of mine would be Rocket Jump or Legit Moon Jump.
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doommaker

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Re: Doom Jumping
« Reply #106 on: August 11, 2012, 06:01:34 AM »

I like the name Doom Jump, as you would be doomed when you jump so high in real life.

xD

Hey I got a new way to get to the haunted waste land with out the ticket thing (or the gate open ;D)

Got it on video and did it less than 45sec (I could've shaved off 10sec easy but I thought it was good enough :I)
« Last Edit: August 11, 2012, 02:32:54 PM by doommaker »
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CloudMax

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Re: Doom Jumping
« Reply #107 on: August 13, 2012, 05:21:26 AM »

so GS is in-charge of that little section.... interesting information hehehehe
Not really. There's a lot of people who can edit those pages. I'm one of them, I've written more than half of the oot3d pages and almost all SS pages. :p
Judging by the last update in the CP, it appears that GS only have written the Doomjump pages when it comes to OoT3D. So there really isn't anyone who is "in-charge" of any section. It is just a group of volunteers that write/edit pages when they see fit.

When something looks out of place, you can simply scroll to the bottom of the page and it should say who it was that wrote the page, and who it was that edited it last time.
« Last Edit: August 13, 2012, 05:24:06 AM by CloudMax »
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doommaker

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Re: Doom Jumping
« Reply #108 on: August 13, 2012, 09:30:02 AM »

ok I got a pretty solid route from: Gerudo Valley>>Gerudo Fortress>>Haunted Waste Land  that doesn't require the bridge being built or the gate being opened (or the Gerudo Token obviously ;))
and it can be done in 1min 44sec!
I'm making the video ATM....and I still need to make that Tut  :'(

EDIT: http://www.youtube.com/watch?v=um_CvDwHU5U&feature=youtu.be
heres the video of the speed run ;)

Hey guys

I made a completely new channel called DoomJumperZSR (I can change it to HookShotJumperZSR if any one wants me to :P)

and basically this is how I'm planning to use it:

post a video for each spot (collection videos are great but can be a real pain when you try to sort out each individual clip :P)

make the account accessible by any one "I" choose.

and only have glitch videos (so no Guitar Covers or crap ;D )

so basically is going to be like the ZSR channel but only for Doom Jumps (Hook Shot Jumps) and its going to be for everyone that I choose.

tell me what you guys think and PM me if you want the Password and Username ;D

« Last Edit: August 13, 2012, 03:36:23 PM by doommaker »
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Seb9kplus

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Re: Doom Jumping
« Reply #109 on: August 14, 2012, 07:41:07 AM »

So, I finally managed to get my account on here!

I just gotta say, I absolutely love this glitch, as anyone who visit my YT channel can tell, because it's used in the majority of them. And I agree that the name Hookshot Jump is better. The first time I threw a glance on here and saw the thread title "Doom Jump", I almost didn't bother to click it, because I thought it was some pointless suicide move or something.

Btw, doommaker, about your "Infinite Golden Skulltulas" thing; Care to elaborate? Because I tried it and, leaving a spider there, it's naturally still gone if you leave the area and come back...
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doommaker

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Re: Doom Jumping
« Reply #110 on: August 14, 2012, 08:01:44 AM »

So, I finally managed to get my account on here!

I just gotta say, I absolutely love this glitch, as anyone who visit my YT channel can tell, because it's used in the majority of them. And I agree that the name Hookshot Jump is better. The first time I threw a glance on here and saw the thread title "Doom Jump", I almost didn't bother to click it, because I thought it was some pointless suicide move or something.

Btw, doommaker, about your "Infinite Golden Skulltulas" thing; Care to elaborate? Because I tried it and, leaving a spider there, it's naturally still gone if you leave the area and come back...

ya I thought that might've happened :'( I didn't really get to test it out to much cause I accidentally saved after doing it once.....

http://www.youtube.com/watch?v=z6urN6K7x7E&feature=youtu.be new Tut

also I can see why you thought that this wasn't the correct topic (cause of the Tut name) but there's honestly like 20 videos on youtube that call it DoomJump xD
need to change the names I suppose...

but back to the question:
I thought if you duped the room 5 or so times then killed 4 spiders (leaving 1 left) and then left the room the spider would stay there (allowing you to repeat it as many times as you wanted ;D)
but unfortunately the game "basically" works like this:

 if object_"spider" is killed
set: re-spawn=0

so if you kill one thats the same as killing them all permanently therefore no infinite Token for us :'( (but you can still get like 4 more than normal :P)
« Last Edit: August 14, 2012, 09:54:34 AM by doommaker »
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Pedalpowertoast

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Re: Doom Jumping/Hook Shot Jumping
« Reply #111 on: August 14, 2012, 10:36:49 AM »

Lol @doom trying to be a designer :P
Also if this would've been a suicide move why'd we create a topic for it?
Cmon, doommaker makes another tube account
(the tube name cant be changed IIRC and dont even think about making another....)
Theres that creative commons thing and the video edit thing, so why bother.
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doommaker

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Re: Doom Jumping/Hook Shot Jumping
« Reply #112 on: August 14, 2012, 11:42:44 AM »

Lol @doom trying to be a designer :P
Also if this would've been a suicide move why'd we create a topic for it?
Cmon, doommaker makes another tube account
(the tube name cant be changed IIRC and dont even think about making another....)
Theres that creative commons thing and the video edit thing, so why bother.

FIGHT DAT POWER!!!
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benstephens1000

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Re: Doom Jumping/Hook Shot Jumping
« Reply #113 on: August 17, 2012, 02:47:36 PM »

I might be late on this one,  but you can get the DMC heart piece on top of the volcano thingy with a IDJ.
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doommaker

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Re: Doom Jumping/Hook Shot Jumping
« Reply #114 on: August 17, 2012, 02:51:08 PM »

no ones mentioned that one yet good job ;D

hahaha you can get into the mini maze (where you get the kokiri sword) as an adult using a IDJ off of the ladder going to link's house xD
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Pedalpowertoast

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Re: Doom Jumping/Hook Shot Jumping
« Reply #115 on: August 17, 2012, 03:36:31 PM »

I couldnt get that maze to load :'( oh well.
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benstephens1000

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Re: Doom Jumping/Hook Shot Jumping
« Reply #116 on: August 17, 2012, 03:51:46 PM »

Also, again might be old, but you can get the heart piece in front of Desert Colossus with IDJ.
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benstephens1000

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Re: Doom Jumping/Hook Shot Jumping
« Reply #117 on: August 17, 2012, 06:32:34 PM »

Ooh guys I found something really nifty about IDJ!!! Ok so when you're doing a really high IDJ that involves precise aiming, i.e. Gerudo gate skip, spirit bk skip, if you let go of L as you're "lifting off" you will see below Link as he begins to fall, the only backside to this is that you will have fall damage. Fall damage doesn't effect spirit bk skip though if you hit the loading zone of course. You might not also be able to move around as much while in the air but I cannot confirm this. All I know is that this makes spirit bk skip so much easier!
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TheWayfaringFox

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Re: Doom Jumping/Hook Shot Jumping
« Reply #118 on: August 17, 2012, 06:43:06 PM »

Yeah, I noticed that too. But I don't think it affects links movement, however.
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doommaker

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Re: Doom Jumping/Hook Shot Jumping
« Reply #119 on: August 17, 2012, 07:03:09 PM »

Ooh guys I found something really nifty about IDJ!!! Ok so when you're doing a really high IDJ that involves precise aiming, i.e. Gerudo gate skip, spirit bk skip, if you let go of L as you're "lifting off" you will see below Link as he begins to fall, the only backside to this is that you will have fall damage. Fall damage doesn't effect spirit bk skip though if you hit the loading zone of course. You might not also be able to move around as much while in the air but I cannot confirm this. All I know is that this makes spirit bk skip so much easier!

I noticed that to xD

oh and for the DJZSR channel I think I'll just re-do every spot make and make them into smaller videos but I just want to know if you guys are ok with me re-recording your spots (of course I'll give you full credit and tell them to sub to your channels...)
« Last Edit: August 17, 2012, 07:10:47 PM by doommaker »
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