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Author Topic: OoT3D NewGame+ [FW/13] Ganonless Route  (Read 90336 times)

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Norkix

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #80 on: May 12, 2012, 09:40:28 AM »

47:28 :(
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Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #81 on: May 12, 2012, 10:05:03 AM »

LOL what happened :)
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Norkix

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #82 on: May 12, 2012, 10:14:37 AM »

'Twas my first run. FFWW is hard.
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Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #83 on: May 12, 2012, 12:27:33 PM »

I'm going to record one more soon, should be around a minute faster at least

Norkix

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #84 on: May 12, 2012, 12:38:02 PM »

Yay, then you can start helping me with 100%! ;D
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Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #85 on: May 12, 2012, 12:39:14 PM »

Lol my chances for a wr are pretty minimal now
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Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #86 on: May 12, 2012, 12:45:30 PM »

Yes i can SXL ;]

cloudzack117

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #87 on: May 15, 2012, 10:06:01 PM »

ever since my 40:05 i havent been able to come close.  next best was 49:55.  after that i stopped playing pretty much everything because i needed to focus on classes, though im finished now and started a run at a friends house to show them how broken the game really is.  It was a perfect run, i was a head of all my splits and everything, and of course i died trying to sling skip.  also congrats on the 39:15 tom
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Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #88 on: June 12, 2012, 04:18:53 AM »

Would have gotten 41:49 if i wouldnt had fuck up the warp. I know the time is bad the reason being that i got caught by troll guard 3 times and i fucked up the box jump. sigh
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Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #89 on: June 12, 2012, 07:01:09 PM »

I have done several perfect runs today, aside from I think you can 1 cycle the 1st Lizalfos in each room? If so how?


gamestabled

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #90 on: June 12, 2012, 07:03:50 PM »

To one cycle a lizalfos you need to do 2 damage followed by 4 damage. But since deku stick power is nerfed in this version i dont think you can do 4 damage.
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Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #91 on: June 13, 2012, 01:07:18 AM »

Did you hess alot and what was the time?
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Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #92 on: June 13, 2012, 02:29:40 AM »

I hit all 3 of my superslides on all 3 runs, even the tektites, but since its only been practice I haven't timed it

Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #93 on: June 13, 2012, 12:26:07 PM »

Was doing another run today, and throughout it I noticed all sorts of little graphic glitches that I didn't see a second time after. Half trees, flashing textures, all were really small but it was interesting. Same file I've been playing on for months

Norkix

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #94 on: June 13, 2012, 05:47:28 PM »

Wierd.

I got a 42:17 today. I'm improving!
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Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #95 on: June 14, 2012, 12:50:10 PM »

Figured out why the graphics were slightly glitching I'm pretty sure (happened again). 3DS was just overheating, sitting in my lap it was hot in my class and in it's shell case, when I pulled out the stylus it was scalding hot. It was hot last time too.

Edit: Good job Norkix
« Last Edit: June 14, 2012, 02:09:45 PM by Tom Nook »
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Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #96 on: June 14, 2012, 03:13:44 PM »

Im annoyed by the the heating when its in the case too.
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Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #97 on: June 14, 2012, 04:47:43 PM »

Actually timed one. 39:26. Bleh. Run was much worse than what I've been doing, somehow lost time on the Forest Escape, took 2 tries on the first superslide to Magic, and was hunting for a Deku Stick in Darunia's room that I already had (??). Got 1 thing out of it though; sidehop everywhere.

Going to do 6 hours of WR attempts on video tomorrow, then if I don't get it I'll be fine with my current record (until somebody beats it)

Norkix

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #98 on: June 14, 2012, 05:52:34 PM »

Lol, that's about as long as I used to spend practicing Hammer 100% Child on Saturdays. Good luck, Tom!

Haven't been able to improve since that. I keep missing the bluewarp. Can you explain your little sidehop trick?
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Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #99 on: June 14, 2012, 06:01:22 PM »

Its CloudMax's trick. You'll want to stand near the bluewarp, gauge your distance from it, and sidehop away from it. Then move toward the bluewarp from the side the same distance you were away from it before you sidehopped. Then just sidehop again into the bluewarp, mashing b the whole time. You'll start getting it really fast, probably on your 1st try each time after some practice.

TaylorTotFTW

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #100 on: June 14, 2012, 06:35:15 PM »

super sliding is hard  :(
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TaylorTotFTW

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #101 on: June 15, 2012, 07:48:47 AM »

Also, I have some questions for how I can optimize this route... I just got a 40:47 and I know I can do better but it was pretty damn good for me. First, where do you do your superslides? Also, how can I avoid navi text in DC? After I step on the button that opens the door on the other side, since I skipped the text before by backwalking to the ladder, it now appears right as I'm about to jump onto moving platforms, making me have to back up and waste like 5 seconds.
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Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #102 on: June 15, 2012, 10:47:41 AM »

First hess:from DMT->Goron city using a tektite. Note: Practise this one well because it can waste a lot of time if fucked.
Second hess (optional) from DC entrance after bombs to the three rocks that have to be bombed.
Third and fourth hess Note 2:these hesses are pretty random and happen pretty late in the run so consider backwalking if you are doing good.
After 3 rocks hess to the climbable wall near great fairy and vice versa. Remember to jump to GC. Note 3: hess 4 can be done with the falling rocks, they deal 1 heart of damage so use at own risk.

As for that navi text not sure but it might be possible to avoid if you go to the very right edge of the rising platform. If that doesnt work jump to the platform and read it. If the text box appears before jump go a bit more right. Text box uses about 1-2 secs.
« Last Edit: June 15, 2012, 10:51:13 AM by Pedalpowertoast »
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Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #103 on: June 15, 2012, 11:36:48 AM »

Got a 38:44!!!

Can't record yet but will sometime tonight ^.^!

Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #104 on: June 15, 2012, 11:46:01 AM »

Awesome work Tom :D any improvements if not i dont have to make my run. :(
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Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #105 on: June 15, 2012, 11:50:22 AM »

Not really anything to improve on at all. Just needed to get the superslide position a little faster

DropDead

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #106 on: February 24, 2013, 03:35:07 PM »

Perfect run and I thought records were gonna be broken, I was on some yolo strat luck doing the Hellfire skip and both battles with quarter of a heart. As I was jumping from the beamos platform to the entrance, he did a hop rather than jumping, now I'm so sad  :'( . Other than my misfortune I was wondering, how some people become consistant with the jump to castle courtyard(im awful at it) and how people do consistant superslides because I can never get an angle to slide up to the fairy fountain.

Multisnivy

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #107 on: February 24, 2013, 04:10:48 PM »

u just have to practice:) ive been speedrunning for almost two years and im now getting great at it:)
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benstephens1000

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #108 on: February 24, 2013, 04:24:50 PM »

Just letting you know, the superslide to the fairy fountain only saves 1 or 2 seconds only if done perfectly. The supervise to Gorin City, however, saves about 10 seconds.The castle courtyard jump is slightly more consistent if you don't roll.
« Last Edit: February 24, 2013, 08:09:51 PM by benstephens1000 »
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DropDead

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #109 on: February 24, 2013, 06:25:38 PM »

sloppy run and messed up the end. Also my family doesn't consider speedrunning important so often times I'm interrupted but in the end I'm finding that finishing runs is better than restarting after every little thing. Also ben you should review what you posted because that didn't make much sense "superoxide" lol.

Multisnivy

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #110 on: February 24, 2013, 06:35:59 PM »

he meant superslideXD
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Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #111 on: February 25, 2013, 09:50:58 AM »

I find it funny how he edits his post, but still leaves a typo there :P
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benstephens1000

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #112 on: February 25, 2013, 12:23:25 PM »

I find it funny how he edits his post, but still leaves a typo there :P
Fac u Toast (/*o*) / _l___l_
« Last Edit: February 25, 2013, 12:25:31 PM by benstephens1000 »
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Multisnivy

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #113 on: February 25, 2013, 09:09:25 PM »

u mad bro? ;D
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Multisnivy

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #114 on: April 08, 2013, 08:25:01 PM »

well if sva played oot 3d....
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flameringer0629

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #115 on: April 08, 2013, 10:26:01 PM »

I find it funny how he edits his post, but still leaves a typo there :P
two actually LOL
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Immasheep

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #116 on: May 06, 2013, 12:06:32 PM »

So, just out of curiousity, what are some people's best splits for escape/fairy ocarina? Mine are, 4:19 for escape and 4:51 for the fairy ocarina. (Though it was kind of bad, and could save a few seconds on the trick itself/movement.
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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #117 on: May 06, 2013, 12:37:37 PM »

I dont have any for sure, but my best escape times are usually around that, and when doing a run i will keep anything below 4:30. I dont split at fairy ocarina because thats really no different than escape
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Immasheep

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #118 on: May 06, 2013, 02:26:52 PM »

Yeah, i split at escape too. I only used fairy ocarina, because I know some people prefer it. And they were both in the same run BTW.
« Last Edit: May 06, 2013, 02:28:27 PM by Immasheep »
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DropDead

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #119 on: May 13, 2013, 05:08:52 AM »

My best was an 4:18 but the usual is like 4:22 that's like my only real split funny enough... I go by my mistakes and not splits maybe I should but whatever. Funny enough I found a video of me speedrunning when my power went out. To see how dedicated I was back then makes me want to pick the game back up. Guess I be posting more now ;).
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