Author Topic: OoT3D NewGame+ [FW/13] Ganonless Route  (Read 94532 times)

Offline poodleskirt

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #40 on: February 27, 2012, 08:46:04 AM »
I was going to do the same thing cloudmax  :). I'm considering doing MQ, but now that I can consistently do the skipping slingshot rooms I'm not sure. Just a little walkthrough for the run for someone who wants to show off to their friends or something, since none of the glitches are very difficult.

Offline cloudzack117

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #41 on: February 27, 2012, 09:04:01 AM »
poodle, check out the vid that cloudmax posted about the sling skip.  i tried for 4 hours and didnt get it once, and after watching his vid i got it at about 95% consistency within 30 minutes.  Also, what is the best method for recording 3ds's?  i have tried using my laptop's webcam, and angled camera's but none of these methods have worked for me.
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Offline aleckermit

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #42 on: February 27, 2012, 11:16:53 AM »
Oh boy, people are catching up to my time =} I'm going for under 40 tonight,

Ah I must have missed that. You are timing from file start right?
« Last Edit: February 27, 2012, 11:19:00 AM by aleckermit »
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Offline CloudMax

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #43 on: February 27, 2012, 11:57:18 AM »
Ohh, yeah, good point. How does everyone time the game?
Do you time from reset, file start, or when gaining control of link?
I time it from file start, but I include the intro in my videos.

Offline gamestabled

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #44 on: February 27, 2012, 01:28:51 PM »
Wow lots of people making videos haha. The only reason i wouldn't put it all in one part is because i dont have my youtube approved for longer videos, and if I did make a longer video like that i would definately get a better setup and avoid noise pollution more carefully.

Time from file start, I say. That is how OOT console has always been and just makes more sense than control of link especially because there are text boxes that depending how good you are at scrolling through can alter your time.
Seriously, your text scrolling skills have a pretty big effect on your time in this run.
End timing when you hit a on farore's wind, or "last meaningful input"

Can't wait till we have those leaderboards up!
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Offline aleckermit

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #45 on: February 27, 2012, 08:54:57 PM »
I just got a 39:59 8) from file select to credits text appearance.

Uploading tonight, decent video quality.
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Offline CloudMax

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #46 on: February 28, 2012, 12:34:35 PM »
I just got a 39:59 8) from file select to credits text appearance.

Uploading tonight, decent video quality.

And then it turns out that the timing was one second off. :D
Good job on the time.

Offline poodleskirt

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #47 on: February 28, 2012, 02:11:32 PM »
Shouldn't it be even faster than that aleck? I thought we were timing from last input in this route. Also, congrats on the time, please post the link here when you've uploaded the video  :)

Offline aleckermit

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Offline gamestabled

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #49 on: March 03, 2012, 03:25:03 PM »
http://www.youtube.com/watch?v=70SVFcmF7WE

Part one of the actual runs tutorial/demonstration. I wont link the other parts in here, just this one so people interested in learning can see that it exists.
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Offline GeneraLight

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #50 on: March 07, 2012, 07:35:41 PM »
Shouldn't it be even faster than that aleck? I thought we were timing from last input in this route. Also, congrats on the time, please post the link here when you've uploaded the video  :)
Timing should be Link jumping out of his bed until delivering the final blow on Ganon imo
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Offline ahou

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #51 on: March 07, 2012, 08:32:21 PM »
until delivering the final blow on Ganon
::)

Offline gamestabled

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #52 on: March 08, 2012, 12:09:07 PM »
Final hit on ganon is obviouslt not a requirement. I think everybody has agreed that "Last meaningful input" is when timing ends. Timing should start when opening the file,  because there are text boxes that can affect your time, you have control over those.
Please generalight if you dont know that we skip ganon, and adult link completely, then you probably dont know the game and the people who run it can decide.
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Offline cloudzack117

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #53 on: March 08, 2012, 11:04:50 PM »
got a 40:05 on oot 3d last night.  not recorded though.
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Offline UchihaSasuke

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #54 on: March 08, 2012, 11:14:37 PM »
speaking of wrong warps and stuff, is it possible to deathwarp with a portal in this version? i noticed the deathwarp method uses OI and that doesn't work in 3DS but, since this is OoT, there's usually an alternative to most glitches.
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Offline CloudMax

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #55 on: March 09, 2012, 12:23:57 AM »
speaking of wrong warps and stuff, is it possible to deathwarp with a portal in this version? i noticed the deathwarp method uses OI and that doesn't work in 3DS but, since this is OoT, there's usually an alternative to most glitches.

Yupp, I did some testing, the alternative is to have Ocarina on B, since it'll function just like OI.
However, since the deathwarps are so damn precise (from what I've seen. I mean, they need all these buffered setups and shit), I haven't been able to pull one off properly.

Offline Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #56 on: April 27, 2012, 01:21:44 PM »
New best: 39:33

No video

Timed from filestart->first credit shown so that it matches up to alec. Maybe I'll start record attempts again

Offline GeneraLight

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #57 on: April 27, 2012, 03:47:29 PM »
New best: 39:33

No video

Timed from filestart->first credit shown so that it matches up to alec. Maybe I'll start record attempts again
Completely crazy.
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Offline gamestabled

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #58 on: April 27, 2012, 05:55:02 PM »
Good job Tom! Glad to see someone still improving this game! I dont know why this game doesnt have its own leaderboards yet (for crying out loud even Links Awakening does but not this game)
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Offline Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #60 on: May 09, 2012, 05:00:39 PM »
MIM provided some great optimizing tips:

- 1st Blue Rupee from the other side of the house
- Immediately press X/Y to equip things on the item screen
- Superslide off the Tektite to GC
- Don't relight stick (a hard thing to do)
- Backwalk up the final straight path to Saria, save a few Deku Nuts
- Jump to the Bomb Bag
- Superslide up to the Great Fairy
- Use saved Deku Nuts on the Keese in the last 2 rooms before KD (REALLY good tip!)

Any others that people can think of? I'm going to try and find more myself for a while


Offline Norkix

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #61 on: May 09, 2012, 05:23:45 PM »
Just posted this in R&D.

You can backflip off the DMT cliff after throwing the bomb flower before the cutscene starts. Shaves off maybe one second.

Great time, Tom! Maybe I'll try an any% after I time 100% Child 1.
« Last Edit: May 09, 2012, 05:25:37 PM by SamusXLink »
11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks

Offline Majora MIM

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #62 on: May 09, 2012, 11:22:59 PM »
It is really easy to not relight the deku stick since in OOT3D the stick stamina refill when you light a torch.

To backwalk to Saria simply start holding L close to the wall with the ladder.

The jump to bombag trick consists just in using the exceeding part of the edge below the chest to jump and grab instead of grabing normaly.
« Last Edit: May 09, 2012, 11:32:52 PM by Majora MIM »
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Offline Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #63 on: May 10, 2012, 01:41:00 AM »
I had no idea the stick refilled it's life after being lit. In that case, it isn't very hard at all!

Offline mzxrules

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #64 on: May 10, 2012, 12:10:37 PM »
Stick stamina was always reset when lighting a fire.
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Offline Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #65 on: May 11, 2012, 01:36:42 AM »
Is it faster to roll between that Torch and the wall just before going into that "warp" tunnel to lost woods?
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Offline Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #66 on: May 11, 2012, 02:32:08 AM »
Doesn't work unfortunately, Link can't fit through there

Offline Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #67 on: May 11, 2012, 02:44:31 AM »
Its the one next to that goron.
E:Ah you're probably talking about that torch before the stairs
« Last Edit: May 11, 2012, 02:51:30 AM by Pedalpowertoast »
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Offline Norkix

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #68 on: May 11, 2012, 03:01:01 AM »
If it is faster, then it is only by a fraction of a second.
11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks

Offline Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #69 on: May 11, 2012, 03:18:52 AM »
Yeah but its still something. Also two things. Is there a consistent way to jump to that crawl hole using one milk box I miss it almost everytime wasting few secs. Also that backflip at the first baby dodongo room.
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Offline Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #70 on: May 11, 2012, 05:41:24 AM »
I was talking about the one next to the Goron, you can't get passed there. Wouldn't save very much regardless

There's a consistent way for the crate. Look directly at the hole and jump, and try not to let go of the Control stick. You should also give yourself some distance on the crate itself for a running start.

For that backflip, it's just memorization. For a few parts in the run, I try memorizing objects (scenery, torches) or patterns on the floor/wall so that when it comes into my view as I backwalk, it can show me when to either turn around or backflip

Offline Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #71 on: May 11, 2012, 06:03:28 AM »
You can get past that torch... But lets just forget it. Does it save time to use the peahat to hess to the market. (probably not because of the weird egg wait). Do you have any tips about recording. (sorry about all these questions)
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Offline Majora MIM

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #72 on: May 11, 2012, 10:51:43 AM »
I usually get past that torch. You just have to sidehop. It may save 0.1 second.
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Offline gamestabled

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #73 on: May 11, 2012, 11:13:10 AM »
hess to the market. (probably not because of the weird egg wait). Do you have any tips about recording. (sorry about all these questions)

No that doesnt save time because of the egg, like you said. A good way to record is to cut off the side of a card board box, and cut off a hole on the the top. Play the 3ds in the box and have the camera shoot through the hole. Keep lights around you and sound minimal. Soon there may be a 3DS capture device but it will probably be pricey...
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Offline Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #74 on: May 11, 2012, 05:31:32 PM »
It'd be cool if there were more places to superslide, like using the peahat or something! (places useful I mean)

One huge tip about recording is to make sure you're in a comfortable position. I sit cross legged and have a camera over the side of a desk or chair looking down at the 3DS in my lap.

So PedalPower, how have your runs been?

Offline Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #75 on: May 12, 2012, 01:29:10 AM »
Thanks about the answers :)
The runs are going pretty well except i keep fucking up the escape, box jump, dc fire skip and i die almost everytime while climbing the mountain to great fairy. I have been practising hess turning and other stuff.
Now i need something to record that stuff. Im aiming for sub 38:XX. (I make it sound like i suck at this game and i dont know anything about recording but thats not true...maybe)
About hessing i dont know if others do it like this but i found a pretty easy way to do it. Most of the time Link slides to the wrong direction in a weird way but throwing the bomb and going next to it holding hess position helps a lot.   After the magic using that shit that falls down you can hess saving time. Bit hard to explain.
And that torch... Would it help if ill just make a video about it???

E:hey tom are you using ntsc? I noticed one very very small thing at the beginning deku trees line "come hither" is at the same row but in pal its lower... wierd
« Last Edit: May 12, 2012, 03:48:30 AM by Pedalpowertoast »
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Offline Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #76 on: May 12, 2012, 06:39:53 AM »
How are your times?

For clarification I do use NTSC. Glad to hear you're doing pretty well on this

Offline Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #77 on: May 12, 2012, 06:59:26 AM »
Pretty bad. I was 4 seconds ahead with escape then failed. That box jump is still difficult. Theres something weird about it the first jump fails everytime. Its too short.
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Offline Nook

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #78 on: May 12, 2012, 07:27:52 AM »
Are you sure you've pushed the box out far enough?

Offline Pedalpowertoast

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Re: OoT3D NewGame+ [FW/13] Ganonless Route
« Reply #79 on: May 12, 2012, 07:29:08 AM »
Yep but its still pretty random :(
E: even more wierd is that sometimes when im not really trying hes able to make it while facing more to the left/right direction. Hey Tom are you still running or was that your final run?
EE: I think i found a pretty consistent way to do that box jump :)
« Last Edit: May 12, 2012, 10:46:11 AM by Pedalpowertoast »
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Using a slow version on purpose is your choice, but you will get no sympathy or agreement from me.
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