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Ocarina of Time / Re: Beta Quest: A new OoT Mod
« Last post by mzxrules on February 06, 2018, 11:50:23 AM »
V1a has been released. It adds a new feature where holding R during saving will force your savewarp location to be set to Link's House on reset (which will then be randomized before spawning in)
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Discussion / Forums are now read-only
« Last post by Narcissa Wright on September 11, 2017, 09:50:53 PM »
The forums have been resurrected but will be read-only with no new member registration. The boards are here for archival purposes. A lot of OoT history is held here, among other things.
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Breath of the Wild / Re: Trick Research and Discovery Thread
« Last post by GamingAori on March 18, 2017, 01:02:44 PM »
I found a little message skip in a shrine which saves few seconds: https://www.youtube.com/watch?v=ECgxZ30xYv4
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Twilight Princess / Does anyone know why this happens?
« Last post by Pseudo Twili on March 16, 2017, 07:01:25 PM »
Does anyone know why these boxes are so unstable? I have spent hours messing around with them!
youtube.com/watch?v=mlug_H-rrR4
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The Wind Waker / Re: TWW: Question & Answer / Trick Help
« Last post by TrogWW on March 13, 2017, 01:34:16 PM »
Skipping the heros sword is possible, but it's really difficult.
In order to do so you need to skip the heros bow in Tower of the Gods, since you have no way of killing the Darknut.

See here for a more detailed description on how to skip the bow in TotGs: http://zeldaspeedruns.com/tww/item-skip/heros-bow

Skipping the heros sword doesn't count towards low% because only the final upgrade counts towards your completion, and we won't ever be skipping master sword.
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The Wind Waker / Re: Wind Waker Discord Server
« Last post by TrogWW on March 13, 2017, 01:29:48 PM »
Sorry for the late reply. This shouldn't expire so anyone here will be able to use it.

https://discord.gg/X45JWSW
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The Wind Waker / Re: Randomizer?
« Last post by UYNiko on March 11, 2017, 09:25:46 AM »
I guess we could modify the save files to give random items, set flags and change the starting location, we can also use bingo cards with this (some people started doing this after I stopped playing), that could be fun, is there any documentation on the format used by the game to store all this?,  I would like to work on this if anyone has some information, also a list of flags used by the game would be useful if I decide to reverse engineer the save file so I can set them and save afterwards to see what changed, that would be the hardest thing to test manually.
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Ocarina of Time / Re: Beta Quest: A new OoT Mod
« Last post by mzxrules on March 10, 2017, 06:21:41 PM »
The next update is here: Beta Quest V1.5

I'm out of town atm, so I don't have a Wii wad available. If someone would like to create it though, please contact me


Beta Quest V1.5 Official Release
   Last Update March 10th, 2017

Beta Quest V1.5 for the most part is a minor update to Beta Quest V1. The biggest changes to the hack are only visible on my end; the core randomizer was re-written in C. Part of the reasoning for this was to get a better understanding of gcc, part was to build up my code base for future projects.

That said, there are still a number of significant changes made that affect the hack, from bug fixes I had intended to push out back in 2015, to new mechanics created to address certain issues uncovered over time.

Versions:

Beta Quest V1.5 - The true version
Beta Quest V1.5 (pause fix) - applies a fix to prevent lenghty pauses on bad emulators like PJ64
Beta Quest V1.5 (E) - An English language version, for people who are too lazy to change a single byte
Beta Quest V1.5 (E) (pause fix) - English + pause lag fix

Major Changes:

- The randomizer has been rewritten. It now uses a 64 bit random number generator [MMIX specifically], instead of Ocarina of Time's 32 bit generator. The algorithm used to randomize the "shuffle" group of entrances has been tweaked in an attempt to make long chains of "leave grotto -> spawn in grotto" less likely.

- In implementing the above, the "RNG-Only" feature has been removed.

- Also partially due to implementing the above, all seeds have now been re-randomized.

- Any% can now only be completed by obtaining magic, light arrows (specifically, the light arrow slot cannot be empty), and must defeat ganondorf->ganon in sequence. Entering Ganondorf's room will become possible once these conditions are met, and Ganondorf will now take you to Ganon directly.

- To implement the above change, reaching the entrance that randomizes to Ganondorf, or touching the exit leading to Ganon will take you to the Royal Family's Tomb instead, improving odds of obtaining Sun's Song.

- There is now a temporal Child Trade Slot. This slot will appear only while in Hyrule Castle (the outer grounds) for the purpose of storing the Egg/Chicken, making it possible to wake up Talon after obtaining Zelda's Letter and beyond

- If you don't already have Zelda's Lullaby, spawning at what will eventually be the Great Fairy fountain that awards magic will now take you to Zelda instead, improving the odds of finding Zelda's Lullaby. Leaving Zelda's Courtyard without getting lullaby will behave as if you've exited the Great Fairy Fountain proper. To clarify further, "having Zelda's Lullaby" is a flag that is set when you learn the song properly from Impa, not the flag that can be RBA'd. As such, RBA does not affect this at all.


Other Changes:

- Fixed a bug where I wasn't properly clearing/writing the instruction/data caches on the N64 release. As such, there no longer is a need for a "hardware" version of the mod. This could have the side effect of fixing "phantom" bugs that occur on N64

- A few one-off spawns that I missed with V1 have been removed from the shuffle group of entrances. They can still be reached via the randomize group.

- When you obtain Richard, randomization will be disabled completely. If you either try to leave the immediate area (all outside locations in Market Town, Richard's House), or Richard stops following you, you will warp back to the main market square. This makes it possible to collect this heart piece more consistently

- The Fog Glitch has been patched :(

- Because I hate Twinrova Phase 1, it now takes only 3 hits to complete this phase of the fight.

- Spawning at the normal entrance points for the warp pads now plays an animation, making it easier to differentiate between the dungeon clear and warp song spawns.

- Dying or falling out of bounds in the "Sky Temple" now warps you to the entrance that was obscured by the easter egg

- "Sky Temple" can now be encountered in more areas.

- The crash/graphics exception that occurs on occasion when the Requiem cutscene plays has been fixed since 2015.

- Ice Cavern 1.2 has been imported, which should fix the weird camera angles that occur when standing within the alcoves in the block puzzle/rupee puzzle room of doom.

- Crashes caused by attempting to wrong warp have been patched. Wrong Warping now works as intended. Feel free to test this out on your own :)

- Fixed an issue where nobody understood my sarcastic comment about pressing the Z, L and C buttons during loading screens. Changed it to where it allows you to swap tunic colors on the fly.

- Serenade can now be obtained by Child Link

- I might have forgotten some of the changes I made in 2015

Known Issues:

- If you are randomized to either the generic grotto or the small fairy fountain grotto, the exit point will change depending on either the last grotto you entered properly, or the last warp song played, (whichever occurred last)

- Triggering the "Zelda Escape" sequence before obtaining Zelda's Lullaby seems to make it so that Impa does not spawn.

- On opening the Silver Gauntlets chest (but before the cutscene triggers), attempting to touch a loading zone will trigger the anti-wrong warp code.
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The Wind Waker / Re: Randomizer?
« Last post by oligi3008 on March 10, 2017, 11:00:22 AM »
There are a few great glitches to break the game, like dry storage, superswim or zombie hover that have been found in recent years. A randomizer could be interesting.
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The Wind Waker / Re: Randomizer?
« Last post by HenrikoMagnifico on March 10, 2017, 03:47:31 AM »
Yeah I would be very interested in this. Although, I guess there would be some issues with randomizing items in a game like the Wind Waker?
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