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=> Twilight Princess => Topic started by: brynnagiadrosich on September 04, 2010, 09:41:24 AM



Title: 100% TP Run GCN
Post by: brynnagiadrosich on September 04, 2010, 09:41:24 AM
Hello, I'm new to the world of speedrunning, and I've been planning to do a 100% of this game. It's one of my favorite Zelda's to mess around in (besides OOT), so I thought it would be a good one to start out with. I've only found partials of the runs on Youtube and such, so there are things later on that will take more time.

I've been doing a Wooden Sword challenge run on youtube (http://www.youtube.com/view_play_list?p=599473B0BB8DD567) and have been incorporating some speedrun techniques in the temples I've done so far (just a bit here and there, nothing huge major sequence breaking, lol), but want to take the game a little farther. The Wooden Sword run starts in Part 7, because I changed my mind partway through to do it instead of the Ordon Sword. That damn Midna text skip took me two hours to get, lol, but now I can keep the Wooden Sword the whole game, so that's nice.

I've been going over this page (it was listed in another topic): http://speedruns.wikia.com/wiki/Zelda_Twilight#Wii_100.25_route and this seems to be a good base to plan routes around. I want to try and optimize it as much as possible of course.

The one thing I don't really want to do is use a lot of sequence breaking like EMS or the fixed version, because first off, I'm not that great at the trick of getting on that ledge, and second, this is more of a casual run--I'm not out to break records here, considering it's my first. But that doesn't mean I'm not going to try my best to get the best possible time I can.

I've done a few tests so far, such as with fishing and such (I want to fill the fishing journal too with the bobber fishing you do, not the lure fishing), and have been also messing around with routes across hyrule field and in dungeons. I'm pretty efficient with the LJA with the boomerang, but sometimes precision jumping I have trouble with. The Wooden Sword run I'm doing is almost a testing ground to see how much I can do and such.

Thanks for any help and advice you might have for a first time serious speedrunner. I also want to know if anyone has actually completed a 100% run of it (without major sequence breaking) and if you know where it might be posted so I can take a look at it to get ideas for the route.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 04, 2010, 05:11:33 PM
I did some Epona running tests this morning, just to see if a theory worked out. Would like opinions on the matter:

http://il.youtube.com/watch?v=knjW6Fh5mco

Test Order:

No spurs control.
Waiting for spur refill.
Jump start waiting for refill.
Dismounting for refill.
Jump start dismounting for refill.
Slow spur refill.

I think that backflipping off to refill the spurs is a touch faster, but whether it's practical or not is the question, or if it's even faster. Thanks for taking a look and giving ideas on what you think.


Title: Re: 100% TP Run GCN
Post by: Chimpas on September 04, 2010, 09:55:07 PM
It's nice that you want to do testing of this game, cuz you might find out something interesting, about the route you posted up there, I wrote it mysels, tested it and confirmed it works really well, if you try to improve it, do your best cuz I'm shure it is unimprovable (may be I forgot to write some small tricks there).
 About finishing the run, I did it, without major breaks because the route does not have them in order to be a 100%, I has faron early and CitS early but they save around 10 minutes and not hours as in the any%.
 I consider pretty much boring doing a run without major breaks, the wooden sword challenge seems interesting, but I am not thinking much at it, may be some others speedrunners will.


Title: Re: 100% TP Run GCN
Post by: mzxrules on September 04, 2010, 09:59:27 PM
A 100% TP run by definition is pretty much absent of sequence breaks anyway, because getting EMS screws up something royally (but i forget what exactly), and Early CitS skips the horse call. However, how is it that you'll do Sword and Shield skip, but not EMS? EMS isn't that hard, unless maybe if you do it as a human.

For me, a Wooden Sword "Challenge" doesn't really interest me that much. The only real difference is that everything takes 4x as long to kill, and it's not that hard to avoid getting hit by just about everything in the game.


Title: Re: 100% TP Run GCN
Post by: Venick409 on September 04, 2010, 10:23:34 PM
because getting EMS screws up something royally (but i forget what exactly), out everything in the game.

I believe that Would be, not being able to do Goron mines.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 05, 2010, 12:36:11 AM
A 100% TP run by definition is pretty much absent of sequence breaks anyway, because getting EMS screws up something royally (but i forget what exactly), and Early CitS skips the horse call. However, how is it that you'll do Sword and Shield skip, but not EMS? EMS isn't that hard, unless maybe if you do it as a human.

For me, a Wooden Sword "Challenge" doesn't really interest me that much. The only real difference is that everything takes 4x as long to kill, and it's not that hard to avoid getting hit by just about everything in the game.

I spent only about two hours getting the Sword/Shield skip, and have only been able to accomplish EMS on the Wii, but not my gamecube version. I spent four hours trying to get up on the ledge (the easier one), and Link keeps sliding off as soon as I get up, it was rather frustrating. As for the Wooden Sword challenge, for me it is, because it's really my first challenge on anything, so I'm having a lot of fun with it.

It's nice that you want to do testing of this game, cuz you might find out something interesting, about the route you posted up there, I wrote it mysels, tested it and confirmed it works really well, if you try to improve it, do your best cuz I'm shure it is unimprovable (may be I forgot to write some small tricks there).
 About finishing the run, I did it, without major breaks because the route does not have them in order to be a 100%, I has faron early and CitS early but they save around 10 minutes and not hours as in the any%.
 I consider pretty much boring doing a run without major breaks, the wooden sword challenge seems interesting, but I am not thinking much at it, may be some others speedrunners will.

I didn't mean to imply that the guide was bad, sorry if I came across that way, it looks rather fantastic actually. I like to test things a lot so please don't take offense at that. :) I mainly want to do a 100% run too because everyone is adamant about how horrible it is, and I guess I'm just stubborn that way. *shrug* I'm just crazy I guess, but at least I admit it, lol.

I just like a challenge, and I just really want to do it. I know people are really against the idea, but I'm rather determined to do this. Even if no one watches it, I'll still do it, because I like to push myself with games, and with speedrunning, it'll be nice to go a little farther.

I've been studying tricks and such, and I know I'm extremely new at this and somewhat noobish, but everyone has to start somewhere I guess, and I want to be able to post up segments and get some critiques on how to go faster, what I've done wrong, where I can improve and such like that. Like I said, this is a somewhat casual run, just for fun, but I want to get as fast as I personally can go. Not sure if people like it when someone does speedrunning for fun, but I would appreciate any help.


Title: Re: 100% TP Run GCN
Post by: Razor7581 on September 05, 2010, 01:16:01 AM
I spent only about two hours getting the Sword/Shield skip, and have only been able to accomplish EMS on the Wii, but not my gamecube version. I spent four hours trying to get up on the ledge (the easier one), and Link keeps sliding off as soon as I get up, it was rather frustrating.
GCN EMS is incredibly simple. If you're having trouble, make sure to check out logitechSDAZ's vid of it. I don't really have much advice as experience is a good portion of it.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 05, 2010, 01:25:07 AM
GCN EMS is incredibly simple. If you're having trouble, make sure to check out logitechSDAZ's vid of it. I don't really have much advice as experience is a good portion of it.

I've watched that video so many times, and have tried it for hours, like I said, but he won't stay on the ledge for me on the GCN. Wii was fine, I managed to do it there, but GC won't do it for me. *shrug* The sword and shield skip was less frustrating compared to this.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 05, 2010, 04:32:34 AM
Just got done doing a ton of fishing statistics and have found some interesting things. A friend of mine is helping me plan some things and test things, unfortunately he has the Wii version but I'm testing the stuff he can't test and he's helping me with stuff he can.

So we did some fishing. He has a completed file, and I'm using a copy of my wooden sword file, which is just before the Lakebed temple, after the escort mission.

He was using the coral earring/no bait and I had just the basic rod/bee larvae. I knew that the coral earring is good for catching better fish, but I wanted to see how different it was compared to the regular basic rod with bait on it.

I caught two pikes in an hour of fishing, the rest were the greengills.

He caught the Ordon Catfish from the section where you get the bottle, five bass, three pike, one hylian loach, and the sinking lure from the main area. He caught two greengills in the hour of fishing.

Not sure if this information will help anyone, especially because the fish journal might not be required in a 100%, but I'm including it in my run. I thought it was an interesting find, and this will also put my fishing time sometime in the game after I get the coral earring.

I've also done some testing with how often the blue rupee shows up in the grass outside of the ranch when you run through with Epona, but havn't come to a conclusion yet.


Title: Re: 100% TP Run GCN
Post by: ComboKing on September 05, 2010, 04:37:31 AM
Fish are going to push the time too far lol have fun. Also don't double post.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 05, 2010, 05:14:16 AM
I didn't think double posting was bad, sorry. I thought since it was information, people wouldn't mind. That and not a whole lot of people think that 100% for this game is a good idea, lol. Well, I mainly just gathered the fish information because I wanted to, I might drop it later on, might not. I have lots of time to figure it out since I wouldn't fish anyway until after the coral earring.

I'm getting better at the slide off of Epona, that's for sure. I can get it pretty much every time.

What part have you practiced up to? Or are you allowed to say, lol?


Title: Re: 100% TP Run GCN
Post by: Razor7581 on September 05, 2010, 02:04:12 PM
I've watched that video so many times, and have tried it for hours, like I said, but he won't stay on the ledge for me on the GCN. Wii was fine, I managed to do it there, but GC won't do it for me. *shrug* The sword and shield skip was less frustrating compared to this.
Sword & shield skip was a lot more frustrating for me, so let me try to give you some tips on EMS. Make sure Link is standing in front of the tree pictured in the vid, and make sure that when you lure the twilight messanger, that he is as close to the wall as possible. If there is a gap between him and the wall reset his positioning cause you almost certainly won't get it right. Make sure that when Link jumps he does so diagnoly over the messanger's head onto the ledge. Press forward on the analog stick if you're not sure.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 05, 2010, 02:30:19 PM
Okay, I'll try getting him as close to the wall as possible--does it matter where the camera is, maybe? I tend to fidgit with the camera a bit while doing this, so that might be causing something to mess up. Yeah, the jump usually goes okay, and he'll land on the ledge, but no matter where I land and how, he just slides right off. >.<

I'll try it again using your tips though, because I do want to accomplish this on the GCN version and not the Wii, lol. Thanks for the tips!


Title: Re: 100% TP Run GCN
Post by: ComboKing on September 05, 2010, 02:52:11 PM
I'm at Arbiter's Ground Also it might just be me who doesn't like double posting.


Title: Re: 100% TP Run GCN
Post by: Razor7581 on September 05, 2010, 04:36:09 PM
Okay, I'll try getting him as close to the wall as possible--does it matter where the camera is, maybe? I tend to fidgit with the camera a bit while doing this, so that might be causing something to mess up. Yeah, the jump usually goes okay, and he'll land on the ledge, but no matter where I land and how, he just slides right off. >.<

I don't know about the camera, but I nromally have it somewhat behind Link.
Quote
I'll try it again using your tips though, because I do want to accomplish this on the GCN version and not the Wii, lol. Thanks for the tips!
You're welcome.


Title: Re: 100% TP Run GCN
Post by: Paraxade on September 05, 2010, 08:11:14 PM
To be honest, I think the sword and shield skip is easier than EMS. S&S skip is really very easy to pull off once you get the hang of it. EMS is partially luck-based which makes it annoying.

In any case, from what logitech told me a bit back, you don't need to do EMS for 100% anyway. You can enter the Goron Mines but the problem is you can't trigger the Eldin Bridge getting warped away with EMS, which prevents you from getting the portal there. In turn, you can't warp the bridge out of the desert, so you can't get into the cave of ordeals.

I think the route on the wiki should be fine but it's possible there are a few places here and there where the route could be improved... it's a large and complicated one. Good luck with the run anyway... TP 100% is quite an undertaking, I'd definitely be interested in watching it if you did it.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 05, 2010, 10:11:34 PM
To be honest, I think the sword and shield skip is easier than EMS. S&S skip is really very easy to pull off once you get the hang of it. EMS is partially luck-based which makes it annoying.

In any case, from what logitech told me a bit back, you don't need to do EMS for 100% anyway. You can enter the Goron Mines but the problem is you can't trigger the Eldin Bridge getting warped away with EMS, which prevents you from getting the portal there. In turn, you can't warp the bridge out of the desert, so you can't get into the cave of ordeals.

I think the route on the wiki should be fine but it's possible there are a few places here and there where the route could be improved... it's a large and complicated one. Good luck with the run anyway... TP 100% is quite an undertaking, I'd definitely be interested in watching it if you did it.

Ooh, yeah, need the portal I think (and cave of ordeals has the poes), so EMS will have to be out of the question for 100% (I have two memory cards I've been messing around on with the game--one card is for my wooden sword run, and the other is trying out different glitches, and I really just want to do EMS for fun, but daggum, it's frustrating for me.)

Yeah, with the sword/shield skip, I could at least look for the line on the wall and do practicing with it, and then there's the fact that you don't have to go through the mists every time you mess up (I accidentally killed all three of them at least 15 times >.<), whereas if you kill the moblin, then you can just reset at the spring. Less time setting it up, which leads to less frustration compared to EMS.

Yeah, I want to do a lot of testing on the route, I'm sure it's good, but like you said, there's always somewhere I'm sure a route could be a bit different. The main thing I see having a problem with the Poes is the whole night/day thing, it's a shame there's no way to pass the time quickly. I've been studying the route and doing some testing on many different things as well. I'll probably post more findings later on in the week. Even if everyone knows about certain things, I always think the more information you have on something, the better you can do it.


Title: Re: 100% TP Run GCN
Post by: ComboKing on September 05, 2010, 10:32:27 PM
If you use the route right it should be night when you are near a poe.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 05, 2010, 10:55:16 PM
If you use the route right it should be night when you are near a poe.

Okay, cool.


Title: Re: 100% TP Run GCN
Post by: Paraxade on September 06, 2010, 06:21:41 AM
Yeah the poes are the sole reason why routing 100% for this game is so complicated. :/ You seem like you're on the right track though so best of luck.

For sword & shield skip you mostly just need to pull it off a few times to get the hang of where exactly the bulblin has to be when you want to attack it, and from then on it gets pretty easy. Doing it quickly is still luck-based though :/


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 06, 2010, 06:55:28 AM
Yeah the poes are the sole reason why routing 100% for this game is so complicated. :/ You seem like you're on the right track though so best of luck.

For sword & shield skip you mostly just need to pull it off a few times to get the hang of where exactly the bulblin has to be when you want to attack it, and from then on it gets pretty easy. Doing it quickly is still luck-based though :/

Hehe, yeah, the first time I tried it, I was all like "HOW...I DON'T EVEN...", and then I kept studying the video and testing out different angles, and FINALLY got it. Sort of clicked from there. Still difficult to do, but at least I know what to look for.

Yeah, I know I won't be the fastest speedrunner out there for a 100%, but I do want to go as fast as I personally can. Is it okay to post progress in this thread, and maybe post some videos of segments to get help with them? Should I edit the first post to put the videos there, or do a reply?


Title: Re: 100% TP Run GCN
Post by: ComboKing on September 06, 2010, 03:54:43 PM
Yeah post them. Doesn't matter where.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 07, 2010, 08:17:49 AM
I was looking over the guide and saw this:

SEGMENT # 73: Hyrule Castle Town 2.
        * Warp to Castle Town.
        * Catch the bug in the flowers at south [GB #13 Butterfly Male]
ALL GOLDEN BUGS DONE
        * Kill the Poe next to the owl statue [PS #9]
        * Warp to Eldin Bridge and run to Hidden Village.
        * Howling stone.
   * Cat minigame [HP #40]
        * Climb to the roof near the entrance [PS #55]
        * Warp to Castle Town.

        * Donate to old man 50x9 + 30x2 rupees [R: 60]
        * Play and beat the star game [CS: Giant Quiver] [R: 45]
        * Donate rest of bugs [CS: Giant Wallet]
ALL UPGRADES DONE
        * Donate 50x4 to old man [HP #15] [HC # 17]
ALL HEARTS DONE
        * Kill Poe on the bridge of west exit [PS #8]
ALL POE SOULS DONE
        * Turn in Poes with Jovani [I: Bottle #4]
ALL ITEMS DONE
        * Enter Hyrule castle.
        * See cut scene.
        * Golden wolf [HS #7 Great Spin]
ALL HIDDEN SKILLS DONE
        * Save inside Hyrule Castle dungeon.

You can see my concern with the cat minigame. Is there a fastest recorded time for that at the moment? And is there anyway I could possibly put that into it's own segment? I was thinking of saving after the warp to castle town. Is there any way this might hurt something down the line? I'd really almost like that to be the start of a segment, because it has the potential danger of going way too long because of cat A.I. I pretty much know the cat locations, but it's when they start following you around there's that mix-up potential.

Thanks for any help/tips on this.

EDIT:

I think I got a rather good first segment, but still need help timing it. I think I got the timing down (like where to start/stop, but I need confirmation. Here's the unlisted video:

http://www.youtube.com/watch?v=Ttdd2XtGA08

DESCRIPTION: Finally got a good herding AND the blue rupee. I was amazed. I would get the blue rupee maybe one out of seven tries. Herding could be better by a few seconds I think, but I'm just happy one didn't go off into la-la land. I'm probably going to try and improve this anyway, just need help with learning how to time this.

I was timing where I gained control of Link up to the exact moment the file saved. Not sure if this is the correct way to time it. Using that system, I got 2:12.12. Please correct if I'm wrong.





Title: Re: 100% TP Run GCN
Post by: JRD05 on September 07, 2010, 03:40:12 PM
You seem to be short one rupee according to the route, but I'm sure you can make it up somewhere else.  Also, don't forget to do the BITE glitch after getting the iron boots, it saves some time; idk if it is listed in the route right now though. 


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 07, 2010, 06:54:07 PM
You seem to be short one rupee according to the route, but I'm sure you can make it up somewhere else.  Also, don't forget to do the BITE glitch after getting the iron boots, it saves some time; idk if it is listed in the route right now though. 

There's a rupee under the bridge I can grab if I don't re-do the segment, which I probably will. Just sort of need confirmation on my timing.

How would doing the BITE after getting the iron boots save time in a 100% run?


Title: Re: 100% TP Run GCN
Post by: ComboKing on September 07, 2010, 09:59:34 PM
Your timing is good. I know a trick in the hidden village I'll get a video. Also I'll try to find a route for the cat game. Also you will be able to get rupees in other places if you miss some. I have to edit the route a bit. Search on Youtube for BiTE 100% timesaver.


Title: Re: 100% TP Run GCN
Post by: JRD05 on September 07, 2010, 10:12:07 PM
It would eliminate the travel time from the Faron Woods bridge to Kakariko Village.  By doing a BITE off of the Faron Woods bridge, you can go straight to the first fight with King Bulblin.  I believe it saves at least 2 minutes in a run and I think it is discussed further in the other 100% thread.  You can probably find the said video there. 

You can save even more time through doing BITE on a separate game file and then load your speed run.  This way, you can cut out the entire trip from Mayor Bo's house to Kakariko Village.  However, if you are going to submit the run to SDA, you most likely won't be using this method of BITE because it might be a violation of their rules.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 07, 2010, 10:30:48 PM
Your timing is good. I know a trick in the hidden village I'll get a video. Also I'll try to find a route for the cat game. Also you will be able to get rupees in other places if you miss some. I have to edit the route a bit. Search on Youtube for BiTE 100% timesaver.

Cool, yeah, if you can come up with a route for those, would be awesome. When I get there in my WS run, I'll do some testing too in case you haven't gotten one yet.

It would eliminate the travel time from the Faron Woods bridge to Kakariko Village.  By doing a BITE off of the Faron Woods bridge, you can go straight to the first fight with King Bulblin.  I believe it saves at least 2 minutes in a run and I think it is discussed further in the other 100% thread.  You can probably find the said video there. 

You can save even more time through doing BITE on a separate game file and then load your speed run.  This way, you can cut out the entire trip from Mayor Bo's house to Kakariko Village.  However, if you are going to submit the run to SDA, you most likely won't be using this method of BITE because it might be a violation of their rules.

Okay, searched for the video and I had forgotten about it.

Using the BITE (according to the video), I would save after the iron boots like normal, do the goat herd/heart piece, then save again, which would put me at Bo's house.

This is where I get confused. The video says to load the previous save file, but does logitech mean just load the save file you just saved with the iron boots, or load the file with the save of the goat herding/heart piece? Just for clarification.

Thanks for reminding me about it.


Title: Re: 100% TP Run GCN
Post by: mzxrules on September 07, 2010, 11:19:08 PM
If I recall correctly, you MUST SAVE INSIDE MAYOR BO'S HOUSE, or else the game will crash when you re-load your save with BiTE. Once you save, head over to the bridge leading to Faron Woods (or nearest OoB), reset to activate BiT, jump of the Bridge of Eldin and activate BiTE, then load the game that you've just saved at Mayor Bo's House.

Simple.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 07, 2010, 11:57:16 PM
If I recall correctly, you MUST SAVE INSIDE MAYOR BO'S HOUSE, or else the game will crash when you re-load your save with BiTE. Once you save, head over to the bridge leading to Faron Woods (or nearest OoB), reset to activate BiT, jump of the Bridge of Eldin and activate BiTE, then load the game that you've just saved at Mayor Bo's House.

Simple.

awesome, thanks


Title: Re: 100% TP Run GCN
Post by: logitechsdaz on September 08, 2010, 03:17:41 AM
If you have iron boots in your inventory, then saving after goat herding and getting the heart piece will automatically put you back inside Mayor Bo's house. Load save file, do BIT off Faron bridge and BITE off Eldin bridge to skip riding back to Kakariko. By the game clock, this should save around 02:15 because you are re-loading your save file after jumping off Faron bridge. However, even though going from Mayor Bo's house to Faron bridge and jumping off Eldin bridge after BIT won't take any time going by the ingame clock, it probably will be counted during a speedrun. So 02:15 is not really saved. Maybe a minute or so if done quickly.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 08, 2010, 04:06:07 AM
If you have iron boots in your inventory, then saving after goat herding and getting the heart piece will automatically put you back inside Mayor Bo's house. Load save file, do BIT off Faron bridge and BITE off Eldin bridge to skip riding back to Kakariko. By the game clock, this should save around 02:15 because you are re-loading your save file after jumping off Faron bridge. However, even though going from Mayor Bo's house to Faron bridge and jumping off Eldin bridge after BIT won't take any time going by the ingame clock, it probably will be counted during a speedrun. So 02:15 is not really saved. Maybe a minute or so if done quickly.

Okay, I'll do some testing with it when I get there, because it'll be it's own segment, it'll be good to see how fast I can do that versus just riding to Kakariko village.


Title: Re: 100% TP Run GCN
Post by: Paraxade on September 08, 2010, 06:17:04 AM
I timed your segment at 2:16-2:17 or so. For the most part I think for TP runs we time them the way the in-game timer does, which is by starting timing when you press A on the confirmation screen, and ending when the game starts saving the file, then rounding it to the nearest second. IIRC SDA times by starting when you gain control of Link and stopping when you select "save" on the pause screen. It's kinda confusing but meh. :/ For comparison my old 100% run was 2:10. http://www.youtube.com/watch?v=zgasQizsdfQ (my old run was finished up until the Goron Mines and the entire thing is still up on youtube if you'd like to use them to compare, tho i'm not sure if the route is any different)

If you're planning to redo this then there's a few other spots where you could get the rupees that might make things easier. In the Ordon Spring map after you get on Epona, there should be a patch of grass in the little clearing. Try to ride through it, it'll occasionally give you a blue rupee. Also on the Link's House map there is some grass sticking through the fence, IIRC you can actually get 3-4 rupees from it if you ride through it so there's no real reason not to.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 08, 2010, 07:40:29 AM
I timed your segment at 2:16-2:17 or so. For the most part I think for TP runs we time them the way the in-game timer does, which is by starting timing when you press A on the confirmation screen, and ending when the game starts saving the file, then rounding it to the nearest second. IIRC SDA times by starting when you gain control of Link and stopping when you select "save" on the pause screen. It's kinda confusing but meh. :/ For comparison my old 100% run was 2:10. http://www.youtube.com/watch?v=zgasQizsdfQ (my old run was finished up until the Goron Mines and the entire thing is still up on youtube if you'd like to use them to compare, tho i'm not sure if the route is any different)

If you're planning to redo this then there's a few other spots where you could get the rupees that might make things easier. In the Ordon Spring map after you get on Epona, there should be a patch of grass in the little clearing. Try to ride through it, it'll occasionally give you a blue rupee. Also on the Link's House map there is some grass sticking through the fence, IIRC you can actually get 3-4 rupees from it if you ride through it so there's no real reason not to.

Wow, okay, that's a big difference, so yeah, I'll be attempting a re-do of that. I think it all hinges on the goats really, I've finally got clipping the gate down to perfection I think, it doesn't take more than one roll into the posts to go through it. You know the most trouble I have is actually climbing onto Colin's roof for those twenty rupees. It's hilarious. I can clip through a gate with no trouble, but heaven forbid Link actually grab onto that roof on the first try, lol.

So should I keep track of both timing methods? Which timing did you use? The in-game or the SDA way?

EDIT:

I was practicing for the BITE stuff, and can finally get the first bit pretty regularly timed, but my game crashes when trying to do the Equipped part. I know it crashes at certain points in the game, and I'm using my wooden sword file, but just wanted to be sure that I was doing it right.

http://www.youtube.com/watch?v=KUvgD-cWUiI

EDIT *again*:

I think I'm pressing start too early, I'll do some more testing with it.


Title: Re: 100% TP Run GCN
Post by: ComboKing on September 08, 2010, 10:19:19 PM
Your doing it right but I think it isn't working because of one of the save files.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 09, 2010, 10:04:02 AM
Just got a really good first segment, I'm really pleased with this one. It may be faster by only a second or two, but I'm unsure, still need timing confirmation to make sure my counting is correct. Even if it isn't faster, I really like how it turned out.

I timed it between pressing "A" at the TV settings confirmation, then as soon as the game started saving, I stopped the timing. I got about 2:11-2:12 I think. Still not sure I'm doing it right, though.

http://www.youtube.com/watch?v=SpuuRKCLjV8

Thanks for taking a look!


Title: Re: 100% TP Run GCN
Post by: Paraxade on September 09, 2010, 10:28:22 PM
I timed 2:13. Not bad.


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 09, 2010, 10:50:38 PM
I timed 2:13. Not bad.

Thanks. How did you time it, btw? I want to be sure I can time it right on future segments.


Title: Re: 100% TP Run GCN
Post by: Paraxade on September 10, 2010, 03:48:10 AM
Started as soon as you confirmed the settings screen, stopped when the game started saving. If that's the same thing you did then I'm not sure why mine was different :/


Title: Re: 100% TP Run GCN
Post by: JRD05 on September 10, 2010, 05:28:32 AM
You could also try comparing your segment to Jiano's equivalent segment in his ss run.  That way you will have an idea of what is a good time.  A lot of the segments are luck based for a 100% tp run with all the minigames and everything.  Good luck getting them all down, especially since the standard of perfection is much higher for segmented than single segment. 


Title: Re: 100% TP Run GCN
Post by: Razor7581 on September 11, 2010, 01:25:48 AM
You could also try comparing your segment to Jiano's equivalent segment in his ss run.  That way you will have an idea of what is a good time.  A lot of the segments are luck based for a 100% tp run with all the minigames and everything.  Good luck getting them all down, especially since the standard of perfection is much higher for segmented than single segment. 
Jiano's would be an example of a pro run, but I think she's doing fine. For being probably the first female to do a TP 100% I'm very impressed. If you have any questions, ask. :) Great job so far brynnagiadrosich!


Title: Re: 100% TP Run GCN
Post by: brynnagiadrosich on September 11, 2010, 02:18:44 AM
You could also try comparing your segment to Jiano's equivalent segment in his ss run.  That way you will have an idea of what is a good time.  A lot of the segments are luck based for a 100% tp run with all the minigames and everything.  Good luck getting them all down, especially since the standard of perfection is much higher for segmented than single segment. 

I've taken a look at that, it's rather awesome. XD

I've also glanced at Paraxade's run on Youtube, it's helped a lot to see how to think in terms of speedrunning too, so that's a big help. I've been glancing through the guide, and there are a few things I might tweak here and there, but I can't say for sure until I get to that point.

I'm going to work on segment 2 this week and hopefully be able to post it.


Title: Re: 100% TP Run GCN
Post by: Mordecai on March 13, 2011, 11:56:14 PM
I feel like such a noob when I try and SS this game. I need to practice a lot more.


Title: Re: 100% TP Run GCN
Post by: logitechsdaz on May 21, 2011, 06:35:00 AM
faster way to get to King Bulblin after iron boots
http://www.youtube.com/watch?v=c_TsAE5W-zs


Title: Re: 100% TP Run GCN
Post by: JRD05 on May 21, 2011, 05:03:26 PM
faster way to get to King Bulblin after iron boots
http://www.youtube.com/watch?v=c_TsAE5W-zs

This is pretty cool and intuitive.  I'm guessing you meant that you would do this directly after getting the goat herding heart piece.  It seems like it would be pretty tough to get a good goat time, do the BITE, and pull off a decent king Bulblin fight.  But there is a lot less room for error than doing it the previous way and maybe save warping after herding could be an option.

On a side note, does anyone know if normal 100% or ems 100% is faster?


Title: Re: 100% TP Run GCN
Post by: logitechsdaz on May 22, 2011, 04:48:57 AM
This is pretty cool and intuitive.  I'm guessing you meant that you would do this directly after getting the goat herding heart piece.  It seems like it would be pretty tough to get a good goat time, do the BITE, and pull off a decent king Bulblin fight.  But there is a lot less room for error than doing it the previous way and maybe save warping after herding could be an option.

On a side note, does anyone know if normal 100% or ems 100% is faster?

If you do BiTE directly after goat herding (and don't save), you won't have the heart piece in your inventory because you're loading a previous save. I think the route would be to get iron boots, save, goat herding heart piece, save (save file after goat herding heart piece puts you back inside Bo's house I think), BiTE.

100% ems (earliest ems) is not possible. "Fixed" ems might be possible, but probably slower (scroll down the page to read my post).
http://forums.zeldaspeedruns.com/index.php?topic=128.0


Title: Re: 100% TP Run GCN
Post by: Ecko on July 04, 2011, 06:51:05 PM
i started a run first segment isn´t perfect, i improve this maybe in the future

http://www.youtube.com/watch?v=Db9ulyDv7LE&feature=channel_video_title


Title: Re: 100% TP Run GCN
Post by: TLoZSR on July 04, 2011, 08:00:05 PM
If you're really serious with this run, you can definitely improve that segment by quite a bit, and btw, at the end, going around the fence is faster than jumping over it I believe. Also whatever you're using to record seems a little messed up...


Title: Re: 100% TP Run GCN
Post by: Ecko on July 04, 2011, 08:18:10 PM
yeah i know its improvable for example with the blue rupee in front of the ordon ranch

i would only do this for fun but you give me the feeling to give up the run :(


Title: Re: 100% TP Run GCN
Post by: TLoZSR on July 04, 2011, 08:24:49 PM
just giving you some friendly advice  :)

If you're only doing it for fun, then by all means, go ahead and take whatever you are personally happy with


Title: Re: 100% TP Run GCN
Post by: Ecko on July 04, 2011, 09:02:01 PM
yes thank you for the advices  :)

i try this and look what i get for a time and maybe i improve this

but the biggest and most annoying problem is the luck manipulation with the rupees.


Title: Re: 100% TP Run GCN
Post by: Ecko on July 06, 2011, 10:38:09 AM
http://www.youtube.com/watch?v=Z41DeoacJ74

segment 2 a little bit sloppy but i think the next segments will be better


Title: Re: 100% TP Run GCN
Post by: Ecko on July 10, 2011, 01:37:52 PM
sorry triple post but can anyone say me where the 6 howling stone is in the 100% route i just saw hidden skill 5 mortal draw (segment 37) and then jump strike (segment 55) but i didn´t saw the howling stone for this.


Title: Re: 100% TP Run GCN
Post by: Razor7581 on July 10, 2011, 03:51:12 PM
sorry triple post but can anyone say me where the 6 howling stone is in the 100% route i just saw hidden skill 5 mortal draw (segment 37) and then jump strike (segment 55) but i didn´t saw the howling stone for this.
It's in the Peak Province on the way to the Snowpeak Ruins. If it helps, it's the same howling stone you'd use to cancel map glitch if going to the Ruins early.


Title: Re: 100% TP Run GCN
Post by: Ecko on July 10, 2011, 08:23:01 PM
It's in the Peak Province on the way to the Snowpeak Ruins. If it helps, it's the same howling stone you'd use to cancel map glitch if going to the Ruins early.

no if you look in the route this stone is for mortal draw not for jump strike i need the howling stone in the sacred grove but it didn´t write in the route.


Title: Re: 100% TP Run GCN
Post by: logitechsdaz on July 11, 2011, 12:09:57 AM
no if you look in the route this stone is for mortal draw not for jump strike i need the howling stone in the sacred grove but it didn´t write in the route.

Yeah, I forgot the stone in front of sacred grove. I just added it in the wikia.


Title: Re: 100% TP Run GCN
Post by: Ecko on July 11, 2011, 07:52:08 AM
another thing is the dayfly male only appear at night and the dayfly female only at daytime but in segment 33 you should catch both but it looks for me impossible with the time of day and if you go for the first time to gerudo desert it is always daytime by me.

i don´t know maybe i do something wrong but the day and night in this game is horrible to coordinate.


Title: Re: 100% TP Run GCN
Post by: logitechsdaz on July 11, 2011, 11:40:49 AM
another thing is the dayfly male only appear at night and the dayfly female only at daytime but in segment 33 you should catch both but it looks for me impossible with the time of day and if you go for the first time to gerudo desert it is always daytime by me.

i don´t know maybe i do something wrong but the day and night in this game is horrible to coordinate.

Day/night is hard to figure out. Also, most of the route wasn't done by me. It was written by someone else, and has been sitting on wikia for several months. All I did was add updates to the previous route (BiTE, skipping buying water bombs at Barnes). The problem is that I'm not sure anyone has actually tested the entire route, so I'm not too surprised there are issues popping up. We know for sure the any% route works. We know for sure the SS route works. Nobody is certain 100% route will work...


Title: Re: 100% TP Run GCN
Post by: Razor7581 on July 11, 2011, 01:59:50 PM
Day/night is hard to figure out. Also, most of the route wasn't done by me. It was written by someone else, and has been sitting on wikia for several months. All I did was add updates to the previous route (BiTE, skipping buying water bombs at Barnes). The problem is that I'm not sure anyone has actually tested the entire route, so I'm not too surprised there are issues popping up. We know for sure the any% route works. We know for sure the SS route works. Nobody is certain 100% route will work...
Logitech, I put the route on ZSR but copied it directly from wikia. If you could look at that and either edit it there or, if you can't edit pages, post changes here that would be preferred and then I could add the changes to the route on ZSR.


Title: Re: 100% TP Run GCN
Post by: Ecko on July 11, 2011, 07:20:43 PM
if i finished with the route i try to say what we can improve in this route


Title: Re: 100% TP Run GCN
Post by: logitechsdaz on July 11, 2011, 10:10:35 PM
The changes...
Currently there are 77 segments (2 more segments than previous route). Also, in the older route, after opening the water bomb chest in first room of Lakebed, you'd have 13 water bombs. You have 10 in the new route. You don't buy water bombs from Barnes.

-Segment 15 You now get the bug by the wooden bridge and purple rupee in Ordon
-Segment 16 goat herd, heart piece, save
-Segment 17 BiTE, rescue Colin, save
-Segment 18 Go to Death Mountain, save
-Segment 16 Empty bomb bag while escorting Telma and get 9 rupees
-Segment 27 Get bug in kakariko graveyard, lja onto ledge, swim OoB behind rock to lake hylia, clip through wall, enter lakebed, save
-Segment 51 skip golden cucco by using lja bomb boost onto ledge and lja to sacred grove entrance


Title: Re: 100% TP Run GCN
Post by: Ecko on July 13, 2011, 07:03:04 PM
okay i finished with the route

segment 31: the dayfly male and the poes there can´t be obtain because it is daytime maybe these things should be add to segment 32 where you exit gerudo desert and kill the poe right then it is night

segment 33: when you start it is night and it could be in my eyes very close to get the all the poes before daytime maybe add to segment 72, i am not 100% sure but if you warp to gerudo mesa to do cave of ordeals it should be night

segement 36: the same problem with the poes by climbing snow peak it must be night to kill them and after the howling stone and open the portal and warp to kakariko it was by me daytime and i couldn´t kill the poes in graveyard but i could be to slow there maybe it works

segment 42,43,44: after i finshed the races against yeta and yeto it was night and i couldn´t donate 500 rupees to malo mart









Title: Re: 100% TP Run GCN
Post by: Chimpas on July 20, 2011, 09:03:19 PM
okay i finished with the route...

Dude I am gonna tell you one thing: YOU NEED TO KNOW THIS GAME, I wrote the route myself, tested it myself, everything is PERFECT, might not work for you, tha only says you need more practice.
 One more thing: bugs are there anytime, you might check your tv brightness


Title: Re: 100% TP Run GCN
Post by: Exo on July 21, 2011, 06:51:20 AM
I started a 100% run in case anybody is interested in seeing it.

http://www.youtube.com/user/ExoSDA

P.S.: I als found some inconcistencies with the night/daytime cycle in your route chimpas (wasn't going as fast as possible but also not losing more than a few seconds here and there)
Guess we'll see how it works out once I get there in my segmented attempts.


Title: Re: 100% TP Run GCN
Post by: Ecko on July 21, 2011, 03:11:06 PM
Dude I am gonna tell you one thing: YOU NEED TO KNOW THIS GAME, I wrote the route myself, tested it myself, everything is PERFECT, might not work for you, tha only says you need more practice.
 One more thing: bugs are there anytime, you might check your tv brightness

yes exo is right with the day and night cycles and you are wrong the dayfly male in the desert is only at night there test it

the dayfly female is there at anytime


Title: Re: 100% TP Run GCN
Post by: Chimpas on July 24, 2012, 02:23:09 PM
Guys, I was checking the route and I saw a modification Logitech did for clipping inside Lakebed Temple then get water bombs, but as you get only ten bombs, and after exiting you have five, and to do the cave at Lake Hylia you need at least 6 boms, I recommend to get the second chest at the second room where the stalactites are


Title: Re: 100% TP Run GCN
Post by: Pheenoh on July 30, 2012, 01:21:06 AM
Guys, I was checking the route and I saw a modification Logitech did for clipping inside Lakebed Temple then get water bombs, but as you get only ten bombs, and after exiting you have five, and to do the cave at Lake Hylia you need at least 6 boms, I recommend to get the second chest at the second room where the stalactites are
It's faster to just get the extra 5 in the room with the heart piece right before the cave (Lanayru Spring).


Title: Re: 100% TP Run GCN
Post by: ArthurDent on August 01, 2012, 08:06:28 PM
An estimate of how long until the completion of a 100& run? A year or less?


Title: Re: 100% TP Run GCN
Post by: Pheenoh on August 02, 2012, 02:52:11 AM
An estimate of how long until the completion of a 100& run? A year or less?
I've already finished a couple. My best time is here http://zeldaspeedruns.com/leaderboards/tp/100


Title: Re: 100% TP Run GCN
Post by: Rebeair on October 31, 2012, 03:58:10 PM
Do you need to collect all dungeon maps and compasses on the 100% rules?


Title: Re: 100% TP Run GCN
Post by: Pheenoh on October 31, 2012, 09:39:38 PM
Nope.

EDIT: Here's the ZSR/SDA rules -


    Reach "The End" screen
    You must collect:
        All Hearts (pieces and containers)
        All Mirror Shards
        All Fused Shadows
        All 60 Poes
        All Golden Bugs
        All Equipment
        All Hidden Skills
        All Items. This means:
            4 Bottles
            3 Bomb Bags
            Ancient Sky Book **
            Horse call
            Lantern
            Fishing Rod & upgrade
            Slingshot
            Hawkeye
            All dungeon items
        Medicine Scent
        Fishing Journal
        Largest Bomb Bag
        Giant Quiver
        Giant's Wallet
    Important Notes:
        You only need to collect the fishing journal, you do not have to complete it
        Only the final scent is required
        Getting all the letters is not required
        Completing the Cave of Ordeals is not required
        Getting each of every bomb type is not required
        The Wooden Sword and default Ordon Shield are not required, but at least one wooden shield is required upon game completion, meaning you must get another one if it burns
     Timing stops when you deliver the final blow to Ganondorf

** This is actually not technically required, because you get rid of it in the natural game route. However, once it is used to fix the Dominion Rod, it is slower to complete that quest and give it away to Shad because City in the Sky Early exists and nothing relevant comes of completing that quest.



Title: Re: 100% TP Run GCN
Post by: Chimpas on January 02, 2013, 01:02:43 AM
Nope.

EDIT: Here's the ZSR/SDA rules -


    Reach "The End" screen
    You must collect:
        All Hearts (pieces and containers)
        All Mirror Shards
        All Fused Shadows
        All 60 Poes
        All Golden Bugs
        All Equipment
        All Hidden Skills
        All Items. This means:
            4 Bottles
            3 Bomb Bags
            Ancient Sky Book
            Horse call
            Lantern
            Fishing Rod & upgrade
            Slingshot
            Hawkeye
            All dungeon items
        Medicine Scent
        Fishing Journal
        Largest Bomb Bag
        Giant Quiver
        Giant's Wallet
    Important Notes:
        You only need to collect the fishing journal, you do not have to complete it
        Only the final scent is required
        Getting all the letters is not required
        Completing the Cave of Ordeals is not required
        Getting each of every bomb type is not required
        The Wooden Sword and default Ordon Shield are not required, but at least one wooden shield is required upon game completion, meaning you must get another one if it burns
     Timing stops when you deliver the final blow to Ganondorf


Wrong, Ancient Sky Book does not give you anything, but it just keeps in the inventory because you never deliver it, Ordeon shield is actually required because it has a space as an Item, just the wooden sword is not rquired because it gets automatically replaced with the ordon sword


Title: Re: 100% TP Run GCN
Post by: Pheenoh on January 04, 2013, 08:05:52 PM
Nothing about that is wrong. Ancient Skybook is required for the Dominion Rod upgrade to get a heart piece and to do the Cave of Ordeals, it just so happens it is kept because there is no point in finishing that quest. Regarding the Ordon Shield, the space in the equipment inventory has to be filled by a shield at some point before the game is completed. So buying a wooden shield is fine.

EDIT: I made an addendum to that part because it is worded poorly.


Title: Re: 100% TP Run GCN
Post by: Chimpas on January 19, 2013, 04:59:16 PM

Surprise mothafuckas
 (http://www.youtube.com/watch?v=GvLBbLE2yU4)


Title: Re: 100% TP Run GCN
Post by: Hornlitz on January 19, 2013, 05:32:55 PM
Yays finally a run in this category! Please don't pull a Paraxade and stop at fire temple...


Title: Re: 100% TP Run GCN
Post by: Pheenoh on January 19, 2013, 07:14:40 PM

Surprise mothafuckas
 (http://www.youtube.com/watch?v=GvLBbLE2yU4)
You walked a little bit before the first roll -- link covers distance more slowly than immediately rolling from idle so you should try to avoid doing that as much as possible. Goats could have been a bit better. This was around 2 seconds slower than Parax's segment found here (http://www.youtube.com/watch?v=zgasQizsdfQ). :/


Title: Re: 100% TP Run GCN
Post by: Chimpas on January 19, 2013, 07:26:09 PM
You walked a little bit before the first roll -- link covers distance more slowly than immediately rolling from idle so you should try to avoid doing that as much as possible. Goats could have been a bit better. This was around 2 seconds slower than Parax's segment found here (http://www.youtube.com/watch?v=zgasQizsdfQ). :/
Dude, that´s two seconds, for an eight hours run...


Title: Re: 100% TP Run GCN
Post by: Jeville on January 19, 2013, 08:27:41 PM
Segmented though.


Title: Re: 100% TP Run GCN
Post by: Pedalpowertoast on January 20, 2013, 10:04:43 AM
If you really want to have a good time, restart your run, a tip I can give you is: LIMIT YOUR LOST SECONDS OVER THE PLAYED MINUTES.
  I allow myself to lost 1 second per minute played, if the segment is 3-4 minutes long, if the segment is 5 minutes or longer te 5 seconds lost per minute is ok, like in my run at segment 1, 1:00 minute long and 1 second lost (can you find it??), segment 30 (31??) well Arbiter's Ground's, thugh I haven´t uploaded it, it was 14:07 minutes long, with around 15 seconds lost. What I want to say is, do the route 3 or 4 times, speedrun it and get a nice time, then, only then, you will have a great time cuz you will learn each part. I have to admit I have only done the BiT run only once (yay!) but actually I had beat the EMS route several times with recordable times, the route is practically the same.
 I just don´t want you to quit your run when you'r facing the rupee dive, or morpheel withour zora armor, and please do houndreds of little timesavers, many people just say: "nah! it saves only 5 seconds" or so, well, a good amount of 5 seconds timesavers add valious minutes to the saved time. Do your best.
I wonder where the Chimpas from 2010 went...


Title: Re: 100% TP Run GCN
Post by: Chimpas on January 20, 2013, 06:51:26 PM
I wonder where the Chimpas from 2010 went...
you are right bro, but there's only a little detail, I'm doing it just for fun, nothing serius, I'll try to finsh it but it may take me a long time to do so since I'm busy, back in 2010 my games were stolen and a couple months ago I bought TP again, I don't have those amazing skills anymore, so don't be surprised if I decide to keep even with more than one second per segment lost