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=> Ocarina of Time => Topic started by: Unreal on August 31, 2009, 10:52:05 PM



Title: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Unreal on August 31, 2009, 10:52:05 PM
Sup, newcomers. New to Ocarina of Time? Just discovered a trick on your own and want to know if it's old? Need some help on how to do a trick or two? You got questions, we got answers.


Title: Re: Question & Answer Thread
Post by: Pokey on August 31, 2009, 11:10:36 PM
What is the best way to ge rupees as adult before going to LH. (Reffering to SS)


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Majora MIM on September 11, 2009, 10:25:10 PM
I just found we can use ESS during a SS teleport. That makes Link still going back while he tries to pick bush/bombflower.

I haven't done more test, but I'm thinking about aerial possibilities.



And for oot megahover, could we let roll a bombchu on the wall Link alongs when it's about to explode, then roll (or side roll) in the explosion?


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Cosmo on September 12, 2009, 03:48:20 AM
I think megahover was proven barely possible if you have a wall nearby. But you can't stop yourself with another hover if you're traveling at megaflip speeds.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: NintendoG8mer on September 12, 2009, 09:26:05 AM
I think megahover was proven barely possible if you have a wall nearby. But you can't stop yourself with another hover if you're traveling at megaflip speeds.

MrGrunz was able to stop his megahover at Fire Temple Boss key skip V 1.0, but only cause he hovered against a wall.
But this method is outdated.
I haven't seen any other places, wher we could use a Megahover in OoT.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Majora MIM on September 12, 2009, 11:44:13 AM
I think megahover was proven barely possible if you have a wall nearby. But you can't stop yourself with another hover if you're traveling at megaflip speeds.

Yep, I know. But we can megaflip for the first jump (megaflip on a bomb or foe to the explosion of a bomchu crawling the wall) and for the last one.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Pokey on September 14, 2009, 10:28:22 PM
there has to be a way to megahover in Spirit for block skip. In voids does the explosion go faster like MM speed? How excactly are you able to hover in voids?


Title: Re: OoT / MQ - Question & Answer Thread
Post by: JRD05 on September 21, 2009, 02:05:49 AM
In MQ, it is possible to beat the entire Spirit Temple as an adult.  You can roll into the waterfall in the beginning of the dungeon and go then use the longshot to go through the top of the gate in the room where there are stalfos and then finish the rest of the temple as usual.  I seem to have better luck getting through the waterfall part with the hover boots.  I have managed to pull it off with the kokiri boots only once.  I have pretty much been caught in the voids and died every other time.  What is the trick to getting through it with just the kokiri boots?


Title: Re: OoT / MQ - Question & Answer Thread
Post by: BluRi on September 24, 2009, 04:07:14 PM
Sup, newcomers. New to Ocarina of Time? Just discovered a trick on your own and want to know if it's old? Need some help on how to do a trick or two? You got questions, we got answers.

I'm kinda new to OoT and I need some help : /
I'm working on an 100% Deku Tree Child Link run.. haha
Everything you need to know is in the description of this video I put together :D

EDIT: Fogot to post link hahaha:
Video: http://www.youtube.com/watch?v=6F9v-VSo8HQ
Channel: http://www.youtube.com/user/xCxBuddx


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Venick409 on September 24, 2009, 07:34:00 PM
Quote
I'm kinda new to OoT and I need some help : /
I'm working on an 100% Deku Tree Child Link run.. haha
Everything you need to know is in the description of this video I put together :D

I'm also working on a 100% Deku Tree run, but I don't know if you can get the bombs. I've been trying to get the bombs for some time.

The only way I see is becoming an adult, getting the bow, then doing Dodongo's Cavern, as an adult, to get the bombs, or maybe I'm missing something.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Jer on September 24, 2009, 08:17:07 PM
You can do early spirit temple and get chu's, or flame skip in dodongos to get bombs.

You'd have to escape the forest first obviously


Title: Re: OoT / MQ - Question & Answer Thread
Post by: icebreaker007 on September 24, 2009, 08:49:07 PM
you can also just rba bombs. its pretty easy and you'd get a 40 bomb bombbag


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Pokey on September 24, 2009, 09:20:46 PM
chus are faster to use so get them


Title: Re: OoT / MQ - Question & Answer Thread
Post by: evilteddy on October 02, 2009, 08:12:23 AM
I'm having trouble performing the baba mega sidehop on a real N64. I have two PAL v1.2 cartridges
but I can never do it. In project 64 I find it quite easy to do with a success rate of around 50%. I've even tried with a v1.2 rom and I still had no problem on the emulator while on the real N64 I have never gotten it.

Please help me, this is driving me crazy.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Cosmo on October 02, 2009, 05:36:31 PM
Be aware PAL runs at a different speed than NTSC. Try doing the sidehop slower (later) than you would on the emulator


Title: Re: OoT / MQ - Question & Answer Thread
Post by: JRD05 on November 02, 2009, 05:09:40 PM
Early Bombchus as Child

Jumpslash to get to the carpet salesman in the Haunted Wasteland and buy them from him. This would require tricks to get there as a child and only 10 skulltulas to get the adult wallet.  It might seem useful for a 100%, segmented run.  I wouldn't be surprised if this has already been discovered though.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: evilteddy on December 10, 2009, 06:42:57 AM
I was just wondering if anybody could explain to me how to use pause buffering.
I can get OOB in the bottom of the well but I have only ever once been able to do the jumpslash to the bombchus and I heard that pause buffering would help to make sure that it was only 3 frames after jumping out of the water that link jumpslashed.

If someone could point me to anything explaining pause buffering that would be great.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Jiano on December 10, 2009, 07:38:41 AM
I was just wondering if anybody could explain to me how to use pause buffering.
I can get OOB in the bottom of the well but I have only ever once been able to do the jumpslash to the bombchus and I heard that pause buffering would help to make sure that it was only 3 frames after jumping out of the water that link jumpslashed.

If someone could point me to anything explaining pause buffering that would be great.

Just hold the button/s as you're un-pausing and it will do it on that frame. Advance one frame at a time and you're basically using frame advance on console.

For the jumpslash to the well chus, it's weird since sometimes you need to do it on the 2nd frame, and sometimes on the 3rd. I've found that if I swim backwards to the edge, then turn around and swim out, it'll always be the 2nd frame.



Title: Re: OoT / MQ - Question & Answer Thread
Post by: evilteddy on December 14, 2009, 08:16:21 AM
Jiano you are a champion. I've got this working 80% of the time now.

Thanks.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: BlueStarReturns on December 16, 2009, 03:17:59 PM
Here's a question: Would RBA runs be allowed on SDA?

Now, I know that I could probably ask this on the SDA OoT topic but, figuring that these are the best Zelda speedrunning forums, I thought I could ask here, too.

By the way, I'm new, so hello!


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Runnerguy2489 on December 16, 2009, 03:46:02 PM
Yes, they are. I'm currently working on one.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: BlueStarReturns on December 16, 2009, 04:20:59 PM
Thanks for the answer, runnerguy! I have been checking out your run and I think it looks AMAZING!


Title: Re: OoT / MQ - Question & Answer Thread
Post by: BlueStarReturns on December 20, 2009, 05:46:10 AM
I know this is two posts in a row, but I figured people would notice it more if I just posted again...

New question, cause I don't understand something: In the any% RBA run, you get the 40 rupees on the chains before doing DoT skip. If some of those rupees go to fishing as an adult, what else do they go to? Or do all 40 go to fishing? I can't remember if there's a difference in rupee total between child fishing and adult fishing.

Thanks ahead of time!


Title: Re: OoT / MQ - Question & Answer Thread
Post by: ZFG on December 20, 2009, 05:52:33 AM
You have to buy arrows from the kakariko bazaar.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: thiefbug on January 07, 2010, 06:36:01 PM
is there anything special i should know for DoT skip??

it's always random for me...

need to try it houres till it works.

it took now about 12 houres for me and it just worked 1 time... (going to the master sword... falling through the map is still random =( )


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Majora MIM on January 07, 2010, 06:41:30 PM
Just take a look to the DoT skip page on the site. The angle shown is perfect.

Anyway, be sure to press C-up just after Z when you turn back to have the good alignement.

And hold left from your side jump til you get through the door.
And you can pause buffer it. Press B for the jumslash just one frame after you get through the wall.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: ZFG on January 07, 2010, 06:56:30 PM
If you use the angle shown on the DoT skip page,  a good sideroll and backward sidehop should get through most of the time.  You might be sidehopping too late or not rolling far enough left.  When you think you're going through you might want to pause to find the right frame to jumpslash.  When you see a frame where link is no longer on screen but the camera is still in bounds, unpause, hold left and mash B and you should get in.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: thiefbug on January 07, 2010, 07:10:43 PM
that's not the problem at this moment ^^
my thumb and my fingers still hurt because of this... and i just did it one time (so the full skip)

the thing is to get through the door.
is there space needet between you and the door? or is it okay when i stay in the edge?


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Runnerguy2489 on January 07, 2010, 07:16:12 PM
I prefer to stay in the ledge or corner, and backflip once and then immediately do the sideways roll and sidehop. Most other people prefer to have some space there though to not roll forward along the side.

It took me 4 hours when it first was discovered to do it, and I already had done a lot of hard tircks. Don't get discouraged!


Title: Re: OoT / MQ - Question & Answer Thread
Post by: thiefbug on January 07, 2010, 07:27:50 PM
aaah =D

but my thumb still hurts xDD

so i'll try again...

ah and one more question:
has it to be exactly one pixel? or is it ok as long it is in the blue line, shown in the tutorial? (sorry, bad english ^^")


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Runnerguy2489 on January 07, 2010, 07:37:47 PM
It does not have to be pixel perfect. There are a few angles that will successfully clip you through. You would then have to time the jumpslash slightly different.

For now though, don't worry about the jumpslash at all. Don't even think about it. Just focus on clipping through until you can do that like 8/10 times. Then start to focus on the jumpslash part.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: thiefbug on January 07, 2010, 07:40:08 PM
but even the clipping part fails u_u

still trying ^^


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Cosmo on January 08, 2010, 12:55:24 AM
clipping will happen every single time as long as you set it up right


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Maxx on January 08, 2010, 06:14:52 AM
Try playing around with the angle slightly.  I had a really low success rate with the angle on the DoT skip page, but if I line it up a LITTLE bit to the right of that, I get it a lot more often.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: UchihaSasuke on January 08, 2010, 06:33:12 AM
this is the angle i use and it is quite reliable for me

(http://img.photobucket.com/albums/v367/PiccoloCube/05-05-09_0147.jpg)

i jumpslash as soon as i do the sideroll and jump so it activates as link goes OoB and lands in the correct place.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: AniMeowzerz on January 08, 2010, 08:08:59 AM
EXTREEEEEEME CLOSEUP o0o!!!


Title: Re: OoT / MQ - Question & Answer Thread
Post by: thiefbug on January 08, 2010, 10:36:38 AM
ok i tried it.
still hard but the succes rate is higher now xD

there is no extreme difference between NTSC and PAL, is there? (except the speed)

edit: got it =DD

just need to check many times (more than two times)
it has always been a problem with the angle =))


Title: Re: OoT / MQ - Question & Answer Thread
Post by: ssbmproHRC on January 08, 2010, 04:26:40 PM
there are some minor differences between pal and the ntsc versions. you can look it up here:

http://www.gamefaqs.com/console/wii/file/937742/46380

btw if your playing on pal id suggest you to switch on 60 hz. its kinda weird but the change of the gameplay-speed also affects the difficulty of glitches. it makes them way harder.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: UchihaSasuke on January 08, 2010, 05:06:10 PM
the guide is a bit outdated but still useful for older stuff. i didn't know there were gold v1.2 carts. it's fun because it is the complete opposite of the grey v1.0 that i have and is apparently very rare (maybe it will be worth big bucks someday...)

what needs to be updated is the new steal the rod glitch that makes all versions almost equal and the mechanic that puts the MS on link when you are swordless and save except on v1.0.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Maxx on January 08, 2010, 07:25:22 PM
the guide is a bit outdated but still useful for older stuff. i didn't know there were gold v1.2 carts. it's fun because it is the complete opposite of the grey v1.0 that i have and is apparently very rare (maybe it will be worth big bucks someday...)

what needs to be updated is the new steal the rod glitch that makes all versions almost equal and the mechanic that puts the MS on link when you are swordless and save except on v1.0.

And also gold 1.1 carts exist.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: ssbmproHRC on January 09, 2010, 08:34:53 PM
how do i get out of bounds in lake hylia as adult? acute angle on lakeside laboratory seems not to work for me or am i doing it wrong?


Title: Re: OoT / MQ - Question & Answer Thread
Post by: AniMeowzerz on January 09, 2010, 11:32:16 PM
how do i get out of bounds in lake hylia as adult? acute angle on lakeside laboratory seems not to work for me or am i doing it wrong?
you walk slightly into the corners of the laboratory house until you cant see most of the head, then either JS or backflip inside.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Lexkeeta on January 10, 2010, 12:01:41 AM
you have a gray 1.0?

fuckin sweet


Title: Re: OoT / MQ - Question & Answer Thread
Post by: UchihaSasuke on January 10, 2010, 12:23:30 AM
the fun thing is that back in the day i thought i missed the collector's edition by not getting a gold cart and later it turns out i ended up with a more rare collectible. i even got an used gold cart later but that one rarely boots up.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Maxx on January 10, 2010, 08:30:56 AM
I have a gold 1.1 and it sucks.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: BlueStarReturns on January 15, 2010, 06:27:52 PM
Can someone explain to me what I'm doing wrong with pokey escape?

Here's what's happening: I clip through the guard and start spinning (as shown in the video on the site) but as soon as the text is done, I'm back in front of the Kokiri as if I had never clipped.

What am I doing wrong?

EDIT: YES! I DID IT! Too bad I wasn't recording, but I am actually in shock that I got it, so that counts personally for me as proof.

http://www.youtube.com/watch?v=dmtzgKMW31Q - Aftermath of me pulling it off. Whole Proof Video soon.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: thiefbug on January 18, 2010, 04:25:54 PM
ok... i'm too dumb for DoT skip.
i know, that the angle is right but i still don't got the timing =(

so i want to ask ... is there a list of glitches i should start with?

the only things i am able to do is kokiri escape and the glitch with the gold scale...

i need hundret's of try's for Infinite sword glitch...
an avg time of 15 minutes at the clipping of the DoT skip
and bomb hovering is impossible because i never did it to do ISG with a bomb ._.

maybe a list of glitches i can start with teaches me how to time the glitches...
because if i continue so, it will take years untill i got it ...

edit: ok,ok
the ISG at bombs is easy with a bit training ^^ sorry


Title: Re: OoT / MQ - Question & Answer Thread
Post by: ZFG on January 18, 2010, 06:04:12 PM
Ya, DoT skip isn't really a beginners trick so start with some easier ones like ISG, bomb hover, ground jump, megaflip etc.  Try some of the dungeon sequence breaks out too.

BTW, I'll be updating the DoT skip page today with better videos and descriptions.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: thiefbug on January 18, 2010, 07:39:38 PM
ISG with bombs is no problem for me atm... ok almost no problem xDD
bomb hover just on edges xDD
ground jump... done randomly while failing bomb hovering
megaflip... didn't try ._.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: ZFG on January 18, 2010, 10:05:48 PM
DoT skip page updated.  I think the pause buffer will help you out.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Yuggles on January 25, 2010, 06:33:28 PM
What does it mean in OoT runs when the routes say 'get 4o rupees from chains' what are the chains?


Title: Re: OoT / MQ - Question & Answer Thread
Post by: aleckermit on January 25, 2010, 06:48:42 PM
What does it mean in OoT runs when the routes say 'get 4o rupees from chains' what are the chains?

The drawbridge chains before the Market. You can walk up one of the chains near the top and jump towards the other chain to get a total of 40 rupees.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Yuggles on January 27, 2010, 02:04:19 AM
Oh okay. Thanks.

Is there an easier way of getting bombchus early from the bottom of the well? I've been unable to clip through the vines using the skulltula. I have bombs and the slingshot if that helps.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Lexkeeta on January 27, 2010, 02:10:47 AM
if you have bombs, just get the chus the normal way, it's way faster (blow up the the dirt pile at the beginning, it's right underneath)


Title: Re: OoT / MQ - Question & Answer Thread
Post by: glitchiegoomie on January 28, 2010, 08:22:08 AM
Question:

I Escaped the Forest with Deku Sticks and a Deku Shield (no sword).

Now I can't fish at the Fishing Pond.

Is there a way to cast the fishing pole after Esaping the Forest without the Kokiri Sword?

I want the Gold Scale.

glitchiegoomie, TH


Title: Re: OoT / MQ - Question & Answer Thread
Post by: AniMeowzerz on January 28, 2010, 09:38:38 AM
Unfortunately, there isn't. Your best bet would be to do it again with the sword.
Or skip the gold scale. Choose your poison :P


Title: Re: OoT / MQ - Question & Answer Thread
Post by: glitchiegoomie on February 27, 2010, 06:52:13 AM
AniMeowzerz,

I simultaneously thank you for your quick response and apologize for my delayed reaction. As of late, I find that time is a more precious commodity than any other on Earth.

"To do it again with the sword" would preclude an anticipated outcome.

To skip the Gold Scale would omit a bottle from my inventory.

I can live without the bottle.

I thank you for your wise counsel, AniMeowzerz.

glitchiegoomie, Triforce Hunter



Title: Re: OoT / MQ - Question & Answer Thread
Post by: YawgsWill on March 10, 2010, 05:51:14 AM
Hi all,
I'm working on trying to get the water ESS forest escape to work more consistently. I get the ESS basically 100% of the time, but I can only get through the guard ~10% of the time.  Does anyone have any pointers on getting through the guard more consistently?  I've tried pausing to cancel the slide and playing with different angles before talking to him, but it still seems completely random.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: fleshweasel on April 17, 2010, 06:16:50 AM
In some speedrun video, I thought I saw someone go from beginning->pokey escape->DoT skip immediately and have bombs as an adult somehow. Well I did this myself and I can't seem to collect any bombs. They won't drop from anything and I can't buy them from the shop. I'm trying to figure out some way to get bombs or bombchus (which I could use to get into DC and get the bomb bag) I thought maybe something in Gerudo's Fortress would help, but I can't pull off the trick of hookshotting across the bridge. I guess I'm wondering if anyone can explain the bomb bag thing and if anyone has any tips on nailing that trick.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Lexkeeta on April 17, 2010, 04:04:59 PM
what kind of speed run dot skips immediately lololol


Title: Re: OoT / MQ - Question & Answer Thread
Post by: mysticremen11 on April 17, 2010, 04:13:46 PM
In some speedrun video, I thought I saw someone go from beginning->pokey escape->DoT skip immediately and have bombs as an adult somehow. Well I did this myself and I can't seem to collect any bombs. They won't drop from anything and I can't buy them from the shop. I'm trying to figure out some way to get bombs or bombchus (which I could use to get into DC and get the bomb bag) I thought maybe something in Gerudo's Fortress would help, but I can't pull off the trick of hookshotting across the bridge. I guess I'm wondering if anyone can explain the bomb bag thing and if anyone has any tips on nailing that trick.

to answer ur question just rba the bomb bag by getting bottle on b and cojiro on c-right and catch something like a bug and then ull be able to buy bombs or u can get well chus early or spirit chus


Title: Re: OoT / MQ - Question & Answer Thread
Post by: SD2 on April 17, 2010, 04:41:19 PM
to answer ur question just rba the bomb bag by getting bottle on b and cojiro on c-right and catch something like a bug and then ull be able to buy bombs or u can get well chus early or spirit chus
With what bottle?

Your only way to get bombs is to kill 10 gold skulltulae, get 200 rupees, bridge skip with hookshot, get Gerudo member card, carpet chus, then go to DC and get bombs.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: fleshweasel on April 17, 2010, 06:17:15 PM
Yeah, thats what I wound up doing last night. I'm just fucking around, this is my first time trying all these glitches. I don't know whether my game is completable as it is now. I got bombs in DC.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: mysticremen11 on April 17, 2010, 08:23:41 PM
Yeah, thats what I wound up doing last night. I'm just fucking around, this is my first time trying all these glitches. I don't know whether my game is completable as it is now. I got bombs in DC.

ok u can still complete the game aslong as u havent traded the saw from the trading quest though once u trade that and u havent rba'd it ur screwed


Title: Re: OoT / MQ - Question & Answer Thread
Post by: fleshweasel on April 17, 2010, 09:48:54 PM
As was said earlier I don't have any bottles.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: mysticremen11 on April 18, 2010, 04:08:13 PM
As was said earlier I don't have any bottles.

yeah i didnt see that well just do what sd2 said and ur fine


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Lexkeeta on April 18, 2010, 09:18:15 PM
no, in order to beat the game you're going to need to beat forest temple, get hoverboots, buy the biggoron sword, go back in time, and get a bottle (or alternatively zeldas lullaby if you want a challenge).


Title: Re: OoT / MQ - Question & Answer Thread
Post by: mysticremen11 on April 18, 2010, 10:01:52 PM
what kind of speed run dot skips immediately lololol
keeta max% adult challenge


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Akiyo on June 07, 2010, 05:04:16 AM
I'm having trouble with the DoT skip still; I am clipping in to the door, but only by a small amount. Does it matter if you only clip in a small amount, and is there even any variation in the amount you do clip in? I've tried jumpslashing once I've clipped in, but Link always slashes normally so I guess I'm hitting B too late; the one time I did manage a jumpslash, I just did it outside of the door.
My rolling also seems to go to the side and a little forward when I do it too, is that how it should be?


Hold on, I just managed to fall out of bounds with it- confidence boosted.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: bobemmo on June 17, 2010, 03:07:10 AM
Normally I'd use the more specific topic, but it's really old so I'll just stick this here. Basically, I've been trying max% adult for a while (except I suck, so I'm not making much progress) and I was planning on going for the silver gauntlets/mirror shield/spirit temple.  Problem is, I can't figure out how to get enough keys.  The door I can't open is the one at the top of the room with the big statue.  I tried going into the child side for a key, but couldn't get one there either.

I'm beginning to think I'll end up having to get in through one of the ledges outside, but I would really like some clarification on what do be doing here.

Thanks in advance.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Jiano on June 17, 2010, 05:12:53 AM
Normally I'd use the more specific topic, but it's really old so I'll just stick this here. Basically, I've been trying max% adult for a while (except I suck, so I'm not making much progress) and I was planning on going for the silver gauntlets/mirror shield/spirit temple.  Problem is, I can't figure out how to get enough keys.  The door I can't open is the one at the top of the room with the big statue.  I tried going into the child side for a key, but couldn't get one there either.

I'm beginning to think I'll end up having to get in through one of the ledges outside, but I would really like some clarification on what do be doing here.

Thanks in advance.

You need to hoverslide from the silver gauntlets ledge to the mirror shield ledge.


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Yuggles on June 19, 2010, 01:13:09 AM
How to get across Gerudo Bridge as adult without megaflip or bombchus? (have hover boots and bombs)


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Cosmo on June 19, 2010, 01:16:22 AM
Hoverslide


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Yuggles on June 19, 2010, 01:19:13 AM
If that's the one where you bomb-boost yourself when you jump and then equip hover boots, he goes into his diving animation and misses it :(


Title: Re: OoT / MQ - Question & Answer Thread
Post by: Cosmo on June 19, 2010, 01:29:46 AM
Start a superslide, equip hover boots.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on July 09, 2010, 06:43:50 PM
so i decided that i would try to beat the game with out learning any songs... i have completed the child portion and was about to start to try the DoT skip when i realized that not having magic makes using light arrows difficult. does anyone know a way to do get magic without zelda's lullaby? RBA wont work because i still learned the song. I got all three stones and completed the child portion of the spirit temple. also i got the gold scale early. if it is possible to kill gannondorf without the light arrow that would work to but i dont think that any way to do that exists


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: RingRush on July 09, 2010, 06:49:15 PM
It is impossible to beat OoT without Zelda's Lullaby, because it is the only way to get Magic for Light Arrows. The other songs are all easily skippable, even if you want to beat all dungeons (exception: you can't beat Forest Temple without learning the Minuet...so just do Shadow/Spirit skipping Forest/Fire/Water).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on July 10, 2010, 04:23:48 AM
ok thats what i was afraid of. thanks.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on July 11, 2010, 02:02:43 AM
is there any trick to pause buffering? i can do it but it seems like i get either a ton of pauses per frame or i get a ton of frames per pause. any help would be greatly appreciated


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on July 11, 2010, 03:13:35 AM
is there any trick to pause buffering? i can do it but it seems like i get either a ton of pauses per frame or i get a ton of frames per pause. any help would be greatly appreciated

Just takes practice to get the timing down. You basically want to push pause right as the previous pause ends. So just learn how long pauses are and you'll get it. Also keep in mind you just need to press pause once to advance a frame, do not repidedly mash pause.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: SD2 on July 11, 2010, 04:00:31 AM
You should also note that the length of a pause is different in every area.  It makes it quite a bit more difficult, but after a while you can get a feel for it.  Don't give up, you'll get it eventually.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Thegargoylevine on July 11, 2010, 04:52:50 PM
I can't superslide hover across the Silver Gauntlet ledge to the Mirror Shield ledge, and when I end it with a back-flip, Link either doesn't respond or I go OoB.  Any tips?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on July 11, 2010, 05:05:31 PM
I can't superslide hover across the Silver Gauntlet ledge to the Mirror Shield ledge, and when I end it with a back-flip, Link either doesn't respond or I go OoB.  Any tips?
You can't backflip there because you're above a slippery slope which prevents backflips/sidehops, so instead use a jumpslash at the end of hover boots to gain that extra bit of distance.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Thegargoylevine on July 14, 2010, 02:52:50 PM
You can't backflip there because you're above a slippery slope which prevents backflips/sidehops, so instead use a jumpslash at the end of hover boots to gain that extra bit of distance.

Thanks, I got up to the ledge after 20 something times.

I also hovered up to the Zora Sapphire in the Big Octo room.  You can't pick it up, if anybody's wondering.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on July 15, 2010, 01:08:59 AM
Thanks, I got up to the ledge after 20 something times.

I also hovered up to the Zora Sapphire in the Big Octo room.  You can't pick it up, if anybody's wondering.

I had that idea yesterday actually lol, just to see what would happen. Nice to know.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: NOKAUBURE on July 16, 2010, 09:32:31 PM
how can I make the camera stays on the 'side' off link with Z-target? I saw some bomb staircase vids, and people often makes this Z-target trick to see both bombs in a perfect angle


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on July 17, 2010, 01:23:40 AM
how can I make the camera stays on the 'side' off link with Z-target? I saw some bomb staircase vids, and people often makes this Z-target trick to see both bombs in a perfect angle
Press Z, quickly move the control stick to a different direction than you are facing, let of of Z and press Z again, all very quickly.  The timing is a bit precise so it might take a few tries.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: NOKAUBURE on July 17, 2010, 10:58:30 AM
um, I get a diagonal camera instead of a side camera. I need to try more. thanks


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: thundrio on July 18, 2010, 01:00:14 AM
i need help on three glitches, the pokey escape, the vine clip in deku tree, and the door of time skip. out of those the dot skip is the only one i have not achieved, but i want to increase my success rate on the first 2 (both seem to be at below 10%).

1) deku tree vine clip

i know that your supposed to go 15 rungs above the skullata, but my question lies in how i can tell if links to high or not. if i fall and half clip through the wall, but i end up getting spit out near the chest (and the camera doesnt change), does that mean i am too high, or too low? that would help a lot. also at the point i drop, should links left, or right arm be higher? i always try to gauge that, but it never works

2) pokey escape

this one is fun, but when i do it, i always seem to end up looking like it works when i talk to him (me and him switch places), but then i get spit back out. is there a good c^ angle that will almost always get me through the guard?

3)dot skip

i know its going to take a while, but i cant even get the sidehop to clip through the wall. i angle it up exactly like how it should be, and i follow the instructions on the help page, but i dont seem to sidehop right (although sometimes it "feels" like i tried to squeeze in and got pushed out). where should i be pointing the control stick if i am using a classic controller (out of the 8 corners). does somebody have an image where the stick should be pointed (even if its one of the tas plugin)? also is there a way i can just practice the sidehop elsewhere (to make sure im doing the roll/sidehop correctly) before i even add the element of the angle into it?

thanks a lot for your help.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: NOKAUBURE on July 18, 2010, 02:32:32 PM
the pokey escape is very easy. First, train with making ISG in 1 swing. Then, simply cut the singpost, make you perpendicular to the wall, and make a crouch stab. Activate ISG. 2 things can happen: get inside the guard but he pushes you out or get inside the guard and he pushes you inside.
Another easy escape is exit a hole, talk to navi and drop a nut.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Cosmo on July 18, 2010, 03:46:59 PM
1) deku tree vine clip

i know that your supposed to go 15 rungs above the skullata, but my question lies in how i can tell if links to high or not. if i fall and half clip through the wall, but i end up getting spit out near the chest (and the camera doesnt change), does that mean i am too high, or too low? that would help a lot. also at the point i drop, should links left, or right arm be higher? i always try to gauge that, but it never works


if you half clip thru the wall, you are at EXACTLY the right height. the problem is you are either too far to the left/right. If you are in the right place you will go OoB but not too far OoB so you can still get to the basement.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on July 18, 2010, 06:10:28 PM
2) pokey escape

this one is fun, but when i do it, i always seem to end up looking like it works when i talk to him (me and him switch places), but then i get spit back out. is there a good c^ angle that will almost always get me through the guard?


Go into C-Up and align the Kokiri Sword handle's "gem" with the vertical green streak on the wall. Hitting the same spot on the wall every time will help your consistency with the clip.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: thundrio on July 20, 2010, 05:11:23 AM
thanks a lot for the help, i can do those tricks a bit better now, but could somebody please help me with dot skip? thanks



3)dot skip

i know its going to take a while, but i cant even get the sidehop to clip through the wall. i angle it up exactly like how it should be, and i follow the instructions on the help page, but i dont seem to sidehop right (although sometimes it "feels" like i tried to squeeze in and got pushed out). where should i be pointing the control stick if i am using a classic controller (out of the 8 corners). does somebody have an image where the stick should be pointed (even if its one of the tas plugin)? also is there a way i can just practice the sidehop elsewhere (to make sure im doing the roll/sidehop correctly) before i even add the element of the angle into it?

thanks a lot for your help.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on July 20, 2010, 03:20:27 PM
You aren't doing the angled sidehop correctly. It tells you how to do it on the DoT skip page. Go out in the open to practice it, you can do it anywhere.

To do the sideways roll hold Z and hold your control stick southwest enough that he's moving but you don't get the jump option and press A. Right after pressing A, hold the control stick completely SW and mash A. He will then do an angled sidehop.

Many people have already asked about this so I suggest you read through this thread for more advice.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Dashiamo on July 20, 2010, 05:51:36 PM
Could you guys offer some advice on the WESS kokiri escape? I own a PAL N64 OOT and the GC OOT and I can't decide which version to practice on.

On the N64 I can hold the controller in the ESS position and make it to the guard fairly consistently, however the game runs at 50hz and so feels slow compared to all videos and the GC version. It bothers me that I'd have a slower game so that if i were to compete in a race i'd be at a disadvantage.

On the GC the controller is too sensitive and I cannot hold the ESS position while releasing and pushing L to change direction.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on July 20, 2010, 06:03:43 PM
Could you guys offer some advice on the WESS kokiri escape? I own a PAL N64 OOT and the GC OOT and I can't decide which version to practice on.

On the N64 I can hold the controller in the ESS position and make it to the guard fairly consistently, however the game runs at 50hz and so feels slow compared to all videos and the GC version. It bothers me that I'd have a slower game so that if i were to compete in a race i'd be at a disadvantage.

On the GC the controller is too sensitive and I cannot hold the ESS position while releasing and pushing L to change direction.

Yeah you'll just have to get used to the GCN stick's range or get a NTSC N64. Most of our runners can ESS on GCN no problem. Clipping through the guard once you get to him is a whole other beast. You need to get as parallel with him a possible, let go of Z-Target, and then press forward and A at about the same time. That's how I do it, I can get through about 1/10 tries usually.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Dashiamo on July 22, 2010, 07:06:05 PM
I'm trying to hookshot across the gerudo bridge and I can get to the right spot but I don't know how to do the hookshot turn around, in the video it says not to put away the hookshot to do it but when I input the turn around nothing happens. Can someone explain exactly how to do it


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on July 22, 2010, 08:03:28 PM
I'm trying to hookshot across the gerudo bridge and I can get to the right spot but I don't know how to do the hookshot turn around, in the video it says not to put away the hookshot to do it but when I input the turn around nothing happens. Can someone explain exactly how to do it

Flick down on control stick and press hookshot button both at about the same time.

Use this video and and it's description: http://www.youtube.com/watch?v=dVIWZ3e6D44


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Dashiamo on July 22, 2010, 08:11:53 PM
Do I need to have Link holding the hookshot or do I need to press put away first?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on July 22, 2010, 08:41:38 PM
Do I need to have Link holding the hookshot or do I need to press put away first?

Watch the video  >:(. The hookshot is in his hand by his side before the turn-around is done. Do just like in the video.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on July 28, 2010, 03:03:40 AM
im trying to do the shadow temple early, im using the original method with the bombchu jumpslash and i can get up to the seam but i always fall off after i take a few steps, i tried to get isg but i cant seem to get it on the ledge. any suggestions?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on July 28, 2010, 03:38:47 AM
Use c-up to go straight across the seams. Just go really slowly and be very careful when you make a turn.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: thundrio on July 29, 2010, 02:21:54 AM
i need help with early bottom of the well chus (the walking while talking part). i just want to know if my button combo is correct (Early chus page isnt very explicit with instructions and the video on the walking while talking page is a dead link).
so
1)i leave the tunnel
2)i roll to the door before the camera moves
3)i press a at the end of the roll to unlock the door (again before the camera moves)
this is the part i am confused at, after opening the door does it do everything it needs to without me needing to roll away from the door or do i have to roll away? i got to a part where the camera stayed in place like the videos i've seen, but i end up going through the door.

thanks for the help


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on July 29, 2010, 02:53:00 AM
this is the part i am confused at, after opening the door does it do everything it needs to without me needing to roll away from the door or do i have to roll away?

You don't have to roll away. If you do it fast enough, he will open the door and just stand there and won't go through.

i got to a part where the camera stayed in place like the videos i've seen, but i end up going through the door.

You aren't doing it fast enough. When you climb out of the hole already be holding the control stick like this and as soon as link turns that direction mash a to roll then hold left and mash a to open it.

(http://img64.imageshack.us/img64/786/controlstickbotwchus.jpg) (http://img64.imageshack.us/i/controlstickbotwchus.jpg/)

I'm not sure if this angle of the control stick will work for you but it is very consistent for me. If it doesn't, change it slightly to find the angle that makes you roll right to the door.

One more thing: I'm not sure about this but I think every time you mess up you need to go all the way through the hole to the big room again, then go back through to try again.



Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jecko on August 02, 2010, 07:28:38 AM
Hey, I got a question about Ruto bottle/skipping golden scale. I tried to skip golden scale by doing the backflip into Lakeside Lab to get OoB into the water and then did swam off the water and caught myself into lower water ya know. So after that I tried to swim underneath the bottle and get it but I don't think you can pick it up like that because I'm pretty sure I went right through it while coming up to the surface. Do you have to be diving to pick it up >_>? 
(http://i27.tinypic.com/qrfd06.jpg)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on August 02, 2010, 07:33:46 AM
Hey, I got a question about Ruto bottle/skipping golden scale. I tried to skip golden scale by doing the backflip into Lakeside Lab to get OoB into the water and then did swam off the water and caught myself into lower water ya know. So after that I tried to swim underneath the bottle and get it but I don't think you can pick it up like that because I'm pretty sure I went right through it while coming up to the surface. Do you have to be diving to pick it up >_>? 
(http://i27.tinypic.com/qrfd06.jpg)
Ya, its been tried a lot to get it without a scale but you wont pick it up unless you're in diving animation.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jecko on August 02, 2010, 07:37:28 AM
Ya, its been tried a lot to get it without a scale but you wont pick it up unless you're in diving animation.

Yeah I figured, decided to try anyway because I REALLY thought it would work


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: AniMeowzerz on August 02, 2010, 08:53:11 AM
It's the same deal with Ocarina of time, you have to dive for it. you can land perfectly on it from the chains or whatever, but nooo, you have to be diving >:C


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on August 09, 2010, 02:49:54 AM
in pokey's ss run before the hover to go fishing it looks like he gets isg off of navi. did i see that right? if so is the timing the same because i cant seem to get it to work


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Enterim on August 09, 2010, 03:23:52 AM
ISG off Navi is very possible. The timing is roughly the same. It's simple enough that even I can do it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Uberzelda64 on August 10, 2010, 03:47:53 PM
I need help with the ess forest escape. I can get the ess easily but I'm having a hard time to get all the way till not Mido any suggestions?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on August 10, 2010, 05:42:36 PM
I need help with the ess forest escape. I can get the ess easily but I'm having a hard time to get all the way till not Mido any suggestions?
If you're having trouble with the angle change, try pausing and using that time to change your position on the control stick.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Uberzelda64 on August 10, 2010, 06:43:22 PM
If you're having trouble with the angle change, try pausing and using that time to change your position on the control stick.
My problem is that I can't keep the angle perfect so sometimes he'll turn in the other direction. playing gamecube btw


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on August 10, 2010, 08:10:00 PM
My problem is that I can't keep the angle perfect so sometimes he'll turn in the other direction. playing gamecube btw
I'm assuming you're using a down-left/down right angle.  Sometimes with a down right/left angle the control stick can move left even if its right if its close to directly down.Try moving the control stick more directly right/left and less down for turning. 


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: thundrio on August 13, 2010, 06:18:25 PM
i have a few theories/ideas im going to try out, and i had a few questions first.

1) while i can do dot skip relatively easily on console, i have not been able to achieve it on tas. would somebody be able to tell me the exact values of the analog sticks position is for the roll and sidehop? (i would look through the any% tas and copy the inputs but i have not been able to watch it without a desync)

2)could somebody explain the differences of how to bomb/chu hover in oot/mm. i can hover in mm but not oot and i think this would help me learn to (sorry i posted this in the wrong thread a few days ago, i was on my phone and i thought i hit the right link but i guess i didnt)

3)if i do a jumplash at nothing in midair, does that store the damage for crouch stab (the page on the site makes it seem so, but i wasnt sure). also does the stored damage last until the next attack no matter when, or does it reset sometimes (would the crouch stab keep the previous attacks damage after a reset, or travel through time for instance?)

thanks if you can answer any of these questions.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glitched! on August 13, 2010, 09:07:44 PM
Quote
3)if i do a jumplash at nothing in midair, does that store the damage for crouch stab (the page on the site makes it seem so, but i wasnt sure). also does the stored damage last until the next attack no matter when, or does it reset sometimes (would the crouch stab keep the previous attacks damage after a reset, or travel through time for instance?)

It still works if you jumpslash at nothing and it lasts forever.

so basically you can jumpslash one time and keep that same attack power in crouch stab form for an infinite time


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Elminster on August 13, 2010, 10:29:28 PM
1) I have no idea.

2) OoT's explosions start small and expand to their full range each frame. If you use backflipping or sidehopping to hover in open space without Hover Boots, you will move too far and too fast and the explosion won't hit your shield. Also, the shield's hitbox is smaller and doesn't extend behind you, so you can easily get shield poked if the explosion is too close. There is a very strict timing for bomb hovering with Kokiri Boots in open space, but you have to time both the shield drop and the backflip correctly, so it is unpreferred. The easiest way is to hover with Hover Boots, since they kill your momentum and let the explosion hit your shield easily; however, it takes dozens of explosives to attain a significant distance. Hover Boots are generally preferred for obtaining height. An alternative to Hover Boots is projectile hovering, which basically means readying the slingshot, bow or hookshot to fire, then quickly backflipping, firing the weapon to halt your momentum, and shield dropping a chu. There's a small window in which you can fire the weapon, and firing at different times will vary the distance and height you attain with the hover. There is also contortion hovering, which is a little weird. It involves taking out a projectile weapon and aiming it as far up as possible, then backflipping and shield dropping a chu (do NOT fire the weapon). This achieves the maximum distance you can get out of a hover, and the chu explosion barely hits your shield because of how you are bent backwards when you aim the hookshot/bow so high. This doesn't work in a lot of seemingly random places. The currently accepted theory is that when the game is busy with loading and rendering surrounding textures and objects, it may interrupt certain checks that the game makes. In places where there is a lot of stuff for the game's processor to handle, it may be too busy to make a collision check for when the explosion hits your shield, causing you to simply fall out of your backflip. Contortion hovering also does not work as child. Sideflip hovers are generally the most convenient method of distance hovering; face perpendicular to your target, then sideroll in the opposite direction from where you want to go, then do a diagonal backflip. This is useful because it doesn't require any additional items and works as both child and adult, but many people find it difficult to pull off consistently. One final method I've heard about is angled backflips, but I don't know how they work. I think Pokey found those, though.
EDIT: I almost forgot to mention breath timing for hovering against a wall. I think breath timing for a bomb is to shield drop and backflip half a second after the 2nd exhale begins, and with a chu it is to shield drop and backflip a quarter second after the 4th inhale begins. This requires you to be up against a wall (it does work at an angle against the wall so you can still gain some distance from it) and it does not require Hover Boots.

3) Yes, that will store the damage of a jumpslash. You do not need to successfully strike an enemy; as long as you perform the attack, the damage will be stored. Damage is stored until you enter the loading zone for a new area.

so basically you can jumpslash one time and keep that same attack power in crouch stab form for an infinite time

This is incorrect.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ING-X on August 13, 2010, 11:04:00 PM
elm = amazing at explaining oot hovers


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on August 14, 2010, 07:49:42 PM
I know this isn't strictly OoT, but how do you put pictures in your posts? I've been wanting to do it a few times, but don't know how.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on August 14, 2010, 08:55:26 PM
Upload it too an image-hosting site like www.imageshack.us (http://www.imageshack.us) or www.tinypic.com (http://www.tinypic.com) then copy the forum code here. I prefer imageshack because you don't have to type a security code every time you upload an image.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on August 16, 2010, 04:00:06 AM
ive been try to do a DoT skip for awhile. and i know that im making some really stupid mistake but when i side roll i always seem to travel a little bit forward and when im forward then im no longer in the crack that im trying to get through. any advice?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Elminster on August 16, 2010, 05:24:02 PM
Backflip, and do the sideroll immediately after backflipping. It should kill your momentum so that you don't go forward along the door.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Keeper on August 23, 2010, 11:08:44 PM
I found a way to get to Golden Gaunlets without using the following Items: Bombs, 'chus, Fire Arrows, Hover boots. Requires Longshot xD not too sure if thats a challenge :P but I will keep looking :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Elminster on August 23, 2010, 11:31:52 PM
Congratulations on finding the easiest way to get to the Golden Gauntlets.

I guess I'll fill in for ZFG and let you know that it's old.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ToXiKSDA on August 24, 2010, 07:40:39 PM
Hey, I'm pretty new here, just directed here by Runnerguy and Unreal, so could someone help me out? I need some guidelines as to where to start, as in getting used to the glitches. I've managed to get the Forest Escape where you clip through the guard, and I've also pulled off a few Super Slides with the PeaHat outside of the Forest. But, I still have a really hard time with the Cucco Bridge Jump to get into GV, could someone help me like exercises and practices to get used to it? Also, what does RBA stand for? :3


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Fweep on August 24, 2010, 08:00:20 PM
Hey, I'm pretty new here, just directed here by Runnerguy and Unreal, so could someone help me out? I need some guidelines as to where to start, as in getting used to the glitches. I've managed to get the Forest Escape where you clip through the guard, and I've also pulled off a few Super Slides with the PeaHat outside of the Forest. But, I still have a really hard time with the Cucco Bridge Jump to get into GV, could someone help me like exercises and practices to get used to it? Also, what does RBA stand for? :3

For the Cucco Jump into GV, Watch this vid. http://www.youtube-nocookie.com/watch?v=MBwjwv4wNqY&feature=related
It's just practice.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
You can read more about it here:

http://zeldaspeedruns.com/site/index.php?link=oot/ba/stealing_rod_bottle_B
http://zeldaspeedruns.com/site/index.php?link=oot/ba/rba

Edit:

Okay, that RBA link may still leave you a bit confused. Below is a detailed explanation, that quite possibly leaves you even more confused.

The game keeps track of various things in "memory addresses" which are just numbers that refer to locations in the game's memory. Due to the history of computing, memory addresses are almost always represented in the hexadecimal number system. That means that memory numbers also contain the letters A through F, which can make calculating with them a little weird if you're not used to them. Our number system has 10 digits (0-9) and hexadecimal numbers have 16 digits (0-F).

On the bottom link above, there is a long list of memory addresses. The list starts with 8011A644 which is the memory address that controls the deku stick item slot. As you can see, the list counts up normally until Din's Fire, 8011A649, but then doesn't go to 8011A650 but to 8011A64A. It doesn't reach 8011A650 until 6 addresses later.

What does it mean that 8011A644 controls the deku stick item slot? The deku stick item slot is the slot in your inventory that shows the deku stick picture (where you can select them to put them on C buttons). You can think of a memory address like a safe. The game has this safe, tagged 8011A644, which is empty if you don't have deku sticks, and stores a deku stick if you do.

When you put the inventory menu on the screen, the game checks all those memory addresses and puts a picture of the item that's in there. So if the game would have a bottled bug in the memory address for a deku stick, then when you'd pull out the inventory menu, you'd see a bottled bug where you would normally see deku sticks.

The really cool part about all this is that you can use RBA to do what I just described. You have to try it out before it *really* makes sense. Put a Bottle on B with the instructions in the first link above, put a deku stick on c-right, and catch a bug with the bottle. Then check your inventory. This was a big whoa for us when we first saw it. What just happened? We can overwrite memory addresses! Using this trick we were able to put a bottled bug in the safe that normally stores the deku stick. When the game is showing the inventory, and it goes past all the safes storing inventory menu items, it checks 8011A644. What does it see there? A bottled bug. Then it shows a bottled bug on the screen. It even works like a bottled bug if you select it.

Now, what if we use this trick to overwrite the memory address containing medallions which is tagged 8011A677? If we put a bottled bug in this safe, using RBA, and the game checks what's in there, it will interpret that as:

NO Bolero of Fire
NO Minuet of Forest
NO Light Medallion
Shadow Medallion
Spirit Medallion
Water Medallion
NO Fire Medallion
Forest Medallion

The reason the game interprets a bottled bug as those medallions has to do with the binary numeral system which isn't really important. If you are curious, you can try to make sense of it on the RBA chart http://zeldaspeedruns.com/site/index.php?link=oot/ba/rba#quest. It may help to know that Bottled bug is 29 or 00011101 in binary.

Having the Shadow and Spirit medallions triggers the light arrows cutscene, which means we can get the light arrows and go beat gannon after doing the above RBA. This is incredibly useful in an any% speedrun, allowing us to beat the game in close to one hour!

Final thing. I've told you that you can overwrite your deku sticks item slot (8011A644) by putting deku sticks on c-right. What do you put on c-right to get at 8011A677? Looking at the chart, it says: Broken Goron Sword on C-right (adult-only). So if we put broken goron sword on C-right, and catch a bug, we'll have the shadow and spirit medallions.

If you're wondering by what magic Broken Goron Sword equals 8011A677, I'll give you a small hint. Looking at the item numbers, http://zeldaspeedruns.com/site/index.php?link=oot/ba/itemchart, we see that Broken Goron Sword is 51. If we add 51 to 8011A644, you might think we get 8011A695, but you'd be wrong. This is hexadecimal, so have to calculate differently. Normal number 51 would be 33 in hexadecimal. You can verify that by doing 3x16 + 3 = 51. If we add 33 to 8011A644, what do we get? That's right! 8011A677, the memory address storing medallions.

You might also find this one useful
http://zeldaspeedruns.com/site/index.php?link=oot/ba/rba_calculator

Especially in understanding the below run, you might want to try the calculator with "catch a bug" and Poacher's saw as well. It's used with the magic fairy in Death Mountain.

http://zeldaspeedruns.com/site/index.php?link=oot/speedruns/fullgame_runs_pages/pokey_any_ss


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on August 24, 2010, 08:04:42 PM
For the Cucco Jump into GV, Watch this vid. http://www.youtube-nocookie.com/watch?v=MBwjwv4wNqY&feature=related
It's just practice.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
You can read more about it here:

http://zeldaspeedruns.com/site/index.php?link=oot/ba/stealing_rod_bottle_B
http://zeldaspeedruns.com/site/index.php?link=oot/ba/rba


...

Quote
Rare Bird Adventure

Lol... It's Reverse Bottle Adventure. The blue cucco (Cojiro) is not required to use it. What you need is a bottle on your B button. When you catch something in this bottle, items in your inventory, equipment, or quest status screens change. The changes made depend on what you catch and which item is equiped your C-right.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Enterim on August 24, 2010, 10:36:16 PM
I'm not sure why you explained the hexadecimal system in such a roundabout manner, it's a lot easier to understand if you simply know what it is. Instead of having 10 digits, (0-9), hexadecimal (or hex) has 16: 0-F.

That's a good explanation. The RBA calculator is also very helpful.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on August 27, 2010, 01:35:24 AM
An easier method to do the cuccoo jump is with pause buffering. the method is explained in the description
http://www.youtube.com/watch?v=AqEjFjxU59A


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on August 27, 2010, 01:39:00 AM
something weird is happening. when i was trying to get isg off a pot or bomb i will see the animation of picking it up and see the white aura when the sword is sheathed but i dont get isg. any ideas of whats going on?

(i know double posting is bad form but this shouldnt be grouped with the above post)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Elminster on August 27, 2010, 06:30:43 AM
All I can think of is that you're holding R for too long after picking the object up and you're not holding Z, which causes you to crouch and lose ISG.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on August 28, 2010, 04:29:20 PM
that was it, thanks


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TLoZSR on September 03, 2010, 06:31:05 AM
Hello, I'm pretty new to Zelda speed running, although I have been lurking around the forums for a while. I'm working on an any% RTA run and I was wondering if there is anyway to RBA light arrows.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on September 03, 2010, 08:19:18 AM
Hello, I'm pretty new to Zelda speed running, although I have been lurking around the forums for a while. I'm working on an any% RTA run and I was wondering if there is anyway to RBA light arrows.

I don't think you can use Reverse Bottle Adventure to modify the C-Item equipment screen, but I'm not 100% sure about that. However, I know for a fact that you cannot use RBA to obtain any C-Item that you don't already have. The way RBA works is that it overwrites some value with the item value of the item on B. Since RBA only seems to work when an item overwrites itself when it's on B, and only items that do that are bottles, the only items that could possibly be RBA'd in the C-Item equipment screen would be bottles.

You can use Bottle Adventure to put light arrows on B, but i doubt that'll be much use.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Enterim on September 03, 2010, 07:22:41 PM
Just RBA the Shadow and Spirit Medallions (Broken Biggoron Sword on C-right, catch a bug/fairy/fish/blue fire with B-bottle). When you go the Temple of Time, you'll receive them from Zelda.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TLoZSR on September 04, 2010, 12:33:29 AM
Alright, the Reverse Bottle Adventure is pretty weird to me. I guess it will help after I play through it once. Thanks.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on September 06, 2010, 08:32:47 PM
Anybody got any tips on forest temple BK skip? I'm having some difficulty with it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on September 07, 2010, 12:47:49 AM
Anybody got any tips on forest temple BK skip? I'm having some difficulty with it.

It's very easy.

Steps:
1. Align yourself into the railing corner.
2. Pull out the hookshot and aim just to the right of the doorway.
3. Hold Z and do a backflip
4. Immediately after triggering the backflip hit the hookshot button (this makes the backflip go shorter backwards).
5. After landing on the other side of the rail, walk left and then push A to drop from the ledge.
6. Align yourself with the stars and jump into the OOB area in the exact opposite direction of the stairs.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on September 07, 2010, 12:51:19 AM
It's very easy.

Steps:
1. Align yourself into the railing corner.
2. Pull out the hookshot and aim just to the right of the doorway.
3. Hold Z and do a backflip
4. Immediately after triggering the backflip hit the hookshot button (this makes the backflip go shorter backwards).
5. After landing on the other side of the rail, walk left and then push A to drop from the ledge.
6. Align yourself with the stars and jump into the OOB area in the exact opposite direction of the stairs.
Thanks alec.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TLoZSR on September 08, 2010, 09:07:27 PM
I know this may sound weird, but I can't get a superslide to save my life... Everytime I try I am either way too early or too late. Any tips?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on September 10, 2010, 10:04:47 PM
For people who can't do superslides consistently (like me), do a "nub superslide".

Basically, shield drop a bomb then sidehop and shield drop another. Back up a bit and roll forward into the second bomb as the first explodes and mash a. It's WAY easier but requires two bombs.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: spasmodia on September 12, 2010, 02:53:43 AM
Hi, I am doing the max% adult challenge, and I'm wondering if I might have fucked up my file:

In doing adult Deku Tree, I made the mistake of breaking the web and jumping down to B1, so now I can't unload the second web down there. Is it possible to break that web using another method? So far I've attempted to hover behind a torch (the one closest to the block you can push) and hit the web with a fire arrow, but I haven't had any luck with that method yet, because the torch seems to push me down and away when I get too close to it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on September 12, 2010, 04:11:08 AM
Backflip onto the chest with a heart in it near the torch and you should be able to shoot a fire arrow through the torch at the web.  Its a tricky shot because your elevation is just barely above the web, but its possible.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: spasmodia on September 13, 2010, 12:07:29 AM
Worked perfectly, thanks!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: glitchiegoomie on September 17, 2010, 04:45:37 PM
When performing the Actor Overwrite Glitch in the Bottom of the Well to get the Bombchus early, how do you initiate the Walking While Talking trick?

Is there some way to get Navi to fly to the message on the wall in the main room, or do I just sit there like a chump until she wants to talk to me?


glitchiegoomie, Triforce Hunter


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on September 17, 2010, 08:03:21 PM
Quote from: ZSR
There is a crawlspace here, crawl through it, and perform the Walking While Talking trick, only instead of talking, open the locked door.

On that note, there isn't another way to activate Walking While Talking that we know of. Navi won't talk to you while your in a dungeon, and I believe the message on the wall/green bubble is too far away from the tunnel to Z-Target and read


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on September 17, 2010, 09:36:55 PM
That part is worded badly.  What it means is you need to quickly run over to the door and open it before the camera goes back to link instead of looking at the crawlspace.

You actually can do WWT with the sign on the wall, but it doesn't unload part of the room, its opening the door that does that.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: glitchiegoomie on September 18, 2010, 12:21:26 AM
mzxrules and ZFG,

Thank you both for your sage advice.


glitchiegoomie, Triforce Hunter


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Roehoer on September 18, 2010, 05:26:45 PM
I have a question about the DoT skip.
I can clip through almost every time I try now, but I'm having trouble with the jumpslash.
I've gotten it on pc very often, but not on N64, so I tried pause buffering.
You need to press B the first frame link is OoB right?
But every time I do that I get back to the right side of the door.
I also tried holding left while pressing B, but still I have to wait for a tiny bit before pressing B.
If I let it go to the next frame I fall down..
What am I doing wrong?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Cosmo on September 18, 2010, 07:55:38 PM
After you sidehop hold left while you are waiting for him to go offscreen. The first frame link is off-screen, LEFT+B


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: brynnagiadrosich on September 18, 2010, 09:42:30 PM
I've been trying to do the bottom of the well Walking While Talking glitch (I think that's what it's called) where you go through the tunnel and open the door before the screen moves so you don't need Zelda's Lullaby. Do you have to have the small key for it to work, or can you just open the door the regular way?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Runnerguy2489 on September 19, 2010, 02:45:36 AM
It works even if the door is open.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: brynnagiadrosich on September 19, 2010, 09:03:06 PM
It works even if the door is open.

Oh, thank you, I was getting sick of resetting my poor N64 XD


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: glitchiegoomie on September 20, 2010, 02:55:03 AM
Another Bottom of the Well Actor Overwrite Glitch question.

What's the trick to clipping the vines with the Skulltula?

Do I have to move the joystick up and down after hitting the A-Button to drop? Or should I not use the A-Button to drop? I am using a Deku Nut to freeze the Skulltula.

Does it matter that I don't have the Kokiri Sword?


glitchiegoomie, Triforce Hunter


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Cosmo on September 20, 2010, 04:57:28 AM
A, DOWN, then UP to do the quick regrab. Don't be too high up or you will grab the ledge instead of the vines.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: glitchiegoomie on September 20, 2010, 05:46:34 AM
A, DOWN, then UP to do the quick regrab. Don't be too high up or you will grab the ledge instead of the vines.

Cosmo,

Thanks.


glitchiegoomie, Triforce Hunter



Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on September 23, 2010, 03:04:10 AM
how do you get isg off an enemy with navi? im trying to get isg to sidehop hover across the gap in the bridge room in the child portion of the spirit temple


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on September 23, 2010, 05:29:06 AM
Crouch stab, press Z to target an enemy and immediately press C up.  Its a bit harder than normal ISG.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on September 24, 2010, 01:11:54 AM
ok i got it once. this is far too many buttons to push at once...

edit: im getting it consistently now, thanks


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Dashiamo on September 27, 2010, 09:29:34 PM
In the essential sequence breaks topic it lists the king zora skip as adult as a 1 star difficulty trick but doesn't have a video link. The only way I can think of doing it is hovering, I was wondering if there is an easier way that I haven't thought of to get past. (if anyone is wondering im trying to do max% adult)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on September 27, 2010, 09:39:17 PM
Look on the bottle skip page in our OoT section.  There's a video of the very easy megasidehop method and how to line it up.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Dashiamo on September 27, 2010, 10:00:57 PM
Look on the bottle skip page in our OoT section.  There's a video of the very easy megasidehop method and how to line it up.

Ok thanks! I noticed that page but the trick looked hard to me so I assumed it wasn't the 1 star way. All the videos are young link, is the setup exactly the same for adult link or is there something I need to change?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: spasmodia on September 27, 2010, 10:04:22 PM
Just do a jumpslash into the acute angle you clip through with the megasidehop as Young Link. It is extremely easy, after you clip just walk under King Zora and go into the oob water.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Dashiamo on September 27, 2010, 10:35:00 PM
Thanks, I'll give that a try next time I get to play. Hopefully I can get it to work and make the whole thing easier on me.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on September 29, 2010, 01:51:59 AM
im doing a max% Child run and before i get too far into it i need get a few answers.
if you get the gold scale from the fishing pond can you still get the heart piece?
are there any other ways to get bombchus than the Botw, spirit temple, gerudo traing ground, bombchu bowling?
can you  win the bombchus in bowling more than once?
any other advice would be appreciated.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on September 29, 2010, 02:17:35 AM
You can still get the HP after gold scale as long as the fish you use for gold scale is 6-9 pounds.

You can also buy chus at the chu shop in the back alley (100(10 chus)-180(20 chus)R).

You can win the chus from bowling as much as you want.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on September 29, 2010, 02:45:07 AM
ok thanks


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BottlesFTW on October 22, 2010, 03:50:14 PM
In BoTW, I fell into the hole next to the crawlspace where you would overwrite actors. (If it matter, I successfully overwritten the actors THEN fell down the hole.)
I activated ISG.
Then, I grabbed one of those respawning bush things. But before I grabbed it, it was cut. The state of the cut bush was in Link's hands, and it regrew while in his hands.
I replicated this and when I shield drop it while Z-Targeting, it stays hovering in mid-air.
I backflipped into them while having ISG on, and they still cut but still hovered in mid-air, and regrew

Is this already known?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on October 22, 2010, 04:31:35 PM
It is old, but not very well known.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ING-X on October 22, 2010, 07:48:17 PM
yeah i did that by accident a few months ago. it's pretty obscure.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Keeper on October 23, 2010, 03:55:18 AM
Yay! I just found one but kind of useful for only 1 place I know. Gerudo Bridge Adult (not repaired) New way.

So go to the ledge of one side of the bridge and then look straight at the other side. Do a backflip and pull out a Chus and blow it up while in air (do it before you hit the ground like a few frames before u hit it) then go towards the explosion when you idmeately hit it, press start and equip the hover boots and go towards the otherside, it's a little boost.
Follow all these and it will work :D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Enterim on October 23, 2010, 04:20:10 AM
Or you could just put down a bomb and equip the hover boots as it hits you, propelling you across.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BottlesFTW on October 23, 2010, 08:18:22 PM
DoT skip is pooping on my soul.
I can Angle Sidehop consistently
But I still can't do it, it looks like he clips through it slightly then gets pushed back out.
I have tried every angle in the entire fucking game.
I know that my angle is wrong, but have you got any tips as to how I can get it correctly?
Or is it just completely trial and error.  ???


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on October 23, 2010, 08:34:12 PM
Are you sure you're using the angle shown on the DoT skip page?  If you are then you might just be doing the backwards sidehop slightly wrong.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BottlesFTW on October 23, 2010, 08:39:07 PM
Are you sure you're using the angle shown on the DoT skip page?  If you are then you might just be doing the backwards sidehop slightly wrong.
Yes, I'm pretty sure. It's kind of hard to tell on GCN version cause of the colouring of the b button, but I'm still sure it's correct. I don't see how I could be doing the sidehops wrong, I guess I'll keep practicing in an open area, but they seem perfectly fine to me. >_>

Edit: NVM, I did it!
I just followed Acryte's video where you go a little to the right before doing the sidehop and now I can clip easily.  ;D ;D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on October 24, 2010, 02:34:29 AM
i found something that is mostly useless.
if you side hop and shield drop a bombchu you can do a nayru's love megaflip off of it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bluephantom340 on October 24, 2010, 06:47:55 AM
i found something that is mostly useless.
if you side hop and shield drop a bombchu you can do a nayru's love megaflip off of it.
We do that but with a backflip then nl megaflip off it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on October 26, 2010, 10:40:09 PM
We do that but with a backflip then nl megaflip off it.
thats where i got the idea from. the way that you get pushed back from the explosion if you dont do a backflip looks the same


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BottlesFTW on October 27, 2010, 01:27:49 PM
Anybody know the fame data for a z-slide?
I don't know when to roll or when to let go of your shield, or even when to start holding up.
Can anybody help me?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on November 26, 2010, 03:59:31 PM
Broken Bridge Skip

I'm doing a low% run, I've completed the Shadow Temple and now trying to get to the Spirit Temple (as an adult).

I've tried the ISG Hookshot but I'm having trouble. I get stuck on the post a lot which means the hookshot seizes up when I try to use it. I see in videos that Link walks forward before firing. Do I have to walk forward very slowly or can I go at full speed then pull out the Hookshot?

Alternatively, is it possible to megajump or hoverboost across?

Thanks!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: JRD05 on November 26, 2010, 05:55:09 PM
Are you doing a low% run or a low% mst run?  Because in a low% segmented, you don't collect the hookshot, hoverboots, or bombs.  Instead, you megaflip across the gap by using a bombchu.  But yea, I think the easiest method to get across the bridge without Epona or the longshot is to hover boost.  I'm not much of an expert on the hookshot method. but my advice is to carefully watch the videos on the trick, pay close attention to Link's position, and try to replicate the videos as much as possible.       


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on November 29, 2010, 10:29:15 AM
Thanks for the answer, JRD05. The Hover Boost worked.

I realised that I shouldn't have called it a Low% run. I'm basically seeing how low a percentage I can personally finish the game with as I'm new to Oot speedrunning. Sorry for any confusion caused.

I have one more problem. I didn't do Spirit Temple as a child (can't pull off the Cuccoo jump yet) so I left it out. I now have the Shadow Medallion as an adult but no other medallions. I got the Requiem of Spirit and headed back to the Temple of Time for the Prelude of Light but Shiek won't budge.

Do I now have to complete the Forest Temple to get the Prelude of Light? Would getting the Requiem of Spirit as a child have avoided this problem?

Thanks!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Elminster on November 29, 2010, 11:46:15 AM
Do I now have to complete the Forest Temple to get the Prelude of Light? Would getting the Requiem of Spirit as a child have avoided this problem?

Yes, and yes.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on November 29, 2010, 06:15:41 PM
Learn the cucco jump and wasteland without LoT IMO, they're not that hard. Jiano has a video showing how to pause buffer the cucco jump, and MP16 has a video of how to cross the wasteland without LoT.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on November 29, 2010, 08:20:50 PM
Or you could just do this which is easier than child spirit/getting prelude http://www.youtube.com/watch?v=pz1uAILmG1k .  If you don't have a shield you can jump onto the snake statue without a ground jump.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on November 30, 2010, 01:06:05 PM
I hadn't thought of trying to skip the block like that.

If I then complete the Adult Spirit Temple, will the Light Arrows scene activate when I return to the Temple of Time?

Thanks for the advice everyone, I really appreciate it!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on November 30, 2010, 04:19:26 PM
If I then complete the Adult Spirit Temple, will the Light Arrows scene activate when I return to the Temple of Time?
Yes.  Only shadow and spirit medallions are required to activate the light arrow cutscene.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Captain Failcon on February 18, 2011, 11:49:37 PM
The new 100% route (giant's knife route) uses a trick to get to top of death mountain without explosives. How do I do it?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on February 18, 2011, 11:59:12 PM
The new 100% route (giant's knife route) uses a trick to get to top of death mountain without explosives. How do I do it?
http://www.youtube.com/watch?v=GsVdhcUBe24

Its a fairly hard trick though.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on February 19, 2011, 08:59:12 PM
Since I'm not a big OoT guy I figured I'd ask about this: I think I found a way to do ZR rock clip without the GS. It still requires an ESS, which you do with the water, but I think it might be a bit faster. Would it be any faster in a run that using the GS? Just wondering.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Maxx on February 21, 2011, 04:50:47 AM
Since I'm not a big OoT guy I figured I'd ask about this: I found a way to do ZR rock clip without the GS. It still requires an ESS, which you do with the water, but I think it might be a bit faster. Would it be any faster in a run that using the GS? Just wondering.

If you don't need the shield to do it, then it could definitely be useful.  Even with the shield if it's faster then it's significant. Please do tell.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on February 21, 2011, 08:58:00 PM
If you don't need the shield to do it, then it could definitely be useful.  Even with the shield if it's faster then it's significant. Please do tell.
Forgot to put the "think" in there. Anyway, you do it with a jumpslash into a WESS, and then follow up with angle change. Having a bit of trouble with it, but it's very close. Angle change is quite difficult on GCN so, it might take a while.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on February 21, 2011, 10:47:12 PM
Glitchesandstuff tried that a while ago and it doesn't work. A normal WESS doesnt have enough speed to clip through the rocks.

http://www.youtube.com/watch?v=cwV0xqkFd4c


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on March 16, 2011, 06:13:28 PM
Long time lurker with a couple of questions.

I started a low% playthrough to get used to some of the harder tricks. Is there many changes to the route on the site? I noticed it was last updated in early 2010 so I wasn't sure if it's up to date or not.

Is there a single segment low% category? Hover boots would have to be added but I'm not sure what else would be changed if there was one.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on March 16, 2011, 06:24:59 PM
Long time lurker with a couple of questions.

I started a low% playthrough to get used to some of the harder tricks. Is there many changes to the route on the site? I noticed it was last updated in early 2010 so I wasn't sure if it's up to date or not.

Is there a single segment low% category? Hover boots would have to be added but I'm not sure what else would be changed if there was one.
Well, deku sticks have been skipped since then, but it requires one of 2 very long (http://www.youtube.com/watch?v=lh_Pl9Hzw_I) and difficult (http://www.youtube.com/watch?v=ko1QhImXhY8) hovers which I highly suggest not doing if you're a beginner.

There is a low% SS category and it does get hover boots, and hylian shield I think (can't go to desert for mirror shield).  Its not on the site because we're lazy, but soon we will be able to update the site much faster and easier so hopefully we can get it up.  I do suggest you get hover boots in your run as well because it is one of the hardest items to skip, mainly for spirit, but if you think you can do it, then go for it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on March 18, 2011, 05:26:44 AM
Thanks ZFG. So far I've gotten to the spirit temple and have tried the hover in the second video to skip the silver block, but most of the time link won't go out of bounds like in the video (usually taking a couple extra chus to get out, sometimes not). I also can't get the angle change right when I do get out of bounds correctly, how does that work exactly? Thanks again


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on March 18, 2011, 03:54:01 PM
Thanks ZFG. So far I've gotten to the spirit temple and have tried the hover in the second video to skip the silver block, but most of the time link won't go out of bounds like in the video (usually taking a couple extra chus to get out, sometimes not). I also can't get the angle change right when I do get out of bounds correctly, how does that work exactly? Thanks again
To get out of bounds all you should need to do is get as high as the acute angle ceiling, and after that it should push you out on the next backflip, so I'm not really sure what your problem is there.  Maybe you think you're higher than you are.

As for the angle change, while hovering out of the room you'll need to target a chu so that the black bars go away while hovering, and make sure not to press Z again until you do change angles.  For the actual angle change, hold up right/left and roll so that link rolls diagonally, then when he comes up from the roll quickly hit the direction you want to face and press Z to lock it.  From there its just some easy hovering.

Actually, what version are you using?  This hover only works on the GC version because chus have a double explosion when shield dropped OoB, but VC doesn't and N64 freezes.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ING-X on March 18, 2011, 09:36:21 PM
Technically you can do the child silver block skip inside the temple on N64/VC, but it's so insanely hard that it may as well be impossible.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on March 18, 2011, 09:59:15 PM
I'm on GC, I got the angle change while trying a bit this morning so hopefully I'll get it sometime this evening.

Edit- Managed to get it but my last chu missed the crystal for the 10 chu chest so I had to reset. But at least this block skip is fun (if a bit frustrating...ok very frustrating).

Edit2-Again, but this time the bugs crawled off the statue's hand when I was doing ocarina items >_>


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on March 26, 2011, 02:11:43 PM
Well, since I'm not really one who has kept up with MQ findings I thought I might as well ask if this is new or not. In the fire temple the first room on the left from the entrance: Like-Like clip to dungeon map early. New and/or useful?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bluephantom340 on March 26, 2011, 04:23:17 PM
Well, since I'm not really one who has kept up with MQ findings I thought I might as well ask if this is new or not. In the fire temple the first room on the left from the entrance: Like-Like clip to dungeon map early. New and/or useful?
It's old and useless.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on March 26, 2011, 06:29:21 PM
Im doing a max% child run and Im trying to get the 37th heartpiece. is there any way to get over the last barricade, that you would normally hookshot over, besides hovering? because im really bad at staircase hovering and I tried the damage boostin' jumpslash but i couldnt find the angle.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TLoZSR on March 27, 2011, 07:46:09 PM
I'm working on a RTA speed run and everything is coming together nicely except for the bridge skip. I really can't get it at all, every time I try I either fall off the bridge when doing the turn-around trick, or I don't grab onto the bridge when hookshotting across. Any tips?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: UchihaSasuke on March 28, 2011, 11:28:45 PM
Im doing a max% child run and Im trying to get the 37th heartpiece. is there any way to get over the last barricade, that you would normally hookshot over, besides hovering? because im really bad at staircase hovering and I tried the damage boostin' jumpslash but i couldnt find the angle.

megaflip is the other option that can be used there.
i've got that piece with megaflip.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on March 29, 2011, 10:57:12 PM
megaflip is the other option that can be used there.
i've got that piece with megaflip.

ok sounds good. thanks


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EckoAP91 on April 02, 2011, 05:37:50 PM
question: what speed has the magic plant is this faster than superslide speed ?

just for interest


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Toolex on April 05, 2011, 04:49:41 PM
the magic bean cant be used as he is doing a max % child run


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zod on April 08, 2011, 07:29:35 AM
maybe this is a silly question but ive searched everywhere and i can't seem to find an answer

been watching a bunch of oot speedruns lately and in all of them whenever a song is required the person playing mashes through it in like a half second

whenever i try to input a song like that the buttons refuse to register, i have to wait like a half second between presses if i want anything to play. tried this on both n64 and gc, PAL versions of both, maybe thats the issue

thanks for any help


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: thundrio on April 13, 2011, 11:23:06 PM
@zod, usually songs inputted that fast are done with the c-stick on gamecube controller


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pokey on April 15, 2011, 01:38:49 AM
@zod, usually songs inputted that fast are done with the c-stick on gamecube controller

False. N64 players can play songs faster.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Venick409 on April 15, 2011, 07:41:56 PM
False. N64 players can play songs faster.

lol


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Enterim on April 17, 2011, 04:14:45 PM
False. PJ64 and Mupen players can play songs fastest.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kaffei4Lunch on April 24, 2011, 08:11:22 PM
hey guys im new to this stuff
so i am playing oot on an emulator but im having trouble super sliding. does it not work on emulator or does my timing just suck?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BottlesFTW on April 24, 2011, 08:29:45 PM
It works fine on emulator. Your positioning or timing is wrong.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kaffei4Lunch on April 24, 2011, 10:48:29 PM
It works fine on emulator. Your positioning or timing is wrong.

Oh ok. Do you have any tips on executing it?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on April 25, 2011, 01:58:23 AM
For the positioning, try shield dropping the bomb, roll forward without touching the control stick, then backflip, all while holding Z.  This should put you at the right position to superslide.  For the timing, unfortunately its not really possible to verbally explain how to time it so you just have to get a feel for the timing yourself.  All I can say about it is if you get hit by the bomb you're rolling too late and if you get a ground jump you're rolling too early.  Also, during the roll you should be mashing A to grab the bomb, not timing it (unless you're already doing this).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: qwerty1605 on May 01, 2011, 03:44:39 PM
I feel kind of stupid for asking this, but how do you get the reverse angle where Link is facing the screen. (Such as when doing the tektite hover)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Majora MIM on May 01, 2011, 03:53:55 PM
I feel kind of stupid for asking this, but how do you get the reverse angle where Link is facing the screen. (Such as when doing the tektite hover)
Hit Z and release it, push back then press Z again. You need to be quick.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: pivotguyDC1 on May 07, 2011, 02:32:08 PM
What would be the easiest way to get consistent Bomb/Chu Hovers? Ive done it only a few times


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Majora MIM on May 07, 2011, 03:44:11 PM
What would be the easiest way to get consistent Bomb/Chu Hovers? Ive done it only a few times
For me slingshot/bow hover is the easier but sideroll hover goes way further.
You can also try bomb hover but it's a two times frame perfect trick.
If you have hover boots, just do it like in Majora's Mask, backflip->bombchu->shield or bomb->shield before explosion->backflip(with shield).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Toolex on May 14, 2011, 04:31:54 PM
Just a little thing I noticed,

I was playing some oot bingo with Tali and did the king zora skip and then savewarped after finishing jabu,

I came back as an adult and king zora was still sitting there in the middle so i would have had to bomb hover over him...

I am fairly sure I saw someone do the same thing (sorta) and he had moved...

Besides clearing this up is there a better way to get round him other than bomb/chu hover as adult?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Elminster on May 14, 2011, 04:39:55 PM
You can jumpslash clip into the left side of the pillar on the right.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Danzig on May 17, 2011, 09:26:48 PM
How do you forwards backflip over a climbable object? I saw pokey do it on his stream and I tried to learn it on my own but im apparently missing something.

http://www.justin.tv/pokeyil/b/286041852 heres the video he did it in, at the very last seconds of the video, he goes to a climbable fence in kokiri village, and quickly backflips over the fence in forward motion.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on May 17, 2011, 09:51:04 PM
To do a forward backflip you have to be up against a wall and holding Z, backflip and let go of Z as soon as you backflip, then press forward and Z again, all very fast.  Its nearly useless in OoT so don't bother too much with it, but if you play MM its much more useful because you're able to grab ledges out of a backflip.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Danzig on May 17, 2011, 09:54:17 PM
To do a forward backflip you have to be up against a wall and holding Z, backflip and let go of Z as soon as you backflip, then press forward and Z again, all very fast.  Its nearly useless in OoT so don't bother too much with it, but if you play MM its much more useful because you're able to grab ledges out of a backflip.

Thanks dude, you're awesome  ;)!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: pivotguyDC1 on May 19, 2011, 01:23:02 AM
For me slingshot/bow hover is the easier but sideroll hover goes way further.
You can also try bomb hover but it's a two times frame perfect trick.
If you have hover boots, just do it like in Majora's Mask, backflip->bombchu->shield or bomb->shield before explosion->backflip(with shield).
Thanks for that. I can get two bomb hovers in a row, but after that, i would have to slingshot/bow hover. Saves about 7 chus, and 10 seconds.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Timic83 on May 23, 2011, 03:26:24 PM
It seems unless I have rumble off, fishing is almost impossible... is this true?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on May 23, 2011, 04:14:53 PM
It seems unless I have rumble off, fishing is almost impossible... is this true?

Rumble doesn't affect the fish at all AFAIK.

Throw the lure near a fish, press A rapidly until it bites, hold down-left on the control stick + R + A until you get him.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Majora MIM on May 23, 2011, 08:12:45 PM
I always held down-left too.
But does changing from down-left to down-right in the last reeling phase makes the fish catch easier?
I don't think so but I instinctively do it sometimes.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on May 26, 2011, 12:36:05 AM
Found a more consistent way to hoverslide nd hit the loading zone for Deku Tree as adulr & just wanted to make sure it's new:
It's all the same until the hoverslide. When you get the superslide, equip hoverboots and hold right. As soon as you clip let go of R but keep holding L. As soon as you hear Link start to gasp, jumpslash and you should hit the loading zone every time.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bobemmo on May 30, 2011, 10:44:53 PM
Kind of a random question, but is there any way to permanently remove the master sword from your inventory so that you can't use it?  I was wanting to do a no sword run and it was going fine up until the part where I had to become an adult :\

I suppose I could just not press B, but it wouldn't really be the same.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on May 31, 2011, 12:34:45 AM
Kind of a random question, but is there any way to permanently remove the master sword from your inventory so that you can't use it?  I was wanting to do a no sword run and it was going fine up until the part where I had to become an adult :\

I suppose I could just not press B, but it wouldn't really be the same.
Well, yes and no.  You will always be able to get the master sword back after deleting it and saving twice or going back in time, and you'll also always need it for ganon.  However, if you're using version 1.0, you can do the steal the rod glitch to get a deku stick on B and the master sword will not reappear on B unless you manually equip it.

Actually, if you never got kokiri sword as child, you can probably do another not very well known method for deku stick B.  If you go to lon lon ranch and pay to ride a horse, after the time is up you should have a deku stick on B.  Though again, if you're not on version 1.0, the master sword will be automatically reequipped after saving and quitting twice. 


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bobemmo on May 31, 2011, 01:28:40 AM
Yeah, I was asking because I remember hearing that it re-equips after a few save+loads.

Thanks though, I think I'll just be going with that horse riding method since it's nice and quick every time I need to redo it.   Unfortunately I don't have 1.0, so that's the best it's going to get.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZeldaPlayer37 on June 03, 2011, 07:35:36 PM
I remember on the old ZSR Door of Time skip page that it talked about pause buffering. Can someone please tell me what frame you are supposed to jumpslash on?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Elminster on June 03, 2011, 08:00:35 PM
There are 2 frames you can jumpslash on. Both look similar and in both, Link is out of bounds while the camera is not (it will look like he disappeared). Link gasps on the second frame, also the door is further to the right on the second frame. With practice, you'll learn to distinguish between them.

On the first frame, you want to jumpslash while holding left. On the second frame you want to jumpslash holding up instead. If the camera goes out of bounds with Link, you're too late and should probably JS and hold up to try and make it back in front of the door.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZeldaPlayer37 on June 03, 2011, 08:28:56 PM
When I jumpslash on the first frame, I get spit back out on the entrance side and when I so it on the second frame I fall down. I'm not sure what I am doing wrong, are you supposed to let go of Z(L) or something?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on June 03, 2011, 08:34:13 PM
Make sure you're holding left for the jumpslash.  Also, the old site can still be viewed here (http://www.zeldaspeedrun.dreamhosters.com/site/index.php?link=oot/majorsb/DoTskip) until we complete the new site.  Take a look at the 2nd video on that page, it should help.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZeldaPlayer37 on June 03, 2011, 10:13:13 PM
Thanks guys, I just got it!

EDIT: I am playing through the any% route and I got the Hookshot and then I saved and quit to get out. Now for some reason I can not equip my Hookshot to get into the Fishing Pond. I can equip the Pocket Egg and the bottle, but not the Fairy Ocarina of the Hookshot? Can someone tell me what I have done wrong?

EDIT 2: Thanks ZFG!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on June 04, 2011, 12:21:59 AM
Pause, have the cursor on the item screen, enter a new area, pause again and the cursor should start on hookshot.  Its a dumb inventory glitch that happens when you skip deku sticks.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Eryth on June 04, 2011, 01:44:32 PM
Is there a way to get the arrows for the light arrows without having to go through the forest temple to obtain the fairy bow?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Ecko on June 04, 2011, 03:17:05 PM
Is there a way to get the arrows for the light arrows without having to go through the forest temple to obtain the fairy bow?

RBA cojiro and then you have the bomb bag(30) in your quiver slot(20) and you can easily buy arrows from any shop who sells arrows


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pokey on June 04, 2011, 04:17:54 PM
Is there a way to get the arrows for the light arrows without having to go through the forest temple to obtain the fairy bow?
You can either RBA Cojiro and get the quiver or RBA Ruto Bottle to get 1 arrow.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bluephantom340 on June 04, 2011, 04:23:28 PM
Is there a way to get the arrows for the light arrows without having to go through the forest temple to obtain the fairy bow?
RBA cojiro


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZeldaPlayer37 on June 04, 2011, 06:30:14 PM
I'm sorry for all these questions but I am having trouble stealing the rod (1.2)

1. If you come up on land after you dive, are always in the right spot or is it possible that you still need to be closer to the shore?

2. How fast do you have to mash B? Is there a trick to it or is it just luck?

I have tried this many times and I have only gotten it once; any help would be appreciated!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: kyled103 on June 04, 2011, 08:04:29 PM
I'm sorry for all these questions but I am having trouble stealing the rod (1.2)

1. If you come up on land after you dive, are always in the right spot or is it possible that you still need to be closer to the shore?

2. How fast do you have to mash B? Is there a trick to it or is it just luck?

I have tried this many times and I have only gotten it once; any help would be appreciated!

The way I learned it was to:

1. If you backflip with the water at the height of your ears, then hold forward until Link comes back up to the surface, then Mash A for him to dive; he'll be in the correct location for this trick.

2. The frame you want is when Link is just coming out of the water (you'll see a splash). I pause buffer till I see this frame, then during the lag of when coming out of pausing, just hold B.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZeldaPlayer37 on June 04, 2011, 08:07:41 PM
Thank you very much I just got it!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pokey on June 04, 2011, 08:25:35 PM
An easier way is during the dive hold shield and mash B as fast as you can.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on June 04, 2011, 11:50:33 PM
Is there a way to get the arrows for the light arrows without having to go through the forest temple to obtain the fairy bow?
Yes, with RBA.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: exe on June 08, 2011, 06:08:09 PM
Hello,

I'm new here and work on OoT any% RBA-Run. My english is not very good, but i hope you can understand me.

My Problem is the Ganondorffight with only 1 Circle.
I do the ISG and when i use the hookshot to get close to him, i often can only do 4 or 5 hits and then he will raise again. When i'm close to Dorf i would stand in front of him...tested it with move a little bit, but i don't know how i must move or only stand on the correct place?

Thanks for your help

Greetings from Germany
exe


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bluephantom340 on June 08, 2011, 07:19:01 PM
Hello,

I'm new here and work on OoT any% RBA-Run. My english is not very good, but i hope you can understand me.

My Problem is the Ganondorffight with only 1 Circle.
I do the ISG and when i use the hookshot to get close to him, i often can only do 4 or 5 hits and then he will raise again. When i'm close to Dorf i would stand in front of him...tested it with move a little bit, but i don't know how i must move or only stand on the correct place?

Thanks for your help

Greetings from Germany
exe
Have you stored a jumpslash before using the ISG method? That is probably why you aren't getting the first cycle.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: RattleMan on June 09, 2011, 03:31:16 AM
One method you can try is as soon as you Hookshot Ganondorf, turn 90 degrees to the right and hold Z so Link's left hand ends up touching Ganondorf's face:

http://www.youtube.com/watch?v=jXBUIY8MpZ4

ISG is in Link's left hand when the sword is sheathed.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: exe on June 09, 2011, 07:06:38 AM
Thanks for your help.

I don't have stored a jumpslash. Now i would try it with jumpslash and 90 degrees.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZeldaPlayer37 on June 09, 2011, 07:38:12 PM
I am having trouble with the pressure jump over the Lost Woods bridge. Does anyone have any tips on how to do it?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mysticremen11 on June 19, 2011, 01:52:45 AM
Ive trying hopelessly to find a way to skip light arrows and ive been wondering what happens when get behind the bars in the rooms before the ganondorf fight? Does it start the castle being destroyed scene?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on June 19, 2011, 02:07:11 AM
No.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Toolex on June 19, 2011, 12:47:36 PM
I am having trouble with the pressure jump over the Lost Woods bridge. Does anyone have any tips on how to do it?

Practice, its not to hard when u get it and really if u dont get it first time u lose a little time so a fair few people will just skip it...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mysticremen11 on June 19, 2011, 05:45:33 PM
Damn i was hoping it did cause that wud have given me an idea


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on June 19, 2011, 06:20:38 PM
Is there a way to make Navi call for you when you're in ToT? Preferably after you've done a DoT - skip


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: RattleMan on June 19, 2011, 08:24:26 PM
I am having trouble with the pressure jump over the Lost Woods bridge. Does anyone have any tips on how to do it?
See if this helps:

http://www.youtube.com/watch?v=Z_dlnz9LaOs

Steps are in the description.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zeldazoneman on June 19, 2011, 08:36:33 PM
this is probaly old but i discovered how to hess without water. is this old or new?


Title: gainer in OoT
Post by: zeldazoneman on June 19, 2011, 08:53:53 PM
well is there a way to forwards backflip in oot?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on June 19, 2011, 09:50:07 PM
Old


Title: Re: gainer in OoT
Post by: Elminster on June 20, 2011, 01:00:23 AM
There is. Useless because you cannot grab ledges out of a backflip in OoT.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZeldaPlayer37 on June 24, 2011, 07:24:52 AM
I noticed that in the Team 100% route that the Deku Nut upgrade from the Forest Stage is gotten after you turn into an adult. I thought that this upgrade was impossible to get once you turn into an adult. Am I just wrong?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on June 24, 2011, 07:31:15 AM
I noticed that in the Team 100% route that the Deku Nut upgrade from the Forest Stage is gotten after you turn into an adult. I thought that this upgrade was impossible to get once you turn into an adult. Am I just wrong?

Getting the Poacher's Saw makes the upgrade impossible to get.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Soret on June 25, 2011, 01:46:14 AM
I'm new to Zelda speed running so no harsh words okies? >=P

Okies so I was watching an Ocarina of Time Speedrun and was confused about something most players do when they speedrun this game. Like in the middle of the run they would talk to the great fairy or something (can't remember 100%) as big link.  Then immediately afterwards they would sing a random warp song and it works even though they never learned it from Shiek. How did they do this? I was look around the main website for answers but idk where to look xD!
Also I would like to know how they triggered the cut scene for the light arrows o.O



Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on June 25, 2011, 01:50:19 AM
What you saw was Reverse bottle adventure (http://zeldaspeedruns.com/oot/ba/reverse-bottle-adventure), a glitch that can get you items without actually "getting" them by catching something in a bottle on B and having certain items on C right.  Specifically, poachers saw on C right can modify your warp songs.  The same thing with the light arrow cutscene, by catching something in your B bottle with broken gorons sword in C right, it modifies your medallions, and since the only medallions required to activate the light arrow cutscene is shadow and spirit, it automatically activates the cutscene.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Soret on June 25, 2011, 02:47:02 AM
What you saw was Reverse bottle adventure (http://zeldaspeedruns.com/oot/ba/reverse-bottle-adventure), a glitch that can get you items without actually "getting" them by catching something in a bottle on B and having certain items on C right.  Specifically, poachers saw on C right can modify your warp songs.  The same thing with the light arrow cutscene, by catching something in your B bottle with broken gorons sword in C right, it modifies your medallions, and since the only medallions required to activate the light arrow cutscene is shadow and spirit, it automatically activates the cutscene.
Oh so that's what it was xD! Thanks a lot :3

I want to try speedrunning one day so this helped a lot :3


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link99 on June 28, 2011, 09:47:27 AM
I'm having great difficulty in the forest temple, I'm trying to do the jump here (http://www.youtube.com/watch?v=CBY56yZdBAI#t=01h35m26s).

It's the one where you ground jump onto the block and then have to hover walk (well, roll) around the corner and make it to the ledge on the other side. I've tried it a good few times this morning and I can never seem to get the distance. Has anyone got any little tricks that help with this jump? It's really bugging me!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on June 28, 2011, 10:33:36 AM
Hi everyone,

I'm wondering how the Navi dive Forest Escape alters the route for any%? Does it mean the Ocarina can now be completely skipped?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on June 28, 2011, 12:02:08 PM
I'm having great difficulty in the forest temple, I'm trying to do the jump here (http://www.youtube.com/watch?v=CBY56yZdBAI#t=01h35m26s).

It's the one where you ground jump onto the block and then have to hover walk (well, roll) around the corner and make it to the ledge on the other side. I've tried it a good few times this morning and I can never seem to get the distance. Has anyone got any little tricks that help with this jump? It's really bugging me!
When you climb up on the block, go into C-Up and put the B button a little to the right of the corner of the wall like in the video.  Go forward, and a bit before going off the block start the first roll.  When you're coming up from the roll, press up-left to change the angle and quickly start the 2nd roll, and you should make it.  Once you know what to do its an extremely easy trick.

Hi everyone,

I'm wondering how the Navi dive Forest Escape alters the route for any%? Does it mean the Ocarina can now be completely skipped?
Yes, it does change the route quite a bit.  The new route does navi dive, buys a bean in ZR, go to ZD, get silver scale, dive to LH and get rutos letter, plant the magic bean near the lab, back to ZD, move king zora and go down ZR to the castle.  This skips ocarina as you said, as well as hookshot for adult.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link99 on June 28, 2011, 06:20:50 PM
When you climb up on the block, go into C-Up and put the B button a little to the right of the corner of the wall like in the video.  Go forward, and a bit before going off the block start the first roll.  When you're coming up from the roll, press up-left to change the angle and quickly start the 2nd roll, and you should make it.  Once you know what to do its an extremely easy trick.

Thank you very much, I'll practice those steps this evening!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Eryth on July 03, 2011, 02:36:25 AM
My best time is 4 hours 10 minutes without RBA. I'm trying to cut that time down now by implementing the door of time skip. But I keep getting killed by trying to get that blasted sideways roll to the left. Is there anything someone can mention for finding the right spot on the control stick quickly each time?
Even the times I have managed to get it right have always failed, but I'll worry about jumpslash timing later once I can get that roll down.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on July 04, 2011, 04:01:24 AM
My best time is 4 hours 10 minutes without RBA. I'm trying to cut that time down now by implementing the door of time skip. But I keep getting killed by trying to get that blasted sideways roll to the left. Is there anything someone can mention for finding the right spot on the control stick quickly each time?
Even the times I have managed to get it right have always failed, but I'll worry about jumpslash timing later once I can get that roll down.

The Sideroll Sidejump clip? I haven't quite mastered DoT skip to the point where I can consistently clip, but I've done it a few times. The sideroll is really easy, you just hold back til the action button is just about to flip over to jump, then just barely tilt it to the left. Then when you're rolling, hold the joystick all the way down into the bottom left groove and mash A to sidejump. You should clip pretty easily, assuming you have the proper angle.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: lovage on July 04, 2011, 09:10:02 AM
as a child. is sidehopping up stairs faster than backwalking up them? i learned that sidehopping is faster than backwalking on flat ground as  a child, so i'm trying to cram as many sidehops in my movement as i can in my child dungeons run.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Toolex on July 04, 2011, 11:40:46 AM
as a child. is sidehopping up stairs faster than backwalking up them? i learned that sidehopping is faster than backwalking on flat ground as  a child, so i'm trying to cram as many sidehops in my movement as i can in my child dungeons run.

I'm fairly sure that sidehopping up and down slopes is the fastest way of going up and down slopes besides supersliding as adult and child


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Smith on July 04, 2011, 10:49:01 PM
Okay so I'm fairly new, and I was wondering, the Navi Dive escape, how exactly is it done? I can't do it, but it looks so simple.

EDIT: Well I feel dumb, I figured it out.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on July 05, 2011, 01:29:12 AM
Okay so I'm fairly new, and I was wondering, the Navi Dive escape, how exactly is it done? I can't do it, but it looks so simple.

EDIT: Well I feel dumb, I figured it out.
The easiest setup is to jump to the gray box from the bank of the pond to grab the ledge. Make sure your sword is put away and wait for Navi to appear. Press b twice and then talk to Navi. This also puts you the closest to the loading zone.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Smith on July 05, 2011, 03:25:12 AM
The easiest setup is to jump to the gray box from the bank of the pond to grab the ledge. Make sure your sword is put away and wait for Navi to appear. Press b twice and then talk to Navi. This also puts you the closest to the loading zone.

Thank you.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on July 11, 2011, 09:40:03 AM
I'm having a bit of trouble with the Pokey Escape - a lot of the time I do it I glitch into the chap but once the text is over I fall back out on the wrong side, so I have to do it again. Does anyone know what causes this to happen?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on July 11, 2011, 10:27:14 AM
You're probably just a few pixels out away from the guard.  Make sure you're as close as possible to him and make sure you don't move while turning right.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on July 11, 2011, 11:49:52 AM
Ah I see, it's very possible I move a little bit when I pivot right. Thanks for the tip!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Smith on July 17, 2011, 08:25:38 PM
So I've watched the tutorial on Bombchu's early in Bottom of the Well and everything, and I can make it all the way to the skulltula part where I need to vine clip, but I can't vine clip, I can't get an understanding on how to do it. Can anybody give me some other tops on how to do it?   :-X because I'm just not getting it


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Toolex on July 18, 2011, 12:07:09 AM
http://www.youtube.com/watch?v=KXQmvstRP3I&feature=related

This is the most consistent/ easy way that i have seen


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: CHC on July 18, 2011, 12:27:17 AM
I'm having trouble with a Crouch Stab WESS Forest Escape. I don't know how to keep the WESS going. I hold Z, and I stop. I don't, and I stop. I continue holding R the whole time, is that the problem? The frame I exit the water I stop moving.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on July 18, 2011, 01:53:21 AM
Are you holding ESS position?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: CHC on July 18, 2011, 01:58:15 AM
The joystick tilt? Yes.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Smith on July 18, 2011, 07:12:06 AM
http://www.youtube.com/watch?v=KXQmvstRP3I&feature=related

This is the most consistent/ easy way that i have seen

I watched that and got a lot out of it except the Down A to Up frame buffer part. I don't understand that at all >_<


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: CHC on July 18, 2011, 03:41:39 PM
Now the vine clip I can sort of help with. I too had a HUGE problem with doing it. You're going to have to pause buffer if you want it the easiest way. I did, and it took about 9 tries but I finally got it. Sometimes I don't pause fast enough, or pause too early which ruins it. What you do is, when the skulltula's leg is in c left (c right mabye I forgot I was just so excited to have it right) Press Down+A when you unpause. Then pause after a frame, continue holding down. Pause after another frame, hold up. You should clip through the vines, and fall into water. Hope that helped.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: crimsonshadows on July 19, 2011, 11:11:08 PM
Hi I'm new here and I wondering it anyone could help me out with the Tektite Hover to the Fishing Pond?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on July 19, 2011, 11:18:07 PM
Hi I'm new here and I wondering it anyone could help me out with the Tektite Hover to the Fishing Pond?
Honestly, the best thing to do is just not to even try.  It's the hardest trick in the game and only 2 or 3 people have ever pulled it off on console.  Sorry to discourage you, but its not something you should focus on unless you want to get the world record.  If you're trying to learn any%, I suggest using the new navi dive forest escape, getting a bean in zora's river and planting it in lake hylia while getting ruto's bottle.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: crimsonshadows on July 19, 2011, 11:20:32 PM
Ah ok and thanks anyways plus the only thing I can't get right for it is the sidehop timing.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: markallen1988 on July 28, 2011, 08:45:26 AM
Is there any way to get into the fire temple as a child without bombchu hovering? I've got the megaflip down but bombchu hovering is a big no no for me.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on July 29, 2011, 11:08:59 PM
I don't know of an alternate way. I find this method to be very easy though and suggest you try it, even though it is bombchu hovering.

http://www.youtube.com/watch?v=0xofjG9ar0M


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: markallen1988 on July 29, 2011, 11:31:37 PM
I don't know of an alternate way. I find this method to be very easy though and suggest you try it, even though it is bombchu hovering.

http://www.youtube.com/watch?v=0xofjG9ar0M
thank you! I will try that. The problem I have with bombchu hovering is using the slingshot, so this would definitely be easier.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on July 31, 2011, 01:44:46 PM
Can anyone help me with killing KD in low% MST, I've managed to hover near his head a few times but I can never get the bombchu to go into his mouth afterwards.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on July 31, 2011, 08:20:56 PM
Can anyone help me with killing KD in low% MST, I've managed to hover near his head a few times but I can never get the bombchu to go into his mouth afterwards.

The window where the hitbox for his mouth is low enough for you to get the chu in is only a few frames. The most key part of it I've found is when you pull out the first chu. Positioning or exactly how close you are to him doesn't matter too much (just make sure you're not really far from him or way off to the side). Since it's your first time it'd probably be best to pause buffer the hover, backflip, and pulling out the second chu. You should get a good idea on timing from this video http://www.youtube.com/user/Elminster219#p/u/5/11-fNPcMrGs


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on July 31, 2011, 08:31:47 PM
I've been buffering everything apart from pulling the chu out and it isn't working for me, thanks for your reply and i'll try and i'll keep trying until i find the right frame.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 01, 2011, 07:11:54 AM
I have some questions that would take a long time to research so I'd appreciate answers :)!

Are there any negative effects from clearing Forest Temple, Water Temple and Shadow Temple as a child? I heard someone say it'd freeze your game and I don't need that.

Are there any negative effects from clearing Deku Tree and Dodongo Cavern as an adult?

If I were to collect the spiritual stones as an adult, when would the OoT/Ganondorf cutscene initiate? Would I be able to leave town if I traveled back? (since the gate is shut from the outside)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on August 01, 2011, 07:30:57 AM
If you step into the blue warp for beating forest or shadow as child then it will freeze during the medallion cutscene, but you can do everything else in the dungeon, including beating the bosses (just savewarp out to avoid the blue warp), without any negative effects.  You can step into the blue warp for water without freezing though.

Nothing bad about Deku/DC as adult.

With the ganondorf/OoT cutscene ready to activate, you can leave the market and you'll fall in the river.  The cutscene wont activate until you get on land where the cutscene would start as usual.  There's also something fun you can do if you haven't gotten zelda's lullaby yet: if you get the lullaby after all 3 stones, when impa takes you out to hyrule field the colors will be distorted which looks pretty cool, and the escape cutscene activates as soon as the impa cutscene ends.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 01, 2011, 02:19:50 PM
...text...

Great, thank you so much :). I'm getting my whole glitchfest-run kind of planned out as I go and I'm at the shadow temple as a child right now. The first part will be up in about an hour if you're interested.

It feels ironic that I've managed several ESS's, SS-teleport, vineclips etc. without any major problems but I can't make a stupid 'chu megaflip :/. Any tips on that?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: markallen1988 on August 03, 2011, 10:58:10 AM
Is Shadow Temple block skip/gate clip possible as a child?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on August 03, 2011, 11:37:27 AM
For the chu megaflip buffer to the 8th flash roll and then backflip when his sheild is half up.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 03, 2011, 12:06:49 PM
For the chu megaflip buffer to the 8th flash roll and then backflip when his sheild is half up.


I TAS'd it and pressed the R button exactly at the eight flash, then played around for when to roll (not holding forward) and backflip but nomatter how much I tried for a couple of hours, it just didn't work D:. But yea, I guess I'll just have to continue practise :/...


And for the block skip question, yes it is possible. But a bit harder since your sword is shorter, I think.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on August 03, 2011, 01:00:08 PM
Make sure you are not playing on the pal version or the chu megaflip will not work at all, If possible i'd suggest playing the japanese version as its got faster text and you can megaflip off chu's.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 03, 2011, 01:08:51 PM
Make sure you are not playing on the pal version or the chu megaflip will not work at all, If possible i'd suggest playing the japanese version as its got faster text and you can megaflip off chu's.


*FACEPALM* I am using the pal version (1.0) <_<... Is there another way to get over there as a child without slingshot or regular bombs? I don't want my shadow early teleport to be in vain!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on August 03, 2011, 01:23:46 PM

*FACEPALM* I am using the pal version (1.0) <_<... Is there another way to get over there as a child without slingshot or regular bombs? I don't want my shadow early teleport to be in vain!

I don't think so, sorry :( There is a video on youtube though that will show you how to get the superslide teleport everytime with pause buffering, if you want that i'll give you the link.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 03, 2011, 02:47:32 PM
I don't think so, sorry :( There is a video on youtube though that will show you how to get the superslide teleport everytime with pause buffering, if you want that i'll give you the link.


I think I got it actually, is it this one?
http://www.youtube.com/watch?v=X_pkjbOtYGw


Ahwell, I guess I'll have to do something else... Does anyone know about any glitches that only (more or less) can be performed in the royal grave? (where you get sun's song) For my glitchfest TAS :p


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on August 03, 2011, 03:01:36 PM
No, http://www.youtube.com/watch?v=7mVfwzxUPTI that


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 03, 2011, 05:05:15 PM
No, http://www.youtube.com/watch?v=7mVfwzxUPTI that

Oh sorry, I misread you. I have no problem doing neither the superslide nor the teleport with a damage source (other than it might take a while :p). It's the Megaflip over the gap in shadow I can't/couldn't work out...

But yeye, I guess I'll just figure out something else fun to do in the graveyard/kakariko, I need to get the bottle anyways :p.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: markallen1988 on August 03, 2011, 06:34:17 PM
Ugh, I tried for about an hour last night to no avail. :/ it wouldn't be a problem if I could get that last silver rupee, but I never have enough bombs at that point to pull off a staircase hover to get up. And bombchu hovering is a no go for me. Any tips on button setups/timing for bombchu hovering? I'm playing the GC version, I have slingshot on c left and bombchus on c right. Also, for a staircase hover, where should I place the bombs? Im setting one down against the wall, balkwalking, setting another, walking forward past the first bomb, and backflipping twice. I always get hurt by the second bomb or backflip too soon to stick the hover.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on August 03, 2011, 07:09:55 PM
For slingshot hover with chus, make sure you're releasing the seed before taking out the chu.  It should be: load slingshot, backflip, release seed, press bombchu button, press R.

For staircase hoverm the easiest method is to line up with the wall you'll be hovering against with Z, place a bomb, sidehop and place another bomb, then place yourself about in the middle of the 2 bombs (doesnt have to be very precise), then backflip when the first one explodes, then backflip again and the 2nd one should explode.  Here's a demonstration of it http://www.youtube.com/watch?v=SQW2zxCx90g


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 06, 2011, 07:30:02 PM
I was just editing thundrios glitchlist and wanted to be shure of something.

When Link clips using the ladder in this video, what is it called and could it be done anywhere?
http://www.youtube.com/watch?v=lR6lfDSbQyU

I want to call it "Ladderclipping" or something but idk :p.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Toolex on August 07, 2011, 04:09:37 PM
Is getting ISG a good idea for beating twinrova's 2nd stage? My crouch stabs don't seem to be fast/ good enough :P


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on August 07, 2011, 04:18:08 PM
That would probably work but it is very easy to single cycle Twinrova every time without isg. When you hit here with the fire/ice, jump off the platform and press b midair to jumpslash her while she's falling. Then mash b to get the first crouch stab and time the crouch stabs so you stab her when her arm goes down and touches the floor after being hit. There is plenty of room for error this way.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on August 08, 2011, 01:07:53 AM
I prefer ISG on twinrova myself because 2 cycling her is one of my biggest fears, and I can usually spare a bomb there, but most people seem to prefer crouch stabs.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Toolex on August 08, 2011, 02:10:51 AM
well i saw in the new MST jp world record that u can be on the platform with twinrova when u hit her with the ice/ fire. So I would think getting isg off a navi info would potentially be the fastest way, or at least faster than a bomb anyway...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on August 08, 2011, 03:46:53 AM
Getting ISG off of navi temporarily pauses the fight, so it would be slightly slower, but fine if you want to save a bomb.  But if you jump to the platform under her on the 3rd fire/ice shot, you might as well just crouch stab her since you wouldn't have much time for ISG.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: lovage on August 08, 2011, 06:26:05 AM
edit:   nvm figured it out



Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Majora252 on August 09, 2011, 03:30:28 AM
Couple questions: Is it possible to start a new file with any item on B or is that only in the 3DS version? And when doing the DoT skip, what frame do you jumpslash on? I've died over 20 times attempting it.  >:(


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: pivotguyDC1 on August 09, 2011, 05:01:19 AM
And when doing the DoT skip, what frame do you jumpslash on? I've died over 20 times attempting it.  >:(
I've never had to buffer the jumpslash too many times, so I guess jumpslash on the frame where Link is not quite lined up with the Door but his knees are level with the ground.

|Too late/link is lined up with door. This is the frame you've been hitting B on.|Pause on this frame, buffer B here|Too early (link just got oob)| Beginning of clip|

| indicates separation between frames


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: pivotguyDC1 on August 09, 2011, 05:08:28 AM
For slingshot hover with chus, make sure you're releasing the seed before taking out the chu.  It should be: load slingshot, backflip, release seed, press bombchu button, press R.
Actually, you don't even need to load the seed. If you're fast enough you can backflip right after you take out the slinghsot--> backflip (let go of analog stick) bombchu --> shield.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BottlesFTW on August 09, 2011, 12:58:17 PM
Couple questions: Is it possible to start a new file with any item on B or is that only in the 3DS version? And when doing the DoT skip, what frame do you jumpslash on? I've died over 20 times attempting it.  >:(
That's 3DS only.
For DoT skip you jumpslash on the frame the camera is still in bounds but link is not. Make sure you hold right the whole time after the sidehop or it will not work.
If link has made a noise and you are on the right frame hold forward during the jumplslash instead. :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Majora252 on August 09, 2011, 05:45:14 PM
OK, thanks Pivot and Bottles. Is it possible to steal the rod as a child so I can RBA with young link?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on August 09, 2011, 07:54:25 PM
Yes, stealing the rod is same for child as adult.

And pivotguy, thanks for taking your sig completely out of context >_>


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: markallen1988 on August 10, 2011, 07:53:53 AM
Is there any alternative to bombchu hovering over the platforms on the slippery slope in the 2nd room before Dark Link to get the Longshot as a child? I'm having a really hard time with it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Majora252 on August 10, 2011, 07:56:46 PM
Maybe you could superslide up the slope?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: markallen1988 on August 10, 2011, 08:59:05 PM
That's a good idea, don't know if it would work to get him up the slope, but at the top is a ledge that's too high to slide up so there's no way it would get him to the other side.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on August 10, 2011, 10:04:30 PM
You can superslide up the slope, but there's no way to get up from there. Your best bet is side flip hovering from the platform closest to the entrance of the room, changing angle off the chus every 2-3 hovers. Should take about 16-18 chus, pause buffering helps a lot. Alternatively you can slingshot hover from the platform that moves up and down, but it would take a lot of chus, probably around 30-35.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: markallen1988 on August 10, 2011, 10:23:38 PM
You can superslide up the slope, but there's no way to get up from there. Your best bet is side flip hovering from the platform closest to the entrance of the room, changing angle off the chus every 2-3 hovers. Should take about 16-18 chus, pause buffering helps a lot. Alternatively you can slingshot hover from the platform that moves up and down, but it would take a lot of chus, probably around 30-35.

Yeah, I tried the superslide a bunch of times, but link kept getting stuck under the top platform and getting crushed. Explain the sideflip hover, I don't quite understand. Its the slippery slope under me that stops my hover, wouldn't you still have to be over the platforms of you were sideflip hovering? I have 45 chus right now so that isn't a problem, but when I try to stay over the platforms, I can't seem to make it more 1 or 2 hovers once I'm across the gap. And hovering from the lower platform on the entrance side doesn't seem like it's going to give me enough height to make it to the other side.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on August 10, 2011, 10:48:08 PM
Yeah, I tried the superslide a bunch of times, but link kept getting stuck under the top platform and getting crushed. Explain the sideflip hover, I don't quite understand. Its the slippery slope under me that stops my hover, wouldn't you still have to be over the platforms of you were sideflip hovering? I have 45 chus right now so that isn't a problem, but when I try to stay over the platforms, I can't seem to make it more 1 or 2 hovers once I'm across the gap. And hovering from the lower platform on the entrance side doesn't seem like it's going to give me enough height to make it to the other side.

http://www.youtube.com/watch?v=6Z6kUlj0r2s It's like the door of time skip, only you're backflipping instead of sidehopping. You have to stay over the moving platforms are once you cross the void (which is why I said you'll have to change your angle every couple of hovers if you're sideflip hovering because they aren't perfectly straight). If you have 45 chus though, then slingshot hovering over shouldn't be a problem, just make sure you're over the moving platforms (or where they would be, so you're over them when they reach you).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zodiac on August 17, 2011, 05:34:05 AM
hi, currently learning child dungeons so i can join you guys in racing and with the latest route im really getting held up by the chu megaflip into zora's domain. ive tried a bunch of different positions and seem to get about a 50/50 between a megaflip and a ground jump (im assuming because of the angle), but even when i hit the megaflip my angle still isn't right and i don't get past the waterfall. i searched around for a bit and haven't been able to find any videos demonstrating it properly, any advice?

feels like i just need a screenshot of what to line up with before i backwalk to hang off the ledge, having trouble figuring it out myself


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on August 17, 2011, 05:45:56 AM
There's a good setup and pause buffer method here (http://www.youtube.com/watch?v=_UgRNxZkzBM&feature=player_detailpage#t=1214s).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zodiac on August 17, 2011, 05:55:19 AM
awesome, thats perfect. got it first try after watching that.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Smoom on August 17, 2011, 08:34:23 PM
When talking to the guy blocking the Hyrule Field entrance in WESS, do you have to use the farther wall? Can I use the wall that we clip with in Pokey's method?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on August 19, 2011, 03:44:06 PM
When talking to the guy blocking the Hyrule Field entrance in WESS, do you have to use the farther wall? Can I use the wall that we clip with in Pokey's method?

I don't understand what you are saying. Please be more clear. Which Hyrule field entrance are you talking about?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on August 19, 2011, 05:17:33 PM
I don't understand what you are saying. Please be more clear. Which Hyrule field entrance are you talking about?

There's only one guy blocking an entrance to Hyrule field...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on August 20, 2011, 01:18:00 AM
There's only one guy blocking an entrance to Hyrule field...

Well excuse me for trying to answer an question that didn't specify the name of the trick or the place he was trying to do it in.

I have realized he is talking about the WESS Forest Escape, where "using a wall" isn't even necessary. So yes, the other wall could be used, but I don't see why you would use it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on August 20, 2011, 06:50:59 PM
About the WESS Forest Escape:

I can pull everything off but talking to the Kokiri blocking the entrance. While I'm moving against him in the WESS state, it doesn't let me talk to him and just says "Attack" on the A Button. What am I doing wrong?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on August 20, 2011, 07:07:59 PM
You have to let go of the control stick and mash A to talk to him immediately.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: CHC on August 23, 2011, 04:38:19 PM
Oh look, another DoT skip noob here.

Anyways, I made a video showing/listen(ing) to what Link does and my controller actions. The alignment isn't the issue, it's how he double rolls. On VC, by the way.

http://www.youtube.com/watch?v=tbLHIi6sEP8

Please help?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on August 24, 2011, 01:52:38 PM
Once you get in place, you want to pull back towards you about to the point where the action button teeters between attack and jump, then tilt just a bit to the left. Then when you start the roll, don't mash A. Pull the joystick all the way into the bottom left notch, then mash A.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: CHC on August 25, 2011, 03:41:52 AM
Thank you mzx. I finally got my first clip. Experimenting with angles now. Thank you so much^^


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 28, 2011, 03:06:07 PM
Okay, so I'm planning to go inside Jabu Jabu as an adult and then get out fine and dandy. But since venturing among the intestines of this block of ice seems kind of rare, I have yet to find a good tutorial or just plain run of it... It might be because my connection is whizzling at a neck-breaking average speed of 10kb/s, but I felt the most easy solution would to just plain ask the pro's:

Is Kazooies original video from a year ago still the best modus operandi to get inside?

How do I RBA the boomerang to B?

Do I need the hammer to kill Barinade or is there an alternative to use?

How do I get my Master Sword back? (DoT is closed, if it'd matter)

Anything else I need to know?


I'm asking because I've still not seen any full-length adult runs at all. I mean, nothing some explosives can't fix, but a general strategy would be nice.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on August 28, 2011, 11:21:35 PM
Gerudo Fortress Gate Skip is giving me unspeakable grief. I just cannot get the second side hop! Any tips, or good video guides knocking around that I haven't been able to find?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 29, 2011, 06:54:09 AM
Got bombs?

But just keep trying... I doubt another video is gonna make the difference when there's no real trick to it other than timing. Maybe you could practice the jump on a small ledge? Also, don't forget the sun's songs warping capabilities :).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Toolex on August 29, 2011, 01:10:08 PM
Is Kazooies original video from a year ago still the best modus operandi to get inside?

Most likely, its still stupidly hard though

How do I RBA the boomerang to B?

http://zeldaspeedruns.com/oot/ba/bottle-adventure should hopefully give you enough information, but just at a glance (BA isn't really my thing) you will need to find a way of getting ice arrows on c - right as child most likely by using the zora or goron mask effectively and then use a warp song out of the TOT you will have minuet as in order to travel back in time you need to have beaten the forest temple

Do I need the hammer to kill Barinade or is there an alternative to use?

Not only will you need the boomerang throughout the whole fight with barinade so there is no chance of using your sword to kill it, but the hammer is more importantly used to get ISG for the bomb hover to get into Jabu in the first place

How do I get my Master Sword back? (DoT is closed, if it'd matter)

After defeating barinade you should be able to just go into the equipment menu and re-equip it unless it has disappeared in which case a save warp should fix it

Anything else I need to know?

Probably :P

hope this helps :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: CHC on August 29, 2011, 02:19:48 PM
Question about the Jabu Jabu as an Adult. Does it count if you recoil DoT skip, do BA for boomerang on B, and beat Barinade?? Or can you only get up to Barinade? I'm doing my first max% adult run.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BottlesFTW on August 29, 2011, 02:41:21 PM
Question about the Jabu Jabu as an Adult. Does it count if you recoil DoT skip, do BA for boomerang on B, and beat Barinade?? Or can you only get up to Barinade? I'm doing my first max% adult run.
You cannot do Bottle Adventure at all in max% adult, because it is impossible to get a bottle as adult unless you already have one.
You should still do Jabu as adult to get the real boomerang, though.

By the way, to BA Boomerang, have exactly 14 deku nuts. As Adult Link, get bottle on b. Go back in time, and as child, have a fish on c-right. Go forward in time.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 31, 2011, 05:10:05 AM
Could someone confirm to me that bombchu megaflip isn't possible on PAL 1.0? (And maybe tell why?)

At least thats what D U F I from this forum told me, but now someone is saying the opposite :/


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BottlesFTW on August 31, 2011, 06:42:30 AM
Could someone confirm to me that bombchu megaflip isn't possible on PAL 1.0? (And maybe tell why?)

At least thats what D U F I from this forum told me, but now someone is saying the opposite :/

The bombchu megaflip IS possible on pal. The roll physics on pal are different though, and some megaflips, like the megaflip for tektite hover and cosmo escape, will not work. This is because the damage source also need to be hitting link as well as his shield. Explosions can do this.

If you try the method where you shield roll on the 8th flash of the bombchu and backflip on the frame where he's about to get up with the shield half out, it will not work on PAL, though. This is because this method only hits his shield.

If you actually roll into the explosion of the bombchu you can still megaflip perfectly fine. :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on August 31, 2011, 06:22:32 PM
Really? Then it isn't covered by Cosmo's statement?:
"PAL cannot megaflip in many instances due to changed roll invincibility"
~http://forums.zeldaspeedruns.com/index.php?topic=851.0

But if it is possible I have an unrelated question, anyone knows how to edit mupen64 files (.m64) xD?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on September 02, 2011, 09:24:20 PM
You guys should tell me if I'm filling up this thread or something but I need some help with the oob-trick from PoH in Gerudo valley that people usually use when you fail the cucco jump... I've almost spent more time trying to get that to work than the cucco jump, but not once have I succeded! I'm playing VC PAL, if it'd matter.


Also, I'm gonna try this later on but I might as well ask in case it'd be wrong so someone could explain it to me

Boomerang on B:
Steal rod
Fish on c-right
get 14 deku nuts
BA
Success?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: markallen1988 on September 02, 2011, 10:17:15 PM
You guys should tell me if I'm filling up this thread or something but I need some help with the oob-trick from PoH in Gerudo valley that people usually use when you fail the cucco jump... I've almost spent more time trying to get that to work than the cucco jump, but not once have I succeded! I'm playing VC PAL, if it'd matter.

Align yourself with the back wall with Z, link should be in the second tile from the left. Back walk to the edge, climb back up. Aim at the corner, the angle isn't very strict. Sidehop. Win. If I remember correctly, you don't have to hold left after the sidehop, but I could be wrong.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on September 03, 2011, 12:05:29 AM
More specifically for the sidehop OoB, aim the R in Return with the corner then sidehop and you should always get it.  Here's a video if you need any more help http://www.youtube.com/watch?v=wODlqqThkzM

As for boomerang on B, that's correct, but remember the fish needs to be on child's C right, not adult's (though it wouldn't hurt to be on adult's).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zodiac on September 05, 2011, 03:29:43 PM
does anyone have any good videos or tutorials for some of the ice cavern sequence breaks? i know there are a few because ive seen them on random streams but its never something ive been able to track down

ive ended up in that place a lot in bingos recently and the only trick i know is jump slashing through red ice to open the map chest/get the silver rupee, and the page for it on here is under construction. anything anyone has on it at all would be greatly appreciated

same goes for any water temple tricks for getting small keys, especially without iron boots or lullaby.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on September 05, 2011, 04:29:40 PM
does anyone have any good videos or tutorials for some of the ice cavern sequence breaks? i know there are a few because ive seen them on random streams but its never something ive been able to track down

ive ended up in that place a lot in bingos recently and the only trick i know is jump slashing through red ice to open the map chest/get the silver rupee, and the page for it on here is under construction. anything anyone has on it at all would be greatly appreciated

same goes for any water temple tricks for getting small keys, especially without iron boots or lullaby.
http://www.youtube.com/user/exodus122#p/u/16/mQsQz2yIDjI
http://www.youtube.com/user/exodus122#p/u/26/OJHjfpAcisU
http://www.youtube.com/user/Kazooie#p/u/36/36f-WcNM0JA
http://www.youtube.com/user/pokeypummel17#p/u/23/bO3RLfgoKHc


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zodiac on September 06, 2011, 02:58:13 AM
incredibly useful, thanks


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Windmill on September 24, 2011, 01:14:50 PM
Deku Tree- Please Help

OK so I am new to speedrunning :) I am right now trying my best to get the Deku Tree right as a practice :)

So I am good (enough) at mega sidehopping off of the deku baby down to B1. I was doing that today, then I was backflipping into the unloaded web. Buuuuut... I made a new file, I got up to the web, I tried to mega backflip... but on this file, the web is always loaded?! I'm doing nothing different. I broke the web, saved, and I start each segment fresh after "just entering" the deku tree. I'm not sure why this web is loaded. Its frustrating because I don't know a fast way to reliably break the second web otherwise. My controller won't let me to the skulluta (sic?) clip. Can someone please help? :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on September 24, 2011, 01:49:54 PM
If you have ever loaded the web on the file, I think it loads much quicker each time so the web clip is impossible. So basically you have one and only one shot at the web clip each file, even if you reset.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on September 24, 2011, 08:17:14 PM
That doesn't make much sense though, because there wouldn't be a saved flag that flips whenever the web itself is loaded.

The only thing that would possibly flip on entering the room would be the bit that updates the map screen.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on September 24, 2011, 09:56:21 PM
I've been working on my low % MST run and can't do the Silver Block Skip with only two Bombchus. What I'm referring to is over here: http://www.youtube.com/watch?v=tQGPRbmykHc

I have the angle and frames buffered correctly, but I just don't clip in no matter what I do. Any help would be greatly appreciated!

EDIT: Never mind, figured it out.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Windmill on September 24, 2011, 11:05:18 PM
That doesn't make much sense though, because there wouldn't be a saved flag that flips whenever the web itself is loaded.

The only thing that would possibly flip on entering the room would be the bit that updates the map screen.
Thats what I thought. Yet, I'm doing everything exactly the same... but the web is loading almost immediately. In the past, I could flip down to B1, and just stand there holding Z. If I did that and didn't move within sight of the web, it wouldn't load at all. It only loaded when the camera panned over to it. Yet this time, it is loading extrordinarily fast. However, I did save really fast after breaking the web, so not sure on that one.

Regardless, I'm going to retry the deku tree up until that point since we can use different save states/files as long as each segment starts the same :) I will let you know what I find. Thank you for your help :)

Also, does anyone know a good method for lighting the deku stick once you're down on B1? If I jumpslash and hit the fire on the torch, 70% of the time it lights the deku stick.

EDIT: Here, I set up two different saves, and here were the results I got.

Situation 1
In this file, I jumped through the web then immediately saved. So I then tried to do the mega sidehop below when I reloaded the game. However, every single time, the web loaded immediately. View the video HERE (http://smg.photobucket.com/albums/v60/Windmill/?action=view&current=FailB1Web.mp4). Note: I don't walk because my controller won't let me walk (lul).

Situation 2
In this file, I backflipped off the web. I then did the mega sidehope. In this file, I could backflip like I could before into the B1 web. You can view the video HERE (http://smg.photobucket.com/albums/v60/Windmill/?action=view&current=SuccessB1Web.mp4).

So I supose that is my lesson learned. If the B1 area ever loads, then for some reason, it'll load faster every. single. time. The only way to be sure you will be able to backflip into the second web is to never let it load. And to do that... backflip :P so I am going to cut my Deku Tree section into three sections now that I know this, since I'm not pro in the slightest. 1st segment: get slingshot. 2nd segment: backflip off of the web. Third segment: mega sidehop, gohama.

EDIT: I made a NEW save and I backflipped off of this one. The basement is STILL loading fast! By SAVING the game, the game is loading B1 very fast. So you have to backflip and THEN do the sidehop then, is what my research is telling me.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zeldazoneman on September 25, 2011, 03:32:51 AM
just a stupid and easy to answer to answer question, how do i get a emulator?(i think that`s easy)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on September 25, 2011, 04:47:00 AM
just a stupid and easy to answer to answer question, how do i get a emulator?(i think that`s easy)
http://lmgtfy.com/?q=nintendo+64+emulator


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zeldazoneman on September 25, 2011, 02:38:54 PM
http://lmgtfy.com/?q=nintendo+64+emulator
thanks!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zeldazoneman on September 28, 2011, 02:08:18 AM
what is the best emulator for TAS speedruns and how do you do a endless superslide?I CANT FIGURE IS OUT  >:(  :'(


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on September 28, 2011, 03:01:18 PM
Mupen 64 with re-recording and tas input and hold slightly down on the stick after a superslide and let go of z then when your angle is right repress z


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Thijmen on September 28, 2011, 06:07:17 PM
Hey guys, I'm new to glitching, and I  need a little help! I've been through with botw early dot skip etc etc, but theres 2 things that i cannot really do too good.
1
After the vine clip, i land in the water, i almost always fall out of the water so right now i do it the old way, but how do i z target to swim in the water the right way? (waiting to see the water makes it too slow so i cant make it to the room.

2
Bombchu megaflip on console, ive tried: black/purple frame before 8th flash shield + roll and backflip when link is about to take out his shield.
i tried waiting for 9th frame then shield drop roll and backflip but no luck either. Who can help, i also watched tutorials on youtube.

Thanks,

Thijmen

EDIT:

I have tried it on an emulator and it worked about 50% of the time, i think i might have PAL version of oot (i live in the netherlands so thats pal region) on what frame do i roll to get the bombchu megaflip, actually, can i even do the bombchu megaflip?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on September 28, 2011, 06:45:22 PM
1. The way I do it is hold nothing during the clip and as soon as I land in the water I flick down left then Z target. This points you in pretty much the right direction and you can make fine adjustments as you swim forwards and can see the water above you. 

2. You're correct - you are on PAL which is why the standard frames are not working. I'm not sure what you can do about it short of switching to NTSC. Someone else may be able to give you a more detailed answer. As far as I know it's due to the underlying mechanics behind the way Link shields damage... Or something.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Amphorce on October 02, 2011, 11:22:40 PM
Is it possible to do an ocarina dive or navi dive in zoras domain to the underwater door that takes you to lake hylia? I want to know so i can plan my any% route.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on October 02, 2011, 11:42:58 PM
I don't think either of those are possible, but you can jumpslash out of bounds and swim to the loading zone, as shown in this video:

http://www.youtube.com/watch?v=5_EouEjuj6E&list=FLeXfxAI74Iy1W8_2P8Shd9w&index=32


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Amphorce on October 02, 2011, 11:52:37 PM
Thank you, that will be faster than getting the silver scale.

Edit: im not sure if this is the right place to post this, but i want some feedback on my any% route, well just the child section as of now.

-Seg1
Intro
-end
-Seg2
Kokiri Sword
Aquascape
Cuccoo bottle
-end
-Seg3
Aquascape
Magic Bean
Cuccoo Into Zoras Domain
OoB to Lake Hylia
Plant Magic Bean
-end
-Seg4
Aquascape
DoT Skip
-end

Im getting the magic bean because im not doing the tektite hover for my first semi-serious run, and since i plan on skipping the ocarina, scarecrows song to the fishing hole wont work. I plan on getting the hylian shield at the graveyard and bugs there as well. I also am planning on getting the hookshot to do an isg-bridge skip. Im not sure if the isg bridge skip is easier than the megaflip.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on October 04, 2011, 04:21:17 PM
The route most people use is below. I'd suggest using it because it looks faster than your route.

-Sword
-Aquaescape
-Get cucco from bottom of zora's river and buy bean
-Past waterfall
-Get Silver Scale
-Warp to Lake Hylia and get Ruto's bottle and plant bean
-Warp back to Zora's Domain and show the bottle to King Zora
-Go down the river to the castle


Title: Emulator help
Post by: markallen1988 on October 04, 2011, 06:05:49 PM
So, I got my xbox360 wireless gaming receiver the other day, and I've noticed a problem. No matter what I map the keys to, I am unable to hold Z and press any other button! It is the same whether I use the keyboard or controller, and also the same if I use pj64 or mupen. This pretty much makes it so I can't do any tricks, has anyone else had this problem and what did you do to fix it? Thanks

EDIT it's only when I press z and r at the same time. They cancel each other out


Title: Re: Emulator help
Post by: Maxx on October 05, 2011, 03:18:50 AM
So, I got my xbox360 wireless gaming receiver the other day, and I've noticed a problem. No matter what I map the keys to, I am unable to hold Z and press any other button! It is the same whether I use the keyboard or controller, and also the same if I use pj64 or mupen. This pretty much makes it so I can't do any tricks, has anyone else had this problem and what did you do to fix it? Thanks

EDIT it's only when I press z and r at the same time. They cancel each other out

Windows maps the L and R triggers on the 360 controller to an axis, making L and R at the same time the same as neutral (nothing being pressed). The easiest solution is to map Z to the left bumper instead of the left trigger.

There might be a way to reconfigure the 360 as a different kind of Windows gamepad, but I never looked much into it since the other solution works fine.


Title: Re: Emulator help
Post by: markallen1988 on October 07, 2011, 04:36:30 AM
Windows maps the L and R triggers on the 360 controller to an axis, making L and R at the same time the same as neutral (nothing being pressed). The easiest solution is to map Z to the left bumper instead of the left trigger.

There might be a way to reconfigure the 360 as a different kind of Windows gamepad, but I never looked much into it since the other solution works fine.

Thank you, that did the trick! DoT skip is really easy with the 360 controller compared to on Gamecube. I haven't tried anything else yet. Having a hard time finding the right a, b and c button placement too.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on October 08, 2011, 06:30:39 AM
I have a logitech Dual Stick controller that I use for playing the 64. It's layout is nearly identical to the 360, other than the position of the left joystick.

What I did for my controller layout was that i simply mapped A, B, C-left, C-Down to the face buttons as they would be on a N64 controller. I have C-Up mapped to one of the Right triggers (in this case you should map the L button to the L trigger and the Up button to the Right trigger as these are never pressed at the same time). For C-Right, I just map it to the Right D-pad, but you can stick it anywhere really.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zodiac on October 14, 2011, 12:46:26 PM
so ive been trying to learn mirror shield from outside using a bean (since im interested in master quest mst at the moment) and i was wondering if there were any better setups than this one

this is what ive been using: http://www.youtube.com/watch?v=-WF5oLn_sdk

i can only ever land on the seam using this like 20-30% of the time, and i cant really tell where im going wrong (when i backflip maybe? when i let go of down?)

just wondering if there was any better setup known since its been nearly a year since this video was made


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Razor7581 on October 14, 2011, 02:01:45 PM
so ive been trying to learn mirror shield from outside using a bean (since im interested in master quest mst at the moment) and i was wondering if there were any better setups than this one

this is what ive been using: http://www.youtube.com/watch?v=-WF5oLn_sdk

i can only ever land on the seam using this like 20-30% of the time, and i cant really tell where im going wrong (when i backflip maybe? when i let go of down?)

just wondering if there was any better setup known since its been nearly a year since this video was made

http://www.youtube.com/watch?v=I-hNHUFB2K8


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: CHC on October 18, 2011, 02:48:05 AM
So the GS in zora river. The one you megaflip off of to skip the boulders. I did a roll, and I slid forward and cliped underground and it was weird.. Is that the weird slide? Or what?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Runnerguy2489 on October 18, 2011, 12:50:28 PM
Yeah, that's a weird slide. For more info: http://www.zeldaspeedruns.com/oot/misc/weird-slide


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on October 30, 2011, 11:55:42 AM
Hey there, I'm relatively new to these parts. I've been lurking and learning for a while but never really felt the need to post.
Now I haven't had any real trouble learning anything thus far (given some thought into the mechanics behind a given trick), but I do have a couple of questions:

1. When trying to sideroll sidehop to the left, why does it sometimes roll right despite me blatantly biasing the stick left (I looked at the controller as I pressed A to make sure it didn't just "feel" left)? Link is backed up against a wall ala DoT skip if it makes any difference.

2. Why are guays so fucking stupid? Guay management is the real hardest part of mirror shield from outside srsly...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on October 30, 2011, 12:10:10 PM
1. That happens when you try to roll too soon after the backflip. It's intensely annoying, but just give Link a bit of a pause after the backflip and he'll roll the direction you actually inputted.

2. Guays...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: qwerty1605 on October 30, 2011, 02:44:04 PM
I'm not your buddy guay!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on October 31, 2011, 09:47:11 AM
lololol dem guays
i now fully appreciate every check for them I see in runs haha


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: MrGrunz on October 31, 2011, 09:57:30 PM
Guays are da best:
http://www.youtube.com/watch?v=WL8XryezIYA


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: oligi3008 on October 31, 2011, 10:44:20 PM
They were put there on purpose for Guay Hover.  ;D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on November 03, 2011, 04:52:25 PM
Hmm, another question: why do rolls go very little forward sometimes, like practically not forward at all? Happens to me occasionally when I go to superslide. :/


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on November 03, 2011, 06:25:18 PM
Can anyone provide me with detailed instructions on how to do a gainer? I know it's not the most useful thing in OOT, but whenever I try doing it I always go backwards.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on November 06, 2011, 12:59:32 AM
So I created a randomly generated OoT save, and in order to beat it I need to get one arrow somehow.  The hookshot was already taken, so I needed an alternative way in. Bombchus appear to be impossible to obtain while an item is already in their slot. I had a lot of bombs, but no bomb bag/bombs, so I tried RBAing them. I empty bottle rba'd with cojiro, and full bottle rba'd with bombs, but I couldn't get bombs from Dampe pots on the right side.

Is there anything I'm doing wrong?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: UchihaSasuke on November 08, 2011, 09:49:34 AM
to trigger bomb drops, you need to fill the bombs slot with something. it can be anything. RBA should put a bottle in the bomb slot when you RBA with bombs on C-right. make sure you have a valid bomb bag too (can be RBAed too)
(i know because i was the one who discovered this back then)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zeldazoneman on November 09, 2011, 11:11:10 PM
tas question:
 how do i do an analog slide?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Amphorce on November 15, 2011, 09:44:10 PM
Hey, ive been having trouble doing the isg bridge skip. I can get the dot to appear to grab on to the other side, but im having trouble grabbing the bridge after i hook across. Is there a way to consistantly do so?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: aleckermit on November 18, 2011, 10:10:52 PM
Hey, ive been having trouble doing the isg bridge skip. I can get the dot to appear to grab on to the other side, but im having trouble grabbing the bridge after i hook across. Is there a way to consistantly do so?

Whether you grab or not is a bit random. I like to aim as high and right on the post as possible while seeing the red dot, then inch downwards with my aim until it connects. As you get pulled across you can hold up-right on the control stick and then mash Z repeatedly, sometimes Link will angle to the right and grab the bridge just as he begins to fall.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TomNook120 on November 19, 2011, 07:33:37 PM
I know this is not a trick question but

What's the world record for real time MQ? I'm looking for both AllTemples and Major Skips allowed


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on November 22, 2011, 09:18:18 PM
Cosmo owns the record by default, I believe, because he's just about the only one who's actually posted a time. Somewhere around the 4 hours mark rings a bell, but he may have destroyed that in a subsequent attempt.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on November 25, 2011, 12:05:32 AM
Hmm, does anyone have any tips for 3-4 heart bongo bongo? Seems fairly randomish to me, like im hoping he doesnt swipe or something...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on November 25, 2011, 12:16:43 AM
Hmm, does anyone have any tips for 3-4 heart bongo bongo? Seems fairly randomish to me, like im hoping he doesnt swipe or something...
When the cutscene is ending and you're about to gain control, hold down.  This makes the hands not go behind you.  Now target one of them and quickly stun it, and after that you should have enough time to also stun the 2nd.  He usually wont do a swipe with this strat, but when I do it he usually misses if he does do a swipe.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: RattleMan on November 25, 2011, 01:40:11 AM
What I like to do is unique and does not use the Bow or Hookshot at all, but gives you 100% certainty that Bongo Bongo will not hit you. Here’s a video: http://www.youtube.com/watch?v=h3AzqSlX4pg

As soon as the battle begins, back up as ZFG said. You probably want to be around here:
(http://i.imgur.com/JLShe.jpg)

(look at Link’s shadow compared to where the seams meet in the middle of the drum)

Let Bongo Bongo bounce you in the air. As soon as his last bounce is about to hit, roll forward. You’ll fly into the air, but the momentum will carry you pretty far forward as well. As soon as you land, Bongo Bongo will be coming at you with his hands. Roll forward once. This will get you out of the way of every attack except for the overhead swipe. If the swipe happens, simply crouch and it’ll go right over you.

As soon as you’re clear of his hands, attack one (or both of them in the case of the clap attack), then attack the other as it returns to its starting position. Once both are stunned, you can either prepare ISG or a spin attack (as I show in the video. The first one is without magic [this was a low% file from few years back], then I enable an infinite magic cheat to show how the spin attack with magic works, then a magic jar collection causes the magic to disable again due to the infinite magic cheat interfering).

I show ISG in my last round with Bongo Bongo in the video. Feel free to shove in a jumpslash wherever you feel like it, likely after stunning the second hand.

Overall, it’s probably a little slower, but much easier on the nerves.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on November 25, 2011, 12:22:47 PM
Wow, thanks a lot, I wasn't expecting such detailed responses. I'll definitely give this stuff a shot on my next practice run. :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on December 07, 2011, 12:30:03 AM
Not sure if I should be asking this here, also sorry if I am spamming this thread too much. xD

If I were to make the MST route on the site marathon-safe (only get one shot at it, no restarts), would getting Goron Tunic and doing 4-cycle Volvagia be the correct decision? The way I see it this guarantees me arrows for trials and lets me skip some extra HCs (spirit comes to mind). On top of that 3-cycle seems pretty luck-based and it's a big detour if I mess that up. It seems pretty logical to me but I just wanted to put it out there and see what other options I have.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on December 07, 2011, 01:55:47 AM
You'd typically get a bottle + fairy instead of tunic, but otherwise yes, slow strats for Volvagia if you're that keen on saving arrows. You can buy more from the scrubs in Ganon's Castle, though.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on December 07, 2011, 02:54:24 AM
I considered kak bottle but I thought the time difference to tunic was negligible? The real problem is not dying to Volvagia though, I am less concerned about arrows but decided it was a bonus if I'm gonna commit to a 4-cycle anyway.
Just to clarify: Is my assumption that you -have- to 3-cycle volvagia to survive without tunic/fairy correct?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on December 07, 2011, 03:16:40 AM
Your assumption is correct. I read recently that if you're on JP, the time difference between tunic and bottle is fairly negligible, so bear that in mind.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on December 07, 2011, 04:22:42 AM
Right, I will look into the bottle then since I'm on US. Thanks for the advice. :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Runnerguy2489 on December 07, 2011, 01:54:02 PM
The bottle also allows you to IO the blue switch in Jabu if you wish, and you can use blue fire in the water trial as well.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on December 07, 2011, 11:32:29 PM
Yeah, definitely going with bottle then, it just seems way more useful overall. Although I might still ruto throw, been nailing that in practice runs recently so it'd be a shame to let the practice go to waste.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nook on December 14, 2011, 12:32:31 AM
Farfetched theory this kid on YouTube has of getting Adult Link into child maps on OoT3D. I understand that this is OoT but 3D's been dead for a bit. He found a trick where you can delay grabbing the Master Sword, and there is a minimal frame where you can use an item. If Windy B or alec's restricted item glitch were used, a warp point can easily be set. Since I'm away from my 3DS at the moment, I'm unable to test this. I must ask though, is there a known time in the grabbing of the MS where Farore's Wind is deleted? I'm not sure if it's when you hit the grab or during the CS.

I feel silly even considering this but I'm bored


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on December 14, 2011, 01:21:21 AM
Farfetched theory this kid on YouTube has of getting Adult Link into child maps on OoT3D. I understand that this is OoT but 3D's been dead for a bit. He found a trick where you can delay grabbing the Master Sword, and there is a minimal frame where you can use an item. If Windy B or alec's restricted item glitch were used, a warp point can easily be set. Since I'm away from my 3DS at the moment, I'm unable to test this. I must ask though, is there a known time in the grabbing of the MS where Farore's Wind is deleted? I'm not sure if it's when you hit the grab or during the CS.

I feel silly even considering this but I'm bored
You can't pause during that time, but if you have a timer (like odd mush or eyedrops) you can grab the sword as soon as the item expires and you will have master sword on B.  It was originally found in regular OoT.  I'm not actually sure if it would still work in 3D but I assume so.  Anyway, it will definitely not get you into adult maps, it will just let you use master sword as child.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nook on December 14, 2011, 01:23:02 AM
Which we can already do on 3D :). Wasn't expecting much of it but good to know & thanks much~


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DLH112 on December 27, 2011, 10:50:29 AM
I just "mastered", well good enough anyway, the DoT skip, and was wondering what is the simplest (precision/execution wise) RBA Any% route? I don't want to have to do the tektite hover, swordless DoT skip, and preferably not the botw chus, but i have a bad feeling theyre necessary. I'm just trying to get a route to show off to friends that I can beat it in like 2 hours (pretty casually) without entering dungeons. I don't really know what I'm doing with RBA though xD. I was thinking something like this?
Sword + Shield
forest escape(get ocarina)
scarecrow song
kakariko cucco bottle
DoT skip
hookshot
use scarecrow + hookshot to get to fishing place, escape w/ rod...
-things i dont know here-
get light arrows
ganons castle/trial skip
kill ganon


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: playe on December 27, 2011, 06:32:42 PM
Actually there's a better route under the conditions that you want.

Code: (any% route)
Key:
(B) Bombs
(R) Rupees
(A) Arrows
(Bn) Beans
(DS) Deku Stick
______________________________________

Route:

-Intro

-Normal Rupee route up to sword. (R 18 or 23)

-Enter Lost Woods

-Aquascape to Zora river

-Swim downstream to Cucco (R 29-30)

-Buy bean (20R) (1Bn)

-Go upstream to Zora Waterfall

-Cucco Jump into Zora's Domain

-Diving Game for Silver Scale (R25)

-Enter Lake Hylia

-Get bottle and plant bean behind house. (0Bn)

-Re-enter Zora's Domain

-Show bottle to King Zora

-Re-enter Lake Hylia

-Talk to owl to get to infront of Hyrule Castle

-Get 80 Rupees from chains (99R)

-Buy Hylian shield (19R)

-Enter Temple of Time

-Door of Time skip

-Light Medallion

-Save and reset

-Go to Kakariko and get Pocket Egg and bugs in a bottle

-Backwalk to Lake Hylia

-Ride bean to Fishing grounds (should have 20R at this point.)

-Steal the Rod glitch

-Enter and exit water

-RBA Bombs and Pocket Cucco (Items must be on C-Right to RBA them)

-Backwalk back to Kakariko

-RBA Cojiro

-Get 40 Bombs and 40 Rupees (40B) (40R)

-Superslide to ESS into Lost Woods from Hyrule Field (39B)

-Pressure jump to ladder, go normal way if failed (38B)

-Get Odd Mushroom

-Enter Goron City (37B)

-Go down Death Mountian into Kakriko

-Buy 20 Arrows and one Deku stick (R10)

-Trade Odd Mushroom for Odd Potion

-Superslide out of Kakariko, backwalk if failed (36B)

-Superslide to ESS to Lost Woods (35B)

-Pressure Jump to ladder, normal way if failed (34B)

-Get Poachers Saw

-Go to Goron City

-Climb Death Mountian to Fairy Fountian (32B, 31 if Supersliding)

-RBA Poacher's Saw

-Ocarina Item glitch to play Zelda's Lullaby (31B)

-Quick Magic text, cry if failed

-Save and reset

-Go to Lon Lon Ranch

-Steal Epona glitch (29B, 28 if fail Navi ISG)

-Epona over Gerudo Bridge

-Break Deku Stick (0DS)

-Get Broken Goron Sword

-RBA Broken Goron Sword

-Ocarina Item to play Prelude of Light (28B)

-Obtain Light Arrows

-Save and reset

-Enter Ganon's Castle

-Armos Trials skip method

-Ganondorf (19A, 18 if you fail 1 round method)

-Superslide to keep Master Sword (27B)

-Beat up Ganon

-You're done
May take a bit of practice for the staircase hover to steal epona but it'd be worth it imo. (I personally got a 1:49:07 with this route and that was with a really bad mistake.)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DLH112 on December 28, 2011, 04:24:23 AM
thanks, that seems like it'll work great :], but i cant seem to steal the rod :[. in the vid SL says its easy though, any tips on the timing of B/when to let go of A? It looks similar/like im doing it right, but i can't move around :[.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: playe on December 28, 2011, 04:33:56 AM
I don't time B when stealing the rod, I mash it.

Also you'll know when you get the rod steal, the cast animation won't play but the rod will still cast.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DLH112 on December 28, 2011, 05:23:49 AM
thanks for the help, but i just can't seem to get it :/


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on December 29, 2011, 03:11:31 AM
Is there any way to get the Fire Temple Boss Key as a child? I remember seeing a video of someone opening the locked door without getting rid of the statue with the Megaton Hammer by using a bomb, but I can no longer find that video.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on December 29, 2011, 03:48:39 AM
Here's the video http://www.youtube.com/watch?v=xkIAowuvxUU&feature=channel_video_title

But no, it's not possible because you need to use the hammer to open the cage with the boss key


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pheenoh on December 29, 2011, 06:37:33 AM
That trick actually doesn't work as child. Cafde whines constantly about not being able to get that GS in Max% Child. :P


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DekuScrub on December 31, 2011, 07:04:14 AM
I'd like to try to experiment with slides like Z-slides and A-slides, but I've never done one, and so the instructions of how to do them are a bit obscure. This is from the dreamhosters ZSR page for the Z-slide:

"First roll into a source of damage like you would do when you want to Megaflip or Superslide, then hold forward at the end of the roll, and the very first frame that you can let go of the shield but still have Link block the damage, let go of Z and R. Now you must press Z every other visual frame."

The problem is that part about the "very first frame that you can let go of the shield but still have Link block the damage, let go of Z and R" part. I would like to see an m64 (from snapshot) of these slides so I can get a feel for what the frames are. Incase there might be desyncing issues, I am using Jabo's Direct3D8 1.6 for Video, N-Rage's Direct-Input8 V2 1.80a for Input, and the RSP plugin is just called 'RSP emulation Plugin'.

Why I really want an m64 and not just a video or text explanation is because I don't have any save data that has bombs or chu's on my computer...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on December 31, 2011, 07:37:22 AM
That trick actually doesn't work as child. Cafde whines constantly about not being able to get that GS in Max% Child. :P

Can't you clip into the stairs in that room and land on solid ground? Maybe hover to the door?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BottlesFTW on December 31, 2011, 09:12:16 AM
I'd like to try to experiment with slides like Z-slides and A-slides, but I've never done one, and so the instructions of how to do them are a bit obscure. This is from the dreamhosters ZSR page for the Z-slide:

"First roll into a source of damage like you would do when you want to Megaflip or Superslide, then hold forward at the end of the roll, and the very first frame that you can let go of the shield but still have Link block the damage, let go of Z and R. Now you must press Z every other visual frame."

The problem is that part about the "very first frame that you can let go of the shield but still have Link block the damage, let go of Z and R" part. I would like to see an m64 (from snapshot) of these slides so I can get a feel for what the frames are. Incase there might be desyncing issues, I am using Jabo's Direct3D8 1.6 for Video, N-Rage's Direct-Input8 V2 1.80a for Input, and the RSP plugin is just called 'RSP emulation Plugin'.

Why I really want an m64 and not just a video or text explanation is because I don't have any save data that has bombs or chu's on my computer...
I could give you an m64 of the slides but it would be using Jabo's Direct3D6 since 3D8 does not work for me. Also, you should be using the TAS input plugin. You can find it at TASvideos.

Edit: Here is a link to the m64 and st I made. Hope it helps you.
http://www.mediafire.com/?i6c2xz4j16iiv78 (http://www.mediafire.com/?i6c2xz4j16iiv78)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DekuScrub on December 31, 2011, 10:31:20 PM
Thank you, the m64 will be quite helpful. :)

EDIT: wow, I will need a lot of practice before I ever manage to start one of these slides... but the m64 is still going to be quite nice to have.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DLH112 on January 02, 2012, 02:57:20 AM
are there any more specifics to the stealing the rod glitch? because if its just tap A and mash B in shallow water i feel like it should have worked one of the many times I've tried it. I don't mind having a hard time with things like the DoT skip or vine clipping because they have really specific angles, positions and button presses, but this seems so simple and i can't get it. how much does the position of link in the water matter? is it doable anywhere where he pops out of the water and does a little fall into a standing position? am i supposed to start mashing B right after tapping A, and stop mashing B when the rod is cast? or should I wait to start and/or stop mashing B slightly?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: cafde on January 02, 2012, 03:25:07 AM
You want to press B on the first frame the water splashes from link coming out of the water, if you have trouble with it with mashing you can pause buffer to this frame. If you're casting the rod like normal you need to be deeper in the water.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DLH112 on January 02, 2012, 03:36:26 AM
oh, no wonder why i havent done it yet then. I've always attempted it in the shallowest water possible that link is still swimming in xD.
Edit: got it :], thanks for the help :D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on January 11, 2012, 10:48:12 PM
I get a lot of randomness with me ESS's. It's creating a lot of trouble for me for reaching the town before night.

When I hold as I'd like I get completly random, sometimes more left, sometimes more right even though I hold a little to the left.

When I hold very right I get like 1/3-1/5 lefts and vice versa (approx, I havn't kept any statistics here)


Any help with that?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: MasterC on January 16, 2012, 02:16:03 AM
im also having trouble doing WESS to skip the owl, i dont actually know what to do, tried looking it up but can't find it

so far, i know that in the water i am supposed to hold up then spam L, but whenever i come out of the water i just stop, it is clearly working in the water though


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: cafde on January 16, 2012, 02:30:50 AM
You want to hold slightly to the right (not down right). You'll want to get comfortable with ess position before trying it in runs/races, or I guess you could pause to get the right position. If you get a slow wess you probably went through too much water.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on January 16, 2012, 05:56:23 AM
Okay, yea I guess I hold straight down or something... I'll practise with holding right.

But I'm also having trouble with superswim. No matter how fast I mash Z I can't get it right... I'm using a gamecube-controller so it's extra hard but there's nothing I'm missing? How many times a second do I have to mash it approx.?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zodiac on January 16, 2012, 02:14:56 PM
dont use z for superswim, its much harder than just mashing up on the analogue stick repeatedly to keep speed. you can also steer yourself with this method which is nice


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pheenoh on January 16, 2012, 07:25:56 PM
dont use z for superswim, its much harder than just mashing up on the analogue stick repeatedly to keep speed. you can also steer yourself with this method which is nice
You can steer yourself with both methods. The analogue one is better for gamecube controllers though, since it is pretty hard to mash those triggers quickly.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Postman on January 23, 2012, 04:46:10 AM
Quick question regarding BotW chu's...

I've been trying to get this trick for a bit, but it seems like the videos on it are kind of outdated? I know the video that Cosmo uploaded a while ago isn't the same way he does it now, as back then it involved a spin attack, a different starting point, and what looks like different reference frames that he uses to know when to drop, etc.

Is that video still the best way of learning it? Or is there something else (that I haven't found yet in the forums or youtube) that someone can link me to?

Thanks in advance


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bluephantom340 on January 23, 2012, 05:36:07 AM
Quick question regarding BotW chu's...

I've been trying to get this trick for a bit, but it seems like the videos on it are kind of outdated? I know the video that Cosmo uploaded a while ago isn't the same way he does it now, as back then it involved a spin attack, a different starting point, and what looks like different reference frames that he uses to know when to drop, etc.

Is that video still the best way of learning it? Or is there something else (that I haven't found yet in the forums or youtube) that someone can link me to?

Thanks in advance
This should be the method that Cosmo uses: http://www.youtube.com/watch?v=Ssd1y32wKxM


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Postman on January 23, 2012, 07:36:09 AM
Awesome, thanks! That was exactly what I was looking for.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Luke on January 24, 2012, 12:20:37 AM
Is there anyway to get both mirror shield and silver gauntlets as child link? As far as I know, you can get silver gauntlets normally, but in order to get the mirror shield you would have to steal a key from the child side of the temple, which would mean no silver gauntlets. And you can't hover to the mirror shield from the silver gauntlets chest.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nook on January 24, 2012, 12:27:38 AM
you can't hover to the mirror shield from the silver gauntlets chest.
False actually, there are many ways to get to the Mirror Shield as a Child, even without Hovering (which you can do from DC) Example: http://www.youtube.com/watch?v=Xr8XPoS3IR0

Should help =)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Luke on January 24, 2012, 12:34:02 AM
Well I've hovered over there before, just thought you had to have an extra key.
and what is DC?
EDIT: nevermind, figured out you have to hover up there two times, the first time so you can jump to the hand and play zelda's lullabye. but still out of curiosity, how do you set up a hover as child link from the outside, to get to the mirror shield?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on January 24, 2012, 02:38:34 AM
Well I've hovered over there before, just thought you had to have an extra key.
and what is DC?
EDIT: nevermind, figured out you have to hover up there two times, the first time so you can jump to the hand and play zelda's lullabye. but still out of curiosity, how do you set up a hover as child link from the outside, to get to the mirror shield?

Here's a way to hover to the mirror shield as child http://www.youtube.com/watch?v=lh_Pl9Hzw_I.  Its a massive and difficult hover so I don't suggest trying it. 

And DC stands for desert colossus in this case, but it usually refers to dodongos cavern.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Staarree on January 24, 2012, 08:35:43 AM
Im plannin to start speedrunnin OoT, any good advices where to start?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on January 24, 2012, 04:34:21 PM
Im plannin to start speedrunnin OoT, any good advices where to start?

Forest escape, Door of time skip and early bombchus are very helpful


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nook on January 24, 2012, 08:48:08 PM
Child Dungeons and learning the fastest routes to them.

This should also help, it's aleckermit's OoT Speedrunning 101: http://www.youtube.com/watch?v=vFhDz-3wr3k


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: weonx on January 29, 2012, 09:34:03 PM
does anybody know where i can get zelda jap wad? and how i can istall it? i hear people say that u dont install it normally like u do with any other wad. please clarify this if u know the answer.


thanks in advance.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on February 08, 2012, 12:42:23 AM
does anybody know where i can get zelda jap wad? and how i can istall it? i hear people say that u dont install it normally like u do with any other wad. please clarify this if u know the answer.

thanks in advance.

OoT is called Zelda No Densetsu: Toki no Okarina in Japan. I don't know how much more I'm allowed to say other than you have to region change your wii.



I  have a question on the Bridge Megaflip.
(One of the) used help vid's:
http://www.youtube.com/watch?v=ZeyLf8br3eg&feature=related

My attempt:
http://www.twitch.tv/primat91/b/307864034


I've done several variations and tried for about 3 hours. I get this result or grab the ledge with some methods. When I actually do megaflip I won't reach... Any tips on this?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on February 08, 2012, 02:07:44 AM
OoT is called Zelda No Densetsu: Toki no Okarina in Japan. I don't know how much more I'm allowed to say other than you have to region change your wii.



I  have a question on the Bridge Megaflip.
(One of the) used help vid's:
http://www.youtube.com/watch?v=ZeyLf8br3eg&feature=related

My attempt:
http://www.twitch.tv/primat91/b/307864034


I've done several variations and tried for about 3 hours. I get this result or grab the ledge with some methods. When I actually do megaflip I won't reach... Any tips on this?
You need to shield drop the bomb immediately so that it lands a bit to the side.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on February 08, 2012, 10:36:26 PM
You need to shield drop the bomb immediately so that it lands a bit to the side.


I got it :D! Thank you


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: SnowMan on February 10, 2012, 06:29:47 PM
Anyone see this guy around before?

http://www.youtube.com/watch?v=tZjH0E0ra6o&feature=g-u-u&context=G23b186aFUAAAAAAAUAA (http://www.youtube.com/watch?v=tZjH0E0ra6o&feature=g-u-u&context=G23b186aFUAAAAAAAUAA)

Some pretty impressive stuff.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Eryth on February 12, 2012, 10:13:34 PM
Door of Time skip issues.
No doubt its been referenced time and time again, but I can't figure out what's wrong.

I'm using OoT disc which contains the master quest. But not playing on master quest version.

I backflip into the corner. C-UP to align myself up with the angle. Hold Z while in C-UP to keep the angle.
I do the slight tilt into the corner with the control stick to start a sideways roll, then mash A and move the control stick into the diagonal corner to get the side jump.
I clip through. I pause buffer (not touching any other buttons) until link disappears from view, but he does not make a sound.
I press pause, then hold left and mash the B button. Still holding left all the while.

Yet for whatever reason, he keeps popping out on the wrong side of the door. Why does this keep happening if I'm pause buffering for the perfect frame, I get the angle to clip through, and I keep holding left on the control stick? I have done this roughly 40-50 times with the same result. I have hard time thinking I'm getting that "false frame" 40 times in a row.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on February 12, 2012, 10:34:54 PM
You should also be holding left after the sidehop before you clip, as well as after clipping.  If you're doing that and you still can't make it, I'm not really sure why it wouldn't work.  Can you make a video?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Eryth on February 13, 2012, 07:36:53 AM
That was my issue apparently. I was not holding left throughout the pause buffering.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on February 17, 2012, 08:26:33 PM
I know everyone knows about Bomb Hovers, but I found a very reliable way to pause buffer one. Obviously, this is only useful if you don't have a wall or the Hover Boots. This works the same way for both Child and Adult Link.

1. Stand completely still and pull out a bomb and wait until it turns red the 7th time. This includes the time right before the bomb starts blinking faster.
2. Advance frames until the bomb turns blue.
3. On the blue frame, hold R and down on the control stick.
4. Advance more frames until the bomb is at Link's feet. It should be red by this time (big and blue as Adult Link).
5. Backflip.

Video (http://s300.photobucket.com/albums/nn38/Kimimaru4000/?action=view&current=Untitled41.mp4)

Note that this one a frame of leeway sometimes. If you accidentally waited until the bomb was a frame below Link's feet and backflipped, it may work, but in some cases you'll get hurt by the explosion. Also, if you accidentally went to the 2nd frame the bomb was blue, wait until the bomb is one frame above Link's feet and backflip; it just might work.

I know other methods of hovering (sideflip bombchus, etc) are quicker, but this one has served me the best in many challenge runs, and I really don't like bombchu bowling.

EDIT: I'd also like some help on the gainer. Link always goes backwards even when I perform a backflip that isn't in Z-Target mode.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Maxx on February 18, 2012, 03:45:27 AM
I know everyone knows about Bomb Hovers, but I found a very reliable way to pause buffer one. Obviously, this is only useful if you don't have a wall or the Hover Boots. This works the same way for both Child and Adult Link.

1. Stand completely still and pull out a bomb and wait until it turns red the 7th time. This includes the time right before the bomb starts blinking faster.
2. Advance frames until the bomb turns blue.
3. On the blue frame, hold R and down on the control stick.
4. Advance more frames until the bomb is at Link's feet. It should be red by this time (big and blue as Adult Link).
5. Backflip.

Video (http://s300.photobucket.com/albums/nn38/Kimimaru4000/?action=view&current=Untitled41.mp4)

Note that this one a frame of leeway sometimes. If you accidentally waited until the bomb was a frame below Link's feet and backflipped, it may work, but in some cases you'll get hurt by the explosion. Also, if you accidentally went to the 2nd frame the bomb was blue, wait until the bomb is one frame above Link's feet and backflip; it just might work.

I know other methods of hovering (sideflip bombchus, etc) are quicker, but this one has served me the best in many challenge runs, and I really don't like bombchu bowling.

EDIT: I'd also like some help on the gainer. Link always goes backwards even when I perform a backflip that isn't in Z-Target mode.

This has been known for a while, but this detailed description is really useful for anyone who doesn't know.

As for the gainer, you need to press Z and forward on the frame after you've released Z. That is, Z should only be un-pressed for 1 frame. It's a bit tricky to get the timing. It's also completely useless in OoT (and only marginally useful in MM), so I wouldn't worry too much about it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hornlitz on February 18, 2012, 08:16:48 PM
I'm new here, and I've just started TASing OOT and MM, but I cannot for the life of me do the Bomb Slide. I've tried for hours and the best I could achieve was activating a different glitch attempting this one. The TASVideos page is rather useless to me, so can somebody please explain how to do this?

Thanks


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on February 18, 2012, 09:21:42 PM
I'm new here, and I've just started TASing OOT and MM, but I cannot for the life of me do the Bomb Slide. I've tried for hours and the best I could achieve was activating a different glitch attempting this one. The TASVideos page is rather useless to me, so can somebody please explain how to do this?

Thanks

Sheild drop a bomb roll and then backflip and then wait until the second red flash of the 6th flash and then mash a until you get the superslide.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hornlitz on February 19, 2012, 12:39:57 AM
Sheild drop a bomb roll and then backflip and then wait until the second red flash of the 6th flash and then mash a until you get the superslide.

Finally got it! Thanks a lot!

And one more thing:

For the Super Backflip thing with the Superslide, does there need to be a couple seconds of waiting before the backflip can be done? I tried doing one kind of close to an edge, and link just fell off and grabbed the ledge no matter what combination I tried. Do I have to wait until the Action Icon starts changing?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hornlitz on February 19, 2012, 03:40:36 PM
Actually, I can't even get the Mega Flip at all... Again, the TASVideos page isn't helping me, and also a video I watched on Youtube didn't appear to explain it right...
So can someone help me again and explain this one?

Thanks again.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on February 19, 2012, 07:44:16 PM
Are you playing on PAL? If not, you can try the common method. Backflip and immediately shield drop a bomb. Roll right when the bomb explodes, holding R, and hold back on the control stick and keep mashing A.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on February 19, 2012, 08:01:47 PM
Actually, I can't even get the Mega Flip at all... Again, the TASVideos page isn't helping me, and also a video I watched on Youtube didn't appear to explain it right...
So can someone help me again and explain this one?

Thanks again.

You can get a distance megaflip by rolling 6 frames before the big blue flash and then holding back 3 frames before link's sheild gets hit and then pressing a 3 frames after.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Smoom on February 19, 2012, 09:40:20 PM
I'm trying to learn to TAS oot but lots of things are going wrong. I have Mupen64-rr and a OoT rom but I don't know how to run a savestate/save what I do...etc...lol. Is there something someone can link me to to get started?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hornlitz on February 20, 2012, 04:20:01 AM
You can get a distance megaflip by rolling 6 frames before the big blue flash and then holding back 3 frames before link's sheild gets hit and then pressing a 3 frames after.

Thanks again! Works like a charm now!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bellucian on February 20, 2012, 04:28:18 AM
Hi guys, i'm new to speedrunning OoT and I just have a couple of questions

1. Is there a video somewhere that explains how to do the BotW Skulltula vine clip?
2. Is it impossible/am i hitting start to fast for pause buffering(i'm using Project64) or is this just a known issue with the emulator? 
3. Am I better off going on the VC version?

Thanks heaps :D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on February 20, 2012, 01:42:47 PM
Hi guys, i'm new to speedrunning OoT and I just have a couple of questions

1. Is there a video somewhere that explains how to do the BotW Skulltula vine clip?
2. Is it impossible/am i hitting start to fast for pause buffering(i'm using Project64) or is this just a known issue with the emulator? 
3. Am I better off going on the VC version?

Thanks heaps :D

1. I find Link98's channel good: http://www.youtube.com/user/Link98OoT?ob=0
2. It's a known issue, but it's fixed in project64 1.7 I think. There mightbe some plugins you can use but I'm not shure.
3. Adarax handles fine on emulator but personally I couldn't run anything but 64 or VC


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on February 21, 2012, 11:35:05 AM
Sorry for doubleposting but I have a question of my own.

Could someone please describe the approximate time to press A with the new FW warp after stepping into a blue warp? I got it about 2 out of 5 times yesterday when just pressing randomly... I could research it on an emulator or something but it'd just take a lot of time so answers would be appreciated :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DLH112 on February 21, 2012, 05:17:35 PM
it's when the screen starts fading to white. I believe you have a window of about a whole second.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on February 21, 2012, 09:29:53 PM
No, it's blue warp dependent. Deku Tree portal has a huge window of opportunity, but dc/fire temple are frame perfect.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on February 21, 2012, 09:33:17 PM
No, it's blue warp dependent. Deku Tree portal has a huge window of opportunity, but dc/fire temple are frame perfect.

DC is frame perfect :o? But I got it 6 times out of 6 today without really trying. That can't be right...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DLH112 on February 22, 2012, 07:00:03 PM
There's no way DC is frame perfect, otherwise people wouldn't be getting it so consistently at the end of runs. Fire temple definitely is though. and I think theres a frame perfect window for DC if you've already seen the cutscene(though thats just something i think I saw sock do once on his stream).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on February 23, 2012, 01:58:15 AM
Ok yes, I'm wrong about DC being frame perfect. I believe the first two child portals have a window of about 5 seconds, while all the adult portals are in fact frame perfect, with the Jabu portal being the only one that is impossible to wrong warp due to ruto.

Someone needs to make a rom hack to fix this >=D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hornlitz on February 23, 2012, 03:11:03 AM
I appear to need more help...
When getting the 37th heart piece, the fastest way would be to do a megaflip through the corner of the barrier. I've tried to do this many times with different angles, and nothing has worked. Is there an angle that really works that I've missed, or is it even possible without Nayru's Love?

EDIT: Lol nvm. I just didn't try the right angle. I finally got it now.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Luke on February 27, 2012, 05:38:23 PM
Any tips for MST fire temple boss key skip? I would like to be able to do it without hover boots, but I fall into the unloaded room with the fire barriers that shoot up.. every time.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on February 27, 2012, 06:21:27 PM
Any tips for MST fire temple boss key skip? I would like to be able to do it without hover boots, but I fall into the unloaded room with the fire barriers that shoot up.. every time.
You should be holding right as soon as you get the superslide - before you even clip. The jumpslash and hold forwards when the very lowest room is in the middle of the screen (assuming you're holding Z throughout)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Luke on February 27, 2012, 08:49:37 PM
Thanks a bunch


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Eryth on March 10, 2012, 11:29:31 PM
What prompts the Bombchu shop to start selling bombchus?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jeville on March 11, 2012, 12:37:37 AM
Probably after you have the bomb bag? And it opens at night. When you bought them all, no more will be sold there again so you will have to rely on the carpet merchant or try your luck at winning some from the bowling alley.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on March 12, 2012, 08:12:17 PM
Probably after you have the bomb bag?

No, after you step into the DC blue warp.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Norkix on March 15, 2012, 02:00:10 AM
Anybody else find out the angle for clipping back through DoT? Cuz I've done it twice now, and didn't want to double post in discovery topic.

Still working out finer points, but will have description and (shitty quality) video on the site soon if someone can confirm this is new.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bluephantom340 on March 15, 2012, 03:37:38 AM
Anybody else find out the angle for clipping back through DoT? Cuz I've done it twice now, and didn't want to double post in discovery topic.

Still working out finer points, but will have description and (shitty quality) video on the site soon if someone can confirm this is new.
http://www.youtube.com/watch?v=zEGrrmoWVAc&list=UUKLmmaHbmzDKEChfqAjXzOw&index=22&feature=plcp
^Is that what you are talking about?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Norkix on March 15, 2012, 06:23:37 AM
I can't watch the vid atm; my parents blocked youtube cuz my little brother was derping around inappropriate stuff...
Anyway, I meant a reverse sidehop clip. I'm not talking about the recoil boost method or any adult thing. It's for child link to get back through DoT without savewarping. Unfortunately, this means that it will probably only be of use to any lunatic who decides to 100% SS.

Video is all ready, but I don't know when I can upload. Surprisingly, I got it on the second attempt, despite having 15 minutes of practice after figuring it out. XD


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pheenoh on March 15, 2012, 08:45:44 AM
I can't watch the vid atm; my parents blocked youtube cuz my little brother was derping around inappropriate stuff...
Anyway, I meant a reverse sidehop clip. I'm not talking about the recoil boost method or any adult thing. It's for child link to get back through DoT without savewarping. Unfortunately, this means that it will probably only be of use to any lunatic who decides to 100% SS.

Video is all ready, but I don't know when I can upload. Surprisingly, I got it on the second attempt, despite having 15 minutes of practice after figuring it out. XD
Even then it is still useless because you would have the Prelude of Light. I've found it useful for practicing DoT skip, that's about it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Norkix on March 15, 2012, 09:01:18 AM
Even then it is still useless because you would have the Prelude of Light. I've found it useful for practicing DoT skip, that's about it.
I think it would be faster to fall into the void, (which I do in the video) than to play the song and watch a warp cutscene. Of course, I haven't timed this, so I can't make any claims.

Quote from: Pheenoh link=topic26.msg17252#msg17252 date=1331801144
I've found it useful for practicing DoT skip,
So, this isn't new?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on March 15, 2012, 12:37:10 PM
I think it would be faster to fall into the void, (which I do in the video) than to play the song and watch a warp cutscene. Of course, I haven't timed this, so I can't make any claims.
So, this isn't new?

If you fall into the void you'd respawn by the MS. Setting up the angle and get the might save a second or two if done perfectly but that's about it and wouldn't be very practical.

And no, it's not especially new to my knowledge as I've seen people do it for a few months


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on March 16, 2012, 11:29:36 AM
Hi guys,

I'd like to know if it's possible to do the Deku Tree web clip after skipping basement 1 with the jumpslash?

I've tried a few times but haven't pulled it off, but I'd like to know if I'm completely wasting my time trying.

Thanks!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on March 16, 2012, 11:41:47 AM
Hi guys,

I'd like to know if it's possible to do the Deku Tree web clip after skipping basement 1 with the jumpslash?

I've tried a few times but haven't pulled it off, but I'd like to know if I'm completely wasting my time trying.

Thanks!
It's definitely possible, Izu does it in the Child Dungeons world record.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on March 16, 2012, 01:24:32 PM
Hi guys,

I'd like to know if it's possible to do the Deku Tree web clip after skipping basement 1 with the jumpslash?

I've tried a few times but haven't pulled it off, but I'd like to know if I'm completely wasting my time trying.

Thanks!

That web is very strange... Sometimes it loads for me without any apparent reason, but maybe 4/5 times it works fine if you just backwalk quickly to it. Turning around or worrying about angles wastes time so you should rather guanowalk a bit to the right instead of changing angle and then just mash a as soon as you get through it.

Btw are you saying you can't pull off the web clip or the actual js? I find it easy if you first get out the sword and then time the js for as soon the black part gets on screen. If you're simply trying to react to it then it's going to be very hard.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on March 16, 2012, 02:15:16 PM
That web is very strange... Sometimes it loads for me without any apparent reason, but maybe 4/5 times it works fine if you just backwalk quickly to it. Turning around or worrying about angles wastes time so you should rather guanowalk a bit to the right instead of changing angle and then just mash a as soon as you get through it.

Btw are you saying you can't pull off the web clip or the actual js? I find it easy if you first get out the sword and then time the js for as soon the black part gets on screen. If you're simply trying to react to it then it's going to be very hard.

I've got the jumpslash down so that's not a problem, it's the web clip I can't do.

I turn around when I land so i'll try backwalking instead.

Thanks for the tips!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zodiac on March 16, 2012, 02:51:25 PM
if you're going from a file that already has the web broken it loads the basement so you can't do the web clip

you can only do it if you break the web before doing it

and if you angle your megasidehop/js properly just backwalking straight after doing it then mashing a when link falls is all you need to do


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on March 16, 2012, 03:19:05 PM
if you're going from a file that already has the web broken it loads the basement so you can't do the web clip

you can only do it if you break the web before doing it

and if you angle your megasidehop/js properly just backwalking straight after doing it then mashing a when link falls is all you need to do

Ah, that explains why I can't do it. I was wondering if that was the case :-[


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on March 17, 2012, 09:31:31 AM
if you're going from a file that already has the web broken it loads the basement so you can't do the web clip

you can only do it if you break the web before doing it

and if you angle your megasidehop/js properly just backwalking straight after doing it then mashing a when link falls is all you need to do

Hmm, I never knew this actually... But why would the basement load? And I'm not certain right now but I think the room itself is unloaded so are you talking about some actor pointers or something that is loaded?

And since it is loaded, can you unload it by e.g. going into another room?

Im lazy  ::)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zeldazoneman on March 20, 2012, 12:19:34 AM
i have not been on zelda in a wile now, and i just tried the DoT skip and i cant get it right. i can come back to the side without the MS by jumpslashing but not the MS side. mostly, i just need to know what frame to jumpslash on, i got everything else.
thx


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: gamestabled on March 20, 2012, 01:03:45 AM
the first frame that link is off camera, and the camera is still in bounds. Make sure you also hold left on this frame.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Eryth on March 20, 2012, 07:22:38 PM
I've been trying to get the well bombchus and I am getting stuck on consistently vine clipping. The camera angle when I start climbing down the wall is usually never the same, yet I can still manage to clip through occasionally by feeling it out. I think the camera angle changing is because of a mistake in my set-up or perhaps simply because I'm using gamecube version. Anyone have a similar issue to this at all?

By set-up, its run to the corner of the wall, climb down, get up, rotate 90 to the left, L target + neutral slash, rotate 90 to the left, time neutral slash at top of skulltula's height, back z-target. Again, this is ideal what I have been trying to do, but I think I might be too slow on the backpedal after a neutral slash and its giving me different camera angles.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on March 20, 2012, 09:54:34 PM
The camera angle for going down the vines doesn't matter at all as long as you end up as close to the wall as possible. If you backwalk too slow down the vines the second time or hold z too long then you're not going to see the skulltulas legs which signal which frame you're supposed to let go on because the camera is too zoomed in. The only way to go from there is either to abort by climbing left or take the chance you got the right frame.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: zodiac on March 21, 2012, 02:33:35 PM
whether or not you see the legs can always be fixed by timing your slash better

i hit b just before it reaches the top of its bounce, i know other people use different timings but thats whats been consistent for me


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: playe on March 22, 2012, 03:50:48 AM
Any tips on how to line up Swordless DoTs on the JPN version? I just installed it onto my Wii and am now having troubles with any% because of this.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on March 28, 2012, 06:23:17 AM
Is this (http://www.youtube.com/watch?v=H-YWxDL83fk&feature=player_embedded) possible as a child? I've tried several times in the past and couldn't get it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pheenoh on March 28, 2012, 08:02:42 AM
Is this (http://www.youtube.com/watch?v=H-YWxDL83fk&feature=player_embedded) possible as a child? I've tried several times in the past and couldn't get it.
No, it isn't.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on March 29, 2012, 03:54:30 AM
Does anyone have good advice on changing ESS direction on a N64 controller without pause buffering? What I mean is tilting the control stick from the left ESS position to the right and vice versa. A good example of where this is needed is the WESS forest escape. I can change direction perfectly fine with a pause buffer, but without one I can never get it to work.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on March 29, 2012, 08:52:37 AM
I'm having trouble with pause-buffered bombchu megaflips.

My technique is currently:

1) Pause just before the 8th flash.
2) Hold R and A to release and roll
3) Pause when the bombchu goes off and Link is leaning back
4) Hold Down and A to backflip

I always seem to get just a normal backflip or what looks like a ground jump. The 'smack' from the explosion doesn't seem to come like it does on the videos I've seen. I hold Z and R down throughout so I don't think that's the problem.

Does the fact that I'm playing on a PAL console mean I should alter my timing?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on March 29, 2012, 09:09:21 AM
Does anyone have good advice on changing ESS direction on a N64 controller without pause buffering? What I mean is tilting the control stick from the left ESS position to the right and vice versa. A good example of where this is needed is the WESS forest escape. I can change direction perfectly fine with a pause buffer, but without one I can never get it to work.

It's just a case of moving the control stick around but never letting it leave the ESS position. Inagine all the ESS positions fall within a circle, you need to trace that circle around to rhe other side to change direction.

@glozboy, PAL megaflips are different so, unless you are on PAL Gamecube that'll be why.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on March 29, 2012, 09:23:58 AM
@glozboy, PAL megaflips are different so, unless you are on PAL Gamecube that'll be why.

Ah, I'm on PAL N64. Does anyone know what the technique for PAL megaflips is?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Norkix on March 29, 2012, 09:25:08 AM
Does anyone have good advice on changing ESS direction on a N64 controller without pause buffering? What I mean is tilting the control stick from the left ESS position to the right and vice versa. A good example of where this is needed is the WESS forest escape. I can change direction perfectly fine with a pause buffer, but without one I can never get it to work.
Although Link98 is right, I would like to point something out. From what I have found through my ESSes, it seems that you don't have to turn the control stick all the way to other side of the y-axis. If you begin by holding it down-left, like I do, very carefully pull the analog stick a fraction of an inch back and move it to the right. As you approach the y-axis, Link should suddenly change direction. By holding the analog stick here, you can use small movements to switch directions, making ESS a little easier imo. However, my analog stick has a small dead-zone; not harmful but just enough that a perfect condition analog stick may not be able to do this. In my opinion, having a small dead-zone makes ESS easier, but that's just because it's the only way I've done ESS since I dug out my N64 a few months ago. You need to learn from your own controller.
Text wall... -_-


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on March 30, 2012, 07:27:41 AM
Thanks for all the help; I got it on my first try! SamusXLink, the y-axis trick helps me get it very consistently, so thanks for that :)!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Last0 on April 07, 2012, 12:19:43 AM
I'm trying to do vine clip, without sword and shield. So then I can get chus.

If anyone wants to get up to this point:
-collect 10 rupees, buy 1 deku stick
-navi dive w/ deku stick
-get zelda's letter
-savewarp to links house
-go get slingshot
-navi dive w/ deku stick, go to town, get 50 slingshot pouch, go to kak
-down well, to do this w/o sword+shield: hit chicken twice with deku stick jump slash (or once with a deku nut), then position chicken on well and jump slash w/ deku stick to go down.
-get key, unload water
-kill deadhand, you probably want to stock up on deku sticks before going down well. it's easiest to not Z target, and jumpslash with deku stick (took a while for me to get this right).

Now you're up to vineclip. The reason for getting the slingshot is so you have a way to hit the skulltula. I'm just having trouble with the clip itself, if anyone wants to try this out and see if they can do this I'd appreciate it. I don't really know if I've discovered anything new here, you can let me know... I'm mostly just experimenting, I'm new to the forum and the speedrunning/glitch scene. If anyone has any improvements to the method of getting up to this point, or different items to use to clip, or if anyone has any advice on using deku nuts to clip, please let me know!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on April 07, 2012, 06:12:56 AM
Well I've never actually done an Any % speedrun before, but last time I checked people were getting into Zora's Domain rather than savewarping and obtaining the Silver Scale, Bottle, and Deku Nuts. I think getting the slingshot would take more time because you have to watch the Deku Tree cutscene and go through a lot of unskippable text.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: gamestabled on April 08, 2012, 02:49:04 PM
Ok what is this megafish that everybody speaks of? Is there a video?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on April 10, 2012, 06:58:44 PM
I'm trying to do vine clip, without sword and shield. So then I can get chus.

If anyone wants to get up to this point:
-collect 10 rupees, buy 1 deku stick
-navi dive w/ deku stick
-get zelda's letter
-savewarp to links house
-go get slingshot
-navi dive w/ deku stick, go to town, get 50 slingshot pouch, go to kak
-down well, to do this w/o sword+shield: hit chicken twice with deku stick jump slash (or once with a deku nut), then position chicken on well and jump slash w/ deku stick to go down.
-get key, unload water
-kill deadhand, you probably want to stock up on deku sticks before going down well. it's easiest to not Z target, and jumpslash with deku stick (took a while for me to get this right).

Now you're up to vineclip. The reason for getting the slingshot is so you have a way to hit the skulltula. I'm just having trouble with the clip itself, if anyone wants to try this out and see if they can do this I'd appreciate it. I don't really know if I've discovered anything new here, you can let me know... I'm mostly just experimenting, I'm new to the forum and the speedrunning/glitch scene. If anyone has any improvements to the method of getting up to this point, or different items to use to clip, or if anyone has any advice on using deku nuts to clip, please let me know!

Why getting the letter if you're getting explosives anyway? And I'd recommend Link98OoT's youtube video of it since it is a good description of how to get into the high water.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on April 19, 2012, 01:30:03 AM
I have a question about the new ww in deku tree. I got the setup and I believe I got it right atleast once during my 4 hours of attempts so I don't think that's the problem :p.

Any idea what I might be missing? I personally think it's the whole door opening process although I might be wrong.. Do you have to wait a while after releasing z by the door? How long then? Is the door-opening frame perfect, and what frames should I go for then?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on April 19, 2012, 04:58:05 AM
From my experience you have to release Z, pivot right, and press A to open the door immediately.

Does keeping the camera still when you're next to the blue warp delay the cutscene? If not, then I'd imagine it has to do with how fast you press B after the camera stops moving when you're still doing OI.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on April 19, 2012, 01:17:48 PM
From my experience you have to release Z, pivot right, and press A to open the door immediately.

Does keeping the camera still when you're next to the blue warp delay the cutscene? If not, then I'd imagine it has to do with how fast you press B after the camera stops moving when you're still doing OI.

I usually wait for somewhere around ½ to 1 second to press B after the camera stands still by the warp just to make shure I'll get the right angle, but you're saying that I should try to get it as soon as the camera stops pivoting? If I idle too long then the cs isn't skipped but after the angle setup it is delayed well enough.

About the door, define "immediately" because I've even PB'd opening it :p.


I can also add that I think I got to the castle once (because of background sounds), but I was falling oob infinitely.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on April 19, 2012, 09:55:23 PM
By immediately I mean as fast as you can; I don't think it needs pause buffering.

I press B roughly around the same time you do, and I've got it to work only once after trying for an hour or so. We'll just have to wait for some more advice on this I guess.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bellucian on April 22, 2012, 11:36:09 PM
Less of help more of just a general query, which is faster doing the Aquaescape Navi diving or Jump slash clipping?

From what i've seen they take about the same time with Navi' being alot easier to setup.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on April 23, 2012, 04:05:54 AM
Naviless is at least 5 seconds faster than the dive.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on April 23, 2012, 05:39:53 PM
Is there a consistent setup for the Naviless Forest Escape? It was done differently on all the videos I've seen.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Link98 on April 23, 2012, 06:55:38 PM
Is there a consistent setup for the Naviless Forest Escape? It was done differently on all the videos I've seen.

http://zeldaspeedruns.com/oot/majorsb/forest-escape#method-8-jumpslash-clip

There you go


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bellucian on April 25, 2012, 11:14:26 AM
Probably a really stupid question but how are people getting ISG in any% with the Deku stick, I can't really seem to figure out how to get the prompt text like they are.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Norkix on April 25, 2012, 12:31:00 PM
Crouch stab w/ DS, then Z-target Ganon and talk to Navi to get ISG


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on April 25, 2012, 11:33:08 PM
Setup for ganondoor without waiting for the camera to center behind link http://www.youtube.com/watch?v=982aN3mBxe8


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bellucian on April 28, 2012, 12:03:20 PM
Crouch stab w/ DS, then Z-target Ganon and talk to Navi to get ISG

Awesome, worked a treat.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DekuScrub on May 13, 2012, 10:29:25 PM
I personally suck at Navi ISG. I have tried everything and not once has Navi ISG worked. Yes, I have tried buffering it. Normal ISG works like a charm. Just get the sword out, stab and press A as soon as the A button finishes it's first flip. I'm not 100% consistent as I have not gone out of my way to be that consistent, but it's easy. (for some reason though ISG from a bomb is insanely hard also.)

That's not my point though. The point is that I was trying to do Cfox's new OI method to test it out, and it won't work. I'm trying it as child link, and using a blue potion. The video says potions work, but Link just drinks the potion. I was trying this on emulator to be able to avoid messing up due to my awful pause buffering (I often advance either 0 or 2-3 frames, its really annoying) and cannot do this. Is pause buffering the preceeding damage frames required?
(Side note: I actually somewhat suck worse at some glitches worse in TAS than in real time... I am not kidding)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on May 15, 2012, 12:27:18 PM
Navi isg is really easy. You just release Z while holding R, crouchstab and press c-up really fast with the right timing. It's not that hard just keep practising. You probably think bomb-isg is hard because of the added stress factor, it's exactly the same as any other isg.

If you want to practise advancing frames you should just run through hyrule field one frame at a time. You need to get the timing right for pressing within a 20th of a second which is about a third of the human reaction time. Don't wait until you see things move, learn the timing.

Nothing ever needs pause buffering. Some tricks may require you to open the menu like bottle duping but buffering is just for making things easier, you buffer the reaction time to something you like.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pappasman on May 16, 2012, 01:15:27 AM
So how exactly does the Shadow Temple cutscene skip work? I've been using sva's run (http://www.youtube.com/watch?v=mkYUmZb78ZA) as a guide but I cant figure it out exactly. Is there a specific frame you need to side hop on?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Bonooru on May 16, 2012, 01:33:23 AM
the way that the trick works you need to die and leave in the same frame. so when you do the side hop matters


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Shredwot on May 18, 2012, 09:46:03 AM
So how exactly does the Shadow Temple cutscene skip work? I've been using sva's run (http://www.youtube.com/watch?v=mkYUmZb78ZA) as a guide but I cant figure it out exactly. Is there a specific frame you need to side hop on?

Hey Pappasman, The idea of Shadow, Spirit and Fire cutscene skips/Wrong warps is you need to have a certain warp value when you die. With these skips there can be multiple frames you can sidehop out of the warp. Each individual frame will then have a certain series of movements you can do to make sure you end up with the right value. Unfortunately the only set-up that is available to learn off of is Sockfolders Fire Temple Set-up up on his youtube channel. Most other Speedrunners like SVA have there own unique setup for the cs skips.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on May 26, 2012, 03:07:38 AM
Hey, I'm new to speedrunning in OOT and I've been trying to learn how to do the Deku Stick Owl Skip.  I've been practicing the B-C-B-C swapping and I'm at the point where I can keep it going long enough at least some of the time, but now that I'm actually trying it on the first owl the cutscene still plays as soon as I reach it, even when it looks like I was doing the weapon swapping correctly.  I'm on the N64 PAL version, just in case it has anything to do with that.  Anyone have any ideas why it isn't working for me?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: D U F I on May 26, 2012, 02:05:00 PM
Hey, I'm new to speedrunning in OOT and I've been trying to learn how to do the Deku Stick Owl Skip.  I've been practicing the B-C-B-C swapping and I'm at the point where I can keep it going long enough at least some of the time, but now that I'm actually trying it on the first owl the cutscene still plays as soon as I reach it, even when it looks like I was doing the weapon swapping correctly.  I'm on the N64 PAL version, just in case it has anything to do with that.  Anyone have any ideas why it isn't working for me?

Don't do it, it's too hard and useless in most cases.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: qwerty1605 on May 26, 2012, 02:39:05 PM
Item swapping owl skip is really hard, I myself have never done it and it wouldn't save much time in a console run if you got it. The only one that would possibly save time requires insane rupee luck so you can buy a stick and a shield. imo that is a trick that you shouldn't learn. As a new person I'd first learn Child dungeons (not WW route). Most people here would agree.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on May 27, 2012, 01:43:04 AM
Thanks for the advice, I guess I'll leave that trick alone for now then, since there are so many more important ones I haven't even tried yet.  I decided to try DOT skip for the first time today, and I've managed to do it a few times, but I still need a lot more practice so I can get the clip consistently.  I can WESS and do child super slides pretty well now, but it seems so much harder as an adult, like there's way less leeway with the timing.  I remember reading something about adult super slides being harder on the PAL version for some reason.  Not sure if it's actually true, but either way I'm planning to go NTSC, hopefully some time soon.  I'll probably have to relearn the tricks I do know when that happens.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Norkix on May 27, 2012, 02:30:41 AM
Is it bad that I have to pause buffer DoT skip, or should I just learn the timing for unbuffered?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: gamestabled on May 27, 2012, 03:47:39 AM
Really, I'd say just buffer it because it's worth the consistency. Nearly everybody ever always buffers it, myself included, it's not bad.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: qwerty1605 on May 27, 2012, 04:44:31 AM
It is actually faster if you do it in 1 pause buffer iirc because after the Master Sword cutscene your pause menu is on the item select screen saving time in your equips before you savewarp. There is nothing wrong with buffering it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: th3kuzinator on May 31, 2012, 06:15:28 AM
So I just got into speedrunning this game the other day and I must say stealing the fishing rod is literally making me go insane. I'm using the "stand at the edge of the pond then dive and mash b" method so its not my version. I'm playing on project 64. Apparently this trick isn't considered very hard by most and I've been at it nonstop for hours and literally havn't been able to do it once so I decided to post here before I start yelling louder than runnerguy when hes drunk on stream.

Can someone give me any pointers? Anything at all?

The thought that had crossed my mind was that the emulation removes some sort of lag necessarily to pull off the glitch but I havn't seen anything posted on this topic.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on May 31, 2012, 06:20:35 AM
It works just fine on emulator. If the problem is that you can't get the glitch to work then you're not mashing hard enough and if it's the problem were you do cast but you do it normally then you mash for too long, there's a certain point where you have to stop.

I just mash maybe 5 times a second and then stop as soon as I see something happening. It's a several frames trick as far as I know.

You could watch this tutorial http://www.youtube.com/watch?v=jkcRyOzMMCI skip to ~19 min


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: th3kuzinator on May 31, 2012, 06:45:33 AM
Thanks for the quick reply. This might just sound dumb but I honestly think the gods have conspired against me or my game is broken or idk man. That tut is really helpful and I even tried pause buffering to make sure I hit B on the right frame. When I tried pause buffering it, no rod was thrown as all. When I didn't he just threw the the rod normally.



Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Luke on May 31, 2012, 04:14:02 PM
One thing I do is hold my shield the whole time, after this trick is supposed to have worked, if I miss it, then it will immediately bring my shield out which keeps me from wasting time by casting it normally. I don't think it ever blocks the actual trick from working, but even if it does a small percent of the time, it might be something to try, if you've been trying the trick for hours without success.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: cafde on May 31, 2012, 05:09:26 PM
Quote from: cafde
You want to press B on the first frame the water splashes from link coming out of the water, if you have trouble with it with mashing you can pause buffer to this frame. If you're casting the rod like normal you need to be deeper in the water.

and it's a one frame trick


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: HiipFire on May 31, 2012, 06:54:45 PM
and it's a one frame trick
He said to pausebuffer.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Norkix on May 31, 2012, 07:54:55 PM
If you're playing on an emulator, get yourself a 1.0 ROM and you can do it by casting while using hover boots


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: NoneOfAKindBen on June 02, 2012, 05:55:26 PM
Hey, I'm having trouble with the "beating Ganon as Child" glitch. I can do everything up to after I Sword Ocarina on the blue warp out of the Deku Tree. I see by the videos I have watched, you have to pause buffer to get the right frame to end up at Ganon's Tower and not the Kokiri Emerald or pre-boss room. My problem is that I don't know what good pause buffering will do here. The pause buffering use is to slow things down to get the right frames for its respective glitch, right? If I can get to the door without being picked up by the warp to the Emerald, why do I have to pause buffer? When do I know that I have the right frame to wrong warp to Ganon's Tower?

I apologize for any redundancy, wrong terms or misunderstandings I have with this, for I'm new to speed running.

Thanks in advance!  :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pedalpowertoast on June 02, 2012, 06:57:30 PM
I think the warp timer is still going so its stopped in a right frame by pause buffering and facing a right angle after that the door is opened at the right spot activating the warp+door at the same time somehow combining the deku tree entrance cutscene value and the Kokiri emerald cutscene value resulting to a warp when "mixed" with the door exiting. I dunno i just thought it like this so i might be completely wrong about it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on June 02, 2012, 11:12:48 PM
The reason for using pause buffering is to improve consistency for tricks that rely on frame perfect actions. With practice, one should be able to advance the game frame by frame with relative ease.

Sure you can guess, but if you get it wrong you can't just reload the save because the warp does not work if your last cutscene is the intro cutscene. You'd have to go out and watch the hyrule field intro.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: NoneOfAKindBen on June 03, 2012, 02:38:49 AM
So when and where would I know what frame is right?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pedalpowertoast on June 03, 2012, 08:06:32 AM
Damn forgot that question. Anyway look up deku tree wrong warp to ganons castle simple setup by brianmp16 hopefully that helps.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: gamestabled on June 04, 2012, 12:47:13 AM
So when and where would I know what frame is right?

http://imgur.com/o7o0I

Here is an image people can use to tell which frames to buffer to. It has more than one combination on it but you can just pick one to always use.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: NoneOfAKindBen on June 04, 2012, 06:42:16 PM
Here's what I have been doing. Check out the video and make sure to read the description!! Thanks !





http://www.youtube.com/watch?v=-H7x9i7zZis&feature=youtu.be


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Groove Heaven on June 18, 2012, 01:28:07 AM
Alright, I'm trying to do an MST run without wrong warping and there are two things I'm having a lot of trouble with, both owl skips.

1) The little ESS off the rock in the Lost Woods to skip the owl. I just don't know what inputs I should be doing and when I should be doing them. This isn't that important, but if anyone could help, it would be much appreciated.

2) This is a lot more important...the WESS to Kakariko. Can someone tell me the best angle to approach the bridge, and when to jump off/jumpslash? Also, I'm no sure what I should be pressing to start the WESS and when I should be pressing it.

Thank you guys!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: TimpZ on June 18, 2012, 02:13:32 PM
I usually aim the B button roughly at the tree to the right, then start running. If you bump into it the you're fine. Then as soon as you reach the top do a sidehop and press B immediately (or time it yourself if it isn't drawn). Then you have do hold the joystick slightly down-right and press Z as soon as you get on land. If you're having trouble then it's fine to pause, get the angle and then unpause.


To do the owl skip in lost woods you need to shield -> stab -> release shield while travelling back and holding ESS position on the joystick (the same as when you turn slowly without moving) -> and pressing Z to "focus it" so that you go straight.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nook on June 19, 2012, 10:53:27 PM
Simple question; what is this new file screen glitch?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Norkix on June 19, 2012, 11:01:19 PM
As I understand it, you press start to go to the file screen right as Nabooru demo starts. It replaces the ItDT entrance cutscene and allows for ganondoor faster.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DekuScrub on June 20, 2012, 12:38:49 AM
Basically, there is a moment where you can press the start button as the main Title screen cutscene is fading out, so that the game registers it. You won't hear anything (I think), the next start button press will bring you to the title screen. At least that's my rendition of it. I could probably phrase it better, but at the moment I can't think of how.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on June 21, 2012, 08:47:03 PM
http://imgur.com/o7o0I

Here is an image people can use to tell which frames to buffer to. It has more than one combination on it but you can just pick one to always use.

How does that help you open the door at the right time?  It's an independent action.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on June 21, 2012, 09:26:33 PM
How does that help you open the door at the right time?  It's an independent action.
Once you target the camera to face towards the wall, it stops the warp timer.  As long as you keep that camera angle, it doesn't start again until you open the door.  So its more like finding the frame to turn the camera rather than open the door.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on June 21, 2012, 09:35:18 PM
Once you target the camera to face towards the wall, it stops the warp timer.  As long as you keep that camera angle, it doesn't start again until you open the door.  So its more like finding the frame to turn the camera rather than open the door.

Ah thanks so much for clarifying that.  I watched that setup video and I thought you had to do all that shuffling precisely.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Norkix on June 21, 2012, 09:55:50 PM
Crazy shit just went down.

I did the BotW actor glitch, went through the crawlspace and up the chain wall. I backwalked to the door, turned around and pressed A to open it and... softlock. The debug bar showed up as well. Any ideas as to wudafuq happened?

Version 1.1 N64

Edit: When I put in the debug code, it came up with the following in a black bar across the screen:

HungUp on Thread 4
RCP is HUNG UP!!
Oh! MY GOD!!

Wierd text...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Groove Heaven on June 22, 2012, 03:23:42 AM
Thank you, Timpz. I have one more question, there's one more thing in the run I've really been struggling with: one-cycling Dead Hand. What should I be doing to position myself perfectly to jumpslash him? Also, how can I do it without the Z-target locking onto him and changing my angle? Is there any difference between doing it as young Link and adult Link?

Also, anyone know anything more reliable than the breathing method? I'm getting better at it, but I'm trying to do the spirit hover and it's really starting to frustrate me when I mess up one hover. Does it just come with enough practice?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on June 22, 2012, 01:01:03 PM
^ I'm not a pro but in my experience 1cycle dead hand is more about timing the jumpslash than the angle. Don't be afraid to target him. Also with hovering, one thing that helped me learn the timing was counting off mississipi-seconds in my head and backflipping on 4. Although I've since switched to breathing method and tbh I find it much easier to get an exact timing with that, so whatever. I guess it's mostly practice.

Anyway, I have a question.

I'm trying to learn the silver rupee boulder room (2nd room on left path) in gerudo training ground as child with chus only. Atm to get to the high rupee I'm doing left sideflip hovers from the cliff but I'm having trouble lining it up so that I actually end up collecting the rupee at the end. Any advice for setting up the angle? Has anyone even bothered trying this lol? Also, occasionally my sideflip won't go properly sideways even though I -think- I'm buffering it the same way every time. What are the common causes of a diagonal sideflip? As always any help is much appreciated. :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on June 22, 2012, 07:31:23 PM
Groove: I haven't found anything easier than the breathing method because it's about as consistent as you can get, but sometimes when I can't see Link at all I instinctively know the Bomb/Bombchu duration. I suggest backflipping a little earlier to help; you'll gain less height and use more explosives, but at least you'll get good practice.

EA: I Z-targetted a Bombchu when I was right next to that Silver Rupee to change direction and just used a Slingshot Hover. If you want to just use sideflip hovers then make sure your angle is completely straight. I don't know if it's possible to have completely straight sideflip hovers because mine always go diagonal as well, but you can remedy that by changing your angle right before the rupee or doing a forward backflip. If you prefer, you can just have the angle slightly slanted to the right the entire time so you'll make it straight to the rupee.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on June 22, 2012, 11:44:34 PM
I finally managed to WW!  But I haven't made it to Ganon yet cause it keeps crashing during the escape.  It's usually from interacting with those flaming rocks (rolling into them, last time I acidentally crouch stabbed one during Stalfos fight and it crashed).

Anyway, is there any point learning the megaflip past the waterfall with an ordinary bomb?  I can do it with a chu just fine but it's like 5% or less with a regular bomb at the moment - I almost always get knocked over by the explosion or get pushed over the ledge.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ZFG on June 24, 2012, 02:22:36 AM
Anyway, is there any point learning the megaflip past the waterfall with an ordinary bomb?  I can do it with a chu just fine but it's like 5% or less with a regular bomb at the moment - I almost always get knocked over by the explosion or get pushed over the ledge.
It's always good to know alternate strategies like that, but it shouldn't be a very high priority.  There aren't many cases where you need to megaflip past the waterfall and don't have chus.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on July 02, 2012, 12:42:25 AM
Can someone explain how you one cycle Ganondorf with PCS?  Because I've been trying for hours and only managed to do it twice, and I have no idea why it decided to work those times.  :(

EDIT: 3 times now, but I still have no idea why it works when it does


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: RattleMan on July 02, 2012, 02:59:31 PM
Can someone explain how you one cycle Ganondorf with PCS?  Because I've been trying for hours and only managed to do it twice, and I have no idea why it decided to work those times.  :(

EDIT: 3 times now, but I still have no idea why it works when it does
For me, I can do one of two things:

1) I watch Ganondorf's head. When you hit him, he moves it a little bit before stopping (he's looking almost down-right at the end of it). You want to hit him again right as his head is about to reach that stopped position.

2) You can go by the grunts his makes when you actually hit him. Right before he stops grunting is a good time to go for it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: qwerty1605 on July 02, 2012, 03:01:27 PM
1 cycling dorf with crouch stabs is frame perfect afaik. You are better off just getting navi isg for the sure one cycle.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on July 02, 2012, 04:38:51 PM
Thanks guys  :)
I am getting a little better at it now (it doesn't take me hours of attempts anymore).  I'll work on the ISG method and play it safe. 


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on July 03, 2012, 12:15:41 AM
New one...  ::)
http://www.twitch.tv/poodleskirt/b/323432556

None of this is working for me.  If I do the double pause buffer setup I get taken to the black screen of infinite dying (not redoing Deku every time I screw this up), but I'm following all these frame adjustments and it's Emerald CS every single time.

The one with the sword slash is almost as bad but I somehow managed to do that one a few times.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Shredwot on July 03, 2012, 05:28:24 AM
New one...  ::)
http://www.twitch.tv/poodleskirt/b/323432556

None of this is working for me.  If I do the double pause buffer setup I get taken to the black screen of infinite dying (not redoing Deku every time I screw this up), but I'm following all these frame adjustments and it's Emerald CS every single time.

The one with the sword slash is almost as bad but I somehow managed to do that one a few times.


Hey so if you're in the area of constantly dying that means you had the wrong cs value when doing  the warp, which means you must've saved and reset at some point. What you need is the cs intro to Deku Tree as your previous cs value. If you're on VC the best place to save is right after talking to the Deku tree, but just before you enter. You will need to redo the tree everytime. You can also use the Hyrule intro cs aswell, the one just after you get Fairy Ocarina. There is also another method http://forums.zeldaspeedruns.com/index.php?topic=20.560 it's near the bottom and talks about using the main menu allowing you to save in the Deku Tree.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on July 03, 2012, 06:26:28 AM
Sorry for not making myself clear - I understand about needing the previous cutscene, but I was using the OOB for practice so can get back to the trick quickly enough.  This Deku Nut method though, I can't even get the OOB, though I'm following the adjustments shown in that video wherever I end up on the path to the door.  I'm just not sure what it is I'm doing wrong here, and how much there actually is to do wrong...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: qwerty1605 on July 03, 2012, 02:37:57 PM
The unbuffered method is really for people trying to grind out seconds, but it isn't too bad so I'd do it. Sometimes things are different in emulator and console iirc. I think Sockfolder's old fire WW setup was +1 frames on VC for the adjustments, but that could have just been me interpreting the frames differently.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on July 03, 2012, 02:51:40 PM
Actually the pattern on the pillar looks completely different on my game.  It just all looks like a black smudge so it's too hard to find the right position for the OI setup. 
I wonder if it's the same reason for the different Morpha patterns.  I guess that means it's either try to get the sword slash method or stick with pause buffered.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on July 06, 2012, 12:16:43 PM
Hoy~, so I'm trying to learn chuslide to shadow as child, I believe I am setting it up right but I would like some advice on what different types of failure mean. Just to make sure everything sounds right, the way I'm setting it up is getting ISG, aligning with the fence, backflip roll align, left sidehop roll align (stole this from poodle <3 although he does it adult), getting rid of the 4 bushes, then aligning the bright streak on the bush in front with the middle of link's boots. From here my assumption is given the chu/roll timing is consistent, how far back link is from the bush primarily determines what happens next. What I'm getting is:

1) get hit before picking up bush
2) get the slide but either get caught on the fence or miss the grave
3) store ground jump, pushed back
4) store ground jump

My assumption is 1 is I'm too close to the bush and 4 is I'm too far away. What about the others? Halp plz?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on July 06, 2012, 07:27:37 PM
For number 2 it's just a matter of your angle and when you get the superslide. I used to get that all the time but realized it was my angle that was wrong.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Shredwot on July 07, 2012, 01:32:25 AM
Hoy~, so I'm trying to learn chuslide to shadow as child, I believe I am setting it up right but I would like some advice on what different types of failure mean. Just to make sure everything sounds right, the way I'm setting it up is getting ISG, aligning with the fence, backflip roll align, left sidehop roll align (stole this from poodle <3 although he does it adult), getting rid of the 4 bushes, then aligning the bright streak on the bush in front with the middle of link's boots. From here my assumption is given the chu/roll timing is consistent, how far back link is from the bush primarily determines what happens next. What I'm getting is:

1) get hit before picking up bush
2) get the slide but either get caught on the fence or miss the grave
3) store ground jump, pushed back
4) store ground jump

My assumption is 1 is I'm too close to the bush and 4 is I'm too far away. What about the others? Halp plz?


Ever, The set-up you use isn't viable as child due to roll distances. What you need to do is backflip and C-up lineup with one of the planks This video pretty much gives you the perfect method to do it: http://www.youtube.com/watch?feature=player_embedded&v=DYTJy5rRDkU. I hope it helps.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on July 07, 2012, 01:20:42 PM
Ah ok thanks, that was something I was wondering about. I shall keep practicing.~
Hopefully someone comes up with a viable roll alignment for this as child since they look kinda cool haha.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: MaBruras on July 15, 2012, 10:29:52 PM
Okey, I'm totally new to glitching in Legend of Zelda. Never done a speed run, and probably won't be able to do it :P

I'm playing at N64, and started up a new file to glitch. What I've done so far:

>Crouch stab forest escape
>Cucco dive to Bottom of the Well
>Didn't make the Vine Clip to the Bombchus :(
>Learned Zelda's Lullaby and Saria's Song
>Got Goron Bracelet and entered Dodongo's Cavern (without getting the bombs)
>DoT skip (after 7 hours of failing, I finally learned the technique :D )
>Went back to get bomb bag.

Here is my prob.: I can't buy or find any bombs ! Why?! I used up all 20 when I was trying to learn superslide etc. :(

Fill questions: I'm looking at the routes, and woundering if everything is necessary?
- Like in 'Any% RTA' - why do you have to steel the rod?
- What does RTA and RBA mean?

I'm sorry if this was posted wrong (I just saw it was a 'help-thread'), or there is a thread about the "can't buy bombs"-issue :/ Then I will delete this post!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pedalpowertoast on July 15, 2012, 10:46:31 PM
http://zeldaspeedruns.com/oot/generalknowledge/common-terms-and-abbreviations
Use this for things like RBA, RTA etc.
As for why you steal the rod. Not sure if the new any% route counts as RTA or something, but stealing the rod allows you to use RBA, check this link for more info. http://zeldaspeedruns.com/oot/ba/reverse-bottle-adventure
Its basically used to mess around with the coding to change things like what medallions, items, songs etc. you have.  Im not sure why you cant use bombs, but I think it has something to do with you getting them as adult or something.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on July 16, 2012, 05:50:11 AM
The Any% RTA route you're referring to is outdated, but i can explain why you need to steal the fishing rod. The reason is that bombs cannot be purchased or obtained unless you have a bomb bag (did you get your bombs from a chest?). If want to skip getting the bomb bag, you can use RBA to "obtain" it, allowing you to collect/buy bombs. This requires Cojiro RBA.

The new Any% route revolves around an interesting glitch known as Wrong Warping. Basically, if you step into a blue warp at the end of a dungeon while pulling out an ocarina (with the ocarina items glitch), you trigger the blue warp's cutscene, but by having the ocarina out, you can press B to cancel the ocarina mode and be able to walk around. Then, if you change what entrance you're at at the right time (by returning to a farore's wind point, or other things), you end up at a completely different entrance.

The specific method used in any% is the Ganondoor wrong warp, where what you do in the Deku Tree is that after you beat Gohma with a double k.o. jumpslash and return to the boss room, you stand on edge of the blue warp with ocarina items, then maneuver your way to the door you came in from in such a way that when you open the door, you appear on the inner tower collapse scene.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: table on July 17, 2012, 08:31:44 AM
Hey, anyone have any tips for the web break>jump slash B1 skip in the Deku Tree for any% unbuffered? I can do it fine buffered, but when you pause, it loads the web below, and it's slower overall.

I remember Poodle mentioning once that SVA had some picture that was really helpful for this, but I haven't been able to find it.

Anyways, anyone able to help?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Shredwot on July 17, 2012, 11:43:45 AM
Hey, anyone have any tips for the web break>jump slash B1 skip in the Deku Tree for any% unbuffered? I can do it fine buffered, but when you pause, it loads the web below, and it's slower overall.

I remember Poodle mentioning once that SVA had some picture that was really helpful for this, but I haven't been able to find it.

Anyways, anyone able to help?

Sure thing, this is the picture SVA uploaded: http://imgur.com/BLRc6, if you want to do it buffered then just buffer 2 more frames after the picture frames. It's all about looking where link is against the side of the hole after he sidehops. Hope it helps.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on July 18, 2012, 06:39:58 AM
I'm learning it now and I've just been trying to time the Jumpslash with the 'puzzle solved' jingle, pressing B just after the last note.  Not sure how useful it is but I just got some successful attempts doing it. 

Edit: the space between the notes is how long I try to wait after the last one before the jumpslash


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: table on July 19, 2012, 03:24:24 PM
Sure thing, this is the picture SVA uploaded: http://imgur.com/BLRc6, if you want to do it buffered then just buffer 2 more frames after the picture frames. It's all about looking where link is against the side of the hole after he sidehops. Hope it helps.

Thanks a bunch, that's helping a lot. I don't have it quite consistent yet, but I'm a LOT closer, so again, thanks c:


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Norkix on July 23, 2012, 07:02:06 PM
how does gohma dying not count as a cutscene exactly?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pedalpowertoast on July 23, 2012, 08:03:40 PM
Also seeing gohma etc.
(I think they arent treated 100% cutscenes because youre inside a dungeon or something)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on July 26, 2012, 12:09:10 PM
With wrong warping, the cutscenes that "count" as your last cutscene are ones that are stored as being part of the scene itself. Typically (but not always, as it is in the case of the Lullaby cutscene) they are cutscenes that play on entering a scene.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: EverAlert on August 09, 2012, 09:29:58 AM
Hello again. xD
Would anyone be able to tell me the frames I need to drop bomb and backflip for child kokiri hover? I can't find a vid that makes the frames apparent.
Also just to clarify something, are there any ways to kill Morpha as child that don't require getting magic meter?
As always, any help is much appreciated.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bobemmo on August 09, 2012, 10:46:42 PM
I feel like I'm just stopping by this site ~once per year to ask something in this thread <_<

Anyways, I was recently just thinking up a just-for-fun sort of route that would let me grab every gold skulltula in a relatively efficient manner, and I'm stuck one one in the water temple.  Is it possible (and if so, how?) to get the skulltula after the song of time block in the longshot room without actually having the song of time?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pedalpowertoast on August 09, 2012, 10:54:54 PM
Not sure but it might be possible with A-slide longshot OOB.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on August 10, 2012, 12:38:27 AM
Yeah, the video is here: http://www.youtube.com/watch?v=_r-8P5vp3-c

After you get through you can just activate ISG on the tiny platform and use the Longshot to get to the skulltula.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bobemmo on August 10, 2012, 04:31:07 AM
Whoa, I guess I'm pretty lucky.  The trick to do what I wanted was discovered just a few days before I wanted to use it... didn't think I'd find anything of relevance in the last few posts of the new trick thread so I didn't even bother looking :o

Thanks!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Groove Heaven on August 22, 2012, 12:48:40 AM
I'm learning the new MST route and I can't find any good videos or guides on crossing the gap in the Shadow Temple right before the last room with bombchus. I see people do that weird little megaflip to hover boot run to jumpslash thing, but I have no idea what's going on. Someone wanna link me to a video or explain? Thank you guys!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: qwerty1605 on August 22, 2012, 12:56:56 AM
I don't think there are any videos but I can explain it. What you do it you do a mega sidehop onto the broken pillar next to the door, but before you land you equip hoverboots. The recoil of the mega sidehop should be enough to get you across that gap if you jumpslash (idk if the jumpslash is required but it never hurts to do).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on August 24, 2012, 12:29:31 AM
I didn't know about this!! I just tried it now and got it to work. What you have to do is stand on the platform then perform a mega sidehop, then equip the Hover Boots and continue holding Z and forward (might be unnecessary). When you're almost done hovering just do a jumpslash.

Wouldn't a Damage Boost also work? It'll be harder to do with Bombchus but I'd imagine it could still work.

Alternatively, you can just angle the Bombchu so that it hits the Bomb Flowers in front of the statue.

Hello again. xD
Would anyone be able to tell me the frames I need to drop bomb and backflip for child kokiri hover? I can't find a vid that makes the frames apparent.
Also just to clarify something, are there any ways to kill Morpha as child that don't require getting magic meter?
As always, any help is much appreciated.

I know everyone knows about Bomb Hovers, but I found a very reliable way to pause buffer one. Obviously, this is only useful if you don't have a wall or the Hover Boots. This works the same way for both Child and Adult Link.

1. Stand completely still and pull out a bomb and wait until it turns red the 7th time. This includes the time right before the bomb starts blinking faster.
2. Advance frames until the bomb turns blue.
3. On the blue frame, hold R and down on the control stick.
4. Advance more frames until the bomb is at Link's feet. It should be red by this time (big and blue as Adult Link).
5. Backflip.

Video (http://s300.photobucket.com/albums/nn38/Kimimaru4000/?action=view&current=Untitled41.mp4)

Note that there's one frame of leeway sometimes. If you accidentally waited until the bomb was a frame below Link's feet and backflipped, it may work, but in some cases you'll get hurt by the explosion. Also, if you accidentally went to the 2nd frame the bomb was blue, wait until the bomb is one frame above Link's feet and backflip; it just might work.

I know other methods of hovering (sideflip bombchus, etc) are quicker, but this one has served me the best in many challenge runs, and I really don't like bombchu bowling.

EDIT: I'd also like some help on the gainer. Link always goes backwards even when I perform a backflip that isn't in Z-Target mode.

The original way I killed Morpha as a child was using Deku Stick jumpslashes in the water. As long as you can get Morpha out of the water or catch it when it jumps you can defeat it without Magic; the extra range on the Spin Attack with Magic just helps make this easier.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kzar5678 on September 04, 2012, 10:55:50 PM
15 pages of Q+A, and I really dont wanna look through each page to see if its been asked (which it probably has).
Anyways, noob comments aside, is there a real difference between a megaflip and a megasidehop? Ive done both and it looks like a megaflip goes further, but Im not sure. Is there a time where I would use a megasidehop vs. a megaflip?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on September 04, 2012, 11:30:02 PM
Megaflips go higher and thus farther than mega sidehops and are mainly for traversing large gaps. Mega sidehops can also be used for getting past large gaps but are generally better for clipping into things. Mega sidehops are used for tricks like skipping Ruto's Letter, Fire Temple Boss Key skip, Spirit Temple Silver Block skip, and unloading B1 of the Deku Tree (this also can work with a megaflip if you angle it right). There are most likely some more that I'm missing.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kzar5678 on September 05, 2012, 12:15:15 AM
Spirit Temple Silver Block Skip? I'll have to look into that. Maybe I can still follow my normal casual route without having to RBA special gaunts.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on September 05, 2012, 03:17:36 AM
The Hover Boots method is much easier and better since it doesn't require any explosives or pause buffering. If your casual route requires the Hover Boots, you might as well do that method. I think the mega sidehop method for the Silver Block Skip is only for low % MST (that's only where I used it, at least).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kzar5678 on September 05, 2012, 11:29:24 AM
A low% MST? I'll have to try that someday. Though I'll guess in requires chus early (probably BotW) which I'm really bad at. I'll look at the route and I'll practice it all first lol.

As for my casual route, Hiver Boots are acquired, but RBAing special gaunts allows me to get 2x defense early. :P and they look cool


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on September 06, 2012, 12:25:38 AM
You can get double defense with just Hover Boots, a Sword, and a Shield via Recoil Boost.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kzar5678 on September 06, 2012, 12:47:58 AM
I've never been able to make that clip :(


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: gamestabled on September 06, 2012, 01:24:04 AM
http://www.youtube.com/watch?v=KXdDkyEIqho Double defense with only isg, no need for hoverboots. Broke a sockfolder puzzle.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Implicit on September 10, 2012, 09:35:21 PM
How do you superslide off a chu? I see it all the time in TASes and it just looks like they shield drop it and then roll at it and stab it, but I can't seem to figure it out.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: lilkcough1 on September 11, 2012, 01:13:11 AM
@Implicit: There's a reason you only see it in TASes.  To do a superslide, you need a grabbable object.  However, TASes don't use superslides.  They use what's called A-slides and Z-slides.  A-slide stands for analog/analogue or however it's spelled, slide.  Basically, Every 3 input frames, or 1 visual frame, they move the control stick to an extreme in one direction, then puts it back to neutral the next visual frame/3 input frames.  The Z-slide is similar, but you press the Z button instead of moving the control stick every 3 frames.  By doing these, you are able to maintain a constant speed as long as you don't mess up.  It's not worth even attempting on console though, as it's super precise and requires immense pause buffering.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Implicit on September 11, 2012, 01:19:06 PM
Thanks, but what exactly is the thing they do with the chu then? Are they analogue sliding out of a chu explosion or something?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: lilkcough1 on September 11, 2012, 02:42:08 PM
Yes.  There are 2 different ways you'll see A-slides.  You can use 1 chu and slash it then roll into the explosion, or use 2 chus by rolling into the 1st one, taking damage, and turning around to do an A-slide off the second chu.  It's complicated.  Unless you do TASing, you shouldn't be that concerned about it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Groove Heaven on September 12, 2012, 04:35:10 PM
Alright, I just started learning the new MST, finished it like twice, but I've got a few questions if you guys would be so kind...

1) What method do you guys use to jumpslash one-cycle Dead Hand? I usually just wait until I see his arms move 5 times, but I'm not one-cycling him consistently.
2) You know the little turns people do to set up wrong warps? Poodleskirt's Shadow Temple WW strat has it, and the Fire Temple and Spirit Temple WWs use it, too. It's that little turn in place like in ESSs. But is there a way to get Link to stop after he turns 90/180 degrees, or is it just timing? It seems like Poodle does it perfectly every time, and I have trouble stopping short or turning too much.
3) The new bufferless Spirit Hover...what's the setup? I can't find a video with instructions, and Poodle says there's more to it than it looks like he's doing. I backflip off the wall, roll and retarget, do the bomb setup, hover 9 times with chus, and then backflip with my hookshot out and kokiri boots on. Sometimes it works, most times it doesn't. I don't get what I'm doing wrong, but I'm super-inconsistent with it.
4) The Shadow Temple CS in general. I always end up on the right side of the warp, but sometimes one slash makes the CS work, and sometimes two does. I have no clue why this is, I'm doing the same setup every time. If anyone has had this problem and figured it out, please let me know.

I know this is a lot, guys. Thanks in advance to anyone willing to help me with some of this.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Implicit on September 14, 2012, 07:36:17 PM
During a TAS, is it faster to skip the slingshot or to get it and skip Ganon's Tower collapse?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Powerstar9 on September 18, 2012, 12:26:08 PM
1) What method do you guys use to jumpslash one-cycle Dead Hand? I usually just wait until I see his arms move 5 times, but I'm not one-cycling him consistently.
Well, for 1, ive seen it on a stream at speed runs live. You jump slash dead hand, then wait till that second when hes bought to go underground, then jump slash him again. Repeat until hes defeated. Any1 tell me if I'm wrong.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: lilkcough1 on September 18, 2012, 02:39:16 PM
You ARE correct.  However, you're not being of much help.  I believe that person knows that that's what he has to do, but he was looking for more specific help on the timing of the jumpslash.  I almost always fail it, so I'm not much help either, but your method for timing it is probably fine.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Ecko on September 18, 2012, 05:51:55 PM
i have a question about ganondoor

evertime i try to open the door i come in the deku tree again

is there any specific time to open the door?

i tried brianmp16´s setup without deku nut just pause buffer and i think it worked but i don´t teleport to ganons castle

and why can i not reset after fail the trick, is it impossible to do the trick again

and i don´t save, double ko on gohma is no problem, and setup also no problem just open door is the main problem

if anyone can help thank you :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on September 18, 2012, 07:25:30 PM
I haven't been able to do Ganondoor myself, but I know a bit about it.

i have a question about ganondoor. everytime i try to open the door i come in the deku tree again. is there any specific time to open the door?

There is a single frame window in which you must open the door for it to work. The really tricky thing about Ganondoor is that your camera angles are important because facing certain directions will cause the blue warp to stop running in the background, which will change the timing for the door opening.

Quote
and why can i not reset after fail the trick, is it impossible to do the trick again

It has to do with how wrong warping works in general. Basically, every time you wrong warp you set up for a cutscene to play. Part of determining what cutscene plays is based on the area you're wrong warping to. In Ganondoor's case, there are no cutscenes that play inside the Tower Collapse area, so the "last cutscene" is used instead.

If you savewarp, your last cutscene will naturally be the title intro cutscene, which places you oobs, and won't give you control. If you don't savewarp, your last cutscene will naturally be the "Inside the Deku Tree" cutscene.

You'll notice that no cutscene plays after a successful Ganondoor. This is because going to Tower Collapse overwrites the "Inside the Deku Tree" cutscene in a way that causes the game to stop trying to play a cutscene.

That said, there are ways to Ganondoor from a savewarp. As an Adult, you can simply pause the game in Gohma's room to get it to work. As a child, you can either backtrack to Link's house and pause the game, then go back and do Ganondoor (once you pause at Link's house, only pause in Kokiri Forest, Deku Tree, Gohma's Room). There are other ways to perform Ganondoor after a save warp, but those two are probably the easiest


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on September 19, 2012, 05:54:13 AM
I keep hearing people say that getting the Slingshot helps you with something in the run, but I forgot what it was and want to know how the Slingshot would help you at all.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on September 19, 2012, 05:57:37 AM
what kind of run?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Groove Heaven on September 19, 2012, 03:20:14 PM
I keep hearing people say that getting the Slingshot helps you with something in the run, but I forgot what it was and want to know how the Slingshot would help you at all.

You can use it for this.

http://zeldaspeedruns.com/oot/tech/hovering#slingshot-bombchu-hovering

I don't know if that's what they were talking about, they might mean it's useful for a certain run.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Ecko on September 19, 2012, 03:42:39 PM
I haven't been able to do Ganondoor myself, but I know a bit about it.

There is a single frame window in which you must open the door for it to work. The really tricky thing about Ganondoor is that your camera angles are important because facing certain directions will cause the blue warp to stop running in the background, which will change the timing for the door opening.

It has to do with how wrong warping works in general. Basically, every time you wrong warp you set up for a cutscene to play. Part of determining what cutscene plays is based on the area you're wrong warping to. In Ganondoor's case, there are no cutscenes that play inside the Tower Collapse area, so the "last cutscene" is used instead.

If you savewarp, your last cutscene will naturally be the title intro cutscene, which places you oobs, and won't give you control. If you don't savewarp, your last cutscene will naturally be the "Inside the Deku Tree" cutscene.

okay thank you for your answers

with a savewarp? is there any video of it?

and when should i save after OI and then go back to links house?

okay i try

You'll notice that no cutscene plays after a successful Ganondoor. This is because going to Tower Collapse overwrites the "Inside the Deku Tree" cutscene in a way that causes the game to stop trying to play a cutscene.

That said, there are ways to Ganondoor from a savewarp. As an Adult, you can simply pause the game in Gohma's room to get it to work. As a child, you can either backtrack to Link's house and pause the game, then go back and do Ganondoor (once you pause at Link's house, only pause in Kokiri Forest, Deku Tree, Gohma's Room). There are other ways to perform Ganondoor after a save warp, but those two are probably the easiest


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Implicit on September 19, 2012, 09:22:01 PM
The slingshot is needed to skip part of Ganon's Tower collapse, I just don't know if it's faster or not.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pheenoh on September 19, 2012, 10:08:23 PM
The slingshot is needed to skip part of Ganon's Tower collapse, I just don't know if it's faster or not.
It's not faster for console. For that to work you would need to do a trick that's basically TAS only (http://www.youtube.com/watch?v=W4Z2FRUyjWA)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Implicit on September 19, 2012, 11:33:23 PM
It's not faster for console. For that to work you would need to do a trick that's basically TAS only (http://www.youtube.com/watch?v=W4Z2FRUyjWA)

How much time does it save during a TAS anyway?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Implicit on September 20, 2012, 01:22:21 AM
1. How do you do the BotW vine clip without pause buffering?

2. I'm unable to get the proper ESS angle with a GCN controller. Any advice?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pheenoh on September 20, 2012, 01:27:35 AM
1. How do you do the BotW vine clip without pause buffering?

2. I'm unable to get the proper ESS angle with a GCN controller. Any advice?

1. It requires lots of practice with the timing of the slash relative to where the skulltula is and what time you need to drop off / re-grab.

2. It's gonna be slightly different on every controller due to dead zone differences. If you're playing on the Virtual Console version, it's going to be difficult regardless of your controller because the control stick input is interpretted incorrectly compared to how it should on a Nintendo 64. You can read more about it in this thread:

http://forums.zeldaspeedruns.com/index.php?topic=1018.0


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Implicit on September 20, 2012, 03:54:06 AM
Are there any ways to reduce the sensitivity by using Gecko OS with the channel or a modified WAD, something?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on September 20, 2012, 06:22:12 PM
It's not faster for console. For that to work you would need to do a trick that's basically TAS only (http://www.youtube.com/watch?v=W4Z2FRUyjWA)

Yes, this was what I was looking for. Thanks!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nook on September 21, 2012, 12:16:54 PM
Been trying Ganondoor for 3DS (you can OI with Ocarina on B). I have a few questions about it

In order to reset the boss room, you need to play the sun's song, double KO would remove Ocarina from B. Does that affect the ww working?

After doing OI and exiting the bluewarp, there is a very little amount of time to make it to the door, I can only make it halfway there.any way to increase the warp time?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pheenoh on September 21, 2012, 03:50:39 PM
Been trying Ganondoor for 3DS (you can OI with Ocarina on B). I have a few questions about it

In order to reset the boss room, you need to play the sun's song, double KO would remove Ocarina from B. Does that affect the ww working?

After doing OI and exiting the bluewarp, there is a very little amount of time to make it to the door, I can only make it halfway there.any way to increase the warp time?
I dunno about OoT 3DS, but you can try and look away from the warp. Targeting the walls in the original stops the timer.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: gamestabled on September 21, 2012, 07:18:38 PM
Been trying Ganondoor for 3DS (you can OI with Ocarina on B). I have a few questions about it

In order to reset the boss room, you need to play the sun's song, double KO would remove Ocarina from B. Does that affect the ww working?

After doing OI and exiting the bluewarp, there is a very little amount of time to make it to the door, I can only make it halfway there.any way to increase the warp time?

So far since all the wrong warps that arent directly into cutscenes have crahsed (on 3ds), so I doubt this warp would be different. But, if it does warp and crashes, you could try having dmt intro as your last cutscene viewed. Ask r0bd0b for help on that kind of stuff.

And on the time thing...on n64 you have to have a certain amount of warp timer frames before opening the door (~90 i think?). What may be a possibility is that you need the same amount on 3ds but because of the faster framerate you have less time. Idk really. Are you using one of the unbuffered n64 methods?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nook on September 21, 2012, 07:26:57 PM
I am using a nut & sword (stick really) unbuffered method from sockfolder, but the time really just goes when I reach the hall to the door. I know it crashes we tested it together with mzx a while back, but that was with fw and never the door itself


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Implicit on September 21, 2012, 09:24:15 PM
What is the fastest method of Ganondoor? I think it is the one with the eight backflips (or backwalk if you're careful) but are there any faster methods? Also, would it be able to do SL's sidehop method used in his TAS without pause buffering it?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Implicit on September 24, 2012, 06:35:07 AM
Also, how on earth do you do a sidehop off a deku baba to skip the basement? For some reason, I find this trick excruciatingly difficult. It takes me about 20 seconds to set up the angle, about 4 2-4 hours to actually hit the megasidehop, and when I finally hit it I don't reach the basement because my angle was slightly off. So,

What is the angle/how can I set it up quickly?
What is the timing for the roll and sidehop?

Additionally, how do I jumpslash recoil after breaking the web to skip the basement, and is it possible to skip through the web after that recoil?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on September 24, 2012, 08:44:07 AM
Is there a way to get the Gold Skulltula in the Song of Time block on the Adult side of the Spirit Temple without the Song of Time? It's actually inside the block, so A-sliding won't work.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on September 24, 2012, 02:57:16 PM
Also, how on earth do you do a sidehop off a deku baba to skip the basement? For some reason, I find this trick excruciatingly difficult. It takes me about 20 seconds to set up the angle, about 4 2-4 hours to actually hit the megasidehop, and when I finally hit it I don't reach the basement because my angle was slightly off. So,

What is the angle/how can I set it up quickly?
What is the timing for the roll and sidehop?

Additionally, how do I jumpslash recoil after breaking the web to skip the basement, and is it possible to skip through the web after that recoil?
For the megasidehop:
http://www.youtube.com/watch?v=qhT-oxjU0VQ
The angle is not important at all.

For the jumpslash you can do something like this:
http://www.youtube.com/watch?v=rxHc-r2Mqao
And yes you can web clip after this if you don't pause and go fast.

Is there a way to get the Gold Skulltula in the Song of Time block on the Adult side of the Spirit Temple without the Song of Time? It's actually inside the block, so A-sliding won't work.
You can BA the boomerang and use that to get it, but I can't think of any other ways.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Groove Heaven on September 24, 2012, 08:42:19 PM
You know the little turns people do to set up wrong warps? Poodleskirt's Shadow Temple WW strat has it, and the Fire Temple and Spirit Temple WWs use it, too. It's that little turn in place like in ESSs. But is there a way to get Link to stop after he turns 90/180 degrees, or is it just timing? It seems like Poodle does it perfectly every time, and I have trouble stopping short or turning too much.

Seriously, if anyone could help me with this I would be very thankful, this alone is pretty much holding me back from finishing runs.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on September 24, 2012, 09:28:21 PM
If you're holding it down light enough and in the right direction Link should stop automatically. Make sure you're holding it in the ESS direction you want (Ex. hold it very slightly to the left if you wanna turn 90 degrees left).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on September 26, 2012, 08:51:56 PM
Double post (sorry), but I found something interesting...

I was redoing my Max % Adult and I got to the chest past the stone block you have to move twice (pull down once and push to the side the other time). I was annoyed that I couldn't open the chest underwater, so I hookshotted towards it and mashed A as fast as I can and what do you know, I managed to open the chest!

EDIT: Never mind, this isn't new!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Groove Heaven on September 26, 2012, 09:46:24 PM
If you're holding it down light enough and in the right direction Link should stop automatically. Make sure you're holding it in the ESS direction you want (Ex. hold it very slightly to the left if you wanna turn 90 degrees left).

Wow, I can't believe I couldn't figure this out! I guess I was doing it to lightly/slowly, so the camera was starting to move before Link had turned all the way. Haha, thank you so much, you saved me a lot of headaches.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Damaz0id on October 23, 2012, 02:18:33 AM
Hey everyone,
Im having some issues doing the bomb hover outside of the spirit temple. Im trying to get to the silver gauntlets chest and superslide using hover boots over to the mirror shield but when im bomb hovering to get to the silver gauntlets chest and try to change the angle, i cant seem to change it. much help is appreciated :D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nook on October 23, 2012, 03:00:26 AM
Toward the bottom of the page should help you with angle changing: http://zeldaspeedruns.com/oot/tech/hovering


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hornlitz on November 27, 2012, 06:24:47 AM
Alright, can somebody help me with Ganon Door? I've tried for frickin hours on this, and I've gotten pretty much nothing. I've tried various methods, and I've come close a couple times, but still, something always goes wrong. Is there any good video that explains how to do this?

Edit: Ive tried some more, and the only problem I have now with getting it is that whenever I try to do OI at the warp, it doesn't work. Link just pulls out his sword and then I go in the warp. However, if I do it anywhere else, I can get it easily. Can somebody help me here?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on November 28, 2012, 12:40:33 AM
Make sure you're spacing your backflip properly to land on the edge of the warp. Usually videos use setups that perform neutral rolls, in which case you won't want to touch the control stick at all while holding Z and then roll. Poodleskirt has a good video on twitch (or YouTube?), which helps indicate if you did it incorrectly or not.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hornlitz on November 30, 2012, 02:17:43 AM
Alright, something fishy is going on here. I can finally get to the door almost every time, however, whenever I do the setup to get to Ganon's Castle, it flashes white, indicating I did it right, but then it warps me to a black screen, where I can hear the rocks falling, but then after a few seconds it will play the sound that plays when you get crushed by the ceiling. What's going on now? I'm on VC if that helps...

(P.S. When this black screen comes on, none of the buttons work.)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on November 30, 2012, 06:50:06 PM
Alright, something fishy is going on here. I can finally get to the door almost every time, however, whenever I do the setup to get to Ganon's Castle, it flashes white, indicating I did it right, but then it warps me to a black screen, where I can hear the rocks falling, but then after a few seconds it will play the sound that plays when you get crushed by the ceiling. What's going on now? I'm on VC if that helps...

(P.S. When this black screen comes on, none of the buttons work.)

You are indeed getting the wrong warp, but this means the previous cutscene you watched was incorrect for the warp to Ganon's tower. The most convenient cutscene to watch is the one that plays right after you enter the Deku Tree. I would guess that you reset the game in between watching that cutscene and attempting the wrong warp, which means the intro cutscene is the last cutscene you saw (and that doesn't work for the Ganon's Tower ww). All you have to do to get to Ganon's Tower is make sure you watch the correct cutscene before attempting the warp.

I'n glad you're getting the warp consistently though. :D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hornlitz on November 30, 2012, 11:52:53 PM
Thanks so much! I finally got it :D

Now for getting past Gerudo Valley early... I can't seem to get it. Is there a video or something that explains which frames you have to do things on to get the bombchu megaflip? I've tried some and I haven't gotten it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on December 01, 2012, 04:32:47 AM
You can pause buffer the Cuckoo Jump and save your explosives, which I've started doing recently.

Megaflip: http://www.youtube.com/watch?v=uj5rGOhXM2s

Pause Buffered Cuckoo Jump: http://www.youtube.com/watch?v=AqEjFjxU59A


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hornlitz on December 01, 2012, 06:15:12 AM
Thanks again :) Now I can do pretty much every useful trick in the game! (except Superslides :/)
I'll find a video on how to get to the desert colossus by myself :P


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on December 08, 2012, 01:13:20 PM
Why is it so easy to frame advance with pause buffering?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Weegeechan on December 16, 2012, 11:21:02 PM
I have been wondering for a while now, has anyone ever found a glitch where you can use items indoors? I had always wanted to use my stuff inside houses :D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on December 16, 2012, 11:53:28 PM
With Windy B you can use Farore's Wind indoors, but that's about all I know regarding that. I don't think there'd be much of a use for being able to use other items anyway. I'm pretty sure there's a Gameshark code you can use, though.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BEARSTARSHIP on December 30, 2012, 07:05:36 PM
I've been trying to do the swordless dot skip recently, and i've been having this problem with it.
I c-up my angle (the r in return on the right seam of the right pillar, and i also do the backflips) and do the sideroll + sidehop combination to get out of bounds. I release the Z button during the sidehop and i get the frame that i should (atleast i think) to do the swordless skip. But in all of the videos i've watched, i get a different frame after i start holding the Z button again once I am out of bounds. I'm not sure if i have a bad c-up angle, if i'm not letting go of Z during the sidehop at the right time, or if i'm not putting in the correct inputs. The inputs that i currently put in are just; letting go of z during the side hop, and holding down Z when i get the first frame out of bounds. The videos i have watched said to hold left on the second frame you see Link's hair, but unfortunately i have never gotten this frame. If anybody has any idea what i'm doing wrong, all help would be appreciated as i am still fairly new with speed running and glitches.

Thanks for any and all help.  8)   


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on December 30, 2012, 07:45:19 PM
I would suggest using one of the C-upless setups: this one (http://www.youtube.com/watch?v=QFkEuud8xyI) or this one (http://www.youtube.com/watch?v=8fO5kh2Jnpw). That way you will be able to cancel out the angle being incorrect, because C-up can be quite inconsistent.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on January 03, 2013, 08:56:10 PM
I've never had trouble 1 cycling Gohma until recently for some reason, and it costs me a minute or two in races. I do a jumpslash with a Deku Stick before the fight, and at the start I do the following: throw a Deku Nut and do power crouch stabs asap. For whatever reason, Gohma gets up before I'm able to hit her a third time. So... does anyone know what I'm doing wrong?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on January 03, 2013, 10:55:59 PM
I've never had trouble 1 cycling Gohma until recently for some reason, and it costs me a minute or two in races. I do a jumpslash with a Deku Stick before the fight, and at the start I do the following: throw a Deku Nut and do power crouch stabs asap. For whatever reason, Gohma gets up before I'm able to hit her a third time. So... does anyone know what I'm doing wrong?

You could throw a second deku nut after the first crouch stab to make it easier (and I believe it's required if you are jumpslashing for the final blow). Though you might already be doing that :P


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on January 03, 2013, 11:11:54 PM
Never thought of that; thanks! That should make my Gohma more consistent.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: iMighty on January 15, 2013, 08:18:33 PM
Hiya!

I currently running on a GC version of OoT, when I try to wrong warp from Deku to Ganon's Tower it puts me in a Black endless loop while Link is falling down over and over again. I can hear that things are crumbling, I can't see Link or the HUD. Or am I doing the Wrong wrap wrong?
Any advice?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: lilkcough1 on January 15, 2013, 11:23:33 PM
Your last cutscene value is wrong.  You must have a certain cutscene, such as the entrance to deku tree cutscene, as your last value, and the title screen resets this value.  So just watch the deku entrance cs, or I believe the hyrule field cs works too.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hornlitz on January 16, 2013, 12:32:01 AM
Hiya!

I currently running on a GC version of OoT, when I try to wrong warp from Deku to Ganon's Tower it puts me in a Black endless loop while Link is falling down over and over again. I can hear that things are crumbling, I can't see Link or the HUD. Or am I doing the Wrong wrap wrong?
Any advice?

The exact same thing was happening to me for a long time. Basically, just make sure you don't save anytime in the Deku Tree, including after you do the gohma double kill. If you do, you can fix it though. Just go out of the tree, save, reset, then when you start up again, save in your house. Then just go through and do the WW.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on January 16, 2013, 04:59:30 AM
If I remember correctly, all you need to do is go to your house and pause then get out and refrain from pausing until you're back in the Deku Tree.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on January 21, 2013, 01:40:38 AM
Sorry for the double post.

I'm redoing my Max % Child run and I'm wondering how to get the Master Sword after I RBA for the tunics and other stuff. I need to get the Kokiri Emerald first so I can sell the Bunny Hood to the Running Man in order to get the Zora and Goron Masks, though. Is there another way to get to Ganon's Castle?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on January 21, 2013, 03:41:44 AM
Sorry for the double post.

I'm redoing my Max % Child run and I'm wondering how to get the Master Sword after I RBA for the tunics and other stuff. I need to get the Kokiri Emerald first so I can sell the Bunny Hood to the Running Man in order to get the Zora and Goron Masks, though. Is there another way to get to Ganon's Castle?
I believe the correct order of doing things is to get zelda's lullaby first, rba odd potion for the stones (you get locked out of zl if you do this first), then go through the trade quest for the bunny hood (might put this before odd potion rba). You'll be to be playing GC, VC, or emu (pj64 specifically) to be able to hover into the potion shop to trade the mushroom for the potion. This way you get the masks RBA out of the way before you have to go to deku at all.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on January 21, 2013, 03:46:56 AM
Can I actually do half-milk RBA and get the Kokiri, Master, and Biggoron Swords? I think this will solve my problem.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on January 21, 2013, 03:53:27 AM
to do half milk RBA with zora mask you need a value of 26 which would be Master Sword (2), Giant's Knife broken flag (8), and Deku Shield (16) so you would need the master sword in the first place to do it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on January 21, 2013, 08:11:34 PM
Thanks! I ended up restarting my file, but I didn't have too much done anyway so it wasn't a big deal. I read the page on Half-milk RBA on the site and it confused me even more. According to it, you just have to have a full bottle of milk in your inventory. That's how I'm reading it, at least. I feel that page, along with the whole RBA page, needs to be rewritten to give a "this is what you need to do to get this" style summary. The data showing the memory addresses and all are fine, but they should be put on a separate page in the RBA section, similar to how the WW section is organized.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on January 21, 2013, 09:08:33 PM
Thanks! I ended up restarting my file, but I didn't have too much done anyway so it wasn't a big deal. I read the page on Half-milk RBA on the site and it confused me even more. According to it, you just have to have a full bottle of milk in your inventory. That's how I'm reading it, at least. I feel that page, along with the whole RBA page, needs to be rewritten to give a "this is what you need to do to get this" style summary. The data showing the memory addresses and all are fine, but they should be put on a separate page in the RBA section, similar to how the WW section is organized.

Yeah, it confused me when I first was trying to understand half-milk RBA. You don't need a bottle of milk in your inventory, but you need a VALUE of milk for the game to read. Milk is 26, so if you are pointing to something on the equipment where each bit represents an item, you will need a value of 26 in binary before doing the RBA. This will always include MS when RBAing swords, so you need MS to do half-milk RBA along with some other specific sword/shield values.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on January 22, 2013, 12:58:13 AM
Ah, I see now; thanks! The wording is very confusing on that article, especially this part: "When you empty the contents of a bottle, the bottle script will first check to see if there is a full bottle of milk (item value 26) in your inventory"


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on January 22, 2013, 02:46:50 PM
By that I mean it checked the proper inventory slot for item value 26 (Full Milk). It should be obvious that if you're dropping a fish and you have full milk in another bottle it's not going to magically turn into a bottle of half milk.

Either way, I changed that part to make it clearer hopefully. http://zeldaspeedruns.com/oot/ba/halfmilk-rba (http://zeldaspeedruns.com/oot/ba/halfmilk-rba)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Crank on February 20, 2013, 04:21:28 PM
Hey guys
I need help with the ganadorf wrong warp glitch. I want to do this method :   http://www.youtube.com/watch?v=79J7N0C7JH4
My problem : I went to the column an position myself.Then I do a sidehop .Afterwards I press 2 times A that link is rolling twice llike in the Videolink.
Then I backflip once. After this backflip i backflip again and do the Ocarina Item glitch with my bottle . But the portal still grap me to the deku tree and the cutscene starts.

But if I go 2 little steps foreward between these two backflips (in the video its the positioning 0:09 ,where i do these steps) and do the ocarina Item glitch. The portal is activated and im still in Gohamas Room,so it worked.
Now the problem is that I cant use the adjustments which are mentioned in the video because I did these 2 steps.( I think thats the reason why they arent work).

Sorry for my bad english-.-
I hope u guys understand my problem :D



Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on February 20, 2013, 06:49:31 PM
You're most likely holding down too long after the first backflip, causing you to be too close to the warp. Or you are press A too late after pressing down, causing you to move before the backflip. Either way, just make sure you are pressing the A button and down on the stick at about the same time.

If it's not that you're lining up with the wall wrong.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Crank on February 21, 2013, 12:30:30 PM
thanks for the fast answer
finally I manged to upload my problem that its easyier to understand

http://youtu.be/0tlKr74pMLo

and thats the link with the to little steps foreward

http://youtu.be/0DbGq3PQeGw



Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on February 21, 2013, 03:08:00 PM
It looks like your input for ocarina items is too slow, when I watch your first video. Make sure you press bottle and then sword very quickly after backflipping.

Don't bother with what you are doing in the second video. The setup should definetely work, so don't add any stupid variables into the process like tiny steps forward.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on February 21, 2013, 05:50:58 PM
Yeah, that was definitely slow on the ocarina items. The sword takes I think 3 frames to pull out all the way so you need to be pretty fast using the bottle then sword, though it's still a pretty large window of error.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Multisnivy on March 01, 2013, 02:29:32 AM
http://www.youtube.com/watch?v=V1huYgRbf9I i dont know wat im doing wrong with this WW XD please help


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: cafde on March 01, 2013, 02:46:48 AM
You have a bad previous cutscene. It won't work from the title screen cutscene so you'll have to watch a different one. Either that or go back to link's house and pause which is suppose to fix it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Multisnivy on March 01, 2013, 02:57:31 AM
thanks ill go try it out:)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Multisnivy on March 01, 2013, 04:48:29 AM
aso im having trouble with dot skip, any tips? http://www.youtube.com/watch?v=dONO-hk2AHU


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: risingCale on March 01, 2013, 04:08:50 PM
http://www.youtube.com/watch?v=UVWIhdTdnMY

Runnerguy's DoT Skip Tutorial. It helps out a lot. I still fail, but that's because life hates me and I'm terrible at OoT. Mostly the last part of that, cause god I'm terrible at OoT.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on March 23, 2013, 02:11:18 AM
I'm having a lot of trouble finding a consistent setup for a bomb megaflip past the waterfall to get into Zora's Domain. I tried many different angles and distances and couldn't get one to work more than once. Any help would be appreciated!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Multisnivy on March 30, 2013, 08:10:14 AM
can someone tell me wat im doing wrong? http://www.youtube.com/watch?v=Yu3Pz_OsnNw


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on March 30, 2013, 09:51:30 AM
can someone tell me wat im doing wrong? http://www.youtube.com/watch?v=Yu3Pz_OsnNw
Basically you let go of Z, advance one frame, press Z again and then you need to wait at least one frame for holding left on your analog stick (I'm not sure of this last step tbh). Are you doing these steps correctly?

Maybe your execution of the setup isn't correct, which makes your angle a little off. You could try another setup.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: lilkcough1 on March 30, 2013, 12:11:16 PM
What you're doing wrong is holding left too quickly.  You need to wait something like 2-12 frames before holding left, so you have about a half second before you've actually screwed up.  Just try to wait a split second before holding left.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Multisnivy on March 30, 2013, 04:14:32 PM
ok thanks:)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on April 08, 2013, 04:58:22 AM
I'm having a lot of trouble finding a consistent setup for a bomb megaflip past the waterfall to get into Zora's Domain. I tried many different angles and distances and couldn't get one to work more than once. Any help would be appreciated!

I'm still having trouble with this. Any help would be appreciated!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pheenoh on April 08, 2013, 05:17:24 AM
I'm still having trouble with this. Any help would be appreciated!
Try this:

https://www.youtube.com/watch?v=GMjrCYfCD3s

The timing for a megasidehop is alot easier than a megaflip.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on April 08, 2013, 07:24:16 AM
Thanks! Do you know if this also works as a child?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Steve on April 08, 2013, 07:29:10 AM
Should be no different as child. After all, you can do it with a chu as child so why not?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on April 08, 2013, 07:56:58 PM
Should be no different as child. After all, you can do it with a chu as child so why not?
The setup doesn't nescessarily work, I think.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: cafde on April 08, 2013, 10:33:36 PM
The bomb position is very lenient and doesn't really need a setup, just a good idea on the position needed. The angle on the other hand is far more important.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Multisnivy on April 09, 2013, 04:28:08 AM
works as kid too


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on April 12, 2013, 04:26:07 AM
Does anyone know the easiest way to catch a fish? Also, I read that equipping the Iron Boots helps catch them too, but I don't know if that's accurate.

Basically, how do the fish mechanics work?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on April 24, 2013, 08:49:55 AM
Does anyone know the easiest way to catch a fish? Also, I read that equipping the Iron Boots helps catch them too, but I don't know if that's accurate.

Basically, how do the fish mechanics work?

I'm still looking for an answer to this. I'm really curious as to how fishing works.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Powerstar9 on May 07, 2013, 01:51:26 PM
God, its been forever since I came here.
Anyways, I followed a 100% route and got stuck on the vine clip in botw. I don't get how u do that. I only got it one time, which was by random luck because I didn't pause buffer.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on May 13, 2013, 07:20:15 AM
When you wrong warp with FW set outside of Twin's House, you end up in Hyrule Castle (child day version). But I don't understand this. I thought wrong warping will add 4 entrances. So Kokiri Forest (08) at Adult Night + 4 = Ganon's Tower Outside at Adult Night. So why does it take you to Child Day? I am referring to sva's "Hyrule Castle as Adult" video.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: benstephens1000 on May 14, 2013, 02:53:48 AM
The new technique of grunz clipping with a bomb actor to push you oob works with a fish... go crazy :/


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on May 15, 2013, 11:01:53 PM
When you wrong warp with FW set outside of Twin's House, you end up in Hyrule Castle (child day version). But I don't understand this. I thought wrong warping will add 4 entrances. So Kokiri Forest (08) at Adult Night + 4 = Ganon's Tower Outside at Adult Night. So why does it take you to Child Day? I am referring to sva's "Hyrule Castle as Adult" video.

When you go anywhere, the game passes a base index value for the entrance that it wants to put you at. The base value is what is stored by everything (last entrance, farore's wind), rather than the fully calculated entrance index. Age does not factor in to your starting index.

So Kokiri Forest entrance 08 is represented by a base index value of 0x33C. +4 for cutscene, +1 for deku tree / dodongo's cavern blue warp puts you into 0x0341 which is Hyrule Castle.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on May 15, 2013, 11:37:02 PM
When you go anywhere, the game passes a base index value for the entrance that it wants to put you at. The base value is what is stored by everything (last entrance, farore's wind), rather than the fully calculated entrance index. Age does not factor in to your starting index.

So Kokiri Forest entrance 08 is represented by a base index value of 0x33C. +4 for cutscene, +1 for deku tree / dodongo's cavern blue warp puts you into 0x0341 which is Hyrule Castle.

OHHH That actually explains a lot!! Thanks so much :D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on May 21, 2013, 10:41:20 PM
http://www.youtube.com/watch?v=n9g_ctKuZ8o
I want to use this for Any% no Wrong Warp but how do I get it to be consistent?  I've done it successfully a bunch of times already but most of the time the explosion throws me into the river.  I'm pretty sure this means I'm somehow ending up too close to the edge but I don't notice any difference in my setup between when it works and when it doesn't.  I've tried a whole bunch of stuff but it seems completely random when it decides to work.  I've been trying this for the last few days so I'd be grateful for any advice.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on May 23, 2013, 02:49:51 AM
Have you shield dropped the bomb immediately after pulling it out? It should be a little bit to the right of you. Also, are you falling into the water from the left of the bridge?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: WallIsReflect on May 23, 2013, 04:25:32 PM
Have you shield dropped the bomb immediately after pulling it out? It should be a little bit to the right of you. Also, are you falling into the water from the left of the bridge?

I always shield drop the bomb immediately.  This is what happened the last ten times:
1. megaflip, miss the post, land where cow used to be
2. megaflip, land on the post successfully
3-5. explosion hits Link when trying to megaflip, fall in water
6. megaflip, land on the post
7. megaflip, miss the post, land where cow used to be
8-10. explosion hits link, fall in water


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on May 24, 2013, 08:37:18 AM
If you can, try testing on an emulator with save states and see where you're going wrong. If you don't have an adapter, record what you did and find the difference between the times you failed and the times you succeeded.

Then again, it could be that you did the first step (walking against the wooden post) wrong.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Eryth on June 06, 2013, 05:13:26 AM
Are there any version differences between VC and GCN at all with hovering? I am noticing a complete inability to hover with the hookshot + chus method in VC. However, as soon as I switch over to the GCN version I am perfectly able to do it with absolutely no problems at all.

I start wondering if there is any delay with wireless versus the GCN controller too. I noticed that with the GCN version, you can activate the shield by light press rather than a full click while the classic controller seems to have to have a full click. If so, surprising how much a difference it makes.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pedalpowertoast on June 06, 2013, 12:28:10 PM
http://forums.zeldaspeedruns.com/index.php?topic=1018.0

Void hovering also crashes on VC, im not sure about contortion hovering.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on June 06, 2013, 04:20:12 PM
Void hovering doesn't crash on VC, it just doesn't (usually) produce a double explosion like on GC or some emulators. Contortion hovering doesn't crash either, but it can succeed or fail based on how many things are loaded in the area around Link.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: th3kuzinator on June 20, 2013, 08:08:00 PM
Hello

I can't get gerudo bridge skip via megaflip or hookshot and I swear I'm doing everything perfectly for both methods. Is there any other way to cross the bridge with only a hookshot and bombs (while have a bottle on b)?

If not, can someone help me define what exactly the turn around hookshot trick thing is or explain to me why despite my setup being correctly every time my megaflip misses the ledge I'm aiming for?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: cafde on June 20, 2013, 08:52:11 PM
I definitely don't recommend doing the hookshot bridge skip and recommend doing this bridge megaflip setup http://www.youtube.com/watch?v=ZeyLf8br3eg as it is 100% consistent if you don't mess up (make sure you don't accidentally do small movements which will screw it up).

If you are on gamecube or the virtual console version you could also savewarp/die to get stick back on the b button (buy a stick in the kakariko bazaar) and then use it to get isg in order to steal epona to get across.

It also helps us if you post a video showing you failing it so we can tell exactly what you're doing wrong.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Mothership_Connection on July 18, 2013, 11:33:47 PM
Hey guys,

I'm struggling with the DoT skip.

I find it hard to do those side rolls (where you hold down left slightly). I can do them now and again but I move forward most of the time.

Any tips on how to get those right?

Thanks!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on July 19, 2013, 04:02:19 AM
Hey guys,

I'm struggling with the DoT skip.

I find it hard to do those side rolls (where you hold down left slightly). I can do them now and again but I move forward most of the time.

Any tips on how to get those right?

Thanks!

Practice pivoting without Z targetting away from the door first until you're comfortable with the position on the joystick that you have to hold.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Mothership_Connection on July 19, 2013, 10:00:04 AM
Practice pivoting without Z targetting away from the door first until you're comfortable with the position on the joystick that you have to hold.

Alright, I think I sort of got it now.

By the way, do we have only 1 frame for the sidehop that clips through?

I tested on emulator and it seemed like it.

I'm missing it a lot even when I have the right angle, and I'm mashing A as fast as I can.

Edit: Seems like I suck at mashing A fast.. Might have to learn doing it frame perfect instead. :/


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on July 21, 2013, 09:29:37 PM
Yes there is one frame for the sidehop


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on July 25, 2013, 11:31:45 AM
I figured out why no cutscene will play after certain types of wrong warps (Deku Tree Ganondoor for example).

The game expects two signed 32 bit integers at the start of every cutscene, one representing the number of "commands" that make up the cutscene, the other representing the number of frames (though the actual runtime for a cutscene can be shorter than this). If either number is negative, then no cutscene plays.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Apasher on August 04, 2013, 09:59:12 PM
How do you turn in mid-hover? Say like, for Spirit Hover.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on August 05, 2013, 12:00:34 AM
How do you turn in mid-hover? Say like, for Spirit Hover.

You have to target something to unlock the camera. If there's nothing nearby to lock onto, you can lock onto a chu (which is what people do for spirit hover)


Title: ESS 27 Movement Speed
Post by: ZeldaFan on August 18, 2013, 09:22:34 PM
How can I get a movement speed of 27 with an Endless Superslide? I'd like to be able to turn directions in a superslide while having the fastest possible movement speed of 27 in the game.

http://zeldaspeedruns.com/oot/generalknowledge/movement-speeds (http://zeldaspeedruns.com/oot/generalknowledge/movement-speeds)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on August 18, 2013, 09:26:28 PM
How can I get a movement speed of 27 with an Endless Superslide? I'd like to be able to turn directions in a superslide while having the fastest possible movement speed of 27 in the game.

http://zeldaspeedruns.com/oot/generalknowledge/movement-speeds (http://zeldaspeedruns.com/oot/generalknowledge/movement-speeds)

HESS

EDIT: Which brings to my attention that http://zeldaspeedruns.com/oot/tech/extended-superslide needs to be updated *a lot*


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: RealBread on August 22, 2013, 05:41:04 AM
Hey guys,

I've been trying to learn RBA with the Lon Lon Ranch method but don't know how to prevent my game from crashing when I do Ocarina Items to get the bottle on B. I'm playing on PJ64 and I know that N64 crash went you try to pull out a deku stick as adult, but I don't know if that mean I have to use the fishing rod method or if I have to use VC because I'm pretty sure I saw other people being able to do it on N64. Help would be much appreciated.

Thanks in advance.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on August 22, 2013, 08:50:56 AM
Hey guys,

I've been trying to learn RBA with the Lon Lon Ranch method but don't know how to prevent my game from crashing when I do Ocarina Items to get the bottle on B. I'm playing on PJ64 and I know that N64 crash went you try to pull out a deku stick as adult, but I don't know if that mean I have to use the fishing rod method or if I have to use VC because I'm pretty sure I saw other people being able to do it on N64. Help would be much appreciated.

Thanks in advance.

You must break your stick ahead of time so that you have 0 before becoming adult Link. If you are on GC/VC you can just break the stick as adult. Usually people break the stick on the JS for the WESS to kakariko on the way to the bottle (since the Lon Lon Ranch method skips Kokiri Sword). With the fishing rod method you don't need to break your stick because you can dupe directly over the fishing rod using the shieldswipe duping method (shieldswipe dupe doesn't work with sticks because Link can draw the stick while crouching).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: GJ2323 on September 01, 2013, 10:45:52 PM
Sometimes when I try to do the spirit medallion cs skip, the camera is facing the wrong way when it pans back to link after the OI. (It faces to the left of him instead of the right.) This seems to happen completely at random, and it happens regardless of which setup I use. Anyone know what I'm doing wrong?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on September 13, 2013, 07:09:14 AM
Isn't there a way to permanently skip Zelda's Lullaby?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Kimimaru on September 13, 2013, 03:14:08 PM
I don't think so. As long as you didn't get it yet I'm pretty sure you can always go back and get it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: r0bd0g on September 18, 2013, 07:54:29 PM
After you watch the Zelda escape CS, the guards prevent you from going in there at all times and not just at night.


Title: Help with BK skip in Fire.
Post by: gun.rugger on September 26, 2013, 04:17:26 AM
Hey all! I am an OoT noob (hens NL for SS in vid) and I am trying to stick the BK skip in Fire. Here is a video of what I am doing. Any help is appreciated.

http://www.youtube.com/watch?v=_MPMt8TB3DM&feature=youtu.be


Title: Re: Help with BK skip in Fire.
Post by: gun.rugger on September 26, 2013, 05:19:27 AM
Hey all! I am an OoT noob (hens NL for SS in vid) and I am trying to stick the BK skip in Fire. Here is a video of what I am doing. Any help is appreciated.

http://www.youtube.com/watch?v=_MPMt8TB3DM&feature=youtu.be

I did it. This video helped.

http://www.youtube.com/watch?v=5jWJG36ChjA


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: buttonmash on October 05, 2013, 02:50:48 AM
Hi speedrunners,

I've been a lurker for a while and finally decided I should get serious and really try to learn the game. For the most part, it's been going really well and it's been a lot of fun.

I'm very confused about how to do the swordless DoT skip, though. It seems different sources have different suggested inputs about how to get to the other side of the door once you've clipped through. Also, none of them seem plausible unbuffered, yet people do this trick unbuffered all the time.

I spent a couple hours practicing earlier this week and I'm reasonably consistent about clipping through the door itself, I just have no clue what to do afterwards and the internet seems to be contradictory in this regard. I'm assuming that some information is just outdated and one of the methods is better/more modern, I just don't know which. If someone could clear this up for me, that would be great!

I also have a question about pause buffering and emulators. (if emulator talk isn't allowed, mods can feel free to edit this part out.) For one, I'm having a really hard time pause buffering on an emulated N64 version of the game. I think part of it is the N64 itself, but also I think my emulator is making it harder. So first question: is pause buffering just difficult for everyone and I have no right to complain? Second question: what's the best emulator on Mac? I'm currently using sixtyforce and it's kinda terrible, but I couldn't find an alternate.

Related: are there any good split timers for Mac? I was making my own but I don't really have time to continue anymore. Plus, if someone else has made one there's no point anyway.

Thanks! I'm excited to be a part of this community! :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on October 05, 2013, 05:16:39 AM
From the door of time skip page:

Quote
The next part is clipping out of bounds. This is done the same way as normal — sideroll, and then sidehop. Before you fall out of bounds, make sure you release Z and the control stick. The timing for the next part is similar to the above method. Press Z on the same frame you would jumpslash (first frame where you can't see Link). Too early or late and you'll end up falling oob. When you hear Link do a jump hold left and you should be through. If you are pause buffering, hold left on the frame where you can see Link's hair. The amount of time you have to press left and still make it through is pretty lenient.

Pause buffering isn't hard, at least on a real console. From my experiences with Project 64, you can sometimes get unexpected frame bursts, or the timing for the re-pause can change when playing on an emulator. I'm not familiar with Macs or sixtyforce, so I can't tell you if there's a way to help you with this.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Whatsoup on October 14, 2013, 09:55:54 PM
For anyone who has trouble with the stone umbrella skip in Shadow Temple, I found a really really easy way to buffer it.

http://www.youtube.com/watch?v=-AhMHxlsHgQ

Not a hard trick in the first place, but this made it way more consistent for me. (useful in 100% and bingos)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: GAP on October 20, 2013, 06:58:21 AM
Hello Speedrunners

I have one question for those who the Swordless Link Glitch on the VC version, can it even be done? I tried it a lot on my Wii but I think I might be doing it wrong. I would to know if there is a way I can make it work on the Wii as I have know idea where to idea or even where to cast the line.

I am also having a really hard time on the horseback archery range, can anyoe give me pointers on how to make my experience easier?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on October 20, 2013, 05:00:13 PM
Hello Speedrunners

I have one question for those who the Swordless Link Glitch on the VC version, can it even be done? I tried it a lot on my Wii but I think I might be doing it wrong. I would to know if there is a way I can make it work on the Wii as I have know idea where to idea or even where to cast the line.

I am also having a really hard time on the horseback archery range, can anyoe give me pointers on how to make my experience easier?

As long as you are using the dive+cast method, stealing the rod should work on any version. You can always pause buffer it if you're having trouble.

You can also achieve swordless Link by skipping kokiri sword and then mounting a horse as adult Link IIRC.

Personally I find the minigame easier if you try to aim for the center of the big target, and as Epona passes by, keep shooting at it, but try to gradually move the control stick slowly to the right to keep the target in front of you all the time. Subtle movements are probably harder on VC, but just try to move the control stick very slightly and hopefully you will get smoother aim rather than jerky aim. Once you get the rhythm down, you can get all the points from that one target (although you might have to get some on the way back).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: buttonmash on October 23, 2013, 05:37:17 AM
So I've been trying to get a consistent wrong warp for literally weeks and I'm really lost as to what I'm messing up about it. This is getting super frustrating.

I have a success rate of less than 1% (so, basically, random luck) and I've compared what I'm doing to every video I can find online and I haven't noticed any inconsistencies, so I don't even know what I need to fix.

I suspect it has something to do with how I'm entering the door. I've recorded my attempts and played them in sync with successful warps I've seen online and the setups look 100% consistent; they play synchronously. This makes me believe I'm entering the door wrong, although again, I don't know why or how.

I've uploaded a video, including inputs, here: http://cl.ly/2S103K2A0l0U (http://cl.ly/2S103K2A0l0U)

(Edit: it's possible the audio is ever so slightly out of sync. I tried to match it up the best I could and I think I did a good job, but it might still be slightly off.)

(Note: you don't have to download the video, there's a tiny link under the download button that says "view" so you can watch it in your browser.)

If anyone could tell me what I need to fix to get it to work, I would really appreciate it. Thank you!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mouka on October 29, 2013, 02:12:01 PM
Hi,

I have been wondering if it is possible to beat Shadow temple without Zelda's lullaby. I'm playing N64 PAL version and at the moment I have bombs, bombchus, one bottle, hookshot and hover boots.

Quote
So I've been trying to get a consistent wrong warp for literally weeks and I'm really lost as to what I'm messing up about it. This is getting super frustrating.

I have a success rate of less than 1% (so, basically, random luck) and I've compared what I'm doing to every video I can find online and I haven't noticed any inconsistencies, so I don't even know what I need to fix.

I suspect it has something to do with how I'm entering the door. I've recorded my attempts and played them in sync with successful warps I've seen online and the setups look 100% consistent; they play synchronously. This makes me believe I'm entering the door wrong, although again, I don't know why or how.

I've uploaded a video, including inputs, here: http://cl.ly/2S103K2A0l0U

(Edit: it's possible the audio is ever so slightly out of sync. I tried to match it up the best I could and I think I did a good job, but it might still be slightly off.)

(Note: you don't have to download the video, there's a tiny link under the download button that says "view" so you can watch it in your browser.)

If anyone could tell me what I need to fix to get it to work, I would really appreciate it. Thank you!
I'm not specialist of this stuff as I have never done it but in tutorial video (http://www.youtube.com/watch?v=qAOfhr4US2s, http://www.youtube.com/watch?v=qAOfhr4US2s&t=4m19s) the guy turns around two times instead of one as you do in your video. Hope it helps (in case you have not done it yet).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: cafde on October 29, 2013, 04:25:09 PM
So I've been trying to get a consistent wrong warp...

Looks like you are letting the camera pan out when you don't need to, try not to ever let the camera pan out unless it's part of a setup adjustment.

Hi,

I have been wondering if it is possible to beat Shadow temple without Zelda's lullaby. I'm playing N64 PAL version and at the moment I have bombs, bombchus, one bottle, hookshot and hover boots.

Should be easiest to do use the deku->bongo wrong warp using a trade item timer. The problem is is that it's going to be a complete shot in the dark because no one bothers making setups for PAL. If you could come up with a setup yourself to get onto the blue warp in the same spot as this video http://www.youtube.com/watch?v=K6PfmneKJfI then I think the adjustment will work, but a different ocarina items setup will be needed because of PAL's shortened rolls


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: RivaL on October 29, 2013, 04:56:04 PM
Hi,

I have been wondering if it is possible to beat Shadow temple without Zelda's lullaby. I'm playing N64 PAL version and at the moment I have bombs, bombchus, one bottle, hookshot and hover boots.
I'm not specialist of this stuff as I have never done it but in tutorial video (http://www.youtube.com/watch?v=qAOfhr4US2s, http://www.youtube.com/watch?v=qAOfhr4US2s&t=4m19s) the guy turns around two times instead of one as you do in your video. Hope it helps (in case you have not done it yet).


Japanese and English have different adjustments iirc


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bobthegiraffemonkey on October 30, 2013, 07:58:01 PM
I have a weird problem with the Ganon fight in any%.

I have previously ran the route several times without problems, but when I recently started using a USB adapter to practise on emulator (before this I hadn't reached the Ganon fight on emu, just on console) I started having problems with the second half of the Ganon battle. The game would crash when I walked back towards Ganon after getting the master sword, and after a few tries I realised that the flame barrier was somehow burning my shield before it even started rising from the ground. Backwalking instead of rolling forwards made it less likely, but it still happened a lot. Am i doing something wrong or is this a weird emu bug?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: SlapTheCat on October 31, 2013, 09:26:29 PM
I have a weird problem with the Ganon fight in any%.

I have previously ran the route several times without problems, but when I recently started using a USB adapter to practise on emulator (before this I hadn't reached the Ganon fight on emu, just on console) I started having problems with the second half of the Ganon battle. The game would crash when I walked back towards Ganon after getting the master sword, and after a few tries I realised that the flame barrier was somehow burning my shield before it even started rising from the ground. Backwalking instead of rolling forwards made it less likely, but it still happened a lot. Am i doing something wrong or is this a weird emu bug?

http://www.twitch.tv/shizze/c/2258148

Is it something like this? if so then yes it's an emulator problem

Edit: It's about 45 seconds into the video


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: GAP on November 02, 2013, 09:18:32 AM
As long as you are using the dive+cast method, stealing the rod should work on any version. You can always pause buffer it if you're having trouble.

You can also achieve swordless Link by skipping kokiri sword and then mounting a horse as adult Link IIRC.

Personally I find the minigame easier if you try to aim for the center of the big target, and as Epona passes by, keep shooting at it, but try to gradually move the control stick slowly to the right to keep the target in front of you all the time. Subtle movements are probably harder on VC, but just try to move the control stick very slightly and hopefully you will get smoother aim rather than jerky aim. Once you get the rhythm down, you can get all the points from that one target (although you might have to get some on the way back).

Regarding the Horseback Archery challenge, I believe I am getting closer but at same time I am getting farther. My fingers keep bumping into the C Stick and A button, is there a way to dampen the sensitivity or am I stuck?

Regarding the Kokiri Sword skipping, does that mean I would have to restart the game to activate the glitch? I don't want to have to do that.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Whatsoup on November 02, 2013, 06:53:55 PM
Didn't find a good setup on youtube for getting the HP in zora's river with the boomerang. I found it kind of tricky, so I came up with this. It isn't the fastest setup ever, but it's super easy and convenient for 100% runs.

http://www.youtube.com/watch?v=iq-hwZjrlaw


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Wizzrobe on November 08, 2013, 10:58:46 AM
So I have been learning Any% in OoT and I'm stuck at the gohma clip glitch. I do everything I need to do, I do deku nut, stab, nut, stab, nut, then ISG, go in corner of door. I have to backflip and clip through the wall and each time I pause buffer and input the action when gohmas eye is completely open but For some reason I just cannot clip through the door. Anyone have any ideas of what I can do to get this glitch?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: GAP on November 10, 2013, 05:43:49 AM
I want to restart the game if not to activate a No sword glitch in the Kokiri forest. Is that a good idea or should I start a new file with the glitch?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BuddhaBar on December 06, 2013, 06:45:02 AM
Can anyone help? What ESS position is needed for the WESS to Kakariko that Pydoyks used in his latest record?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on December 06, 2013, 10:34:37 AM
Can anyone help? What ESS position is needed for the WESS to Kakariko that Pydoyks used in his latest record?
Right ESS. You have to press Z rather quick to get a nice angle and therefore a high speed.  :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BuddhaBar on December 06, 2013, 09:31:27 PM
Right ESS. You have to press Z rather quick to get a nice angle and therefore a high speed.  :)

Thanks a ton bro :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DiscipleOfTheLie on December 08, 2013, 11:35:09 AM
Is there any huge difference between the Japanese N64 cart and the Japanese VC version? I don't want to mess with my Wii so I figured I'd go with a Japanese cart. Which would be recommended?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on December 08, 2013, 12:13:56 PM
Is there any huge difference between the Japanese N64 cart and the Japanese VC version? I don't want to mess with my Wii so I figured I'd go with a Japanese cart. Which would be recommended?
VC is faster, because of faster loading and less lag.

If you want to do 100%, a Japanese V1.0 or V1.1 card is faster, due to early Eyeball frog, which doesn't work on VC, because it's V1.2.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: DiscipleOfTheLie on December 08, 2013, 12:16:12 PM
VC is faster, because of faster loading and less lag.

If you want to do 100%, a Japanese V1.0 or V1.1 card is faster, due to early Eyeball frog, which doesn't work on VC, because it's V1.2.

Now I'm not sure is talk of softmodding is prohibited (if so, my apologies), but is softmodding a Wii hard to do?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on December 08, 2013, 12:39:58 PM
Now I'm not sure is talk of softmodding is prohibited (if so, my apologies), but is softmodding a Wii hard to do?
Everyone has different ways of running the JP version on their Wii.

You can try this topic (http://forums.zeldaspeedruns.com/index.php?topic=1369.0). Don't try things unless you're sure what they do. If you have any further questions, you should ask them in that topic, as this topic is for trick discussion. :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Scurvy Mcgee on December 11, 2013, 05:10:54 AM
Hello everyone. First time poster with a few questions. I'm not much for speedrunning but I enjoy using glitches as a means to explore the game. (I work as a designer and QA professional in real life so this is totally in my wheel house.)

Anyway, managed to do a lot of the major Forest Escapes except the WESS, which I'll work on. That was yesterday and it was really fun! Today was DoT skip and I finally managed it after a while. I'm pretty sure my issue was that my sidehop was a bit off. Interestingly, I can't do it buffered. Go figure.

But now I have some questions:

1. I didn't get a bottle before doing the skip, mostly because I wanted to see if I could actually do the skip. This means I am bottleless until I manage to make it back to child Link, yes?

2. I didn't get early Chus. So I'm a bit lost on what I should do for bombs because my goal in terms of getting back to child Link was to use the knife clip. What's the most expedient way to do this? Can I even do this? I admit that I haven't played this game in quite some time so it's hard for me to sequence things in my head. I am watching runs to help me out though.

3. On the subject of bombs, I'm getting pretty solid at SS with a single bomb but I've noticed that botching a SS attempt seems to lock my action icons (C items, sword) from being used. This is a result of letting the bomb damage me?

4. And finally, getting to the DoT skip, I was curious how people generally went about the roll into the sidehop. Getting the clip while using my thumb proved tricky but if I mash with my index finger, I'm far more likely to succeed. Is this common? Does it matter?

Sorry to drop silly questions. I read through a lot of the thread and it definitely helped me with my DoT skip so thank you all! This is all really interesting and I want to keep exploring. I'm just wondering how gimped I am from rushing straight to the skip.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on December 11, 2013, 07:05:03 AM
Quote
1. I didn't get a bottle before doing the skip, mostly because I wanted to see if I could actually do the skip. This means I am bottleless until I manage to make it back to child Link, yes?

Yes. Three bottles can only be obtained as a child, the fourth requires a bottle, and all bottle duplication tricks require having a bottle in the first place.

Quote
2. I didn't get early Chus. So I'm a bit lost on what I should do for bombs because my goal in terms of getting back to child Link was to use the knife clip. What's the most expedient way to do this? Can I even do this? I admit that I haven't played this game in quite some time so it's hard for me to sequence things in my head. I am watching runs to help me out though.


It's possible. Your best option for Bombchus is to collect 10 skulltulas to obtain the Adult's Wallet, then buy them from the flying carpet salesman. You can get to Gerudo Fortress with Epona, or either the Hookshot or the Longshot, but getting across with the hookshot is almost inhumanly precise. To get across the desert, you're suppose to use the Hoverboots or the Longshot to get past a spot of quick sand, but you can just pull of a certain backwalk to get across.

Also I recommend checking out http://zeldaspeedruns.com/oot/generalknowledge/items-and-power-ups (http://zeldaspeedruns.com/oot/generalknowledge/items-and-power-ups), and not because I wrote most of it. It has a bunch of general information on all the different items in the game (like chu locations), all in one place.

Quote
3. On the subject of bombs, I'm getting pretty solid at SS with a single bomb but I've noticed that botching a SS attempt seems to lock my action icons (C items, sword) from being used. This is a result of letting the bomb damage me?

A failed superslide attempt can put you into a state where you store what is known as a ground jump. It's not because of the bomb damaging you. When this happens, simply sidehop or backflip: This will trigger the stored ground jump and you'll be able to use your c-items/sword again.

Quote
4. And finally, getting to the DoT skip, I was curious how people generally went about the roll into the sidehop. Getting the clip while using my thumb proved tricky but if I mash with my index finger, I'm far more likely to succeed. Is this common? Does it matter?

Don't know, but I expect someone else will have the answer.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Scurvy Mcgee on December 11, 2013, 07:18:33 AM
Thank you for the prompt reply! I eventually realized I was storing ground jumps. I just never knew that could come from a failed SS. Thanks, too, for the link. I'll make use of it. This is a really interesting way to explore the game and I only hope I can continue to learn.

I feel like getting to the carpet merchant might be a bit tricky but not impossible. I guess I'll head that way.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on December 11, 2013, 03:14:01 PM
This is probably a dumb question, but is Navi dive possible on the GC version?

I can't seem to nail it, but it might be because I'm holding the C-stick up after the jumpslash.

I would play N64 instead but I don't know the PAL setup for megaflips.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pedalpowertoast on December 11, 2013, 04:20:25 PM
Yeah, just mash C up.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Scurvy Mcgee on December 12, 2013, 02:40:50 AM
So, got my Bombchus by going through Gerudo Valley. Even made my way through the desert without the lens for fun. My goal is to get back to child Link since I'm just sort of exploring. Have the Giant's Knife, practiced that clip and I'm stoked that it's really easy. I just need the Hover Boots. I can do the set up to the Chu slide in the graveyard. I'm just having difficulty with getting the SS. I think the issue is the roll going into the chu.

Let me know if I'm wrong here but I take out the bombchu, I walk back slowly, I hit R holding it while I also do the roll (mashing A like a madwoman as well)? Keep hold of R the whole time.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pedalpowertoast on December 12, 2013, 06:24:49 AM
You want to tap up before you pull out the hookshot for the final backflip. Just mash A and you do the sideroll without having to use the control stick.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Scurvy Mcgee on December 12, 2013, 06:11:05 PM
Thanks. The pretty much made all the difference. Getting success here the majority of the time. Oddly, I have trouble walking the seam even though I have ISG but the important thing is that you just made the SS like, 90%.

EDIT: Totally got it. Thank you so much!

EDIT Pt. Two (Revengeance!): I see the Sheik is blocking the MS pedestal... I guess I have to do the Forest Temple. If I get my route here confused, let me know. I think it should go Dodongo's for bombs and then to the Forest temple. Using bugs on the switch to have extra time to reach the door in Dodongo's comes after getting the bomb bag, yes?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bobthegiraffemonkey on December 15, 2013, 03:58:38 PM
Can anyone help me with the precise jump B1 skip on PAL? Right now if I fail B1 skip I climb the web and try the jumpslash anti-grav again. I've put a lot of effort into trying to get this to work and I'm just frustrated now.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on December 15, 2013, 04:52:37 PM
Can anyone help me with the precise jump B1 skip on PAL? Right now if I fail B1 skip I climb the web and try the jumpslash anti-grav again. I've put a lot of effort into trying to get this to work and I'm just frustrated now.
It might not work on PAL, because the roll distance is different. Honestly, I would not bother playing on PAL and switch to NTSC asap.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Pedalpowertoast on December 15, 2013, 07:48:21 PM
Or switch to GC PAL if you have either the Wind waker or collectors edition disc. Of course it has horrible load times and bad ESS position but its better than having to buy a wii and softmod it....


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bobthegiraffemonkey on December 15, 2013, 09:57:25 PM
To clarify, I'm a casual speedrunner (it's my secondary hobby) in the UK with an old N64 (I do also practice on emulator) and I don't want the hassle of changing to NTSC. I know the jump is possible, but the standard setup doesn't seem to be useful. I just wondered if anyone happened to know a good setup for the trick for PAL. I'll probably keep working on it myself too, and might eventually find something.

It has sometimes been fun playing on PAL, I had to work out different adjustments for the Ganondoor glitch.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on December 16, 2013, 04:57:34 AM
I would just stick with emulator. Nobody here seems to take PAL stuff very seriously unfortunately.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on December 17, 2013, 12:47:46 PM
Can anyone help me with the precise jump B1 skip on PAL? Right now if I fail B1 skip I climb the web and try the jumpslash anti-grav again. I've put a lot of effort into trying to get this to work and I'm just frustrated now.

Until recently I always played on a PAL N64 and didn't have a problem with the skip. I followed the video on the main site (under 'dungeon strategies' > 'Deku Tree'). I time the jumpslash for the moment when the black appears at the bottom of the screen, then pull backwards after bouncing off the wall until I land.

It can be tricky, but keep going!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: bobthegiraffemonkey on December 17, 2013, 01:41:03 PM
Until recently I always played on a PAL N64 and didn't have a problem with the skip. I followed the video on the main site (under 'dungeon strategies' > 'Deku Tree'). I time the jumpslash for the moment when the black appears at the bottom of the screen, then pull backwards after bouncing off the wall until I land.

It can be tricky, but keep going!
I appreciate the help, but that's not the trick I'm talking about  :P, it seems to be listed on the site here as 'jump to basement 2 ledge'. I might try to make a video of this and other (mostly silly) setups I have if/when I get this trick consistently by some means.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on December 17, 2013, 06:09:58 PM
http://youtu.be/8Cxn00JsIxM


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Glozboy on December 18, 2013, 10:13:23 AM
Just a quick one:

I'm working on the BOTW vine clip (the one where you slash the skulltula and climb down the vine).

When I pause buffer A to let go of the vine, do I also need to buffer 'down' or can I just do that on the next frame?

I don't know whether not holding down means that I regrab the vine too late.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on December 18, 2013, 12:46:41 PM
Holding down on the next frame is fine.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BMC on December 26, 2013, 01:44:55 PM
Got two relatively basic questions.

I've seen a few references on here that you can hammer the 2-3-1 scrubs before Gohma, the shockwave from the hammer seems to trigger them all at once, I've tried a spinslash aswell as pcs carrying the hammer effect but its only the smash that uproots them. How am I supposed to stun the scrubs one by one with the hammer?

Second question is more straight-forward, I'm wondering if you can ever get enough height to hover from flat ground off an enemy attack. I've been trying to get gtg chus as child link on a fresh file for ages now and it hinges on a wolfos hover(which btw are death to hover from), I can manipulate the white Wolfos a little easier into attacking but my backflip doesn't give me enough height to stick. Is that an error with my timing or is a backflip never going to be enough?

Thanks in advance, I've hit a wall with this.






Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on December 26, 2013, 05:40:11 PM
Second question is more straight-forward, I'm wondering if you can ever get enough height to hover from flat ground off an enemy attack. I've been trying to get gtg chus as child link on a fresh file for ages now and it hinges on a wolfos hover(which btw are death to hover from), I can manipulate the white Wolfos a little easier into attacking but my backflip doesn't give me enough height to stick. Is that an error with my timing or is a backflip never going to be enough?

Thanks in advance, I've hit a wall with this.

One backflip is never enough height on flat ground afaik. Even the tektite hover to fishing pond only works because the ground there slopes downward. Unless you can manipulate two attacks right in a row that can reach you, I doubt you can get in the air, but that seems TAS only if it's possible. If you need chus as Child but you don't have explosives, you can always get them from Bottom of the Well, Spirit Temple, or Ganon's Castle (via wrong warp). GTG chus only give you 5 chus anyway.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: BMC on December 26, 2013, 06:37:27 PM
One backflip is never enough height on flat ground afaik. Even the tektite hover to fishing pond only works because the ground there slopes downward. Unless you can manipulate two attacks right in a row that can reach you, I doubt you can get in the air, but that seems TAS only if it's possible. If you need chus as Child but you don't have explosives, you can always get them from Bottom of the Well, Spirit Temple, or Ganon's Castle (via wrong warp). GTG chus only give you 5 chus anyway.

Yeah, I figured as much. There are actually 4 Wolfos that spawn in the room so I'll play around with getting hit twice, I'm not really doing this for routing, more-so for research. Thanks for the help.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: 9bit on December 31, 2013, 09:46:23 PM
Does anyone have a link to a recent Any% guide. I'm mostly seeing a lot of out of date stuff. I know tricks can change / advance pretty quickly, but I'd love to learn some of the new stuff Pydoyks has been doing in his runs.

Specifically (from his current WR video)
  • How he gets the angle for the forest escape
  • How he does the super slide to get to Kakariko
  • And the steps to do the void warp (I think it's called that) to skip most of the castle escape

Thanks :D


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: slipdude on January 05, 2014, 01:36:47 AM
I've been practicing for a week or so now, and I have a few questions:

1. After Pokey Escape, and after you get the Ocarina, why do we do a WESS off the fence to get into Kakariko before nightfall? I understand it's to skip the owl text, go faster, get there before nightfall, etc... but why? What does the drawbridge closing to Hyrule have to do with Kakariko?

1a. Let's say you miss the WESS (jump slash messed up, whatever). If it turns night, what do you do from that point? I ask because as a new runner I quite often miss the WESS, and I just reset the run which is fairly annoying. I'd like to know what to do if I miss it and it turns night just so I can continue.

2. I can do both methods of B1 skip perfectly fine (when you throw the Deku nut to stun the spider), but once the web is broken and I side hop left, I have no idea what the correct frames are to slash. Is there an indication? I read it's the curve in the web but the web curves in a lot of spots.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on January 05, 2014, 02:10:56 AM
1. Going faster before Kakariko means you have more time after Kakariko to get to the bridge (since time runs in Hyrule Field but not in Kakariko).

1.a. http://www.youtube.com/watch?v=yz290VUgQkw The bridge does not close until it is loaded (i.e. you get too close or look at it)

2. It depends upon the setup, so unfortunately its kinda hard to explain  :(


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on January 05, 2014, 02:11:53 AM
I've been practicing for a week or so now, and I have a few questions:

1. After Pokey Escape, and after you get the Ocarina, why do we do a WESS off the fence to get into Kakariko before nightfall? I understand it's to skip the owl text, go faster, get there before nightfall, etc... but why? What does the drawbridge closing to Hyrule have to do with Kakariko?

1a. Let's say you miss the WESS (jump slash messed up, whatever). If it turns night, what do you do from that point? I ask because as a new runner I quite often miss the WESS, and I just reset the run which is fairly annoying. I'd like to know what to do if I miss it and it turns night just so I can continue.

2. I can do both methods of B1 skip perfectly fine (when you throw the Deku nut to stun the spider), but once the web is broken and I side hop left, I have no idea what the correct frames are to slash. Is there an indication? I read it's the curve in the web but the web curves in a lot of spots.

Are you talking about any%? why are you getting the ocarina? You can still make it in before night without skipping the owl if you're fast enough after failing the wess (or just don't even go for the wess).

The castle doesn't matter for any%, since you don't go adult or get zelda's lullaby or anything, but you still have to get into kakariko before night to get the cuccos to appear.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: slipdude on January 05, 2014, 02:47:10 AM
Sorry, I should have mentioned it's for MST. I now know that you need to get there though before night for the cucoos to appear, so thanks for that! If you can get in fast enough after failing the WESS, that's good as well.

As for the B1 skip, here's a very quick video. Am I doing anything terribly wrong here? Too early? Too late?

http://www.youtube.com/watch?v=oUeyIrJ__PE


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on January 05, 2014, 02:54:58 AM
Way too early. I guess a rough cue would be you want to js so that the sword hits the wall under where the white web ends up (if that makes sense).

Also, not only does the jumpslash timing depend on the setup, it also varies depending on when you sidehop off the web. Since you're using this setup, this video might help explain it a bit more: http://www.youtube.com/watch?v=87eaH1aXETg


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: slipdude on January 05, 2014, 03:38:43 AM
Way too early. I guess a rough cue would be you want to js so that the sword hits the wall under where the white web ends up (if that makes sense).

Also, not only does the jumpslash timing depend on the setup, it also varies depending on when you sidehop off the web. Since you're using this setup, this video might help explain it a bit more: http://www.youtube.com/watch?v=87eaH1aXETg

That helped very much, thank you! I get the skip way more consistently than before. The end of the web cue worked well. I also came up with one of my own (well, maybe others use it) but when the web-break success sound-clip JUST finishes, that's when I go for the JS.



Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: slayerkid13 on February 08, 2014, 04:24:14 AM
found something small and idk if its known yet, it allows you to get a heart piece early.

all you need to do is go to kakariko as child, climb the tower, and then sidehop off the top to the left and hold left, and you grab the fence, then you can just jump to the roof and get the heart piece from the guy up there.

i dont think this would be useful for anything except maybe bingos, but its kinda cool.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on February 08, 2014, 08:43:08 AM
Unfortunately (fortunately?) that's really old, but nice finding it on your own :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on February 14, 2014, 07:54:22 PM
ok so i prematurely did DoT skip. i went there without planting a magic bean or getting the lullaby. I got DoT skip not thinking i would get it on my third try.. now i have bombs and c down (RBA Run) and need to get hoverboots from shadow temple. how can i find bombs since they dont just drop? And/or is there anything to do ?

im new here btw and thanks a lot !


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on February 14, 2014, 08:18:17 PM
If you never equipped the kokiri sword, you don't need to use the fishing pond to start RBA. You can also use Lon Lon Ranch.

If you did equip the sword, you can still use this to get to the pond:
http://www.youtube.com/watch?v=MU7DnM8YGQ4

After that you can use cojiro RBA to get a bomb bag, and RBA over bombs slot to get drops.

Getting chus as adult might be an option but doesn't seem worth it.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on February 14, 2014, 08:36:10 PM
If you never equipped the kokiri sword, you don't need to use the fishing pond to start RBA. You can also use Lon Lon Ranch.

If you did equip the sword, you can still use this to get to the pond:
http://www.youtube.com/watch?v=MU7DnM8YGQ4

After that you can use cojiro RBA to get a bomb bag, and RBA over bombs slot to get drops.

Getting chus as adult might be an option but doesn't seem worth it.

Bummer im not timing a run or anything just learning. im an idiot and like i said i went and did DoT skip not getting lullaby, hylian shield, and plant the magic.

so im going to attempt reverse DoT skip or restart. if theres any way i can turn this into any any% that would be awesome too. unfortunately i think i messed up too much. thank you so much for the help :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on February 14, 2014, 08:46:02 PM
Yeah it should still be possible to beat the game. You can get the hylian shield as adult. You need hover boots for adult DoT skip though. I'm not entirely sure what your goal is, but if you think it'd be easier to just start a new game, then it's probably a good idea.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on February 17, 2014, 08:27:24 PM
Thanks a lot!! I was getting them mixed up I did the oi roll sword sidestep and got it :)

Now I'm on phase two of ganon picked the master sword up and have hit him about 25 times with isg. What's wrong? I could have killed him three times over by now

You need to make sure you store jumpslash damage before the fight/phase.
http://zeldaspeedruns.com/oot/tech/power-crouch-stabbing
(ISG has the same power as a crouch stab)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: KaizoMK on February 23, 2014, 03:14:40 PM
Thanks.

Now, how do I side-hop and then jump-slash in the direction I side-hopped?

Also, I downloaded WSplit, and I'm wondering if there's a place I can find various templates, especially for Ocarina of Time.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on February 28, 2014, 10:18:08 AM
Hi everybody, lately I've been running no rba no ww since I have gotten ganondoor pretty consistent. Lately I've been doing the spirit hover alternative and skipping the silver block and SS jumpslash to mirror shield.

Well time to get spirit hover. I'm pretty good at hovering besides initial on OoT. But the main problem I have is changing angles with a chu. Clearly my button inputs aren't right. I just do a normal hover boot chu hover and try to hit and release z on the chu. That's my problem haven't gotten to the actual angle changing part though.

If anyone has any tips or just explaining how to change angles via bombchu that would be great!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on February 28, 2014, 01:52:45 PM
You tap either slightly left or right up on your control stick, release the stick to let it shoot back to its center and then very quickly pull the stick down.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on March 03, 2014, 04:40:14 AM
the problem i have is getting the z target on the chu. i shield drop hit z and a to do the backflip. ive gotten the angle change once. sometimes it will get out of z target but wont let me change the angle. i could probably do this if it wasnt for the damn guay..

this is the first trick that has literally been so hard for me for some reason that im about to say screw it.. everytime i get a chance smashed in the back by a guay. im on wii vc so i dont have save states :(


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on March 03, 2014, 10:22:18 AM
Practice your hovering somewhere else then. You have to target almost simultaneously with doing the backflip. Also, you can buffer the chu targetting.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on March 03, 2014, 09:58:52 PM
Practice your hovering somewhere else then. You have to target almost simultaneously with doing the backflip. Also, you can buffer the chu targetting.

Thanks :). Sorry I raged last night lol. I finally got onto the seam but tried to turn around and fell off.
Anyways now the only thing I suck at is turning around before that damn guay. Got the camera unlocking consistent now but not turning around yet usually get owned by the time I'm working on flipping around. Just more practice I guess

Wish I had save states :(


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on March 04, 2014, 09:35:26 AM
Did you take a look at Tokyoboi's MST tutorial? The spirit hover is pretty well explained in it: http://www.youtube.com/watch?v=12N6QNfYalE


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on March 09, 2014, 04:13:20 PM
Did you take a look at Tokyoboi's MST tutorial? The spirit hover is pretty well explained in it: http://www.youtube.com/watch?v=12N6QNfYalE

I've done it twice now thanks to now having pj64 and save states :) took me forever but I'll get more consistent. I kind of like using an xbox controller over my gamecube, but I just ordered an adapter and don't want to get too used to the 360 controller. I finally got the gerudo gate skip too I feel like I was able to be more fluid on a xbox controller. But it's probably just the 30 save states it took me.

I'm still having trouble changing angles but I'll keep working on it. Sometimes I get frustrated ad start flicking the joystick every which way and it will randomly work.

Now to master megaflips and learn wierdshot. Also I need to learn 2 bomb ss I'm pretty good at superslides but have only known to use a single bomb until last night


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: MjTheHunter on March 11, 2014, 10:47:14 PM
In any% right after you exit ZR, you do like a forward sidehop or something to get the WESS. Can anyone explain the entire thing?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Sluse on March 12, 2014, 02:46:59 AM
I'm having trouble with the vine clip. I can't get Link to grab back onto the vines after letting go. I'm holding forward, what else is there?

I can't get him to grab back onto vines in any other context either


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on March 12, 2014, 03:49:05 AM
I believe to re-grab a vine you have to hold down after you've let go then snap back up


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: GAP on March 13, 2014, 08:24:11 AM
I am the end of the game but do I need 100 Gold skulltulas? I already ruined any chance of exploiting the glitch do the fact that I already collected the Skulltula and the GCT for 100 Gold Skulltulas code doesn't seem to work.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: hyperion86 on March 13, 2014, 12:01:48 PM
In any% right after you exit ZR, you do like a forward sidehop or something to get the WESS. Can anyone explain the entire thing?

The forward sidehop is a result of the weird jumps Link can do after a roll. You have to hold down-left very slightly to do a roll to the left and then you sidehop right to go diagonal. Then you just jumpslash right before hitting the water to recoil off the wall, hold right ESS when you hit the water, and then turn very slightly to angle yourself towards Kakariko. This method is really difficult though.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on March 13, 2014, 06:15:30 PM
I am the end of the game but do I need 100 Gold skulltulas? I already ruined any chance of exploiting the glitch do the fact that I already collected the Skulltula and the GCT for 100 Gold Skulltulas code doesn't seem to work.

You don't need 100 Gold Skulltulas to beat the game.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: MjTheHunter on March 17, 2014, 10:32:57 AM
I was just curious if it's possible to wrong warp directly to the fight with Ganon instead of tower collapse in any%?
Maybe it's not possible from the deku tree or something?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Cosmo on March 17, 2014, 05:59:54 PM
It's not possible to do that in any reasonable amount of time


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: MjTheHunter on March 20, 2014, 10:12:18 AM
Okay, I don't really get that. but okay :p


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: jahweh on March 20, 2014, 08:58:25 PM
How do you do the wrong warp set up in cosmo's current WR run. I can't find a video or tutorial on youtube. I seem to be able to get like ~10% of the time.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on March 20, 2014, 09:35:54 PM
How do you do the wrong warp set up in cosmo's current WR run. I can't find a video or tutorial on youtube. I seem to be able to get like ~10% of the time.

1. Target the center of the door
2. Backwalk until you go over the top of the ramp
3. Backflip on the 2nd half of the ramp, you have 2 frames
4. Backflip 2 more times, doing OI on the 2nd
5. You should land on the blue warp and see either:
-a tiny portion of Link's hat peering through the glow of the blue light (first backflip frame)
OR
-most of Link's hat peering through the glow of the blue light (second backflip frame)
6. Hold down
7. Once the camera focuses on Link again (but before it pans behind him), press B (still holding down) and throw the nut right after.
-if you throw the nut on the first frame after pressing B, you were too early and Link won't turn
8. Hold Z and right (If you got first backflip frame, also hold shield here)
9. Try to pay attention to Link's feet just before he throws the nut.
-if he turned and threw the nut without moving forward, you got the 1st frame nut
-if he turned and took a step before throwing the nut, you got the 2nd frame nut
10. Link should begin sidewalking after the nut (for first frame backflip, he should also be shielding)
-If Link looks like he curves at the beginning of the sidewalk, you did it right. If he doesn't, you didn't hold right correctly and may hit the wall instead of going into the hallway
11. Let Link accelerate for a couple steps and also release shield if you held it
12. This is the movement to the hallway:
-Sidehop right
-take a couple steps and slash your sword
-take a couple steps and slash your sword again
-make sure you do all this before clearing the ramp in front of the hallway
13. Once across the ramp, the blue warp is no longer loaded, so just sidehop 4 times or so to get to the door quickly
14. Stand in front of the left corner of the door while still holding Z
15. This is where you adjust for your nut frame:
-if you had 1st frame nut, release Z and then press A to open the door
-if you had 2nd frame nut, keep holding Z and open the door

I think there is also a 3rd frame adjustment, if you threw the nut two frames late. For this adjustment, release Z in front of the door and wait until the camera snaps. Then open the door. idk if critical health affects this, but hopefully you don't get this frame anyway.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: MjTheHunter on March 23, 2014, 02:31:51 AM
When I try to do the Gohma clip, I buffer and look for the frame where her eye is big, but it never comes? Any ideas why this happens?
Thanks.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Njordr on March 24, 2014, 06:44:18 PM
I've gotten used to timing the backflip right as Gohma's animation seems to freeze:

www.youtube.com/watch?v=T6u4YLHmL9k


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on March 24, 2014, 11:39:25 PM
   

Any tips on the Wess outside ZR the angle changing is my problem. Right now Im working on getting consistent since I plan on joining the streaming community once I obtain my sub  24 goal ( bad :/). Even though the fence Wess is easier it takes too much time and if I fail I can't recover.

Also I've been learning the new b1 skips. I either do the walltulla target turn right and sidehop, and I can also break the web doing the backwards sidehop. On the method where I target I hold down to change my angle when web is broke, and down left with the backside hop method.

The only problem I have is I'm not sure if the jumpslash frame is the same for both methods/ and or if my angle is incorrect. I've managed to get that b1 skip one time. Every other time I usually hit the water In front of the ledge where the second web is or directly on the switch in the room.

Any tips would be great. These two tricks alone should help me pretty well

Thanks!

I figured I'd just post the three major things I need help with to better my time

One more thing why is it that if I buffer b1 skip the web loads but if I do it unbuffered it doesn't?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Njordr on March 25, 2014, 02:40:35 PM
Guessing that it loads while the game is paused, so doing it buffered gives it the chance to load whereas doing it unbuffered is too quick for it to load.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: 9bit on March 30, 2014, 03:26:56 AM
Edit: found a video explaining B1 skip

http://www.youtube.com/watch?v=uTrh-czn4Kc

Is this the current best / easiest way to do it?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: GCTK24 on April 03, 2014, 08:00:27 PM
does anybody know how the second frame for the mido skip works?
i have no idea why it's not working for me but I can't clip behind mido.
everytime I release the target and hold left he clips in front of him or mido pushes him back.....
it seems that i get a different position all the time don't know why...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Flol on April 21, 2014, 08:08:21 PM
Hello everybody,
I'm pretty new to doing speedruns myself (even though I am familiar with most routes by now - at least for OoT).

For now I can only run on my gamecube using the OoT/MQ Disk and I had a question coming up when I looked at the settings.
You can choose between holding L to target or to switching it on/off. For most glitches holding it is the easier option or does it depend on taste w/e?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on April 21, 2014, 09:06:54 PM
It's purely personal preference, although no one to my knowledge has bothered to make a setup for child void warp using switch targetting.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Flol on April 21, 2014, 09:11:19 PM
Yeah thats what I was thinking to, that some glitches might be a little messy to do with the switching one.

Another question I have is a little more technical:
I just bought a Wii and I want to use it for two things.
First of I want to play a hacked version of Super Smash Bros Melee on it (which lets see you see hitboxes and all kinds of funky crap) and the other one is running OoT on it (Of course Japanese).

Do you know if these two things might cause trouble together? I'm sorry if this sounds stupid but I know very little about the whole "hacking" part.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nynyamo on May 05, 2014, 11:18:44 PM
Is anyone aware of an issue in MST where when you wrong warp from Dodongo's to the training grounds you lose control of Link? Many times I'll get the warp and can't continue because of this. The game isn't frozen or anything you just can't move link anymore and it looks like you're stuck z targeting at the bottom of the stairs with none of the HUD loaded.

I honestly have no idea what can cause this, any idea's?

Edit: Disregard this. After testing some things I found if you have Z-Targeting set to hold when you do this warp you will get stuck like I mentioned. When I put it to switch there was no problem.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on May 06, 2014, 12:31:27 AM
Is anyone aware of an issue in MST where when you wrong warp from Dodongo's to the training grounds you lose control of Link? Many times I'll get the warp and can't continue because of this. The game isn't frozen or anything you just can't move link anymore and it looks like you're stuck z targeting at the bottom of the stairs with none of the HUD loaded.

I honestly have no idea what can cause this, any idea's?

Edit: Disregard this. After testing some things I found if you have Z-Targeting set to hold when you do this warp you will get stuck like I mentioned. When I put it to switch there was no problem.

It's actually because you didn't savewarp after entering DC I believe. When you WW, it checks your previous (entrance-based) cutscene to decide what to do, and often it will trap you in an infinite cutscene. If you save and reset after entering DC, your previous cutscene will always be the title screen, which allows the WW to work.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nynyamo on May 06, 2014, 01:59:47 AM
It's actually because you didn't savewarp after entering DC I believe. When you WW, it checks your previous (entrance-based) cutscene to decide what to do, and often it will trap you in an infinite cutscene. If you save and reset after entering DC, your previous cutscene will always be the title screen, which allows the WW to work.

Thank's for the clarification. Are you supposed to savewarp after the Bolero cutscene skip? I'm pretty sure I just don't save when I die and after respawning I just walk out to Dodongo. Maybe that's what the issue has been.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on May 06, 2014, 02:10:02 AM
@Nate: The cutscenes that affect wrong warp aren't all entrance based, it's just that the vast majority of the usable cutscene pointers are cutscenes that play immediately on entering an area (either from loading a cutscene setup, or on-entrance cutscenes).



@Nynyamo: I think the route is to return to DC after Bolero, save/reset. That will set the cutscene pointer to where it needs to be.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: GAP on May 10, 2014, 06:57:46 AM
I am about to enter Ganon's Castle as well as Ganondorf himself but what should I look out for?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on May 10, 2014, 03:55:58 PM
I am about to enter Ganon's Castle as well as Ganondorf himself but what should I look out for?

lmfao (that phrasing Kappa)

But to answer your question seriously, its just a few battles with standard enemies which are easy, and then Ganondorf which can be easy or slightly hard depending on what you do.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nynyamo on May 13, 2014, 11:26:49 PM
I am about to enter Ganon's Castle as well as Ganondorf himself

I lol'd.

-------------------------------------------------------------------------------------------
Anyways I was reading the wiki and found a page on a "Low%" MST route. (http://www.zeldaspeedruns.com/oot/routes/low-medallions-stones-trials)

Except for it being really convoluted and difficult why don't people ever use this route in runs? It seems like it would be faster to do it this way.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on May 14, 2014, 12:23:36 AM
Low% MST is MST while getting the fewest items possible. It takes about 3.5 hours if done well, so it's not faster than regular MST if that's what you meant by "runs".


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Nynyamo on May 14, 2014, 12:32:28 AM
Low% MST is MST while getting the fewest items possible. It takes about 3.5 hours if done well, so it's not faster than regular MST if that's what you meant by "runs".

Somehow fewer items got translated to faster for me. My bad. Thank's for the answer though.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Zeldoge on May 27, 2014, 07:31:09 PM
hey,
I'm having a problem with the current swordless mido skip (doing Bloobiebla's 2nd frame setup on VC). Actually i can pull it off pretty often but sometimes it just does not work because my position or angle when i do the 2nd jumpslash is slightly different. Does it matter when i pull out the stick and when i release top/right after i clipped and when i press z to target? I also pause buffered every single input, but my position was still different when i buffered the same inputs again.
This is so frustrating ...


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Penunce on May 30, 2014, 07:09:18 PM
Hey, I was wondering what controllers most are using? I'm using a pretty lose gc controller on vc and I've been finding it increasingly difficult to the ess position. Would an adapter+n64 be best or something along those lines?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Entanjir on June 02, 2014, 08:12:33 AM
Hello everyone.

Recently I have been practicing Ocarina of Time Any% runs, and I'm having a strange problem with Void Warp. I run down the tower and I get the setup off of Zelda and I clip through the wall. After I clip and hit the loading zone I hold right on the joystick. When I respawn in the void, Link is not facing the proper direction. I have watched a lot of videos on void warp and they all are facing 90 degrees from the inbounds/stairs and the stairs are on the right hand side of Link, so when they hold right, the stairs are right in front of them, and then they jumpslash and hold forward. This does not happen for me. I hold right and nothing changes. Links back is facing the stairs and at this point I'm pretty much facing 180 degrees from the stairs and I cannot jumpslash inbounds from this position. I don't know why this is happening, does this happen to other runners? I have gotten it only once where Link is actually facing the proper direction, I thought I solved my problem, but nope. If someone could please give me some advice it would be greatly appreciated. I don't know what I'm doing wrong.

I'm using a classic controller on VC.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on June 02, 2014, 04:21:29 PM
Link only appears in the right position if you do the wrong warp after the Ganondorf death cutscene. If you die to keep practicing or whatever you'll be in the wrong position. There might be some other things going on though; a video would help :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Entanjir on June 02, 2014, 11:20:25 PM
Link only appears in the right position if you do the wrong warp after the Ganondorf death cutscene. If you die to keep practicing or whatever you'll be in the wrong position. There might be some other things going on though; a video would help :)

Oh my gosh, thank you sooo much. That makes so much sense. I have been practicing it, and I would get game overs before clipping for the first time. Thanks again!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Zargaroc on June 05, 2014, 09:47:15 PM
If someone want to have a great tutorial for the Void warp, check this out: https://www.youtube.com/watch?v=HqvvAGrKkoM NOTE: before try it on VC or any other console (My opinion is that VC have the best controllers, i talk about classic controller and GCN controller) you should practice it on PJ 64 1.7 with a gamecube controller adapter.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on June 21, 2014, 09:59:26 PM
Hello all,

Recentl I've been run ing all dungeons.first I practiced the route on emulator 1.0 and I had no problem with deku  ww to bongo room. On VC I beat forest temple play minuet grab mushroom head to deku. I kill ghoma dupe over odd mushroom and do the JP setup. Z and right to the wall targetwhere you'd usuall do ghoma clip and z+r+b (vertical slash x2) crouchstab sidehop left jumpslash c up until timer runs and release everything until the timer runs.


Problem is I keep getting warped back toghomas room.


If anyone has any idea what I am now doing wrong that would be great. 1080 hasn't been giving me much trouble but deku to bongo keeps failing on VC,.

If anyon has any suggestions id appreciate it.

Edit: well I got home from work at it the wrong warp was successful first try. Still not sure what I did differently


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Beelzedan on July 03, 2014, 08:26:39 PM
Hi all,

I'm attempting the swordless Mido skip using the 3 x side jump, backflip, 2 side jumps ect ect setup.

I watched a video where it was stated that the "sweet spot" for clipping on PJ64 is very fine due to the sensitivity of the controller or some such. How many people are able to do this trick on PJ64?

I think i am doing the setup correctly, judging from a comparison between a tutorial and my attempts at the moment just before pausing for the shield equip .After doing my setup and pausing i have tried save slotting and rotating the joystick slightly after each failed attempt... even then i am yet to clip through even once.

Does any one have any suggestions, i have spent a lot of time on YT searching for tutorials on this but nothing has yet solved my issue.

Is the holding up and right for the clip a full hold or subtle like when doing a WESS?

Many thanks! 


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on July 03, 2014, 10:13:40 PM
As far as I know, the mido skip setup wont work on VC because of the diagonals or something (you get a different angle on gamecube than classic, and neither work). You need to hold up-right fully as you do the first jumpslash. However, the angle works fine on PJ64, even with a gamecube controller (that's what i use for emu).

Make sure you wait for about half a second or so for the camera to move before doing the last sidehop. If you do it too fast the angle becomes inconsistent and it doesn't work. Keep holding up-right until you exit the waterbox, and on the right frame, jumpslash and hold Z and left all at about the same time. If you don't have the sword, you have to press the stick button twice to jumpslash I think, so it's a little harder.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Benzouz on July 06, 2014, 11:49:14 PM
Hi everyone,

I have a bit of troubles perfomind the dot skip, but just the clipping part for the moment. Most of the time it looks like I'm gonna clip through but then I just come back in bounds on the wrong side of the door of time

I don't know what I'm doing wrong, I've been trying a lot of times but Ive only clipped through a few times and performed it completly once :s
When I look at videos on the internet, it even looks like it's hard fr them not make it

I tried different angles for my joystick during the roll and during the sidehop but I still can't do it consistently

Also I have a few questions: first, is the backflip before the roll and the sidehop necessary ? I don't really see what it's used for
Do you have to hold left after the sidehop ? I thought that was my problem but it didn't change anything...
And finally is it better to change the deadzone/range if playing on emulator ? I also have the game on my wii but it's in french so it's PAL so I uselly run this game on emulator (but I also tried this glitch on my vc and I don't manage to get it more successfully)

Thank you :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on July 07, 2014, 04:01:16 AM
Hold slightly down-left (more down than left) for the roll, and straight down-left for the sidehop. If you still don't clip, then your angle is wrong. I highly recommend this setup to get the angle: https://www.youtube.com/watch?v=8fO5kh2Jnpw It's fast, usually consistent, and it works for swordless too. After you clip, holding left is important to make sure the jumpslash makes it inside the door. Backflipping before the roll is just to make sure you're in the corner I think.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: quo on July 07, 2014, 11:45:55 AM
Backflipping before the roll is just to make sure you're in the corner I think.

That, and it also makes the roll less precise to clip in so you have a better chance to get it iirc


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Beelzedan on July 07, 2014, 06:24:45 PM
As far as I know, the mido skip setup wont work on VC because of the diagonals or something (you get a different angle on gamecube than classic, and neither work). You need to hold up-right fully as you do the first jumpslash. However, the angle works fine on PJ64, even with a gamecube controller (that's what i use for emu).

Make sure you wait for about half a second or so for the camera to move before doing the last sidehop. If you do it too fast the angle becomes inconsistent and it doesn't work. Keep holding up-right until you exit the waterbox, and on the right frame, jumpslash and hold Z and left all at about the same time. If you don't have the sword, you have to press the stick button twice to jumpslash I think, so it's a little harder.

Many thanks for this. Although it was not the problem i really appreciate the attempted assistance. Also letting me know PJ64 was ok spurred me on to keep trying. What i was actually doing...was being a Muppet. I had assumed after you unpause you should be holding Z for some reason. Once i stopped doing this it worked.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Benzouz on July 08, 2014, 01:09:22 PM
Ok well after hundreds of tries, I can finally get it in a decent time, like once every 5-6 tries
Thanks for your help ;)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: chasetopher on July 08, 2014, 09:32:00 PM
Hi everyone,

I have a bit of troubles perfomind the dot skip, but just the clipping part for the moment. Most of the time it looks like I'm gonna clip through but then I just come back in bounds on the wrong side of the door of time

I don't know what I'm doing wrong, I've been trying a lot of times but Ive only clipped through a few times and performed it completly once :s
When I look at videos on the internet, it even looks like it's hard fr them not make it

I tried different angles for my joystick during the roll and during the sidehop but I still can't do it consistently

Also I have a few questions: first, is the backflip before the roll and the sidehop necessary ? I don't really see what it's used for
Do you have to hold left after the sidehop ? I thought that was my problem but it didn't change anything...
And finally is it better to change the deadzone/range if playing on emulator ? I also have the game on my wii but it's in french so it's PAL so I uselly run this game on emulator (but I also tried this glitch on my vc and I don't manage to get it more successfully)

Thank you :)

If you're getting the clip but then getting pushed back out when you try to jumpslash, the problem could be that you're not holding left enough after the sidehop. You want to be holding down+left for the sidehop, but as soon as you do, you want to change the direction to more left. I believe this helps you get just a little bit farther through the door so that when you jumpslash you will end up on the other side. Hope this helps.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Beelzedan on July 11, 2014, 07:51:14 PM
Me again :(

Current Mido skip issue: Clip into bounds with mido stuck circling round me.

Is this caused by getting the release of Z on the wrong frame or have i got something else in the skip wrong.

Cheers!!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on July 11, 2014, 09:15:52 PM
Me again :(

Current Mido skip issue: Clip into bounds with mido stuck circling round me.

Is this caused by getting the release of Z on the wrong frame or have i got something else in the skip wrong.

Cheers!!

It could be caused by a number of things. Assuming you did everything right up to that point, it just means you released Z one frame too late. There is a 2-frame window to release Z and still make it past Mido. If you are one frame later, you end up in his circle.

It could also mean your angle is wrong, but assuming you held up-right as you did the first jumpslash, and waited before the last sidehop, you should be okay. Just because you clip doesn't mean the angle will be right for the setup in the water.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Beelzedan on July 12, 2014, 09:28:30 AM
It could be caused by a number of things. Assuming you did everything right up to that point, it just means you released Z one frame too late. There is a 2-frame window to release Z and still make it past Mido. If you are one frame later, you end up in his circle.

It could also mean your angle is wrong, but assuming you held up-right as you did the first jumpslash, and waited before the last sidehop, you should be okay. Just because you clip doesn't mean the angle will be right for the setup in the water.

Yeah i thought this was the case but just wondered if it was a case of "caught in circle" = you have definitely done part X wrong.

Currently i can fall into the void just before it looks like i'm gonna clip through or get caught in his circle. So either there is some frames i am missing in the middle every time i try and let go of Z or i have my angle slightly wrong.

I think at this stage everything up until the water is definitely fine. On occasion i am jump slashing too early/too late but i think i can recognise when it's right. Because i'm using a XBox pad it's difficult to tell when you're holding exactly left but i'm fairly certain that's right. So i am either hitting left and z at the wrong frame or letting go of  at the wrong frame......

The quest continues!!

(I'm sure i'll get this just as someone finds a better setup  :P )


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Beelzedan on July 12, 2014, 10:07:47 AM
Further to my last post here is a vid of a failed attempt.

I'm sure this one failed due to releasing Z early but if anyone can spot anything else that would be great.

https://www.youtube.com/watch?v=xYgi-rRM71g (https://www.youtube.com/watch?v=xYgi-rRM71g)



Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on July 12, 2014, 10:08:58 AM
Further to my last post here is a vid of a failed attempt.

I'm sure this one failed due to releasing Z early but if anyone can spot anything else that would be great.

https://www.youtube.com/watch?v=xYgi-rRM71g (https://www.youtube.com/watch?v=xYgi-rRM71g)



you did the second jumpslash one frame too late.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Beelzedan on July 12, 2014, 10:33:17 AM
you did the second jumpslash one frame too late.

Thank You :) Hopefully i will get somewhere with this in mind :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on July 18, 2014, 01:09:24 AM
Hello hello,

I have a couple of questiongs regarding ganonless. I've always enjoyed occasionally doing this category for fun and mainly used to do it t on emulator so I always used the 1.0 route and have done the old  fishing rod bottle on b method back when I only played English, but anyways having a couple of issues.

I currently play JP VC and have two problems.

1. After I get stick on b at ingo when I try and swipe the bugs ( like duping over odd mush in AD or any item) sometimes when I equip ms when link is about to scoop the bugs a lot of the time o do this I just get ms back on b.. Is there only one frame that makes this work for bottle on b?

2. Another inconsistency I have is not getting FW on b after LACS. I rba nuts on c down get the count down to 13 have bombs on c left and fish on c right with bottle on b. Last night I ended up with stick on b.

The only thing I can think of that I messed up with s at one point I dropped bugs with empty bottle on c right which ended up giving me a bottle on the third slot.

I'm not a huge fan of no ww but ganonless makes it interesting but I'm not able to do runs right now because I'm not sure what I'm messing up.

Sorry for the long post any help would be great, thanks a lot


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Cosmo on July 18, 2014, 01:21:50 AM
1) make sure you pause late enough during the swap. however this method of getting bottle B may be obsolete now with the new bottle dupe method.

2) the game uses child c-right for BA, so make sure you put the bottle youre going to use with the fish on child c-right before you obtain MS.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on July 18, 2014, 01:43:35 AM
1) make sure you pause late enough during the swap. however this method of getting bottle B may be obsolete now with the new bottle dupe method.

2) the game uses child c-right for BA, so make sure you put the bottle youre going to use with the fish on child c-right before you obtain MS.

Awesome, thanks a lot man I really appreciate the help!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Zargaroc on July 22, 2014, 12:33:44 AM
Skater found this new B1 skip, i was wondering, is this B1 skip faster than the ISG one?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: quo on July 22, 2014, 01:01:41 AM
link to new b1 skip?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Zargaroc on July 22, 2014, 01:05:31 AM
https://www.youtube.com/watch?v=eblnS5MOmqM&list=UU70IIDC9HS6py6RVvGcGEvA


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: geraggh34 on July 22, 2014, 09:35:00 PM
If your doing 100% yes, but that requires an angle from the slingshot room if I'm not mistaken.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Rapidice on July 23, 2014, 10:41:57 PM
I wanted to buy a japanese 1.0 cart, but how would I know if it's a 1.0 cart if I'm buying online.. Are there any differences in the appearance cart itself other than the back?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Zargaroc on July 23, 2014, 10:57:48 PM
Yes, more infos here: http://www.zeldaspeedruns.com/oot/generalknowledge/version-differences


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Rapidice on July 23, 2014, 11:04:11 PM
Yes, more infos here: http://www.zeldaspeedruns.com/oot/generalknowledge/version-differences
I looked at that page. That only shows for the english cart it looks like. The japanese carts have different cover art, so I'm not sure how to tell for those.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Zargaroc on July 23, 2014, 11:07:21 PM
i don't think there is differences between the art on 1.0 and the other Japanese versions, but, all the things that they changes on 1.0 have been changed on every versions (PAL, JP, etc)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Rapidice on July 23, 2014, 11:14:01 PM
i don't think there is differences between the art on 1.0 and the other Japanese versions, but, all the things that they changes on 1.0 have been changed on every versions (PAL, JP, etc)
I just mean that there is no gold japanese cart, and there is no "not for resale" one either. Which means that the only way to tell would be to look on the back of the cart I guess? :/


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Zargaroc on July 23, 2014, 11:19:52 PM
Or ask to the seller if he can put some screenshots of the games (More likely the deku tree because in 1.0, the big block in floor B1 have a graphic differences)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Fenyan on July 24, 2014, 10:06:44 AM
Or ask to the seller if he can put some screenshots of the games (More likely the deku tree because in 1.0, the big block in floor B1 have a graphic differences)

If I interpret the "Version Differences" article on ZSR correctly, the block graphics have not been changed for N64 1.2, only for GC/VC.

I bought a japanese N64 cart a few weeks ago. I messaged the seller (it was an eBay auction though), asking him to check the back of the cart and tell me what the punch-code said. He replied within a few days and told me the code. You could try that and hope for your seller to not be too lazy to answer.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Zargaroc on July 24, 2014, 04:17:11 PM
but every sellers on ebay are to lazy to reply Kappa


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Qinaru on August 12, 2014, 01:45:01 PM
Hi, Im a new speedrunner and want to learn All Dungeons. I play on project64 1.7 at the moment to learn the strats but switch to VC later. Im currently at the gerudo training grounds after WW and failing at the weird shot. Can someone explain to me how this works unbuffered? I can only find a buffered tutorial for this. Thanks :)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Zargaroc on August 12, 2014, 08:40:27 PM
https://www.youtube.com/watch?v=HqIuS9pa82Q


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: benstephens1000 on August 15, 2014, 02:45:31 AM
Maybe this is a bad place for this, but if you guys here don't know me, I run the 3D version of this game a lot. Thing is, botw chus early would save a lot of time, and we have been searching for a long time. This is a bit of a stretch, but I was wondering if I could have some help from this community to find a new method for botw chus. Obviously the games are very different but they share many things so perhaps a new method that works on n64 could work on 3DS. Basically no vine clipping or isg can be used, and we'd be limited to anything that can be gotten without bombs


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Xenoda on September 03, 2014, 12:11:15 AM
Hi, i've been trying to learn ganonless as of recently and i've been able to start getting consistant at all the tricks other than the final wrong warp to the credits. No matter how many different set-ups I try, or adjust the timing on it, I still can't get the warp to actually take me to the credits.

I get ocarina items set up right, and normally the time remaining left on the clock is 7-8 seconds at the star of the crystals appearance. When the screen fades out I do get the message saying "Oh no, your item has expired." and it looks perfect like it would work. But, it either takes me to fire temple outside, or king zora's room.

Is there a version this wrong warp doesn't work on or something? I'm running 1.1 JPN, and no matter what I do or what set up I do (tunic, or just normal back flip), it doesn't work, even though I followed the route on zelda speedruns exactly. Am I missing something, or?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Valientlink on September 03, 2014, 07:14:03 AM
It works on 1.1, that's what I run on (at the moment)

You have to die from the heat timer in volvagias room for one. But that doesn't sound like the problem. You are switching from red to green right? and Timer is at 00:01? If so it seems you are just timing the equip to red tunic wrong. I followed ZFG's wr video to learn the route, it's almost impossible to mess up the credits warp with the method shown. You can find his 37:32 on YouTube.
===================================================

Anyway, I'm having issues with shadow BK skip (makarons method). I seem to follow everything correctly, but I rarely get the correct frame for ledge grab (if I do, it's too late). When I unbuffer the roll, Link is more likely to hit this frame, which makes no logical sense to me. Unless this means the chu moves even if you don't buffer a frame, but it doesn't seem like that would ever be the case. With my own method for the roll (the trick ends up frame perfect) I get it about 40%, but its clearly more difficult and not worth doing over something that apparently has 3 frames and involves holding only left. Even though I hold directly left, the results are inconsistent and completely random. Clearly there is a subtltie to this trick that I'm missing but I can't figure out what it is. That, or my N64 controllers cannot go left properly (they never could for MST ganondoor but I'm buffering the left input so there should be no issue here)



Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: quo on September 03, 2014, 12:14:42 PM
Hi, i've been trying to learn ganonless as of recently and i've been able to start getting consistant at all the tricks other than the final wrong warp to the credits. No matter how many different set-ups I try, or adjust the timing on it, I still can't get the warp to actually take me to the credits.

I get ocarina items set up right, and normally the time remaining left on the clock is 7-8 seconds at the star of the crystals appearance. When the screen fades out I do get the message saying "Oh no, your item has expired." and it looks perfect like it would work. But, it either takes me to fire temple outside, or king zora's room.

Is there a version this wrong warp doesn't work on or something? I'm running 1.1 JPN, and no matter what I do or what set up I do (tunic, or just normal back flip), it doesn't work, even though I followed the route on zelda speedruns exactly. Am I missing something, or?

1.1 works fine for that ww. The only reason the route is "1.0/1.1 only" is because getting EB frog would be slower on 1.2 but that ww works on all versions of the game. If you're doing the 7-8 second method to set up the warp, you need to make sure that after you cancel OI. you don't touch any buttons. B to cancel should be your last input. And, you know, make sure you have the fire tunic equipped.

Also there's no reason why you need to die to volvagia unless your time is running low


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Valientlink on September 03, 2014, 04:03:47 PM
NVM my issue with shadow bk skip. Figured it all out, was crouch stabbing the door too fast lol


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Valientlink on September 04, 2014, 12:16:40 PM
There is some seriously unexplainable shit happening in the room pre-bongo when I try to do shadow BK skip sometimes. Randomly, I don't know why, when I go to backwalk off the ledge at 3rd black flash, the chu will explode when it gets to the edge of the platform instead of do what is intended and loop around to the other side thus boosting me into the loading zone. I don't know why it happens, it is 100% random.

At first, it was exclusively happening when I was 1 frame later than 3rd black. Now, it is happening regardless of the frame, and the entire other side will make the chus explode. If I simply drop a chu with my shield, it goes down the wall. But if I backwalk off the platform to drop it, the chu will explode. I'm afraid that this will happen in a run and fuck me over, I have no logical explanation as to why this happens. Using 1.1 N64. When this happens, I have to void out to fix it. Literally makes no sense at all


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nathanisbored on September 04, 2014, 06:42:31 PM
There is some seriously unexplainable shit happening in the room pre-bongo when I try to do shadow BK skip sometimes. Randomly, I don't know why, when I go to backwalk off the ledge at 3rd black flash, the chu will explode when it gets to the edge of the platform instead of do what is intended and loop around to the other side thus boosting me into the loading zone. I don't know why it happens, it is 100% random.

At first, it was exclusively happening when I was 1 frame later than 3rd black. Now, it is happening regardless of the frame, and the entire other side will make the chus explode. If I simply drop a chu with my shield, it goes down the wall. But if I backwalk off the platform to drop it, the chu will explode. I'm afraid that this will happen in a run and fuck me over, I have no logical explanation as to why this happens. Using 1.1 N64. When this happens, I have to void out to fix it. Literally makes no sense at all

The reason this happens is actually the same reason the chu bounces along the edge at all. A chu's collision goes haywire when link is hanging on a ledge for some reason. You can send a chu straight through a wall using this, and unless you aim at certain points on the platform, the chu will explode when it reaches the edge isntead of bouncing and balancing around the edge. It's some weird thing Fox found a little while ago called "twisted bombchu" i guess. While hanging, the chu appears to be moving on its side.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Valientlink on September 04, 2014, 11:28:08 PM
Thats ridiculously weird. Why does this seemingly happen at random though? Like, it's definitely not how I'm backing off the ledge because I do it the same every time.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: artucino on September 06, 2014, 02:41:55 PM
Hi guys,

new to the forum (and speedrunning as well for that matter). Here's a glitch I came across the other day:

First off I'm sorry if this has been discovered or discussed already, but I just thought I'd share:
I start out running the current any% route and I wrong warp to Ganon's castle as child Link. I meet up with Zelda at the top of the tower, cutscene and Tower collapse starts. I save the game, reset and I'm suddenly inside the room you enter after you've finished all the trials (barrier room). This was the game's way of telling me I had to go upstairs and finish off Ganondorf I thought to myself (although I'm not actually able to do so considering I don't have a light arrow, or even a bow for that matter. Bottle ping-pong works though ;D).
Anyway, I exit the trial room and the castle which places me outside of Hyrule Castle! I guess the game probably checks to see if you're not an adult, and the area must be locked from young Link so instead we get Hyrule Castle (as oppose to Ganondorf's). The boxes next to Talon outside aren't pushed, yet I can still enter the guard maze room. I intentionally get kicked out of the maze room by the guards to see what happens and I'm outside of the castle again, but now the boxes are suddenly pushed! Even Malon's still sleeping outside!

I know this might sound really fuzzy, so I decided to record it. Please excuse the bad movements and the lack of fps:
http://www.twitch.tv/artucino/c/5068729

(Emulator run)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Exodus122 on September 06, 2014, 02:45:48 PM
Yeah that's all known, that's used to get Zelda's Lullaby quickly in MST speedruns.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Eszik on September 28, 2014, 01:04:16 PM
Hello,

I'm currently learning no RBA/WW, and I'm having a lot of trouble with DoT skip. I'm following the tutorial to get the angle, jumpslash at the right frame, but most of the time I clip back on the right side of the wall instead of the left wall. Any idea of what I could be doing wrong?
Video: https://www.youtube.com/watch?v=H3-pl8OWFGg


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on September 28, 2014, 03:21:54 PM
Did you hold left on the jumpslash frame?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Eszik on September 28, 2014, 04:14:39 PM
I started holding it during the pause, does it matter?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on September 28, 2014, 10:50:16 PM
Shouldn't matter, no. But based on the way you worded that I'm guessing you stopped holding left after the sidehop, which you can do. However if you release left too early Link won't sidehop as far as he is supposed to, so try releasing left later or just don't release it at all.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Eszik on October 01, 2014, 12:39:52 PM
Yes, that was my probleme, I get it really consistently now. Thanks!


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Depressed Penguin on October 05, 2014, 08:47:50 PM
Is there a way to read the games code?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: darkside420 on October 06, 2014, 11:32:23 PM
Hey "new" speedrunner here. I've been playing this game since debut and we (friends and I) used to race (casual style) this game all the time. Best Game EVAR! Anyway, i've kinda been trolling this community from the shadows for awhile now just reading and learning. However, when the WW glitch was found i decided to just kinda jump into the ring and try speedrunning. So, anyway, i've been playing for a long time now and i'm starting to get consistent with a lot of these tricks. No where near zfg or cosmo or anyone, but by amateur standards, i'm decent. There are several things i would like to ask and get some advice on. Bear with me...

1) I'm struggling with child hover over the death mountain crater bridge. I believe if someone would explain it better to me (even a buffered method) i would be able to pull this off. (i don't have much problem with any other hovers really)

2) The 100% hoverslide from the HP in Colossus to the seam. I seem to either be too slow and start falling or hit the seam wrong and fall. Currently i've been jumping down and doing a standard spirit hover with chus.

3) Getting more consistent with things like Weird Shot and Backwalking superslide.
a. With WS I end up losing a ton of time pause buffering frames (which is doable, just really slow). I see people doing it like at 75% consistency unbuffered with almost no problems. Am i just not that good or am i doing outdated stuff? practice advice?

b. Backwalking superslides. like woah. I'm just really bad. Just never seem to ever get either the time or distance right. Any advice with using a time or flash method? Currently I usally just superslide by sidehopping bombs side by side.

c. HESS. Never been able to do one although i dont really have a problem with ess. Probably wont worry much about this until i'm alot more consistent with A and B.

If it helps anything, i mostly play on emu because at the moment i'm not competitive. Im still learning major tricks and routes.

and finally, thank you guys for keeping this game alive...

</speach>


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on October 07, 2014, 12:22:27 PM
Is there a way to read the games code?

Mips disassembler is best bet. All the debug rom actors have been disassembled and can be found on http://spinout182.com/mqd/.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Fenyan on October 09, 2014, 09:00:40 PM

1) I'm struggling with child hover over the death mountain crater bridge. I believe if someone would explain it better to me (even a buffered method) i would be able to pull this off. (i don't have much problem with any other hovers really)


I'm not too familiar with 100% myself, so I can't help you too much. I know that hover though:
You get an initial hover by throwing a bomb against the plank and backflipping into the explosion. The following hovers are sideflip hovers. You hold up-left (or up-right) so Link shuffles his feet a little like trying to walk forward, and shield drop a chu. When it reaches Links feet (if you buffer this, the first or second frame work, and the distance and height gained from the hover varies between both frames), you backflip by holding down-right (or down-left) and pressing A. If you start in the middle of the bridge, you can just do one to the right and one to the left, followed by a bomb hover. Then backflip and you cleared the gap.

Can't tell you too much about the rest of your questions, as I also buffer weirdshots and only do sidehop 2bomb superslides... :) I tried buffering a HESS before though (watching the explosion frames and buffering the Z+R Input), and it kind of helped me to understand the concept.


Now, I have a few questions of my own, all of which revolve around the 1080 wrong warp from Fire temple to Ganon's Tower. I'm using Chain's improved Setup (this one (https://www.youtube.com/watch?v=6DVHTqmkcgE&src_vid=rldRoUzuFrQ&feature=iv&annotation_id=annotation_4083976715)), and recall managing to pull it off with a decent consistency a month or 2 back. Now that I got back to it, I have a lot of trouble getting it to work, with a few different things giving me trouble. I'm playing on Wii VC and practice on Project 64 1.7 with a 1.2 Japanese Rom. My problems are as follows:
  • I always end up back in Darunia's Room after the final input, indicating that I'm somehow early. It happens for both (or all 3) of the frames described in the video. I can't really tell where I would do anything wrong that would cause that.
  • I frequently clip out of the door when trying to walk to the wall to do the two 180 turns. Is there a trick that makes you walk perfectly parallel to the door? It seems to be really picky...
  • I'd like to switch to the tunicless strats that are used in the current AD world record. However I can't find a vid or anything explaining the inputs. Just watching the WR vid (or others that use the setup) sadly doesn't give me enough information about what happens after clipping out of bounds and once Link lands. Does anyone have some guidance for me?
  • I tried investigating my 1-frame-early-problems with the Memory Hacking Software that's also featured in this forum. However I can't find the memory adress of the blue warp timer. I managed to find some things, like adresses of item amounts, using the sub search function and tracking the differentials of said amounts, but the same thing didn't work for the timer. How did people find blue warp timer adresses? And is there a way to.. I dunno, convert those adresses to adresses in my own PJ64 process?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: darkside420 on October 09, 2014, 11:27:59 PM
You get an initial hover by throwing a bomb against the plank and backflipping into the explosion. The following hovers are sideflip hovers. You hold up-left (or up-right) so Link shuffles his feet a little like trying to walk forward, and shield drop a chu. When it reaches Links feet (if you buffer this, the first or second frame work, and the distance and height gained from the hover varies between both frames), you backflip by holding down-right (or down-left) and pressing A. If you start in the middle of the bridge, you can just do one to the right and one to the left, followed by a bomb hover. Then backflip and you cleared the gap.

Yep, totally works lol. I appreciate that a ton. Trying to figure that out on my own was not working.

Unfortunately for you, I have not run AD in months and am very much not up to date.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on October 10, 2014, 03:22:24 AM
Darkside420:

For weirdshot and HESS check out these videos respectively: https://www.youtube.com/watch?v=ANhuxsIgPYw (does a frame-by-frame analysis at the end) and https://www.youtube.com/watch?v=zIEw7SDzFVA (I just made this to show off but people have apparently learned how to HESS from it lol)

For unbuffered weirdshot: I suppose you know about bonking beforehand if possible (if you don't you'll see in the video). To practice it, I like to forget about releasing Z, as you will still see Link go under the ground briefly if you do everything else right. Once you have everything else down it's simple to figure out the timing for releasing Z. And remember the sequence of inputs is this (I know you know them but it's useful for doing it unbuffered)

Z+R+A (to roll with shield)
Down (with Z+R)
Release Down+R
Hookshot
Release Z

For HESS: You want to roll about the same time you would for a megaflip, then release Z and start holding ESS just after Link starts his roll. Then when Link is basically *inside* the explosion press Z+R at the same time while continuing to hold ESS. If you slide forward you probably shielded and/or targeted too late.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: darkside420 on October 10, 2014, 10:48:32 PM
Thank you sir. One more question though. Is the down input after A frame perfect or do I have a few frames to play with?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on October 15, 2014, 03:50:04 AM
Woops sorry I was away for the weekend ::) You have many frames to start holding down, so don't worry about trying to time it or something (and it's the same window for holding ESS for the HESS)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: darkside420 on October 15, 2014, 04:59:19 PM
Hey thanks! Still not very good but i'm starting to see some improvement and consistency. Practice practice practice eh??  ;D

Edit: Also all the things these people said are very helpful, for me and hopefully for other players. To pay it forward here's whats helping me with the 100% hoverslide from the HP to seam in Colossus. It also is starting to get easier.

  • The actual angle is not very strict.
  • You are able to sidehop superslide if, like me, you're still not able to backwalk superslide. Just make sure you're not sidehopping downhill as that will put the explosion out of range.
  • Let go of Z before you pause for hoverboots. This will let you turn around quicker.
  • Once you hit the wall, glide forward up it holding shield for a few frames before you switch to kokiri boots (no idea why this is helping)
  • Hold shield and time pressing B a tad slower than just mashing (When i was practicing, the timed "mash" was more consistent than just mashing)
  • Just because you cant see the chest doesn't mean you can't hookshot it. Try anyway

Feel free to correct me if i'm wrong guys, but this is what's helping me


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Waz on November 27, 2014, 02:43:50 PM
Hi, I've been wondering for a while how to go about getting into running/learning OoT. The 3 games I've learned so far, SMW SM64 and Skyrim, all have savestates or at least very efficient and simple ways of practicing but OoT seems more complicated. I'm guessing everyone practices on emulator with very good usb adapters? If that's the case what are the best adapters and how accurate are they? I'll be playing on N64 with an N64 controller (maybe hori if I happen to prefer it) and starting with No RBA/WW into MST/AD later. Also are gamesharks useful?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on December 09, 2014, 12:43:15 AM
Sorry for the late reply, I was gonna answer earlier but I had to leave for class and I thought someone else would take it up  ::)

Regular saves on console in addition to practicing specific tricks on emulator seems to be the norm from what I can see. However, personally I just do everything on console. Gamesharks can help a bunch with practicing too - you can give yourself infinite items so you can grind superslides or megaflips for example. You can also use a Gameshark to copy save files to a Controller Pak if you have one. I'm not in a position recommend an adapter for emulator, but if no one else recommends one I've heard the Mayflash ones are fine (although they do assign the c-buttons to Z-rotation iirc).


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: mzxrules on December 11, 2014, 10:36:29 PM
Gameshark codes can also be used to spawn anywhere. But I'm probably the only one that does that.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: SgtPepper on January 24, 2015, 04:20:08 AM
Is there any possible way to go straight Inside the Great Deku Tree without triggering the prior cutscene, like maybe being able to clip through his closed mouth? Could any kind of ESS skip at least the cutscene like it does with Kaepora Gaebora?
I know someone's probably already thought of this all, and call me out for that if you like, but I'm kind of a nub. I've been interested in finding a way to skip this cutscene if at all possible, because it is in fact just valuable time being wasted.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: whyieyesya on January 24, 2015, 11:10:37 AM
As an adult you can do this (https://www.youtube.com/watch?v=GCBap3sOqEA). You probably want it for child Link, I do not think we have anything for that. It would take longer most likely, you have to skip the cutscene and also clip through his mouth somehow.

Oh, and you can skip the cutscene by death: https://www.youtube.com/watch?v=ZglaUkY8imU. But that is slow obviously.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Hyperion64 on January 24, 2015, 12:05:02 PM
You can unload the area by avoiding the loading trigger as child as well but it requires explosives.
Exodus' method with bombs - https://www.youtube.com/watch?v=ZlH5kj7QAgE (https://www.youtube.com/watch?v=ZlH5kj7QAgE)
MTA did a TAS with chus which should be doable in real time with one extra chu - https://www.youtube.com/watch?v=CDmlCoC_g_0 (https://www.youtube.com/watch?v=CDmlCoC_g_0)
All of the current clips into the loading zone for Deku Tree require Hover Boots afaik.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: SgtPepper on January 24, 2015, 07:10:16 PM
Oh yeah, I forgot to say I was looking for a solution for Any%. I guess it looks hopeless. Maybe if there was somehow a way to skip the trigger for loading the Deku Tree area while performing Mido Skip, that would be cool. Does anyone know an exact measurement for the area that the trigger spans?


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: nickenator8 on February 23, 2015, 02:58:44 PM
I rba'd cojiro (dropped and caught bugs), but now I can't collect deku nuts. Is there a way I can undo this?

Would getting a deku nut upgrade fix this?

Update: Getting a Deku Nut upgrade does fix this problem.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: RattleMan on February 25, 2015, 12:38:42 AM
Oh yeah, I forgot to say I was looking for a solution for Any%. I guess it looks hopeless. Maybe if there was somehow a way to skip the trigger for loading the Deku Tree area while performing Mido Skip, that would be cool. Does anyone know an exact measurement for the area that the trigger spans?

There isn't. The trigger is too far away from where Mido is.
(http://i.imgur.com/n10TeF7.jpg)


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Chain on November 13, 2015, 09:39:02 AM
Does anyone know the inputs for this trick:

https://www.youtube.com/watch?v=qNHeVS-nv_4

There's also another video of it here:

https://www.youtube.com/watch?v=NA-u7s6zDsk

Looks like you try pull a bomb out on a certain frame of the chu explosion but I don't know when you have to pull the hookshot out or if you have to drop multiple chus.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Jbop on November 14, 2015, 11:25:21 PM
@Chain https://www.youtube.com/watch?v=n3uWFYZBZKU


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Chain on November 15, 2015, 02:24:06 PM
Cool thanks Jbop (:


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: Chain on November 20, 2015, 01:09:51 AM
I've been looking into making a console setup for the timerless deku to shadow wrong warp but when I do the void warp instead of ending up in shadow I end up somewhere different https://www.youtube.com/watch?v=Hyuk0YUMbYU
Does anyone know the cause of this? I've got the 1.0 rom, I've beaten forest temple and I've tried using minuet and bolero cutscenes but in both cases this happens ): I've also checked ganondoor works normally.


Title: Re: OoT / MQ - Question & Answer / Trick Help Thread
Post by: ikswozol on November 20, 2015, 03:17:58 AM
I believe this is what happens when you void one frame too late