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=> Majora's Mask 3D => Topic started by: GlitchesAndStuff on November 06, 2014, 04:52:42 AM



Title: Majora's Mask for 3DS - Info and Version Differences
Post by: GlitchesAndStuff on November 06, 2014, 04:52:42 AM
Release Date: Spring 2015

English Gameplay Video: https://www.youtube.com/watch?v=KkXmABkDlNE#t=160
Japanese Gameplay Video: https://www.youtube.com/watch?v=7--AWtcfTRg#t=163
Game trailer: https://www.youtube.com/watch?v=uqp9fpMqhCo

Differences noticed so far:
*NOTE: The comparison pictures of MM64 were taken on emulator, the graphics are inaccurate so you probably shouldn't take them as being important
Quote
(http://i.imgur.com/m3ULOn3.png)
One of the first things to notice is that the clock is completely different, instead of a circular clock which shows the time on each day or night, a large bar is seen which shows all 3 days.
Quote
(http://i.imgur.com/41j6gQs.png)
It's looking like South Clock Town is COMPLETELY different. Ok so:
 - The floor is no longer wooden
 - The slope heading up East from the clock tower exit is gone, and is replaced by a slope heading north, mirroring the other side of the clock tower.
 - The wall to the east on MM64 which used to come out and block our view of the East Clock Town entrance is gone, and now there is a section which dips in.
 - It appears that those straw-roof construction things in the center are either gone or moved.
 - There is a block on the right side of the entrance to the clock tower, next to the stairs going up
 - This block is also on the left side of the entrance, possibly meaning in MM3D you can get up to the clock tower from both sides?
 - The wall at the far-left which runs parallel to the West Clock Town Entrance of the pictures is longer
 - The very back wall of South Clock Town seems to be much farther back on MM3D than it is on MM64.

Quote
(http://i.imgur.com/N4gR2Gt.png)
Sorry for the bad quality, the picture is taken during a fade-in. It shows:
 - The different clock display
 - The carpenter on the 3rd day is down by the entrance to termina field in MM3D, instead of up on the laundry pool ledge
 - Instead of having a flat section at the top, the slope up to the laundry pool seems to keep going up with no flat section

Quote
(http://i.imgur.com/eIMgDyk.jpg)
The entrance to the laundry pool has been changed, it goes further into the south wall before turning right.

Quote
(http://i.imgur.com/uhy5wjs.png)
Here we have the northernmost part of South Clock Town, and as you can see it's dramatically different. There is a lot more space here than there was in MM64 and the doorway has been moved. It seems that this section behind the clock tower has been expanded out and re-designed.

Quote
(http://i.imgur.com/Y2bRnel.png)
The gap between the laundry pool slope and the entrance to West Clock Town is bigger on MM3D, probably due to the ramp being moved forwards.

Quote
(http://i.imgur.com/yZh8qZn.png)
The entrance doorway to bomber's hideout seems to have been made much higher than it originally was.



Please post your own replies with your own possible differences that you've found.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Pedalpowertoast on November 06, 2014, 09:14:09 AM
Something by ben(?)
http://i.imgur.com/zdgnpRN.png

Doesn't say save -> can save anywhere without SoT?


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: MHFsilver on November 06, 2014, 07:24:03 PM
Not sure if the demo just had nothing but at this point in the Japanese Direct: http://youtu.be/7--AWtcfTRg?t=3m5s. When returning to the first day, it seems Link lost no equipment. So either the demo had no Rupees, bombs, etc to lose or they made it so you don't lose them anymore.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: GlitchesAndStuff on November 06, 2014, 08:35:41 PM
Not sure if the demo just had nothing but at this point in the Japanese Direct: http://youtu.be/7--AWtcfTRg?t=3m5s. When returning to the first day, it seems Link lost no equipment. So either the demo had no Rupees, bombs, etc to lose or they made it so you don't lose them anymore.
Normally when you play song of time with no items you see these empty clouds of dust things flying up instead of items, but that usually happens quite late in the animation anyway so it's hard to tell. It's a good observation, I guess we need to discuss this one


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Goldphnx on November 08, 2014, 01:35:38 AM
Some differences regarding Gyorg and Zora Link:

http://youtu.be/b-UWCDHGUCg?t=49s
Gyorg has what looks like a Majora's Mask eye in his mouth. As well as a different colour scheme (Master Quest Version of the Boss?)
Also in the same video, Zora Link has a new swimming animation. Instead of just being pushed by the invisible force he now has a forward stroke animation while swimming (looks slower idk)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Rapid_ on November 09, 2014, 10:51:36 PM
This is a good post to consider: https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmIuDSagA (https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmIuDSagA)

Aonuma says that this game has been in development since OoT3D was finished and didn't want to announce the game until a point where they could say that this game "is not going to be just another remake." In other words, we can expect some, if not a lot of new content on release.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: MHFsilver on November 15, 2014, 08:20:46 PM
Mentioned in an interview, MM3D will have a fishing minigame included so it might be possible to steal the rod assuming restricted items is still a thing. Which might result in some nice stuff if it works.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Pedalpowertoast on November 15, 2014, 08:53:16 PM
Just adding that you can fish in two places, not one. They also changed a boss battle, most likely Gyorg, because he was the first boss revealed and he has a different appearance. Most likely the battle is spent more longer underwater like seen in the trailer where Zora Link is swimming there for no real reason?

I kinda doubt we can steal the rod, because the chances of RI still existing after the Korean OoT3D (possibly Chinese?) patch are really slim. If we can get rod on B, that might be another Ocarina on B I guess.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on November 16, 2014, 08:01:31 PM
It's just to show off the new swimming animations. There are magic pots underwater so a casual would swim underwater there "for no real reason".


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: oligi3008 on November 16, 2014, 08:59:13 PM
Are the magic pots new?


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: MHFsilver on November 16, 2014, 09:12:16 PM
Are the magic pots new?
No, there are a lot of them in the Goron Race


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on November 16, 2014, 10:26:31 PM
Are the magic pots new?
No, and they are around corners.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: benstephens1000 on November 17, 2014, 12:23:22 AM
If I had to make a random guess, I would say that the boss they change would be Twinmold because it is possible to lock yourself out of being able to beat him during the fight by wasting all of your magic or using all of your arrows. I know there is magic and arrows in the arena, but a casual could easily use it all up. However, my second guess would be Gyorg because I would see no reason why Odalwa or Goht would warrant a change.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on November 17, 2014, 05:16:35 AM
More resources for arrows/magic recovery is possible with the direction of making this game easier, and even though it's beatable without either, it's certainly not feasible. What might also change is the Giant's mask depleting magic slower.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: oligi3008 on November 17, 2014, 10:39:47 PM
I meant the magic pots during the Gyorg fight, sorry for the misunderstanding!


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: mzxrules on November 22, 2014, 11:11:31 PM
rumor is that the entirety of clock town will be a single map. This may explain the minor changes to the geometry of Clock Town

(http://www.zelda.com.br/material/0uwtndd.png)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Majora MIM on January 15, 2015, 07:22:46 PM
Changes and gameplay preview here:

Quote
<MajoraMIM>: Yop! Here is a 15 min preview of MM3D: http://www.jeuxvideo.com/news/414411/nos-5-gaming-live-preview-pour-decouvrir-the-legend-of-zelda-majora-s-mask-3d.htm
<MajoraMIM>: Dunno if it has already been posted or not.
<MajoraMIM>: It's in french but you get a good look at the game and it looks pretty awesome.
<MajoraMIM>: The Deku Bubbles don't explode if you charge it for too long.
<MajoraMIM>: Apparently you can save whenever you want without going to title screen.
<MajoraMIM>: The Song of Double Time lets you chose the time you want to fast forward to, at any hour of the current day/night.
<MajoraMIM>: The Sheikeh Stone is next to the Happy Mask Salesman.
<MajoraMIM>: It gives you the piece of heart locations.
<MajoraMIM>: You get the Song of Soaring earlier.
<Exodus>: wow
<Exodus>: those are interesting
<MajoraMIM>: Ok so they added Feather Stones in various places (such as dungeon entrences) that let you save your game in a Owl Statue fashion.
<MajoraMIM>: However the "can save anywhere without going to title screen isn't confirmed"


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: mzxrules on January 15, 2015, 08:07:35 PM
GREZZO confirmed co-developer.

South clock town has been redesigned considerably. The banker appears to have been moved to behind the clock tower, and the owl statue has been moved nearby.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Majora MIM on January 15, 2015, 08:40:48 PM
Oh! And there's a new Fishing Hole.


Title: -
Post by: Slowking on January 16, 2015, 04:02:52 AM
https://www.youtube.com/watch?v=QiJ9p7apAC8

So perma save at owl statues (and more owl statues added) confirmed.

But it doesn't look like Clock Town is one big map. When he walks into NCT a transition scene starts.


From the official site, video on the left: http://zelda.com/majoras-mask/

Odolwa also has that weird Majora eye stuck to him. I guess it's to symbolise that the guardians of these temples were corrupted by the mask?


We were already suspected it but the german site clearly states that SOT doesn't save anymore: http://www.nintendo.de/Spiele/Nintendo-3DS/The-Legend-of-Zelda-Majora-s-Mask-3D-941070.html


30 minute gameplay (thanks to Fox): https://www.youtube.com/watch?v=yWA0RN8i_Rc


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: mzxrules on January 16, 2015, 05:51:58 AM
it seems odd that sot saving will be removed, since there doesn't seem to be a purpose to it


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Pedalpowertoast on January 16, 2015, 07:22:03 AM
http://www.nintendo.co.jp/3ds/ajrj/ JP Site, very strongly suggest checking out.

- Gyorg is different in the beginning of the fight, you use arrows on phase 1 and at some point the main platform sinks or something? There's those bomb mines around that you probly use.

- For Odolwa it looks like his shield is way more OP and you have to use a deku flower to fly over him to drop a nut on his eye when he's crouched.

- Goht looks the same, the eye is probly on his back or it appears after he's knocked down? If so it's possible arrows might not hurt him anymore, which I'm not sure about. E2: Yeah looking at the UK gameplay video http://youtu.be/7DGWKAdIKcc?t=1m51s it looks like its in his back or something...

- Ben noticed the same thing as me in the 30 min. video, it looks like RI might work?

- The swamp fishing hole is to the left of the swamp archery game, not sure what rewards it'll have but it looked painful.

- The ice stalactite thing before mountain village still takes two hits as seen in one of the videos in the JP site demoing the Bow.

- Song of Double Time is different, you can now select an hour of the current day you want to go to instead of just day and night. (you can't obv go back in time though)

- Owl Statues now just require you to press A to check them, most likely so Deku can save the game during first cycle :p.

- Captain Keeta now talks to you after playing Sonata, previously he just broke the bridge and started walking for pretty much no real reason. The text is in Japanese so I'm not sure what he is saying.

- Zora swims slower and in order to move faster it seems you have to use the electric shield. (http://www.nintendo.co.jp/3ds/ajrj/system/)

- A fence was added next to the Snowhead Temple entrance so you can bounce off of it to the temple. (http://i.imgur.com/JqDrshZ.png)

- There only seems to be a single Twinmold and its fought with different punches and moves as seen in the UK gameplay and JP 6 min videos.

That is pretty much all I've noticed so far.

E: http://www.nintendo.co.jp/3ds/ajrj/action/ Bomb explosion for Benstephens, as he wanted to see it.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Squirelofjustice on January 23, 2015, 06:16:10 PM
Did anyone else consider that if RI works, we can use items that aren't usually allowed with the other transformation masks? (e.g, zora, scrub,  goron, giant's, and FDL)

Imagine pulling out the bombs as a scrub. Or goron using hookshot.

Just a thought.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on January 24, 2015, 02:15:03 AM
We should not expect RI to still work.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gymnast86 on January 24, 2015, 09:26:02 AM
For some reason the song of soaring is now learned upon entry to the southern swamp instead of right before Woodfall. You can see the change at the 15 minute mark in this video: https://www.youtube.com/watch?v=h1bIJNXUq2s


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: TheWayfaringFox on January 26, 2015, 06:22:01 PM
http://www.twitch.tv/gamexplain/v/3725778

Big things (will make edits if I miss stuff):

Zora Swimming is different now with the speed boost (probably already known)

Song of Double Time area reload still exists

Song of Soaring Cutscene can now be skipped



Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on January 28, 2015, 09:05:15 AM
Too many circles of death. Whenever possible, link the youtube one instead.

https://www.youtube.com/watch?v=HyWrWmE-LtQ


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: benstephens1000 on January 28, 2015, 11:32:37 AM
Hi, I made some dumb video about my thoughts on the game as far as speedrunning goes. They're Long so don't watch them, but here they are all the same.

https://www.youtube.com/watch?v=TqIK_X1zFN4
https://www.youtube.com/watch?v=xLgXWVLzRH0
https://www.youtube.com/watch?v=3CUyQ9cqeAQ

(Third one is still processing)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: BigHairyFart on January 28, 2015, 07:07:51 PM
Just got to play a demo at a Gamestop, tested a couple things:

Quick Turnaround and Inverse Camera Angle still work the same as before. ISG does NOT work :( Deku can still gainer to reach the clock tower. Didn't test, but probably safe to assume that Zora can still gainer to reach the 100R chest in ECT. The only items given to me at the time were the three transformation masks, so the only accessible areas were clock town and termina field(possibly the swamp, too, but I never got there). Restricted Items looks like it won't work, but I could be wrong. Videos to come.

Quick Turnaround/Inverse Camera Angle: http://youtu.be/a4EIIZjrtBY

ISG: http://youtu.be/WmPNfNYE5X0


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: benstephens1000 on January 28, 2015, 11:43:30 PM
There was no hope of conventional ISG working. I still have a sliver of hope for damage ISG, since that is slightly less known and it is a form of ISG that doesn't put your sword away, but regardless, putting away yoursword would lose ISG like in OoT3D anyways.

Inverted camera was assumed to work.

However, the thing that is the most exciting is that the clock tower gainer works!! This is going to be important for many things like entering Ikana Castle early, the rupee chest, and plenty of other neat tricks like the first pirate skip in pirates' fortress. It basically confirms that backflip physics will work the same, as in you can influence your direction mid backflip/sidehop as well as grab edges out of them. This will be very useful.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Powerstar9 on January 30, 2015, 04:00:29 PM
i looked at Jwittz's 3ds changes and a 1 hour stream (it's on YouTube, I think), and it seems that Goron's punches come out much faster than before. No one has combo'd with them in those vids, but I think the combo might be a bit faster as well. It's a good change imo since I hate getting hit out of a Goron punch.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 01, 2015, 12:14:38 AM
Due to getting the Song of Soaring earlier, we're able to skip the monkey's plea for help via soaring from the Woods of Mystery. It will not be a problem for casuals to miss it in this way, due to the slight relocation of the owl statue being closer to the region exit entrance where the monkeys will drop down (they do that in the original). I don't know if they will block our way to tourist place this time or not.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Pedalpowertoast on February 01, 2015, 04:58:31 AM
https://www.youtube.com/watch?v=heoMah5OnK4

Some guy uploaded a gainer vid to youtube.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jbop on February 02, 2015, 04:54:57 PM
Tell him to unlist the vid damn it lol


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Pedalpowertoast on February 02, 2015, 06:19:18 PM
Why do that? The game is already completed and reviewers have it downloaded, they can't make changes anymore. (and even if they would, we could just buy one of those reviewers consoles Kappa)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: benstephens1000 on February 02, 2015, 07:59:41 PM
Gaby went to gamestop and played the demo. He's going back again today but yesterday he confirmed these things:

Recoil flip
FESS
TSC
Jumpslash cancel
Quick Odolwa stun
ISG with sword in a grotto

And before you ask or yell or whatever, he wasn't being watched because the gamestop was pretty much empty and the game was out unattended.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Powerstar9 on February 02, 2015, 08:59:22 PM
This is the Goron combo I was talking about: http://youtu.be/yWA0RN8i_Rc (go to 22:10)
See how it's significantly faster. We should keep a changelist/things that stayed list somewhere when the game comes out. Any1 confirm Damage ISG?


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: benstephens1000 on February 02, 2015, 11:33:58 PM
More things tested:

- Bow clip works
- Cannot backwalk past ECT guard
- FESS is very fast
- Sword recoil works
- Recoil from enemies makes you go really far
- Recoil from bombs is patched
- Goron damage boost is patched (keep x/z position when hit)
- Restricted items is patched
- Ledge clips works
- Laundry pool early works with Zora sidehop works
- Damage ISG is patched
- Long jumps work
- ESS bottle dupe works
- Pause buffering with bomber's notebook (start)
- First person through wall is fixed
- Gaby tried megaflip but couldn't get it, still a possibility though
- Beans can be bought from CT shop (after you already get them from bean dude we think)
- Quickdraw is patched

Keep in mind that the demo could still be different from the final game, however, at this point we would expect them to be almost identical


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 03, 2015, 10:12:40 AM
Looking forward to bottle adventure, albeit limited.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Powerstar9 on February 03, 2015, 01:57:03 PM
Time to revisit those Ikana strats...


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: scamperface on February 03, 2015, 07:22:55 PM
pretty sure this doesn't prove anything, but it does not look like deku gainer wont be possible but this might be a possible moons tear skip

 https://www.youtube.com/watch?v=nmYbk4UUb38


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: benstephens1000 on February 03, 2015, 08:31:28 PM
This strat has been known and both it and gainer worked in the demo to skip the moon tear.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: scamperface on February 03, 2015, 08:55:25 PM
alright.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Powerstar9 on February 07, 2015, 07:11:46 PM
I'll just put in what is known about the mask transformations so far:
Deku Link
+Bubbles don't pop when held too long
+Bubbles charge faster
+Bubbles are more accurate
-Top Spin no longer has instant speed

Zora Link
+Taking damage while walking underwater has vastly reduced knockback. It's more like a flinch (http://youtu.be/clc__TJYAug?t=2m22s)
-Swimming is easier to control, but you move really slow. Going as fast as in the original game consumes magic

Goron Link
+Punch Combo is faster
+Punch Combo is more accurate
-Goron Boost is patched


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 07, 2015, 08:00:45 PM
There's a new function with transformation masks in MM3D where if you do any kind of jump (jumping off something, backflip, sidehop, etc)
when you press a mask button he will put on the mask instantly after he lands on ground (http://youtu.be/USuibSveq-A)
When you do this and press R to shield (while targeting) before hitting the ground Link will "store(?)" the transformation until you let go of R and even you can talk to NPCs and he will transform after talking to them.

Now like in OoT3D, when you have an item in hand and you press R while targeting you put away the item (they fixed it now where some items like the deku stick, he will shield with the stick) so you can't do some glitches like timestop for example or the glitchy weird Z targeting with bow on use. So then after some playing around again I found out you can combine both of these and make this: https://www.youtube.com/watch?v=GRtLhWoEcWY
So you can get the glitchy bow camera, bottle in hand, (another items in hand i believe)

There are several other things i tried out like zora ledge grabbing, which they fixed you cannot longer grab a ledge after transforming into zora while in water http://youtu.be/oPBTGOhBwyk
Ice that blocks the path to Mountain Village doesn't freeze you anymore, they act like a normal boulder when you slash them and I also passed the gate that goes to Great Bay, but the demo doesn't have the area so I crashed lol (works with zora only though :\ http://youtu.be/26JSMmME-MY)
And as for all things listed by Ben before there are videos but not gonna post them unless people wanna see them.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Powerstar9 on February 07, 2015, 10:37:18 PM
There's a new function with transformation masks in MM3D where if you do any kind of jump (jumping off something, backflip, sidehop, etc)
when you press a mask button he will put on the mask instantly after he lands on ground (http://youtu.be/USuibSveq-A)
When you do this and press R to shield (while targeting) before hitting the ground Link will "store(?)" the transformation until you let go of R and even you can talk to NPCs and he will transform after talking to them.

Now like in OoT3D, when you have an item in hand and you press R while targeting you put away the item (they fixed it now where some items like the deku stick, he will shield with the stick) so you can't do some glitches like timestop for example or the glitchy weird Z targeting with bow on use. So then after some playing around again I found out you can combine both of these and make this: https://www.youtube.com/watch?v=GRtLhWoEcWY
So you can get the glitchy bow camera, bottle in hand, (another items in hand i believe)

There are several other things i tried out like zora ledge grabbing, which they fixed you cannot longer grab a ledge after transforming into zora while in water http://youtu.be/oPBTGOhBwyk
Ice that blocks the path to Mountain Village doesn't freeze you anymore, they act like a normal boulder when you slash them and I also passed the gate that goes to Great Bay, but the demo doesn't have the area so I crashed lol (works with zora only though :\ http://youtu.be/26JSMmME-MY)
And as for all things listed by Ben before there are videos but not gonna post them unless people wanna see them.
How did you get over the fence? Did u just climb up it?
I would like to see FESS, long jump, and the Zora sidehop thing Ben mentioned. Those seem pretty big.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 07, 2015, 10:53:48 PM
How did you get over the fence? Did u just climb up it?
I would like to see FESS, long jump, and the Zora sidehop thing Ben mentioned. Those seem pretty big.

This is the playlist I made for it, I added a couple of the new videos + new glitch here, still gotta upload more so the playlist will change later :P

Here's the playlist with all vids https://www.youtube.com/playlist?list=PL_o33gQmPuX20OMm01p7ZJ2s8eGsi7ySV

And the over the fence thing, I did a bomb boost with zora and then jump slash and he made it, doesn't seem to make it with a jump slash for Link though :\


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Powerstar9 on February 07, 2015, 11:11:15 PM
This is the playlist I made for it, I added a couple of the new videos + new glitch here, still gotta upload more so the playlist will change later :P

Here's the playlist with all vids https://www.youtube.com/playlist?list=PL_o33gQmPuX20OMm01p7ZJ2s8eGsi7ySV

And the over the fence thing, I did a bomb boost with zora and then jump slash and he made it, doesn't seem to make it with a jump slash for Link though :\
Cool! Hmmm I hope we can get into Great Bay early somehow. That Bomb boost sounded so promising :(


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 07, 2015, 11:20:31 PM
Cool! Hmmm I hope we can get into Great Bay early somehow. That Bomb boost sounded so promising :(

Yeah, :\ the thing about goron bomb boost, is like in the vid and like Ben said, he will not get knockback from the bomb, seems like only goron doesnt get knockback for when I tried out again and also Link gets knockback but they tweaked it as like you can get a little like air knockback (link gets hurt and makes a little height before falling down again) but there are cases that when Link is already falling he will keep falling down after knockback (in other words he gets hit in the air and will not get the little height he usually gets in OoT and MM after exploding) a little hard to explain sorry for bad english =P but you will understand when you play it heheh

Another tweaked they made is that when Link or Deku Link are shielding too close to the bomb and next to a ledge he will get hurt, weird and Kafei early with deku bomb boost doesn't work anymore :\ Deku doesn't clip at least to what i tried


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Powerstar9 on February 07, 2015, 11:44:11 PM
Yeah, :\ the thing about goron bomb boost, is like in the vid and like Ben said, he will not get knockback from the bomb, seems like only goron doesnt get knockback for when I tried out again and also Link gets knockback but they tweaked it as like you can get a little like air knockback (link gets hurt and makes a little height before falling down again) but there are cases that when Link is already falling he will keep falling down after knockback (in other words he gets hit in the air and will not get the little height he usually gets in OoT and MM after exploding) a little hard to explain sorry for bad english =P but you will understand when you play it heheh

Another tweaked they made is that when Link or Deku Link are shielding too close to the bomb and next to a ledge he will get hurt, weird and Kafei early with deku bomb boost doesn't work anymore :\ Deku doesn't clip at least to what i tried
So if I tried long jump/Bomb boosting to Great Bay like you did in the vid and shielded a Chu in the air to make it explode, would that get me over the ledge? Maybe the tiny Knockback u apparently get in MM3d is enough to barely get over the fence.
Or maybe have a setup where u place two Bombs in a way that one causes the long jump/Bomb boost while the other hits u and gets u over the edge. these are just theories, but they sound promising, don't they?


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 08, 2015, 06:14:09 PM
So if I tried long jump/Bomb boosting to Great Bay like you did in the vid and shielded a Chu in the air to make it explode, would that get me over the ledge? Maybe the tiny Knockback u apparently get in MM3d is enough to barely get over the fence.
Or maybe have a setup where u place two Bombs in a way that one causes the long jump/Bomb boost while the other hits u and gets u over the edge. these are just theories, but they sound promising, don't they?

Well, im not sure i was gonna try that cuz someone mentioned it to me but i just forgot lol, with the getting hurt that dont give you that knockback on air, here's what it looks like when sidehopping: http://youtu.be/cYuRghbbFmk
If you compare this with the video by GaS where he sidehopped and got the knockback they tweaked it kinda oddly lol :p


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: ProfessionalRob on February 11, 2015, 07:18:11 PM
Hey everyone, I got to spend some time with the release version of this recently and though I'm certainly not skilled enough to try many of the tricks and whatnot, I will say be prepared for a ton of subtle differences in the game.  The changed geometry in Clocktown is just the start.  Just in my first playthrough off the top of my head, stuff that hasn't been mentioned;

Spoilers I suppose.

Some of the Bombers are in different places.
You don't have to do the Bomber quest again as a human.
The Deku mini game in town gives fishing passes instead of purple rupees (fishing in the swamp costs 50 rupees normally).
Anju knows she's waiting for a Goron to give the room to.
Some of the stray fairies were moved in Woodfall.
The Great Fairy's cave in Woodfall is to the east of the entrance not the far back area.
The Woodfall Fairy gives you double magic, not the spin attack.
You can exit the underground bean seller to the side area for planting the bean around the Deku Palace.
Curling up as a Goron is now a toggle not a hold button.

There's probably more, that's all I can remember for now, only played up to getting the Goron mask.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: GlitchesAndStuff on February 12, 2015, 12:35:29 PM
I have a spreadsheet here for MM3D if you guys want to start filling it out: https://docs.google.com/spreadsheets/d/1LOYoNQTjCqNu29i1Q232zhRQr8Cf2pXlu_yB61586Og/edit?usp=sharing

Add more tricks to the left column too please :)

It's unlisted but anyone can edit it so please try not to link it in too many places or it will get vandalised. I have my own copies of it if it does get vandalised but it would be a shame if I can't even trust the community.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Amateseru on February 12, 2015, 01:50:50 PM
So I just got the game

I didn't time it yet but the intro cutscene seems faster by a little bit, the backflip lloks like the same as mm N64 (no sideroll possible) and triple slash really looks possible with good spot. As I could saw in the intro cutscene before you start the game, some egg early should still be possible in PF

Edit: roll to destroy bushes (and probably also pots etc...) is possible, there is also a sign at the beggining of the game which explains the commands :D

Edit 2 (there will be a lot of edit): spinning of deku link is horrible, he also starts with a slow walk before he gets a good speed, the backwalk tho Kreygasm... The shorcut in the room of the majordom's soon is still possible and it seems the flower skip could still be possible, I jumped but Link didn't grabbed the ledge x) too lazy to tryhard on it for now since it looks hard as the n64 one

Edit 3: More serious stuff now, the cutscene of the Happy mask man is longer because he explain the princip of the sheikah stone. clock town is not a single loading zone as some people said. Termina field 1st cycle seems no longer possible. the gainer to skip bombers 1st cycle is possible ( :DDD ) there is a little cutscene when you're close to owl and you can save the first cycle. When you talk to the banker to put money, it will automatically put your amount of ruppees on the screen.  I will probably stop here and add important stuff in spreadsheet actually

Edit 4: Koume gives a bottle after her archery minigame and the first great fairy gives double magic


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: mzxrules on February 13, 2015, 06:00:39 AM
Hackers are already picking apart the save data, and I just learned something interesting.

The pictograph image is no longer part of the same save data. This change may drastically change what happens when you bottle dupe with HSW, provided it functions the same way, because if you recall only about half the items you are able to dupe over do anything interesting because you start to overwrite the pictograph image data.

With the pictograph image removed from the "core" save, this likely means that the image data is not wedged "in the middle" of the save data when the image is loaded into ram, meaning more values can be overwritten with HSW.

Edit: the Pictograph data follows after the "current" and "previous" save files. Still needs to be tested at least


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Slowking on February 13, 2015, 12:53:12 PM
Correct me if I'm wrong, but that doesn't ncessarily mean that it also shifted in RAM. It's likely, but it's not a given.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: UchihaSasuke on February 13, 2015, 01:25:57 PM
Damage Boost for Song of Storms + Heart Piece on same trip: http://www.twitch.tv/uchihasda/c/6108499
Moon's Tear Skip in MM 3D: http://www.twitch.tv/uchihasda/c/6108532


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: mzxrules on February 13, 2015, 01:55:27 PM
In the moon tear vid, the clock wheel disappears for a frame


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: WiseHorror on February 13, 2015, 06:36:48 PM
Damage boost for out of bounds in termina, found this just 30min ago. Great Bay early maybe? I'm experimenting further.

https://www.youtube.com/watch?v=MFRw8g1X7Ok


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Pedalpowertoast on February 13, 2015, 09:27:25 PM
Some vids

https://www.youtube.com/watch?v=TE1csfoVDhA Steal the Rod by Eddie Tupy (useless as of now but pretty interesting because it abuses a mechanic from the JP N64 versions)
https://www.youtube.com/watch?v=yr4xMG-v5HE Mountain early by me (i...guess?)
https://www.youtube.com/watch?v=QzEn27lHOok Great Bay early with Chuchu boost

So yeah after a bit of experimenting around, it was realized only the explosives were patched. You can still recoil flip off of other enemies (dodongo and real bombchu explosions don't work though) and also Goron Boost.

E: Early Ikana https://www.youtube.com/watch?v=CPLoNZd7jhs


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Amateseru on February 13, 2015, 10:48:20 PM
BA over Kafei's mask and Bremen mask give you FD when you exit the grotto Bunny hood gives rock sirloin and Kamaro's Mask crashes


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: UchihaSasuke on February 13, 2015, 11:53:26 PM
Fierce Deity early with HSW BA: https://www.youtube.com/watch?v=LELzTIuEZvs


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: thiefbug on February 14, 2015, 12:27:18 AM
kamaro does not crash if you also BA with kafeis mask before leaving the map.
if you BA over kamaro and soar out it won't crash but keep hitting ocarina -> can again dupe over HSW and then transform back to prevent that -> triggered the "XY hours remain" message on the next map.

Kamaro does not crash with any other form as human it seems, and even then it didn't crash all the time for me - but the ocarina glitch happened


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 14, 2015, 01:17:59 AM
Fierce Deity early with HSW BA: https://www.youtube.com/watch?v=LELzTIuEZvs
If you can early FD in daytime of 1st Day, that's essentially early Epona. I'm happy to see that we don't need a pool of water to take off the mask anymore.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: pendragon177 on February 14, 2015, 02:55:08 AM
https://www.youtube.com/watch?v=qDEI40gzaZc I found an easy way to get past the ice barrier and to the Mountain Village early.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: UchihaSasuke on February 14, 2015, 03:09:34 AM
Infinite Time (last 3 hours): https://www.youtube.com/watch?v=1uPPXLae93o

this might be useful someday.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 14, 2015, 04:25:43 AM
timestop http://youtu.be/99d38Dl-GME
song storage via gossip stone http://youtu.be/qzNBqBo4i-8
and OI with Kamaro mask http://youtu.be/GNLJGp3nxOs


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 14, 2015, 06:38:47 AM
A comment from Kamaro OI video about 4th Day (which is still not confirmed in the spreadsheet...):

Quote from: GU KingOfHeart
Someone said it still exists. And if you play Song of Double Time 3x, you can go to Day5.
This is what they said. Is this true?


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: CloudMax on February 14, 2015, 08:37:35 AM
Someone mentioned somewhere (in the IRC I believe?) that you need to use a damage boost in pirates fortress to get past the wall to the left of the door to the hookshot now.
I just did a sidehop as zora link and grabbed the ledge. just barely made it.

Also:
https://dl.dropboxusercontent.com/u/6440063/mm3d/snowhead%20shortcut.jpg
We can now skip most of snowhead.
Use hookshot to get up to fire arrows.
Long jump + jumpslash as Zora to get past the gap up to the top floor.
TSC past boss door.

To TSC past the door, align yourself so that your 3rd sword slash just barely manages to hit the boss door at the very end of the slash, this will push you right back into the corner, then press A. you will clip and stand inside the wall. After that, just sidehop into the loading zone.

Goht seems to be weak against Fire Arrows, they put him on fire and everything (I honestly have no idea if this was the case on N64, I figured I'd just use the dungeon item to hurt him). Killed him several cycles faster than punching with goron.
Also, he can stop and shoot lightning at you, though it does not seem to happen nearly as much.

Edit:
I assume people already know this, but you can get up the canyon without Ice Arrow.
You can just stand on one of the wooden pillars and long jump over to the opposite side, then hookshot your way up.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: KingOfHeart on February 14, 2015, 10:45:58 AM
I'm wanting someone to make a video for it. Driving me nutz!


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: GlitchesAndStuff on February 14, 2015, 12:26:13 PM
Turned goron on epona, about to test weird B


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: CloudMax on February 14, 2015, 01:03:50 PM
You can get Bottle on B as Deku Link by ESS duping over it when you're out of magic. When you don't have any magic it makes the out of ammo sound.
HSW on Deku B does not seem to do anything, at least I don't see anything different.

If you steal fishing rod for Link and die, you will become swordless.
If you play Shooting Gallery / H&D while swordless you will get Ocarina of Time on B.
Riding on epona will revert swordless & ocarina of time to your sword.

And a bunch of notes for Stealing Rod:
You receive the rod on all forms you've been during the fishing game, as you must turn into a form for the rod to be set on B in that form.
If Takkuri steals your sword while you have the rod, you will lose both the sword and the rod.
You can not turn in your sword and upgrade it while you have rod on B.
If you have rod on B when receiving the sword upgrade, it is simply overwritten. (I assume the same happens if you buy back your sword from the curiosity shop)
Flying with Deku Link removes fishing rod from deku link (as it turns into deku nuts while in the air).

Edit:
"re-discovered" riding on epona as other forms. Use transformation storage and mount epona, you'll transform on epona.

Edit2:
You can play H&D as all forms by using transformation storage.
You can do Weird B at H&D with transformation storage.

Edit3:
You can use transformation storage when receiving a sword upgrade to get Razor Sword / Gilded Sword on B as other forms.
Doing this will result in Link staying swordless. (so just like with the swordless method using fishing rod, if you play at the shooting gallery or H&D, you'll get ocarina on B)
Slashing with a sword into water as deku link no longer activate ISG. (it looks like it activates ISG, but it does not stay after put away is complete)

Edit4:
You can also use transformation storage when buying back your sword at the curiosity shop to get the sword on B as other forms.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Greenalink on February 14, 2015, 03:36:58 PM
Zora Mask before Goron Mask is possible but the current method takes way too much time.
Video is recorded, just needs a bit of editing before I upload it to Youtube.

https://miiverse.nintendo.net/posts/AYQHAAABAACNUKE9hP-7IQ


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: CloudMax on February 14, 2015, 04:30:25 PM
You can skip the colored mask puzzle in the skulltula house:
https://dl.dropboxusercontent.com/u/6440063/mm3d/colored%20mask%20puzzle%20slkip.jpg
jump from the table to the left ledge of the entrance (use a jumpslash to reach)
Then ledge clip into wall.

https://www.youtube.com/watch?v=0DE-MFRcvXg

I have no idea how this one is going to work or if it's gonna work at all lol

Many have tried, it seems to be out of reach (or it's close to pixel perfect)
You get more distance with Zora Link.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 14, 2015, 04:56:16 PM
If i'm not mistaking, earlier when i was fighting the mini boss to get fire arrows just after i beat him I was playing around with sword slashes and whatnot and then (having sword out) the mini cutscene started for openning the bars on the door and the chest and i heard like I draw something, i press Stick button before that so after the cutscene was done I press stick again and I quickdraw'd the stick! ;0

I was ;000 cuz we all know the normal water quickdraw doesn't work anymore, but im not sure about it so maybe I could test more about it or if anyone is interested :P Deku spear confirmed? 0.o


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Squirelofjustice on February 14, 2015, 05:21:56 PM
TA-DAAAAAAA!!!!!!!

http://youtu.be/jhJ5oORRI0M

Edit: combine this with greenalink's great bay coast early without goron mask, and we can get hookshot first thing.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: doommaker on February 14, 2015, 05:26:26 PM
I apologize if this has been noted already.

Down A:

Requirements:
A mask that creates a CS (Cut Scene).
A ledge that requires link to jump in order to climb on top.

Steps:
1. Stand under the ledge and prompt link to jump.
2. During the frames link is in the air put on one of the masks and hold L and R.
3. If done correctly Your A button will say "Down" and link will be standing on top of the ledge shielding.
4. Simply remove the mask from your item slot and you're done.
(Optional) Instead of doing Step 4 you can store the CS and walk into certain object then release L and R and be pushed out of the object. This could be used to clip in/out of certain areas but requires testing.

Note: If this is done inside a building any item can be used on the mask slot similar to C-buttons anywhere. This can also be done as Zora link.

Could someone confirm If this allows fierce deity mask to be worn anywhere? (I'm 95% sure it will EDIT: It works. The grotto hole by the North fairy in ClockTown seems to work the best for this.)

EDIT* This glitch also allows link to clip through certain object (NPCs, boulders, etc.) This includes the Bomber who asks for the code. (Thank you CloudMax)


I've been doing some testing with using Human link's items while the Zora mask is equipped.
When a deku stick is used it's invisible and allows Zora Link to perform his first attack (Does not combo) as well as his L-target A attack.
Bombs (and Powder Kegs) work as expected.
The Hero's Bow activates Zora's Link charged attack.
Deku nuts work as expected.
Hookshot will HARD crash the game.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: CloudMax on February 14, 2015, 06:20:47 PM
I apologize if this has been noted already.

Down A:

Requirements:
A mask that creates a CS.
A ledge that requires link to jump in order to climb on top.

Steps:
1. Stand under the ledge and prompt link to jump.
2. During the frames link is jumping put on one of the masks and hold L and R.
3. If done correctly Your A button will say "Down" and link will be standing on top of the ledge shielding.
4. Simply remove the mask from your item slot and you're done.

Note: If this is done inside a building any item can be used on the mask slot similar to C-buttons anywhere.

With Down A it's possible to walk through a bunch of stuff (NPCs, boulders, etc.). This is pretty damn sweet.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: KingOfHeart on February 14, 2015, 10:35:42 PM
I noticed on the sheet, someone changed the 4th day to true. However, has no proof or info.

I hope this "True" is not a joke.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Tailsko on February 14, 2015, 11:20:24 PM
How do you do Gainer in the 3ds version. I keep messing up due to how small my 3ds is.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Hitaka on February 15, 2015, 01:46:09 AM
Zora doesn't step forward when charging boomerangs anymore so you can easily farm the zora pots for money without having to reposition yourself each time. The initial setup is 4 backflips + 2 rolls (as zora). After you get paid just hold B and aim at the center pot again.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 15, 2015, 02:25:34 AM
I noticed on the sheet, someone changed the 4th day to true. However, has no proof or info.

I hope this "True" is not a joke.
It's not a joke. :)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: CloudMax on February 15, 2015, 10:29:22 AM
Useless but worth mentioning, I guess:
https://dl.dropboxusercontent.com/u/6440063/mm3d/down%20b%20water.jpg
You can use Down B to go through that water and climb up the stairs.

At least it gives me hope that we may be able to walk through something that proves useful.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Pedalpowertoast on February 15, 2015, 02:21:27 PM
http://youtu.be/GrjZaP1q0ro

Early Music Box House with Gibdo Hookshot Clip

Indextic said Hookshot Clips still worked, but you have to do this sidehop and let go of the button just before hitting the ground to clip. Apparently Gaby found this too, but thought it was known.

The clip to the house itself isn't that bad after doing it a few times.

Zas's trick with taking on/off the mask before triggering the Gibdo Man CS still causes those weird effects and you can use items with wrong forms. I only had Hookshot so i tested them with the 3 forms. For Deku and Goron, they can pull the Hookshot out, but can't use it at all and for Zora it crashes the game, I tried L targeting, but it didn't work either. I hope someone messes around with wrong items a bit more.

And yeah, KingOfHeart, 4th Day still works, at least with Gibdo Mask BA.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: doommaker on February 15, 2015, 04:43:45 PM
Useless but worth mentioning, I guess:
https://dl.dropboxusercontent.com/u/6440063/mm3d/down%20b%20water.jpg
You can use Down B to go through that water and climb up the stairs.

At least it gives me hope that we may be able to walk through something that proves useful.

What if you summon a statue near a wall then Down A + CS storage into it, and then release the L and R. Could it push Link through the wall? (I don't have the Elegy of Emptiness so I can't test it...)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: PewableShift on February 15, 2015, 06:52:20 PM
Hello! Here is 2 things that I found:

https://www.youtube.com/watch?v=MlGM15AF_ZQ

I don't know if the second one is new or not...


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Weegeechan on February 15, 2015, 06:58:26 PM
Just a small little timesaver I found while playing around in the intro.

I found that you can skip Tatl's text about the dead deku and the last Deku Flower in the opening cave.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTAoL8AAX5hZqa)

It just requires you to fly to the Deku Flower instead of the platform sticking out (that skips Tatl's text) then do a deku spin off the ledge which gives you enough momentum to grab the ledge on the other side. It
s actually tricky to get the momentum jump and requires some odd timing to get it right. You'll sometimes just fall rather than actually jump


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: GlitchesAndStuff on February 15, 2015, 07:11:50 PM
GIM in MM3D gives you a fishing pass when done with the 20r chest, about to test it with the 50r chest!

By the way, here is the new doc (some people couldn't edit the old one and it was getting a bit messy + somebody fucked up the dungons sections) https://docs.google.com/spreadsheets/d/1M0k0t16HvEakN8kBkSruca5-QS_whJB0ICq8hlYXtjE/edit?usp=sharing


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: GlitchesAndStuff on February 15, 2015, 07:17:33 PM
Hello! Here is 2 things that I found:

https://www.youtube.com/watch?v=MlGM15AF_ZQ

I don't know if the second one is new or not...
These are both really cool.

1st one looks like an invisible seam, 2nd one is most definitely new, hopefully you can do some cool stuff with this!


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: WiseHorror on February 15, 2015, 07:36:59 PM
Ok, with my out of bounds glitch in termina field, I found that I can actually get to great bay!
However, it takes a long time to maneuver across.
Here is the video: https://www.youtube.com/watch?v=w3UxmuQwHjw
Keep in mind I couldn't get there in the video because of my 3DS being on my table to record, making it hard to move, but it is possible.

Even though you can get to GB early with a better method, I thought I would document this glitch.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 15, 2015, 11:10:29 PM
Made this little thing sometime ago if it could be faster im guessing for intro sequence, is not 100% consistent since you can fall down very easily without grabbing the ledge but i think is something =P https://www.youtube.com/watch?v=dUI4qGli2qI


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Smith on February 15, 2015, 11:55:40 PM
dumb question but curious: is there a way to get over the spikes on the way to ikana w/o epona? been lurking & haven't found an answer but dunno another way to do it on 3DS


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 16, 2015, 12:03:37 AM
dumb question but curious: is there a way to get over the spikes on the way to ikana w/o epona? been lurking & haven't found an answer but dunno another way to do it on 3DS
Goron boost over them using Bubbles that appear at night.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: GlitchesAndStuff on February 16, 2015, 10:06:19 AM
GIM with the 50r chest deletes your ocarina apparently?? On the gear screen, it only shows the ocarina of time (not the pipes, drums, or guitar). Tatl keeps bugging you about 3 days and termina field is in it's 1st cycle state. The skull kid isn't holding an ocarina, which probably means that the glitch didn't delete my ocarina, just put some other item over the ocarina 'slot' that we can't use. Interesting stuff!

GIM with a fish/bug gives text which will softlock unless you swim into the murky water while getting it. It gives you moon's tear.

Also, tatl dive with the triple slash works :)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 16, 2015, 01:22:18 PM
Anything on Goron roll Weird B yet? Elder is apparently covered in a snowball on Final Day.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: ProfessionalRob on February 16, 2015, 02:41:22 PM
Messing around with some of these discoveries last night, had a pretty good time.  Got the bomb-only Great Bay early jump a few times.  Tried the jump to skip the 1st part of the Pirates' Fortress and got it first try!  And then couldn't get it again in two hours.  And then just for fun went to see what would happen if you got fire arrows before the bow.  You can equip them and pull out the bow, but the game won't ever give you arrows (and you can't buy them) unless you have the bow item.

Still, having the hookshot early basically lets you destroy Woodfall and Snowhead obviously.

Also I really like that they put that opening back in the Pirates' Fortress that lets you go into the hookshot room from above without having to go outside.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: GlitchesAndStuff on February 16, 2015, 03:30:01 PM
Anything on Goron roll Weird B yet? Elder is apparently covered in a snowball on Final Day.

I was trying it earlier but I think it gave beans like the original. Tbh, I didn't test it very much because I was kinda tired of it at that point and I don't actually have the beans item. I think I heard that 'can't use items' noise though, which is consistent with using beans when you have 0


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: CloudMax on February 16, 2015, 05:29:24 PM
Use any Item anywhere as Link (and possibly other forms)
Get Blank B (I actually think this is dimmed B, but it's kinda hard to tell because the interface is different on 3DS. If this is dimmed B, then that's what you need, and that's also what dying after stealing fishing rod as link gives you. someone with more MM knowledge may know.)
A quick method of getting it is using Transformation Storage when starting H&D (from link to another form), fail it instantly, take off mask & leave the house.
When you activate Down A, you're able to use all items for the duration of it.
If you pull out the ocarina and then put it away all buttons on the lower screen will become grayed out, and the interface will be hidden on the upper screen. You can still use the items even though they are grey, and time is passing even though you can't see the clock.

Giant's Mask crashes as always. This makes it possible to use Fierce Deity anywhere (where you can get Down A as link) if you have the mask.

It may be possible with other forms as well, but we'd need a way to get Down A on those forms, and a way for them to get Blank B (dimmed B?).

Edit:
You can get Sword on B as Zora & Goron by playing H&D. It does not work for Deku.
Use transformation storage to start the game as Zora.
Put the Mask away in your inventory (so that you don't have it on one of your 4 buttons), this will make you transform back into Link. (Doing this with the Deku Mask will not make him take off the mask, so it will not work. I suspect this is related to first cycle where you can stay as deku even without Mask equipped)
Now end the minigame and exit the building without turning into the form you used before again.
Turn back to the form you used again outside the building. You will get Sword on B.
Note that kokiri sword on B as zora is the same as regular fins, so you won't notice a difference unless you have Razor or Gilded Sword.
For Goron Link all swords act as the regular punch, so you won't see any difference.

Note: If you take on the mask again after the minigame is over inside the building, you will get Weird B.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 16, 2015, 06:34:52 PM
Doesnt do anything right now, but "Quick-PutAway" from OoT 1.0 is back in the silliest form in MM3D, pick up the Moon's Tear for the first time with any item on hand he'll "quick put away" it http://youtu.be/5nXiK2fL4t8
This might be due to the cutscene that plays after you pick it up, this can potentially turn into action swap or something.
http://i.imgur.com/3vfRNW5.jpg

I also (need to do it again to see again, this is from up top of my head) i think i got a quickdraw in snowhead temple from beating the mini boss for fire arrows and from the cutscene that plays to open the door and etc,


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: thestickystickman on February 16, 2015, 06:49:32 PM
Use any Item anywhere as Link (and possibly other forms)
Get Blank B (I actually think this is dimmed B, but it's kinda hard to tell because the interface is different on 3DS. If this is dimmed B, then that's what you need, and that's also what dying after stealing fishing rod as link gives you. someone with more MM knowledge may know.)
A quick method of getting it is using Transformation Storage when starting H&D (from link to another form), fail it instantly, take off mask & leave the house.
When you activate Down A, you're able to use all items for the duration of it.
If you pull out the ocarina and then put it away all buttons on the lower screen will become grayed out, and the interface will be hidden on the upper screen. You can still use the items even though they are grey, and time is passing even though you can't see the clock.

Giant's Mask crashes as always. This makes it possible to use Fierce Deity anywhere (where you can get Down A as link) if you have the mask.

It may be possible with other forms as well, but we'd need a way to get Down A on those forms, and a way for them to get Blank B (dimmed B?).

I'm confused. The ocarina is not grayed out while I'm doing down A, but it isn't being taken out when I press it.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Blazeingphoenix on February 16, 2015, 08:57:51 PM
Not sure if this has already been discovered by someone else and/or talked about, and pretty sure this isn't in the original version of Majora's Mask, but I found out yesterday morning that while climbing (i.e. ladders and vines) if you mash B while holding up to climb, Link will climb faster. Not sure how helpful this can be for speed runs, as I don't speed run MM as well as don't really watch much runs so don't know how many things are climbed, but seems to be a bit helpful for casual stuff, like climbing the wall before getting the Goron Mask. Overall, found it to be a bit interesting and thought it may help to share. :)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: poww10s on February 16, 2015, 09:15:53 PM
Whats the best way to do a gainer on 3ds? I managed to do moon tear skip, but that was without retargeting. Gainer with zora is really hard.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: thestickystickman on February 16, 2015, 09:29:14 PM
Whats the best way to do a gainer on 3ds? I managed to do moon tear skip, but that was without retargeting. Gainer with zora is really hard.

You could pause buffer with the home menu, but it's not that hard to just work up muscle memory.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: poww10s on February 17, 2015, 12:06:51 AM
If you pause buffer though wouldn't you have to keep holding L?


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: mzxrules on February 17, 2015, 01:02:57 AM
http://zeldaspeedruns.com/mm3d/ is up. Editors wanted


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 17, 2015, 01:40:02 AM
There are 2 confirmed things,
There's a way to bypass the quickdraw patch so you can quickdraw ,
You can action swap, meaning ESS OI with any items, stick arrow with torch fire, etc etc.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Porto881 on February 17, 2015, 01:47:15 AM
a couple of glitches my bf and I have found (they seem pretty useless to me but ya never know):

- In the Great Bay Temple room with the water wheel, where you have to keep freezing and unfreezing the waterflow to jump the platforms, bf somehow froze the waterflow but the water wheel kept spinning, even through the cutscene, he has no clue how he triggered it though.

- Again in GBT, during the Gekko fight with the mad jelly, while he was on the ground I Z-targeted and hookshotted him and he fell through the floor and stayed down until he hopped back up to the ceiling, might have had something to do with the camera?


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: BigHairyFart on February 17, 2015, 03:35:46 AM
http://zeldaspeedruns.com/mm3d/ is up. Editors wanted
I would like to assist in editing, but am not seeing how? Does my account have to be a certain age or something?


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Lilysol on February 17, 2015, 06:47:53 AM
I'm having some issues nailing the Triple Slash Clip through the boss key door in Snowhead. Does anyone have any alignments they use?


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Segfault on February 17, 2015, 02:05:58 PM
Newbie here to these things, but since I cleared MM3D on 100% a couple of days ago I decided to try out playing the game using exploits and glitches to do a fast run. Have experimented a bit with different methods and thought I'd add what I found (might be of some use).

Firstly, I've read that you could reset the FD bottle dupe with a moon crash, but this does not work. It does reset the week to the first day, undoing anything you did, but if you use SoT after duping, then let the moon crash it does not reset the mask. Only read unconfirmed on this.

Secondly, I did manage to glitch my way into Sakon's Hideout on Day 1. First time I used Buny Hood and rolled a few times until I got in, but I couldn't replicate it. I then used Elegy of Emptiness to place two statues on each side of the crack and attempted to Triple Slash Clip my way in, but accidentally got in on a regular swing. Used SoS to get back out, placed new statues and could not replicate. Accidentally rolled my way back in by rolling towards the statue on the left side of the crack. Seems like there's a sweet-spot on the left side of the crack where Link can get through if you clip correctly, or push yourself in via a statue. The camera really freaks out when you hit the right spot.

Inside the hideout I tried to Goron Roll through the door from the switch, but it just felt like there was an invisible wall in the way. Might just be poor accuracy.

Here's an imgur-album with pics (showing one setup of statues and the fact that I got in): http://imgur.com/a/4boTo (http://imgur.com/a/4boTo)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: GlitchesAndStuff on February 17, 2015, 02:58:32 PM
It has been found that using Gibdo BA, you can reach a special kind of 4th day. In this special kind of 4th day, advancing to the next day will wrong warp you depending on the map that you're on at the time.

Twin isles in spring (mountains area with tingle and the big boulder) takes you to the gyorg fight!


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: WiseHorror on February 17, 2015, 04:31:13 PM
I got 4th day to work consistently.
Need more people to try it to see if it works.

Basically, you need to catch the hot spring water as soon as a minute in the clock goes by, so you have to predict when it's going up.
e.g: it's 4:32, you have to time it so while link is doing the bottle animation to catch the water, the clock changes to 4:33.
After that, mash A so you can skip the textbox as soon as possible.

That way, it worked for me consistently, got it 5 times in a row.

EDIT: I made a video showing it. Notice the timing in catching the water.
https://www.youtube.com/watch?v=q_pxq1mSO_E


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Segfault on February 17, 2015, 08:38:19 PM
It has been found that using Gibdo BA, you can reach a special kind of 4th day.

Is there any info on how you get to this special 4th day? All info I find is people trying to recreate the Wrong warp, but only ending up in regular old 4th day and not getting the WW effect at the end of the day. Something seems to be missing, unless it's a regional or version issue.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Hazdogga on February 17, 2015, 11:00:57 PM
I'm also interested it finding out how you can manipulate gibdo to get the special 4th day for the wrong warp. Strong possibilities for this one, I'm going to post up a rough route that I've got going using the current known tricks for anyone who wants to start on doing some runs.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Segfault on February 18, 2015, 01:01:26 AM
I'm sure everyone knows this by now, but there is a new trick you can do to bridge gaps farther when jumping.

Wasn't this in original MM? I remember using both roll and spin to increase my jump distance. IIRC you actually sped up instantly with Deku spin in the original version, while the MM3D version ramps up the speed.

Another fantastic way to jump far in MM3D is to bomb boost with Zora mask on, as you fly very far (more so than in the original) and can grab ledges higher up. As you can bomb boost over the fence to Great Bay and get the mask from the very start you have access to Zora bomb boost the same day you regain human form. Not as accurate as a normal jump, and you take damage, but it allows you to skip several sections.

Edit: Here's a video showing just how far you can jump and that you can skip Pirate Fortress Sewer: https://www.youtube.com/watch?v=jhJ5oORRI0M (https://www.youtube.com/watch?v=jhJ5oORRI0M)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: poww10s on February 18, 2015, 01:34:23 AM
Is it possible to reverse bottle adventure in this game? or at least a way to get back the mask I replaced with a bottle to do the FD link glitch. Unless the bottle counts towards getting all the masks.

EDIT: USE THE BREMEN MASK FOR FD ANYWHERE BA. You can easily replace the bottle with the mask again by talking to guru guru again in the laundry pool.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: corneliab on February 18, 2015, 03:47:43 AM
Was messing around with WiseHorror's proposed method. Got it first try.

As I was trying to replicate it though, I came across something weird. I got myself caught in some sort of bizarre restarted cycle. The red sky was present for all three evenings and the path to the top of the clock tower was open all throughout. The standard day one Clock Town theme would play on every day. "Dawn of..." tilecards would all have white backgrounds. The Song of Double Time was stuck on its final day behavior for each day (can only go up to 5am). No visible timer. Moon ended up crashing normally.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 18, 2015, 01:19:10 PM
I think that's what they called the 5th Day.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: benstephens1000 on February 18, 2015, 04:40:32 PM
http://pastebin.com/vT4bLQ5R
Should be best route. Time of day could be optimized to get Gorman milk before going to ikana with the transition to night right inbetween. Also this does not include skull kid CS skip (no setup yet) which would change the cycle considerably.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 18, 2015, 05:40:23 PM
Wrong thread?


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 18, 2015, 06:06:32 PM
Was messing around with WiseHorror's proposed method. Got it first try.

As I was trying to replicate it though, I came across something weird. I got myself caught in some sort of bizarre restarted cycle. The red sky was present for all three evenings and the path to the top of the clock tower was open all throughout. The standard day one Clock Town theme would play on every day. "Dawn of..." tilecards would all have white backgrounds. The Song of Double Time was stuck on its final day behavior for each day (can only go up to 5am). No visible timer. Moon ended up crashing normally.

Yes, these 3 days without a timer that are similar to the first 3 days they've been called 5th, 6th and 7th day, cheat codes exists for MM to access these days which can show bizarre stuff, like this http://i.imgur.com/xmhPY9L.jpg

The moon stays high in the sky and when is the "7th" day it acts like the third day but there are missing actors and such and you probably could see :p some even softlock the game but i dont remember from ontop of my head right now
And is cool how you can access these "in a legit way" lol


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 18, 2015, 07:14:28 PM
Ah, KingOfHeart has a video for that on N64 version here (https://www.youtube.com/watch?v=E2PNpkyn-yQ). 0:40 is where it shows what gaby linked lol.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: gabyelnuevo on February 18, 2015, 07:17:07 PM
Hahahh it's been a while, i guess is not 5,6,7 but 6,7,8 :P but is still the same concept of what i was saying heheh


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: doommaker on February 19, 2015, 01:18:09 AM
I did some more testing with C-buttons anywhere using Down A in the Grotto Hole by the North fairy in clock town. Every piece of information I got out of it is pretty useless, enjoy.

Down A is possible in every form except Goron Link (Goron link won't grab a ledge when he's falling.)
Zora/normal Link use the exact same method for Down A (I explained it in my last post). To achieve it as Fierce Deity Link you must switch out the mask you press while in the air instead of holding L and R (this is a one frame window trick). Deku Link is similar to FD Link but Deku Link won't jump on his own so you have to walk backwards off the ledge and then hold forward so that deku link falls and then grabs the ledge.

What happens when certain items are used as DL(Deku Link)/FD(Fierce Deity Link) (I covered Zora Link in my last post):

Bombs/Chus/PowderKegs - All work normally in both forms.
Fairy Sword/Deku Stick - They are invisible for DL but besides from that it works normally. For FD they activate his sword (similar to Zora link).
Hero's Bow (with or w/o any element) - For FD it works normally. For DL it plays that error sound effect (http://noproblo.dayjo.org/ZeldaSounds/OOT/OOT_Error.wav).
Lens of Truth - Works normally for both (Obviously).
Hookshot - For FD it instantly crashes the game. For DL however, it's possible to pull out the hookshot with out crashing the game, but when you try to use it the error sound effect (http://noproblo.dayjo.org/ZeldaSounds/OOT/OOT_Error.wav) plays.

(You can just walk out side the Grotto Hole while wearing the FD mask and perform another Down A out side to escape Clock Town as FD link.)


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 19, 2015, 04:19:02 PM
Hahahh it's been a while, i guess is not 5,6,7 but 6,7,8 :P but is still the same concept of what i was saying heheh
I'm not sure if he was right about 6-7-8:

Quote from: The Cutting Room Floor
Another dim remembrance from the ZSO days:

Majora's Mask records the days of the week that pass, with Day 1 being Sunday, Day 2 being Monday, Day 3 being Tuesday, and the New Day being Wednesday. The day can also be set in the debug menu to Thursday, Friday, and Saturday.

0th Day = Saturday
1st Day = Sunday
2nd Day = Monday
Final Day = Tuesday
New Day = Wednesday
5th Day = Thursday
6th Day = Friday

0th Day from N64 version confirmed 96 hours remaining (among other factors), so that's definitely Saturday.

Classic 4th Day = Wednesday on loop
Special 4th Day (3DS exclusive) = Wednesday that can advance into Thursday

If I have this all right, then the "bizarre restarted cycle" corneliab was experiencing are days 4-5-6, or really 5-6-7 if we call 0th Day 1st. So 5-6-7 wasn't wrong. :) It's cleaner if we use day of the week to specify a day.

Edit: I got it all wrong.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: corneliab on February 19, 2015, 09:57:03 PM
Thanks for all the info, guys.

I am pretty sure that I went to Thursday directly, though.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: hcbboyhammer12 on February 19, 2015, 10:39:34 PM
I have posted a new Trick and Glitch Discovery Topic here: http://forums.zeldaspeedruns.com/index.php?topic=1820.0
Please use that Topic from now on, unless you are posting about actual differences between the original and the 3DS Remake. Thanks!


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: SlaskPrask on February 20, 2015, 10:44:19 AM
You can skip the colored mask puzzle in the skulltula house:
https://dl.dropboxusercontent.com/u/6440063/mm3d/colored%20mask%20puzzle%20slkip.jpg
jump from the table to the left ledge of the entrance (use a jumpslash to reach)
Then ledge clip into wall.

Many have tried, it seems to be out of reach (or it's close to pixel perfect)
You get more distance with Zora Link.

You can also backflip up on the pots next to the ledge and just roll jump, it's a little finicky but not as precise
Edit: If you jumpslash here you get it basically 100%


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Jeville on February 20, 2015, 01:48:24 PM
Thanks for all the info, guys.

I am pretty sure that I went to Thursday directly, though.
You mentioned that it was three evenings before the moon crashes, that's why I assumed you went to Wednesday. If it really starts on Thursday, that means the moon crashes at 6am on Sunday (1st Day) which should not be the case. Saturday (0th Day) on N64 doesn't have the moon crashing when waiting to 6am (Sunday).

Edit: Misinformation.


Title: Re: Majora's Mask for 3DS - Info and Version Differences
Post by: Squirelofjustice on March 04, 2015, 07:30:18 PM
http://zeldaspeedruns.com/mm3d/ is up. Editors wanted

I'd love to be a site editor