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Zelda => A Link Between Worlds => Topic started by: ZFG on November 24, 2013, 02:11:13 PM

Title: Tricks/Glitches/Timesavers topic
Post by: ZFG on November 24, 2013, 02:11:13 PM
Skull woods boss skip http://www.youtube.com/watch?v=rqUjDfuRoSY

Portal clipping http://www.youtube.com/watch?v=_H1VPB40jyY (so far useless but needs testing)

Merge glitch http://www.youtube.com/watch?v=iR67AQK0Jhc

House of gales tricks http://www.twitch.tv/irule782/c/3294168 and http://www.twitch.tv/irule782/c/3294174

I haven't finished the game yet, I just wanna post somewhere that if you get the Stamina Scroll from the Ice Ruins, you can skip some of the puzzles leading up to the desert temple. You're supposed to travel between Hyrule and Lorule a couple times and use the Sand Rod to navigate the desert, but with the increased gauge you can just merge with the wall and skip most of it. Dunno if it would save enough time to warrant going out of the way to get the Stamina Scroll or shuffle dungeons around to make it work.
[Needs video]

In the ore mine, you can skip a bunch of platforms on the way to the bottom.  From the 3rd platform from the entrance, pegasus boots dash off the right side and you can barely reach one of the platforms on the way to the bottom.  From there you can skip another platform by walking off the right side at the right time, then from there just 1 more to the bottom.  I think you might be able to skip the 2nd last platform but I haven;t been able to do it.  [Needs video]

In the swamp palace, you can get the big key as soon as you enter the main room by dashing towards it on one of the corners then just using the tornado rod.  Saves a few seconds to get it now rather than later.  [Needs video]

Post more
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on November 24, 2013, 02:26:36 PM
Some observations:

Ravio won't sell the bow until the cutscene where you observe orbs in the Eastern Palace plays. Dying immediately afterwards takes you straight to him.

Dying appears to give you the option to warp back to Link's house, which might be faster to do to reach Hyrule from Lorule.

Mama Maimai's children don't spawn until you talk to her first.

The Boomerang seems to be completely unnecessary for puzzle solving.

Items become buyable after the first three dungeons. Ice/Fire Rods are 1200 ea, everything else is 800 ea.

Seems like if we could clip into the boss arena somehow for the Desert dungeon, that'd be pretty big.

Desert Palace is where you rescue Irene. While captured there is only a single text box each time the broom is called vs possibly multiple text boxes. However, text is incredibly quick and an optimal route probably wouldn't have all that many teleports.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Greenalink on November 24, 2013, 02:32:02 PM
Image 1
Early Lorule Castle seems to be out of the question, if you time the A button correctly, Link won't open the door properly. The animation is similar to opening a locked door without a key.

Image 2
Clipping through a 'south' portal you get to see a blue OoB.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on November 24, 2013, 02:37:59 PM
Kakariko Heart Piece Early:
https://www.youtube.com/watch?v=TLoTX75lCR8

Absolutely useless clip into a tree:
https://www.youtube.com/watch?v=QhWZVigvL2w


The Early Heart Piece could possibly be useful for 100%, but it may just be faster to get the power glove and then get it perhaps when going back to get the Master Sword.

I haven't found anywhere else where you can do anything similar to the Clip into the tree. Interesting that it works here and nowhere else though.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on November 24, 2013, 03:13:23 PM
Few more things:

You can avoid a short dialog with the Zora on the route to Queen Zora by leaving the board while still merged to the wall.

The Smooth Gem can be bought as soon as the Thief bumps into you (rather than after talking to the Queen first). The cutscene where the Queen bloats up still plays as normal.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Greenalink on November 24, 2013, 03:47:24 PM
Quick Equip* is unlocked after picking up the Master Sword and then entering Ravio's house.
The Quick Equip tab is unlocked after unlocking Lorule and then entering Ravio's house

* I think Quick Equip does NOT work if you only have one item slot. I need to double check that.

There is a boss key strat in the Ice ruins where falling into the pit right afterwards should spawn Link to Floor 1, as long you were only touching the lift platforms when going down from F1 to B5(?) to get the Boss Key. Video should come tomorrow.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: zellpree on November 24, 2013, 05:51:34 PM
You don't need to observe the signs at the eastern palace.  You just need to watch the cutscene where it shows you the two orbs.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: zellpree on November 24, 2013, 06:00:48 PM
We also need to plan deathwarps later on in the run carefully, if at all.

If we die, then we lose most items to Ravio.  Would death warping be worth it after you enter Lorule anyway?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: ZFG on November 24, 2013, 06:40:25 PM
We also need to plan deathwarps later on in the run carefully, if at all.

If we die, then we lose most items to Ravio.  Would death warping be worth it after you enter Lorule anyway?
I can't see deathwarping ever saving time after getting the bow.  ravio + the fact you get fast travel really early on.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on November 24, 2013, 06:41:28 PM
Rental prices:

010 Bow?
020 Tornado Rod, Hammer
050 Bombs, Sand Rod?, Boomerang, Hookshot
100 Ice Rod, Fire Rod

That ends up being 450 to rent everything, 400 if the boomerang is skipped.

Buy prices
0800 7 items
1200 Ice Rod, Fire Rod

For 100%, it costs at minimum 7440 or 7640 rupees to buy every item. All items summed up come out to be 8k for everything, but there is a 50% discount on the first item that saves 400 or 600 depending on which item you buy first. The 40 comes from the fact that the Tornado Rod and Hammer have to be rented to unlock the option to buy items (by completing the dungeons that require these items).


You don't need to observe the signs at the eastern palace.  You just need to watch the cutscene where it shows you the two orbs.

This is what I meant. I've fixed my post to be more clear.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: zellpree on November 24, 2013, 06:57:18 PM
I don't see us getting the boomerang in the speedrun, I never even used it casually.

When in the route do we buy Bombs, Hookshot, Ice Rod, Sand Rod, and Fire Rod?

I know to get the Sand Rod, it's some trigger event, but I forgot what the trigger is >.>
Title: Re: Tricks/Glitches/Timesavers topic
Post by: ZFG on November 24, 2013, 09:34:24 PM
I think a boss skip might also be possible with the swamp palace boss.  I couldn't get it myself, but the exit is right behind the wall just like skull woods. 

In the hookshot section of lorule castle, you can skip the first puzzle by using the ice rod to create platforms and use that to bring the first eye to the hole.

For the eyes in skull woods and lorule castle, it definitely seems faster to continuously throw them and pick them up rather than just carrying them the whole way.

I also found a way to get a key early in skull woods in the room where you go in the platform with a cage ceiling by dashing off the first platform towards the chest.  Unfortunately it seems useless since you would still need to wait for the platform to come back.

For the electric jellyfish things (mainly the big miniboss ones) using the hookshot on them where they're electrified makes them go back to normal.  (cant remember if this was the case in lttp too so sorry if this is obvious)

Probably obvious but you can skip a key in swamp palace by using the same door to get to the water changing room on the top floor.  The key you should skip should probably be the one in the other water raising room where you need to raise the water to the highest.

As for boomerang, I definitely agree with skipping it.  I just finished my 2nd playthrough which I used for routing and I didn't find any places boomerang saves time.

Does anyone have a good strat for the first phase of the final boss besides just hit and run?  It feels really slow and even with blue mail + 12 hearts I died a few times. 
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ovenn on November 24, 2013, 10:38:44 PM
I was screwing around with Hornlitz's Absolutely Useless Tree Clip and found that there is a way to position yourself differently in the tree, and also to get into the tree on the other side.

www.youtube.com/watch?v=lMdRJgIKe-0

It's still absolutely useless.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on November 25, 2013, 06:54:59 AM
Sand Rod Softlock http://youtu.be/NelBVWRdfaU
Title: Re: Tricks/Glitches/Timesavers topic
Post by: quo on November 25, 2013, 07:19:39 AM
http://youtu.be/A4H8hqCF7-c

So OoT has been out for 15 years and nintendo still hasn't fixed this... Could be useful if we can clip through walls in multi level rooms

* I think Quick Equip does NOT work if you only have one item slot. I need to double check that.

Quick Equip still works with only 1 slot
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on November 25, 2013, 07:33:43 AM
I tested out the swamp palace boss skip and I don't think it's possible. The boss never really gets close enough to the wall until the 2nd phase, and during that phase he'll knock you out of the air as he's coming down.

Also, in the swamp palace dungeon, I found something interesting. By the crystal switch furthest left on the screen in the room with 3 crystal switches, if you merge right by the stairs, you'll clip through the corner a tiny bit. You can't travel through the stairs or anything, but it's weird how that works. Video might come later.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Cluck on November 25, 2013, 08:55:23 AM
Does anyone have a good strat for the first phase of the final boss besides just hit and run?  It feels really slow and even with blue mail + 12 hearts I died a few times. 

http://www.twitch.tv/xcluck/c/3296504

here's my final boss fight, not sure if my strat was any different than yours. I basically tried to stay towards the bottom of the room so he never teleports behind me, and run at him as soon as he appears to start his attack animation.

Note: I did this with the level 1 master sword, and yeah, it's really slow and easy to die. I counted around 35 hits for each phase. Upgrading sword and grabbing red tunic would probably make this quite a bit faster.
Title: Re: Tricks/Glitches/Timesavers topicp
Post by: Chamros on November 25, 2013, 09:13:26 AM
It seems that in the lost woods where you have to go a different way than the three poes, you always have to go south (can anyone confirm if they had to go a different way?)

Also, grabbing the red tunic takes about 10 sec, and it makes the last fight a lot easier, since it allows you to get hit a couple of times to do more hits on him (without the risk of dying in 2-3 hits).
Title: Re: Tricks/Glitches/Timesavers topicp
Post by: mzxrules on November 25, 2013, 09:21:32 AM
It seems that in the lost woods where you have to go a different way than the three poes, you always have to go south (can anyone confirm if they had to go a different way?)

That's what it seemed like to me. So far both times I made it by going south.

I discovered something new about the mechanics of dying. The first time you enter Lorule you always spawn at the Lorule Blacksmith's house every time you die, and have the option to spawn there instead while in a dungeon. It seems like your spawn point changes either once you return to Hyrule for the first time, or possibly by visiting Ravio (not sure which).

Also, you can avoid talking to Sahasrahla who stands near Link's house by just sliding along the wall around Link's house / using a different crack?
Title: Re: Tricks/Glitches/Timesavers topicp
Post by: Cluck on November 25, 2013, 09:54:51 AM
That's what it seemed like to me. So far both times I made it by going south.

South twice for me as well, so I guess that's confirmed. It'll be nice not paying attention to that.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on November 25, 2013, 11:06:57 AM
Kakariko Heart Piece Early:
https://www.youtube.com/watch?v=TLoTX75lCR8


The Early Heart Piece could possibly be useful for 100%, but it may just be faster to get the power glove and then get it perhaps when going back to get the Master Sword.

I haven't found anywhere else where you can do anything similar to the Clip into the tree. Interesting that it works here and nowhere else though.

I did this (heart piece early) in my first casual run through of it... I think it's pretty common knowledge but probably a good idea to document it for the route makers. I'm assuming everyone knew about it though right away... I hope.

I did also consider that with the Master Sword, but maybe it's not actually faster since we're in Kakariko anyway... Some timing should be done on this actually when a route is constructed just to see how long it takes. You can drop the Cucco in mid-air I think also by the way to drop faster.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Greenalink on November 25, 2013, 03:06:16 PM
Pretty intense glitch hunting today but surprisingly both useless.

Image 1
You can go OoB next to the bridge of Lorule Castle entrance by clipping the top left corner of that area with a Hinox (cyclops bomber) and then use the tornado rod to push Link to top of the bridge where the gap is. There is a pit around the left side OoB part of the castle and you cannot merge to go around it  :'(

Image 2
By portal clipping, you can enter the boss area of Desert Palace but you cannot trigger the fight properly or even kill it :(


Title: Re: Tricks/Glitches/Timesavers topic
Post by: A_Cute_Lynx on November 25, 2013, 03:18:20 PM
so here is proof of collision under an object you can clip thru i also get on top of the house we can break this game guys
http://youtu.be/4o1ZMZzo88c

also want to use this time to plug the irc channel on srl's irc we have #albw if you're on srl irc come join us
Title: Re: Tricks/Glitches/Timesavers topic
Post by: doommaker on November 25, 2013, 07:44:38 PM
You can clip into a sand block if you place a bomb behind you and raise the sand just as the bomb explodes.

Probably not very useful,but still...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on November 25, 2013, 08:03:10 PM
You can clip into a sand block if you place a bomb behind you and raise the sand just as the bomb explodes.

Probably not very useful,but still...

If you use the Tornado Rod while inside, do you go on top of the sand block? (Or does that destroy the sand block?) Cause if it puts you on top, this would be quite useful actually.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Jerry23dr on November 25, 2013, 08:28:19 PM
Pillar falls if you use Tornado rod inside  :-\
Title: Re: Tricks/Glitches/Timesavers topic
Post by: doommaker on November 25, 2013, 08:36:58 PM
Pillar falls if you use Tornado rod inside  :-\

Just clipping inside makes it fall. ._.

I should have done more testing but the timing for the glitch was awkward and it took a long time to do...

Oh well,back to searching.

p.s Thanks for the idea.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 26, 2013, 06:45:03 AM
Guys, I just think I found a way to skip the Desert Palace. I can't confirm that it works since I tried it on a file that had already beat the dungeon.
You get to the boss area without going to the dungeon at all.
You use portal clip on the portal in Lorule that is directly below the Boss Area.
To do the clip you shield push one of the enemies that throw spears all the way to the portal and make sure that it is positioned properly. Then you walk straight into the enemy to gain invicibility, walk up against the portal, use the Tornado Rod, when you land, use Pegasus Boots as you clip. You will gain enough momentum in the air to land in the boss area instead of falling OoB.

The ability to shield push enemies and use invicibility to get perfect positioning should allow us to clip in any area with an enemy big enough.

Edit: I tested it.
You can reach the area.
By reaching the blue platform in the upper section of the area you can activate the quicksand. You can also simply use the tornado rod when standing down in the sand.
However, the boss is stuck in the pre-battle state. Can't get the actual fight to trigger (which normally is done by walking down the ledge at the entrance I believe?).
If the fight can actually be triggered, of if we can kill the boss without starting the fight, we'll be able to skip the dungeon.
If you get gameover in the area you can respawn at the dungeon entrance.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: SweetJohnnyCage on November 26, 2013, 06:56:35 AM
Similar to the Tornado Rod key shortcut in House of Gales, you can snatch it with the Boomerang while standing at the top of the stairs. Might be a bit faster than walking down and risk missing the key. Safe strat?

(http://i.imgur.com/oYyEuUzl.jpg)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: ZFG on November 26, 2013, 07:30:29 AM
Guys, I just think I found a way to skip the Desert Palace. I can't confirm that it works since I tried it on a file that had already beat the dungeon.
You get to the boss area without going to the dungeon at all.
You use portal clip on the portal in Lorule that is directly below the Boss Area.
To do the clip you shield push one of the enemies that throw spears all the way to the portal and make sure that it is positioned properly. Then you walk straight into the enemy to gain invicibility, walk up against the portal, use the Tornado Rod, when you land, use Pegasus Boots as you clip. You will gain enough momentum in the air to land in the boss area instead of falling OoB.

The ability to shield push enemies and use invicibility to get perfect positioning should allow us to clip in any area with an enemy big enough.
Greenalink found this yesterday but the boss doesn't load correctly.  If you can find a way to enter and exit the room before the boss from there, it would probably skip the whole dungeon but that seems unlikely.

I do have a similar idea for skull woods skip though.  If you can clip into the tower with the portal in skull woods then use tornado rod to pop out on the top, you might be able to just walk on the upper ledge straight to the painting.  Unfortunately there's very few enemies to work with there but I'm hoping someone else will play around with this and possibly get somewhere.

Similar to the Tornado Rod key shortcut in House of Gales, you can snatch it with the Boomerang while standing at the top of the stairs. Might be a bit faster than walking down and risk missing the key. Safe strat?
This also works with the hookshot which is probably the better item choice since it's actually useful in more than one place.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 26, 2013, 08:32:03 AM
Greenalink found this yesterday but the boss doesn't load correctly.  If you can find a way to enter and exit the room before the boss from there, it would probably skip the whole dungeon but that seems unlikely.

I do have a similar idea for skull woods skip though.  If you can clip into the tower with the portal in skull woods then use tornado rod to pop out on the top, you might be able to just walk on the upper ledge straight to the painting.  Unfortunately there's very few enemies to work with there but I'm hoping someone else will play around with this and possibly get somewhere.
This also works with the hookshot which is probably the better item choice since it's actually useful in more than one place.

Ahh, I didn't notice his post about it because it was barely mentioned. And I was so hyped when I did that clip the first time, heh.
I also tried some in skull woods. I doubt it is possible, unless I am utterly unlucky, or it is extremely precise. Every time I try to clip using the Snap Dragons that're there, I get pushed left or right. Could be because of the route surface, and the fact that the enemies are smaller (I believe?).


Has anyone managed to clip with any of these stone pillars? would most likely be easier to try with some big enemies first to see if it actually works.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Greenalink on November 26, 2013, 03:36:28 PM
USELESS sequence break, early Desert Palace boss area,  Now with a video
http://www.youtube.com/watch?v=xQ6zsrIZU9U&feature=youtu.be

Also I managed to go OoB to the right side of Lorule Castle's entrance. The method is a bit different as it involves clipping into the blue web(?) and then performing a dash to bounce back and land on top of the bridge part.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 26, 2013, 03:44:37 PM
USELESS sequence break, early Desert Palace boss area,  Now with a video
http://www.youtube.com/watch?v=xQ6zsrIZU9U&feature=youtu.be

Also I managed to go OoB to the right side of Lorule Castle's entrance. The method is a bit different as it involves clipping into the blue web(?) and then performing a dash to bounce back and land on top of the bridge part.

This is useless indeed.
I *rediscovered* the trick this morning. However, did you try dying in the boss area?
You can choose to respawn at the dungeon entrance. (surprising considering that you're still able to fly away when in the boss area)

Which means that it is possible to enter the Desert Palace without the Sand Rod, which I find very interesting.
You just get the Scroll to walk on the wall to the southwest portal without the rod, then do the portal clip into the boss area, kill yourself, and respawn at dungeon entrance.

This is the only way to reach the dungeon entrance, and get to the save point without beating Thieves'.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on November 26, 2013, 10:34:37 PM
FaschZ found this earlier;

Boot Slide (Pegasus Momentum Glitch):
http://www.youtube.com/watch?v=Ja8326UW_xI&feature=youtu.be

hoping it'll work for somewhere in ice palace at the moment
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 27, 2013, 03:55:25 AM
FaschZ found this earlier;

Boot Slide (Pegasus Momentum Glitch):
http://www.youtube.com/watch?v=Ja8326UW_xI&feature=youtu.be

hoping it'll work for somewhere in ice palace at the moment
There is a faster way to do this (though the path I take use what's seen in the video above)

From the top, take the normal path to the 3rd platform.
As soon as you get to the 3rd platform, walk to it's bottom edge and charge to the right. A platform will be moving north and you can land on it.
If you do this right after entering the cave the platforms will by synched on the very first cycle, so you do not have to wait around. You do not need to slide, you keep momentum on this platform.
Note that the platforms start moving when you first step on one after entering the cave. so after activating them, you have to exit the entire cave to get the correct cycle. If you just re-enter the room they'll still be moving.
When you reach your 4th platform, wait for it to move south. When it's done moving, start charging and activate the slide to keep momentum. You'll land on the very last platform just before the exit. Even if you were to land right on top of a keese (which has happened to me), you should not get pushed off the platform.
This way you stand on a total of 5 platforms (that last one being right at the exit, you just walk off of it), and only need to stand and wait once on one platform for about  2-3 seconds.

This is the fastest path that I know. there may be some diagonal movement that ends up saving more time, but I haven't found one yet.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on November 27, 2013, 05:58:47 AM
I'm aware of that... but the point of Faschz's video isn't the fact he saves time in the lava tile room but the slide itself.

You keep all your momentum which is an oversight by Nintendo, we can use this to get across void's were not supposed to. Normally when charging, you only go across the distance of one tile... Providing Link has height above whatever it is he's trying to land on, you can slide and make the distance without the game forcing you to lose momentum when you go off an edge.

A use for this, and it's so close to working, but the angle is stupidly tight it seems - Ice Palace switch press: In the room where you get the boss key in ice palace if you slide off the platform and go for the switch when the platform is raising you come stupidly close to landing on the switch... If you hit that switch you'll skip pretty much the entire Ice Palace if you can land there. It's stuff like this that the slide is useful for...

However if the platforms are in sync for the slide in the lava tile room for the first entrance, I'm guessing the slide is actually faster than the tile skip... someone should time this...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 27, 2013, 06:42:20 AM
A use for this, and it's so close to working, but the angle is stupidly tight it seems - Ice Palace switch press: In the room where you get the boss key in ice palace if you slide off the platform and go for the switch when the platform is raising you come stupidly close to landing on the switch... If you hit that switch you'll skip pretty much the entire Ice Palace if you can land there. It's stuff like this that the slide is useful for...
I spent a lot of time in the Ice Palace the other day trying to do that as well.
There are a number of times where you can get very close to reaching locations early with Pegasus Boots.
In the Main Room of B1 you can almost reach the upper section of the room by using pegasus boots from the platforms.
When the block in this same room is removed, you can almost reach the Left Upper Section of B2.
If any of these were possible you could save a lot of time in the dungeon.
And like you mentioned, in B4 you can almost reach the switch that's down to the right.
There was another location where a floor platform is removed where you can almost pegasus boots to a location early, can't remember where it was though.

It's annoying how close it is to working in so many locations.

Edit:
It is possible to clip into portals with smaller enemies. At least it is possible with chuchus, the ones I tried it with.
And I were running around with pegasus boots today and Link ran straight thru an acute angle. It's located directly south of the vacant house, all the way at the bottom by a cliff edge. Link will be able to pass thru it like 50% of the times.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Greenalink on November 27, 2013, 01:12:38 PM
Had another idea of skipping Desert Palace but it looks like natural based terrain functions a little differently than man made terrain (think houses and mosaic pillars)
It's not possible to go OoB, use tornado rod and then pop up & land on top of the natural terrain.


Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 27, 2013, 02:06:17 PM
Had another idea of skipping Desert Palace but it looks like natural based terrain functions a little differently than man made terrain (think houses and mosaic pillars)
It's not possible to go OoB, use tornado rod and then pop up & land on top of the natural terrain.

Yeah, for some reason the Tornado Rod doesn't actually go high enough to reach the next cliff level, unlike buildings. I can't see any noticable difference in the height, but I guess there's a small difference.
Also, even though that didn't work, it was pretty damn clever to attempt going to the boss area from the north to get to the top of the boss room. I spent a long time trying to think of something, and never thought about coming from the area in the north.

Would be interesting if we actually managed to get up on an OoB cliff to see how the game handles screen transitions and such in cases like these.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on November 27, 2013, 03:52:54 PM
I've been tinkering about at the beginning of the game to see if I can manage to skip the cutscenes showing Gulley running around. I've discovered what seems to be useless.

When running with an object (a pot or shrub, haven't tried bombs yet) into a corner, throwing the object forces Link to move back. Kind of like a bomb explosion moving you back. I've only just found it out tonight, and I'm almost 100% positive it's useless.

Has anyone else experienced this? Can anyone else do some testing? I've barely finished the game, and I've a lot of school work to do. Can anyone else see if this will allow us to clip through things?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: ZFG on November 27, 2013, 06:02:08 PM
hookshot through walls found by chubfish https://www.youtube.com/watch?v=4jcFAQMT4KQ

this looks really promising, someone find something with this.  Should work with enemies too but probably harder.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on November 27, 2013, 06:41:02 PM
Weird void warp from Lorule to Hyrule found by FaschZ: http://www.youtube.com/watch?v=AI4WAiE_DsQ

Early switch in Swamp Palace with upgraded Bow idea by Me, ZFG and FaschZ and recorded by FaschZ: http://www.youtube.com/watch?v=3PZdyNhCzEI
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Teague on November 27, 2013, 08:50:01 PM
Small timesaver in Hyrule that people probably already know about: when you are headed to Zora's domain the first time there is a Zora looking across the cliff that you must merge with to cross.  He will chat with you if you pop out right after you cross; if you keep going along the wall to the next screen you can skip that conversation and the trigger for it will be gone.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Jerry23dr on November 27, 2013, 09:42:39 PM
Another small timesaver: When heading back to Hyrule through the portal by the Vacant House, if you stay merged to the wall and head around the house, you can skip talking to Sahasrahla.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on November 27, 2013, 11:11:22 PM
I found an obvious timesaver in Thieves Den. At the end of the room with the Master Ore, you're supposed to leave Thief Girl on the red blocks, then go around til you get to the other side of the wall where you can raise the blocks. Instead though you can just leave a bomb next to the earlier switch, then run to the blocks and raise them instantly. Then you can have Thief Girl walk across the wall to the exit of the room. (This might need double checking the make sure Thief Girl can make it to the blocks in time, but it might still be faster even if she can't)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on November 27, 2013, 11:44:51 PM
I found an obvious timesaver in Thieves Den. At the end of the room with the Master Ore, you're supposed to leave Thief Girl on the red blocks, then go around til you get to the other side of the wall where you can raise the blocks. Instead though you can just leave a bomb next to the earlier switch, then run to the blocks and raise them instantly. Then you can have Thief Girl walk across the wall to the exit of the room. (This might need double checking the make sure Thief Girl can make it to the blocks in time, but it might still be faster even if she can't)

I've used this every time I've done the dungeon. Just put the Thief Girl on the blocks, tell her to stay, then do the bomb thing and run back to her. That's how I've always done it. I don't even know what the intended solution to that puzzle is XD
Title: Re: Tricks/Glitches/Timesavers topic
Post by: doommaker on November 28, 2013, 06:02:58 AM
If you hold "R" (a shield is required) while swimming and then walk onto land it will clip link into the ground for a split second.
Unfortunately it doesn't seem to be able to clip through walls.

Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 28, 2013, 06:44:08 AM
The Hookshot clipping seems very interesting. It looks like as if the chain actor of the hookshot get pushed out of objects just like any other actor (enemies, link, etc.)
Should be possible to do this with enemies as well, can't really think of a place where this could be used from the top of my head. The game is so open, rarely anything blocking your path.

Also, for the weird wrong warp, I am pretty sure that as long as you do not touch the ground and stand on a surface, the game will bring you back to the last zone you entered and actually stood in. that's why you get sent back to hyrule in the vid above.

I found an obvious timesaver in Thieves Den. At the end of the room with the Master Ore, you're supposed to leave Thief Girl on the red blocks, then go around til you get to the other side of the wall where you can raise the blocks. Instead though you can just leave a bomb next to the earlier switch, then run to the blocks and raise them instantly. Then you can have Thief Girl walk across the wall to the exit of the room. (This might need double checking the make sure Thief Girl can make it to the blocks in time, but it might still be faster even if she can't)

You can also Spin Attack thru the wall where the block raise to avoid using bombs at all. I've always brought here over on the wall and used a spin attack to raise it. Should be faster to use a spin attack in case she can't make it over in time for the bomb.

Quote from: Jerry23dr
Another small timesaver: When heading back to Hyrule through the portal by the Vacant House, if you stay merged to the wall and head around the house, you can skip talking to Sahasrahla.
Pretty sure you don't even have to go around the house. I went a very, very small distance to the right (to the diagonal wall) before I exited the wall and I didn't trigger any kind of dialog.
This isn't really supposed to be a forced dialog anyway, since you can return to hyrule from other locations.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on November 28, 2013, 09:28:22 AM
Also, for the weird wrong warp, I am pretty sure that as long as you do not touch the ground and stand on a surface, the game will bring you back to the last zone you entered and actually stood in. that's why you get sent back to hyrule in the vid above.

That isn't quite correct. If you start in Lorule, attach yourself to the wall, leave to Hyrule, you can pop off the wall, merge back and finally void out in Lorule, you will respawn where you first merged with the wall in Lorule.

That is Hyrule -> Lorule without touching the ground, spawn at your entrance into Kakariko in Hyrule
Stand on Lorule -> Hyrule -> Lorule without touching ground, spawn where you merged.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Teague on November 28, 2013, 10:58:24 AM
I tried everything I could today to skip the little section in Eastern Palace after you beat Yuga.  If you try to deathwarp you just end up back in the boss room with no Bow.  I tried bringing in a Scoot Fruit too but the devs thought of that and it won't allow you to use it there :(
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 28, 2013, 11:13:15 AM
That isn't quite correct. If you start in Lorule, attach yourself to the wall, leave to Hyrule, you can pop off the wall, merge back and finally void out in Lorule, you will respawn where you first merged with the wall in Lorule.

That is Hyrule -> Lorule without touching the ground, spawn at your entrance into Kakariko in Hyrule
Stand on Lorule -> Hyrule -> Lorule without touching ground, spawn where you merged.

Well, if the game remembers the spot you merged at as the last position you stood on, it'd make sense for it to put you back there if you void out in that same area, wouldn't it?
However, if you were to void out in Lorule but haven't actually stood anywhere in lorule, it would want to send you back to where you last stood in Hyrule, correct?
However, this doesn't seem to be the case. It's the same when you clip through portals and void out.
So I did some testing.

Warp to Link's House, enter and exit house, then portal clip. You'll notice that you respawn at your last position.
Now go down south and then west to the portal which leads you to the desert. Portal Clip. You'll notice that you respawn at the entrance, not where you were standing.
I did the same at Death Mountain Mines, I did a portal clip, link spawned where he was previously standing. I went to Lorule, did the clip again, Link respawned where he was standing.

So, now for the theory. Zones are flagged to behave differently. Some zones use your last position, while others just use the last entrance. Kakariko may very well be a zone that use the entrance.
All zones which have voids or swimmable water seems to use position instead of entrance. The only exception that I know of is outside Link's House. You appear at the position you were standing instead.

So this "wrong-warp" could very well just be returning you to the proper position from voiding, and in kakariko that would be the entrance.

It's a theory at least.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on November 28, 2013, 01:45:05 PM
I tried everything I could today to skip the little section in Eastern Palace after you beat Yuga.  If you try to deathwarp you just end up back in the boss room with no Bow.  I tried bringing in a Scoot Fruit too but the devs thought of that and it won't allow you to use it there :(

Tried this the other day and sadly found the same results... was very surprised at the scoot not working though.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Fasch on November 28, 2013, 07:29:45 PM
Here are some of the tricks i've found over the past several days..

Big Bomb Early - You don't need a shield, but it is faster... Also doesn't work with moblin I believe, or on the bottom
https://www.youtube.com/watch?v=Qk8-IYUsBzg

Thieves Hideout - 100% Time Saver that needs upgraded bombs
https://www.youtube.com/watch?v=PIQgUG1KeXQ

Double Jump - You can use items for a few moments after your death, although probably useless
https://www.youtube.com/watch?v=WWGpHKVqOEo

Stand in Midair - You can do things like this during cutscenes, but looks useless
https://www.youtube.com/watch?v=PHPHVQTZOxk

"Wrong Warp/Void Warp" - Useless, but quirky
https://www.youtube.com/watch?v=AI4WAiE_DsQ

Swamp Palace - 100% Time Saver that needs upgraded bow
https://www.youtube.com/watch?v=3PZdyNhCzEI

Boot Slide - Momentum glitch that could possibly be used in places outside of the mine
https://www.youtube.com/watch?v=Ja8326UW_xI

Alternative Clip Method - Using the hammer allows you to be pushed through gaps too
https://www.youtube.com/watch?v=8Xc6kkTRNMw


Title: Re: Tricks/Glitches/Timesavers topic
Post by: FriiedPorkchop on November 28, 2013, 07:59:19 PM
I found a weird stair clip in the first boulder cave on the death mountain. If you run at a diagonally up the first stairs in the cave, you will run through the side railing. This can be bad if you don't have the bombs or hammer because you can get yourself stuck where the only way to continue is to reset the game.

You can also bypass some of the small pits in that cave with Fasch's slide momentum glitch.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on November 28, 2013, 08:22:39 PM
Here are some of the tricks i've found over the past several days..

Double Jump - You can use items for a few moments after your death, although probably useless
https://www.youtube.com/watch?v=WWGpHKVqOEo


Does anyone think we could use this to gain some height so we can get out of bounds in the desert after clipping through a fissure (I think it was GreenaLink who posted a photo of a normal t rod use not gaining enough height), and possibly skip half or almost all of the Desert Palace?

Also Fasch in the description you said we could maybe skip skull woods with this. How do you suppose it's possible?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Fasch on November 28, 2013, 08:25:31 PM
Also Fasch in the description you said we could maybe skip skull woods with this. How do you suppose it's possible?
If you can figure a way to use the hookshot in the air, then it would probably allow you to grab onto a tree
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on November 28, 2013, 09:43:57 PM
In House of Gales there's a miniboss where you have to fight over half a dozen of those fire skull things. Does anyone know what the fastest way to kill them is?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Teague on November 28, 2013, 09:55:42 PM
In House of Gales there's a miniboss where you have to fight over half a dozen of those fire skull things. Does anyone know what the fastest way to kill them is?
The fastest way is to make them fall into the crevass.  They bounce in the same way everytime.  As soon as you enter the room go down left walkway and pegasus boots towards the end.  You should see 7 or 8 of them grouped up in the right corner which you can get all in 1 gust.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Fasch on November 28, 2013, 11:01:31 PM
Two more tricks I found on Death Mountain

Death Mountain Descent - Useless, but it does show that some terrain does actually have collision to stand on
https://www.youtube.com/watch?v=Gm82zUoko_M

Glitched Painting - Some areas on ledges allow you to merge on them, even though it is unintended and gives you this result
https://www.youtube.com/watch?v=azlc2O_fIRY

Edit: Heres another trick near Eastern Palace
Out of Bounds - Uses a ledge to get up and merge a little higher up on the wall, I really think this has potential in other areas
http://www.youtube.com/watch?v=vKZCOqmAea4
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Greenalink on November 28, 2013, 11:24:21 PM
Does anyone think we could use this to gain some height so we can get out of bounds in the desert after clipping through a fissure (I think it was GreenaLink who posted a photo of a normal t rod use not gaining enough height), and possibly skip half or almost all of the Desert Palace?

Also Fasch in the description you said we could maybe skip skull woods with this. How do you suppose it's possible?

It wasn't because the T Rod wasn't high enough, it's because there is a solid ceiling when going OoB. I got a video of this and you can clearly hear a sfx of Link hitting a ceiling when using the T.Rod.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on November 28, 2013, 11:37:55 PM
Found two little skips in Skull Woods.

http://www.twitch.tv/parax0/c/3315425
http://www.twitch.tv/parax0/c/3315434
Title: Re: Tricks/Glitches/Timesavers topic
Post by: SweetJohnnyCage on November 29, 2013, 06:32:53 AM
Has anyone tried out using the Scoot Fruit to get out of Eastern Palace after the boss fight? Costs 50 Rupees at Kakariko Village. Not sure if getting it would be a complete waste of time.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on November 29, 2013, 06:44:50 AM
at least 2 people have, and it doesn't work. The devs thought of that D:
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on November 29, 2013, 09:38:02 AM
For the eyes in skull woods and lorule castle, it definitely seems faster to continuously throw them and pick them up rather than just carrying them the whole way.

Pretty sure it's faster to just keep hookshotting them... has anyone tested?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: zT DeFuZeD on November 29, 2013, 10:12:17 AM
For second eye in Skull woods, grab the master ore first, then cross in front of the chest to get to other side of it. Then you can hookshot the eye to you on that ledge, and use the grates to skip walking it back through the enemies and the slow moving platforms.  ;D
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on November 29, 2013, 11:29:39 AM
Pretty sure it's faster to just keep hookshotting them... has anyone tested?

I have. It is faster. ZFG posted this before I told him to do that.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on November 29, 2013, 12:08:16 PM
Found two little skips in Skull Woods.

http://www.twitch.tv/parax0/c/3315425
http://www.twitch.tv/parax0/c/3315434

That second trick... http://www.youtube.com/watch?v=VoW9czgQBqE
Title: Re: Tricks/Glitches/Timesavers topic
Post by: quo on November 29, 2013, 02:01:54 PM
http://www.youtube.com/watch?v=FSX18Kep5v0

Reminds me of oot... anyways, new way of portal clipping w/ a cucco does't require tornado rod, and  loading zones are accessible without going through the door :D

Now to only find a useful place to do it...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 29, 2013, 02:18:31 PM
http://www.youtube.com/watch?v=FSX18Kep5v0

Reminds me of oot... anyways, new way of portal clipping w/ a cucco does't require tornado rod, and  loading zones are accessible without going through the door :D

Now to only find a useful place to do it...

You rarely need the Tornado Rod. I don't think I've seen a single clip that actually does need it. (Though greenalink most likely has done some weird clipping that uses it)
Tornado Rod is Used to Lock the NPC in place and squeeze yourself inbetween it and the portal to clip. This isn't necessary though. You could just lock the enemy in place by other means, like hookshot and boomerang, get damaged by something to gain invincibility (you can use the enemy to get invincibility before stunning it), then walk right thru it toward the portal, when the invincibility is gone the collision is turned back on and you'll get pushed into the portal. I can imagine that this is actually possible without stunning at all, but more difficult since the enemy has to stand in place until you clip.

Since you're throwing the Cucco you can position yourself at the portal and have it land on top of you, pushing you into the portal by its collision, removing the need of invincibility and stunning.
It's awesome that this actually works, I didn't really expect it too. If anything, I'd expect the Cucco to clip into the portal instead of you, or just land behind you.
I'm also very surprised by the fact that this game uses loading zones behind doors and not having the actual doors as the transition trigger. (Mainly because that's how it works in skyward sword)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on November 29, 2013, 03:59:26 PM
Ha, that's awesome. I spent a long time trying to glitch inside the shed with the painting in Thieves' Town and couldn't get it to work, but the fact that they actually put loading zones behind doors in this game means there's hope! :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on November 29, 2013, 04:38:15 PM
So I was messing around with the glitch found by quo, and I discovered another clippable area. Does this mean we can clip into other walls/areas with the cucoos?

Check out my video of it: http://www.youtube.com/watch?v=GARXoOMuybE&feature=youtu.be

EDIT: You can use my glitch to gain access to Sahasrahla's locked house in the beginning of the game, but it does nothing. He does not offer dialogue to go to the EP early, unfortunately.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on November 29, 2013, 05:25:30 PM
So, I was trying to find a way to get into the painting room of Thieves' early, and I found that the entire house there is hookshotable. If we could find a way to shoot the hookshot through, could we potentially hookshot onto the door and enter the loading zone?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on November 29, 2013, 05:49:40 PM
Two more shortcuts, Swamp Palace this time.

http://www.twitch.tv/parax0/c/3318670
http://www.twitch.tv/parax0/c/3318676

edit: There's a really easy/obvious sequence break in Dark Palace. In the boss door room there's a switch on the left side that you're supposed to hit by navigating to the top level of the room and then merging with the wall. Instead you can just stand under it and use the Ice Rod. This skips a small key + the miniboss fight. (the key in the left room is by far the most time-consuming one to pick up, that is definitely the one that should be skipped)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 30, 2013, 01:54:20 AM
Two more shortcuts, Swamp Palace this time.

http://www.twitch.tv/parax0/c/3318670
http://www.twitch.tv/parax0/c/3318676

edit: There's a really easy/obvious sequence break in Dark Palace. In the boss door room there's a switch on the left side that you're supposed to hit by navigating to the top level of the room and then merging with the wall. Instead you can just stand under it and use the Ice Rod. This skips a small key + the miniboss fight. (the key in the left room is by far the most time-consuming one to pick up, that is definitely the one that should be skipped)

That first skip, I remember doing that. This is why I was so very confused by http://www.youtube.com/watch?v=3PZdyNhCzEI
I thought that I were just imagining things since it required the upgraded bow.
Just to confirm, is this possible with the hookshot? I believe I did use the hookshot? Could just remember it wrong though, since I use Hookshot for almost everything.
Can't go back and make sure, because I have no file at Lorule atm that haven't done that room, I believe my brother has done half of the dungeon as well, which is right after that room.

Also, I guess this is common sense and all but you can get the big key the first time you enter the main room.
Use Pegasus Boots to charge over to a corner of the platform the chest is on, then use Ice Rod or Tornado Rod to remove the Fire around it, and grab the key.
I'm not sure how you're supposed to take it normally, but I assume it involves raising and lowering water or something, so I assume this would be faster?

Also:
Quote
[11:17] <@CloudMax> I just noticed in the swamp palace that if you dive while over stairs that are placed under water, you clip right thru them, but link pop up instantly when he start to surface while under a floor.
[11:18] <@CloudMax> perhaps there's a way to get under the floor by dive clipping into stairs?

Edit:
https://dl.dropboxusercontent.com/u/6440063/albw/swamp_palace_encounter_skip.jpg
The bottom right room on B1. You have to kill all the enemies and have the hookable object move down to where I'm standing.
However, when you enter the room, stand on the edge where you jump down, face south, and use Pegasus Boots. You'll be able to charge over the void since the fence will push you to the right of it if you're standing close enough to the edge.

I realised that this is the exact skip you did in the 2nd video. Sorry about that! Only watched the first vid.

Edit2:
I have no idea if this is anything new, but the hookshotable walls in Swamp Palace, you can hook onto them diagonally and still merge if you do it at a specific position. https://dl.dropboxusercontent.com/u/6440063/albw/diagonal_hookshot_merge.jpg
This should save a second or two in the room shown in the picture (not much, but it's something)
Also, if you hook the wall seen in that picture diagonally when standing on the stairs it's possible to get dragged along the floor instead of keeping the height with the hookshot. The hookshot is also held incorrectly when aiming on stairs.

I also noticed that there are various doorframes where you can marge to the wall next to the door, from the inside. I haven't found a single location where this could be used to merge onto a wall to skip something, but there may be some place where it is possible. It doesn't seem to work on regular doors? not really sure.
You can easily see which door frames it works on by simply hugging both sides of the door frame when walking thru it. The merge symbol will pop up right before you pass thru to the next room as seen in this picture: https://dl.dropboxusercontent.com/u/6440063/albw/door_frame_merge.jpg
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on November 30, 2013, 06:27:16 AM
Two more shortcuts, Swamp Palace this time.

http://www.twitch.tv/parax0/c/3318670
http://www.twitch.tv/parax0/c/3318676

edit: There's a really easy/obvious sequence break in Dark Palace. In the boss door room there's a switch on the left side that you're supposed to hit by navigating to the top level of the room and then merging with the wall. Instead you can just stand under it and use the Ice Rod. This skips a small key + the miniboss fight. (the key in the left room is by far the most time-consuming one to pick up, that is definitely the one that should be skipped)

Oh wow at the first skip. We never knew you could shoot over the stairs like that, when we tried we hit the staircase... I guess we were too far up. Nice one though, now we don't need to be concerned about Bow upgrade early in 100%. Probably wouldn't have thought of the second one though, good job!

That first skip, I remember doing that. This is why I was so very confused by http://www.youtube.com/watch?v=3PZdyNhCzEI
I thought that I were just imagining things since it required the upgraded bow.
Just to confirm, is this possible with the hookshot? I believe I did use the hookshot? Could just remember it wrong though, since I use Hookshot for almost everything.
Can't go back and make sure, because I have no file at Lorule atm that haven't done that room, I believe my brother has done half of the dungeon as well, which is right after that room.

If this is the case, I'll look into it when I go back to Swamp Palace in a bit. It probably does work, I wouldn't be surprised.

Also, I guess this is common sense and all but you can get the big key the first time you enter the main room.
Use Pegasus Boots to charge over to a corner of the platform the chest is on, then use Ice Rod or Tornado Rod to remove the Fire around it, and grab the key.
I'm not sure how you're supposed to take it normally, but I assume it involves raising and lowering water or something, so I assume this would be faster?

ZFG and I have been doing this in runs, I thought everyone was aware of this since I thought it was documented already but yeah, it's possible and it is faster by a few seconds because when you're done in the dungeon, the water level is high enough to get to it... You're supposed to get it at the end before the boss door, which is in that room... so... yeah, it saves like 2-4 seconds at maximum.

Also:
Edit:
Found a shortcut in Swamp Palace.
https://dl.dropboxusercontent.com/u/6440063/albw/swamp_palace_encounter_skip.jpg
The bottom right room on B1. You have to kill all the enemies and have the hookable object move down to where I'm standing.
However, when you enter the room, stand on the edge where you jump down, face south, and use Pegasus Boots. You'll be able to charge over the void since the fence will push you to the right of it if you're standing close enough to the edge.

...Isn't this exactly what Parax just did in his video?

I also noticed that there are various doorframes where you can marge to the wall next to the door, from the inside. I haven't found a single location where this could be used to merge onto a wall to skip something, but there may be some place where it is possible. It doesn't seem to work on regular doors? not really sure.
You can easily see which door frames it works on by simply hugging both sides of the door frame when walking thru it. The merge symbol will pop up right before you pass thru to the next room as seen in this picture: https://dl.dropboxusercontent.com/u/6440063/albw/door_frame_merge.jpg

FaschZ found out that if you merge above a doorframe (somehow, if this were possible) and drop off the wall above it you hit the loading zone and go to the next room... I'm assuming this is what is happening to you also. We've yet to find a significant use for it as there aren't a lot of doors that allow you to be above with a merge ability... Maybe it'll lead to a small key skip or something eventually.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 30, 2013, 06:49:32 AM
...Isn't this exactly what Parax just did in his video?
Yeah.. Just edited my post. Never did watch that 2nd video, lol. Sorry about that.

Anyway, this time I believe I've actually found something new, did a quick seach for desert palace in the threads, nothing came up.
This would most likely be useful in 100% though, if useful at all, because this requires Nice Bombs.

In 2F of Deset Palace, the top right room, you have to navigate some boulders to have them break some blocks.
https://dl.dropboxusercontent.com/u/6440063/albw/sand_palace_%20nice_bomb_timesaver.jpg
However, you can stand where I stand in this picture:
https://dl.dropboxusercontent.com/u/6440063/albw/sand_palace_%20nice_bomb_timesaver2.jpg
and throw the Nice Bomb up there and it will be able to hit the last block, skipping the entire room.
I tried to do it without Nice Bomb for a while, but it was just barely out of range, I also tried using a bomb and sand rod to get up on top of a sand pillar and throw a bomb from there, but I didn't manage to do that either.
It'd save a decent amount of time if it someone could pull it off without a nice bomb.

I'll try to pay more attention to the thread from now on to prevent double-posting stuff.

Edit:
I managed to skip raising the sand on the 3rd floor of the Desert Palace:
https://dl.dropboxusercontent.com/u/6440063/albw/desert_palace_3rd_floor_skip.jpg
I made the statues follow me to the wall and jump into me so that I gained invincibility and had them stand inside of me. Then I used tornado rod to fly up in the air along with them. The statues collision pushed me to the right and I landed up on the ledge. I tried it again after, it wasn't hard at all.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on November 30, 2013, 07:03:15 AM
Yeah.. Just edited my post. Never did watch that 2nd video, lol. Sorry about that.

Anyway, this time I believe I've actually found something new, did a quick seach for desert palace in the threads, nothing came up.
This would most likely be useful in 100% though, if useful at all, because this requires Nice Bombs.

In 2F of Deset Palace, the top right room, you have to navigate some boulders to have them break some blocks.
https://dl.dropboxusercontent.com/u/6440063/albw/sand_palace_%20nice_bomb_timesaver.jpg
However, you can stand where I stand in this picture:
https://dl.dropboxusercontent.com/u/6440063/albw/sand_palace_%20nice_bomb_timesaver2.jpg
and throw the Nice Bomb up there and it will be able to hit the last block, skipping the entire room.
I tried to do it without Nice Bomb for a while, but it was just barely out of range, I also tried using a bomb and sand rod to get up on top of a sand pillar and throw a bomb from there, but I didn't manage to do that either.
It'd save a decent amount of time if it someone could pull it off without a nice bomb.

I'll try to pay more attention to the thread from now on to prevent double-posting stuff.

Thought about this too! I was talking to ZFG and Faschz about it the past few days just none of us had tried it since ZFG and I have been doing Any% and FaschZ has been looking for glitches. Good to know this works though! Nice Bombs are totally worth it now for that dungeon in 100%!

ALSO, in the room with the blocks you're supposed to raise the bombs up to the blocks, if you throw nice bombs up there at them it blows them up without using the rod... This might save a re-equip if you change equipment for something... Also it'll just be faster in general. I'm curious if you can hit the switch with a nice bomb and just skip the entire room now actually...

EDIT: You edited your post and posted a new skip when I was typing this out... just saw your new update for the 3rd Floor Skip.... Nevermind then! haha
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 30, 2013, 07:56:18 AM
So, I found a way to skip the Dark Palace Maze.
https://dl.dropboxusercontent.com/u/6440063/albw/dark_palace_maze_skip_1.jpg
https://dl.dropboxusercontent.com/u/6440063/albw/dark_palace_maze_skip_2.jpg

You lure a snap dragon into the corner between the tree and pegs. After that you'll be able to clip slightly into the tree by using tornado rod (or stun it with boomerang after taking damage and walk into the corner).
When you land, use pegasus boots to the right, you'll bounce off the tree and land on the pegs to the left. Then walk on the pegs to the other side, the guard won't be able to see you because you aren't on the same height as him.

Volvagia is throwing together a video for me.

Edit:
Here's the video http://www.youtube.com/watch?v=6N5aYaNLJ5E
It doesn't have the guards, but it does show how to do the trick.

Edit2:
In the 2nd room of the dark palace, after the small key spawns, you can grab it with the Hookshot by standing on the right tile that you're supposed to blow up.
In the 1F main room in the top left there's a floor tile you're supposed to blow up after falling down there. You can simply throw a bomb up there instead.
On 2F, the room where you have to blow up the closed windows, you do not actually have to activate any of the switches, the upper right and left one can easily be hit by throwing a bomb.
The lower right one is slightly trickier and most of link has to stand over the void so that you're throwing the bomb straight to the right, where the window is.

All are kinda obvious, but decided to post it anyway.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on November 30, 2013, 09:36:31 AM
 http://www.youtube.com/watch?v=GARXoOMuybE&feature=youtu.be
Possible to use this glitch to get in the house with the kissing lady?
That has a dark world portal after all.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on November 30, 2013, 09:44:44 AM
No, you can't use the Hookshot for that Swamp Palace skip. It doesn't reach far enough. You don't need to not have that room completed to try it, just go in and see if you can reach the switch.

Quote
ZFG and I have been doing this in runs, I thought everyone was aware of this since I thought it was documented already

It is documented. In the first post. :P There's only two pages, it's not that hard to just ctrl + f to check if something's been found already before posting about it...

Nice Dark Palace stuff though, I just practiced that dungeon last night and didn't think of some of that "obvious" stuff somehow. How would that maze skip be done in a run? Currently I don't think we're getting either a shield or a boomerang, so it might be tough to make that work. Wouldn't be hard to just rent the Boomerang I guess but pushing enemies with the boomerang is so slow...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: karterfreak on November 30, 2013, 10:13:29 AM
Strange useless glitch involving chickens: https://www.youtube.com/watch?v=kXgBJeO2CP0
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 30, 2013, 10:25:33 AM
Lorule Palace Small Key early:
https://dl.dropboxusercontent.com/u/6440063/albw/lorule_castle_early_small_key_1.jpg
https://dl.dropboxusercontent.com/u/6440063/albw/lorule_castle_early_small_key_2.jpg
https://dl.dropboxusercontent.com/u/6440063/albw/lorule_castle_early_small_key_3.jpg
From the 2nd floor you walk slightly down left, open the small chest from behind, then walk back up to 2nd floor.
I do not really think it is faster than grabbing it the normal way and just warping back up because of the 2 empty rooms you walk thru.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on November 30, 2013, 11:11:37 AM
No, you can't use the Hookshot for that Swamp Palace skip. It doesn't reach far enough. You don't need to not have that room completed to try it, just go in and see if you can reach the switch.

It is documented. In the first post. :P There's only two pages, it's not that hard to just ctrl + f to check if something's been found already before posting about it...

Nice Dark Palace stuff though, I just practiced that dungeon last night and didn't think of some of that "obvious" stuff somehow. How would that maze skip be done in a run? Currently I don't think we're getting either a shield or a boomerang, so it might be tough to make that work. Wouldn't be hard to just rent the Boomerang I guess but pushing enemies with the boomerang is so slow...

hookshot, normal hookshot doesn't hurt enemies.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 30, 2013, 11:20:46 AM
I figured out a way to save some time in Lorule Castle.
By using the Pegasus Boots from 3F down to the small key you land on the chest. (karterfreak figured this part out)
By falling down into the lava right after opening the chest without walking to far from the ledges, your respawn point will stay up on 3F, so you'll go all the way back up instantly. This makes it so that you won't have to use the warp back up.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: karterfreak on November 30, 2013, 11:37:53 AM
http://www.youtube.com/watch?v=S0wJzeZ6Kow video for reference of above minus the lava warp part.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Rdy on November 30, 2013, 12:21:24 PM
In the Tower of Hera, if you wait for a short bit before picking up the heart container, it just shows the Pendant for you to grab. Relevant for potential Low%, should also work in House of Gales.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on November 30, 2013, 12:28:35 PM
In the Tower of Hera, if you wait for a short bit before picking up the heart container, it just shows the Pendant for you to grab. Relevant for potential Low%, should also work in House of Gales.
Works in House of Gales, too. You do not have to pick up the heart container.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on November 30, 2013, 12:30:48 PM
http://www.youtube.com/watch?v=GARXoOMuybE&feature=youtu.be
Possible to use this glitch to get in the house with the kissing lady?
That has a dark world portal after all.

I don't think it is possible. You cannot bring a chicken inside a house with you, nor can you leave the village.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on November 30, 2013, 01:01:42 PM
What does bringing a chicken inside have to do with anything?
All you have to do is figure out a way to clip enough into the wall to go through the house or door?


I also wonder if portals always work, even before they are shown.. if it's true, and you clip a bit into the wall where a portal should be, maybe you can activate it early.
Guess the best way to figure this one out is the north east house in kakariko village.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on November 30, 2013, 02:12:54 PM
Haha woah, you're totally right, bringing a chicken inside has nothing to do with it. I don't know what I was thinking. I don't know-- would you like to try to clip into that house?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on November 30, 2013, 02:13:22 PM
Here's a quick video I made of the 3F skip in Desert Palace
http://www.youtube.com/watch?v=VxLHMeCWN4w

People seemed to have trouble with it, so I made a video.
It may also be easier if you use two statues, I used one since I had already killed the other one.

Sorry about the quality, recorded with my iphone, didn't want to bother fixing my camera and stuff.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: quo on November 30, 2013, 02:15:21 PM
I also wonder if portals always work, even before they are shown.. if it's true, and you clip a bit into the wall where a portal should be, maybe you can activate it early.
Guess the best way to figure this one out is the north east house in kakariko village.

Portals don't work like that. If they did, we wouldn't be able to clip through them, we would warp instead.

Also, thanks CloudMax for explaining clipping, though you actually had to land on of the enemy to be able to clip for some reason :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on November 30, 2013, 02:32:26 PM
Ok, here's a pretty good sequence break in Turtle Rock: http://www.twitch.tv/parax0/c/3322719

This skips a small chunk of the dungeon and a small key.

If someone wants to find a better way to do this, PLEASE be my guest. This is an absolute bitch to do consistently.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on November 30, 2013, 03:55:52 PM
I found another glitch in Kakariko Village. I think it's safe to assume it's utterly useless, but nonetheless, it's interesting. As far as I can tell, this is the only spot it will work. (Within Kakariko Village.)

Please excuse the shakiness of the camera, I was too lazy to go set up my tripod.

http://www.youtube.com/watch?v=cbMmys8A7wY&feature=youtu.be
Title: Re: Tricks/Glitches/Timesavers topic
Post by: 966623 on November 30, 2013, 04:54:37 PM
Ok, here's a pretty good sequence break in Turtle Rock: http://www.twitch.tv/parax0/c/3322719

This skips a small chunk of the dungeon and a small key.

If someone wants to find a better way to do this, PLEASE be my guest. This is an absolute bitch to do consistently.

I seem to get it very consistently by killing the first wizzrobe with an arrow to get the 100 rupee small chest platform to rise. Then just going off the right of that and straight down against the wall. You still respawn in the same place as in your video after falling in the lava. One less wizzrobe to worry about, and going straight down is pretty easy. In the video, you ended up killing that wizzrobe anyway.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on November 30, 2013, 05:56:49 PM
I managed to find a little timesaver and a skip in House of Gales.

Can someone tell me if skip 2 is faster than just using the Tornado Rod? I'm certain using the Hookshot is faster than the Tornado Rod, it's harder using the Tornado Rod. Hookshot seems to be faster.

Video: https://www.youtube.com/watch?v=ZmegAzoOWr4
(Please excuse the noise the camera makes)

EDIT: Greenalink has already found out the first method. I didn't realize. Apologies to Greenalink! Go check out his video, it's done in a better manner.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on November 30, 2013, 06:06:01 PM
I managed to find two skips in House of Gales.

Can someone tell me if skip 2 is faster than just using the Tornado Rod? I'm certain using the Hookshot is faster than the Tornado Rod, it's harder using the Tornado Rod. Hookshot seems to be faster.

Video: https://www.youtube.com/watch?v=ZmegAzoOWr4
(Please excuse the noise the camera makes)
I should probably get better at documenting stuff I find also...

Skip 1 is known, Greenalink has a video of it and in a better method too...

Skip 2 is also known by me and ZFG, not sure how many others are doing it like this, but we use the hookshot to get the key... I should have probably said this earlier... my bad.


I found another glitch in Kakariko Village. I think it's safe to assume it's utterly useless, but nonetheless, it's interesting. As far as I can tell, this is the only spot it will work. (Within Kakariko Village.)

Please excuse the shakiness of the camera, I was too lazy to go set up my tripod.

http://www.youtube.com/watch?v=cbMmys8A7wY&feature=youtu.be

...yeah that's it I'm documenting every little thing we find even it's utterly useless... We already knew this (ZFG, FaschZ and I) and since it was totally useless none of us documented it I guess... FaschZ found it before I did but when he saw me doing it he said it didn't have a use and just named it "infinite dash"... yeah, pointless...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on November 30, 2013, 06:11:54 PM
I should probably get better at documenting stuff I find also...

Skip 1 is known, Greenalink has a video of it and in a better method too...

Yes-- you should! If you've already found some stuff out, you should definitely post. Should help us out!

Ah, my bad! Apologies to Greenalink, then. I didn't realize. I made sure to ctrl+f to see if anything of the likes had been posted. Must've slipped past me. Sorry!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on November 30, 2013, 06:26:50 PM
Skip 2 is also known by me and ZFG, not sure how many others are doing it like this, but we use the hookshot to get the key... I should have probably said this earlier... my bad.

http://forums.zeldaspeedruns.com/index.php?topic=1478.msg25716#msg25716

(ZFG's post after this one says hookshot)

Unrelatedly. Sahasrhala's house is locked at the beginning of the game. If you use the cucco clip to get inside early, he'll be asleep when you walk in, but talking to him just makes him say "Hurry on ahead! I'll join you there just as soon as I can." Doesn't seem to be possible to trigger the cutscene that usually happens here, which is unfortunate. Woulda been cool if there was a way to skip some of the intro crap.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on November 30, 2013, 08:30:03 PM
I don't know if this has happened to anyone else, but my game just froze XD
I was using the pegasus boots on the tree in the top right corner of hyrule, and I collided with it and then it just randomly froze.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ganrokh on November 30, 2013, 10:50:59 PM
I found a nifty little trick with the Ice Rod on the boss in the Swamp Palace.

When you get the boss to phase 2 after you kill all of its eyes, you are able to completely freeze the boss with the Ice Rod. This completely interrupts what the boss is doing and he will even remain idle for about a second after he unfreezes, allowing you to get more hits in. This also works on the boss in Lorule Castle. I was able to kill the boss pretty quickly in phase 2 once I discovered this. I wonder if it would be possible to quick kill him in phase 2 by freezing him and attacking him repeatedly, not allowing him to move at all.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 01, 2013, 04:11:42 AM
I managed to get past the girl outside the Treacherous Tower. Sadly there is no loading zone or anything there. It's just an empty space you can walk around in.
You can also merge around the entire tower, but there's nothing of value, not even any visual errors.
https://www.dropbox.com/s/icq9m221o9r2bq9/2013-12-01%2013.00.30.mov

Edit:
I found a way to skipe Rosso's Ore Mine. It should be slightly faster? At least it looks way more awesome, since it uses 3 glitches. One to get pushed up on a ledge, keeping pegasus boots momentum, and then using Tornado Rod right after respawning in midair to clip out of the mountain.
http://www.youtube.com/watch?v=lvexWxr3qEw

Edit2:
It's possible to skip opening the first Locked Door on 2F in House of Gales, giving you a spare key for 3F, making it possible to go straight for the boss when you reach that floor.
I still don't know of a consistent way of doing this, and I haven't been able to do it while recording at all.
Where you get the Big Key there are 4 armos. You can use the armos to get pushed to the upper ledge while using Tornado Rod, bypassing the locked door.
This would save a lot of time, but is hard to pull off, especially with just 4 or 5 hearts.
I'm trying to record it on a file that haven't done gales yet to display how much it actually would skip, but I just keep dying.

Edit3: Outside Eastern Palace you can use an armos to get up on a ledge and merge onto the cliff to the right and get up onto an otherwise unreachable cliff. You can't reach any interesting places from it.
You can also do it in the northern section outside the palace, next to the statue (non-moving armos), and merge all the way over the left side, until your get to another normally unreachable cliff. It's possible to transition over to next screen, but you can't do anything from there as far as I can tell.

Edit4: It doesn't seem to be possible to clip thru stuff with hookshot. In Hyrule Lost Woods I managed to use a chuchu to clip slightly into a wall and hook onto a stock stump (This is in the northeast section of lost woods), but I did not get pulled thru. The hookshot is simply removed and thing continues as normally. Someone should re-confirm this though, since I may just have been very, very unlucky multiple times.

You can also get up on the sides in Hyrule Lost Woods, the opening that leads to the piece of heart can be used together with a ChuChu to clip into it, then use tornado rod to get up on top.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on December 01, 2013, 07:45:33 AM


Edit2:
It's possible to skip opening the first Locked Door on 2F in House of Gales, giving you a spare key for 3F, making it possible to go straight for the boss when you reach that floor.
I still don't know of a consistent way of doing this, and I haven't been able to do it while recording at all.
Where you get the Big Key there are 4 armos. You can use the armos to get pushed to the upper ledge while using Tornado Rod, bypassing the locked door.
This would save a lot of time, but is hard to pull off, especially with just 4 or 5 hearts.
I'm trying to record it on a file that haven't done gales yet to display how much it actually would skip, but I just keep dying.


Great find, Cloudmax. I've been trying all day so far to do this, but I've had no luck. Can you give a more in-depth explanation? That would help a ton! If I finally figure out how to perform this, I can get a recording for you if you'd like.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 01, 2013, 08:14:10 AM
Great find, Cloudmax. I've been trying all day so far to do this, but I've had no luck. Can you give a more in-depth explanation? That would help a ton! If I finally figure out how to perform this, I can get a recording for you if you'd like.

The thing is, I don't have an in-depth explanation. I can't even replicate it myself. I got up again once, but just barely and link slided down and didn't stay up there. I tried to replicate it while recording for like 30 minutes or so, no luck. I used 2 armos, and I got up on the bottom ledge, not the one to the right. (I basically aimed for the bottom right corner of it, trying to land there)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on December 01, 2013, 08:32:08 AM
Ah, okay! I'll be sure to try and attempt it.

Speaking of House of Gales, I found another little timesaver. Honestly, I don't think you would ever need to use this in a run, but even so, it's mildly interesting.
It requires you have the Pegasus Boots.
Video: http://www.youtube.com/watch?v=fKqE3Is0Gfk&feature=youtu.be
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 01, 2013, 09:15:56 AM
Ah, okay! I'll be sure to try and attempt it.

Speaking of House of Gales, I found another little timesaver. Honestly, I don't think you would ever need to use this in a run, but even so, it's mildly interesting.
It requires you have the Pegasus Boots.
Video: http://www.youtube.com/watch?v=fKqE3Is0Gfk&feature=youtu.be

That ones interesting, it's unfortunate that it doesn't actually take you to an useful location.

And I can finally understand why Greenalink hasn't been able to get a Lorule Castle early yet. There's no freaking collision under either the doorsteps, or the entire castle for that matter.
I've managed to find ways to clip up onto both sides of the bridge, stand on both sides of the castle, and even clip under the castle from both sides, but there's just no collision. If there were, it would probably be possible to just walk under and use tornado rod into the loading zone. sadly, nintendo decided not to put collision under this specific building. :(

Also, why is the ground up on both sides next to the lorule castle door ice? At least the section covered by the blue magic thingy acts like Ice. The same actor isn't used elsewhere as far as I know, so it makes no sense for it to change the floor surface type to ice, unless it was originally some other actor or whatever.

Edit:
Tried to merge around the cliff southeast of the Vacant House.
https://dl.dropboxusercontent.com/u/6440063/albw/cliff_merge_southeast_vacant_house.jpg
You can't walk further than that. all you get is a visual error in the bottom left.

Edit2:
If you have the scroll it's possible to merge in the other direction, all the way to the ledge where the Big Boulder is. You can clip thru them if you fall onto them correctly, and enter the caves behind them.
https://www.youtube.com/watch?v=z0V6T2Dc-7Q
Someone should confirm if it's possible to do the same thing with the boulder south of the big bomb area.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 01, 2013, 01:29:51 PM
This enemy + tornado rod seems like this will be the most useful glitch of the game.


Loving this ledge walking the most so far.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on December 01, 2013, 01:38:23 PM
Last night I was screwing around with the spike ball room in Lorule Castle trying to figure out a way to skip the evil floor tile room. You can actually do some semi interesting stuff with the first rolling spike ball (the one blocked by a statue). Move the statue so the ball rolls past then move it back into position and use the tornado rod as the next ball comes out and you can sort of briefly stand on top of the ball before you get shoved back off. This lets you get onto the railings, which unfortunately doesn't let you do anything interesting aside from skipping knocking down the first spiked ball. You can move the statue to stop the rolling spike ball wherever you want though, and it seems that it's not a situation that the devs thought of, because it's possible to get yourself permanently trapped in a couple spots and be forced to reset the game to get out.

Didn't find anything useful though unfortunately.

edit: Oh, may as well mention something else too. I was messing around with the early Desert Palace boss arena glitch, and I didn't find a way to make it work, but I did notice a couple strange things. First is that there's actually an invisible wall running around the edge of the arena, and when you first clip in you're behind it. This means you can actually run around on the edge of the wall. Doesn't let you do anything interesting though. Second, I have no idea why, but for some reason when you first clip in, your sand pillars are higher than they're supposed to be. Usually you can just make sand pillars here and run across the top, but after clipping in they're too high to run on so you have to merge to run around. If you cross over to where the boss battle is supposed to start, they change to the height they're supposed to be at.

edit 2: Also also. If you make sand pillars at the entrance to Desert Palace and try to pegasus boots off the ledge going up-left, you can get RIDICULOUSLY close to landing on top and skipping half the dungeon. I'm pretty sure you could make it if you could get on top of one of the railings. Wondering if one of you guys might have better luck than I did with that. There's a few vulture enemies around and you can get them to follow you to the railing; the problem is you can't use the tornado rod to clip with them, because the tornado rod will push them out of the way. Ice rod will kill them instantly. The closest I got was getting on top of the railing adjacent to the stairs, but it turns out you can't stand on that and Link just zips straight down to the ground. If it were possible we could probably skip the Titan Mitts as well, I don't think they're needed anywhere.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 01, 2013, 02:04:15 PM
If it were possible we could probably skip the Titan Mitts as well, I don't think they're needed anywhere.

Unless I remember it wrong, isn't the titans mitts used in the very last room, after you open the boss door? You make a path of sand pillars, lift a boulder, make another path of sand pillars, and get out.

I also tried to use pegasus to skip earlier, I had no luck with it either. I didn't manage to get up on any of the railings though. Made no progress at all with that.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on December 01, 2013, 02:16:30 PM
I dunno if you're supposed to use them there, but you don't need them. I just make a sand pillar along the right wall, pegasus down, and then merge with the wall for the last bit.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 01, 2013, 02:25:09 PM
I dunno if you're supposed to use them there, but you don't need them. I just make a sand pillar along the right wall, pegasus down, and then merge with the wall for the last bit.

Ahh, I guess that makes sense. I didn't even realise that you could use the Sand Rod on the sides. I guess that solves that problem. So in theory we could skip Mitts if we could just get past the very few boulders that are blocking the path. That's interesting.

Also, I'm not sure if I mentioned this in the thread, but the screen transitions aren't completely grid based like ALTTP. You can only transition in the direction that the area you're in normally would be able to. I tried this on multiple locations while OoB on cliffs, I could transition OoB in directions normally possible, but not others.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on December 01, 2013, 03:15:01 PM
http://zeldaspeedruns.com/albw/info/item-attack-power

Note that the Super Net and Super Lamp have the same attack power as the "butter" sword.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on December 01, 2013, 03:31:58 PM
Probably obvious, but this is a timesaver in HoG. It's simple, yet effective. It only shaves about a half second off, but I mean, that could mean the difference in a WR run.

(If this was posted somewhere- sorry. But, ctrl+f gave me nothing.)

video: http://www.youtube.com/watch?v=OrTVR9xfFhc&feature=youtu.be
(ZFG also linked a video of this same method, I hadn't realized. My apologies!)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 01, 2013, 04:18:49 PM
Yeah, it's very interesting that the Super Lamp and Net has same damage as Lv. 3 sword. I mean, if you have a Lv. 2 sword, it should technically be better to just use the Super Lamp, shouldn't it?

Probably obvious, but this is a timesaver in HoG. It's simple, yet effective. It only shaves about a half second off, but I mean, that could mean the difference in a WR run.

(If this was posted somewhere- sorry. But, ctrl+f gave me nothing.)

video: http://www.youtube.com/watch?v=OrTVR9xfFhc&feature=youtu.be

That's been posted somewhere before, I'm not really sure where though. It's a nice little timesaver indeed. I believe many runners are already using it however.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on December 01, 2013, 05:08:27 PM

That's been posted somewhere before, I'm not really sure where though. It's a nice little timesaver indeed. I believe many runners are already using it however.

I don't recall it being posted before, anywhere. Atleast, not on these forums. I haven't seen it before ever.
Yeah! Definitely. It's a neat little timesaver and should definitely be used.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: quo on December 01, 2013, 05:21:05 PM
I don't recall it being posted before, anywhere. Atleast, not on these forums. I haven't seen it before ever.
Yeah! Definitely. It's a neat little timesaver and should definitely be used.

ZFG linked it in the original post. http://www.twitch.tv/irule782/c/3294168
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on December 01, 2013, 05:26:30 PM
ZFG linked it in the original post. http://www.twitch.tv/irule782/c/3294168
Oh, boy. He did, too! Thanks! Should I just remove my post?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: quo on December 01, 2013, 07:17:44 PM
Oh, boy. He did, too! Thanks! Should I just remove my post?

lol I wouldn't worry too much about it tbh, some people may not have seen it yet (for example, some guy named vortex seemed to have missed it)

Just be careful next time :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on December 01, 2013, 08:45:29 PM
Question: Are there any enemies in the game that have weaknesses to a particular item?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ovenn on December 01, 2013, 08:50:38 PM
Question: Are there any enemies in the game that have weaknesses to a particular item?

Yes, certain ice enemies will instantly die to the fire rod.

I think that some fire and ice wiz-robes are either weak to their opposite rod or resistant to their similar one.

Other than that there are some enemies that are easier to fight with certain items, but there isn't any inherent damage boost... I think

EDIT: This is all completely off the top of my head, feel free to disregard.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on December 01, 2013, 09:19:52 PM
AFAIK all of the Wizrobes in Turtle Rock die in two Ice Rod hits regardless of their type, so I don't think there's any weaknesses.

edit: Here's a video of CloudMax's House of Gales skip http://www.twitch.tv/parax0/c/3329708

bonus: this was in the middle of a run
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 02, 2013, 12:43:53 AM
AFAIK all of the Wizrobes in Turtle Rock die in two Ice Rod hits regardless of their type, so I don't think there's any weaknesses.

edit: Here's a video of CloudMax's House of Gales skip http://www.twitch.tv/parax0/c/3329708

bonus: this was in the middle of a run

Dude, you are simply amazing in every possible way. Because that looks like a pretty decent setup of the trick to me.
Does that work every time? If so, then that's awesome.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on December 02, 2013, 12:55:05 AM
Haha, it doesn't unfortunately. I can get it fairly regularly but it's still not all that consistent. The biggest issue I have is that with that setup Link doesn't always get pushed to the left. It's kinda random which way he goes. Moving changes how the Armor bounces. Still needs a little more work to be consistent. I was ridiculously lucky to get it first try in a run.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 02, 2013, 12:58:15 AM
Haha, it doesn't unfortunately. I can get it fairly regularly but it's still not all that consistent. The biggest issue I have is that with that setup Link doesn't always get pushed to the left. It's kinda random which way he goes. Moving changes how the Armor bounces. Still needs a little more work to be consistent. I was ridiculously lucky to get it first try in a run.

I just tried it 3 times, got it 2 of them. It seems decently consistent at the very least. Unlike when I first tried to replicate the glitch and it could take me an hour, haha.
Roughly how much time do you think this'd save? It seems like quite a bit to me, but I don't really know how fast 3F is done, so I can't really tell.
I'll mess around a little with the trick myself to see if I can get it to work a little more consistent.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on December 02, 2013, 01:02:26 AM
Pretty sure it saves a ton of time, because you can skip the gigantic detour at the end of the dungeon (as well as the most annoying room in the dungeon), plus you can cut out making a detour for the boss key. Maybe 45 seconds to a minute or so? It actually makes the whole route for the dungeon flow much nicer.

edit: http://www.twitch.tv/parax0/b/484316102 jump to 3:28:50 if you wanna see a run I did earlier where I didn't get the break. If I hadn't even attempted it then I would've detoured outside for the boss key right before taking the fan up to 3F.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hitaka on December 02, 2013, 01:31:55 AM
When you go to meet Zelda, Impa tells you to wait and read the paintings. However, if you just wait and do nothing, she comes back anyway after 20 seconds. I'm pretty sure this is faster, as I timed reading all the paintings at about 23 seconds, plus time to run to the stairs. If you do nothing, you can wait right next to the stairs.

Also just to confirm, I got all 100 maiamais with no bought items, and she won't give you great spin until you upgrade all 9 items.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Koizata on December 02, 2013, 01:42:22 AM
AFAIK all of the Wizrobes in Turtle Rock die in two Ice Rod hits regardless of their type, so I don't think there's any weaknesses.

edit: Here's a video of CloudMax's House of Gales skip http://www.twitch.tv/parax0/c/3329708

bonus: this was in the middle of a run


here is my set up for it i use the tiles on the ground and my hat to align myself and when getting hit it seems to be timed when you use the rod to get up
http://youtu.be/vtdfTEstnHY
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 02, 2013, 06:05:03 AM
I messed around a little in Thieves' Hideout. I found nothing useful, but some weird stuff.
In the room where you raise/lower the bars, you can stand on top of them when they raise, without falling down. They are slightly lower than the walls though, so you can't walk around up on the walls.
And I also messed around a little with Greenalinks merge glitch, turns out that it doesn't have anything at all to do with the shield thing in the air?
Basically, it's possible to store merge locations in this room. I have no idea why, and it doesn't seem to work anywhere else. To store a merge location you have to use pegasus away from a wall that you can merge with, and cancel the pegasus boots at a location where you can't merge. Now you've stored the merge location. Now in order to get ported back to that location you have to walk to one of the specific locations in this room and press A the correct frame(s?), and you'll get ported back.
These specific locations are present at all the rooms doors, including in front of the boss door, a vertical line between the two higher level platforms at the north section of the room, and a few other locations that I can't really remember in specific. The merge location will be stored as long as you do not walk next to a wall where you can merge, or use pegasus boots again. I have no idea if it gets cleared after using items and such. It is also cleared when leaving the room. And it gets cleared directly after you reach one of these locations, so if you do not time it correctly, you have to go and store a new merge location.

So yeah, for some reason you can simply store your merge locations and activate them from various odd locations...

Here's a quick video I threw together to show it in action: http://youtu.be/947oitTMn1s
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on December 02, 2013, 07:18:33 AM
When you go to meet Zelda, Impa tells you to wait and read the paintings. However, if you just wait and do nothing, she comes back anyway after 20 seconds. I'm pretty sure this is faster, as I timed reading all the paintings at about 23 seconds, plus time to run to the stairs. If you do nothing, you can wait right next to the stairs.

Timed this... it's a few seconds faster. As Fergbot said to me on twitter "I can see it now, people asking why is he waiting? Isn't this a speedrun?"... oh well, painting skip confirmed. Standing next to the guard and just waiting is now the fastest way for this room.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Rdy on December 02, 2013, 12:21:37 PM
A few potentially obvious things:

Taking damage during the animation of picking up a large rock will cause the rock to instantly drop and smash, instead of having to wait the entire animation.

During the Blind, the Thieves' Hideout's boss, if you get hit during his spin attack, he will stop sooner than if you avoided it entirely.

The large penguin in the Ice Ruins does not appear to be knocked back when running, but if you kite it long enough he will go back to sliding wherein knockback does work.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: adefgames on December 02, 2013, 06:25:50 PM
So I found a couple of timesavers in lorule. They might have already been found, but here they are:

Big Bomb Trial Timesaver:
http://www.youtube.com/watch?v=fRsefT3rV8I

Lava Platform Trial Timesaver:
http://www.youtube.com/watch?v=brgL5ixzbd4

A Very Interesting Stair Clip OOB In the Lantern Trial:
http://www.youtube.com/watch?v=0cGEvpi1iOc

(also if you have the upgraded wind rod thingy it does damage to enemies. It's very interesting when you kill an enemy whilst trying to clip while in mid-air. It causes you to gain a little extra height if the enemy dies at the arc of the wind.)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: 966623 on December 02, 2013, 06:55:25 PM
Big Bomb Trial Timesaver:
http://www.youtube.com/watch?v=fRsefT3rV8I

    Throwing two bombs in quick succession over there when you're still on the lower ground also works. Then you just walk on over to the big bomb as the switch activates twice without needing to stop to shoot an arrow.
It might be a tad faster, but also might only work with nice bombs, which would make this worth only on 100%.

Edit: Merge warp trick works on 3rd floor of lorule castle.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: adefgames on December 02, 2013, 07:21:28 PM
Edit: Merge warp trick works on 3rd floor of lorule castle.

Is it useful? Video pls  :)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Jobe The Wrath on December 02, 2013, 07:48:57 PM
This may be obvious to those who know the early desert palace boss door, but I was able to get onto the platform with the boss key in desert palace without filling the room with sand using the same method.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: 966623 on December 02, 2013, 08:42:22 PM
Here's the video for the merge glitch in Lorule castle:
https://www.youtube.com/watch?v=SEWm8YChT1E
-
And the bomb trial timesaver:
https://www.youtube.com/watch?v=k5ZhkvoUcXc
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 02, 2013, 11:24:29 PM
Here's the video for the merge glitch in Lorule castle:
https://www.youtube.com/watch?v=SEWm8YChT1E
-
And the bomb trial timesaver:
https://www.youtube.com/watch?v=k5ZhkvoUcXc

Hah. I did look thru multiple dungeons without finding a room where you could store merge. I never did try it in Lurle castle.
It really seems like it must be related to rooms where you look down other other rooms below. I mean, is it really a coincidence that both Thieves' and Lorule Castle, where it works, you look down on a floor below with perfect view.
This may also work somewhere in the Ice Ruins if that's the case.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hitaka on December 03, 2013, 01:48:54 AM
Dunno if this is common knowledge but I haven't seen it mentioned. In the Lost Woods, the ghosts always end up in the same spots, the only randomness is which direction they pick. First round the ghost ends on the right, second round they end top and bottom. Third is always down so it doesn't matter.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 03, 2013, 04:01:49 AM
Dunno if this is common knowledge but I haven't seen it mentioned. In the Lost Woods, the ghosts always end up in the same spots, the only randomness is which direction they pick. First round the ghost ends on the right, second round they end top and bottom. Third is always down so it doesn't matter.

The ghosts cant walk up, left or right on 1st and 2nd round. I tested it multiple times on a file. Only last one is always down.

Edit: nevermind me. It appears I wasn't completely awake yet and didn't understand the message.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on December 03, 2013, 06:26:23 AM
Dunno if this is common knowledge but I haven't seen it mentioned. In the Lost Woods, the ghosts always end up in the same spots, the only randomness is which direction they pick. First round the ghost ends on the right, second round they end top and bottom. Third is always down so it doesn't matter.

This isn't actually and if this is complete set in stone fact then that's good because I tend to not pay attention mid animation of it all... If I can just look at the last position for them before they separate from their circle then that's brilliant.

This may be obvious to those who know the early desert palace boss door, but I was able to get onto the platform with the boss key in desert palace without filling the room with sand using the same method.

This is interesting, we also need the small key in that room still don't we? Not sure if the room where you raise the sand is locked without going through the dungeons again myself... But I'm pretty sure we need the key... two boosts seem pretty... time costly if you fail them for a bit and pretty impending on death also if you don't have Blue Mail at that given point in time.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 03, 2013, 07:37:56 AM
This is interesting, we also need the small key in that room still don't we? Not sure if the room where you raise the sand is locked without going through the dungeons again myself... But I'm pretty sure we need the key... two boosts seem pretty... time costly if you fail them for a bit and pretty impending on death also if you don't have Blue Mail at that given point in time.

Yeah, we still need the small key there. Getting the boss key early basically allows you to skip entering the room that you use to fill the sand.
However, you can grab that key without moving the gargoyle, making it pretty fast. Just use the bow/hookshot to hit the switch when standing on the red blocks in the bottom left, then throw a bomb to the switch, and move to the blue blocks. You'll get up to the small key, removing the need to go up and move the gargoyle, saving a few seconds.
And the boost really isn't difficult, I can do it without any trouble. (I have an easier time doing it from the corner in front of the chest)
You can also throw a bomb, then use bow/hookshot so that you won't have to wait, the timing is much stricter though.
You could even do another boost to get up to the small key, but that doesn't even seem worth it.

I assume that it is common knowledge by now that you can get pushed up onto any surface with the use of a living armos/gargoyle as long as the Tornado Rod reaches up? (which is why I hate the fact that there isn't one in Skull Woods...)

Edit:
It's not just 3F main room of lorule castle that could to the merge glitch. You can also do it on 2F. So we now know that it works in 3 rooms in the game. all of which has a clear view of a room below it.
I haven't gotten it to work anywhere in Ice Ruins yet however. Which is kind of surprising to me, since it has various rooms that are similar to that of lorule castle and thieves' hideout.

In Ice Ruins I tried to boost from the Northern B2 room into the Miniboss room of B3. However, there seems to be a pretty obvious invisible wall blocking it? I tried with boots cancel and all that, and link "slide" against the air, not moving forward, until he reaches B4, where he regain the ability to move forward and fall down into the void, respawning at B2 again. tried several times, vertically, diagonally, etc.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ovenn on December 03, 2013, 02:42:31 PM
Probably useless

https://www.youtube.com/watch?v=ZmHWJqUs4dc

I can't see the video, It's private.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 04, 2013, 07:02:35 AM
It's open now :D didn't know what the fuck happened

I don't think this is something new? There are several locations in the game were you can dash indefinitely in corners.
I am not entirely positive if they cause link to bounce around as if he is almost clipping though, except for one location in Lorule, where he actually does clip, right after he bounce around in the corner for a very short moment.

Edit: A very, very useless merge clip in 1F Lorule Castle.
https://dl.dropboxusercontent.com/u/6440063/albw/a_link_in_the_stairs.jpg
You basically get up on the lower railing on the right side of 1F by falling down onto it from higher ground, then merge to the right wall, make your way over to the left side by walking to the left on the wall.
You'll notice that you're able to walk right thru the staircase from the opposite direction when merged onto the wall. This could be the stairs missing collision on the opposite side. I assume that this is the case, because I do not see why there'd be merge collision that only prevent you to move from one of the directions, I can't think of anywhere in the game where this would be the case. So the staircase simply not having collision under it seems to be more logical?

I can't really think of anywhere in the game where it may be possible to replicate this.
It does however display that they may have skipped collision on locations where they don't intend you to be, even though it is possible to reach it without even performing any kind of glitches.

Edit2: Okey, It is most likely just the stairs lacking collision from below.
I just managed to use Tornado Rod thru a floor in Lorule Castle:
https://dl.dropboxusercontent.com/u/6440063/albw/clip_thru_floor_1.jpg
https://dl.dropboxusercontent.com/u/6440063/albw/clip_thru_floor_2.jpg
I didn't move or anything between the 2 pictures, I only used the tornado rod once.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on December 04, 2013, 09:46:05 AM
Probably useless

https://www.youtube.com/watch?v=ZmHWJqUs4dc

I think this has been pointed out three times now in this thread alone lol.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Rdy on December 04, 2013, 10:04:23 AM
You don't need to Merge against the flip walls in the Dark Palace to be moved along with them. As long as you're running against them it seems to usually push you onto the other side.

Additionally, there might(?) be a way to clip into walls with the flip walls by merging if you get kicked out by low meter. I had a weird thing happen to me at the Dark Palace Master Ore that I'm unable to recreate, so this is probably nothing?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 04, 2013, 10:27:47 AM
You don't need to Merge against the flip walls in the Dark Palace to be moved along with them. As long as you're running against them it seems to usually push you onto the other side.

While we're at it, I should probably mention that it is possible to charge past the two switches in the northern room of 2F to get past the flip walls, as long as they're rotating in the correct direction.
You can charge up-right past the switch in the middle to get to the right side of the wall.
You can also charge down-right past the top left switch in the room to get to the middle of the room.
This makes it so that you wont have to use any items. I'm not really sure if this actually save any time, but it's something I guess.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on December 04, 2013, 04:17:50 PM
Has anyone tried using merge storage to clip through things? A few days ago I tried it in Lorule Castle to see if I could figure out trials skip. You can store a merge on one side of the door, then go around to the other side and activate it. Sometimes it actually looks like Link gets stuck briefly behind the door before popping onto the wall on the other side. Probably useless, but it feels like there just might be something there.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on December 04, 2013, 05:22:33 PM
I mentioned it in irc much earlier today when cloud asked about it. If hitting a crystal switch results in both crystals in the top floor, northern room of the Dark Palace being activated, the walls will not rotate.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Vortex on December 04, 2013, 07:10:59 PM

Edit2:
It's possible to skip opening the first Locked Door on 2F in House of Gales, giving you a spare key for 3F, making it possible to go straight for the boss when you reach that floor.
I still don't know of a consistent way of doing this, and I haven't been able to do it while recording at all.
Where you get the Big Key there are 4 armos. You can use the armos to get pushed to the upper ledge while using Tornado Rod, bypassing the locked door.

Has anyone found a consistent way of performing this glitch? It's enraging me to no end. Performing it with just 3-4 hearts is ridiculous, and getting it has been very inconsistent.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Paraxade on December 04, 2013, 07:24:06 PM
Has anyone found a consistent way of performing this glitch? It's enraging me to no end. Performing it with just 3-4 hearts is ridiculous, and getting it has been very inconsistent.

it's mostly timing. Merge into the wall to set up for the position, try to get Link as close to the ledge as possible without being under it, and wait for the armos to get directly in front of you, then pop out and take a hit. then don't move. you'll want to tornado rod when the armos is at about the peak of its second hop after hitting you. takes some practice and it's very precise, but it can be done with some level of reliability. (also, the timing of when you pop out of the wall doesn't affect the glitch; the armos snaps back onto the ground after hitting you, so it won't change the hopping cycles)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: nathanisbored on December 04, 2013, 11:42:33 PM
Hi, I don't have this game, but I was watching Zander run it and he accidentally did something similar to Collection Delay in OoT. When you pick up a key with a hookshot and mash A after he grabs it, Link will do a grabbing animation instead of holding the key over his head, delaying the CS. If you pick up a bomb during this time it can delay it even further, probably until you throw the bomb since Link's hands are busy. This would make sense since in OoT you can delay collection by holding a bomb over your head. Might be worth looking into, here's a link:

www.twitch.tv/zandergothsrl/b/484994986?t=369m30s

EDIT: also, forgive me if this is known.

EDIT: another example from the same run:
www.twitch.tv/zandergothsrl/c/3344546?t=118m50s
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 05, 2013, 05:14:21 AM
Hi, I don't have this game, but I was watching Zander run it and he accidentally did something similar to Collection Delay in OoT. When you pick up a key with a hookshot and mash A after he grabs it, Link will do a grabbing animation instead of holding the key over his head, delaying the CS. If you pick up a bomb during this time it can delay it even further, probably until you throw the bomb since Link's hands are busy. This would make sense since in OoT you can delay collection by holding a bomb over your head. Might be worth looking into, here's a link:

www.twitch.tv/zandergothsrl/b/484994986?t=369m30s

EDIT: also, forgive me if this is known.

EDIT: another example from the same run:
www.twitch.tv/zandergothsrl/c/3344546?t=118m50s

 I tried collection delay with bombs myself, and just like I suspected in the IRC, if you're holding a bomb, the key seem to just land on you, as you can't pick up keys when holding a bomb.
However, you can clearly see that he is delaying the collection with his grab animation in the 2nd example.

And here's a small timesaver in HoG
http://youtu.be/Puo-sPs_JOo
Basically you just hit the switch with your sword instead of using a spin attack (may be slower? idk)
but the main thing in the video is the fact that it's possible to pegasus slide over to the stairs so that you don't have to re-enter the room.

Edit:
Another small timesaver in HoG
http://www.youtube.com/watch?v=oPjRPAhmQYM
I don't really know why this happens, so I can't get it to work every time. But basically sometimes you can fly past the floor switch so that you don't have to use the 2 fans in the upper left section of the room.
I guess this'd save 1-3 seconds, mostly useful in IL runs. But if someone can get it to work every time, I don't see a reason not to do it.

Edit2:
I looked into the collection delay a bit more.
So, like I said earlier, if you hold a bomb, it doesn't delay the pickup, the key simply land behind you instead.
I used this in Hera to move the key in 3F to 2F. It required me to do the bomb pick strat twice.
Then I jumped down to 2F. The key will fade away like all other objects from 3F, and re-appear at 3F again.
However, I tried it a second time landing directly on the key in 2F. That way it doesn't have any time to despawn before I pick it up.
https://dl.dropboxusercontent.com/u/6440063/albw/key_on_wrong_floor.jpg
This really doesn't do anything interesting at all. It's not like it dupes the key or anything.
Just figured that I'd post my result here in case anyone else had similar ideas.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on December 05, 2013, 07:56:46 AM

Edit:
Another small timesaver in HoG
http://www.youtube.com/watch?v=oPjRPAhmQYM
I don't really know why this happens, so I can't get it to work every time. But basically sometimes you can fly past the floor switch so that you don't have to use the 2 fans in the upper left section of the room.
I guess this'd save 1-3 seconds, mostly useful in IL runs. But if someone can get it to work every time, I don't see a reason not to do it.

I tried to fiddle around with this a bit while practicing some other stuff, and the only thing I came up with this was that it seems to only work (Or work more often) when you hold down/diagonally down-right. Other directions might work too though.

I feel like there's some amount of control you have while on the wind, just not enough to be meaningful in normal gameplay. So it might be simply related to your position and the direction you're holding.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 05, 2013, 08:12:43 AM
I tried to fiddle around with this a bit while practicing some other stuff, and the only thing I came up with this was that it seems to only work (Or work more often) when you hold down/diagonally down-right. Other directions might work too though.

I feel like there's some amount of control you have while on the wind, just not enough to be meaningful in normal gameplay. So it might be simply related to your position and the direction you're holding.

That's what I initially thought, but then I tried walk up on the switch from multiple directions, vertically, horizontally, diagonally, etc., and it seemed completely random to me. :/
Title: Re: Tricks/Glitches/Timesavers topic
Post by: jesmurf on December 05, 2013, 09:55:31 AM
I assume that it is common knowledge by now that you can get pushed up onto any surface with the use of a living armos/gargoyle as long as the Tornado Rod reaches up? (which is why I hate the fact that there isn't one in Skull Woods...)
I don't know if this is common knowledge as well, but it can be done with gargoyle statues as well. It's more complicated though as the need a very specific distance from a wall, and the ledge you need to climb, and you need something to damage boost yourself in there... I've only managed to make it work in Lorule castle. On 3F you can move one gargoyle as far in the bottom right corner as it will go, then move the other one left of it, with one square in between. If you then stand in that square and use the fire rod you'll damage yourself into a corner. if you then use the tornado rod you'll land on the ledge and you can drop down to merge with the wall on floor 2F and get to the fairy fountain... The normal way of getting there is way faster though, and I haven't found anywhere else to set up gargoyles like this and have it work.

I also found a way to almost clip into a wall in the thieves dungeon (forgot its name) if you set up the gargoyles in the 2nd room with one square in between, and the thief girl on that square, you can bomb damage yourself into the thief girl. Normally if this happens you'll pop out on her left or right side after the invisibility frames are over, but because you can't you can kinda clip behind her. if you then rapidly sword slash and move up you can almost clip into the wall, I even got damaged by the arrow in the wall that's on the other side... I don't know if this will be useful in any way. but maybe with the thief girl there's a way to clip into a wall somewhere else in the dungeon. Even then I don't know if that will serve any purpose, I'm just throwing the stuff I found out there.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on December 05, 2013, 12:12:55 PM
That's what I initially thought, but then I tried walk up on the switch from multiple directions, vertically, horizontally, diagonally, etc., and it seemed completely random to me. :/
I dunno. If it really depends on where the wind picks you up at, it'd be hard to be at the same spot every time. Which, of course, makes it relatively unreliable.



So, one thing that came up while I was roaming around was with the turtles you need to save to get to Turtle Rock.
The one that's stuck in the wall, I was able to swim to the place he appears at, which looked pretty weird, being half-merged with the turtle, but after the turtle left, Link fell through the water.

Now, that's another thing that's going to be 'never-useful', but it was interesting nonetheless.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on December 05, 2013, 09:53:19 PM
Reason why collision in ALBW is goofy

(http://iwataasks.nintendo.com/_ui/images/3ds/alinkbetweenworlds/photo12.jpg)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hitaka on December 06, 2013, 01:43:53 AM
Not much of a glitch, but the 5 rupee chest on the left room of Hyrule Castle 1F refills if you reset. I'm guessing they forgot to put its "opened" flag in the save file for some reason. Maybe because it's such a useless, seldom-seen chest. BUT, if there are any other chests like this, and they have big money in them and are near a save point, it could mean a farmable source of cash.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 06, 2013, 02:26:14 AM
Not much of a glitch, but the 5 rupee chest on the left room of Hyrule Castle 1F refills if you reset. I'm guessing they forgot to put its "opened" flag in the save file for some reason. Maybe because it's such a useless, seldom-seen chest. BUT, if there are any other chests like this, and they have big money in them and are near a save point, it could mean a farmable source of cash.

Yeah, I saw this in that gamefaqs thread that people mentions in the IRC on occassions. I'd assume that they just overlooked it.

This is not really related to that chest, and I'm sure many of you, if not all of you, have already noticed that for some reason, they decided not to save many flags used for various switches and such in dungeons. In House of Gales for example. The switch in the entrance room, and the switch in the 1F main room that activate the fan that allows you to access the fan to 2F is only saved temporarily.
They seem to stay active, until you save and reload the file that is.
I found this specific example kind of odd, considering the switch in the bottom left room of 1F stay activated, so that you can just go in there and use the Tornado Rod in your next session. The question I keep asking myself is, why keep that one activated so that you don't have to go thru the entire room, and not the switch right right outside it, which would let you skip having to re-enter the other room every play session?
I don't really understand this decision?
There are a number of other locations that I can't think off from the top of my head where I've questioned why they decide to save some dungeon flags, and not others, especially when they do decide to save the ones which are less convenient.
I can't imagine that this is something they overlooked, they must've decided to simply not save some of the flags.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hitaka on December 06, 2013, 02:30:23 AM
That's pretty weird about the dungeon flags. The only ones I have an answer for are ones in the first room, like the hookshot thing at the start of Swamp Palace. Those are always reset so you can't enter the dungeon without the dungeon item. As for the rest, who knows.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hitaka on December 06, 2013, 06:16:01 PM
I checked every chest in the game and the only respawning one is the 5 rupee chest in Hyrule Castle. The 5 rupee chest on Ice Ruins B1 vanishes for no reason after you get it and leave, though. The chest on northwest B4 also vanishes until you hit the switch again, but it's still empty. Which dungeon switches stay hit or get reset seems really random.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on December 06, 2013, 09:54:56 PM
Cloud, it's because you're not a game designer. In every dungeon that requires a specific item, the first room has a puzzle that can only be solved with that item. That puzzle resets when re-entering the dungeon to prevent the player from becoming trapped in the boss room without the item needed to defeat the boss.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 07, 2013, 02:24:59 AM
Cloud, it's because you're not a game designer. In every dungeon that requires a specific item, the first room has a puzzle that can only be solved with that item. That puzzle resets when re-entering the dungeon to prevent the player from becoming trapped in the boss room without the item needed to defeat the boss.

This is not the case for House of Gales though. Hitting the switch requires no items. The item is needed to use the fans, which are activated by the switch.
I do however understand the idea. I didn't consider the fact that they did this in all dungeon entrances. In that case, it makes perfect sense.
It still doesn't make sense that they'd not store things such as the switch flag in the HoG Main Room that activates the fan in the bottom left of the room. After getting past the entrance room, you don't need any items to get back to that switch, so there's no reason related to requiring a specific item at that point, forcing you to re-hit the switch to make sure that you have the proper items with you.

And I still think I recall other similar cases in the game where various switches have to be re-activated, I can't think of any from the top of my head though, so I may just be making things up in my head without realising it. However, there is no explanation for saving the flag in the southwest room of 1F in HoG, and not the main room in 1F. I just don't see it.

Edit:
Saw the thing about the small chest in Ice Ruins. That's one of the switch flags I were thinking off. You have to activate it again, and it respawn an empty chest.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on December 08, 2013, 01:33:07 AM
I mentioned in the irc the other that someone didn't have their stamina energy bar on Zelda Universe. They posted back with proof

http://bruceaking.com/Z.JPG
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 08, 2013, 01:40:08 AM
Weird glitch, but since they still have a limit of how often they can use the weapon, this glitch is very unhelpful.
I wonder how he got it though.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 08, 2013, 02:42:42 AM
Weird glitch, but since they still have a limit of how often they can use the weapon, this glitch is very unhelpful.
I wonder how he got it though.

Even if useless, It'd be totally sweet to record all glitch videos on a file with that glitch. Less UI blocking the view.
Sure, pointless in the speedrunning perspective (unless the glitch actually is achieved in a way that makes it faster. Imagine skipping the dialog introducing the energy bar, etc.), but a cool glitch nonetheless.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hitaka on December 08, 2013, 03:17:36 AM
I mentioned in the irc the other that someone didn't have their stamina energy bar on Zelda Universe. They posted back with proof

http://bruceaking.com/Z.JPG
The hearts are moved over to make room for the gauge. It's there, it's just invisible for some reason.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 08, 2013, 04:32:40 AM
I just messed around a bit

How to skip the Energy Bar:
Go to the eastern palace location and trigger the cutscene with the bow pillars.
Return to Ravio, pick the wrong option. (anything except bow)
Get at least 10 rupees.
Get gameover.

Ravio will ask you if you want to lend the bow *AGAIN*, even though you never had it. My guess is that no matter which option you pick in the dialog earlier, the game sets the flag that lets you lend the bow after a game over.

So pay 10 rupees, get the bow, leave. You won't get a tutorial for the energy bar or anything. You can return to Ravio and he'll ask you which symbol you saw again. pick bow, and you'll get the bow again, on top of the one you already have. you can't have 2.

You'll still have limited energy. You just won't see it.

Picture: https://dl.dropboxusercontent.com/u/6440063/albw/skip_energy_bar.jpg

Edit:
By doing this, you'll skip the Energy Bar explanation.
You will also not have to do the conversation outside of eastern palace, you can walk right in. the sage isn't there.

Edit2:
Interesting side-effect after beating Eastern Palace:
https://dl.dropboxusercontent.com/u/6440063/albw/when_one_isnt_enough.jpg

Edit3:
By telling Ravio that you saw the Bow symbol after beating the eastern palace, Osfala will appear at the entrance so that you can go back and do the dialog after beating the dungeon.
It is possible to do this until Ravio opens up shop in your house. After having the dialog with Osfala, the first Sahasrahla will disappear from Kakariko Village.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hitaka on December 08, 2013, 05:06:27 AM
Cloudmax also found a thing where if you soft reset (R+L+Start) during a room transition inside a building/dungeon, the game crashes. It's hilariously easy to do and 100% consistent.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: FriiedPorkchop on December 08, 2013, 11:23:22 AM
I timed the energy bar glitch, it turns out to be 10 seconds slower than going through the cutscenes normally. Also if you get the stamina scroll with that glitch active, the energy bar will reappear but you will get a visual glitch were the hearts and energy bar will overlap on screen.

I also discovered an interesting glitch using the pegasus boots. If you start to charge up a dash at same time you fall of a ledge (this only works with ledges you can run off, it doesnt work with ledges that you jump off) you can charge up a dash in midair. I tried to test whether you could dash in midair but couldnt find any ledge that was high enough. I tried it in the cave to rosso's ore mine but my charging got cut off in midair. If you transition between floors it also cancels the charge. I'm wondering whether anyone can think of any extremely tall ledges to try this of off.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 08, 2013, 12:12:55 PM
Small time saver in Desert Palace. After the room where you have to push 3 statues on switches to open a door, when you go through that door you end up back in the first room of the Palace, and Link stands directly on a switch, which pushes the right wall back to reveal an hidden staircase. The thing is we never actually use that staircase, so the switch is useless and the animation wastes time.

But, in the previous room, if you dash towards the bottom left after placing the last statue (I place the top one last), Link will go straight into the doorway, and when he comes out in the other room he won't be standing on the switch, meaning you can avoid pressing it and skip the useless animation. :)

EDIT: Also, another thing I forgot and that might not be known by everybody, when breaking a portion of the floor with a bomb, you can stand directly on the breakable part, be in range of the bomb explosion and still not take damage from it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Cluck on December 12, 2013, 09:27:44 PM
Made a vod showing my setups for the first couple keys in ice ruins. The damage boost on the second is consistent 100% of the time, and if you hit the enemy a little more straight on than I did you slide right through the door.

edit: I guess I could link it, lol. http://www.twitch.tv/xcluck/c/3386078
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 12, 2013, 10:15:03 PM
That Hookshot trick is pretty neat, I think it's 1 cycle earlier than my own "early cycle" strat with the Fire Rod. :P I'm not sure about the penguins boost though. Ennemies are pretty brutal in Ice Ruins, and taking a 2 damage hit on purpose when you have 7-8 hearts might not be the best idea for everyone. If you can go with it though, then great! :)

EDIT: I actually gave the penguin damage boost a try, and it turns out it's pretty beast! :P You can light the torches slow and steady (sort of) because you know you WILL take a hit, but you decide which penguin hits you and it shoots you straight out of danger. After that, if you know the Ice Ruins well enough, it's pretty much smooth sailing until the miniboss room, before which you can heal with fairies if you're missing 2 hearts or more.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Cluck on December 13, 2013, 10:33:01 AM
EDIT: I actually gave the penguin damage boost a try, and it turns out it's pretty beast! :P You can light the torches slow and steady (sort of) because you know you WILL take a hit, but you decide which penguin hits you and it shoots you straight out of danger. After that, if you know the Ice Ruins well enough, it's pretty much smooth sailing until the miniboss room, before which you can heal with fairies if you're missing 2 hearts or more.
I think it's worth the 2 hearts because it's so much faster than trying to kill/avoid penguins. The only real concern to me is not having enough hearts for the mini boss, like you said, because the big peng doesn't get knocked back with a sword slash. I'm probably going to look for a good setup for him tonight, i think fire rod might be a thing.

Anyway, glad you liked it. I might make some more vids like this, i enjoy finding these little strats more than glitch hunting, so i'm redirecting my focus.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 13, 2013, 11:15:05 AM
Merging is always a good idea when you're in trouble and cornered during that miniboss fight. I also kill the antifairy before starting the fight, that sucker is way too strong and annoying to be left alive. Plus, once I've gotten the Key in the chest west of that room, I can just dash straight across most of the two rooms to reach the next section, without having to watch out for the antifairy killing me.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Teague on December 14, 2013, 12:11:24 AM
Just another quick timesaver in House of Gales! http://www.youtube.com/watch?v=MYuKd5Kn2DA

EDIT: Thought I discovered this but it looks like someone else did before me, not sure who though...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Cluck on December 14, 2013, 12:07:05 PM
most likely useless, but I wanted to show it off anyway. You can clip through the ceiling if you dash at an angle on the same frame the screen transfers.

http://www.twitch.tv/xcluck/c/3393567
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 14, 2013, 02:08:51 PM
Really small time saver in the Desert Palace. In the Titan's Mitt room, after filling it with sand, you can reach the platform with the floor switch using the Sand Rod a single time.

(http://i.imgur.com/gvUAZHl.png)

When you unmerge, Link will "jump" far enough to land on the platform. Also, if you tap up to face the north wall as soon as you've unmerged, you can prepare the next sand wall (north-south one) with the Sand Rod right away, before going to press the floor switch, which once again saves a bit of time compared to doing an east-west one.

There you go, Desert Palace is now 3 seconds shorter. :)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Bamboocha on December 14, 2013, 05:16:39 PM
You can get to the Death mountain weather vane by crossing the bridge next to it from the left side. This is possible by using the skull enemy to push you slightly in the rope so you can hookshot to the other side. It is very easy to do and saves about 20 seconds when going to Ice Ruins.
The screenshot shows the position but it's even possible on the bottom, because you only have to get slightly pushed to the side by the skull and hookshot just auto-targets for some reason.
(http://s27.postimg.org/e9vs6d7an/bridge_hookshot.jpg) (http://postimg.org/image/e9vs6d7an/)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 14, 2013, 07:42:05 PM
I'm wondering how to trigger the Desert Temple boss.
In my game, I went through the entire dungeon, got the boss activated, and purposely died.

I did the portal glitch and the boss is not activated. Does it only activate if you drop down, or does it only activate if you enter through the portal on the north side.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Volvagia on December 15, 2013, 05:16:55 AM
I'm wondering how to trigger the Desert Temple boss.
In my game, I went through the entire dungeon, got the boss activated, and purposely died.

I did the portal glitch and the boss is not activated. Does it only activate if you drop down, or does it only activate if you enter through the portal on the north side.

I'd imagine it's coming through the portal that is the flag for it, perhaps dropping down.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Bamboocha on December 15, 2013, 05:36:33 AM
It can't really be dropping down because it is possible to merge in the wall behind you after you fall down and start the fight when you umerge.
I don't know if people know this but the Boss is actually already there when the fight didn't start yet. You can see some sand moving and hear the sound. When you lower the sand by walking to the north wall you can even see him when he is moving. I tried to damage him with bombs but it didn't look like it was possible.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 15, 2013, 03:24:15 PM
I tried bombs, fire rod, ice rod, sand rod..he's just not programmed to take damage.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: nathanisbored on December 17, 2013, 01:59:49 PM
Don't think this ever got posted on the forums because Zander never posts stuff here himself, but he found this:
http://www.twitch.tv/zandergothsrl/c/3406857
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 17, 2013, 05:57:37 PM
That glitch just opened a whole bunch of things to test out.

First question? Are all dungeons connected? If so, looks like the LTTP Speedrun glitch is back(but this time with a windrod)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on December 17, 2013, 09:59:23 PM
There is no way the game's dungeons are interconnected. There is no good reason to develop a game that way in 2013.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 18, 2013, 02:15:25 AM
It's interesting that that actually works. and I feel ashamed of myself because I confirmed it *not* being possible to get up dungeon walls a while back when trying to do it in Hyrule Castle. (Reason being that I managed to get armos up on the walls, but they appeared to instantly slide down, so I assumed you couldn't stand up there)
However, I went back there today and tried it in a different corner, and I got up first try. This makes it possible to get thru the armos room in hyrule castle without killing the armos. Just get up the wall and pegasus down to the screen transition and you'll land in the outdoor area there. (if you do not pegasus you can easily fall down into the void directly after transition and spawn at the location you used the tornado rod)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: akaikee on December 18, 2013, 04:03:06 AM
I think i found a small shortcut in Lorule Castle yesterday. Made a video of it but sadly may webcam doesnt have any Manual Focus so the Picture is a little bit unclear - but you can see whats going on! It should save around 5-10 seconds i think. (would someone care to time that? Because i actually think it saves a little bit more :) )
Also this video shows a good usage of the glitch(?) that lets you keep momentum with your boots if you change floors via screen transition. Getting on that railing also works 1 Platform higher, also you can jump from the point you are supposed to be directly to the Rupee Chest on the right of the Platform!

Video:
http://www.youtube.com/watch?v=d_oO7DoAh7I
(At the point where i walk aimlessly against the chest you can actually open the chest from the railing, its pretty neat!)

Also: Im trying to get some clips working but i always fail - i can never get it right. I only get pushed a bit into the wall but not on the Railing or wall. What am i doing wrong? (Im using the Torando Rod)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 18, 2013, 04:24:01 AM
I think i found a small shortcut in Lorule Castle yesterday. Made a video of it but sadly may webcam doesnt have any Manual Focus so the Picture is a little bit unclear - but you can see whats going on! It should save around 5-10 seconds i think. (would someone care to time that? Because i actually think it saves a little bit more :) )
Also this video shows a good usage of the glitch(?) that lets you keep momentum with your boots if you change floors via screen transition. Getting on that railing also works 1 Platform higher, also you can jump from the point you are supposed to be directly to the Rupee Chest on the right of the Platform!

Video:
http://www.youtube.com/watch?v=d_oO7DoAh7I
(At the point where i walk aimlessly against the chest you can actually open the chest from the railing, its pretty neat!)

Also: Im trying to get some clips working but i always fail - i can never get it right. I only get pushed a bit into the wall but not on the Railing or wall. What am i doing wrong? (Im using the Torando Rod)
It is actually possible to just walk off the ledge and land down there.
That trick is slower though. I posted it a while back, and it turns out that doing the pegasus from 3F then fall into lava is much faster.
The reason why the method you posted is slower is because you have to walk up multiple stairs, which takes a lot of time. It may be about as fast if you manage to fall into lava after opening chest and respawn on 2F, but it is very difficult to do, so it wouldn't be worth it.

Also, you can't use whatever you want to get pushed up ledges and railings. You need enemies with specific collision. The Armos statues and small dudes on death mountain that turn into stones are examples of this. Their collision does not work like other enemies and can be used to get pushed up on things. If it worked with every enemy, we could skip big parts of almost every dungeon.

We basically only clip thru the fissures, and between objects (like a fence and a tree, etc.). The only solid wall we've clipped thru is in the skull woods boss room, which most likely only works because of the massively big collision of the boss, which makes it possible. I have been pushed pretty much more than halfway thru some 90 degree corners without actually clipping, I just stand in there. The collision is very good if you do not count corners created by objects rather than solid walls.

Edit: also, that's not a screen transition. It is not much of a transition at all really since 1F is fully loaded when on 2F. Unlike for example 3F, which isn't fully loaded when on 1F, and the other way around. It is only partially loaded at that time.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 18, 2013, 06:15:20 AM
The only solid wall we've clipped thru is in the skull woods boss room, which most likely only works because of the massively big collision of the boss, which makes it possible.
I found this (http://www.reddit.com/r/zelda/comments/1t1ayi/an_interesting_glitch_i_discovered_in_albws/) post yesterday. I linked it on the IRC, but I figured maybe someone else on here might want to tinker with it. So far I don't think anyone has been able to reproduce the glitch.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 18, 2013, 10:52:45 PM
Did you try being directly against the door and pushing up the entire time?
This hand thing might also prove a theory that by using an enemy directly against you, you might be able to clip through a door.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 19, 2013, 12:26:04 AM
I tried all sorts of things for nearly an hour, including pressing against different parts of the door. I know Bamboocha tried stuff on his own too. I think he said one time he barely escaped the wallmaster grab and got "teleported" from one side of it to the other (like, from left to right). This might be a clue on what we have to do to achieve the clip, but it seems hardly reproductible. :-/
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 19, 2013, 12:45:42 AM
Can you use the WindItem?
When using the wind item against enemies when their against you, you can pushed a bit.. so maybe this will make it easier?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: akaikee on December 19, 2013, 05:10:14 AM
It is actually possible to just walk off the ledge and land down there.
That trick is slower though. I posted it a while back, and it turns out that doing the pegasus from 3F then fall into lava is much faster.
The reason why the method you posted is slower is because you have to walk up multiple stairs, which takes a lot of time. It may be about as fast if you manage to fall into lava after opening chest and respawn on 2F, but it is very difficult to do, so it wouldn't be worth it.

Also, you can't use whatever you want to get pushed up ledges and railings. You need enemies with specific collision. The Armos statues and small dudes on death mountain that turn into stones are examples of this. Their collision does not work like other enemies and can be used to get pushed up on things. If it worked with every enemy, we could skip big parts of almost every dungeon.

We basically only clip thru the fissures, and between objects (like a fence and a tree, etc.). The only solid wall we've clipped thru is in the skull woods boss room, which most likely only works because of the massively big collision of the boss, which makes it possible. I have been pushed pretty much more than halfway thru some 90 degree corners without actually clipping, I just stand in there. The collision is very good if you do not count corners created by objects rather than solid walls.

Edit: also, that's not a screen transition. It is not much of a transition at all really since 1F is fully loaded when on 2F. Unlike for example 3F, which isn't fully loaded when on 1F, and the other way around. It is only partially loaded at that time.

Thanks alot dude! I was my first find, and i was hyped to death as i found it. In the end i realized that it isnt that fast xD Also i wanted to test my recording setup wich turned out pretty neat for a 5$ Setup.
And thanks for explaining clipping to me - now i finally understand why i cant get some clips on different places :D
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 19, 2013, 11:10:10 AM
Can you use the WindItem?
When using the wind item against enemies when their against you, you can pushed a bit.. so maybe this will make it easier?
If you use the Tornado Rod while a Wallmaster is above you it will instantly grab you. (also, it appears that if you're walking on a high place, like the moving wall after you pushed a statue on a switch in Skull Woods, that it will grab you instantly. I might be wrong though) The Wallmasters also don't appear to be the kind of ennemies you can just push around using your items, like you can the Moblins and the SnapDragons. They seem to always regain consicousness and flee after a push or two

If the Gargoyle Statue north west of that room was a live one, it could probably be used to get on top of the hookshot walls, grab the Eye thing and throw it down near the place you have to put it, thus skipping the trip back on the raft, but sadly it's not a live one. :( Maybe it can be done with the Guard, I haven't tried that.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ovenn on December 19, 2013, 05:12:08 PM
Someone should compile a list of all the enemies you can clip with, it would be really useful.

Edit: Also the Skull Woods boss skip should probably to be added to the Skull Woods dungeon section on ZSR.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 20, 2013, 01:38:36 AM
If anyone can get the timing down, those Plant Enemies in the Skull Woods, do push you.
So far though, I only got pushed side ways when I tried to get over the woods.
If you can use these guys, might be possible of completely skipping the skull woods dungeon.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 20, 2013, 02:12:43 AM
If anyone can get the timing down, those Plant Enemies in the Skull Woods, do push you.
So far though, I only got pushed side ways when I tried to get over the woods.
If you can use these guys, might be possible of completely skipping the skull woods dungeon.

I assume you mean the Snap Dragon (http://zelda.wikia.com/wiki/Snap_Dragon)?
Yeah, they can be used for clipping, but not in the same way that Armos and Deadrock does. The difference is that the armos and deadrock can push you up and to the side, allowing you to get up ledges, and thru acute corners. Other enemies only push you to the sides, which limits you to clipping thru acute corners, and not actually up on top of things, which is sad. (exception being the skull woods boss, and now possibly the wallmaster)
I have managed to use a chuchu to use the hookshot thru a wall in Lost Woods. The problem is that when I hit the tree stump (at least it looked like I hit it every time), I didn't get pulled thru the wall. However, IF it is possible to hookshot thru the walls in Skull Woods / Lost Woods and actually get pulled thru, we may be able to use a Snap Dragon to connect to one of the tree stumps close to the end of skull woods and skip a decent portion of the dungeon.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on December 20, 2013, 02:48:50 PM
Strange glitch I encountered today, while practicing the beginning of Lorule for any%. Not sure if this is known, and it's probably useless, but maybe it'll spur on some ideas in other areas?

In Kakariko village, there's a portal on the back of saharhekaweewk's house that leads to Skull Woods area.

Here's what I did:
1. Fly to kakariko village's weather vane
2. Take the portal in the back of saharwhateverhisstupidnameis's house
3. WITHOUT emerging from the wall of the house in Lorule, walk around to the front of the house where there's a huge canyon and pop out of the wall to fall into the canyon.

Link will spawn back at the weather vane in kakariko village. I guess the game doesn't really keep track of where you should spawn until after you emerge from the wall? :P

I tried this out because I was wondering if there was a way to skip Hilda's text upon entering the skull woods area the first time.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Teague on December 20, 2013, 03:43:27 PM
Strange glitch I encountered today, while practicing the beginning of Lorule for any%. Not sure if this is known, and it's probably useless, but maybe it'll spur on some ideas in other areas?

In Kakariko village, there's a portal on the back of saharhekaweewk's house that leads to Skull Woods area.

Here's what I did:
1. Fly to kakariko village's weather vane
2. Take the portal in the back of saharwhateverhisstupidnameis's house
3. WITHOUT emerging from the wall of the house in Lorule, walk around to the front of the house where there's a huge canyon and pop out of the wall to fall into the canyon.

Link will spawn back at the weather vane in kakariko village. I guess the game doesn't really keep track of where you should spawn until after you emerge from the wall? :P

I tried this out because I was wondering if there was a way to skip Hilda's text upon entering the skull woods area the first time.
This is known about. Unfortunately is doesn't seem like its that useful and there is only a handful of places where this is possible anyway.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 22, 2013, 02:44:36 AM
I'm to lazy to rewrite all the stuff I've mentioned in the IRC, so I'll just look thru the logs from the past week or so and paste all kind of useless stuff I've tested or found. This means that the wording can be horrible, as I typed it in a rush most of the times. I'll write an explanation if I mention stuff that may not be known to some people.
I've cut out a lot of stuff from these quotes.
I'm not sure if all of this has already been posted, I believe some of it was never posted, like the soft-resest while saving crash, and the cucco things I tested. Perhaps even the treacherous tower thing, not sure if I posted an explanation of it or whatever here on the forum. I am almost positive that I didn't post the thing from that last quote though?

The first part of this quote is from #zeldahacking rather than #albw, I usually talk there with mzxrules.
I found it quite funny, because the initial guess I made in the morning was actually correct. And on my way to making the file to attempt skipping the initial dialog I visited Sahasrahla, where I found out about the soft-reset crash, which is why there are about 2 hours inbetween my guess and the skip.
Quote
[11:26] * Now talking in #zeldahacking
[11:28] <%mzxrules> cloud we need to figure out that Energy Bar skip
[11:29] <CloudMax> energy bar skip? what have I missed :p
[11:29] <%mzxrules> something silly
[11:29] <%mzxrules> http://bruceaking.com/Z.JPG
[11:38] <CloudMax> idea: What if he skipped the initial dialog somehow. Imagine unlocking shop before first grabbing the bow. Or perhaps doing the "re-borrow" dialog, before you get it your first time.
*1 hour later, now in the #albw channel*
[12:30] <@CloudMax> I realised like 5min ago that you can soft-reset the game with L+R+Start
[12:35] <@CloudMax> https://dl.dropboxusercontent.com/u/6440063/albw/albw_soft_reset_crash.jpg They just can't get the soft-resets done right in zelda games, can they?
[12:37] <@CloudMax> I do a indoor screen transition where it goes over a wall when walking thru and reset during it
[12:39] <@CloudMax> A 100% crash rate, hell yeah
*15 minutes later*
[12:52] <@CloudMax> I just did a reset while saving
[12:52] <@CloudMax> I can hear the music
[12:52] <@CloudMax> screen is black
[12:52] <@CloudMax> can't do anything
[12:53] <@CloudMax> can't use home button D:
[12:53] <@Hitaka> you idiot
[12:53] <@Hitaka> it tells you not to do that
[12:54] <@Hitaka> rip save data
[12:54] <@CloudMax> a 3 heart file on my brothers cart. worst case scenario. he looses his file.
[12:54] <@Hitaka> Such brotherly love!
[12:54] <@CloudMax> well would you look at that. file is still there.
[12:55] <@CloudMax> still, why the HELL don't they disable soft-reset during saving? that's just retarded.
[12:56] <@CloudMax> they even do that in SS.
[12:56] <@Hitaka> yeah that really is retarded
[12:56] <@Hitaka> they disable it other places
[12:56] <@CloudMax> I used the old man in kakariko when he asks to save after changing shadow link settings. perhaps it is disabled for weather vanes?
[12:56] <@CloudMax> didn't try resetting while saving at those
[12:56] <@Hitaka> idk
[12:56] <@Hitaka> I'm not trying it
[12:57] <@Hitaka> I have precious giant cucco save data
[12:57] <@CloudMax> I don't really want to try either, lol
*20 minutes later*
[13:20] <@CloudMax> ...
[13:21] <@CloudMax> I just skipped the energy bar?
[13:23] <@CloudMax> I have the bow, he is still asking me what symbol I saw at eastern palace, lol
[13:24] <@CloudMax> https://dl.dropboxusercontent.com/u/6440063/albw/skip_energy_bar.jpg I have bow, but not the bar.
[13:25] <@CloudMax> he just gave me the bow, when I had the bow. cool guy.
That's one way of spending the morning. Crashing the game and risk corrupting a save file, all while making a file to try out a simple idea I had in the morning. :|
If someone wants to mess around with soft-resets while saving, feel free to do so, but you may corrupt your savefile while doing so.

Quote
[11:54] <Pikachu1494> did anyone find a way to clip in the treacherous tower
[11:54] <@CloudMax> I clipped past the girl outside
[11:54] <@CloudMax> or, well, I walked around her
[11:54] <Pikachu1494> how?
[11:55] <@CloudMax> I used the Ice Armos thingys that's down below, lured them up to the top right and used the tornado rod to get pushed up on the ledge
[11:55] <@CloudMax> then walked on the side of the bridge and around her
[12:01] <@CloudMax> https://www.dropbox.com/s/57p4lq45uxf296y/treacherous_tower_no_loading_zone.mov a very bad quality video I recorded of me walking around at the entrance. I held the phone with 1 hand, and the 3ds with the other, so it's very bad, lol. That's from when I did it the first time.
This is a useless glitch, but some may find it interesting.

Quote
[12:29] <@CloudMax> lol. I just noticed that when you use cuccos, you gain so much height you can get up on ledges next to the edges you jump from. In kakariko for example, directly after you jump, change direction toward the ledge next to the location you jumped from and you'll get up on it. can't get OoB from there though, seems to be an invisible wall you can't get thru (even though bombs can get thrown up on the cliff) Example: https://dl.dropboxusercontent.com/u/6440063/albw/cucco_up_ledges.jpg
[12:35] <@CloudMax> and since you always walk (or swim) in the overworld transitions, flying into them with cuccos, etc. makes you walk in midair during the transition, you can use for example the tornado rod, etc. before you start falling after the transition, but I haven't found anything useful at all with it. hookshot refuses to activate, link only pull it out.
[12:43] <@CloudMax> can merge onto the thieves' building that has the portrait slightly higher by using hookshot from the ledge or fence to the right of it.
[12:46] <@CloudMax> not useful at all
[12:46] <@CloudMax> I just merge on the side of the building slightly higher (same height as the ledges to the right of it)
I did not do that much testing with this trick, mostly due to the fact that not many areas in the game have a cucco to begin with, but maybe someone'll find something useful?

Quote
[13:39] <@CloudMax> yay. Finally found a wall that you can merge onto using the door frame merge glitch, that you normally can't merge onto. totally useless, but it proves that it is possible. https://dl.dropboxusercontent.com/u/6440063/non-mergeable_wall_door_frame_trick.jpg You can normally not merge onto that wall, but by hugging the south side of the doorframe when entering and pressing A at just the right time, you'll be able to merge onto the wall.
[13:45] <@CloudMax> same goes for the room that door leads too. You can merge to the side of it. Normally you'd have to make a sand pillar, then merge.
Basically the "door frame merge" glitch (I call it something different every time I mention it, so, yeah) is basically an odd merge behaviour that works at various door frames.
When you stand inside a doorway and hug the door frame on either side and face toward it, it is sometimes possible to merge.
This will merge you thru the door frame and onto the wall next to it. All the previous doors I had tried where this was possible, you could simply just stand next to the door and merge, making the glitch itself completely useless.
Which is where it gets interesting. As mentioned in the quote, I managed to find a location in the game where the glitch could be used to merge onto a wall that you normally can't merge onto. It is still just as useless, but it proves that it is possible to use this glitch to merge onto non-mergeable walls. (even if very, very limited to a few locations in the game)
Now, if it was possible to do this everywhere, this could be used to skip a lot of stuff in various dungeons. I doubt it is possible though.


__________________

I messed around more with the merge storage thing, and there are MANY ways to do it. It is still limited to the same rooms as previously though.
It appears that it works by leaving a mergeable wall while the merge option is disabled. This is why we could use pegasus boots away from a wall to store it. While you use pegasus boots, the merge option is disabled.
This means that you can store the merge using other methods. You can hold the shield and walk away from the wall since that also disables the merge action.
You can also charge a spin attack. You can even use pegasus right into the mergable wall. The recoil will bounce you far enough from the wall.
Some walls unmerge you further, making it so that the merge option isn't available when you land. This will also store the merge location, as the merge option was disabled when you "jumped" away from the wall when unmerging.
So basically any method of getting away from the wall while the merge option is disabled will store it.

I also tried placing a gargoyle statue on top of another (the ones that aren't alive that is), and the one put on top will just continue to slide down following the direction it was initially coming from.

Edit:
I do not know if it's common knowledge (at least I've know about it for a long time, I assume other know about it as well), but it's possible to change direction right before you jump out of water and have link surface in that direction instead. It can be used to get up on ledges and the water level thingys in swamp palace for example. Not useful in anyway, but someone may find a use for it.
Anyway, I tried to use this trick to get into the unreachable water in Hyrule by jumping over the stone barrier that's placed next to a place where you can surface, but you couldn't walk over them. You can just barely land on a small spot and instantly slide down.
https://dl.dropboxusercontent.com/u/6440063/albw/failed_attempt_at_unreachable_water.jpg
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Kazooie on December 22, 2013, 05:16:10 AM
Great job CloudMax with all this stuff you have been doing! It's amazing to read how much effor you put to this game. Keep up to good work and eventually you'll wind something bigger :D

~Your fan Kazooie
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 22, 2013, 11:16:10 PM
Quote
That's one way of spending the morning. Crashing the game and risk corrupting a save file, all while making a file to try out a simple idea I had in the morning. :|
If someone wants to mess around with soft-resets while saving, feel free to do so, but you may corrupt your savefile while doing so.
I guess that "back in time glitch" is out :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Pedalpowertoast on December 23, 2013, 04:42:15 AM
Crashing the game and risk corrupting a save file, all while making a file to try out a simple idea I had in the morning. :|
If someone wants to mess around with soft-resets while saving, feel free to do so, but you may corrupt your savefile while doing so.
1. You can hard crash OoT3D in 2 different ways and ive yet to see any problems.
2. I actually tested reset while saving in PH and it had some interesting effects I didnt know. If you reset immediately the whole save is gone, reset a bit later and it says your file is corrupted and it loads the previous save (kinda like pokemon games) and if you reset a bit later after that, the file is fine.

Did anyone test softreset while continuing from a gameover? (TWW and SS style)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: CloudMax on December 23, 2013, 09:33:59 AM
1. You can hard crash OoT3D in 2 different ways and ive yet to see any problems.
2. I actually tested reset while saving in PH and it had some interesting effects I didnt know. If you reset immediately the whole save is gone, reset a bit later and it says your file is corrupted and it loads the previous save (kinda like pokemon games) and if you reset a bit later after that, the file is fine.

Did anyone test softreset while continuing from a gameover? (TWW and SS style)

The difference is that the game start to behave weird if you reset while saving, it is not an actual crash, the game is still going (only music).
Hard crashes I don't worry about at all. I did that crash at least 10 times in total. Messing around with saves can however ruin files.
And there's the fact that your entire oot3d save is deleted if you make it "corrupt" by changing a single byte in a savefile manually. But this could just be a false alarm, and it actually does provide backups if you corrupt stuff legit.

And softreset is disabled in most scenarios, including when you continue.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Serris on December 24, 2013, 12:11:41 AM
For what it's worth, you can bring a pot from the first House of Gales room to throw at the switch in the next one. Might be useful if you don't have bombs equipped/obtained at that point for whatever reason (route changes/different category) or just want to save the energy.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: nathanisbored on December 24, 2013, 11:54:13 AM
DP improvement by Zander:
http://www.twitch.tv/zandergothsrl/c/3441825
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 24, 2013, 02:16:05 PM
Why does nobody do this actually? (at least I don't see anybody who does this)

http://www.twitch.tv/tdutchnick96/c/3443778
What is "this" exactly? Following Yuga as he is moving in the wall? To my knowledge, when his real portrait passes over another one, the real Yuga can take any direction. (Let's say the real was going from left to right, and passes over another one that was going from right to left. The real one can then either keep going right, or switch and start going left.) The switch doesn't seem to have happened during your fight, which is why following it all the way was better than waiting in the middle when they cross.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Teague on December 24, 2013, 05:33:22 PM
http://www.youtube.com/watch?v=yid3P9kVEkw

Wasn't uploaded on YT separately, so here it is; an easy mine skip.

P.S. Don't mind the music
Can't remember who found this method but it definitely seems faster and much easier to do than old death mountain skip.  Just remember to activate the bird statue on your way up death mountain...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 24, 2013, 10:40:03 PM
I don't remember if this has been mentionned here in the past (because I actually just learned about it yesterday/today, thanks to KoffingRockz), but [in Thieves] you can delay the spawn of the blue enemies near the ground switches that reveal the Master Ore chest, and basically not have to worry about them at all. Details are on the Thieves Hideout page on the website!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: SkippyJr on December 25, 2013, 07:44:55 AM
Quick access to Desert Palace with Vulture Bump!  Get bumped onto the edge of the stairs nearest the entrance, and just walk on over.

VIDEO (http://math.utoledo.edu/~dgajews/sw35/LBW/DesertVultureBump.wmv) [2MB WMV]

NOTES:
 - Works best if the vulture stops and attacks from the left or bottom when circling.  This means that the orientation of a creature sometimes matters when getting a bump.
 - The attack pattern is currently inconsistent.  Staying a step away from the wall seems to increase the chances of being attacked from the left the first time.
 - At the top of the stairs, don't hug the wall as you won't transfer onto the ledge.  Walk diagonally onto it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 25, 2013, 09:45:15 AM
Quick access to Desert Palace with Vulture Bump!  Get bumped onto the edge of the stairs nearest the entrance, and just walk on over.
Just timed this, took me 21 seconds between unmerging from the portal and entering the loading zone of the Palace. I also timed the slowest method to reach the Palace (didn't have the Energy Scroll) and it took me 52 seconds. If I remember correctly, the method using the Scroll was 17 seconds faster than the long one, so the new method would be about 14 seconds faster than the Scroll one.

Good find. :)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on December 25, 2013, 10:37:00 AM
Hm IIRC zander told me that the stamina scroll ultimately saves 15 seconds from the merge-method of reaching desert palace alone (and it also saves little bits of time in several minor spots, but let's ignore that for now). So if we do the vulture method, then would skipping the stamina scroll be worth it?

Also that trick looks annoying to do =/
Title: Re: Tricks/Glitches/Timesavers topic
Post by: ZanderGoth on December 25, 2013, 11:01:32 AM
it would seem the vulture method saves about 20 over the scroll but the scroll is kinda used for other skips/fights. not getting it would prolly end in a bad boss fight/trick later on.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 25, 2013, 11:17:25 AM
Stamina Scroll is pretty useful for the Turtle Rock sequence break, the Dark Big Key room (although there is an energy potion nearby), the Gemesaur fight (energy potion nearby), both Arrghus fights (if you use the Ice Rod), merging the wall during that pink fairies attack in the Yuganon fight, [maybe more].

I don't think it's required for any of those, but it does make life much easier.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on December 25, 2013, 01:10:38 PM
Wouldn't Merging during Yuganon waste a bit of time? I always figured it does that, so I just dodge the little buggers.

As far as the other ones, I think the big ones are Turtle Rock and Gemesaur. If Gemesaur can be prevented from moving while still getting the Stamina Potion, that should be another non-issue, but the Turtle Rock sequence break is tough as it is.

So it seems this strat will move the Stamina Scroll to the list of stuff to eventually stop getting, just like the tunics. It makes stuff easier, but ultimatel wastes a bit of time.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on December 25, 2013, 02:43:13 PM
The turtle rock sequence break would be terribleto do without the stamina scroll; you'd likely be forced to wait between each ice rod use, so it refills a bit between each platform. I don't think skipping stamina scroll would ultimately be worth it honestly =/ I mean idealy yeah, but in a realistic run...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on December 26, 2013, 07:23:49 AM
You end up wasting a least 20 seconds getting the scroll though, because you have to go back up the moving platform, and I don't know if it's just me, but I always have to wait a while for the platform to come down again. I'm not sure it would be worth it to get the scroll unless you can get up the moving platform right away. (Then again, I'm not sure how much time these tricks save, so maybe it is worth it.)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on December 26, 2013, 09:55:35 AM
Well there are several minor spots where stamina scroll helps, including the bosses of Dark Palace and Turtle Rock. Heck, with stamina scroll, you can finish off the mask of the dark palace boss without the stamina refill (MAYBE you can do that without? I don't think so?).

Helps also for stealth skip pre-Dark Palace if the chompy enemy is in a bad spot, since you'll have to use sand rod a lot more to shove him into that corner.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 26, 2013, 07:26:17 PM
 https://dl.dropboxusercontent.com/u/6440063/albw/cucco_up_ledges.jpg < I'm confused on how you got on this ledge
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 26, 2013, 08:13:17 PM
https://dl.dropboxusercontent.com/u/6440063/albw/cucco_up_ledges.jpg < I'm confused on how you got on this ledge
I remember seeing a video of this. The guy circled in the air with the cucoo and got there. I don't remember if he went there straight from that ledge where you can jump, or if he went on some house or something else first. IIRC, he couldn't go on the grass left of him either.

Also, I just did a run without getting the Energy Scroll. It is very viable if you practice a few key things first (Mostly Gemesaur King, but also Turtle sequence break and Dark Maze skip). It also allowed me to put Ice Ruins last, which was much less stressful. And it pretty much guaranteed I didn't have to go to the fairies, potentially saving even more time.

Only downside I could think off from doing Ice Ruins last: 1 or 2 more textbox(es) overall, due to 1 more warp with rescued Irene. :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on December 27, 2013, 12:35:25 AM
Gemesaur shouldn't ultimately waste that much time depending how he's positioned. I think ultimately, it's going to come down to how much does the Stamina Scroll stuff save, including the smaller stuff.

For now, I'd definitely go with the Stamina Scroll, as it's not likely to save that much time anyways.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 27, 2013, 01:14:51 AM
For now, I'd definitely go with the Stamina Scroll, as it's not likely to save that much time anyways.
I timed the difference between going down to get the Scroll or moving along without it. Depending on how the elevator back up cycle goes, I'd say getting the Scroll adds between 13-17 seconds right there.

Now, not having the scroll for both the Turtle Rock and Gemesaur adds a little time, in the range of 2-3 seconds each. Your previous post made me realise how stupid (unless you're literally about to die) it is to merge during the fairies attack in the Yuganon fight, so the Scroll doesn't matter there. :P

Dark Maze skip isn't aftected at all, unless you get REALLY bad luck with the enemies placement/movement. Actually no, that's not true. I saw Zander do a textbox skip in the area just before the skip (merge the wall and move along until past the prison, skips the MUST CAPTURE INTRUDERS text). Doing that isn't a good idea without the scroll, because it will drain most of your Energy before you can even start setting the skip up. I don't think skipping the textbox saves much time though, because you're moving slower while merged (dash towards south-east when not merged), and the distance is a bit long.

Big Key room in Dark Palace isn't a problem now that I learned how to properly throw those goddamn bombs. If I miss one, grab the potion, wastes 2 seconds. Both Arrghus fights are barely hindered. Skip every other Ice Rod attack, waiting for it to recharge. I lose more energy from missed Hookshots than anything else anyway. :(

And I like doing Ice Ruins last because I'm scared eh.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Teague on December 27, 2013, 11:11:49 AM
I dunno I still think overall it should be gotten.  I think people just have to get over the Ice Ruins, I do it third or fourth and its not bad once you've done it a bunch.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on December 27, 2013, 11:24:55 AM
The Ice Ruins really isn't that bad once you know where all the dangerous spots are and practice it. The boss is also easy if you use the tornado rod strat to dodge the triangle attacks. If you go into the fight with full health, you should have at least 7 hearts, meaning you can take one hit from the triangle attacks (4 hearts) and one hit from the ice ball attacks (2 hearts).
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 27, 2013, 11:38:31 AM
The Ice Ruins can get easier with a lot of practice.
The skips and boss fights without the Scroll can get easier with a lot of practice.

I have practiced both a fair amount of time, and I've gotten pretty decent at the Ice Ruins if I may say so. The thing is, with 7 hearts, there's not much room for error, and we all know shit can easily hit the fan during a run. (hell, I felt from the Turtles going to Turtle Rock in my PB) I've gotten past the Ice Ruins more often than not when I was doing it 3rd, but I'm not an adept dying 90 minutes into a run.

I'd rather mess up the Gemesaur fight really bad and lose 15 seconds than slightly mess up Dharkstare or that room with the Eyegores and lose my run.

Both routes are viable, pick yours.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 27, 2013, 09:38:42 PM
In a speed run, you would skip the blue mail. It's not about stress, it's about time saving.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on December 27, 2013, 09:43:51 PM
well technically if you're going with purely time-saving, you wouldn't go for any safety strats <_< even the top players have safe/backup strats since not everything is ever going to go perfectly. Plus it'll be good for newer runners to start with easier strats (aka blue+red mail for example)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Teague on December 28, 2013, 05:54:52 AM
In a speed run, you would skip the blue mail. It's not about stress, it's about time saving.
Not at all, there are many places you should get hit by enemies because it's faster but you simply don't have the hearts to do this.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on December 28, 2013, 08:46:44 AM
Anyways, minor optimizations time!

How does everyone switch their X/Y items? This is what I personally do and I'm pretty sure is the fastest way.

1. Press SELECT (don't tap ITEM); this is about .2-.3 seconds faster than using the touch screen to open up the item menu because if you use the touch screen, there's an extra short animation of the item button being "tapped"
2. Use my left thumb to tap the item I want to equip, and my right thumb over the face buttons
3. Use my right thumb to immediately press X/Y (this is faster than dragging with the touch screen)
4. Use my right thumb to immediately press B to exit

This is faster than using the touch screen to open up the menu, as well as dragging items which is slow. Doesn't save much time, but considering how much you open up the item menu to change items, it adds up to several seconds in the long run. Just wanted to share that with you all; I still need to break the habit of using the touch screen to open the menu rather than pressing select...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 28, 2013, 09:26:55 AM
1. Press SELECT (don't tap ITEM); this is about .2-.3 seconds faster than using the touch screen to open up the item menu because if you use the touch screen, there's an extra short animation of the item button being "tapped"

[...]

I still need to break the habit of using the touch screen to open the menu rather than pressing select...
Link can still walk during that little "down time" from using the touch screen. I usually bring it up in the middle of an easy room, or while I am dashing.

Items with right thumb while moving
DPad with left thumb
X/Y/B with right thumb
Stick with left thumb

It seems pressing Select with left thumb would end up in lost movement frames, unless you bring the menu up right after entering a new room or something. I might give your "select items with left thumb" method a try though, instead of the DPad. :)

While we're at it, for Irene warps I do:

Bell with left thumb
Location with left thumb
Spam A with right thumb
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on December 28, 2013, 11:23:07 AM
For me:
Items with right thumb while moving
Drag item to X/Y button (probably slow but it's just what I do...)
Items button again with right thumb

And for Irene's Bell:
Bell button with right thumb
Tap the bird statue repeatedly with my right thumb (double tapping the statue works the same as pressing A)
Quickly move my fingers back to the A/B buttons to mash through the text

I mostly just don't use my left thumb for anything because it's reserved for the Circle Pad. I don't want to lose any time due to my thumb not being on the circle pad, so my thumb rarely leaves it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on December 28, 2013, 01:54:15 PM
So probalby using right thumb on select would be better, since you can keep your left thumb on the circle pad? It'll be uncomfortable but hey, if it's faster, you gotta do it :P

Also yes, I'm sure tapping the item is faster than using the d-pad (unless you only have to move it once, for example right when you get bow, you can just d-pad down then press Y; but I'd rather just tap, it's easier.)

For Irene's Bell, i'm pretty sure it's fastest that after you tap the bell icon, you tap the weather vane with your left thumb while mashing A with your right thumb; i'm sure it's frames faster than double tapping the weather vane. Then since you're already mashing A, you can mash through the Irene text.

EDIT: Basically what rheault said (I didn't fully read his post... oops =x). The idea is that right after tapping bell, I'm mashing A while the map is brought up, then I tap the weather vane with my left thumb and it'll 'instantly' select it since I'm mashing A with my right thumb.

TOUCH SCREEN OPTIMIZATIONS FOR THE WIN.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on December 29, 2013, 01:13:23 AM
I recall someone mentioned it before, but I couldn't find the post, but Desert Palace, in the room you need to hit the four switches and then go down past a few Beamos. It was mentioned that if you align yourself with one of the switches, you can dash down, hit the wall right next to the door and bounce off the lasers.

I misaligned myself a little bit, and I actually directly dashed through the door while taking the hit from the Beamos. If you can do that, you save a pitifully minimal amount of time.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on December 29, 2013, 09:04:46 AM
I misaligned myself a little bit, and I actually directly dashed through the door while taking the hit from the Beamos. If you can do that, you save a pitifully minimal amount of time.
I second this. Something similar happened to me in my PB and I forgot to mention it here. I was too far right, ended up being aligned with the doorframe instead of the wall and Link "pushed" himself right into the doorway instead of left into the wall. I didn't get hit by the Beamos though. I'd say getting straight into the doorway saves about 1 second over bonking on the wall. (lol)

So probalby using right thumb on select would be better, since you can keep your left thumb on the circle pad? It'll be uncomfortable but hey, if it's faster, you gotta do it :P
I haven't tried using Select to bring up the Items screen, but if it pops up instantly (unlike the half second or so it takes with the touch screen), then it wouldn't matter if you're moving or not, because you won't lose frames like you would with the touch screen.

So, the way I see it, as long as you make use of your method properly, Select or Touch Screen doesn't matter. And yes, pressing Select with the right thumb must feel weird haha.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on December 29, 2013, 07:23:01 PM
Well I would say if you press select with your right thumb, it's the fastest. You won't lose frames from letting go of the analog circle pad, and you won't have that delay of "Item" being touched as well; of course, this assumes you tap the item immediately when the menu appears, which is harder than it sounds. But hey, frames matter.

(goes off to practice it)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on January 04, 2014, 02:54:34 PM
So, a little time saver in the sages room: you can move before the game lets you by pressing A after the talking. This is what caused many people to move before the warp completes, thus delaying it. So, the ideal way is to press A at the right time and move to the warp. The time is around the time the beam starts appearing on the warp.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Thomas on January 04, 2014, 04:21:25 PM
Not sure if anyone has found this stuff, please tell me if anyone knows who came up with it
I found a really big OoB wile expanding on the thing Faschz found here: http://www.youtube.com/watch?v=vKZCOqmAea4
If you touch a screen transition trigger even while in the air; link will move in the direction of the other screen only falling once the transition is over.
To set this up, I move from this spot: http://i.imgur.com/ituaITn.jpg all the way to the left until your shadow is offscreen http://i.imgur.com/vyUkh0s.jpg then walk downwards until the screen starts to shift.
Then while the screen is moving, hold up on the stick to keep link from sliding down the cliff.
If you do it right you can move around in a huge area OoB. Keep yourself on the edge of the cliff and keep moving along the screens
http://i.imgur.com/l9PoOC4.jpg
http://i.imgur.com/hNI7dYQ.jpg
Follow the cliff up and around until you get here: http://i.imgur.com/UQB4oEJ.jpg
then move down until link is offscreen again: http://i.imgur.com/38BJ3e7.jpg
Face right then dash (or walk, dashing is easier) that will get you across the gap: http://i.imgur.com/E0rm8oU.jpg
Then you can run across the top of a few screens before hitting a wall.
This doesn't seem useful yet, but there are two spots that might have something cool.
http://i.imgur.com/PiSXmAu.jpg
http://i.imgur.com/XO4fhEF.jpg
In these two spots the screen transitions can take you through a wall, where you will just fall outside the map.
However you have one frame to do something before the game knows you have fallen; so you can clip into the wall then tornado rod on the first frame, etc.
I found a couple of other glitches that would let you merge inverted, as in merging to the outside of a wall instead of the inside. But I haven't found a way to duplicate them.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on January 04, 2014, 11:35:35 PM
Thomas, fun fact: You can take screenshots via Miiverse. Also that looks pretty amazing.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on January 05, 2014, 01:07:29 AM
Very interesting.

Hey, can someone get one screen above the desert temple/swamp and transition south?
If so, you could skip the entire desert dungeon.

This could also be used to maybe get across Dark World borders.. which would help if we ever find a way into the DarkWorld early. (Theory of the kissing lady always having a portal in her house.)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: corneliab on January 05, 2014, 02:22:22 AM
I spent some time with Thomas' finding earlier and posted a slew of images on Miiverse

Weird temporary perspective thing:
https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFo2k6ZwA
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlFKqhhLg

Sniping a dude:
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlfmRCUew

Merging with an invisible wall:
https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnd247pFw

Enemy closeups (achieved by falling into the void along with some planning)
Octorock:
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlfmPvAvw
Archer guy (very proud of this shot)
https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnd27YY5A


Very interesting.

Hey, can someone get one screen above the desert temple/swamp and transition south?
If so, you could skip the entire desert dungeon.

Even if you could reach the appropriate ledges I don't think this will work. After spending some time on those eastern cliffs it seems like you need to take advantage of a proper transition to scroll through the screens. There aren't any transitions period between the desert/swamp and upper areas, so trying to go between them would probably just make you fall through the floor.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Greenalink on January 05, 2014, 08:53:19 AM
The invisible wall merge is old, to me at least. However the side oob stuff looks cool.
https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFIoq9bQw
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Thomas on January 06, 2014, 08:29:02 PM
I found a couple more things that might have some use.
While trying to find a skip by breaking into the thief girls house, I found a way to barely get on top of the house by using a cucco.
https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnePfNutA
https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFpPJmq5w
Also the whole house, even the door is hookshot-able, but I couldn't manage to get in using the hookshot-in-enemy glitch, someone might be able to do it.
I managed to merge much higher than I should be able to by cucco flying on to a ledge and hookshotting the house, but that's about it.
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlf7d0rZw
Also in the swamp palace you can change items while your hookshot is connected to a spinning switch, everything gets changed back as soon as you leave the menu, but it might be useful in some way.
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlFapwryg
I still haven't been able to duplicate the inverted merge thing, but this is how I did it before.
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlf7eGghQ
Lower the platform and place a bomb near the switch, when the bomb is about to blow up, merge with the wall that will be covered by the platform. That will move the platform up, trap link behind it and give you unlimited energy, making it impossible for him to exit the wall unless you slide out. When I turned the corner, my camera flipped and I was moving on the inside of the wall, unable to exit in anyway.
If someone plays around with this it might be a way to get unlimited energy.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on January 07, 2014, 12:10:43 AM
Question: Is the Dash Cancel required for only certain types of ledges? In some spots it doesn't seem to gain any extra distance I think... for example, in the Ice Cavern the moving platforms at the very top.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Thomas on January 07, 2014, 03:07:03 PM
Question: Is the Dash Cancel required for only certain types of ledges? In some spots it doesn't seem to gain any extra distance I think... for example, in the Ice Cavern the moving platforms at the very top.
Short answer is yes; if you can dash off a ledge without falling straight down you will go the same distance as a dash-cancel, although you won't slide along the ground afterwards.
Just for some reason dashing off somethings makes you fall straight, dash-cancelling will let you slide the full distance.
Both are useful in some spots.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on January 08, 2014, 02:43:31 PM
Positioning for vulture clip: http://i.imgur.com/l7XsGBD.png
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Koizata on January 13, 2014, 06:52:52 AM
100% Big Bomb Piece of Heart Skip Set Up

1. Align with sword then dash https://i.imgur.com/EZXjTbh.png seems easy to align and dashing makes it so you wont lose your position (seems more consistent)

2. or align on the side and then do a diagonal left right https://i.imgur.com/W8IhzLz.png might be harder but i feel like it would be faster

you decide lol

-Koizata
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on January 13, 2014, 07:53:11 PM
First ever Hyrule overworld OOB. Just discovered it over the weekend. Never seen it before. All credit goes to me.
http://www.youtube.com/watch?v=0-iQx63Zfn8&feature=youtu.be
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Koizata on January 13, 2014, 10:26:29 PM
First ever Hyrule overworld OOB. Just discovered it over the weekend. Never seen it before. All credit goes to me.
http://www.youtube.com/watch?v=0-iQx63Zfn8&feature=youtu.be


lol this was actually found already but no use for it so

Not sure if anyone has found this stuff, please tell me if anyone knows who came up with it
I found a really big OoB wile expanding on the thing Faschz found here: http://www.youtube.com/watch?v=vKZCOqmAea4
If you touch a screen transition trigger even while in the air; link will move in the direction of the other screen only falling once the transition is over.
To set this up, I move from this spot: http://i.imgur.com/ituaITn.jpg all the way to the left until your shadow is offscreen http://i.imgur.com/vyUkh0s.jpg then walk downwards until the screen starts to shift.
Then while the screen is moving, hold up on the stick to keep link from sliding down the cliff.
If you do it right you can move around in a huge area OoB. Keep yourself on the edge of the cliff and keep moving along the screens
http://i.imgur.com/l9PoOC4.jpg
http://i.imgur.com/hNI7dYQ.jpg
Follow the cliff up and around until you get here: http://i.imgur.com/UQB4oEJ.jpg
then move down until link is offscreen again: http://i.imgur.com/38BJ3e7.jpg
Face right then dash (or walk, dashing is easier) that will get you across the gap: http://i.imgur.com/E0rm8oU.jpg
Then you can run across the top of a few screens before hitting a wall.
This doesn't seem useful yet, but there are two spots that might have something cool.
http://i.imgur.com/PiSXmAu.jpg
http://i.imgur.com/XO4fhEF.jpg
In these two spots the screen transitions can take you through a wall, where you will just fall outside the map.
However you have one frame to do something before the game knows you have fallen; so you can clip into the wall then tornado rod on the first frame, etc.
I found a couple of other glitches that would let you merge inverted, as in merging to the outside of a wall instead of the inside. But I haven't found a way to duplicate them.

lol like right above ur post lol xD







Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on January 14, 2014, 02:08:52 AM
First ever Hyrule overworld OOB. Just discovered it over the weekend. Never seen it before. All credit goes to me.
http://www.youtube.com/watch?v=0-iQx63Zfn8&feature=youtu.be

I think you went the farthest with this glitch.
Try this in the Dark World, see if you can use to get to another section of the darkworld. That would be the most interest and might come in handy in the future.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: corneliab on January 14, 2014, 05:32:10 AM
I think you went the farthest with this glitch.

He didn't. Anyone who has followed the posted instructions has reached the same dead end.

Try this in the Dark World, see if you can use to get to another section of the darkworld. That would be the most interest and might come in handy in the future.

You do realize this is a tall order, right? Where would he even begin looking to do something similar? It also doesn't help that the Dark Palace area is radically different from the Eastern Palace's.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on January 14, 2014, 06:06:22 AM
I'm not really the glitch finding kind of guy but i'll try other places. But if we all start working with this, we might be able to get from one region to another in Lorule without going through all the portals (not much of a timesaver anyway though).
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on January 14, 2014, 02:50:32 PM
I apologize to all who say that I didn't discover this. I didn't know this was already found and I hardly care at all for the credit. I just hope I can contribute to the finding of sequence breaks and other useful glitches.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on January 15, 2014, 01:28:13 AM
He didn't. Anyone who has followed the posted instructions has reached the same dead end.

You do realize this is a tall order, right? Where would he even begin looking to do something similar? It also doesn't help that the Dark Palace area is radically different from the Eastern Palace's.

You can start by testing different enemies to see if you can get on a ledge.

That would be a good place to start.

edit: another thing that would be super helpful is just taking screenshots to make a better detailed map.
http://www.zeldadungeon.net/wp-content/uploads/2013/12/WorldmapComparison.jpg < This is the best I can find


edit2: Can't remember. http://zeldaspeedruns.com/system/images/153/original/HP%20Boulder%20Skip.png?1389759258 < what happens if you try to wall walk to the next area?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Koizata on January 15, 2014, 04:47:39 AM
edit2: Can't remember. http://zeldaspeedruns.com/system/images/153/original/HP%20Boulder%20Skip.png?1389759258 < what happens if you try to wall walk to the next area?

if you go the left there is no more walking on top of the ledge bc it becomes and entrance. if you keep going right there is like an invisible wall blocking you from going any further
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on January 16, 2014, 06:26:46 PM
I don't really have an image, but you know the weather vane in the desert in Hyrule?

Has anyone tried this: Sand Rod north (the pillars you'd need to enter Desert Palace), then dash northwest to try to reach the ledge by the first dungeon exit.  It seems I've gotten really close several times, but I have no idea if it's possible nor if anyone tried it. But if it's possible, then it should mean skipping the first half of desert palace, and Titan's Mitts skip.

Something to note. If you start dashing too north (aka if you try to align yourself from below the left railing, below the desert palace entrance), then your dash will be cut short and you'll fall straight down instead.

A visual cue for a close attempt is to start your northwest dash from the midpoint of the line between the two sand pillars you create.


A potential alternative is to lure a vulture over, then try to get shoved onto the left railing of the left staircase (By the weather vane). If that were possible, then i'm sure it's possible to skip the first half of desert palace.

If this has been discussed/tried before, then ignore me :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on January 16, 2014, 06:30:41 PM
Has anyone tried this: Sand Rod north (the pillars you'd need to enter Desert Palace), then dash northwest to try to reach the ledge by the first dungeon exit.  It seems I've gotten really close several times, but I have no idea if it's possible nor if anyone tried it. But if it's possible, then it should mean skipping the first half of desert palace, and Titan's Mitts skip.
I've attempted this as well a few weeks ago, and never could pull it off. It's sad because you can get soooo close. :(
Title: Re: Tricks/Glitches/Timesavers topic
Post by: kirbymastah on January 16, 2014, 06:31:43 PM
Well something to note as well, if you stun a vulture with hookshot, stand beside it, then tornado rod just before it moves again, you'll get hit by it. Then it seems like Link is in the air before landing for a split second; could be useful?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on January 16, 2014, 07:46:36 PM
^ if you just miss the dash, can you get hit by a vulture before falling?

edit: someone used a Vulture to get up the first set up steps. It's theoretically possible to do the same glitch to go up the left side of the stairs(west of the weather vane).
You could try dashing from there. Same distance, but you're slightly higher.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hydrosine on January 17, 2014, 06:43:34 AM
Utterly useless, but wanted to share it with you anyway :)

You can use the walking guard around kakariko to get yourself pushed on the hedges in combination with the Tornado rod.
It's quite easy when you find out the right timing.
(http://i.imgur.com/nXLTBIQl.jpg)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Thomas on January 18, 2014, 10:40:43 PM
^ if you just miss the dash, can you get hit by a vulture before falling?

edit: someone used a Vulture to get up the first set up steps. It's theoretically possible to do the same glitch to go up the left side of the stairs(west of the weather vane).
You could try dashing from there. Same distance, but you're slightly higher.

I already tried this, and managed to get on the edge where the stairs are but you slide down it like a cliff, you can test what link can and can't stand on by using a bomb, if it slides down, you can't stand on it.
Also while trying to find a way around this I found that some items work weirdly when you slide down something.
http://i.imgur.com/6xpYmQ2.png
Basicly, because you can't get pushed up on the railing of those stairs, I make the buzzard push me down. and I use the tornado rod while sliding.
That causes link to keep sliding while the effects stay in place.
It seems like there isn't a way to get past areas that make you slide.

Also I noticed that this gap that you are normally meant to merge to get across can be jumped over if you a heading south, but you can't make the jump if you go north. I think it's something they scripted into that area, but maybe not.
http://i.imgur.com/ObTb4Zv.png
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Koizata on January 18, 2014, 11:58:32 PM
lol that jump i found that out on the japanese trailer of the game lol xD
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on January 20, 2014, 11:15:08 AM
I lack some skill, and wanted to either clip through the door or get on the roof of the Kissing Lady's house.
I got close but kept running out of stamina.

1. I attack the chicken til he gets mad and calls his friends.
2. I used the Wind Rod to get up in hopes to get on the roof or clip through, no luck so far.
3. During mid flight I die and use a fairy. I heard you can use the windrod in mid air like this, but when I always have no stamina left :(

So anyone skilled enough to try this? If you get on the roof, this might come in handy for other places(depending on the enemies in the area)
If you clip through the door, then W00t!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: UndeadFil on January 25, 2014, 08:58:15 AM
Just whoring out some findings of mine. A few small timesavers but still...

- In Eastern Palace, you can kill all 3 Stalfos at once using a pot. You have to get lucky and have them all run after you at once, get hit, then grab a pot and get hit again. Doesn't save much time though.

- In House of Gales, you can clear the antifairies room by dropping one single bomb at the right spot, and using the Tornado Rod. It's probably one second better than killing two with a bomb and the third one with the sword.

- When climbing Death Mountain, in the first boulder room, use a bomb to break the first one, merge to avoid the other two, merge again upstairs to cross the gap and use another bomb and dash left. Bombing rocks is obviously better than merging to avoid them, because the game temporarily freezes when you merge.

- In Tower of Hera, use the bow for the first hit of the boss fight. That does just as much damage as a sword spin, so you only need two spins and a regular slash to finish the job. It could save time if you are really good at boss fights.

- For the Armos skip in Hyrule Castle, when you are about to switch rooms, walk slowly so you'll get in the stairs loading zone immediately as you enter the room.

- In Skull Woods, when you have to walk on narrow paths and avoid Gibdos and Baris, use the lamp on them to burn them or to knock them back.

Hold on for more later.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 03, 2014, 09:14:41 PM
Sequence Break, Early Zora Flippers(need testing)

http://forums.zeldaspeedruns.com/index.php?topic=1478.msg26358#msg26358

http://zeldaspeedruns.com/albw/seqbreak/item-rental-early

So using the item rental early glitch and using the wind rod, you can get to the Zora's place right away. What is unknown, is if the thief will steal the item properly and the seller in kakariko village will sell the item.

Anyone want to test quick?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on February 03, 2014, 10:11:01 PM
Sequence Break, Early Zora Flippers(need testing)

http://forums.zeldaspeedruns.com/index.php?topic=1478.msg26358#msg26358

http://zeldaspeedruns.com/albw/seqbreak/item-rental-early

So using the item rental early glitch and using the wind rod, you can get to the Zora's place right away. What is unknown, is if the thief will steal the item properly and the seller in kakariko village will sell the item.

Anyone want to test quick?
Am I missing something? Yes you can get on that ledge using the Tornado Rod, but you still need to merge after that. Plus, you need the Energy Scroll to make it all the way there.

Anyway, Anwonu (? I think it was him) managed to boost himself past the little gap near the Witch's House (where you would usually merge to reach the Zora River) using a bee. So yes, Flippers early are possible, if you can boost yourself with a bee, go see the Shady Guy fleeing, deathwarp, get 200 rupees, buy the Smooth Gem, boost yourself with a bee again, get the Flippers and finally deathwarp again. Most probably not worth it. :P

That being said, I should actually update that page to mention it is possible to reach the Zoras without merging, but "useless" to do so. Maybe make a Flippers early page.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 03, 2014, 10:42:09 PM
Ooh a bee.
For fun it's worth it.
It doesn't work with bombs, right?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on February 03, 2014, 10:45:57 PM
Ooh a bee.
For fun it's worth it.
It doesn't work with bombs, right?
Boosting yourself with bombs seems like a nightmare/impossible in this game, from the way the programmed them.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 04, 2014, 12:30:38 AM
Took practice and luck(especially those many many times where a bee never showed) but I got the flippers early.

Hopefully I'm decent enough because I want to record it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on February 04, 2014, 07:37:02 AM
I showed on stream, but I wasn't the one that discovered it.
http://www.twitch.tv/5311216gnik/c/3643862
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 04, 2014, 07:49:17 AM
I'm still making my own version ;)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 04, 2014, 08:47:53 PM
Please tell me I'm the first to do this!

Using the bee glitch, I managed to get inside the cave with the big rock at the Black Smith.


http://youtu.be/Iyd_A56nkFw
------------------

Enemy Ledge boosting should be considered a technique, it has lots of possibilities!

edit: uploaded a new version, showing you can leave the cave.
BTW, there's a cave just to the north of kakirko village with faries.. you can use the bee glitch to get into this cave as well.
-------------------
edit2: Wanted to record my own death mountain and flipper video.

http://www.youtube.com/watch?v=Y_uCqVhsYZU

http://www.youtube.com/watch?v=KE8F2e_L2dw

How do you skip the boss key in the Eastern Temple? I managed to use bombs to flip the bridge, but haven't had any luck getting past the door.

edit3: Awe, was hoping to do a swordless quest but you need the lantern to be able to use any of your rented items.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on February 07, 2014, 09:18:54 AM
How do you skip the boss key in the Eastern Temple? I managed to use bombs to flip the bridge, but haven't had any luck getting past the door.
http://zeldaspeedruns.com/albw/dungeons/eastern-palace
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 10, 2014, 01:17:25 PM
I posted this in the irc a while ago, but for anyone that hasn't seen it, it's a pretty interesting Lost Woods OoB.

http://www.youtube.com/watch?v=c07t8JJayr4

You can walk behind loading zones and off the screen and fall into nothiness lol
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 11, 2014, 12:57:55 PM
I used that same enemy to get ontop of those Statues with the portal to the light/dark world.
I did it once, and fell off too quickly to do anything. Wanted to see if I could dash off the top and get OOB.


This same glitch, maybe possible with those dark world plant enemies so you can skip the dungeon more.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 11, 2014, 10:13:49 PM
I used that same enemy to get ontop of those Statues with the portal to the light/dark world.
I did it once, and fell off too quickly to do anything. Wanted to see if I could dash off the top and get OOB.


This same glitch, maybe possible with those dark world plant enemies so you can skip the dungeon more.

I've tried this a few times, and sadly, there's an invisible wall inside the portal statues that pushes Link off to the right. So when you try to t-rod on top, Link always gets pushed out of them.

You can get inside the dark world portal statue too (using a snap dragon, but I don't recommend it as it's a lot harder), but it's the same thing. Invisible wall that pushes Link off to the right.  :'(

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRdcmzsvPiKtoG)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 12, 2014, 01:32:01 AM
I managed to somehow get ontop for the light world statue. I stood perfectly still.
However, I walked a little bit, and quickly fell off.

Did you get onto to?
^ This is what I did in the past

I could try again, just takes practice.



edit: got no gamefile yet, but instead I tried your glitch.
I learned you can also do it in that little between the log(where normally you have to merge to get a heart piece).

edit2: If I got ontop(and assuming you didn't), then I might of discovered a new trick that could help activate the desert boss early.
I'm doing a lot of assuming.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 12, 2014, 11:20:31 AM
Are you 100% sure you can get on top? I've tried over and over but each time, Link gets close to being on top, but then it's like there's an invisible wall blocking him from actually landing on it. It pushes him off to the side so he falls off.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRfvqbExRWb6T-)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 12, 2014, 01:24:44 PM
Sweet, you never got ontop.
Now I just have to reproduce this glitch and figure out how I did it.

My first theory is, I never used a wind rod.. so I'm going to experiment with that a while.

edit: really wish I could remember how I did it.

Also when I did get onto and fell off eventually(meaning I pushed the controls)., I fell off on the left side.

I really wanted to dash off the edge but I either did not have the boots or wanted to get as close to the edge as possible.
I'm just curious if it was pure luck, or if there's a single pixel spot where you won't be pushed.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 12, 2014, 04:54:47 PM
edit: really wish I could remember how I did it.

Also when I did get onto and fell off eventually(meaning I pushed the controls)., I fell off on the left side.

I really wanted to dash off the edge but I either did not have the boots or wanted to get as close to the edge as possible.
I'm just curious if it was pure luck, or if there's a single pixel spot where you won't be pushed.


My guess is, like you said, there is possibly a single pixel spot. There are times where it looks almost like he'll land on it, but then fall off. It must be very very precise though. If me or you, or even someone else can even get on it once again then we could definitely skip Skull Woods.

The way I see it, the only way I can think of skipping Skull Woods is this spot. After looking around different times, there are no spots to clip through. This seems to be the only way  :-\
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 12, 2014, 09:57:10 PM
Ugg, more proof I wish I took.
One time today when I squeezed through, I ended up on the Left side instead of the right.
Not knowing this, I walked out of it.

So no clue yet if the left side would be easier or not.
And no clue how I ended up being pushed to the left instead of the right when I first go through.

edit: everytime I glitch through, the enemy is leaning a bit to the right every time.
I wonder if he leaned left that one time

I so wish I was more pro right now
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Koizata on February 13, 2014, 02:34:30 AM
same thing this was posted a while ago http://www.youtube.com/watch?v=wlKK3WbpHwY
seems like that also get push when t rodding on the portal
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 13, 2014, 02:52:47 AM
After seeing that guy hit a wall at 1:44, I think I'm going to stop aggravating myself for this glitch as it might no longer be worth it and may be luck based.
Also at 2:06 he tries to dash off a tree and instantly falls straight down.
Odds are if I did get back ontop, I'd fall straight down to.

His technique seems much more possible for skipping the dark world dungeon and more relaxing to try.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 13, 2014, 10:38:05 AM
So, I just found a clip to get to Zaganaga early (a.k.a the Desert Palace boss). I'm assuming people know about this? If so, how come no one uses it?

EDIT: Nvm, I found out this was found. Also useless so far lol.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 13, 2014, 01:57:07 PM
And this is why no one uses it :)

We either need to find another high spot or find some way to get higher.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 13, 2014, 03:57:45 PM
So, I just found a true desert palace skip.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRf_48ICJA_cQY)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRf_93gTdsDSkW)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRgABNQhmYD-1G)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRgAG_AGOzWmrs)

You can clip into the portal with a moblin. I recommend using the moblin to the right with a spear and have him follow you there seeing as he doesn't move once he gets into that area. Once you clip inside, stop moving the circle pad as soon as possible or else you'll fall into void. There's a certain spot inside where you can t-rod but it's not exactly certain what spot yet. More testing and messing around with this is required.

You can walk around the cliff to the boss area, and activate it :D
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on February 13, 2014, 04:42:01 PM
Based on your positioning after t-rodding, my way of doing it is different. I do small, small nudges till I reach the point.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRgArkERJfeGUr)

That's where I come out after T-rod
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Teague on February 13, 2014, 05:47:45 PM
So, I just found a true desert palace skip.

https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRf_48ICJA_cQY
https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRf_93gTdsDSkW
https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRgABNQhmYD-1G
https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRgAG_AGOzWmrs

You can clip into the portal with a moblin. I recommend using the moblin to the right with a spear and have him follow you there seeing as he doesn't move once he gets into that area. Once you clip inside, stop moving the circle pad as soon as possible or else you'll fall into void. There's a certain spot inside where you can t-rod but it's not exactly certain what spot yet. More testing and messing around with this is required.

You can walk around the cliff to the boss area, and activate it :D

Nice find!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 13, 2014, 07:25:49 PM
You also proved my earlier theory for the statue in a sense.

How hard would you say this glitch is to do?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on February 13, 2014, 08:24:53 PM
Moderately hard, but can be consistent.
Easier than HoG skip IMO. But also a run/race ender if you fail too much, which can happen.

Video: http://www.twitch.tv/anwonu/c/3718621
To spawn boss, you need to go close to the north wall before dropping.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 14, 2014, 01:00:46 AM
Any other advice on how to move once clipped inside.
I barely touch the control stick once stuck, and instantly fall.
You're desc on twitch is confusing.

Also, when I make myself stuck and don't move the moblin rehits me. How come he didn't hurt you when his stun wore off? Did you move a pixel since then?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on February 14, 2014, 01:24:17 AM
Any other advice on how to move once clipped inside.
I barely touch the control stick once stuck, and instantly fall.
You're desc on twitch is confusing.

Also, when I make myself stuck and don't move the moblin rehits me. How come he didn't hurt you when his stun wore off? Did you move a pixel since then?
What I do:

- Align the Moblin, stun him
- Place Link as close to the Moblin (South of it) as possible, take damage as soon as the stun effect is gone
- Hookshot right away
- Walk Link so his hitbox is in the exact same place as the Moblin's
- Do NOT touch the control stick while Link's invincibility wears off. If placed correctly, he'll get pushed into the crack without you having to move
- From there, the Moblin usually doesn't hit me. If he still does, try moving north just barely. Like, as little as you can.

- Now the hardest part. Take out the Ice Rod and Tornado Rod. Starting here, you will only advance by slightly tapping the stick. SLIGHTLY
- Have Link facing north, charge the Ice Rod. The thing you want to keep in mind from that point is that the Ice Rod mark can have 2 different horizontal positions, which we will call left and right.
- If the mark is left, then you're close to falling off the left side, so you want to tap the stick up and SLIGHTLY right.
- If the mark is right, tap straight up. Because the 3DS stick is a bit hard to use perfectly, most of the time straight up will result in up and slightly left. If you so the mark going back left, then adjust yourself.
- If the mark has been right for a long period, you might be getting too far right and about to fall off that side, so be careful and try adjusting a bit to send the mark left for a moment.

- You want to make your way like that until the mark has moved 2 spaces north from the one it originally was at.
- Once you're there, it's time to Tornado Rod. Simply using the TRod won't get Link through the "ceiling" of the wall.
- To get through it, you will have to turn Link so he faces either left or bottom left AND use the Tornado Rod at the same time / just barely after doing so. (Might need some more testing)

Viskiv also found a setup where you use bombs instead of IRod to setup yourself. Place bomb, grab it, then wait at the last moment and throw it. The blast will push Link back straight north. Do it twice and you're deep enough. The timing seems rough though.


Also, that skip is possible to use in 100%. You can take the portal north of the boss area, do the palace backwards (all doors are only locked from one side, so you can go through them) until the autoscroller miniboss room. Wait until all tiles are dead, then exit the room from where you came and re-enter. The game will act as if you beat that room before, lower the bridge and spawn the green portal. You can then go back to the first half of the palace and backtrack some more until you reach the Mitts. It's probably not the fastest way.

Fastest way might be to do the palace normally until you reach the halfway exit, warp using Irene. Then, when you come back later with upgraded sword and stuff, do the skip and beat the boss.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 14, 2014, 02:27:12 AM
Now, that is a great desc. I guess if I fail now, then I just need a lot more practice.
I did manage to learn how to make Link walk a bit slight without the ice rod, but once I lost view of Link, I couldn't figure out if I was still moving or not.
When I get a chance again, I'll try the ice rod method.

With the bomb method, if your timing is a split sec off, do you instant fail or do you just get to try again?

edit: I reached the point where I was suppose to use the tornado rod, and tried to turn left and fell.
If I used the tornado rod without turning, would I of fell, or would I been able to try again?
So far I found it a bit easier to keep the ice on the left side, and just slightly nudging north and putting my thumb slightly to the left. In most cases, it stays on the left side for a while and I don't fall. It's a lot more safe since you know to make sure to avoid going left. If the ice is perfectly straight, then you can't tell if you're going right at all.

Title: Re: Tricks/Glitches/Timesavers topic
Post by: Koizata on February 14, 2014, 07:24:26 AM
I would say using the ice rod is the easiest way to align yourself so you won't fall. The way i do it is just slightly tilt the opposite direction on which the ice rod is pointing if left tilt right/up if right tilt left/up. And it seems you can tilt it a little fast and get to the trod hotspot but don't go to fast or you will fall. Also making the ice rod go north twice seems to be the right place for the t-rod but you have to move a little bit up more to get it 100% you can try it a bit earlier but it's risky. And yes facing left/down makes it work when t rodding. Getting into portal is pretty much the same as the others get hit hookshot clip in.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 15, 2014, 06:59:46 PM
Sweet, you never got ontop.
Now I just have to reproduce this glitch and figure out how I did it.

My first theory is, I never used a wind rod.. so I'm going to experiment with that a while.

edit: really wish I could remember how I did it.

Also when I did get onto and fell off eventually(meaning I pushed the controls)., I fell off on the left side.

I really wanted to dash off the edge but I either did not have the boots or wanted to get as close to the edge as possible.
I'm just curious if it was pure luck, or if there's a single pixel spot where you won't be pushed.
Oh right, I meant to ask this, but do you remember which way Link was facing when you managed to get on top of the portal that one time? That could really help in finding out a strategy to get on it easily. It could be exactly like the DP skip I found, where you have to face down and left to get on top of the ledge.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 15, 2014, 07:52:09 PM
No clue.
It's very possible as I have not tried down + left yet.
Could also be possible that somehow I walked perfectly straight and performed it as I flew up.
So far all the portals are working exactly the same.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 19, 2014, 03:02:07 PM
So while trying to find some new glitch techniques, I actually managed to. I found an entirely new way to get on top of ledges which requires you to  get hurt from one of your bombs as you jump off. It's like the crow jump boost (which might I add, works with anything that hurts you) except instead of flying far, you'll get a boost from whatever side the bomb hit you from. It's extremely useful as it requires no crow or even an enemy to hit you which I think will lead to some new skips for sure.

With this new technique, I've found a whole bunch of new OoB areas never found before. Some of them include actually getting into the moat of Hyrule Castle. 

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRhgUvwzA182Hs)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRhgXO4UABT7wz)

you can even get off to the side of the castle by walking around on the ledges

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRhhIscQTqDHTv)

You can even get inside Treacherous tower, (which is actually merge-able strangely enough)

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRhwxWkKCuxQ8m)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRhw0WgulWAQw6)

But very interesting OoB I found also had to do with Hyrule Castle. If you throw a bomb from where I am in this picture:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRhwkX815E7-oJ)

then do a bomb jump boost, you can get on that ledge. You can walk around to the one side of the castle and I think that it's probably possible to get on top.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRhwoVIj22dcLt)

If somebody can figure out a way to get on top of the castle from there, it might be possible to access the dungeon early! I'd really like to see if someone can find some new skips with this!

Title: Re: Tricks/Glitches/Timesavers topic
Post by: Viskiv on February 19, 2014, 04:15:05 PM
I found the first application for it, something for 100%. There was a HP by Swamp requires big bomb that we used to do a skip for, but this is a much faster way.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 19, 2014, 09:23:34 PM
Wow, one step closer to an early dark world then.
Speaking of which.. any clue if you could get to the desert before entering the dark world?
I always wondered if they left those portals in, or if all portals are disabled until later.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 20, 2014, 11:56:24 AM
Wow, one step closer to an early dark world then.
Speaking of which.. any clue if you could get to the desert before entering the dark world?
I always wondered if they left those portals in, or if all portals are disabled until later.
No, i'm pretty sure it's not possible. I found a portal clip that let's you get on top of the cliff right next to the desert palace, but walking off the screen yields nothing. There are no loading zones in the area that take you to the desert palace in the first place, so trying to go to the left just makes you fall into void no matter where you go.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRf_cnIly5720j)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRf_gWsKzFNCFa)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: ExtraTricky on February 20, 2014, 04:51:06 PM
I think Weegeechan gave a good explanation of why Desert shouldn't be possible without going to Lorule. Map/room transitions all seem to be based on loading zones (and as evidenced by the Eastern Palace boss key skip, it seems that doors have loading zones behind them at all times like in most of the 3D games). So in order to go from room A to room B, it is generally likely that you need to be able to make that transition without glitches, but you are likely to be able to bypass prerequisites.

What I don't understand, however, is how the game decides whether pots should respawn in a room of a dungeon. When I was practicing the Eastern Palace boss key skip, I found that you can cause the pots to start respawning in the boss door room by entering the boss door room from the boss door room. The way to do this is to go to the (for example) upper right door once you're on the wall. Then there's a few things that you can do.

1) Walk very slowly and drop essentially straight down once the wall ends. This will cause you to hit the normal door loading zone and walk into the neighboring room (this is what we did for the Desert Palace B2 skip).
2) Walk very fast and run into the next room. This will hit a map transition loading zone before hitting the door loading zone and you'll probably see the screen transition to the neighboring room, then you hit the door loading zone on the other room and walk back into the boss door room.
3) Walk somewhere in between. There's another loading zone that you can hit which I was thinking of as the door of the next room, but in the boss door room's map. If you do this, you'll see Link walk back into the boss door room through the door when you fall down without any screen transitions happening. This is what causes the pots to start respawning. It also causes pots to _stop_ respawning in the neighboring room if you do only normal screen transitions from then on.

I found this glitch pretty useful for practicing the boss key skip since it allowed me to get a lot of hearts very consistently. Maybe someone can figure out a good explanation of how it works. Also, enemies still don't respawn in the boss door room. Therefore, we know that pots are not enemies!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on February 20, 2014, 08:27:52 PM
So, after the desert skip was found, some people suggested other portals, and eve nthe one from Skull Woods. While Weegeechan already showed that he could clip into it, and that he couldn't t-rod up there, I think there's still a chance that it can work.

First of all, I want to show my theory/hypothesis/whatever you want to call it (not proven, I didn't program the game to know for sure) about how the desert skip works (at least, the "why such a small area to walk" part): http://imgur.com/VhkFtzp
IMG 1 is basically how the desert portal is: ground south, void inside walls, and the portal itself. Since you must be merged when going through portals, there must be some walls inside it as well, drawn in red. If you're merged, you'll activate the Hyrule-Lorule cutscene; but if not, they're just walls.
In gray, we have Link's hitbox, and the position is after you clip inside. Since you're over the walls, there's still ground around it (at the very least, under the walls themselves, but might have some between walls as well, but it's not important).
So, while you're OoB, if you walk slowly back to the "normal" ground, you'll realize the walls will give a little push a bit before your hitbox is completely outside. And that's where the desert portal explanation lies: once you walk a little bit left or right, the opposite wall will push you outside, making you fall OoB. That's why we have so little space to walk.

That explained, let's go back to Skull Woods portal (IMG 2).
First of all, the ground inside the pillar isn't a void probably because it was easier to keep all of it as ground.
Weegeechan said that there was an invisible wall that pushed him to the right. That's explained with the theory as well: once you go a little bit to the right or to the left, you're pushed by the walls.
So, what I want to suggest is what some already suggested before, and I want to go back to it again: after clipping, move directly north without being pushed to either side. Once far enough, use t-rod to see if we can get on top of it (turn before using, like in desert skip?).

I'd want to test myself, but Snapdragons are a bitch to use to clip the portal. Weegeechan said that took him a while to clip as well. I wasn't able to clip it yet.


Edit: OK, so I could clip a few times. This clip is stranger, though, because either we get clipped only on the right side (and very slightly on the left, but end up being pushed back, since we're not clipped far enough), or the left wall is more insistent than the right one. After clipping, doesn't matter if I walk slowly or to the left, I always get pushed to the right, like Weegeechan mentioned.
However, there was one time where I was still in the middle (I think) and using t-rod blocked me. Turning obviously pushed me to the right again, so yeah, that didn't work very well.
So either we find a way to keep in the middle, or find a magic spot on the right side. Neither sounds easy =p
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 20, 2014, 10:31:03 PM
I'm thinking the walls in the Woods have a thicker border at the very bottom because the wall is curved. So odds are, 1 pixel to the right or left probably results in an instant push.

Maybe someone who's skilled with the bomb blast can do it for keeping themselves straight.

--------------
BTW, any videos yet for bomb ledge boosting? I tried lots of times and so far I either took damage from my bomb or leaped off a split sec before the explosion and never got hurt.
One time, I did do some slight leap explosions but never managed to get up.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on February 20, 2014, 10:43:03 PM
BTW, any videos yet for bomb ledge boosting? I tried lots of times and so far I either took damage from my bomb or leaped off a split sec before the explosion and never got hurt.
One time, I did do some slight leap explosions but never managed to get up.
http://www.twitch.tv/viskiv/b/504794999?t=2m07s

The timing is really tight, most probably frame perfect.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 20, 2014, 11:38:24 PM
Throwing the bomb is a requirement? In most of my tests, I just placed it down.
Guess I'll just keep practicing for now.

edit: Managed to do it once so far.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 22, 2014, 10:14:22 AM
@Anwonu: That is an extremely good theory! I don't see why that would be wrong in any way. Even though you couldn't get on top yourself, I'll definitely keep messing around with this and hopefully find a way to get on top. If anyone can manage to get on top even once and take a pic we could work off of that.

@King: You always have to make sure the bomb is a bit in front of you like in that video or else Link won't make it onto a ledge. I noticed though that sometimes it's possible to just have the bomb off to the side but close enough to Link to be able to hurt him and you can still make it onto a ledge.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 23, 2014, 12:23:38 AM
I managed to get myself a bit more straight for the Forest portal. I tried the bomb method but I think I gave myself too much of a blast because for the second blast I went all the way through the other side.

Before you try the Skull Woods version, just try to do the light world first as it's not too hard to get inside.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 24, 2014, 10:13:36 AM
So after messing around with the portal in Lost Woods, I have a better understanding of how it works. I did manage to get inside the crack, and like Anwonu said, you hit a ceiling. Now, I'm not sure if it's possible to get through the ceiling if Link is facing a certain way or not, but i'll be testing this out more.

I also found a way to tell if your in the portal crack or not. Once you get pushed inside, it's best to t-rod to see if you got in, and if Link falls out of the pillar, he didn't. But if he hits a ceiling, you know you are inside. If you use your ice rod after and keep inching forward really slowly, you can tell if you have gotten pushed out or not. If the floating ice chunk moves to the right at all, you are no longer inside the crack. It seems to be a much smaller area to move around in compared to other portals, but it definitely seems like Anwonu's portal theory is true.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 24, 2014, 12:16:50 PM
I found a little something extra too. Fences act just like ledges in which you can do a bomb jump boost on to them. I didn't think of trying it until now and I already found something neat. I did a BJB on to the fence beside the blacksmith's and was able to get into the pond beside Kakariko.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRjKRqoZqBBfTG)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRjKW8w16Ba1Fo)

Swimming from the blacksmith side into the kakariko side pushes Link into the wall with the map scroll. He might fall into void and get stuck infinitely. If you have a fairy and die, he can come back to life in the pond again.

I also found a neat glitch technique that lets Link use t-rod while in water. If you swim to a place where you can fall into void, and dive almost into the void and mash your t-rod, link should be able to t-rod as he surfaces before falling to his doom.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRjLATcYO9HRAf)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 24, 2014, 03:34:55 PM
Quote
I found a little something extra too. Fences act just like ledges in which you can do a bomb jump boost on to them.
So, we can get inside the rupee game just south of Kakariko Village for free, then, right?

Also, even though it most likely has no purpose, but assuming you can throw all the chickens out of the fenced area(The cocoo game)


If so, cool!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 24, 2014, 05:15:59 PM
There's actually no ledge to perform a bomb jump in that area to get on a fence :P But ya, that would be interesting to mess around with
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on February 25, 2014, 02:55:44 AM
Shame but I wonder if you can get into the rupee game like this...
http://youtu.be/wlKK3WbpHwY?t=2m24s
Title: Re: Tricks/Glitches/Timesavers topic
Post by: UndeadFil on February 28, 2014, 09:00:26 AM
I've been trying to get on the sides of the bridge near the entrance of Lorule Castle, but no luck yet. Maybe from there it MIGHT be possible to find a way to clip inside the castle (and skip seven dungeons) so I guess it would be a great idea to get on that. I have tried bringing enemies from far away because the closer ones don't cooperate. The farther moblin doesn't try to attack you when he's too far away from his spawn point. I managed to have him stuck in the small alcove between the weather vane and the corner, but I haven't been able to get up from there using the Tornado Rod. I have the weird feeling that it must be possible though.

Anyone willing to try? Maybe with the huge goriya thing I dunno...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: ed58 on February 28, 2014, 10:36:44 AM
I've messed around with this a while back. But I believe a clip has been found to get decently close to the loading zone. (There is a video of it somewhere) However, the developers seemed to put invisible walls around most of it. So it's most likely not possible as of now.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 28, 2014, 11:45:56 AM
Here's the Lorule Castle OoB:

http://www.youtube.com/watch?v=FiGyBfcUG3E

Idk why, but I feel like this hasn't been tested with enough. I don't see why it would be impossible to get in to the loading zone. When clipping into the Kakariko house, it's possible to get into both loading zones. (but I could be totally wrong as I haven't tested this myself) I wish this game had save states xD
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 01, 2014, 05:26:45 PM
I've been wondering for a while if the Tornado Rod Lifting technique is possible with any enemy. I've only seen people use it with Armos/Gargoyles but I was wondering if it is do-able with something like a Moblin or Soldier?

http://zeldaspeedruns.com/albw/techniques/tornado-rod-lifting

Does anyone know if it is or not?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Powerstar9 on March 01, 2014, 06:01:29 PM
I think I might explode.... :-X  ::)  :o
Tell me I'm the first to discover what I dub animation storage just 30 minutes ago: http://www.youtube.com/watch?v=xf1UXyEi7w0
Everything i know about it so far is in the desc. I might upload another video where i use it in another area. Oh...my...gosh. :o I never saw another video on it, so...
Jeez, I'm like SUPA hyped. I just can't contain it.  :o  ;D
Edit: THE GLITCH HAS A USE. I repeat, the glitch has a use: http://www.youtube.com/watch?v=AeSsSZIbegQ
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 01, 2014, 07:29:34 PM
Very nice find Powerstar!  :o Anwonu and Viskiv timed it and said it saves roughly 40 seconds over saving the Turtles. (And even more if you're like me and keep falling off the Turtle pile when trying to reach the entrance the normal way. :P )
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 01, 2014, 08:33:49 PM
Dude!! ;D That's amazing!!! I can't believe how nice of a find this is!! :D

Man, I was trying to find a way into Turtle Rock without getting the turtles for SOO long. Congrats on the awesome find! Hope we can all find some new skips with this ;)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: FriiedPorkchop on March 01, 2014, 08:49:04 PM
So I know many people have been looking for other uses for this glitch and I think I may have found one. In the boomerang puzzle room at the hyrule counterpart of swamp palace, the game says you need the boomerang and the hookshot. With this glitch you can complete the puzzle without either of them; all you need is the upgraded ice rod. Now I know many you probably don't care about an optional puzzle room that you don't even need to complete in 100% but a find is a find i guess.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 01, 2014, 08:57:55 PM
So I found this a few hours ago but I now realize it was the animation storage I used without even knowing it xD

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRkgeaAnVV45ma)

Think it's possible in any way to get up on the ledge?

EDIT: I also found the quickest way up to Turtle Rock. (makes sense lol)

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRkmU3QSHSAu74)

You don't have to freeze the lava and can go in right away.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Powerstar9 on March 01, 2014, 09:14:30 PM
So I know many people have been looking for other uses for this glitch and I think I may have found one. In the boomerang puzzle room at the hyrule counterpart of swamp palace, the game says you need the boomerang and the hookshot. With this glitch you can complete the puzzle without either of them; all you need is the upgraded ice rod. Now I know many you probably don't care about an optional puzzle room that you don't even need to complete in 100% but a find is a find i guess.
That could be useful for a bingo route involving collecting treasure chests or completing all the "treasure hunt" dungeons.
So I found this a few hours ago but I now realize it was the animation storage I used without even knowing it xD

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRkgeaAnVV45ma)

Think it's possible in any way to get up on the ledge?
I haven't tested storage much with that dungeon. Maybe it's possible to skip BK. Idk.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 01, 2014, 09:25:09 PM
I tried some stuff in the Swamp Palace, but it seems you don't gain enough height to climb up one "water level". You can get on top of some useless chests where you would normally use a wooden raft and the hookshot to navigate. I personally haven't been able to use an item during the "fake jump" though.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 01, 2014, 09:35:22 PM
I decided to try this under the bridge with the bird lover just for fun. I managed to get behind the rocks!

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRkm_FknHuoZlN)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Powerstar9 on March 01, 2014, 09:42:42 PM
Huh. I tried doing that on those rocks in my first vid, but there seemed to be some invisible wall or something that puts me right back into the water.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Powerstar9 on March 02, 2014, 10:25:28 AM
Ok, I'm gonna put down what I know about the glitch so far here so that if someone wants to add it to the page, they can just copy/paste this. :P

Theory: When Link goes over to a dock, the game checks its collision data and gets Link's "climbing" animation so that he'll get on top of it. However, if Link touches the dock and doesn't keep moving towards it, the game still thinks that Link is going to get on top anyway and ignores the collision data from other walls or objects in the water, storing the animation. Because of this, any wall or object Link runs into while in the water will cause him to go into his "climbing" animation.

In order to activate it, you have to make Link swim over to a dock or other climbable spot in the water w/o getting on top of it. This can be accomplished by swimming close to it and letting go of the circle pad so that Link floats to it or by just pressing b to dash to it. Now just turn away from the dock and go to the desired wall or object u want to climb on. Link will automatically jump once he touches it. You can use Link's hair as a visual to check if you are touching the dock. [Insert screenshot with Link touching the dock here]

This glitch will deactivate if:
You press A or B
You get hit by an enemy
You leave the screen
You swim onto land

With this glitch, it is possible to enter Turtle Rock without have to rescue the turtles.
http://www.youtube.com/watch?v=AeSsSZIbegQ
Faster way: http://www.youtube.com/watch?v=Ziv46tc-Rg0

Abbreviations and Slang:
AS
Water Jump
Water Hop
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 02, 2014, 12:25:14 PM
One strange thing happened when I was using this. Most of the time it doesn't work when doing the glitch and then going to a flat piece of land that Link simply will walk onto. But one time he did the jump randomly when I touched the land. So I wonder if there's a certain way to get it to work there all the time or if it's random?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Powerstar9 on March 02, 2014, 01:19:01 PM
One strange thing happened when I was using this. Most of the time it doesn't work when doing the glitch and then going to a flat piece of land that Link simply will walk onto. But one time he did the jump randomly when I touched the land. So I wonder if there's a certain way to get it to work there all the time or if it's random?
It's probably random. I tried it myself, and it never seems to work for me. Perhaps you're approaching the flat land at an angle?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 03, 2014, 03:03:31 AM
Cool new glitch find. We were looking for a good use for a while for this.
You can't use this glitch to enter the other exit for the lava dungeon, right?

Hmm, what other animations could we store I wonder.
So far swimming and merging both have some kind of storage system.


Could we find a way to store a leap? How about an item animation?

Something to theorize for now.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 03, 2014, 11:22:45 AM
I was actually kind of hoping it would be possible for other animation storages. A leap storage would be pretty darn useful!

Well, time to search for other animation storaging!  ;D
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Powerstar9 on March 03, 2014, 03:24:15 PM
I noticed that when link moves in the water, his animation doesnt change. Its the same as if he was just floating there. So i assume that if u want to store an animation, u would have to be using that animation constantly (ex running, slashing, whatever)
Then again, i believe there are certain conditions that must be met in order for the animation to activate. For example, certain ledges allow u to jump off of them, and some don't. To jump off a leapable ledge, u have to run off of it. If u  want to use the "jump" animation, you're gonna have to find some way to run over to the leapable ledge AND keep running at the same speed to find another spot to use the animation on. This is just hypothesis, and i highly doubt it would work because the game has different collision data for other objects in the game.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Powerstar9 on March 06, 2014, 04:53:48 PM
Treasure Hunt Dungeon (Southern Ruins) with AS: http://www.youtube.com/watch?v=kttqlwgGiKc
This is probably a little slower than the normal strat, but at least you don't have to get the boomerang. Maybe beneficial for bingo routes.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: MasterBacon on March 10, 2014, 06:30:21 AM
I found a glitch in Theives Hidout that may be useless

In the second room of the dungeon (the staue pushing room), if you get a statue to fall direclty on to you by raising the iron bars, you can clip through the floor. You need to be directly under it though so you need to be holding onto it first. I think it's useless because of the backtracking in this dungeon, but I didn't see this glitch anywhere so I figured I'd mention it here.

Also I have no recording device so if someone could make a video on this that would be great
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 10, 2014, 11:45:39 AM
I found a glitch in Theives Hidout that may be useless

In the second room of the dungeon (the staue pushing room), if you get a statue to fall direclty on to you by raising the iron bars, you can clip through the floor. You need to be directly under it though so you need to be holding onto it first. I think it's useless because of the backtracking in this dungeon, but I didn't see this glitch anywhere so I figured I'd mention it here.

Also I have no recording device so if someone could make a video on this that would be great

I was playing around with the statues a few days ago, but I never had this happen. In fact, I'm a bit confused about what I should be doing here. Holding onto the statue before the bars raise didn't seem to do anything. The best I could do was kinda clip inside two statues, which looks impressively useless.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Koizata on March 10, 2014, 04:03:45 PM
In the second room of the dungeon (the staue pushing room), if you get a statue to fall direclty on to you by raising the iron bars, you can clip through the floor. You need to be directly under it though so you need to be holding onto it first. I think it's useless because of the backtracking in this dungeon, but I didn't see this glitch anywhere so I figured I'd mention it here.


lol yeah Zander found this a long time ago but we couldn't find anything useful for it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 10, 2014, 08:02:22 PM
^ useful or not, mind recording or taking some kind of screenshot?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 10, 2014, 08:59:10 PM
Well then...I just found a very odd glitch.  ???

Everyone knows that Merge Warp glitch? Where you stand by a mergable wall, then dash away from it, then as you get near a doorway you are able to merge?

Well, there were only 2 locations this was known to work (I think), but I just discovered it works in Kakariko as well. Although it's very very strange how it works there. I first found it by doing it on the Stylish Woman's house. I stood at the back wall of her house, faced northwest, then dashed. I then walked to the one side of her house and I noticed it said I could merge.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRnHZggWQMRY59)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRnIOPU-Zp0ZcW)

And yes, you do then get teleported to the wall. It works on a bunch of different walls in Kakariko, but the way it works is specific to every single wall. If you stand at the wall between the 2 staircases leading up to Sahasralha's, then dash SW and walk to the spotpass old man, once you get near him a merge icon will appear. You can also dash SE and if you walk next to the treasure chest game it ALSO works.  :-X

Each wall almost works completely different than another. Some only work depending on what way you dashed and then what spot you walked to. Some walls have the same merge spots so there is kind of a pattern. Next to the Treasure Chest Game, close to the Old Man, on either side of the Stylish Woman's house are some that work. It also seems like you mainly have to dash NE, NW, SE, or SW for it to work in the first place. Then some walls don't even seem to work at all  :-\ This is one confusing merge warp glitch is all I gotta say. Early Lorule through SW's house would be pretty awesome if it's possible to clip through her house with this.  :o

EDIT: I also noticed it sometimes let's you merge at different spots depending on how far away you dashed from the wall. This is so confusing x_x
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on March 10, 2014, 09:13:20 PM
http://www.twitch.tv/viskiv/c/3861273

The clip itself is certainly slower, because you can't skip the puzzles. On the way back, the thief girl will be stuck behind the closed doors.
There is something else that almost made this viable. If you use the east gate, and hold the statue in a certain position, you'll land on the B2 walls (you'll know you did when, after the clip, you start changing floors constantly). From there, you can get 1 room north as well. In there, you can hit the switch with a bomb or ice rod, and dash to the right room (you can land close to the eyegores room). But this is still about 5s slower than normal route.
So, currently, there are 2 ways to make it useful: find a way to go back with thief girl without solving the puzzles, or find a faster way to get over the walls on B2. It takes forever to setup on the right gate; southwest gate is very close to a wall, but doesn't seem possible to land on it.

Koizata, did you guys find about the over-B2-walls as well? If so, did you find a way to get to any other room besides those 2? The gap between that room with the switch and the northmost room seems so small, but I couldn't dash over it..

Also, mostly to be recorded, you aren't restricted by only 6 tiles to clip (2 for each gate); after raising the gates, you can pull the statue, and the one sliding over it will keep sliding in your direction. Once you stop, the statue will fall and clip you.
Another thing, if you pull then push, if you time it right, the sliding statue can change directions, and clip the gate (http://i.imgur.com/VrYtTn0.png). Once again, useless, but interesting.




EDIT: about Weegeechan's post: I could see the merge icon in a few places, and do the glitch once (it seems it's very precise frame-wise). From what I could see, if you dash and is inside a certain rectangle, you can do the glitch along the edges of this rectangle:
West (http://i.imgur.com/3TCT2fX.png), south (http://i.imgur.com/3TCT2fX.png), north (http://i.imgur.com/3TCT2fX.png), east 1 (http://i.imgur.com/kCMckUx.png), east 2 (http://i.imgur.com/mvPATmq.png), approximate rectangle (http://i.imgur.com/ckLk9aw.png).
I only checked ending the dash inside that rectangle. I'll mess with it a bit more.

Edit2: http://i.imgur.com/O8Cytc7.png
Your 2nd image does show a differnt region than what I found, though. I wasn't able to get a merge icon there.

Edit3: nevermind, it seems you got a merge icon from the 2nd rectangle, and was stopped briefly on that wall, right? I got it once.
Something like this: http://i.imgur.com/qRhNpFQ.png

Edit4: Sorry if this was already discovered, I didn't follow the merge glitch very much; but it seems the other merge glitches work the same way: stop the dash inside the rectangle, then move to one of its edges. This is Lorule's Castle, for example (http://i.imgur.com/VbqfZjd.png).
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 10, 2014, 10:21:25 PM
@Edit1: That actually makes a lot of sense! It seems random but going by the rectangle borders it makes it easier to understand.

@Edit3: That's exactly where I was dashing from. You can dash just a tiny bit further and merge really close to the rock wall surrounding Kakariko.

@Edit4: I don't think it was discovered yet and I'm pretty sure nobody knew why it worked but I think the rectangle border pretty much explains it!  ;D

Oh and,

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRnIbLgIl16amY)

So close  :o  I'm going to go to bed but I'll mess around with this more tomorrow. I really hope it's possible to clip into!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on March 10, 2014, 10:42:04 PM
OK, found something interesting that may allow you to use any wall for the glitch (as long as a rectangle exist).
Dashing isn't the only way to "store" the merge. After getting close to a mergeable wall, hold an item like bow or hookshot, and walk until you're inside one of those rectangles. Then walk to one of the edges and voila!
Also, you can walk from one rectangle to another without losing the storage, as long as you dash or hold an item when outside the rectangles.

Edit: CloudMax had already found this, so yeah. This is easier to use, though, now that we know about the rectangles.
Edit2: having fun with it: http://youtu.be/Harr-ls_KRs
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 10, 2014, 11:59:19 PM
I knew it was possible to store by charging your sword, so any item seems just as possible.

If there's any back tracking at all, this merge glitch looks like it has some speed run use.

You almost clipped into the kissing lady's house? If so, how? With the merge glitch?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Powerstar9 on March 11, 2014, 12:59:07 AM
The merge warp can also be done at the entrance to Lorule Castle. There seem to be 2 invisible "merge" boxes here, one in the entrance to the main walkway (between those 2 torches) and one before the steps to Lorule Castle (near the bird statue). I tried to clip into some walls with it, but it seems like no matter what you do, Link always locks onto the wall he'd merge on.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 11, 2014, 01:25:11 AM
I wonder though, if you're transported (like you're moving super fast to the X/Y point) or if you're X/Y values are just changed.
If you're moving super fast...then we can create theories on how to cancel out. If the values are changed, then even if you find a way to cancel out, it won't do a thing.

Also, since we're learning that it's based on a border.. what would happen if you tried to merge on a leap(probably impossible, but one theory so far)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Powerstar9 on March 11, 2014, 07:53:50 AM
I wonder though, if you're transported (like you're moving super fast to the X/Y point) or if you're X/Y values are just changed.
If you're moving super fast...then we can create theories on how to cancel out. If the values are changed, then even if you find a way to cancel out, it won't do a thing.
As far as I can tell, Link seems to be moving super fast to that point. I've tried to clip into the wall again, and this thought crossed my mind: What does the game do with Link's 3D model when he changes into a 2D sprite? Does he end up behind the mergable wall or in the ground until you exit the wall?

If we can figure this out, we can probably manipulate the XY coordinates and make Link appear somewhere else. This is just speculation, but I'm curious about where that 3D Link goes.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 11, 2014, 09:08:22 AM
I figured out that he is actually moving super fast with this. If you merge close enough to the wall you dashed/walked away from and there is no obstacle in your way, Link will slide along the ground very quickly to the wall. So it make senses why it looks like he's teleporting, as he is actually clipping through everything at high speeds to reach the wall.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on March 11, 2014, 09:23:53 AM
Wow... A lot has happened since I was here last... Great job everyone! I just had one thought though:
If clipping into the stylish woman's house to get Lorule early works, would clipping into the house with the painting in Thieves's town be feasible using the same method?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on March 11, 2014, 10:09:19 AM
It's a possibility, though we haven't found a place to do the glitch in thieves town yet. I tried in a few random places and didn't find anything.
But first we need to be sure that we can really enter a house while merging. While it's true that you move around fast, Link may very well ignore every screen transition while doing so.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 11, 2014, 10:39:16 AM
Like Anwonu said, it doesn't seem to work in Theives' Town at all. So it looks like the merge warp glitch only will work in certain locations. I still wonder what causes this glitch to work in only these specific locations?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 11, 2014, 01:09:09 PM
Maybe there are screen borders, and certain objects have to be located at these borders.
Closest theory I can come up with.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: FriiedPorkchop on March 11, 2014, 04:27:09 PM
So it turns out you can talk to people and watch certain cutscenes without this glitch being disabled. I tried to see if there was a faster way to do the smooth gem/pegasus boots visit to kakariko (walk to where shady guy is, store merge, walk to store, buy smooth gem, merge glitch back to shady guy, get pegasus boots) but it turns out buying from the store does cancel the glitch. Theres a possiblility there might be some use for it in 100% but unless someone finds out this is possible in another area, it doesnt seem like this is useful yet.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 11, 2014, 04:57:00 PM
Store = Chest script? If not, maybe try opening a chest next.

How do you talk to people? So far anyone I talked to disabled the glitch
Title: Re: Tricks/Glitches/Timesavers topic
Post by: FriiedPorkchop on March 11, 2014, 05:22:10 PM
All I did was store the merge and as long as they were within the magic rectangles I could talk to people and the merge would still appear on the borders. I tried it with the shopkeeper and the shady guy and both worked.

As far as testing it on a chest, I'm not sure where the best place to test it would be given  the options. The only place i can think of is the boss key chest in theives hideout.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 11, 2014, 07:21:07 PM
Well, I did manage to talk to someone and still get the merge icon.
After merging all over town, I learned there's a lot of borders in town.

I'll update anwou image.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 11, 2014, 08:00:25 PM
Well, I did manage to talk to someone and still get the merge icon.
After merging all over town, I learned there's a lot of borders in town.

I'll update anwou image.
This is what we've come up with as of now.

(http://i.imgur.com/wHEzwe5.png)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 11, 2014, 08:20:00 PM
Yep, that's what I came up with you.

I wonder what all these areas have in common.

edit: Useless glitch I found.
Anyone see that glitch where you merge with a fall and fall off a cliff and it takes you to the last X/Y?
Well I noticed if you walk against a mergable wall and then fall off a cliff, it will place you further back.
Try it in the ghost town and see for yourself.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 14, 2014, 03:00:05 PM
Well, I basically want to confirm that it's not possible to use a merge warp to clip through things :(

(http://puu.sh/7vutM.jpg)

Testing in Lorule Castle on the walls around the boss door, I found out that Link may not be moving super fast and clipping through things. He might just be teleporting to where the merge was stored. Either that or his body won't react to loading zones while clipping as he is currently in the merging animation.

Standing at the red dot to store a merge and using an item to walk near the black dot and then merging at the black dot, Link teleports to the wall or does not enter the loading zone if he is clipping. The loading zone for that door is really close to the entrance, meaning you don't have to walk far in to the doorway to go to the next area so this basically confirms that no matter what, something won't allow him to clip or enter loading zones if he is.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 15, 2014, 06:33:32 PM
In a sense, I wish you didn't confirm it.
Was fun to imagine.

Also, there hasn't been any warping that I know of other then portals where link is sideways.

Another thing we could try testing.
Merge on one side of a building directly across from a portal, and try warping then. See if you end up getting transported to the dark/light world.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 16, 2014, 12:48:22 PM
So, using a Vulture, bomb-boosting and move+T-Rod, I got up this portal in desert.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRoqfWUA-6wViF)

Couldn't find a way to do anything  useful with it though (I originally recalled you could've reached the Boss Portal with this, but nope). You can walk around the place pretty freely though, and even falling OoB puts you back on top.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 16, 2014, 02:45:30 PM
Wow, that's sweet!

I tried this before but could never get inside the portal. How did you get the vulture to clip you inside?

Can you also walk to the desert palace from there and drop down near the portal?

EDIT: Got in and noticed that it's not possible to walk to the Desert Palace lol
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Powerstar9 on March 17, 2014, 05:40:03 PM
Well, here's two more probably useless glitches I found:
Crash the Game: http://www.youtube.com/watch?v=HyIBkNmyZ-Q
Merge Sideways into a Wall: http://www.youtube.com/watch?v=MmNIKC_z8AI
The latter I have only tested in Yuganon boss room. Probably works in Yuga 2 boss room, but not sure.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Tr621 on March 18, 2014, 04:46:56 PM
The crashing by soft resetting on a screen transition was known. I don't remember who discovered it though.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 20, 2014, 01:08:31 PM
So, i'm not sure if this is known or not but I found a way to do the portal death warp on any portal. It was first found in Kakariko where you go into the portal (Sahasrahla's) and then merge off the building into the hole in Lorule and then get warped back to Kakariko.

To do it on any portal is really easy. Just go into a portal and then once in Hyrule/Lorule, use an enemy to clip into the portal you came out of and just fall into the void. Link will respawn in either Hyrule/Lorule depending on what side you came from.

I also have no idea if this is useful in any way but I'm guessing...it's not? lol
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 20, 2014, 04:18:24 PM
 I also found a bunch of useless Hyrule Castle glitches (but still rather neat). I found out that it's possible to stand on the paintings on the walls (soldier ones)

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRp2M-Uj5dHp8S)

I accidentally landed on it by doing a bomb boost too early. Once I landed on it I wasn't able to move from that spot. You can walk and T-rodding works but he hits the ledge above him. The only item that wouldn't work were the bombs.

I also found that it's possible to stand on the little ledges in Hyrule Castle

(http://puu.sh/7DeX9.jpg)

You have to get early item rental first so you can use the tornado rod when there is still friendly soldiers. There are 3 soldiers in total that are in the side rooms that make it possible. Each of them are standing up against the ledges and standing behind them and t-rodding pushes Link on to the ledges.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Drawkel on March 21, 2014, 01:19:29 AM
I don't know if anyone has discovered this, but I found a different dash cancellation in the House of Gales. Sorry for the awful photo quality.
(http://i.imgur.com/N4wXcX2.png)
I was doing a run and I'm not very practised with the small key skip with the tornado rod skip so I got frustrated and tried dashing around here and crossed over. Although, after I finished my run, I went back to this spot to try attempting it again in the general area shown in the photo above and I couldn't do it. I kept dashing across the area for a few hours and managed to get it to work again (It's not in the same area as the other optimal dash cancellation) it seems to be on a very few amount of pixels for it to work. I was just wondering if we could possibly implement it into runs sometime, it would save about three minutes. :o
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 21, 2014, 09:49:14 AM
I don't know if anyone has discovered this, but I found a different dash cancellation in the House of Gales. Sorry for the awful photo quality.
I was doing a run and I'm not very practised with the small key skip with the tornado rod skip so I got frustrated and tried dashing around here and crossed over. Although, after I finished my run, I went back to this spot to try attempting it again in the general area shown in the photo above and I couldn't do it. I kept dashing across the area for a few hours and managed to get it to work again (It's not in the same area as the other optimal dash cancellation) it seems to be on a very few amount of pixels for it to work. I was just wondering if we could possibly implement it into runs sometime, it would save about three minutes. :o
That does sound like a great find! Me and a few others tried to reproduce it but we had no luck doing so. Did you manage to pull it off only twice, or did you find a more consistent setup/visual?

You can also use Miiverse to take screenshots of your 3DS screens. :)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on March 21, 2014, 10:26:07 AM
Drawkel, if you ever manage to do it again in a fresh file, please post this location: http://i.imgur.com/yKG3TqW.png
That will show the fans still working and you past them. Should be enough to prove it's possible.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 21, 2014, 12:27:23 PM
Maybe it has to do with the stairs collision, and that's why it's only possible there.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 21, 2014, 07:48:52 PM
Undeadfil found a new glitch maybe 1 hour ago. In a dungeon (and probably anywhere not outside), if you use Irene Bell's and quickly pass through a door that changes the room, Link will fall out of bounds. Depending on the door, the place where he respawns may vary, so something useful could come out of this.

We're currently testing a bunch of doors everywhere to see what happens. Nothing has been found yet.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 21, 2014, 08:36:20 PM
So basically, you have to use Irene's Bell quickly as your about to enter another room? Is it pretty frame perfect or close to it at least?

EDIT: Or do you only have to use the bell outside the door, then run into it?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 21, 2014, 08:52:07 PM
EDIT: Or do you only have to use the bell outside the door, then run into it?
This. Get close to the door, stop moving. Use Bell then move towards the door.



EDIT: Roadagain found this on youtube (https://www.youtube.com/watch?v=66HBnBac7Qs). Lol le troll.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 21, 2014, 10:32:42 PM
Interesting, no boss fight without the girl.
Could get the boss key early but seems like it would be slower.

----------------
Where do you even respawn at?
Is it random? Is it next to a random door?
Sounds easy enough, that I'll try this myself.

edit: Not easy unless if I'm doing something wrong, or it only works at certain doors.
I walked next to the door, stopped, I used the bell, and ran full speed.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 21, 2014, 10:41:37 PM
You usually respawn at the door. Results vary depending on the door. Anwonu found out how to reach the Turtle Rock Big Key with it (skips a small key) but it's slower overall (and way harder).

For Thieves, we found how to access the Eyegores room, get the small key and leave without fighting them. Still have to time to know if it's worth it. (Need to get 100 rupees chest in water room to even out the rupees lost.)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 21, 2014, 10:52:22 PM
Is this glitch hard to do? So far nothing is happening for me.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 21, 2014, 11:21:03 PM
Skipping the Eyegores fight is actually longer than doing the dungeon glitchless, by a good 15 seconds. :(


EDIT: I'll just leave these here for now.

http://www.twitch.tv/rheaultwnage/c/3931062

http://www.twitch.tv/rheaultwnage/c/3931070
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 22, 2014, 02:20:03 AM
Wow, so much exploration.
Hoping for a video of the bell glitch soon, just so I can see how to perform the glitch myself.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: UndeadFil on March 22, 2014, 05:10:26 AM
I'll get on that. I persist to believe that we should keep testing it on every possible door to see if it can be useful somewhere.

EDIT:

http://www.twitch.tv/undeadfil/c/3931736

http://www.twitch.tv/undeadfil/c/3931743

http://www.twitch.tv/undeadfil/c/3931762

http://www.twitch.tv/undeadfil/c/3931773

http://www.twitch.tv/undeadfil/c/3931783
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 22, 2014, 12:07:42 PM
Wow this glitch looks really interesting :D

Now I'll have to mess around with this too!

Also, I'm guessing it only works in screen transitions? Like, as long as the screen doesn't black it, it should work?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Drawkel on March 22, 2014, 01:23:46 PM
Drawkel, if you ever manage to do it again in a fresh file, please post this location: http://i.imgur.com/yKG3TqW.png
That will show the fans still working and you past them. Should be enough to prove it's possible.
(http://i.imgur.com/oY9IDcq.jpg)
I finally managed to do it in a fresh file, it took a lot longer to pull off since I had a lot less hearts.
Quote
That does sound like a great find! Me and a few others tried to reproduce it but we had no luck doing so. Did you manage to pull it off only twice, or did you find a more consistent setup/visual?

You can also use Miiverse to take screenshots of your 3DS screens. Smiley
That would be a lot better to use Miiverse, I'll remember that for next time, thanks! I only pulled it off twice, once in a fresh file during a run, and the other time in a completed file. I couldn't find a proper visual setup, but its around where I'm standing in the previous picture I posted.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 22, 2014, 02:47:05 PM
Sweet! Wouldn't it mean that any gap around that size would be able to be dash canceled over? I'm not sure if there are any other locations like this but, maybe?

I was also testing this in the Swamp Palace and found 3 softlock areas. The first one is the very first door you enter and the other 2 are in the second room through the other sides of the two bottom doors. (if that makes sense)

Something interesting though about the bottom doors is you can see where Link gets stuck.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRqfdwIwWmfVib)

I'm guessing this is as far as he walks through all the doors when doing the Bell trick.

EDIT: I found that doing the bell trick on any of the doors connected to the boss door room cause the game to softlock...weird.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on March 22, 2014, 02:49:28 PM
Here's an image of the position for the skip: http://i.imgur.com/mYpqB35.png
Title: Re: Tricks/Glitches/Timesavers topic
Post by: UndeadFil on March 22, 2014, 04:04:05 PM
Wow this glitch looks really interesting :D

Now I'll have to mess around with this too!

Also, I'm guessing it only works in screen transitions? Like, as long as the screen doesn't black it, it should work?

I guess so. I tried doing it while entering Skull Woods and it did something weird. It didn't clip or anything but the stairs animation happened twice and Link entered the temple normally on the second time.

Also, using the glitch on staircases doesn't do anything special other than Link holding the bell all the way up/down.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 22, 2014, 04:19:48 PM
I was looking around for some other places that might be able to be dash canceled to and I found an area that it might be possible

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRqg9Uovbfq5bN)

If it was possible to get over there it would mean an Ice Cave skip! :O I couldn't find a specific spot myself but maybe someone else could be able to  ???
Title: Re: Tricks/Glitches/Timesavers topic
Post by: UndeadFil on March 22, 2014, 06:54:21 PM
I believe the HoG dash cancel is only possible because of some shenanigans due to the stairs. I don't think it would work in this area. You can try and prove me wrong though.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 23, 2014, 03:58:56 PM
Rapid_F and I found a new skip in Swamp Palace using the "new" dash-cancel near stairs knowledge.

https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlo9FIDzA

Basically dash cancel from stairs to bridge where Link is on the picture. Skips Gigabari and also having to get a small key. \o/


EDIT: Well holy damn, it actually cuts like 75% off the Swamp Palace.

Setup = https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnpto-Cmg

Basically, the new Swamp route is

- Get Big Key
- Get usual small key in east B1 room
- Go to west B1 room, perform the skip
- Grab the key, raise water in next room
- Skip miniboss (Gyorms)
- Fall down to press switch, raise water twice
- Back to main room, press switch to access boss room
- Boss
Title: Re: Tricks/Glitches/Timesavers topic
Post by: UndeadFil on March 23, 2014, 07:17:39 PM
This is amazing. I might actually come back to running this game.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Drawkel on March 24, 2014, 11:20:55 AM
Rapid_F and I found a new skip in Swamp Palace using the "new" dash-cancel near stairs knowledge.

https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlo9FIDzA

Basically dash cancel from stairs to bridge where Link is on the picture. Skips Gigabari and also having to get a small key. \o/


EDIT: Well holy damn, it actually cuts like 75% off the Swamp Palace.

Setup = https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnpto-Cmg

Basically, the new Swamp route is

- Get Big Key
- Get usual small key in east B1 room
- Go to west B1 room, perform the skip
- Grab the key, raise water in next room
- Skip miniboss (Gyorms)
- Fall down to press switch, raise water twice
- Back to main room, press switch to access boss room
- Boss
Wow, that's huge.. I better start practising my lorule runs so I can actually finish a run ;)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: MasterBacon on March 24, 2014, 02:38:06 PM
I figured out its possible to dash cancel over the pits in the boulder cave in death mountain. This means it would be possible to get to tower of Hera before merge, if you use early flippers to get Pegasus boots. This isn't very useful unless you want to activate tower of Hera weather vane when you do early death mountain.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on March 24, 2014, 02:47:47 PM
I figured out its possible to dash cancel over the pits in the boulder cave in death mountain. This means it would be possible to get to tower of Hera before merge, if you use early flippers to get Pegasus boots. This isn't very useful unless you want to activate tower of Hera weather vane when you do early death mountain.
You need merge to get behind the shady guy though.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 24, 2014, 03:26:14 PM
Other then merging, you'd need to do some kind of bomb ledge jumping without any dashing involved.
If this is possible, then you could get into the tower early.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on March 24, 2014, 03:53:44 PM
Other then merging, you'd need to do some kind of bomb ledge jumping without any dashing involved.
If this is possible, then you could get into the tower early.

if you mean the gap right before the tower, you can fall, enter the cave north and exit on the other side.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 24, 2014, 04:10:37 PM
Um. You've been able to reach ToH early for ages. Just position yourself right at the edge of a hole (I think it's somewhat specific), when the rock comes and hits you it'll throw you over the gap. You need to do it 3 times though, so you either need 4 hearts, a bottle with healing, or you need to throw a pot over the first gap and make a heart drop there.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 24, 2014, 06:05:55 PM
Um. You've been able to reach ToH early for ages. Just position yourself right at the edge of a hole (I think it's somewhat specific), when the rock comes and hits you it'll throw you over the gap. You need to do it 3 times though, so you either need 4 hearts, a bottle with healing, or you need to throw a pot over the first gap and make a heart drop there.
This is right. I remember someone saying it was possible to make it up there without merge not long after PGS was found, so I tried it myself and made it. The method to cross a gap is to face the north wall and run "into it", and then tilt the stick slightly towards the gap when a boulder gets close, so that it hits you and boosts you to the other side. Like Road said, you need to do it 3 times. What I personally did was get 4 heart pieces (IIRC, that one cave in Kakariko, the one in Swamp cave, and the two just south of Eastern Palace (with TRod, Bombs and Hammer). You can also get a bottle, but for that you will need to do Flippers Early since the only available bottle before Easter Palace is the one from the Bird Man under the bridge. You can NOT do the pot strat though, as (from my experience) the pots will never give you a heart if you're already at full health. Once you made it past the final gap, you can easily finish the climb. Simply jump down to that ledge that leads to and heart piece after the last cave, and from there you can enter another cave that exits just beside ToH.

This is useless anyway, because you can't even get past the first room in ToH without merge. (Or the 2nd room in HoG, for that matter.)


EDIT: You could take half a heart of damage before entering the game to allow hearts to spawn from pots. oops

EDIT2: This whole post is a mess, carry on.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 24, 2014, 07:38:48 PM
Useless or not, is there a video of it?
If not, how hard is it to do?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on March 24, 2014, 08:11:37 PM
I'd like to start off by introducing myself, I'm wastedweek and I've been following this topic for sometime now. I've taken a serious interest in finding glitches and series breaks in ALBW and as such decided to start an account to join in with discussions. Unfortunatly it took sometime for my account to be accepted for some reason. One of the main glitches that got me interested was the Village Merge warp glitch, I actually uploaded a video the day someone else annouced it on here, although I go about doing it slightly different. Anyway, hopefully I can contribute to current findings and discussions. :)

Useless or not, is there a video of it?
If not, how hard is it to do?

Here you go king,
http://youtu.be/_BR2dQbzbGE
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 24, 2014, 10:20:53 PM
Hi wastedweek! :) Welcome to ZSR! I'm sure you'll help break down this game with us!

------------------------------------------

Tonight I was messing around with the statues in the rising pillars section of Lorule Castle hoping to find a skip, and I did find something really interesting.

I brought over some of the gargoyle statues to where the big spiked ball comes out and started testing stuff out there. I found some stuff that looks promising and could potentially lead to a major skip.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRrXiz8Ww_91Wt)

I ended up making this setup where you can t-rod underneath the ball and land on the statue on the right and enter that hole.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRrV9hcNx_EZ8b)

You can walk into it and surprisingly, there is a ceiling and even a back wall inside you can merge on.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRrXlFQiWKzl-u)

It's possible to walk on top of the ball only if you hold out your shield for some reason.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRrXqaw5RGcoF0)

While testing with all this stuff, Link always came close to landing on the top ledge. There is also so many different combinations to do using all the different statues in different spots and so on. I even managed to get the ball the land on Link which had him inside after. (I couldn't remember what I did though lol) I didn't get to test very long as I found this as I was about to go to bed, but I you guys should mess around with this. I'm really hoping this can be used to skip all of the castle

Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 25, 2014, 12:15:27 AM
So it turns out you can skip Irene's Bell entirely.

https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlOoX93Kg

It's really easy too, all you gotta do is get Flippers Early (lol....................................................................) and avoid Irene triggers in the Hyrule Overworld. Climbing down Ice Cave is a royal pain. I need sleep. Low% is a terrible category.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 25, 2014, 02:30:01 AM
Low% would have a rough time with this, since I see no use for speedruns.
That statue glitch looks interesting.

Hmm, I wonder if statue collision and enemy collision can work the same.

Let's take this glitch here for example
https://www.youtube.com/watch?v=66HBnBac7Qs
What if the statue that was touching the poles was an enemy, and you pulled the statue like in the video.
If the enemy fell ontop of you, would you fall through the ground?  If not, would you if you didn't take damage from the enemy?

Something to think about.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 25, 2014, 05:48:39 AM
I thought we had this one known for months by now. Like, when we originally tried to find a way to skip the trial (And which was found way later, of course)

KingOfHeart brings an interesting point. I wonder if the ball could be used to clip through ground by the same strategy as in Thieves'? I think it's pretty unlikely that it would actually bear anything of worth though. Just something to think about.


Well, while here, I might as well drop the ice cube clip I found at Ice Ruins earlier.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRrVlXk32JTSG0)

All you need to do is have the moving platform come down from above (I think you need to be by the wall) and it should clip you through. Unfortunately, not useful since you could hit the switch, but the switch is needed to turn the platform on.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 25, 2014, 07:55:02 AM
I'm not sure if the spiked ball thing was already found, but if not, I'll test to possibly clip through a wall or something if the ball lands on you in a corner. This spot is just so glitchy that it would be disappointing if it wasn't possible to do anything there. xD
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 25, 2014, 08:43:49 AM
Well I just did the Bell glitch myself. Not super hard to do I learned.
I tested in the first room heading North in the "house of gales".
I'm guessing when you do this glitch, Link automatically walks forward before falling, because at first I thought I had to manually walk to fall, but on the second test I noticed none of the controls responded and I fell.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 25, 2014, 10:03:03 AM
Just wondering, are these videos known? O.o

https://www.youtube.com/watch?v=1gQ2zfPM7V8&list=UUE27nkA1cDVHDbe9HsWrz3g

https://www.youtube.com/watch?v=gB2877mTXtI&list=UUE27nkA1cDVHDbe9HsWrz3g

They were made about a week ago but I'm not sure if anybody knows about them. AJC868 found a way to do the Desert Palace skip without the portal clip. He does a bomb boost up on to the cliff (which I didn't know was possible actually). It is definitely faster than the moblin set up/portal clip and It also makes Sand Rod skippable (although I'm guessing it would make the boss fight slower. Also is perfect for Low%). I noticed nobody has done this in a run yet

EDIT:Using that bomb boost to get up on ledges, I was able to do it here too (although useless)

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRrh8ngCv6NgIo)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 25, 2014, 10:30:32 AM
Weegee, I at least did a lot of stuff with the spiked ball, including most of what was shown here. I don't think I ever stood on the ball though.

Those videos... yeah, we saw them a bit back when we accidentally found the newest one he had at the time (Thieves' BK skip, which led to being useful)


After we realized Sand Rod and Scroll can be skipped in low% now, we went to test what would happen if we did Thieves' last (This was an option before too. No one just thought of it), and that ended with us skipping Triforce of Courage. I doubt anyone will do it in a run though, since it's somewhat marginal in saved time, and it's really hard, failing means like a minute of time lost. It's kinda like doing Rosso's Ore skip. You can do it like 4 seconds faster with Bomb Boost, but it's just not worth the risk.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 25, 2014, 11:22:08 AM
Ah ok :P Well maybe one day when a TAS gets made, we'll be able to see those Bomb Boosts get put to use! lol
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Tr621 on March 25, 2014, 12:27:59 PM
I think I will do some timings of whether doing Thieves last is actually faster considering you need to get Skull Woods ore.

Not sure what I should really time, though. Probably the length of the triforce cutscene, length of desert segment, getting skull woods ore (or just the whole dungeon because in the current route you have lv2 MS), not getting thieves ore, and getting rupees elsewhere (100 in kak, there's a 100 and a 50 in hera that only take like 10-15 seconds each)

I don't see what would be difficult about it though... How hard is fighting zaganaga without sand rod? You just use bow and bombs, right?

Also RIP low% lol
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 25, 2014, 01:41:58 PM
Other then not buying the Sandrod, I don't see a reason to change temple order.

edit: How did he make the bomb explode early?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 25, 2014, 02:11:12 PM
I think I will do some timings of whether doing Thieves last is actually faster considering you need to get Skull Woods ore.

Not sure what I should really time, though. Probably the length of the triforce cutscene, length of desert segment, getting skull woods ore (or just the whole dungeon because in the current route you have lv2 MS), not getting thieves ore, and getting rupees elsewhere (100 in kak, there's a 100 and a 50 in hera that only take like 10-15 seconds each)

I don't see what would be difficult about it though... How hard is fighting zaganaga without sand rod? You just use bow and bombs, right?

Also RIP low% lol

Zaganaga fight without the Sand Rod is pretty damn long. Bow does 2 damage, Sword Beams (Tempered) do 1.5, and bombs do 3 (although I'm pretty sure you can't use those. He never went to the north platform when i fought it without Sand Rod) Assuming you don't get hit at all (which isn't too bad once you know where to place yourself), you can spam Sword Beams when he's on the right platform, and Bow when he's on the left and south ones. Thing is, you quickly run out of energy for the bow (especially if he keeps going back and forth between left and south), and you can't jump in the sand to refill it or you'll lose your beams. He has a bit over 150 HP.

Outside of that, getting Master Ore in Skull is a bit over 40 seconds I think. Then you'd have to get ~ 250 extra rupees before Lorule for Fire Rod Ice Rod and Hookshot. You would also have to add some more overworld movement due to not getting the tempered sword on the way to Skull, but after it. Also + 20 seconds if you decide to get Energy Scroll to have some more energy for the Zaganaga fight / not have to deal with stupid bomb boost.

You can time everything if you want, but I highly doubt doing Thieves last would be faster.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 25, 2014, 02:34:05 PM
I think I figured out a new glitch theory based on FAQs.

If I remember right, you can use the Tornado Rod to get you higher if you died and used a fairy.
Well using that same logic then "if you could use a bomb to boost you forward" and "died", you should be able to use the Tornado rod in mid air.
If you die by the bomb explosion with a fairy, will you still have the boost? If so, then try the tornado rod to see what would happen.
If you died in mid air, you should be able to then use the tornado rod.

If you got skills, maybe you could test this theory out.

--------------
https://www.youtube.com/watch?v=1gQ2zfPM7V8&list=UUE27nkA1cDVHDbe9HsWrz3g < how did he get the bomb to explode? Looked like he swung his sword and the bomb exploded early.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 30, 2014, 10:54:23 AM
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRtTrKAIuqclST)

So, using a T-rod at the upper corner of the stone cluster (I'm sure you can see what I mean) with the green knight on you, you can get on top of the ledge (I think it requires multiple T-rod uses).

Don't see any other real uses for it other than skipping the bell without early flippers. Most of us won't care about that :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on March 30, 2014, 03:05:00 PM
You can get on a ledge with a windrod, that's very interesting.
Could lead to some interesting and new ledge glitches depending on the requirements.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on April 01, 2014, 08:02:17 PM
https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFNSZDFnA

Is it common for enemies to pass through in game objects that link can't pass through? I've noticed you can bump enemies through bushes, I'm unsure if they gain 'invincibility' and that's why they pass through or if they work differently to link.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on April 02, 2014, 02:05:45 AM
can you get an enemy to stay in a bush?
If so, maybe you could use the enemy to glitch through the bush without using a sword.
And if that works, maybe you could get an enemy to go through other objects and pass through it..locked doors for example.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on April 07, 2014, 12:39:00 PM
nvm what? It doesn't softlock, or someone else found the glitch?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on April 07, 2014, 12:54:36 PM
nvm what? It doesn't softlock, or someone else found the glitch?
You can leave the room and re-enter, and the key will respawn.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on April 07, 2014, 05:49:39 PM
Btw I've had that happen a few times in runs. Partially why I don't drop the bomb before hitting the switch.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: TheMinishElias on April 07, 2014, 10:12:58 PM
Greetings everyone.

I'm new within the forums as you can see, however I've been speed running this game quietly on my own, just yesterday I've decided to get more into the community this fantastic game has and try every glitch posted here.

I've had this kept to myself and yet to see anyone mentioning it, I'd like to tag it as a general time saver.

Thus it's not big, it's actually way more comfortable and relatively fast.


(http://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-3ds/thumb/3/37/The_legend_of_zelda_a_link_between_worlds_conceptart_pP4jC.jpg/120px-The_legend_of_zelda_a_link_between_worlds_conceptart_pP4jC.jpg)


- Using the sand rod to stun enemies and lure them into the spots you will proceed to perform any sort of skip/glitch is faster than doing it with the boomerang or Hookshot

- Reason for it being faster is because the enemy DOES NOT gain invincibility frames to your sand rod as it would do after using the Boomerang / Hookshot

- The knock back is just about the same.

- Only downside of the rod would be the square it works with, however it's easy to get used to and can easily spam it to set your target monster to the destination quickly.

Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on April 07, 2014, 11:11:15 PM
Welcome to the community! Always happy to see new people around. :)

Even though we were already aware of that (described in a section on the website (http://www.zeldaspeedruns.com/albw/techniques/portal-clipping#pushing-enemies-efficiently)), thanks for taking the time to post and share your knowledge. :D
Title: Re: Tricks/Glitches/Timesavers topic
Post by: TheMinishElias on April 07, 2014, 11:20:24 PM
Ah, sorry! I was thinking about it considering the official speed run guide  only brings up the Hookshot and Boomerang options on other sections
 
Thanks for the warm welcome.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: TheMinishElias on April 08, 2014, 04:34:24 PM
Hello guys!


I've been trying to perform the desert Palace skip for 2 days so far, over 15 hours of playtime trying and trying over and over again, come to the results that so far I've only done it successfully 2 times, why is this method considered viable?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on April 08, 2014, 07:40:19 PM
Hello guys!


I've been trying to perform the desert Palace skip for 2 days so far, over 15 hours of playtime trying and trying over and over again, come to the results that so far I've only done it successfully 2 times, why is this method considered viable?

Hi! :) Welcome to the community!

Here: http://www.zeldaspeedruns.com/albw/seqbreak/desert-palace-skip

If you want to learn all about the Desert Skip, I suggest reading all that page. But if you don't really feel like reading all of that, I'd suggest doing the Bomb-Back Boost method. The Ice Rod way of doing it is honestly a lot harder, when all you have to do is get hurt by a bomb.

Here's a video of the BBB in action: http://www.twitch.tv/viskiv/c/3723680

You get hurt by the bomb at the last second which pushes you further into the portal. Once pushed in further, face down-left and t-rod. Hope that helps!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on April 08, 2014, 11:01:31 PM
You could also leap off and use a bomb to fly up. Not sure if this is easier or harder then the portal method.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: TheMinishElias on April 12, 2014, 07:10:31 PM
Hi! :) Welcome to the community!

Here: http://www.zeldaspeedruns.com/albw/seqbreak/desert-palace-skip

If you want to learn all about the Desert Skip, I suggest reading all that page. But if you don't really feel like reading all of that, I'd suggest doing the Bomb-Back Boost method. The Ice Rod way of doing it is honestly a lot harder, when all you have to do is get hurt by a bomb.

Here's a video of the BBB in action: http://www.twitch.tv/viskiv/c/3723680

You get hurt by the bomb at the last second which pushes you further into the portal. Once pushed in further, face down-left and t-rod. Hope that helps!
Thanks for the warm welcome :)! I'll make sure I test all the methods!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on April 16, 2014, 02:25:35 PM
I discovered today how to cancel the end lag on most items. 

For example: All you have to do to cancel the end lag on the hammer is, use the hammer and as it's smashing down press the Quick Equip button. It will still have smashed down but cancelled the ending animation. It can even be done so quickly, that there would be no smashing effect.

It works for:
Bow
Bombs (although pretty quick anyways)
Hookshot
Fire Rod
Ice Rod
Sand Rod
Hammer
(It also works for Hint Glasses, but instead will take them off during the 'putting on' animation. So Link will not be wearing them during the animation)

You can also cancel the end lag by using Select and switching out the item with something else, but it's useless as it's not any faster.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on April 20, 2014, 03:12:14 PM
I found a new timesaver in Hyrule Castle today!

I found a way use an enemy and a staircase on 5F to get OoB and do a little timesaver.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR023J00OPG39l)

Similar to the Armos room skip but instead with a soldier, you stand up against the bottom/top staircase (probably depending on what the soldier is closer to at the time) and have them run into you. After you are invinicible and the enemy is running in your body you Tornado Rod. You should get OoB and land on the tiny ledge. I'd like to note that the Soldier should be slightly above you on the staircase for this to work.

After you get on the ledge, run to the very bottom and stand underneath the floor above you. All you need to do is T-rod and you'll clip through the platform above you.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR03BJo5aHsbkJ)

It saves some time over running around the normal way.
 
You can even merge while up there and walk around to the Bomb Soldier platform!  ;D

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR03MjQWwRG63u)

Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on April 20, 2014, 04:58:22 PM
Well, found another timesaver today, but this time it's a skip for Tower of Hera.

It skips the 4F room and the platform riding section of 5F. To do it you'll need to be on 4F and have the 2nd crow follow you to the end platform.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR04QjEWWyBjbs)

Tornado Rod around that spot and have the crow hit you at your peak height. Link will glitch and transfer to the floor above him. You'll land on this platform specifically:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR04aY0B-Vjae8)

For some reason, Link gets transferred to the floor above him if he gets hurt at that height from a crow. You can do it slightly away from that spot and Link will be on 5F but do the falling animation instantly. 
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on April 21, 2014, 12:13:24 AM
Videos! Because it's easier to understand them, and I know Rheault will ask for them later. I don't have one for Hyrule Castle though; I didn't even try it too much =p

ToH skip: http://www.twitch.tv/anwonu/c/4105052
Ice skip: http://www.twitch.tv/anwonu/c/4105033
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on April 21, 2014, 03:22:38 PM
A few days ago I found a damage technique with the crow to move up floors, but then I found a way to use it with bombs thus finding a new use for Bomb Boosting. It requires you to be in an area where you can fall from floor to floor like ToH. You stand somewhere that is close to the ceiling, place a bomb and t-rod as it's close to exploding. You'll be damaged in the air but also transfer to the floor above you. It can be used to clip through floors and skip some things in ToH.

I was testing it with Nice Bombs the whole time not thinking it would make a difference, but then later found out it did! I didn't know it but, Nice Bombs were making it easier to be hit at a higher point in your Tornado Rod flight. Normal Bombs have a shorter hitbox, so you can't get hit high enough for most of the skips to work. It is still possible to transfer to the next floor with Normal Bombs, but you won't clip through the floor. Out of all of the skips only 2 were possible with Normal Bombs. But even still, here are all the possible spots with Normal Bombs AND Nice Bombs.

NOTE: All locations work with Nice Bombs. This is meant to show what works with Normal Bombs and what only works with Nice Bombs.

Normal Bombs

1F

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1y5FgnwMqbU1)

Although completely useless (only included for completeness), You can clip from 1F to 2F by standing on the chest on the center platform on 1F and performing a Bomb Boost.

3F

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1PLZE01Oero1)

Using it on top of the small key platform near the edge, you can clip into 4F in the area pictured. You can even do it near the center of the platform and clip into the wall on 4F. From there you can T-rod up onto the 5F platform to avoid hammering down the Mole.

5F

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1NufojoiU9_i)(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1zB7EHPOwmK1)

Using it on either the red or blue pillars in that spot, you'll be clipped into the wall on 5F. From there you can skip the Stalfos fight by simply using the T-Rod and landing on the ledge above you.

NOTE: If you walk towards the Stalfos, their bodies will stay lying on the ground. Walking into one or hitting one with your sword will wake up that specific Stalfos. You can defeat them one by one this way and have the rising platform work and activate the portal like normal. If you walk towards the door after, it will close then re-open really quickly. The mini boss music will also start playing and will be overlapping the normal dungeon music until you leave the actual dungeon. Even more odd is, once the music is overlapping and you walk through the door in 7F, the fanfare music for defeating a mini boss will play. After that, no music will be playing. The entire dungeon will be silent except for the sound effects.

Alternatively, instead of hitting the lying Stalfos, you can walk to the door which will then close and the fight will activate normally.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1zLQsCYfqI_Q)

8F

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1MO2InNvsXq7)

Throwing a bomb on top of the chest in the room and t-rodding will Bomb Boost you into 9F. It's useless as you can only skip the Flying Tile fight with Nice Bombs by Bomb Boosting into 8F.

Nice Bombs Only

2F

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1MenMgd8QPRO)

Using it on the platform with the Hardhat Beetles, you can clip into the platform with the small key. There is no void to fall into once inside and you can t-rod on top.

NOTE: Failing to land on 3F and then landing back on 2F causes a graphical glitch where everything on 1F becomes invisible. All you can see is the sky background of the dungeon. This graphical glitch is still achievable with Normal Bombs.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1MZBwnhXcZn3)(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1MbhAuZvW82l)

6F

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1OulcHFz4jE7)

A Bomb Boost can be done on the ledge you flew up onto so you can clip into 7F. It may or may not be faster than just hammering the Mole.

7F

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1NX7sH7vNBf2)

You can use it on lots of different spots on the blue/red pillars and you'll get clipped into the fairy room that is 8F. This is a perfect opportunity to then restore some of your hearts if you haven't already after doing multiple Bomb Boosts.

NOTE: Failing to land in the fairy room and falling back down to 7F causes the rising platform on 6F to disappear. There will be a black hole where it was and you can actually fall through it and land on 5F. This platform glitch is still achievable with Normal Bombs.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1zE5UGEfb6fs)

8F

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1OHUszJlxPWT)(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1MO2InNvsXq7)

Standing in that area on 8F, you can Bomb Boost into the wall on 9F. From there you can T-Rod onto the ledge above you and skip the Flying Tile fight.

NOTE: Letting all the Tiles die and then walking to the door will make it close and then re-open really quickly.

9F

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1ORqQxOBrACG)

On the ledge you T-rodded on to, you can then do another Bomb Boost and get on to the cage floor on 10F. This could potentially be faster than switching out to the hammer to hit one of the Moles.

10F

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1MU2wAUd87qN)

You can do it once up there to skip having to hit all the switches. Instead of having to lower the Mole, you can land on the platform above you.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on April 21, 2014, 11:09:30 PM
Anyone make a video of this yet(speedrun video prefered), it sounds cool... I bet it will look cool to.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on April 22, 2014, 12:12:50 PM
RIP Ice Ruins. That's what you get for not wanting to be broken for so long Kappa
http://www.twitch.tv/anwonu/c/4113962
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on April 22, 2014, 10:18:55 PM
Wow, that's epic crazy.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on April 23, 2014, 12:30:59 PM
Just so there is no confusion, I edited my last post will all the updated info on the bomb boosting in ToH. I separated Normal Bomb/Nice Bomb locations and even found some new glitchy thing with it!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on April 23, 2014, 10:05:29 PM
Nice going, Weegee.

Those Stalfos are fun. If you hit them with something that kills them in one hit (Like a hammer) when they're still down, they'll get up, and then walking at you won't hurt you, and anything, even weapons that deal no damage will kill them.

I have no idea how that would be useful, but it's something to keep in mind, in addition to the semi-Dharkstare skip (Since both do weird things with enemy health)


It's worth noting that I found an alternative way to do this (And it's apparently slightly less exact): You can throw a bomb to a higher platform in some cases, and then T-Rod yourself. You can get the same boost, but it's usable at different places.

For example, it let's us be very, VERY close to getting from 1F to 2F (Maybe Nice Bombs?), and you can get from 10F to 11F without lowering the mole (You can throw your bomb on the mole platform)

EDIT: Yup, Nice Bombs easily skip 1F.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on April 24, 2014, 07:06:43 AM
For those who hadn't seen it yet, this is the new method for the new tricks. (And the new route for ToH if you go for them)

http://www.twitch.tv/anwonu/c/4121934
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on April 24, 2014, 01:01:32 PM
Messing around some more with the Bomb Boosting in ToH, I found a quicker and a lot safer way to skip floors 3-6. It requires you to only have to do the Bomb Boost on 3F thus making this method less risky.

Start it by doing this Bomb Boost set up:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR2DAiUiNzf2iO)

You'll clip into the wall above you on 4F. From there, t-rod once and you'll land in the wall on 5F.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR2DC_85CA-yOL)(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1gsgcNFFY61v)

There is no void up there and you can walk around a certain area. Using the map up there, position yourself here:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR2DGqI3qfr4ne)

(I only used 6F because I found it easier to position myself. You can just use 5F's and it will be the same location).

When walking over to that spot, it's possible to walk too far and clip outside. If you do that accidentally, you'll fall. Luckily though, if you do clip outside, you can quickly walk back where you came from and avoid falling. I wouldn't worry too much about clipping outside as the set up for this is pretty easy.

But anyways, once in that spot you can t-rod and land on 6F on the bottom floor. Quickly T-rod again to land on the top platform because if you take too long, you'll fall into void.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1g4n0M19GiE1)

Simply T-rod again and you'll be on 7F.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR1hGWYj84wtsS)

Sadly, you can't land on the top wall of 7F as you could the others because above you in 8F, there is no floor. BUT, I believe there still is a way to move up the floors from here. You can walk along the inside of the walls in 7F and can walk far enough out of them to clip outside. I have a theory that you could be clipped in a wall and be standing on one of the blue/red pillars against the wall. Shoot at one of the switches to raise the pillar to gain some height OoB. From there, clip to the outside and immediately T-rod to land on the next wall. This could potentially work as 7F is a special floor that is possible to get to 2 different floors (8F,9F).
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on April 24, 2014, 02:43:51 PM
Once again very nice find weegee. :o :D

I played a bit with it just now and managed to get all the way up to 9F without moving much from that one corner. I'll try to see if I can get further.

EDIT: Made it to 10F. That one is useless unless we are able to get up higher.

EDIT: Anwonu made it to the Big Key chest.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: shadowlink on April 24, 2014, 06:41:14 PM
Sweet find :)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on April 24, 2014, 07:23:38 PM
Here's Anwonu's highlight of the new ToH route: http://www.twitch.tv/anwonu/c/4126999

It saves approximately 35-40 seconds over the route with the Crow Skip. He timed different routes (including one that skipped doing the 10F switches room) and this one ended up being the fastest. (One that was clipping back inbound was about the same, but you still had to do the tiles room and.... yeah no Kappa)

With this recent stuff and the trick that Linkshot found to skip part of 1F, it is now possible to beat Tower Of Hera without merging a single time. This means that we can beat ToH before we even enter Eastern Palace.

(http://i.imgur.com/ElogDD0.jpg)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on April 25, 2014, 01:40:54 AM
Any reason Anwonu kept pausing(meaning just standing there) for so long?
Was he taking his time, or there another special trick that needs to be done.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on April 25, 2014, 02:30:00 AM
I think it'd be interesting to see if the game actually checks for the Pendant of Courage when going for MS. (It most likely does. Both ToC cutscene and Lorule Castle entrance check for all 7 Paintings, despite Thieves' being mandatory due to Sand Rod) Of course, that would need HoG to be beaten without merge too. How many spots need merging there? Just the second room? (Tho, do note, no HoG skipskip due to no Boots)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on April 25, 2014, 06:03:40 AM
Any reason Anwonu kept pausing(meaning just standing there) for so long?
Was he taking his time, or there another special trick that needs to be done.

He needed to wait for the stamina meter to fill up enough to use the Tornado Rod again.

Also, you guys are breaking this game too fast D:  Every time I learn a new trick, I come back and find that another one has been found. Great job though :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on April 25, 2014, 07:14:49 AM
Of course, that would need HoG to be beaten without merge too. How many spots need merging there? Just the second room? (Tho, do note, no HoG skipskip due to no Boots)

Without Boots, there are a few places that require merge:

Second room, to reach Bubbles room.
Reaching the switch that spawns the 3rd Small Key (Before Miniboss)
Going through the lower level of the pre-Boss room to reach the final Small Key

You could skip either one of the last two by finding a setup for the old skip that doesn't require merging the wall to line up the Armos.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on April 25, 2014, 01:09:30 PM
How do you get past he first room in ToH without merging
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on April 25, 2014, 01:34:59 PM
How do you get past he first room in ToH without merging

https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlSNAoaOg

When you release the spin attack, it will hit the spinny spiky thing and it will recoil. Because Link is standing close to a ledge, the recoil will cause him to jump in the air. If you time it correctly, the bomb will explode at that exact moment and the explosion will damage Link and push him south over the little railing blocking you.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on April 25, 2014, 09:37:46 PM
B A S E D A J C

http://www.twitch.tv/gigadb/c/4133335
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on April 26, 2014, 09:55:05 AM
The game has only been out for 5 months and we've already broken it this much. I think they need to hire us as play testers Kappa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on April 26, 2014, 05:42:55 PM
It's a good kind of broken though, unlike SS where the game will easily freeze up.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Viskiv on April 26, 2014, 09:58:46 PM
Well, Weegee, I had to do this just to prove you wrong: http://www.twitch.tv/viskiv/c/4138397

Turtle Rock skip. Skips getting two keys, getting the boss key, and doing the old trick to access another room to hit a switch. In Any%, it saves a minute and a half. I haven't timed out the old 100% route, but you can dash slide onto the Hylian Shield platform from that ledge, which saves even more time.

This is the first glitch I've found that will be really useful in runs (only other thing being bomb boosts for the bridge we hookshot clip across and big bomb heart piece skip), and I was so sure about Turtle Rock being breakable, so it felt really validating to just go in and break it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on April 26, 2014, 11:09:29 PM
Stupid timesaver in Skull Woods. https://miiverse.nintendo.net/posts/AYMHAAACAADMUKls3gZfjw

You can use the statue to Recoil Jump and skip the puzzle with a boost. Most likely works with other positions for the statue (to reduce pushing time).
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on April 28, 2014, 08:39:30 AM
@Viskiv: Wow man, that's awesome!  :D I didn't think Bombrodding would work on non ToH-esque dungeons. Does that mean this will work on any platform above Link?

@Rheault: Nice! I knew Recoil BB would be useful somewhere else. The gargoyle statues are perfect set ups for some potential skips elsewhere.

@Nick: lol, wasn't it decided that Bombrodding all the way up to the boss door wouldn't be much faster than the normal route?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on April 28, 2014, 09:15:29 AM
@Weegee: So far the T-Rock BombRod has no uses elsewhere. There was an idea to do it in the Boss Door room in Dark Palace (To get on top of one of the platform railings, then merge or dash or something right to the door to skip hitting the four light things in upper floors), but seems the railing is too high or something.

Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on April 28, 2014, 12:01:19 PM
https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF6JkcRFg
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKltCFWOvQ

If anybody else want to play around a BK Skip in ToH. I've climbed up there enough times for a while now.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on April 29, 2014, 10:20:03 AM
Hmmm...I'll definitely mess around with this later. There's got to be a way to skip getting the Boss Key.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on April 29, 2014, 03:18:49 PM
To be recorded: Tdutch, Viskiv and I were discussing about getting a crash in the game. We found out it was related to the new ToH clips, and I found a way to reproduce the crash.
Maybe there's some utility for it, but it's just funny cutscenes and crashes for now.
https://www.youtube.com/watch?v=1f0YByoZxYA

The video shows the funny cutscene, but it's prepared to be crashed already. Once you reset during the transition, any time you enter a file and open and close a menu, or just wait on the file screen, the game will crash.

Ah, also, you don't need to go all the way up to 7F; falling from 5F already works.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 01, 2014, 12:21:32 PM
I decided to mess around with Background Storage a bit and decided to compile a list of all the findings.

-Waiting for the 'Hero Legend' cutscene to play on the title screen results in a glitched cutscene. The ToH background will be behind the pictures.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR3-dacquhkmah)(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR3-fQMDVpf2kn)

-Opening a file and starting a new game will have the ToH background during the opening cutscene.

-After a while of sitting on the File Select screen, the bottom screen will suddenly go glitched and the game will crash.

-Gameplay becomes a bit choppy.

-Opening Gear or Items causes the game to crash.

-Opening a menu has different oddities depending on where they are opened. Some spots make both top and bottom screens go black with multi-coloured pixels. Some spots open the menu for a second but then crash (music still plays). Others will allow the menu to be opened, but when it is closed the game crashes. Some spots can also make it crash and glitch only the bottom screen with a bunch of crazy pixels.

-Going through a portal causes the game to crash once you get close to coming out the other side.

-Performing BS and returning to ToH produces a few things. 1F crashes normally when opening menus. On 2F you can open menus, but then closing them makes the bottom screen glitch and the game will crash. Going to 3F will cancel the Background Storage.

-Have your game crash and then start it up again.  If you then Bombrod again in ToH up to 5F/and above and then fall, when the screen starts moving back to 3F, it will be more glitched. It also does this if you cancel a BS and do it again while in ToH.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR3-wNEPGb4jEN)



Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 01, 2014, 08:52:46 PM
Are these glitched things perma(like if you saved) or temp?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 08, 2014, 02:35:35 PM
I'm not sure if this has been found already, but I couldn't find any posts on it here so I'll post it anyways.

I found a really easy way to beat Eastern Palace before Sanctuary. The way you do it is:

1. Get item rental early. Don't buy any items yet though.
2. Go to the Sanctuary to get the sword and go inside to get the Lamp for an item slot.
3. Get hit by an enemy until you die. You'll spawn back in Link's house.
4. Now buy the Bow and Tornado Rod and go complete EP.

Doing this causes a few oddities. It seems to be useless so far but I thought I'd post it for any future possibilities.

This is a list of all the oddities I found by doing this.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR52huga5B7PTh)

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR52Tk05KJB_Fw) (https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR53RRYlshRR7F)

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR52arYWTAwwMy) (https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR52kBgr5zhc0p) (https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR52nRAeiJPhAb)

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR52rQ8yR3Jy4b)

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR52vsUj9FbU-z)

Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 08, 2014, 09:56:07 PM
What happens if you buy an item?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on May 09, 2014, 07:51:29 AM
Yeah, this was actually one of the first things tested after PGS was found. It just wasn't recorded here in the forums or site, I guess.
As you noticed, it wasn't useful because the castle is still closed. It's still one of the glitches I recommend people doing because of how funny the game gets =p (and to make them understand exactly why we can't skip sanc if they suggest it)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 09, 2014, 09:24:14 PM
I just wish there was a way to get the lantern or another way to be able to use items. It be interesting to do a swordless/default sword run through the entire game.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 11, 2014, 01:30:43 PM
I'm not sure the combo...but when glitchers got this item too early, it just disappeared forever.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 12, 2014, 09:12:02 AM
What happens if you buy an item?

Actually, the only thing you can buy is the Smooth Gem. He won't sell anything until the Sanctuary is completed. But buying the Smooth Gem acts like normal. You can purchase it and go complete House of Gales.

I'm not sure the combo...but when glitchers got this item too early, it just disappeared forever.

Ya, the Pouch appears after beating Eastern Palace. But when you go pick it up, nothing happens. So, if Sanctuary was able to be skipped at some point, it means the Pouch would never be used :( I can see it being pretty annoying only having one item slot throughout the entire game

Yeah, this was actually one of the first things tested after PGS was found. It just wasn't recorded here in the forums or site, I guess.
As you noticed, it wasn't useful because the castle is still closed. It's still one of the glitches I recommend people doing because of how funny the game gets =p (and to make them understand exactly why we can't skip sanc if they suggest it)

It's a shame it can't be skipped :P I was really hoping the game would just get rid of that soldier at the gate like it does with the other ones. It's almost like Nintendo planned it so it would never be skippable lol.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 14, 2014, 08:58:02 AM
Wow! Very interesting glitch! Can it be used for anything?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on May 14, 2014, 11:53:27 AM
Wow! Very interesting glitch! Can it be used for anything?
Viskiv tried it on Sanctuary end, entering first Lorule cutscene and exiting Eastern Palace. Nothing useful came out of it yet, but there might be some more testing around possible to see more effects/oddities.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 15, 2014, 11:05:31 PM
Do you have to be in a different screen?
Have you tried it during the final boss fights?
Lots of text speeches there.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on May 16, 2014, 08:51:24 AM
We tested around, nothing useful found. Fairy seems to be useless; she revives you and you're put back in the cutscene.
Doing before Yuganon fight gives you a game over with the boss sound playing on game over screen (I didn't try this one though, just read); doing after Yuganon fights makes you die at sacred realm, and you're sent back to your house. You'd need to fight Yuganon again if you go back to the castle.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on May 16, 2014, 02:40:51 PM
Please tell me you guys aren't talking about bombing yourself into loading zones to die. I found a cutscene skip by doing that that may save around 10-15 seconds in the run. I won't say what I did though cause I don't want to find out that someone already discovered it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Tr621 on May 16, 2014, 04:04:21 PM
Well it's not really helping anyone if you don't say what it is. It doesn't really matter who found it.

And generally if a trick is found, and the forums are working, it can be found here.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on May 16, 2014, 08:12:40 PM
Ok well here's what I did. Follow the normal route up until sanctuary. The only difference is that you have the sufficient amount of rupees to buy bombs after Ravio #2 cutscene. Purchase bombs then head to eastern palace. Beat EP but then at the exit/entrance, bomb yourself into the loading zone to die. You will respawn at link's house and when you leave, the missing boy cutscene will play and you'll re-enter the house (this is just an oddity, not necessarily relevant). You now have the ability to merge but don't have the pendant of courage. Beat HoG and ToH. Salhalra will tell you to get the master sword. Get it and head to Hyrule castle. I did not continue to see if skipping the barrier cutscene after beating EP has any softlock effects but i'm afraid that it might. I'll continue tonight to see what happens. If anyone has already found this, I sincerely apologize for my third false alarm.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 17, 2014, 03:21:57 AM
Did you just prove that you don't even need the pendant of courage?
That means, it's possible to do the eastern palace after getting the MasterSword IF the other two levels can be beaten without merging.
I believe someone beat the Tower without merging.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Tr621 on May 17, 2014, 06:00:48 AM
You do get the ability to merge with this: you still beat Yuga at EP, but you skip the cutscene with sahasrahla after exiting the dungeon.

Even if you could get to Lorule like this, I doubt this would be faster because you would have to re-buy all three items because of dying.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on May 17, 2014, 06:40:33 AM
Yes King because on that file, I have the Master Sword and the other 2 pendants, but no pendant of courage. I said 10-15 because I did take into account that you need to buy them back, but the rupees can be routed out during the running around to get the zora flippers pre-Irene's bell. I would just appreciate it if someone timed the current route vs this route. I suck too badly at this game to do it myself.

edit: Oh and King, you have to beat EP first to get merge. You're just bombing yourself out the entrance/exit afterwards.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on May 17, 2014, 07:55:04 AM
As far as I know, Viskiv tested that one out and you end up not being able to progress in Hyrule Castle because you don't have the Pendant Of Courage or something like that. Guards are blocking you or something.

And I did beat ToH without merge before. There's still much to be found before we can do HoG mergeless.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 17, 2014, 09:04:49 AM
I know you get the merge from the first dungeon, but you just proved that the first dungeon could be done after getting the MasterSword instead of first.
The only thing stopping this from happening is the Wind Dungeon.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on May 19, 2014, 12:55:45 PM
Well I guess I still haven't ever discovered anything on my own if Viskiv already did this, but I will see what I can do concerning mergeless HoG. Let's get this done guys!!!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on May 19, 2014, 06:46:55 PM
I testing all possible bombrodding areas in the second room for 3 hours today and so far nothing... I can't believe that the first of the two merges (more than likely going to be the most difficult to find a skip for) is the difference between Lorule without pendant of courage and Lorule with pendant of courage  >:( I'm still not giving up ;D
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 19, 2014, 10:37:17 PM
How many merges are even needed in the wind temple?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on May 20, 2014, 12:16:56 AM
Without Boots, there are a few places that require merge:

Second room, to reach Bubbles room.
Reaching the switch that spawns the 3rd Small Key (Before Miniboss)
Going through the lower level of the pre-Boss room to reach the final Small Key

You could skip either one of the last two by finding a setup for the old skip that doesn't require merging the wall to line up the Armos.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Tr621 on May 20, 2014, 01:42:11 PM
I testing all possible bombrodding areas in the second room for 3 hours today and so far nothing... I can't believe that the first of the two merges (more than likely going to be the most difficult to find a skip for) is the difference between Lorule without pendant of courage and Lorule with pendant of courage  >:( I'm still not giving up ;D

You can't bombrod in Gales because the floors are loaded separately, unlike in Hera, where the entire dungeon is loaded at once.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 20, 2014, 02:16:27 PM
Let me rephrase my message.
Without boots, how many merges are needed?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on May 20, 2014, 08:00:49 PM
Tr621: I've been trying to bombrod through the fence looking floor similar to the Turtle Rock BK skip.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on May 20, 2014, 11:18:08 PM
Let me rephrase my message.
Without boots, how many merges are needed?
Quote
Without Boots, there are a few places that require merge:

Second room, to reach Bubbles room.
Reaching the switch that spawns the 3rd Small Key (Before Miniboss)
Going through the lower level of the pre-Boss room to reach the final Small Key

You could skip either one of the last two by finding a setup for the old skip that doesn't require merging the wall to line up the Armos.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 21, 2014, 03:39:25 PM
While searching for some HoG mergeless glitches, I came across a new potential use for Bombrodding. By just doing a Bombrod under the cage flooring in the dungeon, I noticed something interesting:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR89hk87ZYxBKL)

I didn't really notice it at first (cause it was happening so fast), but Bombrodding was actually partially clipping Link into the floor above him. I thought I would be able to activate the switch, but it didn't work. BUT, if hearts/stamina bottles/monster guts were on the floor above him, he would pick it up. In theory, this should be able to work with small keys as well!

I personally don't know of any locations where this could be used, but maybe someone here does!  :)

EDIT: Another interesting note about this too. If there is an enemy/pot/switch or just anything that can be affected by an item above you, you usually can't hit it by just laying down a bomb or using the tornado rod. But a Bombrod will hit the thing above you. This also could lead to some kind of skip
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on May 21, 2014, 04:39:56 PM
I'll get to work.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on May 22, 2014, 07:11:07 AM
That should theoretically work further north in that room. IIRC there's a stamina jar up there, so you could bomb the switch to activate the fan, and then bomb the skull to get the stamina potion to appear, then do the trick!

But would it even be worth it to beat HoG before EP if we could? We can't beat the game without merging, so we need to do EP at some point, and if we did ToH and HoG first, we'd have to rely on a stupid trick to get flippers without merging, and depending on luck, could destroy so many runs.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: benstephens1000 on May 22, 2014, 07:46:43 AM
Regardless, wouldn't this be faster for the current route anyways if it works? It would skip a small key, right?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Squirelofjustice on May 22, 2014, 08:28:21 AM
Of course this will never be faster, but for the sake of beating EP with master sword, we're trying our best to figure this thing out. If it all works out, cool. If not, no biggy.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on May 22, 2014, 08:39:09 AM
Nice, Weegee had the same idea as I did last night, to hit the switch from below somehow. No luck there either.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 22, 2014, 09:40:04 AM
Could rats be used in the same way as Armos enemies?
If so, you could possibly use your rod as the rat collides with you to get on the caged floor.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on May 22, 2014, 10:02:40 AM
I tried doing that a while back, and I got nothing out of it. I think either the rat physics just don't work the same way, or maybe it was just me being lame at playing this game. Regardless, it would be extremely inconsistent, since the rats are always so random.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 22, 2014, 11:56:21 AM
I should also probably note that this works on any solid object, so this could be useful in some other dungeons too!  :o You can partially clip through a bunch of different things with a Bombrod.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 22, 2014, 01:16:01 PM
Can frozen enemies push switches?
Doesn't work on those electrical red enemies though.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 22, 2014, 01:54:10 PM
I'm not sure, but I don't think it would matter as Bari's float around. Sadly, the only way that switch can be activated is by standing on it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on May 22, 2014, 03:50:00 PM
What do you mean by that camera thing? I tried it on both types of fans in the game. It didn't do anything with the vertical ones, and with the horizontal ones, it didn't seem like the camera affected anything.

I also tested out bombrodding through the metal grating and collecting the stamina potion to see if it would push me through, and well... You can collect things through the layer above you it seems, but it doesn't push you through :(
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 22, 2014, 10:08:47 PM
I used the Wind Rod, and got Bari's to hover over the switch, then used the ice rod...he was frozen in mid air.
There's also a bat up there, but I'd need someone to confirm that a reg frozen enemy could push a switch before I'd continue this theory.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 23, 2014, 09:46:27 AM
I used the Wind Rod, and got Bari's to hover over the switch, then used the ice rod...he was frozen in mid air.
There's also a bat up there, but I'd need someone to confirm that a reg frozen enemy could push a switch before I'd continue this theory.
I didn't think enemies would push down switches, but I tested it anyways. Sadly, frozen enemies don't push down switches either:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR9V-y8KLw6HBr)

What do you mean by that camera thing? I tried it on both types of fans in the game. It didn't do anything with the vertical ones, and with the horizontal ones, it didn't seem like the camera affected anything.
Huh, for some reason I couldn't get it to work again...I guess I was just getting really lucky lol. Disregard that camera post lol
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 23, 2014, 10:04:12 AM
You saying we got a random glitch?
Speed runners will hate this glitch if it has a purpose.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 23, 2014, 04:43:07 PM
Hey all, I've been following this thread for a while and finally made an account after finding some stuff I thought might be worth sharing :)

I was getting particularly annoyed with the cutscene involved with getting the flippers so I thought I'd see if it were possible to get to the HoG without them (although this may never really be useful in a run, but whatever).

Anyway, you can use the Crow south of HoG to get Link onto the raised area of water with a simple damage boost (probably obvious):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR84SMEnz1ktau)

And from there you can hookshot the ladder on the dock, but unfortunately the dock is too high (I guess?) for Link to actually make it all the way across--he just falls in the water...
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR84V7UWWi7DCn)

Different angles don't really seem to help as far as I can tell, but I got creative and figured out a way across: apparently icebergs created with the ice rod can shift Link's position mid-hookshot to *somehow* allow him to make it onto the dock without falling off:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR82Rb0ZTt-09C)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR84MT0bJWUGC4)

This "Bergshot" really isn't even hard to pull off. A few different setups work, including diagonals. Here's a setup that makes only involves Link brushing up the side of one iceberg:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR84PzM_-pL9FE)

The problem: this doesn't seem to work with the rented/normal hookshot. I guess it's too slow? I've tried every setup I can think of and can't get it to work, even trying to quickly drop multiple icebergs with the normal/rented ice rod to see if that somehow makes a difference. Maybe someone can figure out some way to make it work... I suppose it's worth noting that the crow used to damage boost into this area actually follows you a pretty good distance, and that mashing X/Y as Link falls into the water does actually let you use an item really quickly. I got the tornado rod to work for a split second here (not that anything came of it):

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR9CwdoInDrarg)

Bonus: Icebergs can be used to activate animation storage (although I can't think of where this would be useful):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR84dKQkqEpbxp)

One final thing: This might be obvious, but I couldn't find any mention of it in the thread... You can freeze this spinny thing to make the timing for the F1 ToH mergeless skip easier:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR84Zt4fOJZmDd)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 23, 2014, 05:50:13 PM
What Kind of animation storage?
You mean Leaping?
Are you able to leap on land after being on land?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 23, 2014, 05:53:04 PM
Wow man, really awesome finds!  ;D If Zora Flippers became skippable all together, that would be cool for low%! I think we'd always need to get them solely for Pegasus Boots in any%. But still, nice creative finds/ideas.

The iceberg animation storage thing is interesting....this could be potentially used somewhere. I also can't think of any specifics though.

It's a shame the Bergshot sounds like it can only be used with the Nice Hookshot. Maybe it can be figured out another way?

I also had no idea the Blade Traps could be frozen.  :o
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 23, 2014, 06:12:25 PM
Reg Hootshot looked possible.
Here's a desc of what I did.


I used the ice rod diagonal(north east). I then walked a little to the east, and aimed north.
Normally when I try to hookshot, it hits the ice block..however, the collision went past it, but I think Link nipped it as he went north.
I managed to hook onto the most west part of the dock(I was facing north).

I can't 100% confirm because I have flippers, but I did try it a few times & saw no swimming animation.

edit: I did it a second time to understand better.
Create a ice block.  Then aim north a little on the left side of the ice block & the left mode side of the dock.
Doing this will make you fly north, & be pushed a little to the left. Link will now be moving north and go past the dock. Once you reach the end of the hookshot, Link will go back right, and back onto the dock.

Will be making a video of this shortly ;)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 23, 2014, 06:52:50 PM
Quote from: KingOfHeart
What Kind of animation storage?
You mean Leaping?
Are you able to leap on land after being on land?
Yeah, leaping. I'm not sure yet about leaping back on land. If you do it really fast (as in, before the iceberg starts to significantly melt), you seem to be able to do one action really quickly as if you were on land, but you fall into the water as you do it and it almost immediately cancels it out... haven't tested this extensively. Since the icebergs melt rapidly this trick can only really be used right next to the dock or where ever you're storing the animation.

Quote from: Weegeechan
Wow man, really awesome finds!  Grin If Zora Flippers became skippable all together, that would be cool for low%! I think we'd always need to get them solely for Pegasus Boots in any%. But still, nice creative finds/ideas.
Thanks!  ;D Yeah skipping Flippers altogether would be fantastic, but we're gonna need some major new tricks found before getting through Swamp Palace and just accessing Turtle Rock becomes doable flipperless... Still, progress  ;D

Quote from: KingOfHeart
Reg Hootshot looked possible.
Here's a desc of what I did.


I used the ice rod diagonal(north east). I then walked a little to the east, and aimed north.
Normally when I try to hookshot, it hits the ice block..however, the collision went past it, but I think Link nipped it as he went north.
I managed to hook onto the most west part of the dock(I was facing north).

I can't 100% confirm because I have flippers, but I did try it a few times & saw no swimming animation.
I'll try this on my cartridge and see if I can get it to work... where exactly are you placing the iceberg?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 23, 2014, 09:25:30 PM
I officially did the glitch, and recorded it.
Uploading now.

edit: Another question. If we go to lorule, will we be able to still obtain the flippers or do we create a dead-end and have to start the game over?

edit2: https://www.youtube.com/watch?v=hyabU11uWXQ&list=PLYXYPmpp9mMZk9EOL61_vvogIuAmNx18m&index=51
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 23, 2014, 10:33:55 PM
 :o

Oh wow, nice! I wasn't sure a setup for it actually existed, glad it does! I was able to replicate it pretty easily after seeing your video. I think it works because you actually took Link directly overtop the iceberg (whereas most of my setups just had him brushing against the sides). This means Lorule is reachable without flippers!

I went back to see if you could get the flippers after obtaining all the pendants but before heading to Lorule and something kinda interesting happens. All the Zoras except one in that cutscene will have disappeared, though the cutscenes seem to play as normal (plus a few weird camera angles). You can get the flippers from the not-really-there Queen Oren. Gonna do a bit more testing with this and see if anything gets broken further down the line.

edit: Works the same way after getting to Lorule; glitched cutscene plays then you get them.
edit2: Pics:
https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR9p8IAuJ6SHPJ
https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR9p-jsgHfvF-o
https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR9qGaE1vPe7Y1
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 26, 2014, 02:19:55 PM
I'm a little late on this but, wow, that's so awesome :D This is such a great find! I hope one day the flippers will be skippable all together
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 26, 2014, 05:17:31 PM
Early Bottle Note Glitch
------------------
This is something I haven't seen yet, but one could of already assumed.
You can get the bottle note at any time in the game. Just leap and use a bee. Could also use bombs as well.
The Milk Bar will be closed if done too early.

Once the Milk Bar is open, is the guy on death mountain? If he is, it's most likely possible you can get this bottle before obtaining your merge ability.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: hcbboyhammer12 on May 26, 2014, 07:53:45 PM
Just discovered this, pretty sure it is useless, but would appreciate it if people could play around with it. Sorry for the bad quality of video. http://youtube.com/watch?v=z1DsOSCH2cs
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 26, 2014, 09:26:19 PM
I hope one day the flippers will be skippable all together

On that note, I've made some progress ;D. There seem to be 3 remaining areas in the game that we actually require the Flippers: the lowest basement in Thieve's Hideout, 3 rooms in the Swamp Palace, and accessing Turtle Rock. Let's go in order:



Thieve's Hideout

Refer to RW's video from a while ago for the Big Key/Boss Door skip: http://www.twitch.tv/rheaultwnage/c/4133090

Pretty much I use his method to get on top of the walls on the top floor, then drop down to that room on the third floor. The room where you first clip is on the West side of the dungeon, so you have to move Link East one room to be able to drop down into it. Here's where I drop down from the first floor (SLOWLY moving to the right):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-C9s4vF-mg-z)

Here's an alternative place to drop down from when I tried and accidently fell to the second floor first (because I'm bad):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-T3Ss3KJO2ML)

I'm pretty sure (no, I KNOW) there's a better setup for this, and/or one that doesn't require you to go up and then back down with the clipping, but at the time I'm posting this I haven't found it.

You'll land in the hallway that reveals itself when you go to get the Master Ore:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-T4QAgXnvxTr)

Master Ore is obtainable:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR9ycX0WlROGWi)

You can walk all the way South and clip right back into bounds, but interestingly (and perhaps uselessly...) you can Tornado Rod on the stairs to get on top of the ceiling:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-T5E4rYzg64T)

But the real meat here is that you can reach this switch to drain the water, without actually going in the water:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-T6eAARRxPGp)

From there, you can backtrack through the dungeon to return to the big center room where the Thief Girl is being held, and complete the dungeon as normal. Yes, Thieve's Hideout is now doable without Flippers ;D

Edit: Apparently most of this OoB stuff was already found by RW (http://www.twitch.tv/rheaultwnage/c/3931062). Even so, I'm just glad that's one less thing preventing Flippers from being skippable.


Swamp Palace

There are 3 problem rooms in the Swamp Palace on the current speedrun route that we need to overcome to do it flipperless.

First room is the very first room in the dungeon. I'm saying it now, mark my words, this will be THE hardest body of water to cross in the entire game flipperless, if it even is possible. There is NOTHING in this room to work with. I tried timing the level pull (which fills the water) with getting hit by bombs to see if getting knocked into the water mid-cutscene might activate Fake Flippers somehow. No dice, bombs get frozen mid-cutscene.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-UNYckOauIjB)

Second room is the center basement room. Crossing the South East gap doesn't seem possible.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-UPEsZ_OEsSH)

Third and final problem room is the room where we raise the water level to max and then go back into the room with the Big Key and Boss Door. First issue here is that that switch in the upper left needs to be hit to open the door, but if you hit that switch you're stranded and can't do anything. You'd have to Scoot Fruit/deathwarp your way out of the dungeon and then retrace your steps to that part.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-UQt4HwKcXge)

Relevant segue: I also found a way to make FAKE FLIPPERS (!!!) work in the treasure dungeon where the Swamp Palace is in the light world. If you're standing in a safe (as in, you can respawn to) area when the water level rises, the game automatically puts you into swimming mode, Flippers be damned.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-UGYAuu8HQsv)

Non-Miiverse pic to prove it since you need to see both top and bottom screens: https://www.dropbox.com/sc/kh7mk589h3tjtnm/AAC2iJzzM2-5R8qI_alsepz5a

I could swear... and perhaps it's just my mind playing tricks on me... but I feel like I saw someone do that a while ago on stream. I can't remember for the life of me, but if it's just my mind playing tricks on me then I'm happy to have discovered it ;).

Going back to that 3rd problem Swamp Palace room: You can merge along the left side and go all the way around the room to reach the platform where you can raise the water the first time (where I am in the pic). Theoretically, doing so will give you fake flippers (conditions are the same, no?) so you can keep going in the room, but without being able to get past those first two problem rooms I can't test that. But even if that does work, after you raise the water all the way you're stranded again.  

We could potentially get through rooms 2 and 3 if a method is found to reach the switch in the Big Key room without raising the water level (and thereby skip... almost the entire dungeon), but that entry foyer is the big problem I don't know how we're gonna bypass.

Anyway, every other room on the current route is doable without Flippers, usually just requiring some slightly out of the way merging, nothing fancy. Oh wait I lied, one fancy thing: After performing early Big Key dash slide, you need to dash slide a second time to get back onto dry land. Here's the setup from the wiki:
(http://s3.amazonaws.com/zeldaspeedruns/app/public/system/images/109/original/Swamp%20Palace%20DashCancel.png?1394990563)



Turtle Rock

I was trying to get crafty to make Fake Flippers work in the water around Turtle Rock. If you exit the merge and drop right into the water the first time you enter the area, the Hilda text prevents Link from drowning (he even does the idle swimming animation) until she's done talking. At which point you promptly drown and return to where you began the merge in Hyrule. Perhaps if a glitch is ever found to let us control Link while she's talking, we can use it here to temporally put Fake Flippers on Link until he gets into Turtle Rock?
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-UK4sdLlcxAV)

I was also able to get on this ledge once with the bombing while jumping off trick. You can walk to the right and jump off to reach the portal not normally accessible Flipperless in the river, which... isn't that useful. I was only able to do it once (no pics, sorry  ???), and I did it actually by throwing the (nice) bomb off the side of the cliff and jumping into it so that it hit me in midair. Idk if that's truly any different to just getting hit by it while it's on the ground, but there you have it, maybe that'll lead to something. I was hoping that perhaps getting onto the highest level of the structure would perhaps lead to being able to dash slide or damage boost or something to at least one of the two alternative entrances/exits to Turtle Rock.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-U2uoWZP3p5m)


So, in all, here's what I've been able to do Flipperless. Since skipping Flippers will likely only ever be done on Low% (barring early Lorule Castle being found), some of this info is useless, but still:
- Thieve's Hideout Flippers skip means you can get the last Master Ore for making the Lv3 Master Sword, and you can rescue Osfala to get the Sand Rod.
- Blue Mail is unobtainable for what should be obvious reasons.
- Hylian Shield is unobtainable for the same obvious reasons
- 4 of 5 Bottles are obtainable. Bottle with the note in it is obtainable by the method KingOfHeart posted. No way under the bridge without Flippers yet. Perhaps getting on the ledge nearby and dash sliding diagonally will let you enter the loading zone, and come out already swimming? Seems like a stretch.
- 14 Maiamai are submerged in water and thus unreachable (drowning on top of them doesn't pick them up). 1 Maiamai next the waterfall by the Witch's Hut isn't submerged, but I can't figure out how to get there without Flippers. A total of 85 Maiamai are therefore obtainable Flipperless at the moment.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-T_HsReimIea)
(didn't get Bee Medal because bee damage boosting is useful)

Aaaaaaand that's all I have for now. I don't know WHY I feel so compelled to beat this game without Flippers :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on May 26, 2014, 11:13:04 PM
Gonna just point out that I was trying to think of a way to reach T-Rock Flipperless. Now, I don't have a Flipperless or even a decent file to test on. Can you kill the four enemies attacking the Turtle Flipperless? I couldn't see a way to do it off-hand, but if it can be done, the Turtle Pyramid Scheme might help us out.

You can bomb-boost yourself to an upper area at a fair chunk of places, and I believe the closest one to the Turtle in right at the south. Doesn't seem like you can dash-slide or anything to reach the turtle tho.

Outside of that, nice job on that huge post, LemonKong. I forgot there were more than just the entrance in Swamp Palace to deal with. (Also, Thieves' one, never crossed my mind there's water in that place, since it's such a small thing)


Nice job on Fake Flippers btw. While right now it's not really useful (Flipperless Treasure room? :P), it at least shows Fake Flippers are a thing, and there might, just MIGHT come something that allows us free reign over it.

I just hope if/when flipperless happens, it'll be doable on low%, because that thing needs to get even worse than it already is. :D So many things are getting close to being skipped (Doesn't mean it'll ever happen tho)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 26, 2014, 11:51:25 PM
Quote
Can you kill the four enemies attacking the Turtle Flipperless? I couldn't see a way to do it off-hand, but if it can be done, the Turtle Pyramid Scheme might help us out.

I can do the two easy ones but the third is giving me trouble... I can sword beam kill two of them from the dock but I don't know if the other two can be killed the same way (does the sword beam persist long after it goes offscreen?) That'll be the deciding factor, for now. Hm, oh, just had a thought: enemies in this game can hit each other... might be able to get one of them to kill the other by moving Link around...?

Even with that though, I don't know if the stacked turtles will really help. I was observing their swimming patterns yesterday and... yeah they go now where helpful really, not even anywhere that looks like they could be reached with a way too precise TAS level damage boost  :-\

Quote
Outside of that, nice job on that huge post, LemonKong.

Thanks! ;D

Quote
it at least shows Fake Flippers are a thing, and there might, just MIGHT come something that allows us free reign over it.

It needs to happen. That glitch can't possibly exist and have zero use :-\

Oh, and I found one more thing just now that feels like it should have some huge use... but I can't think of one off the top of my head:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-VUh8mt6SCa9)

^ Use animation storage to get on top of the switch, stand on the side handle you want to use, and move downward while firing off the Hookshot. The timing's not terrible, and this lets you activate these switches without any solid ground beneath you. I'm really hoping there's a practical application for this somewhere (possibly with other switches/items?), but I can't seem to find one as to get on top of those switches you need to be at whatever water level they're already at, and therefore you could just activate it normally.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 27, 2014, 01:46:11 AM
So you can pull while in mid air?
What happens if you don't pull? Will you drown or swim?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 27, 2014, 01:55:56 AM
If you don't pull or let go or anything you just kinda stay put, nothing special really. I can't test what having Flippers does/doesn't have with this since I can't get a Flipperless Link into the dungeon (damn first room...).

I did try changing my equipped items while "hooked" onto the switch and not really doing anything. Any changes you make are immediately reverted when you close the items menu (for both X and Y buttons).
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 27, 2014, 10:10:45 AM
Really good finds Lemon!  ;D I was actually trying to find a flipperless way past that 1st room in Swamp Palace last night and couldn't get anything out of it either. Same goes for Turtle Rock. The entrances are so far away from land that Damage Boosts don't get you close enough.

But I'm sure if we keep trying hard enough we can find something!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 27, 2014, 11:26:55 AM
I studied the area around Swamp palace, and if there's a way to give you an extra boost, the best way in would be on the north east side.
You'd have to get on the ledge, and leap to get inside the alternate exit(the one with the farieies) for the dungeon.

If you get 0 leaping, then you'd have to possibly bomb jump at the very south west side, and leap onto the turtle. (Just try it from the point where you activated the turtle for now)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on May 27, 2014, 05:25:38 PM
And Flipperless T-Rock is in, by AJC.

https://www.youtube.com/watch?v=4ViZJurFjVE

New way for Fake Flippers then.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on May 27, 2014, 05:32:56 PM
And Flipperless T-Rock is in, by AJC.

https://www.youtube.com/watch?v=4ViZJurFjVE

New way for Fake Flippers then.

How does he get boots without picking up the flippers? I thought you could only trigger the thief guy by handing in the shiny stone?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on May 27, 2014, 05:34:37 PM
How does he get boots without picking up the flippers? I thought you could only trigger the thief guy by handing in the shiny stone?

You trigger thief guy by going to the waterfalls and bumping into him there (This is also what triggers the stone at the shop)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on May 27, 2014, 05:38:13 PM
You trigger thief guy by going to the waterfalls and bumping into him there (This is also what triggers the stone at the shop)

Ahh just tried it. I thought you had to hand in the stone to allow you to get boots. This makes things easier. :)

This really is a great find, it's nice how one small discovery opens up so many doors. so it seems we only need to work out a way through water palace. Incredible.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 27, 2014, 05:53:05 PM
Can you explain what you did in that video?
What caused you to swim in that case? Was it because it could not track your last point?

Can this same trick be used in the lightworld? Seems easier since an ice rod would not be required.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on May 27, 2014, 05:58:35 PM
Last point after a transition is where you transitioned. That can be seen from other OoB tricks, like old Rosso's ore mine skip.
Apparently, since you transitioned from the water, the game thinks you have flippers already.

This trick can theoretically be used everywhere. I don't know if you can get over the walls in Hyrule though, I don't remember.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on May 27, 2014, 06:02:54 PM
https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yRh3ZauA

Could we some how bomb rod onto the wall here? You could bypass raising the water in the second room of water palace if we could work it out.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 27, 2014, 06:05:12 PM
Ok wow, great find! The Flipperless dream is real 8)

I'm trying to replicate it on my file and having some difficulties, mostly because it's difficult to tell from the camera angle where Link is standing when he dashes. Also: is it just a dash, or a dash slide?

I've been failing this trick a few times now and that leads to Link drowning infinitely unfortunately... :-\
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on May 27, 2014, 06:11:20 PM
KingofHeart, I didn't find this, AJC did. Sorry if I wasn't clear enough about that. (Hah, me finding something useful? :P)

Wastedweek, that wouldn't work, I don't think. That area isn't part of Swamp Palace proper. Entering the door loads up a new area, so even if you got on top, it's probably bring you in the normal door you always enter in with. If it did work, however, there would be little to stop us from, I guess, skipping Big Bomb AND the entire Swamp Palace, parring the boss.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on May 27, 2014, 06:14:22 PM
KingOfHeart: It's possible to do it in Hyrule as well. But I consider the bomb boost (with normal bombs, at least) harder than the crow boost + "bergshot" =p

Wastedweek: bombrod only works to get higher in a dungeon. Usually on dungeons that load floors dynamically; only TR BK skip is the exception, with its strange railings. No position change on the other axes.

LemonKing: Yeah, apparently, you need to get the transition the same time you drown. After I got the bomb boost, I tried dashing, but was too close to the wall, and drowned to death too.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 27, 2014, 06:48:54 PM
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-iTU8Ettyilc)

Got it to work. I'm trying to find a consistent setup at the moment, will take a picture when I find something I'm happy with.

This trick also means that we can theoretically grab some of those Maiamais that were out of reach (however useless a point that is to make).
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 27, 2014, 07:11:11 PM
If the game thinks you have flippers at some points... That means in theory, if you somehow triggered a transaction to lorule or from lorule to Hyrule,
odds are the game will think you have the merge ability.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 27, 2014, 07:21:18 PM
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-igkMB_xkcAb)

Setup. Doesn't require any dash sliding, and I have Link angled down-left using an item. Just dashing off makes it work. Note that after the screen transition, Link will drown once and then respawn in swimming mode (so don't panic thinking you did it wrong).
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 27, 2014, 07:31:00 PM
I'd really love to figure out the timings for the bombs.
I keep having to use birds & bees because I can't get the bomb timing down no matter how many times I try. :(

How did he get up on the torch? Dash slide?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 27, 2014, 08:06:20 PM
I'd really love to figure out the timings for the bombs.
I keep having to use birds & bees because I can't get the bomb timing down no matter how many times I try. :(
Just takes practice I guess. Sometimes I get it 4 or 5 times in a row and others I can't seem to get it until Link is dead. Try using the upgraded bombs to get the hang of it.

Quote
How did he get up on the torch? Dash slide?
Actually yeah, how did he get up there? I haven't played around in that room at all because I assumed the dungeon worked like Roadagain was saying.

Also, for a second I thought these fake flippers would let us get to the bottle under the bridge. Turns out going under there with fake flippers makes Link immediately drop through the void, and then drown infinitely. I've only tried it once, since bomb boosting onto that particular ledge hasn't been cooperating with me.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on May 27, 2014, 08:09:01 PM
Actually yeah, how did he get up there? I haven't played around in that room at all because I assumed the dungeon worked like Roadagain was saying.

Just merge around :/ nothing special unfortunatly.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 27, 2014, 08:10:07 PM
So you fake flippers into it?
Does the same thing happen if you dash fall under the bridge instead?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 27, 2014, 08:27:56 PM
So something I was thinking about just now was that really it isn't the boots at all that make Fake Flippers work, it's that they help you easily get to the right position during the screen transition to activate the Flippers. Theoretically, other methods should exist in place of the boots to do the same thing.

I suspect a technique I'm gonna call Bomb Diving exists, where you have Link jump off a ledge where he "hops" and then the damage from the bomb blast will alter the angle of his trajectory enough to put him in the sweet spot to activate FF. Will need some testing.

Just merge around :/ nothing special unfortunatly.

Oh, duh =P. Lol I never noticed you could merge there.

Quote from: KingOfHeart
Does the same thing happen if you dash fall under the bridge instead?

Still not sure, that ledge does NOT want to cooperate with me today :-\

Edit: So found slight confirmation of what I was saying above. Placing a bomb below and to the right of Link, and then jumping off the ledge at the exact right time got Link to appear standing here beyond the portion where he'd be forced to "hop", meaning you can dash directly off it at any angle you want. I haven't yet found the right angle to activate FF, but it seems like with a bit more trial and error I will have it. Unfortunately this trick at the screen transition is punishing if you do it wrong--you can make Link infinitely drown if he gets blasted too far out.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-jCDIEpi9Ywu)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 27, 2014, 08:49:46 PM
Not too useful, but here's an early chest at the Zora's place.
Bomb leaping is so much easier, when you can place the bomb on a higher ledge. :)

If you leap off, you can actually walk on the big rocks.

https://www.youtube.com/watch?v=khrKsRHsgF8

edit: You got yourself stuck on that tiny ledge. Can you walk/dash west now?

Also, is it possible to dash into a door way with water? Seems unlikely, but when a room is flooded, maybe you can dash through a doorway to not drown in the next room.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 27, 2014, 09:24:39 PM
edit: You got yourself stuck on that tiny ledge. Can you walk/dash west now?

Also, is it possible to dash into a door way with water? Seems unlikely, but when a room is flooded, maybe you can dash through a doorway to not drown in the next room.

Yeah, just gotta be careful not to fall off and/or clip back in "bounds" or whatever you want to call it.

It is possible to dash from a high ledge into the room with the Blue Mail, I actually tested in last night because I had the same idea.

Also, you guys know the warp pads in Turtle Rock? Turns out you can bomb rod underneath some of them to activate them. You spawn at the other one, but you're below it and fall into the void, but then you respawn back ontop of it and it automatically spawns you back on the warp pad you initially bomb rodded (except now you're on top). Not sure if there are too many places for use, but yeah.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on May 27, 2014, 09:40:42 PM
Found what I think is a *new* bomb boost location south of dark palace, going to play around near by and see if it leads to anything. Screenshot below. I'm pretty happy with this boost, I've been trying it for weeks, and thought it was impossible. :)

https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW_BTlQfQ

*Edit* so you can walk north all along the green wall and drop down by dark palace. Not a very fast route as the Bomb Boost isn't easy.

*2nd edit*

So I've just tried it again and this time when I transitioned north towards the dark palace I came out through the archway. I'm guessing when you transition screens if your too far left you come out through the arch.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on May 27, 2014, 10:45:52 PM
nice find, Wastedweek. I recall I tried this months back, but gave up as it seemed a diagonal spot like that wouldn't work.

I did get (And actually can do it semi-reliably now), but I don't understand how you reach the Dark Palace area without coming out of the arc.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 27, 2014, 11:28:22 PM
*Edit* so you can walk north all along the green wall and drop down by dark palace. Not a very fast route as the Bomb Boost isn't easy.

*2nd edit*

So I've just tried it again and this time when I transitioned north towards the dark palace I came out through the archway. I'm guessing when you transition screens if your too far left you come out through the arch.

Yeah, this bit I'm very intrigued about. It makes sense that there might be a (large?) loading zone that when entered spawns you at the arch in the maze, but for the game to actually keep those two sections of the map joined such that you can walk between them regardless is weird.

(gives me slight hope that the room before entering Swamp Palace works the same way =P)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on May 27, 2014, 11:30:18 PM
I did get (And actually can do it semi-reliably now), but I don't understand how you reach the Dark Palace area without coming out of the arc.

I've given up trying to reproduce it now, I don't know if I was just lucky the first time, I was stood fairly close to the archway when I did it, but not quite touching. I can't remember the positioning exactly as I was expecting to just go OOB. :/ either way it's a slow route into DP.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Kazooie on May 28, 2014, 12:23:26 AM
Hi everyone!

I've been reading this topic since this game was released. And always when I read about new glitch and stuff. My hopes for a good zelda game is still up. I hope Nintendo does same job with new WiiU zelda than with this one. I mean it can have alot of glitches and skips (I'm looking at you SS).

Anyway! What I wanted to say is. Great job everyone! I really love how this game is teared to pieces. Keep up the good work and keep going! This game is getting better and better all the time. Thanks to you guys! :)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: hcbboyhammer12 on May 28, 2014, 05:55:17 PM
I was just looking through the Any% route , and found a little thing whilst venturing throughout the Skull Woods:
(http://i.imgur.com/ilUcxgF.jpg)

Seres's Portrait is in the same area (loading-wise) as the rest of Skull Woods, as demonstrated by Link throwing a bomb. This means that, if we could somehow get past that TINY little piece of terrain that separates Link and the sage, we would be making great progress on optimizing ALBW running. I was trying to figure out how to do so, therefore I attempted to lure a nearby monster so that I could try a few things out (just kept stunning and moving it).
(http://i.imgur.com/dKi5h8o.jpg)

Could I get some help figuring out how to do this? Any feedback on the find would be nice.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on May 28, 2014, 08:17:30 PM
Skull skip is one of the skips people have been trying pretty much since the game came out. The only OoB-ish area we could get was clipping inside the pillar with the portal.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 28, 2014, 10:11:54 PM
If you got MLG clipping skills, you can get onto of the pillar.
Once ontop(going by memory here), if you walk in almost any direction(you got some room though) you'll fall straight down.
There is no leaping.
You might be able to dash off.



So far only enemies that move towards you have some squeezing use.
A new glitch will have to be discovered to skip this whole area of skull woods.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on May 28, 2014, 10:42:03 PM
I don't think anyone's been able to get on top. The closest I got is going to the left half and using t-rod, and it looks like it will land on top, but it just slides down.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on May 28, 2014, 11:09:11 PM
I have, you'll just have to take my word sadly.

Also, it's not that hard to get yourself to stay middle for a few pixels inside if you take it super slow. The trickiest part is just timing the slide off from the center area.
Either way, based on the amount of failing, I don't believe a single speedruner could do it due the sheer perfection in a real run.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 29, 2014, 08:33:37 AM
I was only able to do it once (no pics, sorry  ???), and I did it actually by throwing the (nice) bomb off the side of the cliff and jumping into it so that it hit me in midair. Idk if that's truly any different to just getting hit by it while it's on the ground, but there you have it, maybe that'll lead to something.

Going back to this, I played around with it a bit more and found that it's actually a far more effective method of bomb boosting for getting onto ledges that involve Link jumping left or right (as in, the ledge runs up and down). All I really do now is pick up a bomb (must be Nice Bombs), wait for it to turn red, count to three in my head, toss, and jam left/right and slightly down/up. It's consistent for me I wanna say... slightly better than 1 in 3 tries.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-42pMNevVxjO)

And... since it's suddenly become easier for me to get onto ledges, I've taken the time to catalog a few setups to activate FF for future reference.

https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-4hgMPx1groW
^Lake Hylia

https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-4ptoJA6-U4n
^Turtle Rock. I now prefer this setup to the old one because it involves getting on a ledge running North/South

https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-4sgUCvPHW25
^This one's tricky, and a bit hard to explain. So, the very bottom left most part of the ledge has an invisible wall of sorts that you need to creep along the left side off to avoid getting pushed right. Since the ledge doesn't extend very far from the screen transition point, I had to jam Link as far over the edge as possible to find a setup that works. Good news is that if you fall in Link will respawn on the ledge for whatever reason.

https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-4uTkj_Wefwk
^Also tricky, and similar to my attempt before at using bombs to push you into the sweet spot to activate FF (except I actually found a working setup for this spot). In this pic, I bomb boosted onto the ledge and used my positioning there to walk around the invisible barrier of sorts that forces Link "inbound", and that you would normally use to hop over the edge.

Not that anyone will ever care (still =P) about Maiamais in a category where you don't get Flippers, but these setups let me pick up 7 more Maiamai thought unreachable, bringing the total to 92. The 8 I can't reach are located in bodies of water not connected to a screen transition.

Edit: Typo.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 29, 2014, 09:50:07 AM
I'm really impressed by all the finds that have happened in the last few days  ;D I never would have thought TR flipperless would have been possible.  

I tried messing around in Swamp Palace but goddamn, that first room just might be impossible to pass. I can't think of a single thing that would work there. But if someone actually manages to find something there, then congrats :D

About the skull portal: you can't t-rod on top if your in the exact middle because of the ceiling above you. Any other place inside the pillar just pushes you outside cause of some invisible wall. Even if it was possible to get on top, the Snap Dragons ruin it by being the most annoying enemy to get you to clip inside. Something about their shape makes the clip pixel perfect so it would be really crappy in a run.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on May 29, 2014, 05:45:19 PM
I tried messing around in Swamp Palace but goddamn, that first room just might be impossible to pass. I can't think of a single thing that would work there. But if someone actually manages to find something there, then congrats :D

Agreed, this room seems impossible to break, there's not even any small observations I've made which could lead to something :/ The only things I've noticed in the room are that the Hookshot poles make a 'connect' sound when you Spin, and that if you dash to the outside edge of a door frame you can rebound. That. Is. It.

Lemon, that method does seem easier when your trying the jump left/right. Nice find.

Edit. Just a thought lemon, have you noticd any noticeable change in height to the boost when you throw a bomb? I can't pull this off consistently enough yet to compare. I'm finding the positioning more difficult.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 29, 2014, 07:48:31 PM
Yeah, that first room... sigh...

Edit. Just a thought lemon, have you noticd any noticeable change in height to the boost when you throw a bomb? I can't pull this off consistently enough yet to compare. I'm finding the positioning more difficult.

It's tough to say, since it happens so fast. I'm not sure if it's easier because it's pushing you higher or simply if it's more forgiving with the way Link interacts with the hitbox. If it's the former, idk if it could be used anywhere to get onto especially high ledges.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on May 29, 2014, 07:53:11 PM
Yeah, that first room... sigh...

It's tough to say, since it happens so fast. I'm not sure if it's easier because it's pushing you higher or simply if it's more forgiving with the way Link interacts with the hitbox. If it's the former, idk if it could be used anywhere to get onto especially high ledges.

I'm hoping you can reach higher ledges seeing as how bomb boosting when the bomb is slightly higher is significantly easier. I can't for the life of me reproduce your bomb jump now, I did it the first few times but I'm finding it more difficult, link seems to stall after I throw the bomb so I always jump off the ledge late. :( any tips?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 29, 2014, 07:58:44 PM
I think the trick is slightly more successful if you're not jammed up against the ledge you're trying to get onto... like having a handful of pixels of space seems to help. That could just be my imagination I guess though...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on June 02, 2014, 04:42:40 AM
This is a long shot but is there anywhere in hyrule where you can perform False Flippers without a Bomb boost? I'm curious as to whether you could reach the Bottle with a message in it before sanctuary using False Flippers. If, and this is a big if, we could then maybe acquiring the bottle before lamp will open up an item slot.

I know this is highly unlikely due to having to jump from a ledge which you have bomb boosted onto, to activate False flippers. Worth a look anyway maybe.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on June 02, 2014, 01:14:00 PM
I already got the Note in the bottle.
Cut the bushes until you get a BEE.

While you're standing at the ledge, you have to leap when you think the bee will attack you south-south-east.
With good timing, you'll end up on the ledge and can get the bottle with the note inside.



Feel free to record this glitch yourself, just don't claim you found the  glitch.


Here's a few videos to give you an idea on how to do it,  but just a warning, unless if you find a pattern, it takes pure luck.

https://www.youtube.com/watch?v=2u3tq7lHBDA

https://www.youtube.com/watch?v=KE8F2e_L2dw

https://www.youtube.com/watch?v=Y_uCqVhsYZU
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on June 02, 2014, 04:26:44 PM
Yeh I'm aware of reaching it with a bee, as I said I'm wondering if it's possible to reach using FF pre-sanctuary, meaning no sword. There's no bees to use pre-sword from what I can tell.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on June 02, 2014, 07:09:36 PM
How many bushes did you try to destroy?
At this point you're assuming.

There's birds around the forest area before you get your sword, so why not bees?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on June 02, 2014, 07:36:45 PM
How many bushes did you try to destroy?
At this point you're assuming.

There's birds around the forest area before you get your sword, so why not bees?

Well I've hit 1000+ rupees from bushes alone so unless I'm just really unlucky I think it's a pretty safe assumption to make.

*edit* acquired sword and within 10 bushes I found a bee. King did you acquire the bottle using the bee boost before or after getting the lamp?

I think the bottle under the bridge may activate an item slot in a similar manner to lamp, I'm not sure if the bottle with the letter in it will do due to you needing to take it to the milkbar.

Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on June 02, 2014, 10:36:07 PM
Just to confirm: I went back and tried entering the area under the bridge from a number of different angles. No matter what it seems to just spawn you in the same location each time and unfortunately that location will not activate Fake Flippers. With the glitches/exploits we know about presently, it doesn't seem possible to get that Bottle without Flippers.

I also somewhat doubt acquiring any item besides the Lamp will open up any item slots. It seems as though that item specifically is tied to triggering the Y slot opening.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on June 02, 2014, 11:31:52 PM
I didn't test this, just didn't want you to confirm without testing.

When in pre-sword mode, there are 0 enemies, right?
A bird would be the easiest, a zora fireball is possible to, a reg enemy hasn't been proven yet.

Also "Wastedweek" just get the sword, then die by an enemy without getting the lantern. Then check the bushes for some bees. You can find out if that bottle note will trigger this item slot or not.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on June 03, 2014, 02:50:37 AM
I didn't test this, just didn't want you to confirm without testing.

When in pre-sword mode, there are 0 enemies, right?
A bird would be the easiest, a zora fireball is possible to, a reg enemy hasn't been proven yet.

Also "Wastedweek" just get the sword, then die by an enemy without getting the lantern. Then check the bushes for some bees. You can find out if that bottle note will trigger this item slot or not.

Doesn't work unfortunatly. I think your right Lemon, seems the item slot is only activated by the lamp.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on June 24, 2014, 12:52:38 AM
Hmm, why would dashing be changed in caves?

I wonder if anything else is changed.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on June 26, 2014, 12:03:57 PM
Looking back on some of the runs, I noticed something that nobody has been doing. The Stalblind fight can be done faster and pretty easily.

Not too long ago I found a technique that cancels any end animation an item will have after using it. It requires you to use an item like, say, the Hammer, then once it hits the ground press the Quick Equip button. It will still have worked but cut out the ending animation. Hell, I discovered today that the Hammer can be cancelled so quickly that the ground smashing animation won't happen, it won't use stamina, and yet it will still work.

Seeing how the Stalblind fight has heavy Hammer use throughout, it would only make sense that QE-canceling should be used in the fight to save a few seconds.

Not only would it be useful there, but many other places in the game. Using it in different spots with the Fire Rod, Ice Rod, Sand Rod, and Bow could save a decent amount of seconds overall in a run. Speedrunning is all about optimization so I don't know why this wouldn't be used.

It would also add some sweet swagtechskill to the game

Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on June 26, 2014, 12:14:18 PM
I recall that was brought up before, actually.

The thing with QE-Hammer against Stalblind is that (If I remember correctly. I might be wrong here) you won't get the quad-hit on him.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on June 29, 2014, 10:08:09 AM
In case anybody missed it, Zander found a new skip at SGDQ and showed it off in his run. Zaganaga skip: http://www.zeldaspeedruns.com/albw/seqbreak/desert-palace-skip#skipping-zaganaga (http://www.zeldaspeedruns.com/albw/seqbreak/desert-palace-skip#skipping-zaganaga)

Saves about a minute right now. We're in the process of theorycrafting a new route with Thieves' Hideout last to potentially skip the Triforce Cutscene.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on June 30, 2014, 05:28:24 PM
Where's the video of this?

edit: http://www.twitch.tv/anwonu/b/542994427
Also, cool new way to boost up on ledges without bombs.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on July 11, 2014, 04:24:27 AM
For anyone who missed Fish Skip yesterday:

http://www.twitch.tv/thelegendofzaheer/c/4639364

Skips ~20 seconds of nununununununu.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on July 11, 2014, 06:33:19 PM
How do you get this video to even play?

Just seems to be frozen for me.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on July 12, 2014, 03:18:52 AM
That's Twitch for you, was playing fine yesterday. Here's the Youtube mirror. https://www.youtube.com/watch?v=R28Nfyfwg8s (https://www.youtube.com/watch?v=R28Nfyfwg8s)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Yoshistar95 on July 17, 2014, 01:20:04 PM
Interesting glitch found by me (some time ago): http://www.youtube.com/watch?v=dYZsZKpL5FU (http://www.youtube.com/watch?v=dYZsZKpL5FU)

It's useful to get on more 'unreachable' platforms on Death Mountain :)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on July 18, 2014, 11:33:05 AM
How does it help reach new areas?


For the camera trick, can you extend any long distance item further by scrolling the camera around?
If so, it could be used to walk less distance, and maybe save a sec for those cases where you have to walk North/South or East/West.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: FriiedPorkchop on July 18, 2014, 06:21:03 PM
As far as I've tested, the camera doesn't actually make the hookshot shoot farther. It's only that certain hookshot switches, like the ones that change the water level, can't be latched onto unless they are on screen. Most other things you can hookshot can be latched onto whether they're on screen or not. So it would only be helpful with those specific switches and it wouldn't be faster for any of the switches used in a speedrun.

Also, that backup strat for the miniboss looks pretty awesome, surprised no one found that before.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on July 19, 2014, 01:50:00 AM
Worth noting it might not be right to call it a back-up strat. You can also dash directly to the door, (As long as you do the dash-slide on the water on the floor) and it should be just a bit faster. It does have a small risk of getting hit by the enemies.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on July 19, 2014, 04:42:06 PM
Small little find, possibly already known. We knew you could get from the Dark Palace area to Turtle Rock with a bomb boost, and here is a method for doing the reverse:

https://www.youtube.com/watch?v=DaIMcGwlWVk

I think the Energy Scroll is required.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on July 19, 2014, 05:56:11 PM
Oh. I didn't realize you could use bombs like that, to ump into the explosion midair.

...that means any jumpable ledge is usable to an extent, no matter how small the area is.
I think that might lead to something minor at a few places.

Nice find tho, dunno if it'd be useful in any way (100%?)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on July 20, 2014, 04:10:22 PM
Good news: Turns out you can use those fire breathing things in Turtle Rock to sorta "Portal Clip" through corners like in the first pic here, and then TRod really quickly to get on top of the walls. Possibly could be a miniboss skip if you dropped into the loading zone OoB for the staircase, but there's zero chance that'd be faster than just fighting the miniboss.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSMMrlEai2NUUa)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSMM00MozzdieW)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSMM3no456XwOM)

Bad news: Only possible on 1F, so... it's not a Viskip Skip :(
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on July 20, 2014, 05:25:43 PM
Aren't they the same shaped enemies in the Dark Palace?
If so, another area to try.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on July 20, 2014, 05:35:39 PM
We tried that actually, no dice (but we didn't try every corner so... yeah)

Edit: Btw, this location appears to be the easiest/most consistent, for me at least (only one TRod required):

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSMPtAkWzgsJpa)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on July 24, 2014, 06:22:49 AM
Does anyone know of a way to get the big bomb into the Village of Outcasts?  I believe that doing so would lead to a Thieves' Town instant sage.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 24, 2014, 01:09:32 PM
Triggers for big bomb are too large, only oob could be possible
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on July 24, 2014, 07:36:05 PM
I don't see a way to OOB and still keep the bomb with us. Is it even possible to ledge jump while still having the big bomb not explode on us?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on July 24, 2014, 07:46:32 PM
A theory I've had for a while is that you could use the big bomb as a proxy enemy or wall for clipping purposes, you just have to take damage from something else like another bomb or jumping off a ledge to get the invincibility frames. Remember that you can leave the bomb by itself by merging into a wall or by dashing (unlike Thief Girl, the dash has to be for more than a split second though).

I don't know if you could get on the ledge between Lorule Castle and the Blacksmith from the Lorule Castle side, but if you could it would just be a matter of leaving the Big Bomb behind and grabbing it after you've gotten on to the ledge. I'm willing to bet the trigger for the Bomb guy will still go off even if you get up there, however.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on July 25, 2014, 09:08:01 AM
I don't see a way to OOB and still keep the bomb with us. Is it even possible to ledge jump while still having the big bomb not explode on us?

Get it stuck pathing somehow so it stops following you, yet it is next to the ledge you're about to get onto.  Get onto the ledge using whatever technique far enough away from the bomb so as to not trigger it.  Walk on the ledge to the big bomb and press A to make it start following you again.  It acts like the Thief Girl, except that you can't tell it to wait behind; you have to get it stuck.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on July 25, 2014, 09:11:55 AM
I don't know if you could get on the ledge between Lorule Castle and the Blacksmith from the Lorule Castle side, but if you could it would just be a matter of leaving the Big Bomb behind and grabbing it after you've gotten on to the ledge. I'm willing to bet the trigger for the Bomb guy will still go off even if you get up there, however.

You can; get up there using a Hinox the same way as someone verified that getting behind the seal doesn't let you break into Lorule Castle.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on July 25, 2014, 09:40:43 AM
You can; get up there using a Hinox the same way as someone verified that getting behind the seal doesn't let you break into Lorule Castle.

That doesn't let you walk onto the ledge touching the screen transition.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on July 25, 2014, 11:56:13 AM
Yeah, I spent quite a bit of time trying to figure a way to the ledge, but nothing really came up. the thing is, it likely wouldn't work, since the Bomb Salesman appearing seems to be triggered specifically by the screen transition, unlike, say, Hilda dialogue.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 25, 2014, 01:19:15 PM
Road is right the big bomb activities a trigger that prevents screen transitions into thieves town, but if there is a way to get to the other side the trigger might not be there
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on July 25, 2014, 10:58:14 PM
I have to wonder what the bug was with the big bomb that made them block it from being taken to the Village of Outcasts in the first place.  I doubt they would've blocked it if it weren't for a nasty glitch of some kind.  It was probably easier for them to block the bomb from getting in than to fix whatever that bug was.

Getting into the kissing lady's house is looking to be impossible with currently-known bugs >.<  If I had a Gateway+EmuNAND-hacked 3DS I'd probably hack the game to give me a walk-through-walls cheat or similar.  That'd be a lot of work, though; I'm not the greatest with ARM assembly language, and don't know anything about 3DS hardware.

Is "Thieves' Town" the dungeon or the city?  In the English version of Triforce of the Gods 1, the city was called "Village of Outcasts" and the dungeon was called "Thieves' Town".
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 25, 2014, 11:16:51 PM
It wasn't a bug, the developers made it so if you try to screen transition into thieves town with the big bomb, the scientist comes out to prevent that, and it could have been a precautionary measure just like the lorule castle checking for all the paintings before allowing the trigger to open the door, and as well as the hyrule castle door checking for the pendents.

And yeah town of outcats sounds better than thieves town :p
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Tr621 on July 26, 2014, 05:31:43 AM
The town is Thieves' Town.

The dungeon is Thieves' Hideout.

I think you're not supposed to bring the big bomb into the town because the guy think's its a safety hazard or something. That's kind of what he says when you walk into the trigger that prevents you from entering.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 26, 2014, 01:58:52 PM
Yeah basically the bomb has a trigger, for the scientist,  so if this info is correct there is no possible way to bring big bomb to thieves town
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on July 26, 2014, 02:03:50 PM
I do wish there was someone with an action replay of Walk through walls. This way we would know if we're wasting our time with some of these glitches.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 26, 2014, 02:13:06 PM
Unfortunatel nintendo patches the action replays, but an emulator is in progress I believe,so those may answer some questions.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on July 26, 2014, 09:35:18 PM
A 3DS with a Gateway and EmuNAND mod has been sufficiently pwned that there is no theoretical reason that an Action Replay/Code Breaker-like program could not be made for them.  However, I've never heard of Gateway+EmuNAND being used for anything but piracy, which just doesn't interest me.

If either some cheat program comes out for Gateway+EmuNAND or a similar hack, or, as Ahamplan pointed out, an emulator comes around that can play Triforce of the Gods 2 well enough, then I can make a wall-through-walls cheat for us.  I'm an experienced reverse engineer; ARM isn't an assembly language I know that well, but that is more experience than anything else.

A walk-through-walls code would be easy for me to make if I had the infrastructure set up.  I made the walk-through-walls codes for Final Fantasy 7 and (as might be guessed by my forum name) Breath of Fire 3 for PS1.  That was a long time ago >.<
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 26, 2014, 10:03:49 PM
Besides the emu stuff that could take years of dedicated work, we must work with what we have and continue looking for glitches the old fashion way.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 27, 2014, 04:03:27 PM
Me and naxarina have been talking about a skull woods skip theory, and it involves a "bonk-boost", which is a recoil from a bonk from a bomb, and unfortunately the idea may involve pixel perfect and or frame perfect,  and the position is on either the left or right side of the walls that are with the painting and the result could lead to oob.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on July 27, 2014, 06:14:22 PM
How would that make you go OoB? Cause you would only get pushed up against the wall because so far, being pushed by an enemy is the only way to clip into stuff.

Unless you mean it involves something else?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on July 27, 2014, 06:36:17 PM
How would that make you go OoB? Cause you would only get pushed up against the wall because so far, being pushed by an enemy is the only way to clip into stuff.

You can also do some out-of-bounds glitches when jumping off cliffs.  If you somehow acquire planar velocity in a different direction while jumping off a cliff, you can be shoved somewhere you shouldn't be.  The primary example of this is the Power Glove skip, where collision with a crow provides the planar velocity, but you can also get it from bombs that you throw off right before you jump.

That said, I don't know what Ahamplan was talking about; what I said can't be what Ahamplan is referring to, because Skull Woods has no cliffs.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on July 27, 2014, 06:47:57 PM
At a guess I'd say Ahamplan is referring to getting hit by a bomb during the bonking animation that happens after you run into a wall.

I know myself and others have tested that idea but I don't believe anything's come of it, it doesn't even seem possible to take damage during that animation.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 27, 2014, 07:22:37 PM
Ok let me kinda clear it up, when I was trying it out, I thought that if you were to get hit by a bomb after you bonked it could have enough knockback to keep your position vertical and allow you on the edge where the painting is, but i think that link doesn't have enough invincibility frames for him to get knocked back and land on the edge, and also link might not be able to reach the edge, but again this trick could be frame perfect and there might be invisible walls blocking the way.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on July 28, 2014, 02:54:05 PM
I discovered today that it seems to be impossible to corrupt an ALBW save file. I was attempting to corrupt a file by just resetting as the weathervane saves, but it didn't work.

They really went out of their way to make sure it was impossible lol. Resetting before the quill pops up will result in the game not saving, but resetting as soon as the quill pops up does nothing. The game will still save  :-X The game saves as soon as that quill pops up. Yep, that means the game saves instantly and the animation after is just....filler. Its not even saving.

The weird part about it is, the text tells you not to turn the power off, but turning the power off won't even corrupt your game lol. Well, anyways I thought that was a neat little tidbit I'd share with you all.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 28, 2014, 03:23:45 PM
Are you saying that you could take to the vane, save then soft reset or just that its a cool thing?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on July 28, 2014, 06:48:27 PM
When it comes to saving, there's no such thing as instantly.
I suggest you test every single frame.
The only way Nintendo prevented a corruption is they made a second save where it doesn't overwrite the last save unless if it works.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on July 28, 2014, 07:16:34 PM
Unless there is like....1 or 2 frames that it's possible to corrupt your game save. But my point anyways was you can soft reset almost instantly after clicking the save button and have your file saved.

I timed it, and it turned out it only takes about 0.70 milliseconds for the game to save a file (because you can soft reset and your file will have saved). The game saves so quickly and all the "Saving. Please do not turn off the power." stuff after is not even the game saving. In old Zelda games, resetting during something like that corrupts your save file.

You could technically use this during some save prompts to skip the text after selecting yes or no. Not sure if it would be faster, but still pretty neat
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 28, 2014, 07:29:01 PM
I just timed it, and the normal animation takes around 10 secs give or take and soft resetting took me around 15 again estimate,  unfortunately its slower :(  but its pretty cool!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on July 28, 2014, 11:18:36 PM
Are you using physical or digital game?

If you really want to corrupt your save, I'd say removing the cart from the 3DS is probably more effective =p
It'd probably not be allowed for a speedrun, since it's physical contact and etc, but yeah =p

Also, digital usually saves faster than cart. There are some games where the difference is very clear (from my head, I can think of Etrian Odyssey IV and Rune Factory 4). Though I guess ALBW doesn't need to save that much info to have a meaningful difference.

And I think someone else already tried to corrupt saves for a bit a while ago. I wasn't around here yet though.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 29, 2014, 01:08:25 AM
Well I would think digital would have faster loading and saving, but I used a physical but I don't think it would make a meaningful difference.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Pedalpowertoast on July 29, 2014, 01:36:08 AM
Why exactly do people want to corrupt their data (i've noticed this happening really often recently) The only thing that happens is that you lose your data, (unless you're playing pokemon, but even then its rare) there isn't going to be any fancy shit like in Skyward Sword, which uses a totally different method. Is there any specific reason why people are doing this?

Oh, and digital being faster isn't necessarily true, which can be seen with OoT3D.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on July 29, 2014, 08:08:27 AM
Prob for fun cause corrupting a albw worlds file might not do anything bit erase, but if it doesn't and actually has some corrupt data that can lead to some stuff that would be cool.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on July 29, 2014, 08:40:51 AM
Like ahamplan said, mainly just for fun. I just mess around in the game and try to find random stuff.

Also, I have the game on an SD card so the save times might be the same between physical and digital. Im still surprised by this games lack of save file corruption. I was afraid of having my battery run out while saving but clearly it doesn't matter lol.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on July 29, 2014, 11:34:25 AM
The game doesn't have that much data to save.  It wouldn't surprise me if it saved once, waited for confirmation of success, then saved again as a second copy.  It could easily use a strong checksum like a cryptographic hash.  It would make sense, because Nintendo systems have been hacked by intentionally-corrupted save files.  Combined, this would mean that either the game would save or it wouldn't, with nothing between, since all corruption would be detected as a missing file.

I'm just saying that as a programmer, this is how I would design it.

I wish I could test out what happens if you break into the dress lady's house before you go to Lorule.  This way, I could either raise hopes for a future time-saving exploit or disprove the possibility.  After all, it's possible, among other ways it can go wrong, that you can break into her house, but the Lorule portal still won't be there.  It'd be nice to have a way to check that before continually trying to find a way to break in >.<
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on July 30, 2014, 09:17:03 PM
A bunch of new stuff found today.

Replacement strat for the Vulture Boost leading to Desert Palace Skip (faster by a couple of seconds): http://www.twitch.tv/anwonu/c/4784528

Desert Palace Skip Skip (DPSS), AKA Desertless Desert Palace Skip (DDPS), AKA Double Bomb Boost Desert Palace Skip (you get the idea): http://www.twitch.tv/anwonu/c/4784494. For the moment, we don't know if the first bomb boost is possible with regular bombs. However, we do know it's possible to jump off the ledge and get boosted by a Zirro (green flying enemy nearby) to perform that first boost. It's pretty ridiculous. This Desert Palace Skip is currently the fastest of all, but doesn't seem to be applicable to a speedrun at the moment.

Dash Slide (sort of) inside the 2nd Death Mountain cave: https://www.youtube.com/watch?v=0NI69IYxz_M . This saves about 11-12s over going around and outside. Missing it once messes up the boulders cycle, but still allows to save ~5s. Missing it another time will make the cycles hell. This is the first "unbufferable" Dash Cancel. (As in, you can't hold back on the stick while the Dash is charging. You have to time the cancelling or else you won't make it.) It's actually not really a Dash Cancel like the usual ones, since you can just dash diagonally across the hole. The reason why you have to cancel is so Link stops before falling back down where there is no railing on the other side.

Finally, Dash Cancelling over the 3rd gap in the first Death Mountain cave is ~0.5s faster than merging the wall to get across.

So, all in all, that's about 15s cut off from the any% run today. =]
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on July 31, 2014, 06:14:40 AM
Emergency Strat for if you accidently fall into the Dark Maze dead urn moat:

https://www.youtube.com/watch?v=FLzGGMm9QKo

Turns out if you dive, wait a sec so Link is close to surfacing, and then move him OoB so he would fall out and void, you get a split second to Tornado Rod. You'll be caught by the guard most likely, but the run won't die.

I was trying to make this technique work in the Hyrule Castle OoB moat on the left side for a potential barrier skip as well, but sadly had no luck.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on July 31, 2014, 10:41:31 AM
After messing around with fire boosting a bit more, I discovered there are 3 possible ways it can be used.

So there's the 1st way (which is used in the new sand rod skip). You QE-Cancel a fire rod shot into a corner below the ledge you want to jump from. Run up to the ledge and jump into the fire pillar.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSPJgJI0s9aIOK)

The 2nd way is you have to be standing a small distance away from the ledge you want to jump from. You'll want to be far enough away so that your fire rod shot will go on the ground for a tiny bit, then fly off of the ledge. So, QE-Cancel a fire rod shot, then quickly run to side of the pillar, jump off the ledge and get hit by the pillar that is floating off of the ledge. (I hope that kind of makes sense).

I'm pretty sure this 2nd way also boosts Link way higher than any of the damage boosts.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSPRw6A3ULag0_)

Then the 3rd way requires the Nice Fire Rod. You shoot a fire pillar up against a wall on the ledge you want to jump from. Get hurt from the fire pillar then stand in it from whatever point you want to jump from. Then as your invincibility is wearing off, jump off the ledge so you get hit from the fire pillar

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSPKxjg6PksUdB)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on July 31, 2014, 11:39:35 AM
For the second one, did that actually push you all the way on to the cliff?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on July 31, 2014, 06:04:15 PM
Hoping to see videos for all of these. Also, seems easier to pull off then the bomb glitch.

Is there anything this new weapon can do, that the bomb can not?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on August 01, 2014, 02:08:12 PM
We found a bunch of other uses for the Fire Rod Boost. They're mostly new ways of doing old bomb boosts.

Ice Ruins Hilda Text Skip: http://www.twitch.tv/anwonu/c/4794321
Getting in Place for Big Boulder Skip (100%): http://www.twitch.tv/anwonu/c/4794214
"Safer" Desertless DPS: http://www.twitch.tv/anwonu/c/4794254

Thanks again Anwonu for all the VODs. :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 01, 2014, 04:02:49 PM
Does the safer thing have to be done with big bombs?
Can firerod work here?

Except for tiny ledge jumps, where you can throw the bomb off, I suck at bomb boost jumps.
The firerod I managed to get the basic leaping easy, hopefully I can chase after it to do those other kinds of jumps to.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on August 01, 2014, 05:23:48 PM
The bomb boost in the "safer" DDPS video can be done with both Nice and normal Bombs, but is way easier with Nice ones. I think Anwonu said he got it like twice out of ~50 tries with regular bombs. The first boost (where he used the Fire Rod) is not possible with regular bombs, only Nice Bombs and Fire Rod. The second boost hasn't been done with Fire Rod yet, because we lack space to set it up properly.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 01, 2014, 05:34:05 PM
By bomb boost, I meant nice bombs to ;)

--------------------
Without beating a single dungeon, so far I got to 4 hearts + 2 heart pieces. There's 1 also on death mountain  have to try to get. If I missed any, then it's possible to get 5 hearts (might require flippers unless if you can get into the water fall cave near the zora's place)

Also, anyone try to get into the shop near lake hylia?
I tried to squeeze through with no luck. I'm terrible with bomb boosting, as I was going to try to get on the roof.
(Would lead to an early shield if we can get in)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on August 01, 2014, 05:40:13 PM
Which Heart Pieces did you get? I think these are the ones you can access before entering Easter Palace:

- Kakariko Cave
- Cucco Game
- Rupee Rush
- Blacksmith Cave (Bee Boost. Probably Bomb Boost or maybe Fire Rod?)
- "Swamp" area hidden cave
- Race Bros? (Not sure if they spawn before EP, but you can get the HP without Pegasus Boots by using the Hookshot to go fast)
- On top of Death Mountain, near ToH
- South of Eastern Palace area (There's one there that requires the Hammer I think?)
- That one cave you mentionned near Zora's Domain
- The on in the forest (clip in the slit with the help of a Blob)

EDIT: Anwonu too fast. https://miiverse.nintendo.net/posts/AYMHAAACAABnUYn-JMXMUA
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 01, 2014, 05:57:54 PM
No games are open for mine, because I didn't do the statuary either.

From what I remember

-Lost woods (need early ravio shop)
-South of Eastern Palace area
-Zora Cave
-Kakirko village
-Southern Swamp hidden cave
-Behind black smith
-In cave next to black smith

Hmm, I must of reset the game, because I'm one piece short of what I should have.  Either way, 5 hearts is now possible without beating anything if you got the skill. You can get 6 most likely with beating the sanctuary  .

-------------
The TOH without merge is not as hard as I thought. I almost beat it..I pancaked on the boss so I got to redo it

edit: Beat TOH! Also, it was the HP behind the black smith that I missed.
Lastly, while leaping off the east side of the black smith the bee hit me east in mid air, and I was on the ledge. If I wanted to, I could of walked into the water. Didn't test to see if it scrolled to the next screen, because I didn't see what it would even accomplish.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on August 02, 2014, 09:19:43 AM
We got working on a Mergeless File/Page last night, and here's what came out of it:

http://www.zeldaspeedruns.com/albw/misc/mergeless-adventure
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 02, 2014, 01:10:07 PM
I love it!
Hopefully some day we can beat the wind level without merging.
I tried multiple theories and nothing worked for me so far. Maybe I just lack skill?

1. I threw a bomb to the left of the orb to try to fly up and land on the gate. I usually placed the bomb so it's sticking off the ledge.
2. I threw a bomb on the north grate at the very south of it, so it's half off the ledge. When it exploded, my goal was for it to push me to the east onto the fan. This theory has some hope as I noticed as I was landing, that it looked like I slid off the fan.

I also had a couple more crazy theories.
1. Using a boomerang, have it hit a rat on return to stun it. Before this happens, use the wind rod to fly up in the air. If timed precisely, you'll land on the rat and be able to walk onto the fan.
2. Use the windrod, die in midair(fairy is needed), and try to use the windrod before landing

Anyone MLG to test any of these?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 03, 2014, 12:50:14 PM
Does anyone know whether it's possible to boost southward onto an outdoor rock ledge using the slow-moving jumping yellow enemies with tentacles in Lorule's overworld?  Specifically, I'd like to boost onto the rock ledge south of the big bomb.

If this is possible, it might lead to getting the big bomb into the Village of Outcasts, which has possibilities.  The developers didn't want the big bomb in the village for a reason.  The best possibility I see is using the big bomb as a clipping assist with the Cucco clip glitch to break into the Thieves' Hideout sage building.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 03, 2014, 12:54:45 PM
Which Heart Pieces did you get? I think these are the ones you can access before entering Easter Palace:

- Kakariko Cave

Is that still the only Piece of Heart that is accessible before unsheathing the sword?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on August 03, 2014, 01:26:00 PM
Is that still the only Piece of Heart that is accessible before unsheathing the sword?
If it is possible to spawn Bees from picking up grass, then you can get the one in the Blacksmith's Cave and the one in the Waterfall Cave (through Early Flippers). I don't know if Bees can spawn like that though.

A theory for the HP near Tower of Hera. If you can spawn Bees like that, and get Early Flippers, then you can get the Bird Man's bottle, get the Net (not sure if you can? trigger is having a bottle, normally). From there, if it's possible to access an area with fairies at that point, get one. That means you will have 6 (potentially 7 with a pot heart drop) hearts to cross Death Mountain cave 1. If all that is possible, then you could get that one HP. :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 03, 2014, 09:16:34 PM
You could get the early flippers, then just go to the Witch's shop for potions.
She's the only shop in the game (maybe fortune teller) that you can enter early.

Btw, to give us some hope. Let's try to get inside of the big bomb's house door. I've been putting the bomb next to the door, and I got far into the closed door, but have not been able to merge through just yet.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 04, 2014, 08:53:44 AM
Btw, to give us some hope. Let's try to get inside of the big bomb's house door. I've been putting the bomb next to the door, and I got far into the closed door, but have not been able to merge through just yet.

When is the big bomb house locked?  It's not open the moment you step into Lorule?

If you find a way in, I'd love to try the same technique on the fat lady's house...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 04, 2014, 02:56:03 PM
It's still a closed door. And all closed doors should work the same.
At this point it doesn't look possible. You can get yourself completely trapped between the huge bomb and the door.
Link was a bit more then halfway through the door.
I used the windrod and it ignored the door's arch and placed me back around the center of the big bomb as I flew up, and then when I landed, I was back half way through the door again.

BTW, I achieved this stuckness by putting the big bomb next to the closed door, and dashing into the fence so I would end up flying back high enough to land on the big bomb and get pushed to the north.

I'm going to try using a frozen enemy using this same dash method to see if there's a difference.

Also by using the big bomb, I got myself stuck between the fence to the left of Lorule castle. That ledge might also work to getting past.
---------------
At the beginning of the game when you're suppose to enter the grave, and Dampe won't let you leave. Well, there's a chest on the left side of the screen. You're able to easily leave the area from that upper ledge. So using this same theory, the programmers might only created a barrier on the path, and not the surrounding edges.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 04, 2014, 09:00:05 PM
I didn't even know that there was a prerequisite to getting into the big bomb house without cheating... >.>

Anyway, the glitch I was thinking most about was the Cucco clipping glitch. This glitch allows you to break into Sahasrahla's house early by clipping into the side back wall.  You end up clipped inside the building.  If you walk to the back side of the locked doors while clipped inside the building, you will reach the door trigger and go inside his house in the normal sense, even though the door is locked.  He says a line of dialogue you cannot see otherwise, but nothing interesting happens - that line just says "I'll see you later when I'm ready", more or less.

The Cucco glitch appears to be based around what happens when you throw a Cucco against a north-facing wall such that the Cucco lands on you.  The Cucco shoves you out of the way, but if some other clipping object blocks you, you can end up going somewhere you shouldn't.  With Sahasrahla's house, the north-facing wall is the back of the "jail" building and the other obstacle is the left wall of Sahasrahla's house.  It may be possible to use the big bomb as a portable clipping object for clipping for this glitch--but we need Cuccos, too, and they're only in the Village of Outcasts.

I have a feeling that the developers knew of the bad interaction between Cuccos and the big bomb, and that's why they don't let you drag it into town.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on August 04, 2014, 09:07:35 PM
I didn't even know that there was a prerequisite to getting into the big bomb house without cheating... >.>
You don't, you can enter it as soon as you reach Lorule. (That's what Zaheer does on his route.) He's only trying to clip into an house using the Big Bomb, and that's the closest house he can try to do it on.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 04, 2014, 11:46:39 PM
I was also able to get myself stuck against the left-side fence near Lorule Castle.  I got it stuck in the northwest corner of the fence behind the tree, then dashed southwest against the tree.  The dash impact bounced me onto the big bomb, and it shoved me into the corner.  The game, especially Link, got vertically blurry, I think because Link was alternating between two positions for each pair of frames.

The Nice Tornado Rod caused me to partly get into the fence, it seemed, but then I slid back down into glitch position.  The only ways out were to dash northeast, which if I remember correctly would bounce me off back over the big bomb, or to use anything that would detonate the bomb.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on August 05, 2014, 01:46:31 AM
The  game doesn't allow two entities to overlap each other and the game prioritizes everything else but link forcing him out of the way, and that's why he shifts back and forth. And its not a barrier but a trigger for screen transition so even if you could get oob you can get the bomb out into thieves town.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 05, 2014, 05:32:23 AM
The  game doesn't allow two entities to overlap each other and the game prioritizes everything else but link forcing him out of the way, and that's why he shifts back and forth. And its not a barrier but a trigger for screen transition so even if you could get oob you can get the bomb out into thieves town.

This is why I want to get onto the wall south of the big bomb house.  If I can get up there without the big bomb detonating and still having the big bomb trying to follow me, I can drag it left.

If the big bomb is following you and you enter a screen on top of a wall, does the big bomb enter the screen up on the wall by you as well?  If so, I'd then take the big bomb left and up past the rupee rush game to get into the Village of Outcasts.

Are the yellow tentacle monsters suitable for boosting onto that ledge?  If I could get up there with the big bomb at first, I could test the back door into the Village of Outcasts to see whether it's even possible to go that direction.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on August 05, 2014, 05:54:15 AM
Sliding with Hammer Recoil: https://www.youtube.com/watch?v=r-Z1ZH_E-xY

And TDutch made capture card quality vid of it as well: https://www.youtube.com/watch?v=Zv2v5ap4EBw
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 05, 2014, 12:25:48 PM
Does this give you a recoil jump if done in the air?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 05, 2014, 02:11:58 PM
Can you get over the same lava using the sword method?


Those yellow tentacles  are such a pain. Good luck at even controlling them.

I also got the shaky Link thing as well.

Title: Re: Tricks/Glitches/Timesavers topic
Post by: RudyCarcue on August 05, 2014, 05:16:01 PM
I found a way to clip inside the big bomb house using the big bomb, all you need to do is clip between the big bomb and the door and then use the fire rod facing the door, you will get damaged and then you will be inside the house.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on August 05, 2014, 05:59:07 PM
Nice rudy! Now if the door at the house works the same as the house in thieves there could be a thieves skip, but we need the big bomb D:
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 05, 2014, 06:25:13 PM
So testing this right now. If it's super easy, I'll record a video of it.

edit: recorded, will upload in a few min.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on August 05, 2014, 06:40:40 PM
I found a way to clip inside the big bomb house using the big bomb, all you need to do is clip between the big bomb and the door and then use the fire rod facing the door, you will get damaged and then you will be inside the house.
Nice! Instead of the Fire Rod, you can also use a Sword slash, the Lamp or the Hammer.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 05, 2014, 06:43:10 PM
Even better.
I wonder if anything else can get you inside a door that far?
This can lead into maybe getting in the Fat Lady's house. Or skipping keys for dungeon doors.
The "What IFs are now endless"
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RudyCarcue on August 05, 2014, 06:50:32 PM
So we just need to find something that can get you that far inside a door then.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 05, 2014, 06:51:56 PM
http://youtu.be/-PFjLhbpsco  < This was super easy so far, did it twice. Both with 1 try.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RudyCarcue on August 05, 2014, 07:14:59 PM
I managed to clip inside the vacant house using the big bomb as well, this time instead of using pegasus boots i used the fire rod to damage link and get inside the bomb between the door and the bomb, once there you can get inside usind sword slashes, fire rod, etc.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 05, 2014, 09:30:12 PM
Octorocks are such a pain to control, but you can get them really far into doorways.

Not sure if any enemy will work, however a user posted long ago that when the hand grabbed him/her(Or the hand just missed), he went through the locked door.
This might be how it was done. Without the proof, all we can do is take his/her word.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 06, 2014, 11:28:19 PM
Too bad there aren't really any exploits for going through trees except in a few cases--the baseball diamond could be another place to glitch stuff.  Has anyone managed to get onto the other side of the fence at the baseball diamond?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 07, 2014, 01:54:04 AM
I can't find any weak spots in the fences.
You'd have better luck glitching through the trees to get inside the baseball field then entering that screen normally.
Normally if you glitch through trees you could get stuck, but maybe the big bomb could help you get unstuck, or maybe there's a spot where you can go straight through.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 07, 2014, 09:17:50 AM
Using that same idea with the big bomb, the closest I could get to clipping into a house was with a moblin. I used the fire rod while being clipped part way into the door and managed to get the fire rod shot inside the house.

I took a picture but....it's almost impossible to tell.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSRWF2USNaQDZF)

Using the hammer only shoved Link to the side while the lantern and sword did nothing. So far it seems the big bomb is the only way this is going to be possible.  :(

I also don't think the big bomb will be able to be brought into thieves' because as long as it's being lead by you, the trigger happens when you enter 1 of the 2 loading zones. I can't even come up with a way we could glitch it into there. Looking around those areas too doesn't help seeing as there are no OoB spots that are useful
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RudyCarcue on August 07, 2014, 09:33:10 AM
Well, i was just playing with the cuccos and i managed to get one inside the house with the painting, unfortunately link wasnt the one who clipped through :'(

Here is a video in which the cucoo is already inside the house http://youtu.be/OoIQX-tfxSY
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 07, 2014, 10:07:01 AM
Lagging the game up by attacking a cucco so long it stops entirely from spawning more attack-cuccos not only causes serious loading issues with textures (In Hyrule you can see it while dashing, in Lorule just walking is enough), but it also seems to change how physics work. Instead of a Moblin pushing me away like normal in a specific spot, Link attempted to push the Moblin away instead, into a fence, causing it to jitter.

So if you guys aren't having luck with some neat strats that almost work, cucco abuse may or may not help.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 07, 2014, 10:56:27 AM
Well, I discovered a way to clip Moblins into houses :D

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSRmzLgwKF9JMp)

The Moblin is actually stuck in the door and walking in place in that picture.

The way you do it is, get a Moblin up against any door in Thieves'. Make sure it stays there somehow (getting it stuck on a bush, fence, etc.). Go grab a Cucco and walk into the Moblin while holding it. Link will drop the Cucco but it will not run away (not necessary but makes this a whole lot easier). Now stun the Moblin up against the door and quickly pick up the Cucco and throw it head on at the Moblin. It may take a couple tries but eventually the Cucco will clip the Moblin half way into the door. It's a lot easier if the Moblin is facing south since most of it's hitbox is covering the door.

If you walk into the Moblin you'll get hurt but then it will clip fully into the house and disappear. I also tried bringing another Moblin in and tried to clip into the house with both Moblins but kept messing up. There was a point that it looked like Link was ready to clip inside but I got tired of doing the setup :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 07, 2014, 04:10:51 PM
This last glitch has some hope.
Maybe we could combine it with the Cucoo Lag glitch?

edit: If getting hurt by the moblin will push it inside, what if you hurt yourself first? (Like using a firerod) and then touch the moblin.
Also, I wonder if we can get it less stuck. A moblin that far in might be the same collision as a door.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Pedalpowertoast on August 08, 2014, 05:39:21 AM
Some guy at the SGDQ chat told me that the painting house loading zone doesn't exist unless you beat Thieves'. Is he wrong or something?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 08, 2014, 06:22:10 AM
Some guy at the SGDQ chat told me that the painting house loading zone doesn't exist unless you beat Thieves'. Is he wrong or something?

The guy was definitely just spewing nonsense seeing as no one has been able to clip into the house yet lol. Maybe he was referring to Lorule Castle?

http://www.zeldaspeedruns.com/albw/overworld/lorule-castle-gate-clip

The loading zone doesn't appear until all Lorule dungeons are completed.

Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 08, 2014, 07:31:29 AM
Well....I think I just discovered that the painting house in Thieves' actually doesn't have a loading zone. After discovering that Moblin door clip, I figured something out through it.

On my beaten file where the house was unlocked, the Moblin would get stuck on the doorway then clip through if pushed by something. After it would disappear once fully pushed inside the house. Then, trying it out on an unbeaten file, the Moblin didn't get stuck in the doorway and instead clipped into the house right away. I swung my sword and was able to hit the Moblin that was clipped inside.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSR5JVI50DWksE) (https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSRmzLgwKF9JMp)

Then I realized the difference....the reason the Moblin got stuck on the door in the beaten file was because it was actually getting stuck on the loading zone walls. Then when it fully clipped inside, it touching the loading zone made it disappear. Then on the unbeaten file, it clipped in right away because there was no loading zone. It also didn't disappear because of this :( (The whole loading zones having walls thing was discovered after Cucco clipping into Sahasrahla's)

Now, this doesn't mean there isn't hope for an early Lorule just yet. Even though Sahasrahla's house is locked in the beginning of the game, it still has a loading zone, so clearly the developers didn't do this to every locked house. So we must keep trying!  >:(
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Jeville on August 08, 2014, 11:08:30 AM
Some guy at the SGDQ chat told me that the painting house loading zone doesn't exist unless you beat Thieves'. Is he wrong or something?
So this guy was right, but do you know him? If his method is different to Weegeechan's, he can probably figure out whether the dressing lady's house has a loading zone earlier in the game or not. If I have to guess, I think it does if the big bomb restriction was their only countermeasure, as is evident with Sahasrahla's house.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 08, 2014, 12:25:02 PM
Guys, you just found a way to travel onto the bridge, right?
Is my memory hazy but instead of going down the bridge on the right side, try the left.
Go all the way down, and head left across the ledge with the fence. Continue left so you can try to enter the town from on that ledge.
Before you enter, have the big bomb follow you.
If possible, try to be as north as  you can without falling.


This was my one theory of getting the big bomb into town, so let's find out if this works or not.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RudyCarcue on August 08, 2014, 02:52:12 PM
I tried that before, you can walk outside the fence but you cant get to thieves town, also I couldnt manage to get the bomb to follow you once you are outside the fence.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 08, 2014, 04:12:41 PM
The bomb won't follow? So instead of being warped back, you would just fall to your doom, or is a solid barrier on the left side?
Even if it's a failure, mind showing what you got so far?

If the possibility is 0, then there's 0 chance of going around the barrier.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on August 08, 2014, 04:45:29 PM
So, it's possible to take the Big Bomb between screens without it actually being lead by you:

https://www.youtube.com/watch?v=9vlCZ8bai_4

I merged along the wall in video but that's not necessary to make the trick work, all that matters is that the Big Bomb is located sufficiently into where the next screen will load. Of course, to place it where I did in the video I had to use the screen transitions themselves because Big Bomb will only move by means of following Link. In other words: this won't get Big Bomb into Thieves' Town :P

Because sorcery, it seems like many (all?) of the screen transitions this has been tried out only work in one direction. The trick used in the video doesn't seem to work in reverse, but the opposite holds true for using the screen transition north of the two snapdragons. Similarly the transition leading to rupee rush works going left->right but not in reverse, yet I've been able to make it work right->left elsewhere.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RudyCarcue on August 08, 2014, 05:01:12 PM
This is the place outside the fence where i could get to

https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoCW1lJ_A
You can get to this place but you can't make the bomb to follow you from here, also I tried to get on top of the fence by merging on the wall but you can't merge there. The biggest problem is that not all the screen has a fence, just before getting to the screen transition you are unable to continue through this path, unless we do a bomb boost maybe, but if you try jumping from here link will just fall to his doom.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 08, 2014, 05:04:43 PM
Lemon, very interesting find.


Rudy...awe shame.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on August 08, 2014, 09:53:40 PM
Wow wee gee I would never guess that the house doesn't have a loading zone, maybe it's cutscene activated, but rip thieves D:
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 08, 2014, 10:11:29 PM
So Lemon, looking at that video, it reminds me that wasn't there a time where an arrow from one of the Soldiers followed someone through the screen transition? (I'm less asking this from you, since that was ages ago :P)

it might mean we could move certain objects out of their normal screens with this same trick. The obvious one that comes to mind, of course, are Cuccos. Having the ability to glide with them would break things.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 08, 2014, 11:45:47 PM
I'm not so sure about the lack of a loading zone affecting the Moblin clipping like this.  I don't think that there are any ways to check, though, since there are only 4 doors we can currently clip through in the entire game right now: the two at Sahasrahla's house, the bomb guy's house, and Ravio's house.  Of those, only Sahasrahla locks his doors, but there are no enemies against which to test clipping in Kakariko >.<  Unless...

Maybe Cuccos' clipping reacts differently to locked doors with a loading area than to locked doors without one?  That would be a method of checking both the fat lady's door and Osfala's door...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on August 09, 2014, 12:36:19 AM
I did, and the game just gets laggy. Textures will take a little time to load in a few places, but the walls and such seem to be there.
Hookshotting outside of the camera will work as usual, except the camera will lag a bit behind.

https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoCQ1NgPg
https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGNqDUK9A
1st is with unlocked door, 2nd is locked. That thing looks like the loading zone, but we can't be sure.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 09, 2014, 01:40:09 AM
What's background storage?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on August 09, 2014, 01:44:30 AM
http://www.zeldaspeedruns.com/albw/misc/background-storage
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 09, 2014, 02:55:01 AM
Ahh.

One thing I don't understand is bomb + tornado rod
In most cases, when using a bomb, and a tornado rod, the player does not move when hurt. (meaning I place the bomb on a higher ledge)
However, when done in the Zora's queen cave, you're able to move north to get ontop of the ledge.

Why is this?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on August 09, 2014, 02:57:26 AM
Hey guys, haven't posted recently but have been following all the new discoveries. Keep up the great work :)

Today I've found what I think is a new bomb boost area, I've only managed it in Hyrule although I imagine its possible in Lorule.

https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT2ylerQ

So in the image above I'm just south of the where I bomb boosted. You can walk right and the screen transitions, although there's nothing of interest here.

https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT21kYtw

If you head North you can dash slide off the edge into these trees. As soon as you move you fall OOb and re spawn. Before you fall though you have a few seconds of movement, I've found that if you dash-slide, move, T-Rod, move, T-Rod you are able to get onto these trees as seen above.

I'm going to continue working on this to see if you transition a screen whilst walking on top of trees. I'll report back as soon as I know.

*edit* apologies if this has been discovered/posted before. It's hard to keep track!:)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 09, 2014, 06:12:10 AM
I think Weegee-chan dug those up some time ago. Nice finds nevertheless.

Got me to do a quick bit of research. I'm pretty sure a normal bomb boost can't get you up to the area in Lorule, but a thrown bomb can (Because it also throws you partially backwards). I ended up reaching the area, and even scrolling to the next screen. Sadly, scrolling from there to the Big Bomb screen didn't yield anything yet. I either clipped back inbounds, or fell, and respawned in-bounds. the best you might be able to do with that is to get in without clipping in-bounds and T-Rodding before falling to get on top of the trees or something.

Mostly posting this in case any of you want to give it a shot, I'm a scrub :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on August 09, 2014, 07:39:50 AM
The way Weegeechan got on top of that wall originally was from spawning a Green Soldier from cutting those bushes and using it to do Portal Clipping, then TRod on top.

One thing I don't understand is bomb + tornado rod
In most cases, when using a bomb, and a tornado rod, the player does not move when hurt. (meaning I place the bomb on a higher ledge)
However, when done in the Zora's queen cave, you're able to move north to get ontop of the ledge.

The reason we can land in on top of the ledge in the cave is because, when Link takes damage during a Bombrod, the game "reloads" his position. So when he takes damage during Fish Skip, part of his hitbox is overlapping with the top of the pillar, and the game pushes Link away, making him land on the ledge.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Yggdrasill on August 09, 2014, 08:46:33 AM
So, it's possible to take the Big Bomb between screens without it actually being lead by you:

https://www.youtube.com/watch?v=9vlCZ8bai_4

I merged along the wall in video but that's not necessary to make the trick work, all that matters is that the Big Bomb is located sufficiently into where the next screen will load. Of course, to place it where I did in the video I had to use the screen transitions themselves because Big Bomb will only move by means of following Link. In other words: this won't get Big Bomb into Thieves' Town :P

Because sorcery, it seems like many (all?) of the screen transitions this has been tried out only work in one direction. The trick used in the video doesn't seem to work in reverse, but the opposite holds true for using the screen transition north of the two snapdragons. Similarly the transition leading to rupee rush works going left->right but not in reverse, yet I've been able to make it work right->left elsewhere.

Few days ago I was trying to exploit this screen transition particularity, and I'm pretty sure we can get the big bomb into Thieve's Town. We "just" need to be here : https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT3ElVMw
then dash. We won't fall straight down. I think we could fall far enought from the bomb so it won't follow us anymore and it will be against the screen transition. Now, we just go to the left screen and we lead the bomb wich was remaining in the right screen. (we could repeat this procedure from Blacksmith to Thieve's Town if needed, because when we go from right to left in these 2 screens, the big bomb remains loaded too)


Not really related to this, I have found that the big bomb follow us when we change screen while we are oob : https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEpsdwI2w
https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEpsqKEWg

Some other things :
- Outisde Lorule castle, there are some "merge warp" spots ( roughly around the 2 towers ; under the begining of the bridge ; between two small stairs before Lorule Caslte entrance ) : https://miiverse.nintendo.net/posts/AYQHAAABAADtU2yU1L_RoA

- It is possible to get on top of this screen ( https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXBWeuCYw ) from the south screen using a thrown bomb boost. (as you can see portals are not activated so I'm not coming from here)


Sorry if these things was already discovered. Just wanted to share this if it could lead to some ideas
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 09, 2014, 09:19:20 AM
So I assume you reached the ledge on Lorule Castle screen via Blacksmith? Because that ledge has sorta been the best way to reach Thieves' all along, but there's just no way to actually get there without BSmith screen.

The last part about the south of grove area... I'm not sure what you did to reach there. However, I'm hype because that means we can do the Flippers Treasure area that requires Titan's Mitt early. Early being before Lorule. Hype.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 09, 2014, 10:05:29 AM
I'm glad people aren't giving up at this =)  People also thought it was impossible to save General Leo and Aerith in Final Fantasy 6 and 7 respectively, and yet more than a decade later, players found working glitches to save them.

Road again, I'm not sure what you mean by "hype".  I haven't seen that word used that way before.  Also, I'm a scrub, too =)  I'm under no illusion that I'd ever be able to do one of these speed runs.  But finding glitches is one way in which I can help out somehow.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 09, 2014, 10:24:41 AM
- It is possible to get on top of this screen ( https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXBWeuCYw ) from the south screen using a thrown bomb boost. (as you can see portals are not activated so I'm not coming from here)

Can you do this in Lorule?  This is Big Bomb territory.  I'm wondering whether it is possible to somehow get the Big Bomb to follow you while you're up there in Lorule.  From there, go up on top of the trees, the up and to the left back to the screen where the Big Bomb spawns.  Then get onto the wall from the trees.

If you can get to that wall, you can try going along that wall west past the Rupee Rush game, then north along the Rupee Rush game's west wall.  Maybe going north from there would result in entering Thieves' Town...?  Obviously, try without the Big Bomb first.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 09, 2014, 11:26:22 AM
I'm almost 100% sure now that the painting house has no loading zone.

After doing some testing with normal loading zones, it pretty much proved my theory.

(http://puu.sh/aLuWT/871d5ecb87.jpg)

By pushing a Cucco up to a loading zone, you'll see that it hits an invisible wall and can't walk into it. The invisible wall IS the loading zone (the black line). You can stand back a fair distance and throw a Cucco at the loading zone and it will hit the wall and not go through. But if you stand right up close to the loading zone and throw the Cucco, it will forcefully go through the loading zone wall. You'll hear the Cucco clucking but the sound suddenly will stop.

Now for the Moblin, it gets pushed up against the door which is only a mere gateway for the loading zone behind it. Throwing a Cucco at it forcefully shoves it through the door but it gets stuck on the loading zone wall and the door itself, thus why it can only walk in place. Giving it one more push puts it into the loading zone, making it disappear just like the Cucco.

The locked door on the other hand has no loading zone, which is exactly why the Moblin won't get stuck between the door and the loading zone and will still remain inside the house.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 09, 2014, 12:24:46 PM
Here's another thought to give us some hope.
Let's say that taking the big bomb into town does not let us get into the house.
What if this big bomb could help us skip the Skull Woods dungeon?

This bomb has multiple possibilities with it's huge collision.


Also, does the dressing lady's house have the same effect as your theory?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 09, 2014, 01:34:44 PM
Well, you can't really get the big bomb with you to Skull Woods area.

The Stylish Lady house, we don't know yet. We don't got anything that we can clip into it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on August 09, 2014, 01:52:55 PM
Going back to "Nice Bomb Throw Boosting" or "Bomb Throwing" or "Throw Boosting" or etc. for a minute, I think we can all agree it needs a formalized name. So per RW's suggestion on IRC, whether he was joking or not 8), I'm gonna take the admittedly narcissistic approach as its discoverer and name it now as Lemon Boosting. The following video is a demonstration I whipped up to show how consistent it actually is if you're good at it:

https://www.youtube.com/watch?v=W27dQz6P1W0



Quote from: Myria
Can you do this in Lorule?  This is Big Bomb territory.  I'm wondering whether it is possible to somehow get the Big Bomb to follow you while you're up there in Lorule.  From there, go up on top of the trees, the up and to the left back to the screen where the Big Bomb spawns.  Then get onto the wall from the trees.

If you can get to that wall, you can try going along that wall west past the Rupee Rush game, then north along the Rupee Rush game's west wall.  Maybe going north from there would result in entering Thieves' Town...?  Obviously, try without the Big Bomb first.

You can get up there but not with the Big Bomb following you. We haven't been able to get from the OoB trees onto the wall leading towards Rupee Rush, either.

Quote from: Weegeechan
I'm almost 100% sure now that the painting house has no loading zone.

I'm still not 100% convinced, but again this is (unfortunately) mounting the evidence against it :-\

Quote from: KingOfHeart
What if this big bomb could help us skip the Skull Woods dungeon?

This bomb has multiple possibilities with it's huge collision.

So, for this to happen, we'd need the means of getting Big Bomb into Thieves' (obviously) and the means of jumping the gap between Thieves' and Skull without blowing up the bomb. IMHO, it might be a bit premature to discuss Big Bomb clipping through Skull Woods until we can put a dent in those.

Though, I guess it's worth noting that the Big Bomb is able to hover over gaps: https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGNuwpz5w
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Yggdrasill on August 09, 2014, 02:59:04 PM
So I assume you reached the ledge on Lorule Castle screen via Blacksmith? Because that ledge has sorta been the best way to reach Thieves' all along, but there's just no way to actually get there without BSmith screen.

The last part about the south of grove area... I'm not sure what you did to reach there. However, I'm hype because that means we can do the Flippers Treasure area that requires Titan's Mitt early. Early being before Lorule. Hype.

Yes it was via Blacksmith

About the south area, I was talking about this spot : https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEpvOwXhw

You need to throw the bomb right/slightly diagonal right-up and you will end up onto the cliff

Can you do this in Lorule?  This is Big Bomb territory.  I'm wondering whether it is possible to somehow get the Big Bomb to follow you while you're up there in Lorule.  From there, go up on top of the trees, the up and to the left back to the screen where the Big Bomb spawns.  Then get onto the wall from the trees.

If you can get to that wall, you can try going along that wall west past the Rupee Rush game, then north along the Rupee Rush game's west wall.  Maybe going north from there would result in entering Thieves' Town...?  Obviously, try without the Big Bomb first.

I have tried and I  have reached this zone : https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXBXmOsIw
Maybe I can go in the left screen I don't know because it was my first attempt and I fell. But even if I can, I had not the big bomb with me  :-\
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 09, 2014, 03:06:57 PM
When on a tree, there's nothing to hook to, right?

That be one way to get inside of the baseball game.


Any advice on a trick to get a reg bomb to explode as you leap so you can get onto of cliffs?
(So far I tried swinging my sword a few times, and then trying to leap. I was always a few frames early or late)

Little ledges are much easier now with the throw method, but this method has not worked to getting you really high.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 09, 2014, 03:48:12 PM
Nice going getting the bomb throw there. I gave that some effort some time back and had no luck, so nice to see it is doable.

As far as the one on the tree is... you can get to the next screen, but it yielded no useful results. HOWEVER. That was from ground level. I never got on the tree.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 09, 2014, 05:58:34 PM
How do you execute a "thrown bomb boost"?  Is there a video of this?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on August 09, 2014, 06:17:44 PM
Myria, take a look at my previous post ;)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 09, 2014, 07:06:57 PM
Myria, take a look at my previous post ;)

Ah that one; I've used that for two weeks or so since it was discovered.  Where is the place to use it to get onto the wall there, though?  I didn't know of any jump-off points.  Fire rod is supposedly more reliable, but you're really good at those bombs.

I used Nice Bombs boosting to get "into" the entrance to Treacherous Tower and make silly screenshots.  There's nothing there, but it does look silly.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on August 09, 2014, 09:28:58 PM
Going along with weegeechan, I also don't think the house has a loading zone, since for one if you notice after you beat thieves, there is nothing around (enemies), and link doesn't go directly into the house but just blacks out and is in the house, so that makes me believe that to get in the house is cutscene activated by thief girl, and there is prob nothing in the house, and is just filler.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 13, 2014, 09:40:49 AM
I have tried and I  have reached this zone : https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXBXmOsIw
Maybe I can go in the left screen I don't know because it was my first attempt and I fell. But even if I can, I had not the big bomb with me  :-\
How'd you get up there?  I tried portal clipping on the screen south of there, but I just get voided.

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 13, 2014, 09:58:56 AM
Myria, Throw Bomb Boost works.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 13, 2014, 11:04:10 AM
Few days ago I was trying to exploit this screen transition particularity, and I'm pretty sure we can get the big bomb into Thieve's Town. We "just" need to be here : https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT3ElVMw
then dash. We won't fall straight down. I think we could fall far enought from the bomb so it won't follow us anymore and it will be against the screen transition. Now, we just go to the left screen and we lead the bomb wich was remaining in the right screen. (we could repeat this procedure from Blacksmith to Thieve's Town if needed, because when we go from right to left in these 2 screens, the big bomb remains loaded too)

How'd you get up there?  Coming from the Blacksmith?

It's possible to get onto the edges of the bridge to the castle--where the ghostly blue torches are--using a Hinox, right?  Can we use a Hinox to get onto the fence, then go from the fence to that ledge, so that we don't have to go from the Blacksmith's area?

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 13, 2014, 11:07:47 AM
Myria, Throw Bomb Boost works.

Oh, I see.  Go from Hyrule to the other portal, then boost off that up to the upper level.  That's why it wouldn't be useful for the Big Bomb, then =^-^=

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 13, 2014, 11:57:48 PM
I tried that before, you can walk outside the fence but you cant get to thieves town, also I couldnt manage to get the bomb to follow you once you are outside the fence.

They tried the fence thing
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 14, 2014, 01:34:03 AM
They tried the fence thing

What about getting on the fence?  What stopped that?  Like, there's a way to use the Hinoxes to smack you onto the bridge's white ledges, right?  Can those Hinoxes smack you onto the fence?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Naxanria on August 14, 2014, 02:38:34 AM
Not certain if known/useful at all, but spin attack seems to hit twice if being close enough: http://youtu.be/srgnzIjrirE
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 14, 2014, 11:52:27 AM
Myria, the fence and the area to the left of the bridge are not connected.
All that happens is the fence acts like a solid barrier that you can't go through.

In order to get onto this fence, you'd have to get ontop of the archway and drop down from there.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 14, 2014, 08:30:03 PM
Myria, the fence and the area to the left of the bridge are not connected.
All that happens is the fence acts like a solid barrier that you can't go through.

In order to get onto this fence, you'd have to get ontop of the archway and drop down from there.

I guess I'll go review the videos of the glitches involving that Hinox, since the way you describe it sounds like the glitch requires the bridge in order to do.  Like, you can't kite a Hinox to the fence instead of to the bridge.

Sorry for my confusion. Hugs
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 16, 2014, 01:18:02 AM
Go check the beginning of the last page, I thought the same thing.
Was confused on when he said you couldn't
It took a closer look and saw that there was a small path to the left of the bridge.
If the fence would of been connected to the bridge instead of that path, then it would of been possible.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 18, 2014, 12:02:20 PM
I discovered a way to make ToH faster in the new All Dungeons no OoB category. It uses Bombrod, so to anyone who was hoping they'd avoid using it here....sorry  ;D

But thankfully I found out a way to make them easier compared to the regular any% one.

Anyways, on to the skips:

The first one is on 3F just like the normal bombrod. So enter 3F, hit the blue switch and get on top of the blue pillars. Grab the small key (Optional due to the skip further down). Now drop a bomb on top of the blue pillars you came from and land on the switch. Perform a bombrod.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSUTIiEQXM0QVJ)

It's actually easier to do than most bombrods thanks to the extra height the switch gives you so you won't be attempting it over and over. You also don't have to worry about specific placement as we're not trying to clip into a wall.

You can alternatively do it here to get inside the area with the moldorms to skip hitting the pillars down. It's a little more risky though

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSUTEEApY1TaIW)

The next skip is on 5F and must be done here:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSUTm9IK19rbYF)

Doing a bombrod on the switch will, again, make it easier to do. Doing it on the switch to north will send you OoB so it's out of the question. Doing both of these are faster than taking the dumb auto-scrolling platforms. Even messing up the bombrods multiple times would still be faster than taking the platforms. The stalfos are also dormant when this room is clipped into. I'm not sure if it's faster to individually kill them or to activate them all at once (by going to the door).

This last one is something I would consider optional. It's definitely on par with the any% bombrod for difficulty. But It's a way to clip into the fairy room with normal bombs  :o Doing it skips grabbing the small key and doing the little climb to get to the tile room. There is also a chest with 50 rupees inside the fairy room so that could be taken into consideration.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSUTYdEBnkRVNi)

Link is standing on top of a switch in the picture and it's the only way this skip works. You can go for it but it's decently hard.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 18, 2014, 01:03:58 PM
Yeah, I spotted these on Miiverse and we've had some discussion etc. on the irc channel about these.

I guess if you won't do the last one (Since it only saves a few seconds, and it is fairly tough), you might want to grab the key in 3F instead, since to get on top of the switch, you need to stand on the raised platforms anyways.


Also, I noticed you had some pictures on Hyrule Castle Gate clip or something. Mind giving an explanation for those? :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 18, 2014, 07:04:18 PM
Right lol, I almost forgot about those :P

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSTohkcGS8TWi-)

The way I clipped inside the gate was by bomb boosting on the top ledges of the castle walls then standing on the gate itself. Then you walk forward until Link's body starts glitching and face where you came from. Then just simply swing your sword a bunch of times and you'll clip into the gate.

Sadly, the gate is actually a separate object from the castle walls itself meaning that you can't just walk OoB into the walls. You can see this because you can merge while clipped into the gate:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSTolAYTTpb_Ex)

While messing around with this I did discover a really odd glitch with the fire rod o_o

If you walk to the part of the gate that glitches your body and start shooting your fire rod, the shots shoot INCREDIBLY fast for some reason. They travel across the entire map in seconds. This gate glitches the fire rod quite a bit actually >.> If you shoot your fire north then south, the entire world lights up as if the fire is everywhere:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSToI3osU4CD1b)

Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 18, 2014, 10:00:44 PM
It seems I may have proved my own loading zone theory wrong!  ;D

Testing out Cucco Lag in Kakariko for the 1st time, I realized that I could figure out if the Stylish Woman's house has a loading zone or not before it's unlocked. After an annoying amount of time of trying to get frame perfect photos, I present to you....

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSVQ6sgLFYiNIw) (https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSVRCFEG0Fgk4p)

YES! :D These are clearly loading zones and they are both present before and after the door is unlocked! So in theory, if we were ever able to clip into her house, we would be able to get to Lorule early.

I also had to test Thieves' painting house so that it could be put to rest, and the results...

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSVRWh0uS4O7R1) (https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSVRa2cc6b_XYj)

Although a little harder to tell, completed and uncompleted Thieves' both have loading zones!  ;D You can see the black boxes covering up the texture! The Moblin thing I mentioned before still doesn't make sense, but hey, a lot of stuff in this game doesn't.

My dreams of Thieves' being skippable is coming true!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on August 18, 2014, 10:37:40 PM
Cuccos are truly op :)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 18, 2014, 10:59:11 PM
To get inside of the Cucoo Lady's house is kind of impossible unless if we discover any of the following.

1. We find a way to lag the game so hard that it's enough to clip through weak cracks or anything in general.
2. We somehow use Cucoos to push us through things. Maybe we just need many more Cucoos and a ton of luck for them to all be in the perfect X/Y/Z coord.
3. We find some other way to walk through walls using the rental items, or just the controls.
4. We find some weird warp glitch that let's us warp to any screen (OOT had this after all)

Got any other crazy theories, even weird ones?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 18, 2014, 11:52:09 PM
Got any other crazy theories, even weird ones?

I think Cuccos are the most likely way into the Fat Lady's house, if there is one.  If you throw a Cucco straight south at the north wall, or straight northeast at the small southwest corner wall, you'll notice that Link suddenly teleports out of the way.  What's going on here is that the Cucco just landed on top of Link, and the game just had to place him somewhere.

The usual thing the game does is take the slight deviation from head-on to determine whether you end up on the left or right of the Cucco; Link goes the opposite direction.  Ties seem to make Link go counter-clockwise: exactly head-on southward against a north wall results in Link teleporting eastward out of the way of the Cucco.

The key to why we can clip into Sahasrahla's house is because there is a collision corner right there.  When you throw the Cucco against the north wall of the "jail", it'll land on Link with him in that corner.  You do the glitch actually facing slightly west, resulting in the game attempting to shove him east.  But there's a wall there, and Link goes right through that wall.

What we need to happen to use the same glitch at the Fat Lady's house I believe is the following:

1. Something to block Link from moving south that can be placed, moved or kited into the 1-block-wide gap on the west side of the lady's house between the house and the hedges.
2. Either:
2a. A way to get a Cucco to land on top of Link's head with both facing south right up against the colliding object in (1).
2b. The object in (1) is large/tall enough that throwing a Cucco southward against it will go nowhere and just come back onto Link's head.

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 19, 2014, 05:02:06 AM
Good stuff with the HC Gate.

As far as the loading zones go, we did see the loading zone there with cucco lag when I started doing stuff there. However, there's a few issues there. The graphic might not be the loading zone, but just something that marks where it should be (And possibly just a graphic to show 'light' inside or something). It also leaves the question of 'what happened to the Moblins'

edit: welp no, I misinterpreted what you were saying.

Looking at it again, you're probably right. But is it just me, or is the loading zone at a slightly different spot? Might be because they expect you to first enter with Thief Girl...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 19, 2014, 09:11:24 AM
When houses disappear in cucco lag, I wonder if they lose their collision?

The only way I can picture getting the game to lag out like crazy would be to keep stacking cucco lag with background storage.

I was stacking up the lag to the point were the music started crackling and this was without BS. But I kept running into a glitch where eventually Cucco's would no longer attack you no matter how much you hit them. It's really easy to cancel cucco lag though which is annoying.

@road: I noticed that too. it might be it shifts because Thief Girl is the one who enters it first, therefore she needs to disappear into the house quicker? Idk, just a guess.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 19, 2014, 10:03:09 AM
Yeah, the cuccos stop spawning (earlier in Hyrule than Lorule btw), and I guess it's because the game doesn't unload them or something?

Anyways, I think Anwonu said they still have collision, and he did play around with BG Storage.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 19, 2014, 10:42:44 AM
I think the technique known as "Portal Clipping" generalizes to a lot more than it's being used for now.  Right now, Portal Clipping is only used for skipping the Desert Palace and for skipping the Metal Gear Link area outside the Dark Palace, but I think it is possible that it could be used to break into Osfala's painting's house.  I was getting clipping effects but didn't quite make it when I tried portal clipping into the building using a Moblin.

Is there a way for us to get onto this fence using a Hinox?
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKli38bgNA

BTW, LOL @
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKl86oM5Yw
("This is the result of going to a ANIME AND VIDEOGAME CONVENTION!")
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 19, 2014, 12:53:23 PM
What building are you talking about?
If you get inside, what will happen?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 19, 2014, 01:28:08 PM
So, this is something I talked about on IRC some days back, but I figure I might as well try to sum the thing here, because it was just bizarre.

I was heading to Rosso's Ore Mine area from ToH, screwed around trying to find some OoB action using the Deadrock there, which didn't lead to all that much, but I did manage to clip myself under the ground, leading obviously to voiding out, as well as invisible walls (Which is the cause for said void-clips, as far as I care). After that, I got myself on the rope/railing of the bridge and performed that variant of Rosso Ore Skip (I guess it has the advantage of not needing a dash). Now, once down, I planned to screw around with the Deadrocks there, and that's when the game got... weird.

The Lynel was trying to walk to it's normal location, but on the hill, it sorta kept walking towards the wall, ignoring me and all. (Later on, I couldn't duplicate this despite my best efforts. It might be doable, but eh) Then I did some stuff with one of the Deadrocks, and headed down to the area with the wooden logs(?). One of the Deadrocks was spazzing out on the ledge. I experimented with that, leading to nothing notable, accidentally dropped it back in-bounds, went back in a bit, it was back at the same ledge.

Now, the most notable part here is, that using another Deadrock, turning them to stone and walking between them clipped me inside the ledge, as opposed to on top of it. It didn't lead to anything useful, but it might become relevant some day.

As a last note... I haven't been able to duplicate these weird, WEIRD enemy shenanigans. I can only think of it being because I did the different Rosso Ore skip, but even that feels like a stupid reason.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 19, 2014, 01:46:22 PM
What building are you talking about?
If you get inside, what will happen?

Osfala's painting's house.  The building with the painting of Osfala.  The thief woman takes you there after you beat Thieves' Hideout.  Breaking in might lead to skipping the entire Thieves' Hideout dungeon.


Now, the most notable part here is, that using another Deadrock, turning them to stone and walking between them clipped me inside the ledge, as opposed to on top of it. It didn't lead to anything useful, but it might become relevant some day.

I wish we had an enemy like that in either of the two cities.  Semi-portable colliding objects!  For now, I'm just using the Ice Rod on Moblins to make them collidable and attempting to use their frozen bodies to make the game push me in a direction it'd rather not.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 19, 2014, 02:31:07 PM
It made you sound like the painting house had a portal on it, which it doesn't.
So, kind of threw me off.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on August 20, 2014, 09:02:16 AM
Lol nice vid :D

To clip, you actually have to be a bit more forward from where you were. Then face the ledge you came from and swing your sword. It's still useless, but cool
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Naxanria on August 20, 2014, 09:50:52 AM
One day, we might use it to wrong warp :p
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Kamineko on August 20, 2014, 10:09:48 AM
Has anyone found a way to consistantly time the tricks involving bombs (hera bombrod, turtle rock bk skip etc.) ? The best i've managed so far is in Tower of Hera, using a metronome at 148 bpm to time the bombrod (place bomb on 1st beep, tornado rod on 8th). Using it I almost always get the trick 1st try. But, turtle rock bk skip seems to precise for a trick like this to work. Anyways, if anyone could help me, I'd greatly appreciate it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on August 20, 2014, 01:24:17 PM
Most runners including myself count 4 bomb flashes for hera, and thats a pretty consistent method,  and for turtle rock some use 5 bomb flashes, but for myself I still use the 5 but its almost muscle memory at this point, so just practice all the tricks for a while ( I practiced tricks for around 5-15 hours, depending on how I feel about it), and eventually you can get it pretty consistently.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on August 20, 2014, 01:26:01 PM
Also since the game does run at 60 fps don't expect to get the 2 or 1 frame tricks all the time, it really just comes down to your reaction time :)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 20, 2014, 02:02:24 PM
Is there a way to get into or onto this tree in front of Lorule Castle?

https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoFo99eWQ
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on August 20, 2014, 03:08:29 PM
Nick showed me a method and you get hit by an enemy let him be on you then hammer and and you should clip in
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 20, 2014, 07:35:00 PM
I seen someone walk ontop of a tree in the Lost Woods already.
If you got on that tree, dashed off, then good odds of getting inside that fence.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 20, 2014, 11:33:08 PM
Nick showed me a method and you get hit by an enemy let him be on you then hammer and and you should clip in

OK, I will try that!

I seen someone walk ontop of a tree in the Lost Woods already.
If you got on that tree, dashed off, then good odds of getting inside that fence.

Yes; that's exactly where I'm going with it:
1. Ditch the Big Bomb near the fence somewhere.
2. Clip into the tree.
3. Tornado Rod from inside to get on top of the tree.
4. Dash or dash-slide from the tree to get onto the fence.
5. Walk along the fence and get Big Bomb.
6. Get from the fence to the ledge--dash-slide likely.
7. If the annoying Bomb Shop Guy still enforces the rule from the ledge, attempt to get the bomb crammed onto the edge of the screen and not following Link.
8. Walk left, and grab the Big Bomb on the right if needed.
9. Pray that I can kill everything without triggering the Bomb.  Stupid Hinoxes.
10. ???
11. Profit!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 21, 2014, 07:11:27 AM
10: Get inside of the house. With luck, warp to the proper screen.

Also, if this tree method works, could maybe be used for the lost woods skipping as well.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on August 21, 2014, 11:38:36 PM
I saw flo post this on miiverse but nothing on here yet, what are peoples thoughts on this?

https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXBwMuutg

I'm presuming Flo used the big bomb to clip into a tree. What other information is there on this currently? Can you get into the octoroc mini game? Can you transition into thieves town? Very interesting.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 21, 2014, 11:47:49 PM
Someone did manage to hop tree to tree.
If a big bomb was used, then why was it not following in any way?
Was it destroyed?
Did he bomb boost up there, but used the big bomb for a higher launch?

Get into the baseball game area would only be useful if the bomb could go screen to screen without being directly connected to the player.
If it does transition even when stuck....can the screen scroll north, even though it was never originally programmed to?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RudyCarcue on August 22, 2014, 06:41:24 PM
So I managed to get out of bounds near the place with the big bomb by using the bomb boost in the screen south of the baseball minigame, by using the hookshot I was able to get to the baseball minigame screen and then to this screen, unfortunately it seems that there is not a way to get the bomb to follow you. Unfortunately I can't upload a picture right now but I will as soon as I can.

Edit: I also managed to get inside the baseball minigame area, you can't change screens from here, there are invisible walls surrounding the place, you can't even void out like in other places
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on August 22, 2014, 08:21:53 PM
I had a feeling it would not follow you that high.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 22, 2014, 08:52:29 PM
I would also like to experiment with this.  So you came from the screen south of the baseball diamond.  Where did you do the bomb boost there?  I've known that it's possible to get up onto the ledge in Lorule for a while, but have never been able to myself.  I thought that it might be something like portal clipping, but the ground-level portal just voids me out as soon as I clip it.

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RudyCarcue on August 23, 2014, 05:56:03 AM
Myria there is a place south of the baseball minigame that you can only access through a portal in Hyrule, you can do a lemon boost which requires throwing the nice bomb to get onto the ledge in Lorule.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on August 23, 2014, 07:11:29 AM
Myria there is a place south of the baseball minigame that you can only access through a portal in Hyrule, you can do a lemon boost which requires throwing the nice bomb to get onto the ledge in Lorule.

What do you mean when you said you used the Hookshot; did you use that to cross from the trees on the left to the right? I'm confused without screenshots showing location.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RudyCarcue on August 23, 2014, 07:17:00 AM
Yes I used the hookshot to cross from the trees on the left to the right, I also use it to avoid falling back in bounds since it is easier to navigate the place using it. I will link some screenshots soon, I just need to do it again.

Edit: here are some screenshots, sorry for the bad quality, I can't use miiverse right now.
https://twitter.com/rcarcue/status/503201128579092481
https://twitter.com/rcarcue/status/503201232668749825
https://twitter.com/rcarcue/status/503201410436300801

Also here I am inside the baseball minigame area:
https://twitter.com/rcarcue/status/503012118195863552
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on August 23, 2014, 07:22:56 AM
Yes I used the hookshot to cross from the trees on the left to the right, I also use it to avoid falling back in bounds since it is easier to navigate the place using it. I will link some pictures soon, I just need to do it again.

I had no idea you could traverse trees like that, I've attempted this in the lost woods several times but never had any luck.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on August 23, 2014, 07:44:49 AM
Yeah, I fooled around this one a bit too, and also ended up in the baseball field. (All these invisible walls literally why)

However, I also managed to do a fairly quick routing to reach the Big Bomb with this. Not sure if it'd be faster than to buy the bomb tho. Not that it matters, since nice bombs are sort of a necessity.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on August 23, 2014, 08:37:38 PM
I know this is a long shot and I'm not sure if it's been tested before but I have a suggestion. We know that there are certain areas you can bomb-coil yourself into when low on hearts and essentially skip certain text scenes (Eastern palace exit/thieves den entrance) Is there a slim chance a similar method could be used to transition into thieves town with the big bomb entow?

I've tried testing it myself but unfortunatly standing next to a small bomb triggers the big bomb. However, You can throw a bomb then dash to its location, this prevents triggering the big bomb due to the ramp up time needed for it to begin following you.

On the occasions I managed to get the timing right, the smaller bomb recoiled me north into the loading box of thieves town but shortly after the explosion the bomb man triggers his speech and you warp backwards. I've tested this quite a bit the last hour and this does seem to cause a slight delay to his speech but I could just be imaging it. Could others test this and see what they think?

I'm yet to try it whilst low on health as the timing is tight so I wanted to practice first. I'm hoping a death transition could essentially prevent bomb man appearing.

Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 24, 2014, 09:24:36 AM
I'm yet to try it whilst low on health as the timing is tight so I wanted to practice first. I'm hoping a death transition could essentially prevent bomb man appearing.

What good would it do if you're dead and have to respawn somewhere?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 24, 2014, 09:45:25 AM
What good would it do if you're dead and have to respawn somewhere?

I just tried it.  If you don't have any fairies, you just die and respawn at your house in Hyrule.  If you have a fairy, she'll revive you, then immediately the bomb guy's speech will trigger, and you'll be teleported backward as usual. =(

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on August 25, 2014, 11:46:14 AM
So far, I've had no luck clipping into or onto that tree near Lorule Castle's bridge.  I still need to finish another playthrough now that I have the digital version so that I can try the Mean (non-Nice? =^-^=) Tornado Rod and such there.

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on August 27, 2014, 05:45:06 AM
Has anyone ever clipped into the House of gales whilst the gate is closed? You can kind of move in and out of the column to the left of the gate and work your way forward. Unfortunately so far I always get pushed South-west from the wall. I've managed a few screen caps which you can see below. I understand this would be of no use, but as far as I'm aware you can't enter any of the current dungeons currently without the use of items. It would be quite the novelty if we could get in.

This is he column you can work up-
https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yUeSyrZQ

This is almost as close to the furthest in I have managed. I've managed to get it so that links green hat is about half way through the middle bar.
https://miiverse.nintendo.net/posts/AYQHAAABAACNUKErfmD9Hw
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on September 04, 2014, 09:33:40 AM
I noticed something this morning during Zaheer's live stream run of low%.  After Yuga 2 died, the door opened.  But before that short cutscene, Zaheer moved.

It appears that we have control of Link for a short time between the door opening and the cutscene.  With some insane maneuvers and timing, it may be possible to exit the door before that cutscene plays.  If a lot of "ifs" play out in our favor, this could theoretically lead to early Yuganon.

The first thing to try would be to die in this time window.  If Link is able to die and resume, what happens?  Something for us to try out.  If Yuga 2 still spawns when we return to Hyrule Castle Tower afterward, that would indicate that it is not his death that flags his disappearance, but rather his post-death cutscene.

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on September 08, 2014, 09:39:20 PM
Myria you were always allowed to move after you kill yuga 2 and the door opens but you lose control during it opening and there's not much you can do. I'm not sure how early yuganon works since the castle has an entirely different property than hyrule castle( via zelda's bedroom ) which makes me believe that lorule castle is a seperate map from the rest of the game since it also requires a trigger to load the loading zone. In addition dying after a boss and continuing doesn't do anything but waste time and rupees so unfortunately you can't skip that cutscene and even so you would lose 1-2 minutes
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on September 08, 2014, 09:43:15 PM
Maybe a cool idea is dying where you are after you enter lorule( after the first lorule portal ) and dying there , would it bring you to hyrule with lorule portals open or nothing?  This could lead to a small route change if it does work :p also too lazy to test
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on September 09, 2014, 07:38:25 AM
Ok thanks nick! Sucks that you can't abuse death there tho :/
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on September 10, 2014, 01:22:31 AM
What I saw is that you can move, though not use any items(?), during the fade out between the door opening and Yuga talking and getting away.  You can't move during the door opening, but there seems to be a short window afterward where you can move, before Yuga starts talking.

As for the purpose of it, consider this theoretical--but plausible--sequence of events:

1. Beat Yuga 2, but escape out the door before the game sets the "Yuga 2 is Dead" flag.
2. Go to Lorule Castle through Zelda's office.
3. Go to Lorule Castle's northern tower, where you'll see Yuga become Yuganon and Hilda tell you lies by omission.
4. Walk out of the Lorule blacksmith's house to trigger Hilda's welcome message, which is believed to be the master trigger for the portals and very possibly for Yuganon as well.
5. Return to Hyrule Castle Tower.  Hmm, no warp portal.  Guess we'll have to climb again.
6. Yuga 2 is still there!  Beat him normally, after which the door opens.  Don't bother sneaking out the back.
7. Once again, go to Zelda's office.  (With any luck, there is no westward clipping on the closed door to Zelda's office; you're not supposed to be able to even see it from that side anyway).
8. Hmm, fairies in Zelda's office.
9. Go through the portal and to the northern tower of Lorule Castle again.
10. We saw Hilda's message outside the Lorule blacksmith's house, so plausibly, this is the Yuganon fight.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on September 10, 2014, 07:15:21 AM
Well we believe the trigger for loading lorule castle loading zone is after the triforce cutscene plays out and collecting all the paintings, but doing this does make sonewhat sense much like skull woods boss skip, but lorule castle is still seperate from hyrule. And im not sure what cutscene your talking about, the one where yuga leaves and link nods? Or where the door opens?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on September 10, 2014, 08:19:03 AM
Well we believe the trigger for loading lorule castle loading zone is after the triforce cutscene plays out and collecting all the paintings, but doing this does make sonewhat sense much like skull woods boss skip, but lorule castle is still seperate from hyrule. And im not sure what cutscene your talking about, the one where yuga leaves and link nods? Or where the door opens?

The Triforce acquisition cutscene is irrelevant; I thought you would have remembered, since skipping the Triforce acquisition cutscene is part of the current any% route, hehe ❤️  It's having all 7 paintings that opens the seal on Lorule Castle's front door.  But we wouldn't be going through the front door...

Yes, the one after the battle where he leaves, saying he's already gotten from Hyrule what he needed anyway.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on September 10, 2014, 10:11:54 AM
All I see are "IFs"
Anyone even make a video showing them almost doing it?
I can't even imagine what you guys are even talking about at this point.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on September 10, 2014, 12:41:21 PM
The triforce cutscene still plays with the sand rod cutscene they just overlap thus playing both at the same time, look at thieves hideout on zsr for evidence and going through the front is really the only way in :p
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Kamineko on September 10, 2014, 01:19:29 PM
Is there an invisible wall in front of the technicolor door after it opens? If not, maybe a bomb or yuga could push us through as it opens.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Kamineko on September 10, 2014, 01:58:24 PM
Ok, this may be a bit optimistic; but if you could somehow get into the desert early, maybe you could skip hyrule. If the programmmers were a bit lazy and left the portals to lorule in. There's also this weird wall on the edge of the map, that you could get to by fire rod boosting. I don't know what would happen, but it seems worth looking into.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on September 10, 2014, 02:08:26 PM
Well I'm gonna sound pessimistic for a bit , but as said before if entering lorule via that cutscene after yuga "activates" the lorule portals that they could not even be spawned, and even could apply to the hot girls house :/, but I'm not sure of invisible wall after the yuga , cause there is almost no time to react to get near the wall, and let alone put a bomb down , but I believe yuga doesn't do damage after you defeat him.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on September 11, 2014, 01:37:19 AM
If I stop getting home from work so late soon, I'll be able to start reverse engineering the save file format--I've got them decrypted now.  Your save location is the first thing I've identified, since it's in ASCII at the top of the file =^-^=

What I'm going to try is the following:
1. Play through the game until I get the Master Sword.
2. Without going to Hyrule Castle afterward, hack my save file to place me at the Village of Outcasts weathervane.
3. Load the save file.  See whether Hilda's message triggers in the Village of Outcasts.
4. See whether the smooch lady's portal is open from the Lorule side.  If it is, see what happens when using it, etc.
5. Reload save file if so.
6. See whether Hilda's message triggers if I get near the Lorule blacksmith's house.  If not, whether it triggers upon exiting the house for the first time, or similar.

So a completion route with a hack would be as follows:
1. Play normally through to Master Sword.
2. Hack save to load at Village of Outcasts weathervane.
3. Trigger Hilda's message at the Lorule blacksmith.
4. Use any portal to return to Hyrule.
5. Unlock and play through Hyrule Castle Tower.
6. Beat Yuga 2, who should open the Technicolor Door upon losing.  Don't leave the room, because the event flags with this state suggest that it'd seal--it's a one-time opportunity.
7. Go to Zelda's office, where there should be fairies.
8. Go to Hilda's office, then to her tower.
9. Yuganon final boss.

This is one possible sequence of events.  Or it could just not work.  This is why I need to figure out more of the save format. =^-^=
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on September 11, 2014, 03:50:56 PM
I don't understand how defeating yuga 2 would make you go to an entirely different map and end up at the last level , but its a crazy idea, also it would be helpful to identify how it can be implemented into a speedrun with your hacks :) ( cause we can't really do all that :p )
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on September 12, 2014, 01:32:16 AM
The hacking part is really about checking theories regarding the game logic.  It would let me confirm or eliminate avenues for attack.  For example, let's say that I find out that even by hacking my way through the Technicolor Door after unlocking the Lorule portals, Yuganon still doesn't want to fight, we can put to rest any theories for good.

But if, say, I use hacks to get the Big Bomb into the Village of Outcasts, and I show that it can be used to get the Sand Rod without completing a certain dungeon spawned by the demons of speed run Hell, we could put concentrated effort into breaking that.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on September 12, 2014, 01:48:07 AM
Got some hacking skill?
Heard anything for action replay for the 3ds yet?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on September 12, 2014, 07:23:28 AM
Got some hacking skill?
Heard anything for action replay for the 3ds yet?

Things have just exploded for 3DS in the last week.  A ROM decrypter was released publicly, allowing anyone with a DS flash cart to decrypt 3DS ROM files.  We now have the contents of this game's filesystem, for example.  (Before a name was decided upon, it appears that Yuga was simply called "Medium", probably in the psychic sense, as an example of the stuff that can be found.)

If you have a Gateway 3DS and the ability to use it, you can load hacked ROM files.  One thing that this lets you do is turn off version 6.x save encryption.  The pre-6.x save encryption was a joke, and there are tools to read and write such save files.  When you run a ROM file on a Gateway 3DS, it saves saves to SD card, so just grab that, use the PC tools, and decrypt away.

I already have seen a decrypted save for ALBW from my 3DS.  The first thing in the file is an ASCII NUL-terminated string with the name of where you saved.  I just haven't had time to mess with it due to work.

I do have "hacking skill" in the sense you mean.  I'm not someone who can break into the NSA or Google or whatever--not that kind of hacking skill, hehe.  I'm a reverse engineer, someone who knows how to take apart programs without source code to figure out how they work.  I did the Final Fantasy 5 unauthorized hack-translation with my friend in 1997 as "RPGe"; I did most of the reverse engineering and he did the translation (since I don't know Japanese).

Oh, and no; Action Replay still sucks =^-^=
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on September 13, 2014, 07:25:34 AM
Lol yuga being called medium would have been pretty funny :p, but yeah I get the theory stuff and I wish you the best of luck :), remember to check that yuganon rng for me ;)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on September 14, 2014, 01:56:38 AM
So, I'm guessing you can change your X,y,z location for a save file?
Which would allow you to save with a big bomb, and then change locations.
Or am I guessing wrong?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on September 15, 2014, 01:17:46 AM
So, I'm guessing you can change your X,y,z location for a save file?
Which would allow you to save with a big bomb, and then change locations.
Or am I guessing wrong?

Sadly, the Big Bomb following you is not something that saves.  For that, I'd have more luck replacing one of the NPCs in the Village of Outcasts with the Big Bomb, or changing executable to think that the string for the cult preacher the map data is asking to place is the Big Bomb instead.  I can modify the game.

Changing save files isn't something I haven't fully accomplished yet, but I've definitely begun to map out that data.  It might actually be easier for me to modify the game's executable to think that a save file contained different data than it actually does.  The 3DS hardware-based encryption/MAC is a pain, and nobody's written tools to fix the MAC yet.  (MAC = a type of cryptographically-secure checksum, similar in use to a cryptographic hash.)

Save files actually don't store your X/Y/Z at all - they store which weathervane you saved at.  You'll notice that if you save at the side of a weathervane, you'll still end up loading at a canonical location in front of it regardless of where you saved.  This means that save file hacking cannot be used for arbitrary teleportation.

However, there are weathervanes in Lorule =^-^=  What I'd like to do is play through until I get the Master Sword, but don't go to Hyrule Castle Tower.  At that point, save the game at Karariko Village, then hack my save to be as if I'd saved at Village of Outcasts instead.  From there, I could see what happens if I do various things.  I could answer some current unknowns:

1. Are the portals present in Lorule even if you haven't gone through Hyrule Castle Tower?
2. If they are, what happens if you go through the portals, particularly as it relates to the Hyrule side?
3. What happens if you get near the Lorule Blacksmith's house like this?  My current educated guess is that the message you get when you exit that house is actually the master even that triggers the opening of the portals.  It'd be interesting to see what happens if you approach like this without having gone through Hyrule Castle Tower, beating Yuga 2, or seeing the creation of Yuganon (the cutscene internally named "Demo 4").
4. If you do see Hilda's message, and her message affects the world, what happens if you then go through Hyrule Castle Tower?  As I've been theorizing for a while, it's possible that instead of seeing "Demo 4", you'd fight Yuganon and complete the game.

By the way, the "Documenting" thread on this subforum has a link to a spreadsheet I've been making with what I've determined so far about the save file format.  There are a lot of event bits in this game, but the save files aren't very big - 0x1604 bytes each.  Mario Paint for the SNES had almost twice as much save data as this game (0x8000 bytes, compared to 0x440C).

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on September 15, 2014, 04:45:44 PM
That sounds cool.
If you can find a way to change your location with the big bomb, you could find out if the Bomb Guy would stop you from any X,Y,Z or not.
Let's pretend we found a way to walk through trees, will he stop you at all? (Not much point though if you couldn't skip the thief dungeon)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on September 15, 2014, 11:29:01 PM
That sounds cool.
If you can find a way to change your location with the big bomb, you could find out if the Bomb Guy would stop you from any X,Y,Z or not.
Let's pretend we found a way to walk through trees, will he stop you at all? (Not much point though if you couldn't skip the thief dungeon)

If we could clip into the lone tree to the left of the Lorule Castle bridge, we could use the Tornado Rod to get on top of it, then drop from it onto the nearby fence.  Once on the fence, we could get the Big Bomb to follow us again, then head west-by-southwest toward the Lorule Blacksmith screen transition.  At a very specific spot, dash northwest into the void.  Supposedly, the Big Bomb will follow Link enough to clip the bomb into the next screen, but the bomb will also no longer be following Link.  Go west to the Blacksmith's house area, and we could get the Big Bomb to follow us again.  Since we just bypassed the game's check for the Big Bomb, we should then be free to walk it into the Village of Outcasts.  Once there, we have a known exploit to break into any locked building using the Big Bomb.

That was the theory we had earlier in this thread.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on September 16, 2014, 07:58:21 AM
Yes, and if someone could use hacks to put themselves on the ledge, we'll get a faster answer on if we should continue to try or not.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on September 17, 2014, 10:59:59 AM
Yes, and if someone could use hacks to put themselves on the ledge, we'll get a faster answer on if we should continue to try or not.

And there is where I come in. =^-^=
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on September 25, 2014, 09:34:23 AM
Well, just to add some activity to this place, I found some useless stuff a while ago but I might as well share it here.

I found some kind of fire storage that might only be possible with the Nice Fire Rod.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSYbawAIScmj01) (https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSYbjn8w-O3JsI)

If you're in a big enough area, you can light it up as if there was fire everywhere. The game will store things that are off screen and will activate again once you return to them within a certain range.

So what I did was, shoot some fire, dash away in a different direction. Shoot fire again, then dash in a direction away from both etc. Eventually, the area will light up as if fire was everywhere. It kind of explains the lighting glitch on top of the castle gate.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on September 25, 2014, 10:03:42 PM
If there are enemies off screen, and walk into the area, will they get hurt/die?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on September 30, 2014, 10:36:15 PM
I haven't tested it on any enemies so I'm not sure.

Btw, I was thinking about the Lorule gate clip and how it should actually have a use when I thought up an interesting theory. A theory that could skip Thieves' if it works.

Has anyone ever tried to see if there is a loading zone having beaten all the dungeons but Thieves'? Having the Triforce of Courage clearly isn't the reason the loading zone appears, so what is? The obvious answer is having all the paintings right? Well I got a crazy idea that it might not be. Of all the dungeons, Thieves' is the only one that needs to be beaten before another because the Sand Rod is unlocked through it. Because of this, we can skip the ToC because it actually becomes glitched when doing Thieves' last. So what if the loading zone actually appears after beating all the dungeons but Thieves'!

This could work because the game obviously thinks Thieves' needs to be beaten to have the Desert Palace portrait right? What I'm thinking is, having all the portraits might only be required to actually open the gate and that the loading zone might be there before getting the Thieves' portrait!  :o

Would anyone be willing to test this? If so, that would be awesome :D (Sorry if this has been tested before, but I have never heard this idea yet)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on October 01, 2014, 01:52:01 AM
That sounds hilariously stupid even on this game's standards.

The thing is tho, that it's fairly similar to Thieves' Portrait door. It's likely the loading zone appears after the cutscene takes you inside there for the first time.

It's still worth a shot tho.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on October 01, 2014, 08:20:09 AM
Lol, it's just something I came up with last night. It most likely won't work but I think at this point, anything should be tested to find a skip for Thieves' xD
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Naxanria on October 02, 2014, 02:10:22 AM
Anything goes for skipping thieves xD
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on October 02, 2014, 11:08:58 PM
I actually think that Lorule Castle always has the entrance, we just can't clip through it at a proper angle or height to trigger it.  But that would be silly if I'm wrong and you're right about that, a really stupid way to skip Thieves' Hideout =^-^=

I have been so ridiculously busy at work that I generally get home at midnight Monday through Friday, so you can imagine how that affects what I do at home.  This is what has stalled all attempts at hacking this game further.  That, and failure to see someone named cell9 online EFnet in the last two weeks.  He has a toolkit that would be extremely helpful for me hacking this game's save files.

Some of my ideas are so simple but are just missing one little thing to trigger them.  Skipping Thieves' Town via the Bomb Flower ought to be possible if we could clip into the tree on the left side of the Lorule Castle bridge.  From there, Tornado Rod to get on top of the tree.  From the top of that tree, dash-slide to get onto the fence nearby.  Before getting onto the tree, you can leave the Bomb Flower by the fence.  Once on the fence, walk over to the Bomb Flower and get it to follow you.

At a very particular location of the fence leading westward toward the Lorule blacksmith, dash slide northwest off the cliff.  The Bomb Flower will follow you onto the abyss, but not into the abyss.  This will get the Bomb Flower into a position that is both on this screen and accessible from the blacksmith's screen.  Go to the blacksmith's screen--possible since the bomb isn't following you--and make it follow you.  Very carefully get past or kill the monsters and go to the Village of Outcasts.  Execute the known exploit to break into buildings using the Bomb Flower, and free sage for you.

The missing part of all that: just clipping into that tree.  The tree has no walls touching it.  The bushes around it are slightly too far way to be useful for clipping bugs.  The tree being round means that a Hinox can't force you to clip into the tree.  Getting onto the fence without using the tree either directly or by jumping off from the Lorule Bridge's entryway arch would be acceptable, but there don't seem to be ways of accomplishing these things either.

It's like the game conspires against my ideas sometimes.  So far, I haven't contributed anything to this community >.<

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Kamineko on October 04, 2014, 09:39:11 AM
https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEvO0DdTQ

I was messing around and found out this neat trick. You can use the tornado rod, instead of merging/unmerging, saving about a second.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Kamineko on October 04, 2014, 09:54:58 AM
https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEvPFC7CQ

https://miiverse.nintendo.net/posts/AYQHAAABAACaVCdTivjugQ

You can tornado rod on top of the wall, skipping 2 merges, an getting on the platform early, saving maybe 3 seconds overall, combined with the former strat.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on October 04, 2014, 10:06:39 AM
Nice finds there man! :D

I'm surprised none of these have even been thought of until now xD Eastern Palace is the 1st dungeon done in the game lol
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on October 04, 2014, 06:11:20 PM
I actually did know about the TRodding there, was figured out when we were entertaining the idea of doing Eastern Palace backwards (which doesn't work because merge, btw). Never brought it up because like Nick said, it's slower.

- For the first part, you'd have to open your inventory anyway which negates the time save
- For the second part, the platforms are waiting for you to merge on them initially so to get on top you'd have to wait a cycle.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on October 08, 2014, 12:25:41 AM
I've been thinking about something: Does the Tornado Rod set some kind of movement state that locks Link in place on the X and Y axes?  I feel like it would explain why you can't just use bomb explosions to knock yourself around while in the air.  "Bombrodding" seems to require something beyond that.

I think that this might be the case because in many other glitches, all we're doing is applying a velocity vector once Link is in the air.  If you leave the ground for a reason other than using the Tornado Rod or smacking a wall with the Pegasus Boots, you can be knocked around by anything that applies a horizontal force ("horizontal" being X and/or Y axes here; distinguishing from vertical or Z.).  Bombs, Fire Rod flames, crows... most things that do damage.

(Knucklemaster/Armos/Marcus the Moblin/chompy mouth things in front of the Dark Palace are a different type of glitch: using the Tornado Rod or damage invincibility to force the game to find somewhere to put you when your collision box is occupied.)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on October 09, 2014, 09:39:25 PM
The game won't allow two entities,  link and an entity on the same tile, so it forces link to move out since it prioritizes the other entity for some reason, bomb rod is something else, its using the bomb blast to move link not forcing him, cause the bomb isn't even there, and it moves you backwards, not horizontal,  and in hera you have enough height to clip to the other floor via this, also one more thing,  I found out a way to duplicate items on floors, such as the monster items, they require a cutscene to be in use thought,  has anyone experienced this or tested in any way?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Naxanria on October 10, 2014, 05:34:02 AM
http://www.twitch.tv/m/638470 For said dupe.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Viskiv on October 10, 2014, 04:57:04 PM
I discovered this back in January and brought it up in IRC a couple of times, we never found an actual application for it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Naxanria on October 11, 2014, 02:27:54 AM
Seems to be more of a tas thing tbh. But if you can pull it of during a marathon is funny xD
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on October 16, 2014, 03:23:53 PM
There's no places to make a key appear, right?
Otherwise the only use this might have is double rupees.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on October 22, 2014, 07:00:03 PM
I saw something in Misery Mire and am wondering whether it's been considered before.  What if we were to go counter-clockwise instead of clockwise around Misery Mire in order to do the Desertless Desert Palace Skip?  If we could, it seems like it would be considerably easier to execute, requiring only one wall jump.

https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGeC9RMNA
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlsAZNSuQ

The reason I don't know whether this works is because I can't get up on that ledge.  I can easily Nice Bomb-jump the south-facing equivalent but not the north-facing side.  I think the slight difference due to the angled shape of the world might be interfering.  Also, I have tried repeatedly, but have never been able to do the Fire Rod jump--the Quick Equip cancel is too difficult for me due to it requiring touching the screen in coordination.

I apologize if this has been considered before.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Tryst on November 11, 2014, 03:05:28 AM
I know Portal Clipping has been found already, but was anyone else aware that it's possible to clip through gates as well? I found this last night...

https://www.youtube.com/watch?v=oJZvP-gIsgE
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Myria on November 11, 2014, 11:34:19 AM
I know Portal Clipping has been found already, but was anyone else aware that it's possible to clip through gates as well? I found this last night...

https://www.youtube.com/watch?v=oJZvP-gIsgE

But how many such gates/similar objects are there in the game with chickens around?

Melissa
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on November 11, 2014, 02:04:56 PM
I'm pretty sure this is the only possible spot for this :P

I did try to get to the Heart Piece location by means of going OoB but sadly, couldn't get past the wooden wall.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSpG-yoE_ik6_x)

There is a big invisible wall to the sides of the gate preventing Link from walking on the wooden part. Being partially clipped into the wall and t-rodding only makes Link hit an invisible ceiling. Still a cool find though!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on November 11, 2014, 05:59:22 PM
btw, anything else we can even throw besides chickens?
Can we freeze birds and clip through fences at all?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on November 11, 2014, 07:58:26 PM
btw, anything else we can even throw besides chickens?
Can we freeze birds and clip through fences at all?
No, cucco's can't be frozen and I've tried different thrown objects but it seems Cucco are the only way to. I'm pretty sure it's because when you throw them they end up behind you but will still fly forward and end up pushing you into cracks/etc. Pretty similar to portal clipping

EDIT: I just realized that you meant the regular birds you see across Hyrule. Those birds actually have no collision data and can be walked through. Shooting projectiles at them do nothing as they will just. go through them.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Tryst on November 12, 2014, 02:36:33 AM
There is a big invisible wall to the sides of the gate preventing Link from walking on the wooden part. Being partially clipped into the wall and t-rodding only makes Link hit an invisible ceiling. Still a cool find though!

I was playing with this again last night as well and found that you can get OoB on both the left and right sides of the gate. I wasn't able to OoB from the outside area in though.

https://www.youtube.com/watch?v=5_p9EhE0GZY

The game also prevents you from standing on top of the wall on the right (which you sometimes end up in if you clip through on the right) - you fall straight off as soon as you get up there; you can stand on top of the gate though like you've shown in that image.

But how many such gates/similar objects are there in the game with chickens around?

I don't think there are any others with cuckoos nearby. As demonstrated with portal clipping you can achieve similar affects on portals with stunned/frozen enemies - and there are plenty of gates in-game with those around.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Yoshistar95 on November 19, 2014, 01:51:51 AM
I wonder if you can skip a part of Rosso's Ore Mine by doing a diagonal dash on a platform to the other one.... haven't tried it yet though :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on November 19, 2014, 03:27:02 AM
IIRC 100% does something like that.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Yoshistar95 on November 23, 2014, 12:24:53 PM
lol there are 2 skips! Saves 26-27 seconds against normal route. It doesn't need to be done ASAP as long you don't overshoot the platform and land at the bottom before the cycle ends (= you can then leave the mine)

1. 2nd platform, stand on the northern edge and just left of the eastern row (red ones), RNG is a bitch, so dash only if you have the clearance for it!
Dash slide south east, you'll land on the edge if done correctly.

2. Position yourself just above the bottom red line, then dash slide. Though it can be done without, but with dash slide you'll go a bit further away, reducing the chance to miss the platform down of you!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Tryst on November 23, 2014, 01:17:10 PM
This is probably already known, but I found it quite amusing. Speed running the Advanced Treacherous Tower I got to the final boss. The quickest way to kill it is to use a spin attack, then finish it off with a Purple Potion, however my spin attack caused me to slide off the edge of the map. Spamming the bottle button, I managed to use the bottle whilst falling! https://www.youtube.com/watch?v=1I3VeBWwz3Q
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Yoshistar95 on November 26, 2014, 11:59:45 AM
Idk, but nice finding! It does cause you to delay the use of it though :P
Btw, is it known that you can use (Big) Spin before the charged animation? It's a good aim for a frame perfect one, done it several times during TT attempts. Just when the light fades it's charged I think, maybe small delay?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on December 16, 2014, 11:56:20 PM
Youtube delivers some stuff I think is new for a change.

https://www.youtube.com/watch?v=JSw_34Ttb3g

You can clip through some hammer blocks near Lost Woods with Hookshot. Probably not useful, since you'd need Titan's Mitt to really get anything from this, and by the time you have Titan's Mitt (If you even get it), you would definitely have a hammer.

 https://www.youtube.com/watch?v=qsUTGBVOIso

Now this one has a bit more to it.
The first glitch is clipping inside some rocks and a hard fence near Lost Woods with Hookshot, and from there you can go OoB similar to what could be done near Big Bomb/Octoball/Haunted Grove area. Again, probably not too useful, but it should be checked out a bit.

The other glitch is your normal portal clipping at Kakariko (With Cucco) and the same portal in Lorule (With a Moblin). The only thing that might be new there is that on Lorule side, you can get yourself slightly OoB by dashing at stuff, but I feel this should be a known thing.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: KingOfHeart on December 20, 2014, 03:24:56 AM
Will this hookshot trick let us get a big bomb into town at all?
Any theories on "if we can get on trees, that we can do a huge shortcut?"
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Hornlitz on December 22, 2014, 09:08:03 AM
http://youtu.be/YrK5bwHTBGE capture card version

Not 100% sure about this, but it appears as though going through the tree there was an intended secret. There are rupees inside the tree, which doesn't make sense unless it was intended, and plus you can't really see any of the trunk for that tree. Cool little shortcut/secret though...
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Tr621 on December 31, 2014, 07:08:56 AM
Why would there be rupees there if you're weren't supposed to be able to get there? I actually thought about using this rupee in any% route, getting it at the beginning before power glove skip, but it just takes way too long.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: BigHairyFart on January 31, 2015, 03:46:32 PM
Hey guys, I don't use these forums often, so I apologize if this/something better  is already known, but I think I found a way to get the Turtle Rock BK skip more consistently by using the spikes as cues.

http://youtu.be/pd5j_qY0LY4
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on January 31, 2015, 09:32:31 PM
Oh damn.
As a someone that lives by visual cues, I never even thought of using the spike rollers as visual cues.
Will definitely see if I can make that work out for me.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on February 04, 2015, 02:17:18 PM
So, as far as I know, this one is new
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzS93Lc48lfDpqK)

Reaching this ledge is both stupid and useless, as far as I know.

So, how do you do this?
You first Fire Boost (Or bomb boost, if you're into that) yourself on the fence to the right of BSmith.
Then, you throw a bomb on this ledge, and fairly quickly dash slide across.
The bomb needs to detonate at a correct time to stop your dash before you slide into the moat (Which is at least close to a softlock)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Groove Heaven on February 05, 2015, 10:44:25 AM
Hey guys, I made a little video tutorial of DDPS for newer players. This is the pause buffering method and I make it clear that it doesn't work 100% of the time and is slow, but this method really got me over the hill for this trick and I hope it's useful to someone out there who's trying to learn it.

https://www.youtube.com/watch?v=hHWhcECZu_w&feature=youtu.be (https://www.youtube.com/watch?v=hHWhcECZu_w&feature=youtu.be)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 09, 2015, 03:55:28 PM
Months ago, I discovered a way to get out of the water if you fail the Dark Maze skip. I just remembered it now and updated the Dark Maze skip page with information on the trick. http://zeldaspeedruns.com/albw/overworld/dark-maze-skip (http://zeldaspeedruns.com/albw/overworld/dark-maze-skip)

Basically, you can T-rod out of the water and up through the ground by doing a few things.

(http://s3.amazonaws.com/zeldaspeedruns/app/public/system/images/1411/original/zlCfzS_FO2o3bJAg7l4.png?1423517738)

I also discovered another way to do Rosso's Ore Mine skip. It's faster than any other way and involves an Off A Ledge Fire Boost/Bomb Boost . I highly recommend NOT doing the Bomb Boost as the Fire Rod Boost is much easier. You get hit by either damage source while jumping off the center of the bridge and get boosted onto the ropes on either side. With this method we can still skip Hilda's text and the FRB isn't that hard to do. I'd say it's easier than the old trick because you don't have to deal with the Hinox and the awkward setup.
http://zeldaspeedruns.com/albw/overworld/rossos-ore-mine-skip (http://zeldaspeedruns.com/albw/overworld/rossos-ore-mine-skip)

(http://s3.amazonaws.com/zeldaspeedruns/app/public/system/images/1391/original/zlCfzS_Fh04ThLbp6o4.png?1423516534) (http://s3.amazonaws.com/zeldaspeedruns/app/public/system/images/1381/original/zlCfzS_FZj015f7Wxv4.png?1423516601)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on February 09, 2015, 09:59:31 PM
I cant seem to get this Frb, And i know I'm doing it right, I'm just falling right over the rail,  and there is another way to do this thats just 2 secs slower but what am I doing wrong, too fast, wrong position?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on February 10, 2015, 07:31:03 AM
Hmm, the bomb boost to the railing isn't really new. It just was never used because bomb boosts are terrible.
The Fire Rod Boost is nice tho.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 10, 2015, 12:32:04 PM
@Aham: If you are falling off the ledge then it's your positioning. You have to do the FRB in the center and then be almost hit in the center. The timing is a little tricky and I'll try to find a good setup later. If this turns out too hard to get consistently we might as well stick to the old way.

@Road: Dang, I didn't know the BB was discovered. I thought it seemed a little too obvious of a trick to have not been :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on February 10, 2015, 10:47:15 PM
Errr... not to steal your thunder Weegee, but I actually discovered that trick to get out of the Dark Maze moat quite a long time ago.

https://www.youtube.com/watch?v=FLzGGMm9QKo

Edit: Earlier post in this thread about it: http://forums.zeldaspeedruns.com/index.php?topic=1478.msg28336#msg28336
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 11, 2015, 10:49:32 AM
Errr... not to steal your thunder Weegee, but I actually discovered that trick to get out of the Dark Maze moat quite a long time ago.

https://www.youtube.com/watch?v=FLzGGMm9QKo

Edit: Earlier post in this thread about it: http://forums.zeldaspeedruns.com/index.php?topic=1478.msg28336#msg28336

Really sorry about that man :P I didn't think it was discovered because the pages for DM skip didn't include it.

I fixed the trick pages for this and the BB for Rosso's to give proper credit :)

Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 11, 2015, 12:00:05 PM
Also, I tried messing with the FRB again and it turned out being a lot harder than I thought. I thought I figured out a really good setup then realized it only worked with the Nice Fire Rod. The FRB here is just as frame perfect as a BB, if not harder :^( Idk why I thought it was easier in the first place. I guess I kept getting lucky.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzS_kNUI8ZY-xYL)

The hitbox kept getting me from ridiculous lengths making the timing way too hard. So, sorry for semi-fail timesaver. If anyone can actually find a good setup then that would be great.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on February 11, 2015, 10:58:45 PM
Yeah the method I said earlier is only about 1s faster than the old way but alot more consistent so its definitely worth it, the position is the 2nd line to the right after the pole and the very bottom and then just do a frb and hookshot to the bottom left and then hookshot over the bridge,  I'll try to provide a clear pic tommarow, sorry :P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on February 19, 2015, 06:57:50 AM
Not too long back I posted about reaching a useless ledge from BSmith screen with a combination of Fire Rod Boost, dash slide and stopping the dash with a well timed bomb explosion.

I later realized you could probably do the same at Lorule BSmith.
Indeed you can.

I think it's bit harder though. Kinda.
Quote
You first Fire Boost (Or bomb boost, if you're into that) yourself on the fence to the right of BSmith.
Then, you throw a bomb on this ledge, and fairly quickly dash slide across.
The bomb needs to detonate at a correct time to stop your dash before you slide into the moat (Which is at least close to a softlock)

This is for the Hyrule one. Here, I'm not sure if the fence is shorter or what, but I didn't get the dash slide here, so I had to walk one screen north on top of the fence for it. The reason the dash slide is a bit trickier is that you can't just go to the end of the fence and start a dash. You need to actually find a decent spot for it.

On the other hand, it's easier because if you successfully dash slide, but the bomb detonates late, you'll fall into the hole instead, and spawn back at the fence. That's a stark contrast to nigh softlock from the Hyrule one.

Again, this is beautifully useless as far as I can tell, but hey, it's something.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTBlFTExTcu3gp)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 19, 2015, 10:41:42 AM
That's quite an awesome find  :o

If I remember correctly, we were trying to figure out a way to get on that ledge to test if we could bring the Big Bomb into Thieves' Town. Did you try dashing at an angle to get into Thieves'?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on February 19, 2015, 09:47:18 PM
I didn't think of trying that, because with this, there's no way for me to reach this ledge with the Big Bomb in tow.

Something I'm thinking now though, is... are there places where a dash slide could be useful, but we simply can't stop on a useful spot, and instead slide right off? Because I want to make "Bomb Stopping" a term for this game.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on February 20, 2015, 10:52:35 AM
That's a good question....

I can't think of any off the top of my head but I wouldn't doubt there's a use for Bomb Stopping somewhere in the game. Next time I'm messing around i'll be looking out for possible uses for this  ;D
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 01, 2015, 03:33:55 AM
I found a new trick in HoG! I figured out a way to do the moving block room in it's 1st cycle.

First, you'll want to merge on the 1st block as soon as you enter the room.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTEGJfM2Fo-6B4)

Then un-merge onto the platform with the chest and merge onto the next wall to this platform

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTEGSQAhK6WpYT)

Quickly get into this similar position. Then when the block starts getting close, move off the ledge. There's about 4-5 (?) frames where Link stays at the same height he was at when he left the ledge, meaning you can get just enough distance to then T-Rod in air and land on top the block.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTEGNmQ3NTCI8F)

I imagine this works in a few other places but I haven't tested around yet.

Also, just a quick useless HoG find. You can dash slide to this platform:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTEFSi4dEiw4AN)

So if a Big Key skip ever gets found, then here's a fast strat! lol
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 01, 2015, 09:37:55 AM
Nice finds.
The first one might be useful in, idk, chest% in ILs.

The second one... you don't get blown away by the wind?
Do you think this one would be easier/harder to pull of than the current skipskip?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on March 01, 2015, 10:03:57 AM
2nd doesn't replace skipskip, it'd just be a faster way to get to the area. I think I did that slide before, but as he said, it's currently useless.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 01, 2015, 10:22:24 AM
Oh no, I didn't mean it'd replace it.
I was just curious on how exact it is.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on March 01, 2015, 10:42:51 AM
Not hard to do. It's not pixel perfect like skipskip.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 01, 2015, 11:24:54 AM
Nice finds.
The first one might be useful in, idk, chest% in ILs.

It's actually useful in all the routes so far. It's quite a bit faster than the way we currently do that room.

It's not too hard to do either. Practicing it for a little bit gets the timing down easily
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 01, 2015, 12:04:03 PM
Oh, right. I forgot that room's mandatory.
That's what I get for not running the game in ages. =P
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 12, 2015, 08:42:21 PM
So, I've updated a lot of the ALBW pages to add any information that has been missing for a while. I only have a few things to add like the Dark Palace to Turtle Rock trick. Btw, if anyone would like to make a video of that or knows if there is one, then that would be great! :) Also, if you guys know of anything that needs to be added to the ALBW pages, then please mention it to me.

-------------------------------------

I also found a semi-new technique! I've called in Success Skipping

http://zeldaspeedruns.com/albw/techniques/success-skipping

What it does is skip any "success" cutscene that plays after hitting a switch or anything similar. You place a bomb next to a switch and then stand near a loading zone. When the bomb is about to explode, enter the loading zone and the scene will get skipped. This is used in Dark Palace for that one window in 2F but I don't think we knew how it worked. It should have tons of uses throughout the game. So if anyone is glitch hunting, please try out some Success Skipping.

Btw, does anyone know who found the 2F Dark Palace SS in the first place? I want to give them credit on the ZSR page.



P.S, check out the Item Duping page I made. It includes a small key duping theory I think you guys should check out. There could be a potential use for it!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on March 12, 2015, 09:33:10 PM
Could you link to the duping page, I can't find it.

*Edit* found it, this is really interesting. I'm sure there's a lot of places where this item duping is possible.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 12, 2015, 09:51:44 PM
So, I've updated a lot of the ALBW pages to add any information that has been missing for a while. I only have a few things to add like the Dark Palace to Turtle Rock trick. Btw, if anyone would like to make a video of that or knows if there is one, then that would be great! :) Also, if you guys know of anything that needs to be added to the ALBW pages, then please mention it to me

I think someone tried out key duping, but it didn't work. I'll probably give it a shot at some point tho.

One thing I've tried to have someone add for a while is the HC timesaver where you get on the rail with a soldier.
http://forums.zeldaspeedruns.com/index.php?topic=1478.msg27414#msg27414

I know it's not used, but it is a thing that should be noted. It does save some time, it just either sucks outright, or no one ever bothered to find a decent setup for it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 13, 2015, 10:45:33 AM
I think someone tried out key duping, but it didn't work. I'll probably give it a shot at some point tho.

One thing I've tried to have someone add for a while is the HC timesaver where you get on the rail with a soldier.
http://forums.zeldaspeedruns.com/index.php?topic=1478.msg27414#msg27414

I know it's not used, but it is a thing that should be noted. It does save some time, it just either sucks outright, or no one ever bothered to find a decent setup for it.

Oh ya! I totally forgot about that! Thanks for bringing that up. I'll add that to the HC page and maybe even try to find a setup for it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: mzxrules on March 13, 2015, 11:00:47 AM
One thing I've tried to have someone add for a while

Why didn't you add it yourself
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 13, 2015, 01:55:11 PM
Why didn't you add it yourself

I don't think I have the access.
Because I shouldn't have that, that sounds like a pretty terrible idea.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on March 13, 2015, 11:14:04 PM
To weegeechan: that success skip thing was found quite a while ago by tdutchnick, we first found it in dark palace with the burnable wood on the wall

To the Key dupe: I have tested this myself also a while back when I duped monster guts from stepping on a switch in house of gales, and I tried it with a key and it doesnt work cause, the item needs to spawn on top of you not lurk it to you, also I've actually managed to dupe items, only did tail so far, but my dropping that item getting hit and picking it up, it creates kinda a collection delay and makes an extra copy on the ground a
nd its duped, so feel free to mess around with that
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on March 14, 2015, 11:35:54 PM
So I've been playing around with the bee boosts a lot lately. Particularly on files with only a sword in an attempt to gain access to dungeons pre-items. I've found that you can actually bee boost onto the side HoG. So far there's three areas I've found that you can boost onto, very litttle area to walk around without falling. See Links for Screenshots.

Here is the first location, from here you can walk around to the main wall, so far been unable to drop down onto the ledge. Don't appear to be able to interact with the blades etc
https://miiverse.nintendo.net/posts/AYQHAAABAACXVHhkG9ZMTA

Here is the second area, you can also boost slightly up&left from this position. Imagine the windmill is a clock, you can boost to the 7oclock area.
https://miiverse.nintendo.net/posts/AYQHAAABAAAtVHhkdWG9Fw

Unfortunatly as this was a no item file im yet tto test if you can T-rod up. I'm sure there are other areas around this dungeon where you can boost to.

Apolagies if this has been looked at before. I'm yet to see anything on it :) will continue testing after work.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on March 15, 2015, 04:45:27 AM
Managed to clip into the shop by Hyrule lake. This is a pre-lamp clip and as you can see in the screenshot I have no y/x items. Take a look.

https://miiverse.nintendo.net/posts/AYQHAAABAAAEVHhkBztp8Q
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 15, 2015, 07:44:50 AM
I think the Lake Shop clip is old (iirc also works in Lorule?), but I'm not sure if anyone ever bothered to bee boost for that.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 15, 2015, 07:34:35 PM
I figured out a way to skip going through the Arrow door outside Eastern Palace. It's pretty pointless considering how much slower it would be rather than just opening the door, but I thought i'd post about it here anyways!

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTHldckozvMOKV)

All you do is perform a Bomb Boost here:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTHlURoXRpHaoE)

then from there, walk up the stairs to the Armos and get OoB on the wall:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTHlV_csMK-QqX)

Then all you got to do is walk up to EP. I also found a very minor timesaver in EP.

In the arrow room where you press the switch, a Popo spawns right in front of the switch. It can be easily walked past if you walk along the edge north of it. It's a tiny TINY bit faster than killing it and but is too risky to do.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTHlIScx39hU_r)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 16, 2015, 12:47:13 AM
I thought most people already did the EP Popo pass.
I don't feel confident doing it because I'm bad, but hey.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on March 16, 2015, 10:33:45 AM
I never recommend to not slash the popo cause you could get hit or fall off and saving those .2 secs are defiantly not worth it imo
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 16, 2015, 02:12:34 PM
Ya, slashing the popo is definitely worth it :P  I just wanted to post about it here for any future reference.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 17, 2015, 08:40:34 PM
You can skip opening that arrow door before EP by going to the Witch's Hut, bombing the wall and going through the tunnel. :x
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 17, 2015, 09:46:11 PM
You can skip opening that arrow door before EP by going to the Witch's Hut, bombing the wall and going through the tunnel. :x
LOL I realized that after I made my post  :P I was actually thinking about that for the route.

Would it be faster to skip going to Eastern Palace first, and go straight to the Witch's hut to activate the bird statue? Then from there, bomb the cave and grab the 50 rupees in it and go to EP?

Or am I missing some key factor
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Anwonu on March 17, 2015, 10:54:34 PM
I don't see how it could be faster. If we already had the bell after EP, then I'd say it could be close, but we still need to walk to an Irene spot after EP to get the bell before flying to the vane.
The 50 extra rupees could help for the 100 rupees we need for Ice Rod, but I think the IR 300 gold chest would still be faster than doing this route =p
Now, if you plan on trying to get IR/QE before Lorule, then it may help. Personally, I think it's still slower, but who knows.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on March 18, 2015, 04:37:27 PM
I actually just timed this according to a possible route thst can be taken, and it saves about a sec over the other one, or more if you get bad rng, plus you could skip the 8 ruppes in EP, and save another sec, so over all 2-4 secs can be saves in this route, so combined with my new route, this saves 22 secs over the old current route, good idea :D
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 18, 2015, 07:14:13 PM
I actually just timed this according to a possible route thst can be taken, and it saves about a sec over the other one, or more if you get bad rng, plus you could skip the 8 ruppes in EP, and save another sec, so over all 2-4 secs can be saves in this route, so combined with my new route, this saves 22 secs over the old current route, good idea :D

That's great! :) What's the new route you came up with?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 18, 2015, 09:10:13 PM
I figured out a way to grab those 5 red rupees (worth 100 all together) behind the wooden stakes outside Eastern Palace. It's surprisingly fast and requires the Tornado Rod and involves manipulating and understanding the Tektite's AI.

So, the way the Tektite's AI works is:

A Tektite will perform an animation cycle, where it stomps the ground a little bit then shakes its head back and forth. A Tektite will only attack once it's finished an animation cycle (so after shaking it's head), then it jumps twice at you with it's last jump being either towards you or back towards it's spawn position if it's too far away. Then it always takes a few steps towards your current position before going back into an animation cycle. After that, it will do 1-3 animation cycles before attacking again but can be forced to attack by either bumping into it or by attacking it. When first entering a Tektite's attack range, it will always attack after it's animation cycle finishes.

So using this knowledge, it's possible to get those rupees really fast. Before leaving the cave, equip the Tornado Rod. Then leave and head down to the wooden stakes. When you reach this spot:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIPC5oBgwYlFu)

Stop moving for about 10-15 milliseconds then continue walking. The reason to do that is because if you walk straight to the stakes, the Tektite in front of them will just have finished an animation cycle and will attack you right away. This will mess up it's position and make the upcoming clip a lot slower. So waiting for those 20 ms will allow you to enter it's attack range without it attacking you instantly, allowing you to get into position.

Anyways, get into this position:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIPG6Yei_-Fkr)

Then when the Tektite jumps towards you, move north out of the way and then move back quickly to get hurt by it. Quickly run into it's body and T-rod before it jumps and you'll get pushed through the stakes. Also, the reason for this spot is because being too far left will attract another Tektite making this more difficult.

Then grab all the rupees and get back into position here:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIPJn0lSSol9L)

The Tektite will perform it's 2nd jump towards you and when it's above your head, T-rod and it will fall on top of you, letting you clip through the stakes.

This may sound difficult but it's honestly really easy and fast!  :)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 19, 2015, 04:18:28 PM
I should also note that it's possible to grab the 100 rupee chest outside EP pretty easily.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIZHQ0DTA6Coo)

Just attract the Armos near that area, slash it twice towards this spot (just to speed things up) and T-Rod to get onto the ledge.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on March 20, 2015, 01:09:29 AM
I have another useless but nonetheless interesting bee boost here.

So this is South of the cave where you do the powerglove skip. Quite a difficult bee boost to do but still possible.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIeJT8Ymms252)

From there, you can walk south. Then east over to the sanctuary area. You can merge and walk in either direction but eventually get stopped by a barrier.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIeLLQUff6LXF)

Something interesting to note is that you can screen transition and clip into the wall.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIeojwt0J-VR4)
From here you can actually walk slightly then before you fall Oob you can T-rod up onto the higher platform. I've only managed to do this once; unfortunately I begun to walk around before posting something to miiverse. You can walk around up there but only along the very edge from what I could gather. Id be interested to know if you can dash onto the trees to the right but I have a feeling you cant.

In regards to the screen transition into a wall clip, I'm really interested in finding other areas in the game where this may happen so i'm going to work on that next. I feel that t-rodding from a wall clip up to a higher area may open up new options. I'm doubtful thy could be applied to a speed run but you never know eh?

Lastly, you can bee boost to a heartpiece south of eastern palace. whey!
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIduD0fpwDUIw)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 20, 2015, 04:01:07 PM
While not helpful in the least, I do know one place where it can be done. When you do Roadskip (Or some other zany OoB trick) to reach the Hyrule Castle moat, you can swim to screen transitions in a few spots that let you inside the walls like that, and hopefull allow you to T-Rob back inbounds.I think it's the only way to get back without dying actually.

I think I know a trick that might need a Bee Boost tho. (Or at least a really good thrown bomb boost)
It'd be nice if you could boost yourself to the OoB section directly north of Turtle Rock. The only place I can think of you could probably pull it off is close to the spot where the Turtle is stuck on the wall.

If someone reached that area, I'd be interested to know.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on March 20, 2015, 10:48:16 PM
I think I know a trick that might need a Bee Boost tho. (Or at least a really good thrown bomb boost)
It'd be nice if you could boost yourself to the OoB section directly north of Turtle Rock. The only place I can think of you could probably pull it off is close to the spot where the Turtle is stuck on the wall.

If someone reached that area, I'd be interested to know.

Is this the spot you mean? what do you have in mind? Ill post screens in a bit, found some interesting stuff up near the witches hut.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIuJ74V2BBdD2)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 22, 2015, 11:14:47 AM
Is this the spot you mean? what do you have in mind? Ill post screens in a bit, found some interesting stuff up near the witches hut.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIuJ74V2BBdD2)
Hey, how did you actually get up there with the turtle? I tried a fire rod boost, bomb boost, boost from the Dacto but none of them would get Link on the ledge. Did you use a Bee for it?
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on March 22, 2015, 05:53:28 PM
Hey, how did you actually get up there with the turtle? I tried a fire rod boost, bomb boost, boost from the Dacto but none of them would get Link on the ledge. Did you use a Bee for it?

Yes weegee, just grab a bee from the bushes near the shop. Its an easy boost with a bee. Not much to be done up there, you can walk around and screen transition. If you drop down towards the turtle you fall through it to the water.

Whilst on I will post some other stuff near the witches hut I found. So up past the area you merge/bee boost to get to Zora's domain you can bee boost up on to the top ledge.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIhivo2BQBkGm)
From there you can either head north to Zora's domain or continue back towards the witches hut. There is a particularly interesting long piece of wall you can merge onto that runs north to south. Why is it interesting? Well, depending on the timing you can do some pretty weird stuff with the wall, in some cases you can Merge on to the wall and the camera pans 180 degrees, you're essentially viewing the game from the opposite direction.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIhnCkntvcKf8)
This only lasts for a few seconds then you fall Oob.

The other scenario is that you merge, and just as the camera begins to pan around you can unmerge - you pop out on the other side of the wall! This is, from what I've seen so far, very tight to perform, and as soon as you unmerge the opposite side of the wall you fall Oob. I've never experiance this in game before so its pretty interesting to see happen. Maybe someone could grab a video of it?

Next, you can continue to walk further along the wall, here we find an interesting invisible wall that you can actually walk on/merge on (havnt seen this ingame before?)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIhtjYG6nwDpr)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIuh0oJPag8PH)
I tried dropping down behind the wall to land on the ledge but it doesn't seem possible.

and finally you can walk south along the wall all the way towards the screen with the bridge, it seems impossible to progress any further without falling off.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIukXYqJ2bGrT)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIumi4iM2q_ru)

Again, pretty useless finds, but seeing the way the game messes up in these areas in interesting nonetheless. Particularly that one section of wall.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 22, 2015, 06:06:01 PM
Did you try dash sliding to the floating platforms that are part of Turtle Rock? I always wanted to try dash sliding to them to see if it was possible to get in Turtle Rock that way

EDIT: Really awesome new finds! :D Bee boosting definitely is different than all the other damage boosting types. I think I'm going to try and mess around with it myself too.

That reverse angle shot is so cool!

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTIhnCkntvcKf8)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on March 22, 2015, 06:10:26 PM
Did you try dash sliding to the floating platforms that are part of Turtle Rock? I always wanted to try dash sliding to them to see if it was possible to get in Turtle Rock that way

No I didn't actually, it seemed much too far once you're actually up there. I can give it a try though.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 23, 2015, 02:44:55 AM
We reached those Zora Domain areas way back with some funky shenanigans over at Eastern Palace Area. You might've needed Stamina Scroll for that tho. Those camera shots and such are cool tho.

Also, what I wanted to achieve with reaching the T-Rock area was pretty much exactly what Weegee brought up. Some kind of awesome dash slide to possibly reach the two other T-Rock entrances.

If we could reach the one with the HP, I think at least 100% would have a use for this.
On the other hand, if it's Bee Boost exclusive, it's never going to be used.

It'd be interesting to see if any% could save time with it tho.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on March 23, 2015, 04:19:31 AM
So far no success with dashing to the two other entrances. Not even close :/ I got pretty close with a bee boost though and I'm pretty sure with the right position you could bee boost to the roof of the entrance with the heart piece. Will keep playing around with this.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on March 24, 2015, 02:30:39 PM
If you'll all remember back when I was trying to skip the Flippers for the whole game, dash-sliding into one of the two auxiliary T-Rock entrances was the number one thing I was trying in terms of accessing T-Rock (before we found the more useful way to activate fake flippers). Never managed to make it work after many, many tries... I honestly think it's too far to work with dash sliding alone. Feel free to prove me wrong ;)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Wastedweek on March 25, 2015, 04:24:26 PM
It doesn't seem possible in the slightest :(
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 25, 2015, 05:20:20 PM
Well, that sucks :P I was hoping it would at least be possible in even a TAS.

Thanks for trying though! It would be neat to find something other than Flippers Early with Bee Boosting though :(
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 25, 2015, 05:43:30 PM
Do bees spawn at Death Mountain(s)?
Since it's now sort of confirmed Bee Boost is it's own beeast to tackle, it might be worth checking if it could lead to something there.
There's a lack of OoB around those parts, parring some smaller stuff (Well, I guess Hyrule DM has some decent ones, just not used because we have better stuff anyways)
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on March 26, 2015, 02:25:42 PM
Do bees spawn at Death Mountain(s)?
Since it's now sort of confirmed Bee Boost is it's own beeast to tackle, it might be worth checking if it could lead to something there.
There's a lack of OoB around those parts, parring some smaller stuff (Well, I guess Hyrule DM has some decent ones, just not used because we have better stuff anyways)
No, Bee's only spawn from bushes and there are no bushes in either of the Death Mountains.

Most of the OoB's there are useless anyways because all the walls are impossible to merge on. I've messed around there quite a bit with Bomb Boosts and sadly couldn't find anything useful :P

I would still love an ice cave skip though :-X
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 26, 2015, 04:17:12 PM
No, Bee's only spawn from bushes and there are no bushes in either of the Death Mountains.

Most of the OoB's there are useless anyways because all the walls are impossible to merge on. I've messed around there quite a bit with Bomb Boosts and sadly couldn't find anything useful :P

I would still love an ice cave skip though :-X

Yeah, they are pretty bad at not allowing merging, but there's a lot of stuff at DM that's weird.
Like... Deadrocks at the Ore Mine section. Those tend to get stuck on the ledges and stuff. It's weird to see enemies just... glitch themselves out.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: RheaultWnage on March 31, 2015, 05:45:56 PM
https://www.youtube.com/watch?v=n0TyTpvJg8Q

Never seen this before.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Roadagain on March 31, 2015, 07:58:20 PM
That looks new.

Also, really stupid.
Why does this exist.

Par for the course.

So, I wonder how that works. I'm already thinking uses for it.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Ahamplan on April 01, 2015, 02:12:56 PM
I've seen this tech before so its not new, and It doesn't have any uses That I can think of for any% ,UNLESS SOMETHING COOL, I'll try using  a trick to actually make this really  good,  so I'll come back later
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on May 27, 2015, 07:12:15 AM
Hey guys, for anyone who hasn't seen it yet:

https://www.youtube.com/watch?v=YEgWVMlqfRI

A new method for skipping the majority of HoG 2F was found! No more precise pixel dash anymore. I'm really surprised a damage boost works on the fan loading zones honestly. I guess bombrodding/damage boosting works on any loading zone above Link
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on May 27, 2015, 01:50:15 PM
Hey guys, for anyone who hasn't seen it yet:

https://www.youtube.com/watch?v=YEgWVMlqfRI

A new method for skipping the majority of HoG 2F was found! No more precise pixel dash anymore. I'm really surprised a damage boost works on the fan loading zones honestly. I guess bombrodding/damage boosting works on any loading zone above Link

So... HoG Skip Skip... Skip?

Damn nice find!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Kazooie on January 02, 2016, 01:44:18 PM
faster ice cave mai

https://www.youtube.com/watch?v=Xf0ubI3BdzE

Private video :/
Title: Re: Tricks/Glitches/Timesavers topic
Post by: yamikaizer04 on June 04, 2016, 02:15:53 PM
Hey everyone, I found that in Tower of Hera, on 3F if you head to the top-left corner ( walls switch is there) you can bomb-clip into 4F without being kicked out. Method seems reliable. I just wanted to spread this, so, thanks for your time.



Title: Re: Tricks/Glitches/Timesavers topic
Post by: tdutchnick96 on June 05, 2016, 06:40:39 AM
Known already
Title: Re: Tricks/Glitches/Timesavers topic
Post by: GAP on June 22, 2016, 10:06:29 PM
Can anyone direct me to an alternate route to get to the other Racing bro near Rosso's route? I am trying to do 65 second, not the 75 seconds.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: bunnybie on September 09, 2016, 11:28:52 PM
https://www.youtube.com/watch?v=XWjpyXjlyaQ
Title: Re: Tricks/Glitches/Timesavers topic
Post by: bunnybie on September 11, 2016, 02:58:42 AM
https://www.youtube.com/watch?v=nFG2aU7VeW4
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Weegeechan on September 11, 2016, 08:25:36 PM
I'm so happy to see this game still being broken! What an awesome technique too!  ;D

I'll try to find some stuff with it but it seems most of the main spots where this would be useful have already been taken care of. But you never know!
Title: Re: Tricks/Glitches/Timesavers topic
Post by: bunnybie on September 12, 2016, 06:52:44 PM
https://www.youtube.com/watch?v=VGh9G0XzDbU
Title: Re: Tricks/Glitches/Timesavers topic
Post by: bunnybie on September 13, 2016, 10:20:38 PM
https://www.youtube.com/watch?v=Uh_vLOIbB_w
Title: Re: Tricks/Glitches/Timesavers topic
Post by: bunnybie on September 15, 2016, 06:14:07 AM
https://www.youtube.com/watch?v=RtPx3PKmLYk
Title: Re: Tricks/Glitches/Timesavers topic
Post by: bunnybie on September 24, 2016, 06:56:20 PM
https://www.youtube.com/watch?v=dBoq2QTcuiA
Title: Re: Tricks/Glitches/Timesavers topic
Post by: LemonKong on September 27, 2016, 03:34:51 PM
Holy crap those are some awesome finds, well done!!! And RIP Swamp Palace ;D

I definitely need to go tinker with that Ice Rod clip some tonight
Title: Re: Tricks/Glitches/Timesavers topic
Post by: bunnybie on October 09, 2016, 11:46:10 PM
https://www.youtube.com/watch?v=LKbJG7Pfx4g
Title: Re: Tricks/Glitches/Timesavers topic
Post by: bunnybie on November 08, 2016, 03:09:39 AM
https://www.youtube.com/watch?v=ABK7x9httjo
Title: Re: Tricks/Glitches/Timesavers topic
Post by: Zoro on November 09, 2016, 08:11:56 AM
As someone coming from oot, ive got a big preference towards pause buffering. For the two difficult bombrods in the run, in ToH and TR does anyone have the exact frame of the bomb explosion that the rod could be buffered on? Or for turtle rock specifically, the frames for placing and rodding based on the rolling spike? I've seen the pictures on the page for BK skip, but are those general areas to look for or the exact frames, because buffering to them I've still missed clipping through the top.
Title: Re: Tricks/Glitches/Timesavers topic
Post by: bunnybie on November 09, 2016, 06:38:11 PM
Unlike other games, pause buffering is very inconsistent in this game.  I'm not sure about the frame data for bombs but I typically look at bomb flashes to time when to use the tornado rod, but looking at flashes isn't a good method either.  For Hera I use the tornado rod when the fourth flash would appear...not when you see it but when you believe it will happen.  For Turtle Rock somewhere between the fourth and fifth flash is when you tornado rod, but bombrodding in Turtle Rock is one of the toughest things to do in the game.