ZSR Forums

=> Spirit Tracks => Topic started by: ZFG on December 09, 2009, 01:49:42 AM



Title: ST Research and discovery thread
Post by: ZFG on December 09, 2009, 01:49:42 AM
When going to the castle the first time luck manipulate the trans so you can take the fastest route.

When sneaking Zelda out of the castle use 1 line to get past the first 2 guards.

After fighting a boss, savewarp instead of going in the warp.

1st boss - Stagnox: When the battle starts slash his head and he will immediately begin to attack.  Go around and whirlwind his ass and do *6* normal slashes (NO jumpslashes).  Move back slightly and use the whirlwind again to keep him down and use another 6 slashes to get him to the 2nd phase.  For the 2nd phase always use normal slashes (again, NO jumpslashes) and he should go down in 2 cycles.  I got a 1:20 fight with this strat.

After seeing ferrus savewarp back to wellspring station.

2nd boss - Fraaz: Strategy to come later

For getting the bomb bag, after fighting the red zora warrior at the end of spirit tower 3 a chest will apear with a palace dish in it.  Get that, then after getting the bridge worker to fix the bridge sell it to linebeck for 500R.  After that you'll need to save and luck manipulate beedle to be near the trading post to buy the bomb bag before getting to the ocean realm.

When going to the ocean temple use this trick (http://www.youtube.com/watch?v=29M7cwuAS4g) to skip the train chase around the temple.

In the ocean temple use this trick (http://www.youtube.com/watch?v=MbZXnXGlrOY) to skip opening the trapdoors for the boulders.

For the whip miniboss throw the boomerang around the place the mniboss will be before entering the room to stun him immediately.  Use bombs to take him down quickly.  http://www.youtube.com/watch?v=N66v7Zy9i1g

General whip speed tricks: when grabbing a switch, let go of L/R as soon as it touches the switch and it will activate skipping the pull back animation.  When swinging on a pole hold your stylus on the screen until a little before you will swing off.  This will get you off a bit faster and jump a bit farther.  When pulling thorns out of a thorn gate only pull the left thorn out then squeeze through the right one.

3rd boss - Phytops: First Cycle: 1 slash, 2 Spins, 1 bomb. (80)
Second Cycle: 1 Jump (+!5), 1 slash, (+10) 2 bombs. (+60) (85 on this cycle)
http://www.youtube.com/watch?v=-sJKJsqgzVs

Alternate Solution on Floor 15 of the Spirit Tower
http://www.youtube.com/watch?v=xiEOnbNwRrQ

Glitches:
Fall from edge glitches
http://www.youtube.com/watch?v=dIq20-ToxO0

Weird Graphical glitch in castle town
http://www.youtube.com/watch?v=JfJcNHc1-uE

Zelda holding glitch
http://www.youtube.com/watch?v=0jAQShbNhj0

Heart Meter Glitch
http://www.youtube.com/watch?v=qNZj5sU_Rbo


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 10, 2009, 11:01:02 PM
It seems like Roll Cancelling cannot be done on here:
The most notable example is trying to open a chest or a door during a roll.

The new roll input is ok if you were making a TAS run but annoying outside TAS, I've been tapping interactive objects when I was trying to perform another roll.

Kazooies Map to clip through grey rocks and small pots trick doesn't work on here, you can't get the map up while you are moving.

Running through the smog on the first temple is ok, it doesn't block Link's access unlike flames.

For the first boss I need to test:
* If keeping the bomb catapillars will be a good idea as damage source on the second phase
* Check if Bomb explosions deals 30 DP or not by comparing normal slices against bomb explosions).
* If the boss react to a certain number of hits no matter how powerful the attack was.
-----------------------------------------------------------------------------------------------------
***Got the 2nd map piece now, incase you viewers want to know how far I am into the game.


Title: Re: ST Research and discovery thread
Post by: Jer on December 11, 2009, 04:18:11 AM
I am currently at the last boss fight.

Afterwards, i will be looking for quickest way to do bosses/puzzles/etc.

Maybe early items?


Title: Re: ST Research and discovery thread
Post by: Kazooie on December 11, 2009, 06:53:45 AM
Yeah I noticed that too my map glitch with rocks doesn't work because you cannot open menus when you are walking. But there is way to open them when you are walking.

Right when you start walking you can push arrow button down or right to open menu and link will stop while you do that. You can use it to walk right to the rock like in PH but still it doesn't work in ST for some reason. Rocks are more harder on this game for some reason.

I got my game one day before release day ;D

EDIT: I run along with one thing in hyryle castle town. There is those flower beds in circle. When you try roll to them link will rise little bit on air. Maybe useless tought.


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 12, 2009, 12:02:08 AM
Related to players who has completed the second dungeon.
Highlight below to see text.


At Bridge Worker house, go to the top right of the map, you'll see 4 rocks in a diamond formation. You can roll inbetween the 2 to get into the middle without destroying them.

Then play Song of Discovery and you spawn a grey chest. Link will then be inside a grey rock, when trying to open the chest I Link should clip into the chest.

Again nothing useful but sounds cool at least.

EDIT:

Related to players who has completed the third dungeon.
Highlight below to see text.

I've found a way to enter the whip room VERY quickly. Expect a video soon.


Title: Re: ST Research and discovery thread
Post by: Jer on December 12, 2009, 09:40:39 PM
Very nice Greenalink :)


Title: Re: ST Research and discovery thread
Post by: Blizzerk on December 12, 2009, 11:01:03 PM
I bought PRIMA's ST Guide today. I love collecting game guides.

Since the game is quite new, I'm looking up all these little hidden items and such. they could come in handy!



Title: Re: ST Research and discovery thread
Post by: Greenalink on December 13, 2009, 12:45:47 AM
Trapdoor skip on Marine Temple.
Saves at least 1 minute on segmented runs but 2 minutes on Single Segment if you do not count death warping.
http://www.youtube.com/watch?v=MbZXnXGlrOY


Title: Re: ST Research and discovery thread
Post by: Venick409 on December 13, 2009, 02:15:04 AM
I know this is off topic but How did you record like that Greenlink?


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 13, 2009, 11:15:22 AM
All I do is to film it sideways so I can get both screens recorded from the camcorder then I edit the raw video with Adobe Premiere Pro. It's possible to do the edits on Sony Vegas but I find Adobe Premiere Pro a bit easier for screen edits.


Title: Re: ST Research and discovery thread
Post by: Jer on December 14, 2009, 06:25:11 AM
Jumpslash>Quickspin on bosses is rape


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 14, 2009, 10:53:46 PM
Just completed the game and woah, this is WAY more challenging that I first expected.
Sadly I cannot find any major exploits to this game yet the structure and a tracks system makes the game near bulletproof to sequence break unless someone finds an RBAesque glitch.

Is it ok for me to make a topic on the Phantom Hourglass engine tweaks made to Spirit Tracks?

My estimate to complete this is 5 hours & 30 minutes -> 6 hours range.

Edit:
US and Europe has differences.... don't worry it has no effect on speed running. ;)

Did you know that Cole's bodyguard has a different name when comparing the US & EU releases.
US: Byrne
EU: Staven
AUS: Byrne (although the official Website & manual mentions it's Staven).

I prefer Staven because it's easier to remember and to spell compared to Byrne.


Title: Re: ST Research and discovery thread
Post by: ZFG on December 15, 2009, 06:24:45 AM
Ya making a PH - ST engine differences thread would be useful.

I'll do a 2nd playthrough once Christmas break starts to look for stuff.


Title: Re: ST Research and discovery thread
Post by: Kazooie on December 15, 2009, 03:39:32 PM
Game also have more difference that that staven name.

First town is also called by different name, US: Aboda Village & EU:Outset village
Also Whittleton Village in EU is Mayescore. Why would Nintendo do it that way?

I found cool glitch yesterday from this game with my friend. Maybe it's useless but still fun to look. I'll make video later.

EDIT:
http://www.youtube.com/watch?v=dIq20-ToxO0
Enjoy!


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 16, 2009, 07:00:28 PM
Pretty overlooked because you couldn't do this on Phantom Hourglass but you can use your items to cancel your Spin attack.

The spin attack sometimes go up depending on when you cancel it by using an item, it's pretty useful on enemies and subbosses. Proper boss battles are not really useful due to the nature of the cycles. I haven't killed the first boss in 2 cycles or less on both phases.

Quote
Why would Nintendo do it that way?

It's probably because it was translated seperately rather than working together. It isn't the first time this has happened as the latest Advance Wars DS game (Days of Ruin/Dark Conflict) has a lot of name changes on the playable characters, minor differences to the game's story script and even some of the units!. The US version is notable for having "Grr .... you piece of crap" but the European version's rudest quote was "Who the hell are you"?


Title: Re: ST Research and discovery thread
Post by: Kazooie on December 19, 2009, 02:02:09 PM
Just another little glitch what I found by accident:
http://www.youtube.com/watch?v=JfJcNHc1-uE

Just one graphical glitch in hyrule castle town.
Enjoy!


Title: Re: ST Research and discovery thread
Post by: Venick409 on December 20, 2009, 08:44:26 PM
I found another way to do the Marine Temple Trapdoor Skip.

Marine Temple Trapdoor Skip Without Bombs or Death:

http://www.youtube.com/watch?v=PKDd0-8RZ8Q

This video shows two more ways to skip this, "Trap." Getting hit only 1 time is way harder then getting hot 2 times.

This will make it if we don't get bombs in a Speed run we still have a fast way past the trap.
Witch I'm guessing we aren't getting bomb because that takes time correct me if I'm wrong.


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 20, 2009, 10:35:03 PM
To be honest, I knew this method too but I didn't mentioned it since it feels obsolete compared to the bomb trick. As far as I know, you need to use your own bombs at the last section of the Spirit Tower.
Bombs has loads of uses like Train hijack boss at Ocean Land and possibly Captops. I need to playthrough this again and take notes seriously this time.


Title: Re: ST Research and discovery thread
Post by: ZFG on December 21, 2009, 11:54:42 PM
Just started a 2nd playthrough.  Some speed tips

-When getting zelda out of the castle you can get her past the first 2 guards outside with 1 path, might be able to get past the 3rd too if you go really fast.

-You can't get past the blizzard in the snow realm without seeing ferrus, even if you know the route.

-I think the earliest you can get the bomb bag is after the snow temple.  I didn't get it but I saw beedle flying around.  If not, right after ST 3 he'll be right on your path.

-Hit the warp point below Anouki Village on your first trip to the snow realm.  On second thought, its probably slower to use the warp for transporting the bridge worker.

-You can't learn the song of birds until you go to the ocean sanctuary to get carben to appear there.

-I have an idea for skipping the train chase to get into the ocean temple.  When you pass the first intersection to either head right to the temple or up, stay between the curved rails so the armored train can't come straight at you.  Make him go up then hit reverse and try going right before it can get to you.  Though there are 2 reasons this might not work though: 1) The 2nd train might get summoned and hit you or 2) you can't reverse fast enough and the armored train hits you.  Worth a try though.  Its too late for me to test but I'm hoping someone else can soon.

-Phytops trick: At the end of his attacking phase where he tries to whip you, quickly grab a barb from one of the sitting tentacles before it goes under, then when he comes back up you can hit him early.

-Is it possible to take the Anouki to Wellspring Station before getting the freight cart?  If so then its probably best to take him after the snow temple.


Title: Re: ST Research and discovery thread
Post by: TSDA on December 22, 2009, 02:55:32 AM
You also need the song of discovery. There's another song you can't skip either but I forgot which one.


Title: Re: ST Research and discovery thread
Post by: ZFG on December 22, 2009, 08:08:38 AM
You also need the song of discovery. There's another song you can't skip either but I forgot which one.

You need song of light, discovery and birds.  Healing and awakening can be skipped.

I just finished my 2nd playthrough in just under 10 hours.  5 hours seems more realistic for a speedrun considering I sucked horribly and took some breaks.


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 22, 2009, 08:55:32 PM
I've found a cool trick against the first boss that would enable us to clear the first phase really quickly. The second phase can be cleared in 2 cycles but it has to be done in a strict order on the first cycle to end the battle during the second cycle.

Nothing much on the second boss but do not use the Jump + Spin combo, use the Spin + Spin combo instead he advances to the next phase after 2 cycles instead of 3. (Only tried it with the Lokomo Sword, test if the Recruit sword gives the same result).

The third boss Captops it's easier to dodge its thorny tentacles by going near to the inner circle. If you know the last strike you can use the Whip to grap a thorn to aim at Captops when s/he comes out from the water.
(The boss rush will not let you use bombs but during the main playthrough it's possible to use bombs, so using the bombs at the last hit before the wakeup should cut the number of total cycles by 1).


The forth boss Vulcano only summoms the blue meteor when you hit his weak spot on the lower body. He should scream and them perform a hammer punch to the ground. The blue meteor can be destroyed really quickly by using your own bombs.



Title: Re: ST Research and discovery thread
Post by: AniMeowzerz on December 22, 2009, 10:10:34 PM
Sorry to derail the topic, but ST has a boss rush?
Jesus, nearly every zelda game needs that feature, I'd be tons better at boss battles >_>


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 22, 2009, 10:19:56 PM
Well there is a minigame that will take Link to go through a series of rooms containing certain amount of enemies (Chu chus, bats, etc). There are 3 levels

Level 1 : Easy enemies with the first boss at the end.
Level 2: Medium enemies with a boss battle partway through (3 bosses in total).
Level 3: Tough enemies with a 'boss rush' at the later half with 1 boss exclusive to the mode (6 bosses).

It features an In-game timer but it pauses whenever you want to change your current Item.


Title: Re: ST Research and discovery thread
Post by: EverAlert on December 23, 2009, 03:55:09 PM
Wow, I can't believe I didn't find out about this site 'till now lol.

Anywho, figured I'd contribute a bit since I'm around, here's a couple of minor speed tricks I've found:

1. When activating fish switches with the whip, you can cancel the "pull" animation completely by letting go of L/R and removing the stylus from the touch screen before the whip interacts with the switch, the switch will just instantly activate rather than having the tongue pulled out. Doing this has various results on other interactive elements (it will break pots, but won't pick up items off the ground, etc).

2. By holding the stylus to the screen and letting go later, you can drop from a whip swing a little quicker.

I don't know how known/obvious those are, but I didn't see them mentioned in this thread, so whatever. Hopefully it helps. :3


Title: Re: ST Research and discovery thread
Post by: Venick409 on December 23, 2009, 08:18:16 PM
So i found something interesting< but seems like it'll be useless:

LoZ ST Zelda holding glitch:

http://www.youtube.com/watch?v=0jAQShbNhj0

This seems useless because you can't ride on Zelda.

But what you do is pick up the object just as she does and this should happen. You can use any Item as long as you don't hurt Zelda. If Zelda does get hurt the item drops where ever link is.

also it seems like the sand temple has some glitches at least from what I can tell. Like I found a way to go OoB but you just fall so it's useless.

And for 100% (or something like that.) the hurricane spin is the fastest way to travle even if you get dizzy.
But I'm guessing we are getting it right before we go to the end boss.


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 23, 2009, 08:58:47 PM
http://www.youtube.com/watch?v=qNZj5sU_Rbo

I didn't make this but it makes me wonder what happens if you save the game before the game crashes. It doesn't work with yellow potions and you would need at least 10 or more hearts when using a Red/Purple potion to achieve the glitchy meter.

Edit:
When i was playing through the game for the first time. I notice that before the game goes to the overworld rails section, there is possible luck that there isn't any Death Trains around the land/realm. I noticed this after buying Mega Ice when trying to solve the route to get to Goron Valley at Fire land/realm.


Title: Re: ST Research and discovery thread
Post by: ZFG on December 25, 2009, 01:03:51 AM
I just tested my idea for avoiding the trains and getting into the ocean temple early, and surprisingly it worked.  Its pretty easy too.  I might be able to make a vid tonight.

Also, we need a rupee route for the bomb bag (500R). 


Title: Re: ST Research and discovery thread
Post by: Venick409 on December 25, 2009, 01:15:35 AM
Also, we need a rupee route for the bomb bag (500R). 

After playing a bit it seems like the best thing to do is to get an item worth 500 then sell it when you have to fix the bridge. I forget exactly where it is, but there is one that you can get really easily. IIRC.


Title: Re: ST Research and discovery thread
Post by: ZFG on December 25, 2009, 01:27:23 AM
After playing a bit it seems like the best thing to do is to get an item worth 500 then sell it when you have to fix the bridge. I forget exactly where it is, but there is one that you can get really easily. IIRC.

Well you can't sell stuff to him until the bridge is already fixed and by that time beedle would probably be on the other side of the map.


Title: Re: ST Research and discovery thread
Post by: Venick409 on December 25, 2009, 06:36:18 AM
Well you can't sell stuff to him until the bridge is already fixed and by that time beedle would probably be on the other side of the map.

I was trying this some more and it seems like if you do the sell strategy the best time to get the bombs would be just after The water temple. because he is right in your path, but after the bridge is fixed he is normally near Casletown.


Title: Re: ST Research and discovery thread
Post by: ZFG on December 25, 2009, 06:44:10 AM
Well bombs save a lot of time in the ocean temple.  If you don't use them in there it might just be best to skip them entirely (if its possible, which I'm 90% sure it is).

Early Ocean Temple (http://www.youtube.com/watch?v=29M7cwuAS4g)


Title: Re: ST Research and discovery thread
Post by: MrSparkle on December 25, 2009, 07:55:52 AM
Passenger Warping

Where you grab optional passengers and get them angry, choosing to warp back to where you picked them up. I'm still working on beating this game. so I have no idea how often this would be useable. Mega Ice gathering?


Title: Re: ST Research and discovery thread
Post by: ZFG on December 25, 2009, 05:44:59 PM
A trick to beat the ocean temple whip miniboss fast and easily - right before entering the room throw the boomerang where the whip guy will be then enter.  As soon as the battle starts he'll get hit then just throw bombs at him till he's dead.


Title: Re: ST Research and discovery thread
Post by: mzxrules on December 27, 2009, 09:03:23 AM
Finished the game in only two days yay!

From what I've seen, Spirit Tracks will have no major sequence breaks in it, because the major map points are linked by the Train Sequences. Stupid "On-Rails" game progression...

If anything, we should make/steal a complete game walkthrough, post it here, and start picking that apart bit by bit.


One last thing I've noticed... if you shoot an arrow into one of the arrow shooters, and try to walk away before it hits an eye target, the arrow won't activate the eye. I THINK it only works for normal arrows


Title: Re: ST Research and discovery thread
Post by: Majora MIM on December 28, 2009, 04:38:08 PM
I ve been able to beat the first boss in 2 cycles for each phase in a boss rush.

Hitting his head in the first phase make him charge the first time, you have to hit it twice the second time since the first make him do a leg strike.

It seems that use normal stab is better than use jump and spin attacks.


Title: Re: ST Research and discovery thread
Post by: ZFG on December 28, 2009, 05:06:20 PM
Another trick for the first boss, after the first hit on his backside, while he's turning around you can get behind him and hit him with the whirlwind again to skip waiting for him to charge at you a second time.  Majora MIM, if you could explain exactly how to do 2 cycles for both phases this boss will go really fast.


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 28, 2009, 09:20:15 PM
There is an easier way to make sure the first boss is down all of the time during the 1st phase.
I did 2 spins then go back a few steps and blow with Whirlwind, it should stun the boss again (repeat this method 2 times to clear his first phase).
I can't remember if you can deal 3 spins to the boss, if so then, during the 3rd spin cancel it with you L item to move ASAP and stun the boss again, then do 3 more spins.

On the second phase you need to do a Jump attack -> Spin -> Explosion from a Bomb Worm on either the first or second cycle. On the other cycle it's safe to use 2 spins or Jump Attack, Spin (and possibly another spin) to win.


Title: Re: ST Research and discovery thread
Post by: Majora MIM on December 30, 2009, 08:21:48 PM
Here is the strat for first boss battle: http://www.youtube.com/watch?v=bBm2sAK7tPU
Strike the head to make him charge and use normal stabs.


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 30, 2009, 11:57:21 PM
I noticed that the basic attacks were much easier to defeat Capbone's second phase. It was much quicker/easier to kill than using Spin attacks. The only other boss is Captops I can get a 4 cycle kill with using Spin and Jump attacks, lets see what happens when you do it with just basic slashes.


Title: Re: ST Research and discovery thread
Post by: ZFG on December 31, 2009, 04:02:10 AM
I updated the 1st post with most of the tricks found so far up to the end of the ocean temple, added a rupee route (you were right Venick) and the fastest strategies for stagnox and phytops (any ideas for fraaz?).

Also I tested if it was possible to bring the anouki to wellspring station before getting the freight cart.  He says he needs a place to go and asks if you know a place but wont get on your train.  I'm thinking the bridge worker activates allowing passengers in your train but by that time it'll be faster just to do it when you're normally required.

Edit: Well you can take him to wellspring after spirit tower 4 before going to the fire realm but I'm not sure its faster.  It seems about even and will probably need to be timed.

Edit 2: My trick to trick the trains at the ocean temple doesn't work when transporting the mega ice to goron village :(.  The trains got smarter.


Title: Re: ST Research and discovery thread
Post by: Greenalink on December 31, 2009, 11:15:38 AM
After the Mega Ice there's:

* Fire Sanctuary - Play Restoration, open up new tracks.
* 3 Giant monsters each one holding a key- Mountain Temple.
* When you meet a fire bat and kill one with the boomerang to chain one up with the fire torch it's possible to do this from the north part of the area and not the intended west part (you'll see what I mean).
* Up to the boss, lengthy and sort of luck based with the blue meteor.

----------
* Go to Spirit Tower and go to section 5.
* Defeat Staven/Bryne
* Chancellor Cole's cutscene
* Desert Land - Sanctuary
* Restoration, open up new tracks
* 3 trials
* Sand Temple, after Sand Wand save warp.

* There are some online walkthroughs that contains the fastest ways of solving those mega block puzzles ;)


* I got a possible strategy for Capbone, after the first hit you would need to place some boulders on 2/4 launchers and then the other 2 launchers when he shoots boulders again.
- First hit: Place a boulder on the launcher and launch it ASAP.
- Second hit: Now Capbone shoots 3 boulders try and get 2 of the 3 on 2 spare launchers, do this again on the remaining 2. Use a launcher the nearest one (the one where Capbone is facing you) ASAP.
- Third hit, 3 boulders left, use the east launcher (3' o'clock) from where you used the second launch.
- Forth hit, 2 boulders left, use the north launcher (12 o'clock) from where you used the second launch.
- Fifth hit, now go to the third launcher (3 o'clock) and move slightly to the left, you need to in a 7 o'clock position when trying to use the remaining boulder. Capbone's weakspot is around the 11 o'lcok spot

If you don't understand I'll try and make a video somewhen in Janurary (Boss rush is too long and awkward to retry if the fight wasn't great)

Second phase is a bit more straight forward.

Get bow of light, use gate warp to quickly end up nearby the Spirit Tower.
Clear Spirt Tower 6 and go to the south west section of Forest Land.

Sadly there isn't any good uses to warp via offending the passengers method.


Title: Re: ST Research and discovery thread
Post by: Majora MIM on January 04, 2010, 09:18:07 PM
I think spin and jump attacks only deals 1,5 damage instead of 2 on certain monsters.

Anyway, during 2nd boss battle, when Cryobraz split in two mini Cryo-Braz, shoot one of them with the boomerang to make them attack faster. (saves only 1-2 seconds but that's still 1-2 seconds saved)


Title: Re: ST Research and discovery thread
Post by: Greenalink on January 04, 2010, 09:33:16 PM
Damage points:

Whip = 5 DP
Slash           (Recruit) = 10DP     (Lokomo)= 15DP
Jump Attack  (Recruit) = 15DP     (Lokomo) = 20DP
Spin attack   (Recruit) = 20DP     (Lokomo) = 25DP

Bombs (any other kind of explosion) 30DP
Arrow  (Uncharged) = 15-25DP [not sure exact value] (Charged) = At least 30DP  [not sure exact value].

Pots... Not tested yet.
Spears (from Marine temple) ... not tested yet.


------------------------------------

Another interesting glitch not done by me:
http://www.youtube.com/watch?v=xiEOnbNwRrQ
How to get Phantom Zelda on the small movable block.

--------------------------------------
During my test playthrough the first boss can be cleared in 2 cycles per form with the (weak) Recruit Sword.
7+6 normal slashes on the first form (The 7th hit is triggers Stagnox's 'wakeup' and damage is ignored).
6+6 normal slashes on the second form
----------------------------------------
Since the Lokomo sword deals 15DP from normal slashes, it only takes 4 hits for the boss to react.
This means the boss does wakeup sooner when you deal at least 55* points of damage.
* I say 55 because a Bomb (30) + A Lokomo Sword Spin attack (25) deals 55 points of damage and the boss wakes up.
This is why normal slashes are more reliable to defeat the boss in 2 cycles
[Recruit] (10, 20, 30, 40, 50, 60)
[Lokomo] (15, 30, 45, 60)


Title: Re: ST Research and discovery thread
Post by: TSDA on January 10, 2010, 03:14:03 AM
http://www.youtube.com/watch?v=H-F56OpzGvs
Is this the fastest way to beat Byrne, or you got different strats?


Title: Re: ST Research and discovery thread
Post by: Greenalink on January 12, 2010, 10:05:37 PM
Possibly old but:

* When you activate a warp gate, you have to whislte through the gate so that the other gate (where you come out from) is fully functional.

* You have to meet Linebeck III to trigger the bridge worker's help when trying to fix the bridge at Ocean Land/Realm.

* When you go and get the bridge worker, go to the Tower of Spirits and exit by taking the Snow path.

The Captain of Blin Pirates has around 1940 HP, that's roughly 97 hits from a Recruit Sword Spin attack.
I couldn't get an accurate amount as some single attacks did more than 1 hit, sometimes losing count. Main thing is that he has the highest HP count in the entire game.

On Tower of Spirit 4 (Warp Phantom debut), there are 3 good spots to KO warp. I know a good route and it takes around 14 minutes long to clear the segment.

------------------------------------------------

I've found some cool mini time savers like:
* A good route for the 3 Keys to Mountain Temple
* Tower of Spirits 5 strats, a small time saver in the lava room, etc.
* Defeating Capbone first phase very quickly and defeating his second phase in 1 cycle :D
* Saving the game before the 'warp panel' trigger saves a good amount of time for segmented runs (save warping especially).


Title: Re: ST Research and discovery thread
Post by: Kazooie on January 20, 2010, 02:13:47 PM
Yesterday I messed around with that heart meter glitch in ST and I think that glitch will only work if you have under three hearts. Like 2 or something. 3 hearts doesn't work. And to get it work you need pick up that one heart from ground immediately after you drink that potion. You can pick it up later too but then game doesn't crash.

I tested lot of stuff but only interesting thing what I found was when that freeze is about to happen. If you press "start" to bring up save menu. When you try to save or make any selections it doesn't have sounds. Nothing interesting thought.


Title: Re: ST Research and discovery thread
Post by: Greenalink on January 24, 2010, 05:17:33 PM
I've finished testing Tower of Spirits 6, it lasts around 25 minutes in average to clear it. It does involve some luck both the early and middle parts of the run. The last main floor I worked out a tactic that works pretty well for the Warp Phantom Floor puzzle.

- With Flame-

Before lighting up the flames, go south and shoot an arrow at the Black Wreaking phantom, it distracts him and makes a gap during a search which makes it easier for the Warp Phantom phase. After the flames are lit, lure a Phantom Eye ASAP and go to the right, then shoot some arrows at a wall to lure the Warp Phantom, making himself vulnerable to Link's next attack.

-With Warp-

Hopefully by now you should keep your Warp Phantom idle and then wait til the Phantom eye is halfway through the room. This is when you go across and then down (by those 2 flame pillars) . Go to the west side of the room and then go to the right and you should meet up with the Phantom eye. Bait him and go across the sand and use the Warp Phantom to warp right next to Link. Activate both floor switches.

-Getting Wreaking-

 Eventually both Flame and Wreaking Phantoms will revive after sinking into the sand. Stun the Flame Phantom and wait til the Wreaking Phantom has gone south enough to be vulnerable to Link's attacks. Spin attack the Flame Phantom if he is about to recover. Now stun the Wreaking Phantom and transfer Zelda into her last body.

-With Wreaking-

Go to the very middle, south of the map and draw a Wreaking route that should:
* Stun both Basic and Warp Phantoms
* Destroy the stationary Armos statues.
 You need to do this very quickly or else the Flame Phantom will spot you and ruin your plans.


Title: Re: ST Research and discovery thread
Post by: Kazooie on February 02, 2010, 05:24:33 PM
I have keep glitching ST little bit now and I have found little boost glitch from game some time ago. But I tought it would be useless. I'm still saying and maybe it have some use in future if it get modified somehow. I found little use it to too but it's still useless glitch tought. With it you can get top on one of those bushes in hyrule castle, where you need help zelda escape from castle. It's useless because link will slide off top of bushes :P

Okay all you need to do is place bomb on ground near edge and then place yourself near of the bomb. Then roll to the edge when bomb is about to explode. Link must be little bit on air and your roll must be starting too. End of to roll doesn't work. Because link less speed end of the roll. So when bomb explode in air and you have speed of roll to compined with bomb you can travel long distance with it. But only problem is that link doesn't jump. Maybe with little more testing link would jump and we could have megajump or something lol. I need to video of it later to you guys and then you can really see what is going on. It would be usefull if ledge is downwards from where you are jumping. Because this boost take link much futher than normal jump even with roll. Maybe works on PH too :)


Title: Re: ST Research and discovery thread
Post by: Onimyst on February 02, 2010, 08:35:16 PM
Oh hai, I'm new :).

I found a way to clip through the wall with an arrow pod. However as soon as link falls through the wall, you can't move or open menu's afaik and he just appears where he fell, and I've only gotten this to work in one corner so far.

So if you're interested I'll give a short text description, since I doubt you'll like to watch a video from a 2.0mp camera phone...

1) Go to the 18F of the Spirit Tower.
2) Run directly to 19F.
3) Directly to your right (not Link's) you can see two pots in the corner - that's where you should place an arrow pod, right in the corner of the wall.
4) Continue to the right and pick up the arrow pod and place it in that spot from 3).
5) You can now either:
  
  -hit the pod, with and item or the sword allowing you to run through the pod for a short space of time or
  -run into the corner whilst carrying the pod and drop it on yourself

6)Now Link will be banging into the wall and whatnot, or getting forced out of the pod.
7)You can change the direction Link's facing easily using the whip, try and face opposite the corner of the wall.
8)Eventually, if you find the right angle (it's hard to explain and produce effectively) Link will clip through the wall. Link just loses half a heart and respawns where he fell :(.

I found out something different: the low health animation changes Links stance and how he acts when you try the glitch. I managed to get Link to clip through the wall whilst running into the corner, instead of facing it this way.

MAYBE, if you can get it working on another wall, it could trigger going up or down a staircase - so a possible Boss Key skip lols, but I forgot which dungeons actually have these arrow pods.

I'm gonna try get far enough on an emu, and see if I can do it on that whilst recording. Also, sorry if the descriptions a bit hard to follow or whatever :P.

So ya, I just wanted to share this with you guys, to see if anyone was interested.


Title: Re: ST Research and discovery thread
Post by: Kazooie on February 03, 2010, 02:40:39 PM
That is intresting glitch indeed. That claim that too there is hope we can have trought wall clip glitch in ST. I thought it would not be possible because you cannot even clip inside of walls with hurricane spin and that attack have great speed. And it works like in PH. Still great work with this Onimyst! Keep going! ;D


Title: Re: ST Research and discovery thread
Post by: Greenalink on February 03, 2010, 10:25:55 PM
I got the glitch to work from Onimyst's instructions. Good work.

I know why it only works in that area.

1. The pots can force you out sort of like the Arrow pods but unlike the arrow pots they cannot be moved around without being destroyed (picking them up & throwing, etc). This makes it awkward for Link to zip out so he may go Out of Bounds.

2. Because the arrow pods can be moved without lifting (like using a phantom to 'move' them by rolling or respawning from falling into a pit) it's not possible for Link to go Out of Bounds.
* Although this is early attempts, maybe one person can get it to work by other setups.

I tried doing it with those wooden nuts and I couldn't get it to work even though they function very similar to pots.


Title: Re: ST Research and discovery thread
Post by: Onimyst on February 04, 2010, 11:29:19 AM
I managed to get it to work with another wall <3. There were no pots around too :).

It's weird, with the low health animation on, I walked into another corner and tried some of the stuff mentioned in my previous post and didn't get anything to work. But then, you use the whip in this situation, it will allow you to quickly roll, so I did that and straight after used a spin attack and Link went OoB. I did this really fast, while running into the corner and haven't been able to reproduce it yet. It might be that the spin attack didn't affect it, and that it was random but I'm not sure yet.

Maybe the erractic behaviour of Link in this situation, combined with the spin attack will let you clip through certain things. I don't know yet :P.


Title: Re: ST Research and discovery thread
Post by: Greenalink on February 04, 2010, 09:07:14 PM
Quote
I managed to get it to work with another wall <3. There were no pots around too

That's cool, did you use 1 arrow pod or more (to go around the cornered pod)?

--------------------

During the main playthrough, you encounter these arrow pods in:

* Mountain Temple (4th dungeon): there isn't an ideal place to skip a puzzle because there isn't any good corner spots to go OoB.

* Tower of Spirits 5 (Wreaking Phantom debut), the third Tears of Light, the lava room puzzle and the room after using the first key. The problem is that with Zelda processing a Phantom it's awkard to progress as she needs to be by the same stairway Link is going to enter.

* Tower of Spirits 6 (The stupidly long visit), the huge room with 3 sections, each containing a giant eye. The main door is in the middle section and there isn't a Phantom Eye inbetween the door and the stairway. :/


Title: Re: ST Research and discovery thread
Post by: Onimyst on February 04, 2010, 09:37:40 PM
I only used one arrow pod. It was just me, the arrow pod, and the wall hehe.


Title: Re: ST Research and discovery thread
Post by: Kazooie on February 05, 2010, 09:35:28 AM
Onimyst- How did you do that first trick when you cliped in wall? you just placed arrow pod next to jars? because I got it work once when I breaked last bottle in corner and placed arrow pod there where jar was. Then I just walked right and got trought of wall. I just started think it would maybe work on any corner if we can it to work. Idk if that anohter jar have something to do with it. This needs more testing thought :)

And btw I think link didn't go trhought of wall. I think he will go trought of floor when he is kind of jumping on corner. That would make sense and it seems arrow pod is pushing you downwards as I think. I'm not sure about this but it's only my oppinion.


Title: Re: ST Research and discovery thread
Post by: Onimyst on February 05, 2010, 11:01:29 AM
And btw I think link didn't go trhought of wall. I think he will go trought of floor when he is kind of jumping on corner. That would make sense and it seems arrow pod is pushing you downwards as I think. I'm not sure about this but it's only my oppinion.

Yeah, I think you're right about that Kazooie. Also I managed to get the glitch to work without any pots around, so it can work in other places.


Title: Re: ST Research and discovery thread
Post by: Kazooie on February 05, 2010, 11:23:54 AM
Yeah it should work anywhere where arrow pods are. I got it work anothter time too but there was pot around then like last time there was too. It's hard to get oob with arrow pod but it's possible. I was somehow on middle of arrow pod with wip and then turned around to the wall and link went trhought floor/wall. So does that middle point of arrow pod have something to do with this glitch or how it supposed to work? I only get it to work sometimes with luck. Not that way I can do it easily again.


Title: Re: ST Research and discovery thread
Post by: Onimyst on February 05, 2010, 11:30:41 AM
Yeah, I've noticed that it happens when you're in the middle of the arrow pod sometimes. Maybe it should be played frame by frame to see if there's any patterns/other clipping possibilities.


Title: Re: ST Research and discovery thread
Post by: ZFG on February 06, 2010, 12:18:53 AM
Faster way to kill mini boss in Ocean Temple: http://www.youtube.com/watch?v=N66v7Zy9i1g

Gets rid of the annoying whip he uses.
I posted that strat a while ago -_- but nice to have a vid anyway.


Title: Re: ST Research and discovery thread
Post by: Ænlgån on February 06, 2010, 04:41:52 PM
I posted that strat a while ago -_- but nice to have a vid anyway.

Yeah, I just realized. I think there may be a faster way to kill Maladus (beast form). I think if you can get him between you and Zelda, it may be possible to beat him a bit faster... not sure, though since he jumps around a lot. 


Title: Re: ST Research and discovery thread
Post by: Kazooie on February 07, 2010, 08:39:07 AM
Onimyst - Where in all places you got that clip trick work with arrow pod? I've found two spots in floor 19 where you can go trhought without any jars and I'm almost to understand how it works without any jars. And then started to think could it be possible to clip trought some doors in ToS to skip puzzles. That would be great! Only problem is that I can get it only work with high wall and on northeast corner. Not any ohter haven't work yet. And by high wall I mean that there isn't walkable ground right above Link. Like stairway it have enought high wall to do it.

I need to do video of this later. Maybe tonight :)


Title: Re: ST Research and discovery thread
Post by: Onimyst on February 07, 2010, 02:59:39 PM
Onimyst - Where in all places you got that clip trick work with arrow pod? I've found two spots in floor 19 where you can go trhought without any jars and I'm almost to understand how it works without any jars. And then started to think could it be possible to clip trought some doors in ToS to skip puzzles. That would be great! Only problem is that I can get it only work with high wall and on northeast corner. Not any ohter haven't work yet. And by high wall I mean that there isn't walkable ground right above Link. Like stairway it have enought high wall to do it.

I need to do video of this later. Maybe tonight :)

I've pretty much been having the same luck as you Kazooie :(. Only two spots found where it can be done, that is. I video would be great though :D


Title: Re: ST Research and discovery thread
Post by: Kazooie on February 10, 2010, 09:33:46 PM
Videos about those tricks would be good to see too. So everyone would see it and it can be stored somewhere, where it can be easily find and we don't forget those :)

Could it be possible to edit first post somehow? where we can list latest ST glitches and link to the videos for those. That would make things much easier to others and see what we have found so far. That would be great!


Title: Re: ST Research and discovery thread
Post by: ZFG on February 10, 2010, 11:57:28 PM
I can edit the first post.  What do you want me to put?


Title: Re: ST Research and discovery thread
Post by: Kazooie on February 11, 2010, 02:41:35 PM
ZFG -  So the first post could have those boss videos where we beat them quick and then another section for glitches from ST or tricks what we have been found so far. I can give few links and if I forget something, if somebody could add more and fix things what I forgot.

Speedtricks:
http://www.youtube.com/watch?v=29M7cwuAS4g
Ocean Temple early

http://www.youtube.com/watch?v=MbZXnXGlrOY
Marine Temple Trapdoor Skip

http://www.youtube.com/watch?v=PKDd0-8RZ8Q
Another method

http://www.youtube.com/watch?v=xiEOnbNwRrQ
Alternate Solution on Floor 15 of the Spirit Tower

Glitches:
http://www.youtube.com/watch?v=dIq20-ToxO0
Fall from edge glitches

http://www.youtube.com/watch?v=JfJcNHc1-uE
Weird Graphical glitch (do we need this one there? It would be still cool list every trick or glitch what we have so far)

http://www.youtube.com/watch?v=0jAQShbNhj0
Zelda holding glitch

http://www.youtube.com/watch?v=qNZj5sU_Rbo
Heart Meter Glitch

Boss strategies:
http://www.youtube.com/watch?v=bBm2sAK7tPU
1st boss battle speed strat sub 2:00

http://www.youtube.com/watch?v=H-F56OpzGvs
Byrne strategie

Here is all what I find from this topic so far. Maybe I miss some boss battles or something but if somebody please could fill this up to date. That would be great! And we miss tha Oob glitch here because there aren't any videos of it yet. Maybe somebody could record it soon enought :)


Title: Re: ST Research and discovery thread
Post by: Greenalink on February 11, 2010, 09:14:08 PM
Quote
Maybe I miss some boss battles or something but if somebody please could fill this up to date. That would be great! And we miss tha Oob glitch here because there aren't any videos of it yet. Maybe somebody could record it soon enought

Marine Temple Boss defeated in 2 cycles
 
http://www.youtube.com/watch?v=-sJKJsqgzVs

I can record the Arrow Pod OoB if Onimyst doesn't mind *I will give credit to him* the only problem is that I only managed to do this with the 2 pots by the corner. I haven't been able to do this without the pots.


Title: Re: ST Research and discovery thread
Post by: ZFG on February 12, 2010, 06:00:48 AM
Updated 1st post.


Title: Re: ST Research and discovery thread
Post by: Onimyst on February 12, 2010, 01:17:01 PM

I can record the Arrow Pod OoB if Onimyst doesn't mind *I will give credit to him* the only problem is that I only managed to do this with the 2 pots by the corner. I haven't been able to do this without the pots.

I really don't mind if you put a video of it up :). I've gotten it to work in another corner but it's hard to explain and I haven't been on for a while. I just randomly mashed spins and rolls into a corner and it worked hehe.


Title: Re: ST Research and discovery thread
Post by: Kazooie on February 13, 2010, 04:35:48 PM
Great work with that first page ZFG! I liked it :)

Now we just need record those last glitches what we doens't have recorded yet.


Title: Re: ST Research and discovery thread
Post by: Greenalink on February 14, 2010, 08:37:44 PM
Got the arrow pod glitch filmed, just need to edit which takes a while (ripping it from DVD first, etc).

It's up now :D

http://www.youtube.com/watch?v=II_rPt6SvkI


Title: Re: ST Research and discovery thread
Post by: Ænlgån on February 15, 2010, 12:39:28 AM
I think I have a few ideas for Fraaz. I've tested them out but I'm not sure if they're the best.

-When he splits into two, watch the top screen and draw one boomerang path that hits them both.

-Use stabs to hit him; they're quicker if done right. (If no bombs)

-If there's fire on the ground, use the boomerang to hit it back at Fraaz. (Same with ice) This makes him attack faster so he'll go attack with the opposite.

That's all I have for now. Not sure if they're the best for the battle, but this is based on my experiences.


Title: Re: ST Research and discovery thread
Post by: Majora MIM on February 15, 2010, 10:43:40 AM
I think I have a few ideas for Fraaz. I've tested them out but I'm not sure if they're the best.

-When he splits into two, watch the top screen and draw one boomerang path that hits them both.

-Use stabs to hit him; they're quicker if done right. (If no bombs)

-If there's fire on the ground, use the boomerang to hit it back at Fraaz. (Same with ice)

That's all I have for now. Not sure if they're the best for the battle, but this is based on my experiences.

-There are 3 stades of inflation, and you must target him as many times as he grew. So if you're quick enough, you can target him only one time (in second and third big phases) to stun him.

-When he split in two the second time, you can hit one of the two little Fraaz to make them attack faster.


Title: Re: ST Research and discovery thread
Post by: Ænlgån on February 23, 2010, 11:02:24 PM
It's indeed possible to beat the 4th boss (I forgot his name) in 2 cycles. Use all bombs the first time and then sword the next (if you have bombs use them instead).


Title: Re: ST Research and discovery thread
Post by: Greenalink on February 24, 2010, 12:58:23 PM
It's indeed possible to beat the 4th boss (I forgot his name) in 2 cycles. Use all bombs the first time and then sword the next (if you have bombs use them instead).

Vulcano can be defeated in 2 cycles without bombs. He has a hit counter not a health counter. So 16 normal slashes (8 per cycle) is enough to defeat him.


Title: Re: ST Research and discovery thread
Post by: Pirgah on July 26, 2010, 06:11:40 PM
Lately, I have been playing a lot of spirit tracks, I have a question. On the 25th floor of the Tower of Spirits (the one with all the enemies) is it faster to keep the torch phantom that was used to complete the puzzle on the 26th floor, or go back and get a wrecker Phantom, who makes defeating the enemies much easier (especially those three big red walking fish monster things).


Title: Re: ST Research and discovery thread
Post by: Fladdermus on November 27, 2010, 03:32:19 AM
I recently replayed the game and tested a few things.

Stagnox: The bomb caterpillars damages him. They do at least twice as much damage as a normal sword slash, probably same damage as a bomb.

Fraaz: If you throw your boomerang at him after you've hit him with the sword, his confusion will reset. So you can stab him a few times, boomerang, then keep stabbing without him hitting you back.

Cactops: You can do exactly 55 damage to him before he strikes back and he has exactly 160hp (I spent many many times replaying this battle and trying out different attack orders)

Pirate leader on that train attack: I accidentally saved over my save file after killing him before I was done fully testing , but from what I gather he seem to have only 1000hp or  a hit counter. I slashed him around 100 times and he died, then I tried slashing him around 90 times and throwing bombs at him and he died after 10 bombs. So either bombs are weak against him, or he has a hit counter. (Just like Greenalink, I kept loosing count, so it's not 100% accurate)





Title: Re: ST Research and discovery thread
Post by: bluephantom340 on November 27, 2010, 05:33:32 AM
You can also keep stunning Stagnox when his (her?) tail when it's about to regain control.


Title: Re: ST Research and discovery thread
Post by: pok3monrocks on June 23, 2013, 01:56:32 AM
On floor 20 of the Tower of Spirit you can make a precise shot to skip having to get the third arrow pod in place.
http://www.twitch.tv/pok3monrocks/c/2462211
Sorry for the game lagg. It was on emulator. :/


Title: Re: ST Research and discovery thread
Post by: Greenalink on June 23, 2013, 11:39:24 PM
Quote
On floor 20 of the Tower of Spirit you can make a precise shot to skip having to get the third arrow pod in place.
http://www.twitch.tv/pok3monrocks/c/2462211
Sorry for the game lagg. It was on emulator. :/

Doesn't matter, it makes it easier to figure out the co-ordinates when playing it on the actual DS. Nice find as well :)


Title: Re: ST Research and discovery thread
Post by: pok3monrocks on August 22, 2013, 03:25:26 AM
It only took a couple of  years after the game was released, but I think I found a Fraaz strat that saves about 20 seconds. You can use the boomerang after each spin attack skipping him from going into the second elemental phase. (Only saves time on phase 2 + 3?)  http://www.youtube.com/watch?v=BMPdtzn6ERM (http://www.youtube.com/watch?v=BMPdtzn6ERM)

Also you can cause one of the smaller versions of him to spit and the cutscene of him breaking the torches will cause the spit to freeze in air. This will allow you to instantly inflate or deflate once phase 2 starts.


Title: Re: ST Research and discovery thread
Post by: benstephens1000 on September 02, 2013, 08:20:13 PM
http://www.youtube.com/watch?v=uZCYInR9R44


Title: Re: ST Research and discovery thread
Post by: Pedalpowertoast on September 02, 2013, 10:25:17 PM
Ive seen that before... not on my game though :p


Title: Re: ST Research and discovery thread
Post by: JaggerG on December 01, 2013, 10:33:13 PM
Okay, so I did a bit of timing for portals, and discovered it might be easier to time routes in general using simple mathematics!

All times assume top speed and no lag.
- Upon creating a route, your cursor snaps to a grid. Every location, area transition, and cross-section/turn also snap to this grid, though they may not look like they do because of their shape.
- Each "click" is 12 pixels on the map. Turns make this a little strange, since they curve around to skip a click.
- Each straight click takes very close to 8.5 seconds (lag not considered).
- Going from Ocean Temple entrance to ToS is 22 clicks, including 11 turns, in about 174 seconds (I think I beat the pirate ships fast enough to prevent serious lag).
- 11*8.5=93.5, thus the remaining time is roughly 80.5 seconds.
- 80.5/11=7.5.
- This is absurdly precise, but holy crap this can make timing routes a TON easier, except for the entire lack of alternate routes deal. But still, last point:
- Every extra turn you take (as opposed to making less turns) saves a second. Because of the nature of grids, it also forces you to turn again to get back on track, thus saving another second. So really, every improved routing decision saves 2 seconds. QED.

(Additional note: ToS entrance trigger/starting point lets you click one space past it. Keep that in mind if you time to/from there.)
More ideas on routing to come later, but yeah, poor game has almost no train routing. :^(

EDIT: Tried going reverse along the south end of the Ocean tracks. Each click took 11.5 seconds, thus just less than a second per pixel. Then again, maybe it's not 12 pixels per click. Maybe it's 11.5 pixels?

EDIT EDIT: Double checked the middle of the forest realm crossing each turn. Definitely 12 pixels per click. Although I also noticed fade-out transitions through the forest actually give you a boost (2 rapid pixels once it's completely blanked out). Possibly half a second bonus time saved. Neat.

---

Completely trivial info, but just for funsies, I calculated a couple trips early on.
-First trip from Aboda to the castle is about 2:33.5, plus the dialogue and stalling for train positioning (non-stop route adds 17 seconds).
-Ice Sanctuary to Ferrus is 2:10
-Fastest no s+q route from Ferrus to Ice Temple is roughly 4:15, by reversing to a stop at the springs (entering and leaving costs 20 seconds, ignoring the cutscene because getting it here skips it later). Reversing just past the turn so you can go straight is more like 4:17ish if you don't mess it up, and looping around so as to not reverse at all takes about 4:19.
-Save/Quitting after Ferrus and thus driving from Sanctuary to Temple is 2:58, plus the time it takes to save/quit.
-Sorry pok3monrocks, I just had to. Accidentally taking the upper path to Goron Village before Mega Ice cost 1:18.

---

Dec. 02 EDIT
It looks like picking up the Anouki immediately before going to Goron Village for the freight cart is 17 seconds faster. On top of that, remember that Passenger Aggravation strategy MrSparkle suggested? Looks like Anouki Village is 34 seconds closer to the Springs than Goron Village. If you can get the Anouki upset enough so you can just slam on your brakes once after getting the freight cart, it's possible it might be a couple seconds faster than going straight to the springs Nope, just timed it, it takes about 45 seconds at best to get back on the train after kicking him off and teleporting.

Regarding big keys: although using gusts to push the key around isn't faster in general, there are several temples it might be better for. Turns out you can use the key to attack the hands. One gust can double-hit them for a kill, making it reliable in Forest Temple, Ocean Temple, and one of the floors in ToS (the one you sketch a Z into the door on).

For the spiked vines in Ocean Temple, instead of pulling out one thorn and rolling through, you can also pull them both out and go through a door. They disappear once you come back, useful for the first fishhead room. Not sure if it's faster, but if you just snap them off, you don't take damage at least.

---

HEY! RABBIT LADY! YES! It's a REALLY long detour because traveling any place is really long, so the time it takes to pick her up after ToS4 pretty much nullifies the time it saves teleporting from the Fire Temple to the castle. It's also longer than the time it saves teleporting from the Sand Temple to the castle. But if you KEEP going back to her and picking her up again, the detour is cut at least 30 seconds shorter each time.

Even stupider idea: I'm trying REALLY HARD to make Gate A (from Anouki village to near the castle) and B (from behind the trading post to near the springs). They're currently each a minute longer by themselves, but maybe if I pick her up THEN, I can save time teleporting from the Ocean Temple, too? Problem there is I have to leave her there before picking up the Anouki (likely picking him up before Tos4 if I do teleport).


Dec 4 EDIT
Nope, I miscounted the amount of times you go back to the castle. First of all, backtracking from the Ocean Sanctuary AT ALL takes for-freaking-ever. I even considered dragging along the chief of a village as I activated B (you only need to shoot the gem to activate them, not actually travel through them), and it came out at least 6 minutes LONGER, considering the trip from the Ocean Temple to ToS, ToS to Anouki Village, and ToS to the dark realm.

As for the Bunny lady, the detour to get her as you pick up Mega Ice is about a 3:05 detour, then about 1:30 to teleport from Fire Temple to the castle and back to ToS saving 2:55 (currently +1:40). Then you teleport from Sand Sanctuary to the castle; that is, assuming you didn't scare her off during the trials. Freaking cannons. That costs a bit over 50 seconds (+2:30) to save a massive...1 minute, 30 seconds. Yup. Alternatively, you could also spend another 30 seconds to get her back on your train so you can later teleport to save 13 seconds, unless you're unlucky and have to detour because of demon trains. Note: the teacher is much closer than the bunny lady, but scaring him off doesn't give you the option to teleport.

Long story short, mission failed spectacularly. :^(

But I don't come completely empty handed. You can save maybe 20 seconds on the final trial to get into the sand temple by taking out the entire east side first. You have to manually angle the shots for the southmost one, though. Main problem is, you probably need to stop the train to make sure you hit them, and you get totally pummeled around that corner.

Also dumb glitch: I sent Phantom Zelda after a red stalfos, and it backed up into a corner and kept dodging, then apparently became invincible for several minutes. I tried moving Zelda, but she kept attacking. At one point, he started taking a couple steps to the side, and still couldn't be hit. Eventually my slashes finally decided to make contact. No video, sorry.


Title: Re: ST Research and discovery thread
Post by: JaggerG on December 05, 2013, 03:52:31 PM
Got some videos for you guys, but the quality is terrible. You can get the gist of them, though.

Sand Temple Entry strategy (http://www.twitch.tv/thespeedgamers/c/3345711). Pretty risky, but definitely faster than going around the entire pyramid. Alternatively, if you feel like playing it safe, you can turn there to shield yourself from the bombs on the north side.
Sudden hard lock (http://www.twitch.tv/thespeedgamers/c/3345672). All I did is try to enter the Ocean Sanctuary. I previously had Linebeck decide not to shout in glee at all, and I spammed the horn for the dolphins as usual. Obviously probably useless in a speedrun. >_>


Title: Re: ST Research and discovery thread
Post by: pok3monrocks on December 08, 2013, 12:03:13 AM
It actually might be faster to skip getting the Bomb Bag before Ocean Temple. I probably go time it. My theory is it's slow to get it during the Escort  Quest because of the Chaos Train Patterns and you will have a high chance of getting Beedle after Ocean Temple. However it might not be fast as the Boss Fight in Ocean Temple turns into a 3-4 Cycle. In theory it might only save ~40 seconds. Again I'll time it soon when I get time away from school.